update with new AR
idk what i'm doing
idk what i'm doing
Everything else is fixed. Thank youxXCrystalMoonAnimeXx wrote:
Helloo ~
You requested via forums ~
[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly. i think i already did
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1) nope, i don't want the formations to be too linear
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.
[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high. the rhythm itself isn't really hard, the position also, so i prefer higher AR, since less than AR 7 make it hard to read because the circles appears slowly
00:35:309 (2) - Place at x:300 y:220 intentional jump
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above. i will reconsider, but nice suggestion :3
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.
[MAX]
- Approach Rate -1 will consider, since AR 8 make it no fun
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4) this one is intentional, because it change to following the electronic music, i think
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^ no, because the slider velocity change
03:24:381 (1) - ^
Good luck with your map ~
Thank youHabiHolic wrote:
From My queue~
[Normal]
00:08:952 (1) - Remove Finish ok
00:10:666 (1) - ^ ok
00:12:381 (1) - ^ ok
00:20:952 (1) - Finish ok
00:24:381 (1) - Clap no, doesn't fit
01:15:809 (1) - Remove Nc no, it's downbeat
02:32:095 (2,3) - Hmm Try This? i don't want to make it too linear
02:36:381 (3) - Ctrl + G? ok
[Hard]
00:08:952 (5) - NC? ok
01:39:809 (1,2,3,4,5) - nononono!! Photo Check fix with my own style, the distance is quite far with that
Ok
No Pick Good Map~
For Ranked go go~!
Thank you for mod and star!sheela901 wrote:
Hi! From my queue~
[Normal]
00:12:381 (1) - In the opposite way it ruin the symmetry, so no
03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right ok fix a bit
[Hard]
00:50:095 (3) - Line with 00:48:381 (1) fixed
[MAX]
00:10:238 (2) - Distance it already is
01:28:238 (1) - Stack with 01:26:952 (4) fix
Good Luck and Star!
Thank you for modBites wrote:
MAX
u pro monster
00:12:380 (1,2,3,4,5) - should be distance snapped properly fix
00:13:238 (6,7,8,9,10) - ^ fix
00:17:523 (1) - feels like too many repeats, not sure about this SV change
00:21:809 (4) - maybe ctrl g to reverse this slider? fix
00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical? ok change the shape, but keep the SV change to emphasize the scream
00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here? ok i will think about it
00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe? fix
00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it fix
00:56:523 (3,4,5) - ditto fix
01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away fix
01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat? hmm i'll reconsider. i'm trying to improvise the beat actually. if more people point this out i will change it
01:34:559 (2,3) - unstack these circles fix
01:43:023 (4) - ditto fix
01:44:738 (4) - ditto fix
02:14:952 (2,3) - spacing issue intentional
02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat fix
03:03:595 (10,11,12) - perhaps center these fix
03:12:381 (1,3) - yet again weird slider repeat times! fix
03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg) fix
00:08:095 (1) - NC
00:11:523 (4) - ^
00:11:523 (4) - ^
00:14:952 (5) - ^
00:45:809 (4) - ^
00:46:666 (7) - ^
00:49:666 (3) - ^
00:53:523 (4) - ^
00:56:523 (3) - ^
01:25:238 (3) - ^
01:27:595 (5) - ^
01:28:238 (1) - no NC
02:02:738 (5) - NC
02:03:166 (8) - ^
02:06:381 (6) - ^
02:07:238 (11) - ^
02:07:666 (1) - no NC
02:08:845 (6) - NC
02:09:166 (8) - ^
02:09:595 (11) - ^
02:13:238 (4) - ^
02:15:380 (3) - ^
02:22:238 (3) - ^
02:29:523 (3) - ^
02:32:952 (5) - ^
03:17:095 (3) - ^
03:20:952 (4) - ^
03:24:381 (4) - ^
03:27:595 (4) - ^
03:27:595 (4,7,10) - all NC
03:31:238 (6) - NC
for the NC i only follow some because it ruin my consistency (mostly i nc every two downbeat in this diff) and to warn the player that some rhythm change from 1/4 to 1/3
looool XDCobra wrote:
This needs to be ranked ;D
I'll race you muahahah
Thank you for mod!! >w<CDFA wrote:
HANZ UP IN DE EERR
Insane:
00:14:952 (5) - Add clap on beginning of slider fix
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN lool
00:46:238 (3) - This note is placed weirdly fix
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern fix
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such ok will reconsider
01:34:880 (1) - Remove claps nuuu i want to keep that clap pattern
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089 fix
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done. i'm not really good at sliders, but i will try to fix >w<
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo. i don't even realize it lol. but yeah, now i realize it was weird that the previous part was streamy then the next part is not. ok i will try to fix this
02:34:666 (1) - EEEEP! loool
03:08:952 (1) - Lower the first sliderpoint and the endpoint fix
03:10:666 (4) - ^ fix
Hard:
00:26:095 (3) - Lower the second sliderpoint fix
00:39:809 (5) - This might just be better as a curve will consider
01:02:095 (1,2,3) - Put this on the Y axis fix
01:07:238 (5) - Lower the first sliderpoint
Easy:
It's ok uguu
unyuu.
thank you!!and thank you for the stars >w< though i'm not entirely sure this will get ranked lolShinchaechae wrote:
Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked
32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
Thank you for checking, popnerpopner wrote:
Offset check as request:
offset -14 (367)
yaay, thank you! >w<Harez wrote:
Easy done
http://puu.sh/3zSTz.rar
Also.. you forgot to fix the Preview Time
triple update for this, thank you for reminding me :'3Harez wrote:
8) you forgot to add my nickname to Tags
8)bAlpacaCokelat wrote:
triple update for this, thank you for reminding me :'3Harez wrote:
8) you forgot to add my nickname to Tags
Thanks for mod >w<LunarSakuya wrote:
General
- Change Artist Unicode to 유니크 유닛 probably according to this but the hangul wasn't in the youtube vid title so uhh... xD
and "Younique Unit" is supposed to be "YOUNIQUE UNIT" fix
- I'm getting offset around 365-367. It'd be cool to double-check with someone fix 367
Normal
01:08:952 (1) - Delete Finish on tail, it's a really subtle beat here imo; If you really wanted a Finish around this part, I see it on (2) better
01:10:666 (3,5) - ^
01:15:809 (1) - Finish on head
01:22:666 (1) - ^, im hearing lots of cymbals
01:34:880 (2) - i don't really hear this following anything & also since you seem to be following the flow of the vocals more, a single note on the white tick would work fine~ http://osu.ppy.sh/ss/846974
01:41:523 (1,2,3,1,2,3,1,2) - if possible, it'd be neat to center this whole pattern =v= http://osu.ppy.sh/ss/846982 (you'll have to adjust the notes before and after ofc)
02:27:809 (1) - Clap
02:32:095 (2,3) - you could angle these downwards so the pattern isn't so "clustered" http://osu.ppy.sh/ss/846988 Here's the code if you like:SPOILER02:58:666 (1) - Finish on head (or maybe soft finish) would sound cool32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
03:22:666 (1,3) - not really feeling the 90 degree angles here...a bit strong-looking after all the curved sliders
fix all in normal
Hard
00:39:809 (5) - Rhythm's a bit awkward, try http://osu.ppy.sh/ss/847277 i like the current one, kinda gives the song a bit of improvisation
00:56:738 (2) - this antijump may cause confusion since there was a 1/4 pattern in the last combo; I'd just stack it on the head of (3)
01:35:095 (4,5,6) - try to equalize this spacing since it's in the same combo & i don't see a reason not to
01:46:666 (5) - this break seems a bit sudden and leaves a gap in the vocals. I can understand leaving this in Normal but I'd suggest you map this out
02:38:095 (1,2,3,4) - Space these out like you did the first time at 02:31:238 (1,2,3,4) -
02:58:666 (1) - Finish on head? bgm sounds strong here
03:05:523 (1) - Clap
03:26:095 (1,2) - The reverses emphasize the wrong beat imo, An option is to delete the reverses and fill in the gaps with a more sensible rhythm https://osu.ppy.sh/ss/847322 something like that
the others are fixed
MAX
00:09:809 (1,2,3) - linear pattern is a bit ugly, space them out like this or something https://osu.ppy.sh/ss/847333 gives a bit more challenge too
00:24:381 (1,2,3,4) - I think you can make a better equilateral triangle than this
00:38:523 (4) - try something like this https://osu.ppy.sh/ss/847346 better cursor flow to (5) imo, take advantage of good blankets i guess =v=
fixed, but i kinda change it with my own style idk
00:52:666 (2) - Clap on head
00:54:381 (5) - Clap
00:59:523 (5) - Clap
00:59:738 (6) - the gap after this felt a bit funny while playing, I'd make a slider from here to the next red tick to follow the held-out vocals
01:44:952 (1) - like i mentioned in Hard, I'd try mapping this out since it's a harder diff
02:18:381 (2) - Clap on head
02:20:095 (4) - ^
03:32:095 (2) - Clap
03:32:952 (1) - Finish
others are fixed
I can see lots of potential jumps and more complicated rhythm patterns.
Since it's a lower bpm song, there's lots of room to spread out your notes
if possible Nice job anyways
I saw great improvements
More mods on MAX would be cool
i wouldn't mind rechecking if it's ready
Thanks for mod >w<vahn10 wrote:
Can I request a guest diff too?
Recheck
[MAX]
00:17:509 (1) - make first repeat and the end of the slider a clap
add only at first repeat
00:29:509 (1) - remove NC nope, to warn the player about the
massive sv change
00:37:224 (1,2) - move 1 grid to the right to the first note and opposite
direction for second note (Grid level: 4) fix
00:45:795 (1,1) - remove NC nope, the current combo pattern
is fine
01:03:581 (1,2) - swap NC ^
01:05:295 (1,2) - ^ ^
01:08:724 (1) - Delete NC ^
01:08:938 (3) - Add NC ^
02:02:724 (1) - Delete NC ^
02:36:367 (3,4) - 1/3 -> 1/4 slider no, it's the same rhythm
with 02:35:509 (1,2) -
02:41:617 (2,3,2,3) - snap to 1/3 fix
03:13:224 (2) - add clap to the start of the slider fix
03:14:938 (5) - add clap fix
03:20:081 (3) - add clap to the start of the slider fix
Thanks for mod and star >w< i love you <3yurunneram wrote:
Normal
00:23:938 (4) - Move to x132 y180 (resnap the other notes)
00:27:367 (4) - Move to x288 y240 (this one is optional since moving the
other notes might seem troublesome. I'm fine if you leave it)
00:46:652 (3) - If you observe, the slider does not bend at the correct
timing. I've moved the points around so that it's still in a "M" shape and
follows timing. See how you like it. These are the points. You can readjust
if you want.
First point: x400 y188
Second point: x360 y64
Third point: x264 y152
Fourth point: x168 y64
Last point: x124 y200
fix all while i remapped some parts in this diff, except the M slider, because i changed the position before i see your mod
Very good as well :3 I'm very satisfied with your map ^^
HARD
00:35:509 (3) - Why not at x256 y236? nope, i want to make a jump between (2) and (3)
00:38:938 (3) - Same here. x272 y232 ^
01:26:081 (1) - Move the last point to x324 y296 (it's because of the distance from circle 5) fix
02:01:224 (3) - Extend to 02:01:867 ? will consider, kinda hard to readjust the pattern after that
02:04:652 (3) - Same as ^. Extend by a half a beat ^
I loved this one It was really fun~
Good gracious the map has really changed @@ It's really an awesome job there, I've seen major improvements. Never enjoyed modding a korean song this much. It's been so long since I did a good mod ^^ I really hope to see this one ranked <3
You have been modded out by Yurun Ceroia Neram~
Awh thx, love you too ^^AlpacaCokelat wrote:
i love you <3
thanks for moddingyurunneram wrote:
Har'EZ
00:38:938 (1) - Do something creative with this slider ne? ^^ Make it pretty~ okay xD
00:51:367 (1) - The rhythm here is slightly wrong. I would put a hitcircle at 00:51:367 and a your slider (without repeat) at 00:51:795. it's because of phrasing IMO it's fine so no changes
01:24:367 (3) - Move to x268 y112 (symmetry. Resnap the other notes) done
03:00:367 (2) - Move to x284 y244 (symmetry. Resnap the other notes) done
Omg this diff has improved by a lot since I last saw it It's really a lot better than the previous version! Great job I found it rather fun~ improved a lot?
Yea, like gotten better :3Harez wrote:
improved a lot?
jonathanlfj wrote:
Black is suggestion
Blue is highly recommended
Red is unrankable
[Har'EZ]
Artist is broken in this diff, please fix it i dunno how it happens, maybe error when i puush the .osu, fixed anyway, and i will upload as .rar file
01:08:509 (4) - put a clap on the start, there is an extra clap here in the music done
01:26:081 (1,2,3) - do a horizontal flip on this combo, makes the flow from 01:24:367 (3) better done
01:36:367 (1,3) - position these two so they dont overlap each other moved around
02:11:724 (1) - a finish on this spinner would sound really nice oh kay
02:24:367 (1,3,1) - missing claps on these objects done
02:31:250 - snap this green line to 02:31:331 :< it's 1/16 snap green line, but okay
03:02:081 (3) - probably want a NC here to differentiate the verses done
03:19:224 (1) - missing clap on endokay
03:32:509 (3) - dont stack this; this is the very end of the map, and since you never did stacks like this before, its gonna freak out newbies since they wont be prepared for a surprise like this. Place it on the y-axis and let 03:31:224 (2) create a blanket around it oh okay
thanks for mod you two 8)gyuwife wrote:
*summoned*
Har'EZ
... ini apa fixed
00:13:224 (1) - clap at slider's tail no
00:34:652 (1) - finish at slider's head no
00:50:081 (2) - http://puu.sh/3Lb3B.jpg what do you want point?
01:05:509 (1,2,3) - bikin simetris http://puu.sh/3Lb4S.jpg what the...
01:24:367 (3) - clap at slider's tail done
01:35:938 (3) - remove clap? ga cocok sama lagunya nah
01:38:081 (3) - mending dibikin jadi repeated slider trus breaknya mulai dari 01:46:652 i think it's wrong note, but i know what are you mind
02:11:724 (1) - finish already
02:26:938 (3) - clap di slider's head okay
02:27:795 (1) - clap already
02:39:795 (3,4) - this is really hard for beginners, since we don't know when the slider will end i think it's okay, at least it doesn't end at 1/2 or 1/3 snapping
02:41:509 (1) - finish done
03:12:367 (1) - clap at slider's tail done
03:14:081 (2) - ^ ^
03:19:224 (1) - ^ ^
03:31:224 (2,3) - mendingan unstack already
jonathanlfj wrote:
Rechecking as requested
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
good
[Normal]
AR+1 makes the diff easier to read imo
00:27:795 (1) - move this a bit left to get a better blanket around 00:27:367 (4)
00:38:509 (2) - forgot clap on repeat
00:40:652 (1) - ^ on start
00:45:795 (2,3) - reposition these so the "M" slider is perfectly centered for a better effect somehow fixed
01:26:081 (1) - do a smooth curve on this slider, makes the flow onto the next note better
01:46:224 (3,4) - how bout stack these two to get a symmetry effect?
02:11:509 (3) - forgot clap on start
02:36:367 (3) - there is no music to support the long slider with whistle here, how bout take off the whistle and make this a 1/1 repeat slider i want to make it a repitition of (1)
03:05:509 (1) - forgot clap on spinner
03:25:652 (4) - spacing violation
everything else fixed
[Hard]
00:47:081 (6) - why a red node on the straight slider?
00:58:438 (6) - maybe an NC here to indicate start of new verse
01:08:509 (7) - add a clap here sounds very good
01:28:224 (1,2,3) - the spacing change here is a little bit intense for a Hard, use <2.0x spacing on 01:28:652 (2,3)
01:56:081 (1) - make the curve more smooth on this slider
02:32:509 (4) - blanket this properly
02:58:438 - add a note here stacked on 02:58:652 (1), this keeps consistency with all the stacked combos later it's kinda weird for me to start it at 02:58:438 - , so i choose to keep
03:12:367 (1,2,3) - try to perfectly center this, the effect would be much better
everything else fixed
[MAX]
00:13:224 (6) - missing clap
00:16:759 (1) - unsnapped slider repeat and end (should be snapped in 1/8) i think it should be 1/3
00:35:509 (3) - missing clap on start
00:56:724 (4) - feel that the jump is too intense here since there is no change in music that indicates such a large jump, maybe use <2.5x or 2.0x spacing
01:08:509 (4) - add a clap sounds pretty cool
01:29:081 (3) - in contrast to before i was actually looking for a more intense jump on this , try a spacing of 2.0x with the previous circle
01:38:081 (1,3) - feels better if you follow the vocals here and shorten them to the blue line
02:07:224 (6) - NC should be here instead of 02:07:652 (1) (you can use a jump here to indicate start of new verse)
02:40:117 (2) - unsnapped slider, should be at 02:40:081 with 1/6 snap
02:40:974 (2) - ^ at 02:40:938
03:00:367 (1,2,3,4,5,6,7,8,9) - 1 grid down to align with 03:00:152 (11)
03:08:938 (1,2,3,4) - perfectly center this looks a lot better imo
03:28:438 (7) - NC here to keep consistent with the NC patters you did in similar sections before
everything else fixed
The mapset is a lot better than when i first modded this (clean remap i suppose?), you should go find BATs now to see if you can push the mapset further
Good luck~
Thanks guys!! >w<gyuwife wrote:
*summoned*
Normal
03:24:367 (3) - clap at slider's tail fix
MAX
02:22:224 (3,4) - dibikin jump kayak 00:56:509 (3,4) -
02:35:509 (1,2,3,4) - dibikin slider spam kayaknya asik
all fix
fix'd all, http://puu.sh/3R2O5.rarTheVileOne wrote:
M4M
General
Har'EZ
Spent more time on this difficulty than I probably should have. There are some minor spacing differences that should be taken care of and there are some patterns that I felt are flawed. There is nothing serious though.
00:03:795 (1) - Add hitsound.
00:34:652 (1,2) - Flawed transition. This part is flawed for two reasons: 00:34:652 (1) - 's curve doesn't point towards the next slider in a favorable way and 00:35:509 (2) - 's curve is strangely elongated. That part is fine, but it could be rotated. I came up with this http://osu.ppy.sh/ss/898415
Slider 2's coordinates: x 28 y 300 | x 116 y 268 | x 220 y 284
00:40:224 (2,3) - Please use curves that start and end roughly on the same level. This pattern looks bad going into the next combo. http://osu.ppy.sh/ss/898432 Achieved with grid snap off and changing beat snap divisor to 1/2th.
01:07:224 (3) - Looks weird being higher up as compared to 1. Try placing this at a more even level to 1 so that the symmetry doesn't look lopsided.
01:14:081 (1,2,3) - Grid snap off and fix this minor spacing difference.
01:20:509 (2,3) - Grid snap off and reapply distance snap to this. (Looks too close to previous part)
01:32:938 (1,2) - ^ (0.79 -> 0.80)
02:32:938 (3,4,1) - form a straight line with 3,4,1?
02:36:367 (2,3,1) - Make spacing equal.
03:14:081 (2) - The blanket is not perfect. Make it better by moving the red point to x 117 y 103
This song is annoying me. I'll finish the mod another day.
Thanks for mod! >w<TheVileOne wrote:
M4M
Normal
It needs some polish. It's mostly fine.
00:03:795 (1) - Why is this a finish and not a clap?
00:18:367 (1,2,3) - Sort of simplistic. I suggest using this timeline http://puu.sh/3PNgK.jpg i like this, but not the slider
00:25:224 (2) - Missing hitsound.
00:28:652 (2) - ^
00:44:938 (1,2) - Repeat sliders don't fit this part very well. I think it sounds and plays better if you ignore the vocals on the red ticks. http://puu.sh/3PNLS.jpg <- I like this a lot more. prefer the current one
00:46:652 (4) - Bizarre slider shape. it's M-shaped
01:19:867 (2,3) - align better not going to keep it too linear-ish
01:27:367 (2,1) - Too close.
02:00:367 (1) - Start higher than 2? It seems weird when both are on the same level. http://puu.sh/3POeU.jpg
02:34:652 (1,2,3) - Can be improved. Make sure the note is as centered as it can be and both sliders are equal distance from the centered note. Consider adjusting the slider shapes to wrap more closely around the center note. kinda hard to make it with the current one ds, but i tried
03:10:652 (2) - Should be more down and to the right to line up with the previous slider. Try x 45 y 267
03:11:509 (3,1) - Wrap better around the repeat?
03:22:652 (1) - Missing hitsound.
03:28:652 (4) - Try to follow the curve of 3?
This song is annoying me. I'll finish the mod another day.
monyetElva Anjani Uchiha wrote:
MASIH BELUM RANKED JUGA?
ASTAGHFIRULLAH /desh