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YOUNIQUE UNIT - MAXSTEP

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Topic Starter
jyu

Kiiwa wrote:

maxstep :3

[MAX]
  1. 00:09:809 - Add clap.
  2. 00:13:238 (6) - Add clap.
  3. 00:16:666 - Add clap.
  4. 00:17:523 - Better if you have whistle here too.
  5. 00:32:095 (2) - Add clap.
  6. 00:33:809 (2) - Add clap.
  7. 00:44:095 - Add clap.
  8. 00:58:881 (1) - Add finish.
  9. 01:39:273 (10) - Move 1/4 later.fix with my own way
  10. 01:44:738 (1) - Start this at 01:44:952 - and add a note at 01:44:738 -
  11. 03:05:523 (1) - Add a clap.
  12. 03:08:952 - Add finish.
  13. 03:22:666 - Add finish.

good luck~
No comment means fixed, thank you :) i love your ava <3

Scorpiour wrote:

Recheck~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[MAX]
  1. 00:17:523 (1) - try to add whistle to slider body?
  2. 00:34:238 - add a note here for consistent beat?
  3. 00:38:952 (5) - bad shape... try this?
  4. 01:26:095 (1,2,3) - heard weird a bit... try this beat & placement?
    SPOILER
    i use another placement, this one is too difficult imo
well... the placement is still.. .mess a bit.... (considering) if you would point out which one is still a mess i will fix it ;w;

[Hard]
  1. 00:55:238 (1) - Adjust the shape to avoid out of screen and make it more smooth? also 00:56:952 (3) -
  2. 01:07:238 (5) - change to a 3/4 reverse? heard better~
  3. 01:20:952 (1) - suggest two 1/2 sliders but not a 3/4 reverse due to vocal
[Normal]
  1. 01:07:238 (4) - how about to split it into two sliders like this:
  2. 01:29:960 - perhaps the break is unnecessary that's a long gap, so i prefer break
  3. 02:34:666 (1,2) - compared with current beat, i may choose 2/1 + note like this
No comment means fixed, thank you :)
tetsutaro
From the people who brought you

comes this mod.
Advertisement: New season (6) available!

[General]
:idea: <Tags> "Album" don't really do much good here. Remove.
:idea: <Tags> "Younique" already in artist. Remove.
:!: <Tags> No commas please. Spaces are the separators for the searching algorithm. If you put commas in it will be taken as part of a tag and stuff might go bonkers.
:!: <Combo Color> Grey and white blends too much into the background image.
:idea: Whenever possible, reshape sliders with sharp turns so that the sharp turn(s) is/are on a tick. Enhances playability, especially in lower diffs.

[Normal]
:idea: One of the better quality Easy/Normal without sticking crudely to some stock uniform rhythm, and actually following the music's rhythm
:idea: 00:51:809 (1,2,3,4) - Could fix symmetry. Try moving (2), (3)
:!: 01:30:595 - Too short of a break. Try adding lone circles at the vocal's "STEP"
:idea: 01:36:380 (1,2,3,4,1,2,3,4) - Could fix symmetry.
:?: 02:33:809 (4) - Suddenly crooked slider?
:!: <Combo Color> 03:00:166 (2,3) - Just over them guy's silver/grey pants, approach circle almost obscured.

[Hard]
:!: Too many circles under sliders. Separate whenever possible.
Topic Starter
jyu

tetsutaro wrote:

From the people who brought you

comes this mod.
Advertisement: New season (6) available!

[General]
:idea: <Tags> "Album" don't really do much good here. Remove.
:idea: <Tags> "Younique" already in artist. Remove.
:!: <Tags> No commas please. Spaces are the separators for the searching algorithm. If you put commas in it will be taken as part of a tag and stuff might go bonkers.
:!: <Combo Color> Grey and white blends too much into the background image. will reconsider
:idea: Whenever possible, reshape sliders with sharp turns so that the sharp turn(s) is/are on a tick. Enhances playability, especially in lower diffs.

[Normal]
:idea: One of the better quality Easy/Normal without sticking crudely to some stock uniform rhythm, and actually following the music's rhythm
:idea: 00:51:809 (1,2,3,4) - Could fix symmetry. Try moving (2), (3)
:!: 01:30:595 - Too short of a break. Try adding lone circles at the vocal's "STEP" fix with my own way
:idea: 01:36:380 (1,2,3,4,1,2,3,4) - Could fix symmetry.
:?: 02:33:809 (4) - Suddenly crooked slider? to make the flow slightly better
:!: <Combo Color> 03:00:166 (2,3) - Just over them guy's silver/grey pants, approach circle almost obscured.

[Hard]
:!: Too many circles under sliders. Separate whenever possible.
No comment means fixed. Thank you :)
yanlu
Hi~ M4M from my queue >_</
[MAX]
  1. 00:09:809 (4) - this 1/6 repeat suddenly for me..i know it's fit with the music.but it's hard to catch with the next 2 note. maybe 00:10:238 (5,6) - don't stack ?
  2. 00:16:809 (6,7) - ^same as above
  3. 00:17:523 (1) - try this? https://osu.ppy.sh/ss/766044 more pertty imo~
  4. 00:24:381 (1,2,3,4) - i feel this 4 can be far snap..maybe do some jumpy is good~
  5. 00:38:095 (1) - the new partten start. try place x256/y80 :3?
  6. 00:39:595 (6,7) - i don't like how you stack this...why don't keep snap 1.0x with (5)?
  7. 00:42:273 (4) - this can be dele. no vocal here..i think you just want to stream it ._."
  8. 00:44:095 (3) - nooooo this..keep 1/4(1/2) slider or nc it!
  9. 00:50:095 (7) - nc here?
  10. 00:53:523 (3) - ^
  11. 00:56:952 (5) - ^
  12. 00:58:023 (3,4) - dele (4) and let(3)start 00:58:238 - more fit you do in 00:48:381 - to00:56:952 - part.
  13. 01:08:095 (3,4) - no stack?
  14. 01:14:095 (1) - dele nc and nc in 01:14:523 (2) - ,(cuz you make the partten 01:13:880 (10,1) - and 01:14:523 (2,3,4) - together)
  15. 01:17:523 (6) - nc
  16. 01:20:952 (5) - nc
  17. 01:22:238 (1) - too sudden -__ -" i want to don't why?
  18. 01:25:238 (3) - just repeat once and note?
  19. 01:38:095 (9) - nc
  20. 02:02:095 (4) - nc
  21. 02:05:523 (4) - nc
  22. 02:05:738 (2,3) - twitch this more fit the vocal imo
  23. (02:05:523 (1) - to 02:07:238 - http://osu.ppy.sh/ss/766061 ?)
  24. 02:07:238 (9) - miss nc?
  25. 02:11:416 (2) - dele this..
  26. 02:23:738 (7) - same 00:58:023 (3,4) - .
  27. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - hmm.i have nothing to say- _- but you are too crazy
  28. 02:40:666 (5) - miss nc
  29. 03:10:666 (4) - 03:14:095 (3) - 03:17:523 (5) - 03:20:952 (4) - 03:27:595 (4) - 03:31:238 (5) - miss nc here.
  30. you should keep nc every 1~2 long white line.but no limit it..NC can notice people in some new partten/changed.
[Hard]
  1. hmm no big problem in this diff i think.
    just need to consistent your newcombo length.(i won't comment more like nc proplem~)
  2. 00:39:809 (5) - no...you should keep 1/2(1/4)slider, or NC it o_o
    (i perfer you do same like 00:43:238 (5) - )
  3. 00:51:381 - add a note?
  4. 01:41:523 (5) - nc...
  5. 02:17:309 (6) - maybe stack with next (1)'s head better
[Normal]
  1. lazy to mod Normal diff sorry_(:3」∠)_
GL!
Topic Starter
jyu

yanlu wrote:

Hi~ M4M from my queue >_</
[MAX]
  1. 00:09:809 (4) - this 1/6 repeat suddenly for me..i know it's fit with the music.but it's hard to catch with the next 2 note. maybe 00:10:238 (5,6) - don't stack ?
  2. 00:16:809 (6,7) - ^same as above
  3. 00:17:523 (1) - try this? https://osu.ppy.sh/ss/766044 more pertty imo~ the current one fits the song more, i think
  4. 00:24:381 (1,2,3,4) - i feel this 4 can be far snap..maybe do some jumpy is good~ intentional, i want to keep it like that, but i will reconsider
  5. 00:38:095 (1) - the new partten start. try place x256/y80 :3?
  6. 00:39:595 (6,7) - i don't like how you stack this...why don't keep snap 1.0x with (5)?
  7. 00:42:273 (4) - this can be dele. no vocal here..i think you just want to stream it ._." i want the follow the instrument
  8. 00:44:095 (3) - nooooo this..keep 1/4(1/2) slider or nc it! nc
  9. 00:50:095 (7) - nc here? i prefer long combo in this diff
  10. 00:53:523 (3) - ^ ^
  11. 00:56:952 (5) - ^ ^
  12. 00:58:023 (3,4) - dele (4) and let(3)start 00:58:238 - more fit you do in 00:48:381 - to00:56:952 - part. this one is intentional, to accent the part before the spinner
  13. 01:08:095 (3,4) - no stack? will reconsider
  14. 01:14:095 (1) - dele nc and nc in 01:14:523 (2) - ,(cuz you make the partten 01:13:880 (10,1) - and 01:14:523 (2,3,4) - together)
  15. 01:17:523 (6) - nc
  16. 01:20:952 (5) - nc
  17. 01:22:238 (1) - too sudden -__ -" i want to don't why?
  18. 01:25:238 (3) - just repeat once and note? i'd like to keep it
  19. 01:38:095 (9) - nc
  20. 02:02:095 (4) - nc
  21. 02:05:523 (4) - nc
  22. 02:05:738 (2,3) - twitch this more fit the vocal imo
  23. (02:05:523 (1) - to 02:07:238 - http://osu.ppy.sh/ss/766061 ?)
  24. 02:07:238 (9) - miss nc? intentional
  25. 02:11:416 (2) - dele this..
  26. 02:23:738 (7) - same 00:58:023 (3,4) - .
  27. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,02:36:595 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - hmm.i have nothing to say- _- but you are too crazy i also think about that x.x but i can't find any other replacement except spinner
  28. 02:40:666 (5) - miss nc
  29. 03:10:666 (4) - 03:14:095 (3) - 03:17:523 (5) - 03:20:952 (4) - 03:27:595 (4) - 03:31:238 (5) - miss nc here.
  30. you should keep nc every 1~2 long white line.but no limit it..NC can notice people in some new partten/changed.my combo pattern maybe vary, ex: i don't nc 03:10:666 (4) - because it's still a part of these 03:08:952 (1,2,3,4,5,6) - in some pattern i nc every 2 big white tick, but in other pattern i nc every 3 big white tick
[Hard]
  1. hmm no big problem in this diff i think.
    just need to consistent your newcombo length.(i won't comment more like nc proplem~)
  2. 00:39:809 (5) - no...you should keep 1/2(1/4)slider, or NC it o_o
    (i perfer you do same like 00:43:238 (5) - ) will reconsider, though i prefer the current one
  3. 00:51:381 - add a note?
  4. 01:41:523 (5) - nc...
  5. 02:17:309 (6) - maybe stack with next (1)'s head better
[Normal]
  1. lazy to mod Normal diff sorry_(:3」∠)_
GL!
No comment means fixed, thank you :)
happy623
testplay request
Younique Unit - MAXSTEP [MAX]

1PC~

(sorry for playing bad XD those streams I hit 100 is mine bad, not the map problem

nice diff I suppose, good luck :)

no kd
Topic Starter
jyu

happy623 wrote:

testplay request
Younique Unit - MAXSTEP [MAX]

1PC~

(sorry for playing bad XD those streams I hit 100 is mine bad, not the map problem

nice diff I suppose, good luck :)

no kd
Thank you very much :)

edit : kds because i fixed something after i see your replay. Thank you :>
Lally
Hi req from : Lally's Modding Queue (๑╹ω╹๑) ~

o3o = comments/suggestions
o3o = normal things

[General]
  1. personally i don't like the quality of the mp3 ;_;
[Normal]
  1. 00:03:809 (1) - remove the clap it fits not really well
  2. 00:20:095 (3) - add clap for consistency with (1)
  3. 00:50:095 (3,4) - the flow between this sliders is very bad why don't you try to make something like:
  4. 00:58:666 (1) - add a finish
  5. 01:19:238 (1,2) - try something like:
  6. 01:21:809 (2,3) - try to don't stack cicles in the easier diff of the mapset
  7. 01:25:238 (2,3) - same^
  8. 01:27:381 (2,1,2,3,4) - why don't you try to make a star here like:
[Hard]
  1. 00:20:952 (1) - i think to sliders like this one you can give a softer form like:
  2. 00:31:238 (1) - add a clap
  3. 00:35:309 (2,3) - the flow is not the best here, why don't you try something like:
  4. 00:38:095 (1,2,3) - since this pattern is like this ^ one make the same here too
  5. 00:58:881 (1) - finish
  6. 01:19:023 (6) - new combo here
[MAX]
  1. 00:03:809 (1) - remove clap
  2. 00:13:881 (11) - i think the new combo is better here

good luck o3o/
Topic Starter
jyu

Lally wrote:

Hi req from : Lally's Modding Queue (๑╹ω╹๑) ~

o3o = comments/suggestions
o3o = normal things

[General]
  1. personally i don't like the quality of the mp3 ;_;
[Normal]
  1. 00:03:809 (1) - remove the clap it fits not really well
  2. 00:20:095 (3) - add clap for consistency with (1)
  3. 00:50:095 (3,4) - the flow between this sliders is very bad why don't you try to make something like:
  4. 00:58:666 (1) - add a finish
  5. 01:19:238 (1,2) - try something like:
  6. 01:21:809 (2,3) - try to don't stack cicles in the easier diff of the mapset
  7. 01:25:238 (2,3) - same^
  8. 01:27:381 (2,1,2,3,4) - why don't you try to make a star here like:
[Hard]
  1. 00:20:952 (1) - i think to sliders like this one you can give a softer form like:
  2. 00:31:238 (1) - add a clap
  3. 00:35:309 (2,3) - the flow is not the best here, why don't you try something like: this one is intentional jumps, but i will reconsider
  4. 00:38:095 (1,2,3) - since this pattern is like this ^ one make the same here too ^
  5. 00:58:881 (1) - finish
  6. 01:19:023 (6) - new combo here
[MAX]
  1. 00:03:809 (1) - remove clap
  2. 00:13:881 (11) - i think the new combo is better here

good luck o3o/
my internet is still crappy so the picture won't show the pictures =w= i will check tomorrow. Thank you :)

edit : No comment means fixed. Thank you :)
ZLOdeuka-
hello, my dear.

[General]

02:31:238 (1) - is not needed Kiai

[Normal]

00:07:666 (2,3) - on 1 grid down, 00:09:381 (2) - on 3 grid up and on 2 grid left, 00:09:809 (3) - on 3 grid up and on 3 grid left. done
00:18:381 (1,2,3) - on 2 grid up
01:27:809 (1,2,3,4) - its play better http://puu.sh/34yrr.jpg
01:39:809 (1,2,1,2,3,1,2,3,1,2,3,4) - I advise to center .... 01:40:452 (2) - the end of the slider to raise a little like this http://puu.sh/34yAx.jpg .
01:41:523 (1,2,3,1,2,3) - align them so http://puu.sh/34yBd.jpg
01:44:523 (1,2,3,4) - align them so http://puu.sh/34yDZ.jpg (and 01:46:666 (4) - on 1 grid up, he is a little lower than the 3 )

[Hard]

01:27:381 (2,3) - spacing
01:40:666 (3) - finish slider here 01:40:913 and 01:41:095 (x) - add cirle
03:33:166 (1) - move here 03:33:809 (1) - finish here 03:36:381 ----- 03:33:166 (6) - add slider (start 03:33:166 - finish 03:33:381 ) 03:33:595 (1) - add circle
00:58:666 (1) - remove note. start here spinner.

[MAX]

00:58:666 (8) - start here spinner

I wish you luck. map and song is very good :)

bye my dear
Topic Starter
jyu

ZLOdeuka- wrote:

hello, my dear.

[General]

02:31:238 (1) - is not needed Kiai i think it has the emphasis, so i added only a kiai burst

[Normal]

00:07:666 (2,3) - on 1 grid down, 00:09:381 (2) - on 3 grid up and on 2 grid left, 00:09:809 (3) - on 3 grid up and on 3 grid left. done
00:18:381 (1,2,3) - on 2 grid up
01:27:809 (1,2,3,4) - its play better http://puu.sh/34yrr.jpg
01:39:809 (1,2,1,2,3,1,2,3,1,2,3,4) - I advise to center .... 01:40:452 (2) - the end of the slider to raise a little like this http://puu.sh/34yAx.jpg .
01:41:523 (1,2,3,1,2,3) - align them so http://puu.sh/34yBd.jpg
01:44:523 (1,2,3,4) - align them so http://puu.sh/34yDZ.jpg (and 01:46:666 (4) - on 1 grid up, he is a little lower than the 3 )

[Hard]

01:27:381 (2,3) - spacing
01:40:666 (3) - finish slider here 01:40:913 and 01:41:095 (x) - add cirle
03:33:166 (1) - move here 03:33:809 (1) - finish here 03:36:381 ----- 03:33:166 (6) - add slider (start 03:33:166 - finish 03:33:381 ) 03:33:595 (1) - add circle
00:58:666 (1) - remove note. start here spinner. i'd like to keep it

[MAX]

00:58:666 (8) - start here spinner

I wish you luck. map and song is very good :)

bye my dear
No comment means fixed. Thank you :)
pw384
hi :>
from CLANNED MODDING QUEUE

[Normal]
-Setting-
okay
-Mapping-
* 01:08:952 (1) - This slider head doesn't stack with 01:06:809 (3) - . Consider it should be moved to x=291,y=250.

* 01:24:381 (1,3) - blanket them.

* 01:27:381 (2,1,2,3,4) - The pentagon is not good-looking. You can make a regular one.

* 02:33:809 (4) - This slider overlap 02:32:095 (2) - . Although it is not unrankable due to 02:32:952 (3) - ,I still recommend that you should separate them from each other in order to be readable for Normal player.

* 02:35:952 (2) - Consider moving to x=353,y=226

* 03:22:666 (1,3) - imo these two sliders are not good-looking too. At least it is better to let the red controling point cover the sliderpoint.

---------


[Hard]
-Setting-
okay.
-Mapping-
* 00:17:309 - consider adding a note.

* 00:36:381 (5) - The middle red point is not necessary. You can remove it.

* 00:47:095 (6) - delete the red point. It seems better to make parallel lines.

* 01:46:452 (3,4,5) - move them to x=320,y=216. It looks better.

* 02:17:309 (6,1) - move them to x=300,y=320 due to the stack.

* 02:24:488 (1) - Why not mapping this part?

* (not a mod) 03:12:381 (1,2,3) - the pattern is really good!

---------


[MAX]
-Setting-

-Mapping-
* 00:25:238 (3) - Check spacing plz.

* imo some sliders or streams doesn't have a good symmetry. Here are some patterns I don't like:
list
* 02:01:238 (3) -
* 02:58:666 (1,2,3,4,5,6,7,8,9) -
* 03:00:381 (1,2,3,4,5,6,7,8,9) -
You can choose some of them to fix.

---------


The map is good as a new mapper's. However, the mapset still need improvements! :)

Good luck! :3
Topic Starter
jyu

384059043 wrote:

hi :>
from CLANNED MODDING QUEUE

[Normal]
-Setting-
okay
-Mapping-
* 01:08:952 (1) - This slider head doesn't stack with 01:06:809 (3) - . Consider it should be moved to x=291,y=250.

* 01:24:381 (1,3) - blanket them.

* 01:27:381 (2,1,2,3,4) - The pentagon is not good-looking. You can make a regular one.

* 02:33:809 (4) - This slider overlap 02:32:095 (2) - . Although it is not unrankable due to 02:32:952 (3) - ,I still recommend that you should separate them from each other in order to be readable for Normal player.

* 02:35:952 (2) - Consider moving to x=353,y=226

* 03:22:666 (1,3) - imo these two sliders are not good-looking too. At least it is better to let the red controling point cover the sliderpoint. will consider

---------


[Hard]
-Setting-
okay.
-Mapping-
* 00:17:309 - consider adding a note.

* 00:36:381 (5) - The middle red point is not necessary. You can remove it.

* 00:47:095 (6) - delete the red point. It seems better to make parallel lines.

* 01:46:452 (3,4,5) - move them to x=320,y=216. It looks better.

* 02:17:309 (6,1) - move them to x=300,y=320 due to the stack.

* 02:24:488 (1) - Why not mapping this part?

* (not a mod) 03:12:381 (1,2,3) - the pattern is really good! thank you :>

---------


[MAX]
-Setting-

-Mapping-
* 00:25:238 (3) - Check spacing plz. intentional, to emphasis the loud noise at 00:25:238 -

* imo some sliders or streams doesn't have a good symmetry. Here are some patterns I don't like:
list
* 02:01:238 (3) - fixed this one, i think
* 02:58:666 (1,2,3,4,5,6,7,8,9) -
* 03:00:381 (1,2,3,4,5,6,7,8,9) -
You can choose some of them to fix.

---------


The map is good as a new mapper's. However, the mapset still need improvements! :)

Good luck! :3
No comment means fixed, thank you :)
Elva Anjani Uchiha
Aru why this is still not ranked.
WHY
Topic Starter
jyu

Elva Anjani Uchiha wrote:

Aru why this is still not ranked.
WHY
Tanyakan pada rumput yang bergoyang ~(•w•~)
gyuwife

Elva Anjani Uchiha wrote:

Aru why this is still not ranked.
WHY
well this
neonat
MAX

00:40:988 - add a note
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note
02:07:452 - ^
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
Hika
OMG DID YOU REALLY MAP THIS
automatic rank plz
Topic Starter
jyu

neonat wrote:

MAX

00:40:988 - add a note i want to keep the current pattern
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note nope, to follow the vocal
02:07:452 - ^ intentional
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
Thank you :)

Hika wrote:

OMG DID YOU REALLY MAP THIS
automatic rank plz
BATs i hope you see this OwO
Nicola12_old
So this is my first mod.

MAX

00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense.
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.
Zweib
Hi~ from my M4M queue
Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
    Failed to give any valuable advice.orz
    Star~

Normal

  1. 00:37:238 (3) - move to(288,376)
  2. 01:08:095 (5) - this arc may need further fixing

Hard

  1. 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular

Max

  1. 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
  2. 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?


Good luck~
Topic Starter
jyu

Nicola12 wrote:

So this is my first mod.

MAX

00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense. idk, i use distance snap and this is what i got because i use 1/3 in this one
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same i don't think so, the previous one follow the music, and the second one follow the vocal
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.you are genius
Fixed the jump and follow your suggestion, thank you :)

edit : reply for Zweib's mod

Zweib wrote:

Hi~ from my M4M queue
Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
    Failed to give any valuable advice.orz
    Star~

Normal

  1. 00:37:238 (3) - move to(288,376)
  2. 01:08:095 (5) - this arc may need further fixing

Hard

  1. 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular
intentional

Max

  1. 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
    intentional, the shape kinda resemble the Younique Unit logo, but i may reconsider about this
  2. 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?


Good luck~
Everything else is fixed, thank you :)
@Zweib : if you haven't got my mod after June 13 you can kick my ass and alert me with PM or in-game. Thank you :>
Topic Starter
jyu
update with new AR

idk what i'm doing
Kanari



Helloo ~
You requested via forums ~


[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly.
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1)
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.


[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high.
00:35:309 (2) - Place at x:300 y:220
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above.
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.


[MAX]
- Approach Rate -1
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4)
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^
03:24:381 (1) - ^


Good luck with your map ~
Topic Starter
jyu

xXCrystalMoonAnimeXx wrote:




Helloo ~
You requested via forums ~


[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly. i think i already did
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1) nope, i don't want the formations to be too linear
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.


[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high. the rhythm itself isn't really hard, the position also, so i prefer higher AR, since less than AR 7 make it hard to read because the circles appears slowly
00:35:309 (2) - Place at x:300 y:220 intentional jump
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above. i will reconsider, but nice suggestion :3
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.


[MAX]
- Approach Rate -1 will consider, since AR 8 make it no fun
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4) this one is intentional, because it change to following the electronic music, i think
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^ no, because the slider velocity change
03:24:381 (1) - ^


Good luck with your map ~
Everything else is fixed. Thank you :)
update
HabiHolic
From My queue~

[Normal]

00:08:952 (1) - Remove Finish
00:10:666 (1) - ^
00:12:381 (1) - ^
00:20:952 (1) - Finish
00:24:381 (1) - Clap
01:15:809 (1) - Remove Nc
02:32:095 (2,3) - Hmm Try This?



02:36:381 (3) - Ctrl + G?

[Hard]
00:08:952 (5) - NC?
01:39:809 (1,2,3,4,5) - nononono!! Photo Check



Ok
No Pick Good Map~
For Ranked go go~!
Topic Starter
jyu

HabiHolic wrote:

From My queue~

[Normal]

00:08:952 (1) - Remove Finish ok
00:10:666 (1) - ^ ok
00:12:381 (1) - ^ ok
00:20:952 (1) - Finish ok
00:24:381 (1) - Clap no, doesn't fit
01:15:809 (1) - Remove Nc no, it's downbeat
02:32:095 (2,3) - Hmm Try This? i don't want to make it too linear



02:36:381 (3) - Ctrl + G? ok

[Hard]
00:08:952 (5) - NC? ok
01:39:809 (1,2,3,4,5) - nononono!! Photo Check fix with my own style, the distance is quite far with that



Ok
No Pick Good Map~
For Ranked go go~!
Thank you :)

updated
sheela
Hi! From my queue~

[Normal]

00:12:381 (1) - In the opposite way

03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right

[Hard]

00:50:095 (3) - Line with 00:48:381 (1)

[MAX]

00:10:238 (2) - Distance

01:28:238 (1) - Stack with 01:26:952 (4)

Good Luck and Star!
Bites
MAX




  • 00:12:380 (1,2,3,4,5) - should be distance snapped properly
    00:13:238 (6,7,8,9,10) - ^
    00:17:523 (1) - feels like too many repeats, not sure about this SV change
    00:21:809 (4) - maybe ctrl g to reverse this slider?
    00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
    00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical?
    00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here?
    00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe?
    00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it
    00:56:523 (3,4,5) - ditto
    01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away
    01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat?
    01:34:559 (2,3) - unstack these circles
    01:43:023 (4) - ditto
    01:44:738 (4) - ditto
    02:14:952 (2,3) - spacing issue
    02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat
    03:03:595 (10,11,12) - perhaps center these
    03:12:381 (1,3) - yet again weird slider repeat times!
    03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg)
    00:08:095 (1) - NC
    00:11:523 (4) - ^
    00:11:523 (4) - ^
    00:14:952 (5) - ^
    00:45:809 (4) - ^
    00:46:666 (7) - ^
    00:49:666 (3) - ^
    00:53:523 (4) - ^
    00:56:523 (3) - ^
    01:25:238 (3) - ^
    01:27:595 (5) - ^
    01:28:238 (1) - no NC
    02:02:738 (5) - NC
    02:03:166 (8) - ^
    02:06:381 (6) - ^
    02:07:238 (11) - ^
    02:07:666 (1) - no NC
    02:08:845 (6) - NC
    02:09:166 (8) - ^
    02:09:595 (11) - ^
    02:13:238 (4) - ^
    02:15:380 (3) - ^
    02:22:238 (3) - ^
    02:29:523 (3) - ^
    02:32:952 (5) - ^
    03:17:095 (3) - ^
    03:20:952 (4) - ^
    03:24:381 (4) - ^
    03:27:595 (4) - ^
    03:27:595 (4,7,10) - all NC
    03:31:238 (6) - NC
Topic Starter
jyu

sheela901 wrote:

Hi! From my queue~

[Normal]

00:12:381 (1) - In the opposite way it ruin the symmetry, so no

03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right ok fix a bit

[Hard]

00:50:095 (3) - Line with 00:48:381 (1) fixed

[MAX]

00:10:238 (2) - Distance it already is

01:28:238 (1) - Stack with 01:26:952 (4) fix

Good Luck and Star!
Thank you for mod and star! :)

Bites wrote:

MAX


u pro monster

  • 00:12:380 (1,2,3,4,5) - should be distance snapped properly fix
    00:13:238 (6,7,8,9,10) - ^ fix
    00:17:523 (1) - feels like too many repeats, not sure about this SV change
    00:21:809 (4) - maybe ctrl g to reverse this slider? fix
    00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
    00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical? ok change the shape, but keep the SV change to emphasize the scream
    00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here? ok i will think about it
    00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe? fix
    00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it fix
    00:56:523 (3,4,5) - ditto fix
    01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away fix
    01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat? hmm i'll reconsider. i'm trying to improvise the beat actually. if more people point this out i will change it
    01:34:559 (2,3) - unstack these circles fix
    01:43:023 (4) - ditto fix
    01:44:738 (4) - ditto fix
    02:14:952 (2,3) - spacing issue intentional
    02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat fix
    03:03:595 (10,11,12) - perhaps center these fix
    03:12:381 (1,3) - yet again weird slider repeat times! fix
    03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg) fix
    00:08:095 (1) - NC
    00:11:523 (4) - ^
    00:11:523 (4) - ^
    00:14:952 (5) - ^
    00:45:809 (4) - ^
    00:46:666 (7) - ^
    00:49:666 (3) - ^
    00:53:523 (4) - ^
    00:56:523 (3) - ^
    01:25:238 (3) - ^
    01:27:595 (5) - ^
    01:28:238 (1) - no NC
    02:02:738 (5) - NC
    02:03:166 (8) - ^
    02:06:381 (6) - ^
    02:07:238 (11) - ^
    02:07:666 (1) - no NC
    02:08:845 (6) - NC
    02:09:166 (8) - ^
    02:09:595 (11) - ^
    02:13:238 (4) - ^
    02:15:380 (3) - ^
    02:22:238 (3) - ^
    02:29:523 (3) - ^
    02:32:952 (5) - ^
    03:17:095 (3) - ^
    03:20:952 (4) - ^
    03:24:381 (4) - ^
    03:27:595 (4) - ^
    03:27:595 (4,7,10) - all NC
    03:31:238 (6) - NC

    for the NC i only follow some because it ruin my consistency (mostly i nc every two downbeat in this diff) and to warn the player that some rhythm change from 1/4 to 1/3
Thank you for mod :)
Cobra
This needs to be ranked ;D
I'll race you muahahah
Shohei Ohtani
HANZ UP IN DE EERR

Insane:
00:14:952 (5) - Add clap on beginning of slider
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN
00:46:238 (3) - This note is placed weirdly
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such
01:34:880 (1) - Remove claps
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done.
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo.
02:34:666 (1) - EEEEP!
03:08:952 (1) - Lower the first sliderpoint and the endpoint
03:10:666 (4) - ^

Hard:
00:26:095 (3) - Lower the second sliderpoint
00:39:809 (5) - This might just be better as a curve
01:02:095 (1,2,3) - Put this on the Y axis
01:07:238 (5) - Lower the first sliderpoint

Easy:
It's ok uguu

unyuu.
Topic Starter
jyu

Cobra wrote:

This needs to be ranked ;D
I'll race you muahahah
looool XD

CDFA wrote:

HANZ UP IN DE EERR

Insane:
00:14:952 (5) - Add clap on beginning of slider fix
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN lool
00:46:238 (3) - This note is placed weirdly fix
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern fix
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such ok will reconsider
01:34:880 (1) - Remove claps nuuu i want to keep that clap pattern
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089 fix
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done. i'm not really good at sliders, but i will try to fix >w<
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo. i don't even realize it lol. but yeah, now i realize it was weird that the previous part was streamy then the next part is not. ok i will try to fix this
02:34:666 (1) - EEEEP! loool
03:08:952 (1) - Lower the first sliderpoint and the endpoint fix
03:10:666 (4) - ^ fix

Hard:
00:26:095 (3) - Lower the second sliderpoint fix
00:39:809 (5) - This might just be better as a curve will consider
01:02:095 (1,2,3) - Put this on the Y axis fix
01:07:238 (5) - Lower the first sliderpoint

Easy:
It's ok uguu

unyuu.
Thank you for mod!! >w<
chaee
Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked :)
Topic Starter
jyu

Shinchaechae wrote:

Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked :)
thank you!!and thank you for the stars >w< though i'm not entirely sure this will get ranked lol
LunarSakuya
General
- Change Artist Unicode to 유니크 유닛 probably according to this but the hangul wasn't in the youtube vid title so uhh... xD
and "Younique Unit" is supposed to be "YOUNIQUE UNIT"

- I'm getting offset around 365-367. It'd be cool to double-check with someone


Normal
01:08:952 (1) - Delete Finish on tail, it's a really subtle beat here imo; If you really wanted a Finish around this part, I see it on (2) better
01:10:666 (3,5) - ^
01:15:809 (1) - Finish on head
01:22:666 (1) - ^, im hearing lots of cymbals
01:34:880 (2) - i don't really hear this following anything & also since you seem to be following the flow of the vocals more, a single note on the white tick would work fine~ http://osu.ppy.sh/ss/846974
01:41:523 (1,2,3,1,2,3,1,2) - if possible, it'd be neat to center this whole pattern =v= http://osu.ppy.sh/ss/846982 (you'll have to adjust the notes before and after ofc)
02:27:809 (1) - Clap
02:32:095 (2,3) - you could angle these downwards so the pattern isn't so "clustered" http://osu.ppy.sh/ss/846988 Here's the code if you like:
SPOILER
32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
02:58:666 (1) - Finish on head (or maybe soft finish) would sound cool
03:22:666 (1,3) - not really feeling the 90 degree angles here...a bit strong-looking after all the curved sliders

Hard
00:39:809 (5) - Rhythm's a bit awkward, try http://osu.ppy.sh/ss/847277
00:56:738 (2) - this antijump may cause confusion since there was a 1/4 pattern in the last combo; I'd just stack it on the head of (3)
01:35:095 (4,5,6) - try to equalize this spacing since it's in the same combo & i don't see a reason not to
01:46:666 (5) - this break seems a bit sudden and leaves a gap in the vocals. I can understand leaving this in Normal but I'd suggest you map this out
02:38:095 (1,2,3,4) - Space these out like you did the first time at 02:31:238 (1,2,3,4) -
02:58:666 (1) - Finish on head? bgm sounds strong here
03:05:523 (1) - Clap
03:26:095 (1,2) - The reverses emphasize the wrong beat imo, An option is to delete the reverses and fill in the gaps with a more sensible rhythm https://osu.ppy.sh/ss/847322 something like that :P

MAX
00:09:809 (1,2,3) - linear pattern is a bit ugly, space them out like this or something https://osu.ppy.sh/ss/847333 gives a bit more challenge too
00:24:381 (1,2,3,4) - I think you can make a better equilateral triangle than this :P
00:38:523 (4) - try something like this https://osu.ppy.sh/ss/847346 better cursor flow to (5) imo, take advantage of good blankets i guess =v=
00:52:666 (2) - Clap on head
00:54:381 (5) - Clap
00:59:523 (5) - Clap
00:59:738 (6) - the gap after this felt a bit funny while playing, I'd make a slider from here to the next red tick to follow the held-out vocals
01:44:952 (1) - like i mentioned in Hard, I'd try mapping this out since it's a harder diff :P
02:18:381 (2) - Clap on head
02:20:095 (4) - ^
03:32:095 (2) - Clap
03:32:952 (1) - Finish
I can see lots of potential jumps and more complicated rhythm patterns. Since it's a lower bpm song, there's lots of room to spread out your notes if possible ;) Nice job anyways

I saw great improvements :D
More mods on MAX would be cool
i wouldn't mind rechecking if it's ready
Topic Starter
jyu
Mostly fix all, thanks LunarSakuya :)

i will tell you when it's ready
popner
Offset check as request:
offset -14 (367)
Topic Starter
jyu

popner wrote:

Offset check as request:
offset -14 (367)
Thank you for checking, popner :)
wendao
Easy done
http://puu.sh/3zSTz.rar

Also.. you forgot to fix the Preview Time :)
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