Tanyakan pada rumput yang bergoyang ~(•w•~)Elva Anjani Uchiha wrote:
Aru why this is still not ranked.
WHY
Tanyakan pada rumput yang bergoyang ~(•w•~)Elva Anjani Uchiha wrote:
Aru why this is still not ranked.
WHY
well thisElva Anjani Uchiha wrote:
Aru why this is still not ranked.
WHY
Thank youneonat wrote:
MAX
00:40:988 - add a note i want to keep the current pattern
00:51:166 - ^
00:58:666 (1) - shift this to start at 01:00:381 and end at 01:01:881 and map more from 00:58:666 to 01:00:166 - something like this:
01:42:916 - add a note nope, to follow the vocal
02:07:452 - ^ intentional
02:23:738 (7) - slider end at 02:23:952 and repeat till 02:24:166
03:30:595 - add a note
BATs i hope you see this OwOHika wrote:
OMG DID YOU REALLY MAP THIS
automatic rank plz
Fixed the jump and follow your suggestion, thank youNicola12 wrote:
So this is my first mod.
MAX
00:09:809 (1,2,3) - Why are those three notes differently spaced? It looks kinda wierd in my Opinion and doesn't make any sense. idk, i use distance snap and this is what i got because i use 1/3 in this one
00:25:238 (2,3) - I don't think the jump there is necessary.
01:13:880 (10,11) - ^
02:28:666 (1,2,3,4) - It feels kinda wrong to me that those don't have the same slider velocity as those at 02:32:952 (5,6,7,8) even if they're the same i don't think so, the previous one follow the music, and the second one follow the vocal
02:34:666 (1) - It would be a nice effect if you made this slider be slower because it would fit the music - just a suggestion though.you are genius
Everything else is fixed, thank youZweib wrote:
Hi~ from my M4M queueRed = Unrankable
Blue = You should consider
Black = My suggestionGeneral
- Some patterns may differ from my understanding for "good-looking" but the way you arrange the objects and sound effect is really careful lol.
Failed to give any valuable advice.orz
Star~Normal
- 00:37:238 (3) - move to(288,376)
- 01:08:095 (5) - this arc may need further fixing
Hard
intentional
- 01:42:809 (6,7,2,4) - positions of (6)(7)(2)(4) are not regular
Max
- 00:29:523 (1) - um...I think it's hard to form a good shape for long slider. How about this?
intentional, the shape kinda resemble the Younique Unit logo, but i may reconsider about this- 00:48:166 (1,2,3) - remove NC of (1) and add NC to (3)?
Good luck~
Everything else is fixed. Thank youxXCrystalMoonAnimeXx wrote:
Helloo ~
You requested via forums ~
[Normal]
00:22:238 (3) - Blanket (1) ?
00:26:095 (3) - ^
00:31:666 (2) - Move one grid right.
00:32:523 (3) - Two grids up.
00:33:380 (4) - Three grids left.
00:43:238 (4) - Stack properly. i think i already did
00:57:381 (2) - New combo.
01:44:523 (1) - Move to x:284 y:240 and move (2) to x:164 y:120. It should form a triangle.
02:23:523 (3) - Line with (1) nope, i don't want the formations to be too linear
03:27:809 (3) - x:212 y:220
03:28:666 (4) - Move this about 2 grids down if you did the above.
[Hard]
- What happened to distance snap? You should still keep your spacing consistent,
- Approach rate -2 It's currently too high. the rhythm itself isn't really hard, the position also, so i prefer higher AR, since less than AR 7 make it hard to read because the circles appears slowly
00:35:309 (2) - Place at x:300 y:220 intentional jump
00:35:523 (3) - Copy (1) and ctrl + J and ctrl + G and move to x:212 y:264
It should look something like this ~
00:38:095 (1,2,3) - Do the same as above. i will reconsider, but nice suggestion :3
01:24:381 (5) - New combo.
02:16:666 (5) - Blanket the slider end of (4)
02:17:523 (1,2,3) - What about something like this?
02:20:523 (1) - Remove new combo.
02:20:952 (6) - New Combo.
[MAX]
- Approach Rate -1 will consider, since AR 8 make it no fun
00:09:809 (1) - Remove this combo to match 00:08:095 (4) or place a new combo on 00:08:095 (4) this one is intentional, because it change to following the electronic music, i think
00:16:809 (1) - Place where 00:14:952 (5) was.
00:26:095 (1) - Remove new combo or place a new combo on 00:22:666 (5)
00:44:095 (1) - Remove new combo.
00:47:523 (9) - One grid left.
00:48:166 (10,11,1) - Place where (7) was placed.
02:07:452 - Add a circle.
02:12:380 (1) - Remove new combo.
02:35:523 (1) - ^ no, because the slider velocity change
03:24:381 (1) - ^
Good luck with your map ~
Thank youHabiHolic wrote:
From My queue~
[Normal]
00:08:952 (1) - Remove Finish ok
00:10:666 (1) - ^ ok
00:12:381 (1) - ^ ok
00:20:952 (1) - Finish ok
00:24:381 (1) - Clap no, doesn't fit
01:15:809 (1) - Remove Nc no, it's downbeat
02:32:095 (2,3) - Hmm Try This? i don't want to make it too linear
02:36:381 (3) - Ctrl + G? ok
[Hard]
00:08:952 (5) - NC? ok
01:39:809 (1,2,3,4,5) - nononono!! Photo Check fix with my own style, the distance is quite far with that
Ok
No Pick Good Map~
For Ranked go go~!
Thank you for mod and star!sheela901 wrote:
Hi! From my queue~
[Normal]
00:12:381 (1) - In the opposite way it ruin the symmetry, so no
03:02:095 (5) - Opposite way. If so, move 03:03:595 (1,2,3,4) on the right ok fix a bit
[Hard]
00:50:095 (3) - Line with 00:48:381 (1) fixed
[MAX]
00:10:238 (2) - Distance it already is
01:28:238 (1) - Stack with 01:26:952 (4) fix
Good Luck and Star!
Thank you for modBites wrote:
MAX
u pro monster
00:12:380 (1,2,3,4,5) - should be distance snapped properly fix
00:13:238 (6,7,8,9,10) - ^ fix
00:17:523 (1) - feels like too many repeats, not sure about this SV change
00:21:809 (4) - maybe ctrl g to reverse this slider? fix
00:24:166 (4,1) - these circles might be confusing, since you've stacked streams before - try to keep consistency with your patterns
00:29:523 (1) - really don't like this SV change, also the slider shape is kind of ugly too - maybe you can do something more symmetrical? ok change the shape, but keep the SV change to emphasize the scream
00:34:666 (1,2,3,4,5,6) - long section of sliders, but maybe there's something more unique you could do here? ok i will think about it
00:45:809 (4,5) - symmetry with 00:44:952 (1,2,3) - maybe? fix
00:49:666 (3,4,5) - again, stacking 1/2 notes when JUST BEFORE you had stacked 1/4. for lower level players this could be very confusing, try not to do it fix
00:56:523 (3,4,5) - ditto fix
01:17:095 (4,5) - more distance spacing issues, move these notes a bit further away fix
01:20:952 (1) - why the weird timing on this slider, there's no beat on the repeat? hmm i'll reconsider. i'm trying to improvise the beat actually. if more people point this out i will change it
01:34:559 (2,3) - unstack these circles fix
01:43:023 (4) - ditto fix
01:44:738 (4) - ditto fix
02:14:952 (2,3) - spacing issue intentional
02:17:523 (1,2) - please time these sliders differently, the repeat does not land on a beat fix
03:03:595 (10,11,12) - perhaps center these fix
03:12:381 (1,3) - yet again weird slider repeat times! fix
03:28:881 (13,14,15) - this shape looks a bit ugly, use distance space to fix it (http://puu.sh/3nep7.jpg) fix
00:08:095 (1) - NC
00:11:523 (4) - ^
00:11:523 (4) - ^
00:14:952 (5) - ^
00:45:809 (4) - ^
00:46:666 (7) - ^
00:49:666 (3) - ^
00:53:523 (4) - ^
00:56:523 (3) - ^
01:25:238 (3) - ^
01:27:595 (5) - ^
01:28:238 (1) - no NC
02:02:738 (5) - NC
02:03:166 (8) - ^
02:06:381 (6) - ^
02:07:238 (11) - ^
02:07:666 (1) - no NC
02:08:845 (6) - NC
02:09:166 (8) - ^
02:09:595 (11) - ^
02:13:238 (4) - ^
02:15:380 (3) - ^
02:22:238 (3) - ^
02:29:523 (3) - ^
02:32:952 (5) - ^
03:17:095 (3) - ^
03:20:952 (4) - ^
03:24:381 (4) - ^
03:27:595 (4) - ^
03:27:595 (4,7,10) - all NC
03:31:238 (6) - NC
for the NC i only follow some because it ruin my consistency (mostly i nc every two downbeat in this diff) and to warn the player that some rhythm change from 1/4 to 1/3
looool XDCobra wrote:
This needs to be ranked ;D
I'll race you muahahah
Thank you for mod!! >w<CDFA wrote:
HANZ UP IN DE EERR
Insane:
00:14:952 (5) - Add clap on beginning of slider fix
00:17:523 (1) - HRRNNGGHH AHH THIS SLOWDOWN lool
00:46:238 (3) - This note is placed weirdly fix
00:48:380 (1) - This slider looks weird like this o-o. It's not really parallel nor does it seem to be part of a notable pattern fix
00:50:095 (5) - ^ Like I see the M shape but like the distance is too far for me to really note it as such ok will reconsider
01:34:880 (1) - Remove claps nuuu i want to keep that clap pattern
01:44:095 (3) - Make it like this? http://osu.ppy.sh/ss/835089 fix
02:01:238 (3) - Not symmetrical. Make sure that when you CTRL + H it, the points are equal as if no movement is done. i'm not really good at sliders, but i will try to fix >w<
02:14:095 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What's with the random difficulty jump? It was all streamy before and now it's like one of my "insanes" owo. i don't even realize it lol. but yeah, now i realize it was weird that the previous part was streamy then the next part is not. ok i will try to fix this
02:34:666 (1) - EEEEP! loool
03:08:952 (1) - Lower the first sliderpoint and the endpoint fix
03:10:666 (4) - ^ fix
Hard:
00:26:095 (3) - Lower the second sliderpoint fix
00:39:809 (5) - This might just be better as a curve will consider
01:02:095 (1,2,3) - Put this on the Y axis fix
01:07:238 (5) - Lower the first sliderpoint
Easy:
It's ok uguu
unyuu.
thank you!!and thank you for the stars >w< though i'm not entirely sure this will get ranked lolShinchaechae wrote:
Uguu my mod is not needed ;__;
Great map, can't wait to see it ranked
32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
Thank you for checking, popnerpopner wrote:
Offset check as request:
offset -14 (367)
yaay, thank you! >w<Harez wrote:
Easy done
http://puu.sh/3zSTz.rar
Also.. you forgot to fix the Preview Time
triple update for this, thank you for reminding me :'3Harez wrote:
8) you forgot to add my nickname to Tags
8)bAlpacaCokelat wrote:
triple update for this, thank you for reminding me :'3Harez wrote:
8) you forgot to add my nickname to Tags
Thanks for mod >w<LunarSakuya wrote:
General
- Change Artist Unicode to 유니크 유닛 probably according to this but the hangul wasn't in the youtube vid title so uhh... xD
and "Younique Unit" is supposed to be "YOUNIQUE UNIT" fix
- I'm getting offset around 365-367. It'd be cool to double-check with someone fix 367
Normal
01:08:952 (1) - Delete Finish on tail, it's a really subtle beat here imo; If you really wanted a Finish around this part, I see it on (2) better
01:10:666 (3,5) - ^
01:15:809 (1) - Finish on head
01:22:666 (1) - ^, im hearing lots of cymbals
01:34:880 (2) - i don't really hear this following anything & also since you seem to be following the flow of the vocals more, a single note on the white tick would work fine~ http://osu.ppy.sh/ss/846974
01:41:523 (1,2,3,1,2,3,1,2) - if possible, it'd be neat to center this whole pattern =v= http://osu.ppy.sh/ss/846982 (you'll have to adjust the notes before and after ofc)
02:27:809 (1) - Clap
02:32:095 (2,3) - you could angle these downwards so the pattern isn't so "clustered" http://osu.ppy.sh/ss/846988 Here's the code if you like:SPOILER02:58:666 (1) - Finish on head (or maybe soft finish) would sound cool32,188,152095,2,0,L|164:242,1,130,0|2,0:0|0:0,0:0:0:0:
145,366,152952,2,0,L|24:316,1,130,0|2,0:0|0:0,0:0:0:0:
32,188,153809,2,0,B|100:141|100:141|148:133,1,130,0|2,0:0|0:0,0:0:0:0:
03:22:666 (1,3) - not really feeling the 90 degree angles here...a bit strong-looking after all the curved sliders
fix all in normal
Hard
00:39:809 (5) - Rhythm's a bit awkward, try http://osu.ppy.sh/ss/847277 i like the current one, kinda gives the song a bit of improvisation
00:56:738 (2) - this antijump may cause confusion since there was a 1/4 pattern in the last combo; I'd just stack it on the head of (3)
01:35:095 (4,5,6) - try to equalize this spacing since it's in the same combo & i don't see a reason not to
01:46:666 (5) - this break seems a bit sudden and leaves a gap in the vocals. I can understand leaving this in Normal but I'd suggest you map this out
02:38:095 (1,2,3,4) - Space these out like you did the first time at 02:31:238 (1,2,3,4) -
02:58:666 (1) - Finish on head? bgm sounds strong here
03:05:523 (1) - Clap
03:26:095 (1,2) - The reverses emphasize the wrong beat imo, An option is to delete the reverses and fill in the gaps with a more sensible rhythm https://osu.ppy.sh/ss/847322 something like that
the others are fixed
MAX
00:09:809 (1,2,3) - linear pattern is a bit ugly, space them out like this or something https://osu.ppy.sh/ss/847333 gives a bit more challenge too
00:24:381 (1,2,3,4) - I think you can make a better equilateral triangle than this
00:38:523 (4) - try something like this https://osu.ppy.sh/ss/847346 better cursor flow to (5) imo, take advantage of good blankets i guess =v=
fixed, but i kinda change it with my own style idk
00:52:666 (2) - Clap on head
00:54:381 (5) - Clap
00:59:523 (5) - Clap
00:59:738 (6) - the gap after this felt a bit funny while playing, I'd make a slider from here to the next red tick to follow the held-out vocals
01:44:952 (1) - like i mentioned in Hard, I'd try mapping this out since it's a harder diff
02:18:381 (2) - Clap on head
02:20:095 (4) - ^
03:32:095 (2) - Clap
03:32:952 (1) - Finish
others are fixed
I can see lots of potential jumps and more complicated rhythm patterns.
Since it's a lower bpm song, there's lots of room to spread out your notes
if possible Nice job anyways
I saw great improvements
More mods on MAX would be cool
i wouldn't mind rechecking if it's ready
Thanks for mod >w<vahn10 wrote:
Can I request a guest diff too?
Recheck
[MAX]
00:17:509 (1) - make first repeat and the end of the slider a clap
add only at first repeat
00:29:509 (1) - remove NC nope, to warn the player about the
massive sv change
00:37:224 (1,2) - move 1 grid to the right to the first note and opposite
direction for second note (Grid level: 4) fix
00:45:795 (1,1) - remove NC nope, the current combo pattern
is fine
01:03:581 (1,2) - swap NC ^
01:05:295 (1,2) - ^ ^
01:08:724 (1) - Delete NC ^
01:08:938 (3) - Add NC ^
02:02:724 (1) - Delete NC ^
02:36:367 (3,4) - 1/3 -> 1/4 slider no, it's the same rhythm
with 02:35:509 (1,2) -
02:41:617 (2,3,2,3) - snap to 1/3 fix
03:13:224 (2) - add clap to the start of the slider fix
03:14:938 (5) - add clap fix
03:20:081 (3) - add clap to the start of the slider fix
Thanks for mod and star >w< i love you <3yurunneram wrote:
Normal
00:23:938 (4) - Move to x132 y180 (resnap the other notes)
00:27:367 (4) - Move to x288 y240 (this one is optional since moving the
other notes might seem troublesome. I'm fine if you leave it)
00:46:652 (3) - If you observe, the slider does not bend at the correct
timing. I've moved the points around so that it's still in a "M" shape and
follows timing. See how you like it. These are the points. You can readjust
if you want.
First point: x400 y188
Second point: x360 y64
Third point: x264 y152
Fourth point: x168 y64
Last point: x124 y200
fix all while i remapped some parts in this diff, except the M slider, because i changed the position before i see your mod
Very good as well :3 I'm very satisfied with your map ^^
HARD
00:35:509 (3) - Why not at x256 y236? nope, i want to make a jump between (2) and (3)
00:38:938 (3) - Same here. x272 y232 ^
01:26:081 (1) - Move the last point to x324 y296 (it's because of the distance from circle 5) fix
02:01:224 (3) - Extend to 02:01:867 ? will consider, kinda hard to readjust the pattern after that
02:04:652 (3) - Same as ^. Extend by a half a beat ^
I loved this one It was really fun~
Good gracious the map has really changed @@ It's really an awesome job there, I've seen major improvements. Never enjoyed modding a korean song this much. It's been so long since I did a good mod ^^ I really hope to see this one ranked <3
You have been modded out by Yurun Ceroia Neram~
Awh thx, love you too ^^AlpacaCokelat wrote:
i love you <3
thanks for moddingyurunneram wrote:
Har'EZ
00:38:938 (1) - Do something creative with this slider ne? ^^ Make it pretty~ okay xD
00:51:367 (1) - The rhythm here is slightly wrong. I would put a hitcircle at 00:51:367 and a your slider (without repeat) at 00:51:795. it's because of phrasing IMO it's fine so no changes
01:24:367 (3) - Move to x268 y112 (symmetry. Resnap the other notes) done
03:00:367 (2) - Move to x284 y244 (symmetry. Resnap the other notes) done
Omg this diff has improved by a lot since I last saw it It's really a lot better than the previous version! Great job I found it rather fun~ improved a lot?
Yea, like gotten better :3Harez wrote:
improved a lot?