Seems like interesting wall of text. I'll read the entire post tomorrow after a good sleep.Mithost wrote:
Don't know what to do for spinners. We could make them press the up arrow to the beat or something to do a little taunt or dance, but I'm not sure.
For time being, here's a quick take on possible spinner adaptation. I'll use my favourite Ran as example.
Fast farward to roughly 5:00. The prep for spinning laser starts, firing moments later. The character is forced to move with it. The guy in the video got pwned for not moving with it =.=
To do something similar in osu, the mapper can use different geometrical arrangements while always leaving safe spots at various distances from centre of rotation. From the scoring point of view, obviously the "spin rate" is controlled by the boss, not the player (ie constant angular velocity). However the player can choose to do easier spins by staying closer to the centre of rotation (ie lower linear velocity), or move in a safe spot further away from the centre of rotation to get score bonus (higher linear velocity, more distance to cover per rotation).
If that sounds confusing, just look at the video. If a player stays closer to the centre of the rotation, he/she can move rather "slowly" compared to someone who stays on the rim of the spinning laser (if we focus on only the laser and ignore all other bullets temporarily). Obviously it's harder to control when you have to move faster so the player should get score bonus for it. Of course, the mapper will have to balance the danmaku so that the "safe spot" during spinning laser should be the same size no matter how far it's placed from centre of rotation to justify for the bonus given.