Here is the original Remilia mini-game (Just FYI):
(The game consist of 10-ish mini-games then a remix, just like rhythm tengolku)
Remember that there is only 2 buttons active in that game. One for "hit-circle" and one for "slider".
I think your idea would work well, but to me it sound like taking away the fun. It sounds like to make a touhou-themed rhythm game rather than to make a rhythm game based on a danmaku game. I think the danmaku is mostly what we are looking for here. And as I said earlier, there is not really a way to generate danmaku.
(The game consist of 10-ish mini-games then a remix, just like rhythm tengolku)
Remember that there is only 2 buttons active in that game. One for "hit-circle" and one for "slider".
Spinners are ignored in mania too.Mithost wrote:
It's a cool pattern, but I don't think it would match well with 1) How spinners usually fit in songs 2) My idea on how the game would work and 3) How spinners work score wise in osu!standard
Some FYI information: In rhythm tengoku, it's basic that you MUST match the beat, so sometimes it's easier to listen to the cue rather than looking. That's what they did in rhythm carnival scarlet too. Everything has a cue(mostly). BTW the remilia beat game, it only takes 2 keys, one for normal beat and one for hold.Mithost wrote:
......The source of bullets will be a circular entity. It will pulse to the beat, making a translucent circle that expands towards the player (probably at the designated approach rate from osu!standard maps). This would be like the barline on taiko or osu!mania. Any and all hit objects will be placed on these circles. If a hitobject is placed off of a beat, (eighth/sixteenth notes), a fainter circle will be put there to indicate that there is a hitobject there......
I think your idea would work well, but to me it sound like taking away the fun. It sounds like to make a touhou-themed rhythm game rather than to make a rhythm game based on a danmaku game. I think the danmaku is mostly what we are looking for here. And as I said earlier, there is not really a way to generate danmaku.