I actually have another idea, but it was too similar to osu standard so I haven't mentioned it so far. Might as well throw it out here.
Fujiwara no Moukou has an "exploding bullet" attack. Fast forward to 10:56 to see the attack.
In the game, moukou unleashes some magical circles that spawns an exploding bullet after a few second. I was thinking of tweaking that into a usable adaptation for osu standard.
So instead of bullet spawn directly inside the magic circles, we can make the magic circle the ONLY safe place when that particular trap explodes. The magic circle can appear with the same timing like in HD mod, then explode when it's time to hit the beat in osu standard. The "shrapnel" should disappear quicker than in the game obviously or the character will suffer damage in a jumpy map.
This idea was scrapped because it's almost like a skin for osu standard, not a separate game mode. The advantage of course is that it'll be easy to adapt standard map for touhosu mode.
I'll just leave it here, maybe this can help someone to come up with a better idea.
@sakuya
Actually I thought about doing the complete opposite to what I posted above too. Making the character earn points by "eating" more bullets. Glad you mentioned yours.
Fujiwara no Moukou has an "exploding bullet" attack. Fast forward to 10:56 to see the attack.
In the game, moukou unleashes some magical circles that spawns an exploding bullet after a few second. I was thinking of tweaking that into a usable adaptation for osu standard.
So instead of bullet spawn directly inside the magic circles, we can make the magic circle the ONLY safe place when that particular trap explodes. The magic circle can appear with the same timing like in HD mod, then explode when it's time to hit the beat in osu standard. The "shrapnel" should disappear quicker than in the game obviously or the character will suffer damage in a jumpy map.
This idea was scrapped because it's almost like a skin for osu standard, not a separate game mode. The advantage of course is that it'll be easy to adapt standard map for touhosu mode.
I'll just leave it here, maybe this can help someone to come up with a better idea.
@sakuya
Actually I thought about doing the complete opposite to what I posted above too. Making the character earn points by "eating" more bullets. Glad you mentioned yours.