I'd prefer something a bit more like Osu! where by interacting with beats causes objects to sprout of which you then dodge.
Eg. Clicking a hitcircle would cause mini circles which sprout from it after a couple seconds, then you go to the next hitcircle and continue on causing a build up of mini circles of which you dodge.
All current modes follow the same sort of logic where your actions follow a beat, but the current idea of what people have with Touhosu (pattern of objects spawn on beat of which you then dodge) does not follow this same logic, because you're dodging a beat which was in the past.
Eg. Clicking a hitcircle would cause mini circles which sprout from it after a couple seconds, then you go to the next hitcircle and continue on causing a build up of mini circles of which you dodge.
All current modes follow the same sort of logic where your actions follow a beat, but the current idea of what people have with Touhosu (pattern of objects spawn on beat of which you then dodge) does not follow this same logic, because you're dodging a beat which was in the past.