forum

SoundTeMP - A Witch on a Diet

posted
Total Posts
32
Topic Starter
silklash
This beatmap was submitted using in-game submission on Wednesday, March 06, 2013 at 3:42:08 PM

Artist: SoundTeMP
Title: A Witch on a Diet
Source: Granado Espada
Tags: Kim Junsung ESTi Sword of the New World
BPM: 165
Filesize: 4709kb
Play Time: 02:55
Difficulties Available:
  1. Easy (2.44 stars, 169 notes)
  2. Hard (4.85 stars, 395 notes)
  3. Insane (5 stars, 530 notes)
  4. Normal (4.16 stars, 227 notes)
Download: SoundTeMP - A Witch on a Diet
Information: Scores/Beatmap Listing
---------------
O_O
HashishKabob
If you'd like a taiko diff for your song (you can see all my work in my userpage if you'd like), let me know and I'd love to make one for this song :3.
pimp
hi

from modreqs

general

bpm 165 offset 1284 (and remove the 2nd timeline?)
bpm 165 offset 92556

osb file is empty, remove and fullsubmit

easy

00:22:029 (3) - spinner is too close from this circle, confusing for begginers
00:34:392 (3) - strange slider curve (imo) - try this?


2nd curve point x384 y184
3rd curve point x400 y216
4th curve point x384 y264


00:48:574 (5,6,1,2,3) - spacing
01:16:574 (4) - same thing about spinner as 00:22:029 (3)


normal

01:35:483 (4) - is not a good idea to stack like this in a normal/easy maybe?
01:36:937 (7) - ^
01:46:392 (3,4,1,2) - a bit confusing, difficult for normal (imo)
02:07:483 (2) - ^

hard

00:03:847 (3,2) - this overlap looks bad (imo)


insane

02:04:574 (1,2) - the whistles should follow the rithym here too (imo)
01:32:755 (2) - Put a new combo on this note so the previous spinner ends properly.

thats all

nice map ★ :)
Topic Starter
silklash
pimpG
SPOILER

pimpG wrote:

general

bpm 165 offset 1284 (and remove the 2nd timeline?) I like my timing better~ 2nd timeline was mistake, changed
bpm 165 offset 92556

osb file is empty, remove and fullsubmit

easy

00:22:029 (3) - spinner is too close from this circle, confusing for begginers shifted 1 tick
00:34:392 (3) - strange slider curve (imo) - try this? fix~


2nd curve point x384 y184
3rd curve point x400 y216
4th curve point x384 y264


00:48:574 (5,6,1,2,3) - spacing fix 5,6, I think I can keep 1,2,3
01:16:574 (4) - same thing about spinner as 00:22:029 (3) shifted


normal

01:35:483 (4) - is not a good idea to stack like this in a normal/easy maybe? hmm.. I want to keep this.. if many people say something I will change
01:36:937 (7) - ^ ^
01:46:392 (3,4,1,2) - a bit confusing, difficult for normal (imo) I will get more opinion on this first
02:07:483 (2) - ^ ^

hard

00:03:847 (3,2) - this overlap looks bad (imo) I think it's fine


insane

02:04:574 (1,2) - the whistles should follow the rithym here too (imo) I changed the whistles before to match instead
01:32:755 (2) - Put a new combo on this note so the previous spinner ends properly. k

thats all

nice map :)
thanks for mod~
meiikyuu


soundTeMP <3

Easy
  1. 00:37:665 - try adding a note here?
  2. 00:49:301 (6) - new combo here, and then remove new combo on the next note
  3. 01:51:846 (5) - new combo
  4. 01:54:392 (1) - remove new combo here, and new combo on the next note
  5. 01:57:664 (6) - new combo
  6. 02:02:392 (5) - ^
  7. 02:12:574 (5) - ^
  8. 02:19:483 (5) - ^
  9. 02:39:483 (4) - ^
  10. 02:47:119 (5) - ^
  11. 02:49:664 (1) - remove new combo here , and new combo on next note
note: some combos were a little big for easy diff.

Normal
  1. 00:34:392 (5) - new combo
  2. 01:35:483 (4) - (a bit nazi) this note isn't stacked perfectly with 3
  3. 02:54:028 (2) - one grid up to form neater blanket around 1
Hard
  1. 00:56:938 (1) - remove new combo
  2. 01:13:301 (1) - ^
  3. 02:30:574 (1) - not perfectly stacked with 02:30:028 (3) -
  4. 02:50:937 (4) - not perfectly stacked with 02:51:483 (1) -
Insane
  1. 01:09:665 (3) - ctrl+ r might play better
  2. 02:11:664 (5) - one grid down to match up with 02:09:664 (2) - ? xD
  3. 02:14:028 (1) - remove new combo
i like this diff. the best ^^

nice map~~ just some things with combos mostly xD. best of luck on this <3
Topic Starter
silklash
meiikyuu
SPOILER

meiikyuu wrote:



soundTeMP <3

Easy
  1. 00:37:665 - try adding a note here? mm doesn't seem to fit well
  2. 00:49:301 (6) - new combo here, and then remove new combo on the next note all fixed
  3. 01:51:846 (5) - new combo
  4. 01:54:392 (1) - remove new combo here, and new combo on the next note
  5. 01:57:664 (6) - new combo
  6. 02:02:392 (5) - ^
  7. 02:12:574 (5) - ^
  8. 02:19:483 (5) - ^
  9. 02:39:483 (4) - ^
  10. 02:47:119 (5) - ^
  11. 02:49:664 (1) - remove new combo here , and new combo on next note
note: some combos were a little big for easy diff.

Normal
  1. 00:34:392 (5) - new combo keeping this because all other phrases are consistently 1 combo long
  2. 01:35:483 (4) - (a bit nazi) this note isn't stacked perfectly with 3 fix
  3. 02:54:028 (2) - one grid up to form neater blanket around 1 fix
Hard
  1. 00:56:938 (1) - remove new combo keeping consistent with short new combos here on every short phrase
  2. 01:13:301 (1) - ^ ^
  3. 02:30:574 (1) - not perfectly stacked with 02:30:028 (3) - fix
  4. 02:50:937 (4) - not perfectly stacked with 02:51:483 (1) - fix
Insane
  1. 01:09:665 (3) - ctrl+ r might play better mm not much sense to jump there I think
  2. 02:11:664 (5) - one grid down to match up with 02:09:664 (2) - ? xD '-'
  3. 02:14:028 (1) - remove new combo ok
i like this diff. the best ^^

nice map~~ just some things with combos mostly xD. best of luck on this <3
thanks for mod :) ~
BeatofIke
Good map! Didn't find anything wrong with this map. Sorry!
-kevincela-
Hi~

[Easy]

  1. 00:12:211 - Consider adding a note here, it would fit pretty good with the drums!
  2. 00:12:574 (1) - Move the new combo to 00:13:302 (3) - ,it will follow the instrumentals better!
  3. 01:03:847 (3) - Move this 1 grid right,to fix the little spacing error caused with 01:03:483 (2) -
  4. 02:39:483 (1) - 1 grid left,same reason. Remember to fix the blanket with 02:40:574 (2) - after you have done that,too!
[Normal]

  1. Why are you using a decreased spacing here in comparison with the Easy diff in the various parts of the map? It doesen't have much sense,and since of the higher SV, this spacing is too much decreased IMHO. You should increase by at least a bit the spacing here!
  2. 00:33:665 (3,4,5) - A symmetric pattern here would be good,like in this image. I suggest you to do so!
  3. 02:23:483 (3) - 1/2 grids up to make better the blanket with 02:23:846 (4) - ?
  4. 02:37:301 (2) - 1 grid left to allign this with 02:36:755 (1) -
[Hard]

  1. 01:16:029 (4) - Put this at x:96 y:220? It would make the whole pattern symmetrical and it would create a nice blanket with the slider 3 too!
  2. 01:54:755 (1) - Move the new combo on 01:54:392 (5) - to keep the consistency with the previous pattern and to make it fit better with the instruments
Sorry,I can't continue my mod for now,later/tomorrow I'll finish it ^^
By the way really nice map,take my mod as a group of suggestions :D
Topic Starter
silklash
BeatofIke
thanks for looking anyways~

-kevincela-

-kevincela- wrote:

Hi~

[Easy]

  1. 00:12:211 - Consider adding a note here, it would fit pretty good with the drums! considered it, wanted to leave space instead
  2. 00:12:574 (1) - Move the new combo to 00:13:302 (3) - ,it will follow the instrumentals better! I will do this if I fix ^
  3. 01:03:847 (3) - Move this 1 grid right,to fix the little spacing error caused with 01:03:483 (2) - k
  4. 02:39:483 (1) - 1 grid left,same reason. Remember to fix the blanket with 02:40:574 (2) - after you have done that,too! k
[Normal]

  1. Why are you using a decreased spacing here in comparison with the Easy diff in the various parts of the map? It doesen't have much sense,and since of the higher SV, this spacing is too much decreased IMHO. You should increase by at least a bit the spacing here! 1.0 seems too large with this SV
  2. 00:33:665 (3,4,5) - A symmetric pattern here would be good,like in this image. I suggest you to do so! I use transition to smooth sliders for the violin
  3. 02:23:483 (3) - 1/2 grids up to make better the blanket with 02:23:846 (4) - ? k
  4. 02:37:301 (2) - 1 grid left to allign this with 02:36:755 (1) - k
[Hard]

  1. 01:16:029 (4) - Put this at x:96 y:220? It would make the whole pattern symmetrical and it would create a nice blanket with the slider 3 too! I think it plays worse that way
  2. 01:54:755 (1) - Move the new combo on 01:54:392 (5) - to keep the consistency with the previous pattern and to make it fit better with the instruments following violin for combos here, new violin phrase = new combo
Sorry,I can't continue my mod for now,later/tomorrow I'll finish it ^^ I'll be waiting for it :)
By the way really nice map,take my mod as a group of suggestions :D
thanks for mod~
-kevincela-
[General]

  1. For your map a minimum of 2000ms is required for the Lead-in,you have to change that!

[Insane]

  1. 00:15:483 (3) - 1 grid right to allign this with 00:15:120 (2) -
  2. 00:16:574 (3) - What do you thinki on putting this at x:368 y:204? Imho,it flows better and it' also pretty nice to see ^^
  3. 01:49:664 (5) - Put this at x:164 y:288 to make it equidistant with the other 2 sliders?
    So far this is the best diff in the mapset. You really did a great job here! :D
No kds here,since it's part of the previous mod :D
Topic Starter
silklash
-kevincela-

-kevincela- wrote:

[General]

  1. For your map a minimum of 2000ms is required for the Lead-in,you have to change that!increased

[Insane]

  1. 00:15:483 (3) - 1 grid right to allign this with 00:15:120 (2) - done
  2. 00:16:574 (3) - What do you thinki on putting this at x:368 y:204? Imho,it flows better and it' also pretty nice to see ^^ I want to keep it aligned and same spacing as before
  3. 01:49:664 (5) - Put this at x:164 y:288 to make it equidistant with the other 2 sliders? I jump here to emphasize the music
    So far this is the best diff in the mapset. You really did a great job here! :D
No kds here,since it's part of the previous mod :D
thanks again for mod~
Yoru-hide
HI! from my mode queue~ (short mode)

[Insane]

  • 00:33:302 (2) -
    01:41:301 (7) - old combo?
[Hard]

  • 01:41:301 (7) - move to x:304, y:200?
    01:15:120 (1) - NC?
    01:51:483 (3) - ^
    01:55:846 (4) - ^
    My advice : maybe try to "hide" a few notes, it diversifies the map.
[Normal/Easy]

  • Fine.
Great job, star from me~ Good Luck!
Topic Starter
silklash
Yoru-SAN

Yoru-SAN wrote:

HI! from my mode queue~ (short mode)

[Insane]

  • 00:33:302 (2) - oops
    01:41:301 (7) - old combo? changed
    01:41:301 (7) - move to x:304, y:200? I moved it up instead
[Hard]


  • 01:15:120 (1) - NC? I think it works better on previous
    01:51:483 (3) - ^ I remapped this part so my combo scheme would make more sense
    01:55:846 (4) - ^ ^
    My advice : maybe try to "hide" a few notes, it diversifies the map.I'll try :)
[Normal/Easy]

  • Fine.
Great job, star from me~ Good Luck!
thanks for mod and star~ :)
[CSGA]Ar3sgice
hi~


Insane

  1. 00:34:938 (2) - put here? I think better flow http://osu.ppy.sh/ss/389179
  2. 01:47:119 (1) - I think better like this http://osu.ppy.sh/ss/389205
  3. 02:10:755 (2) - better here http://osu.ppy.sh/ss/389226
  4. 02:13:846 (6) - http://osu.ppy.sh/ss/389228
  5. 02:22:028 (4) - o.o http://osu.ppy.sh/ss/389224
  6. 02:50:028 (1,2,5) - make these sliders softer o.o
Hard

  1. 00:14:392 (1,2,1) - (2) in center and make symmetrical?
  2. 00:48:574 (2) - I think this shape better ^^b http://osu.ppy.sh/ss/389243
  3. 01:39:119 (4,5) - make symmetrical?
  4. 02:09:119 (1) - as it's hard diff, better make it closer o.o because it's hard to catch the note after kick sliders
  5. 02:46:574 (4) - ;_:
  6. some parts may be too hard
Normal

  1. 00:51:483 (4) - 3rd, 4th sliderpoints right by 1 grid
  2. 01:35:483 (4,7) - add new combo? I think more interesting to play >.>
  3. 02:07:483 (2) - 1/2 or 1/4 o.o? better smae with 00:53:665 (1)
Easy

  1. I think it's better to use less normal whistle in easy siffs as it's for beginners o.o" whistles may make people rage quit imo
  2. 00:52:574 (4) - make spacing in this pattern the same
  3. 01:30:756 (1) - start earlier..? it's easy diff, new players can't react fast imo
  4. 02:39:483 (1,3) - blanket/symmetry ..?
  5. 02:47:119 (1) - blanket.?
I like SoundTeMP's style 0.0

Good luck~
Topic Starter
silklash
{CSGA}Ar3sgice

[CSGA]Ar3sgice wrote:

hi~


Insane

  1. 00:34:938 (2) - put here? I think better flow http://osu.ppy.sh/ss/389179 mm tried... I like mine better.. and that is hidden under burst
  2. 01:47:119 (1) - I think better like this http://osu.ppy.sh/ss/389205 I like the compressed feel from music better, and I want spacing lower than next patterns
  3. 02:10:755 (2) - better here http://osu.ppy.sh/ss/389226 I think that flows weirdly.. and the jump isn't consistent with my map
  4. 02:13:846 (6) - http://osu.ppy.sh/ss/389228 ok~
  5. 02:22:028 (4) - o.o http://osu.ppy.sh/ss/389224 fix
  6. 02:50:028 (1,2,5) - make these sliders softer o.o hmm music doesn't really call for it
Hard

  1. 00:14:392 (1,2,1) - (2) in center and make symmetrical? it won't change much.. player can't see anyways
  2. 00:48:574 (2) - I think this shape better ^^b http://osu.ppy.sh/ss/389243 ok
  3. 01:39:119 (4,5) - make symmetrical? fix
  4. 02:09:119 (1) - as it's hard diff, better make it closer o.o because it's hard to catch the note after kick sliders ok
  5. 02:46:574 (4) - ;_: oops
  6. some parts may be too hard I'll try to tone down
Normal

  1. 00:51:483 (4) - 3rd, 4th sliderpoints right by 1 grid ok
  2. 01:35:483 (4,7) - add new combo? I think more interesting to play >.> ok
  3. 02:07:483 (2) - 1/2 or 1/4 o.o? better smae with 00:53:665 (1) they are both completely different in the music though
Easy

  1. I think it's better to use less normal whistle in easy siffs as it's for beginners o.o" whistles may make people rage quit imo ahaha okay I removed some
  2. 00:52:574 (4) - make spacing in this pattern the same ok
  3. 01:30:756 (1) - start earlier..? it's easy diff, new players can't react fast imo ok
  4. 02:39:483 (1,3) - blanket/symmetry ..? don't understand this, it's already symmetrical and blanketed?
  5. 02:47:119 (1) - blanket.? ^
I like SoundTeMP's style 0.0 me too :)

Good luck~
thanks for mod :)
cmn_891127
Hi, silklash~ Sorry for delay

[General]
Enable countdown
02:55:483 (x) - I think this note should be NC in all diff

[Easy]
None

[Normal]
00:53:665 (1) - Too much repeating slider can be confusing for beginners, separate into two slider or spinner

[Hard]
02:15:483 (1,2,3,4) - overlap is not so good, maybe you should Ctrl+Shift+S

[Insane]
00:52:392 (x) - add a note
02:29:301 (5) - NC

I love this song~GL~
Topic Starter
silklash
cmn_891127

cmn_891127 wrote:

Hi, silklash~ Sorry for delay

[General]
Enable countdown
02:55:483 (x) - I think this note should be NC in all diff It shouldn't matter too much I think

[Easy]
None

[Normal]
00:53:665 (1) - Too much repeating slider can be confusing for beginners, separate into two slider or spinner Ok I change this later

[Hard]
02:15:483 (1,2,3,4) - overlap is not so good, maybe you should Ctrl+Shift+S done

[Insane]
00:52:392 (x) - add a note following violin
02:29:301 (5) - NC ok

I love this song~GL~
thanks for mod and star :)
Roxas
Hi from Katty Pie's queue :33

[General]

Delete .osb file, there isn't storyboard in the beatmap

[Easy]

01:35:755 - Delete this green line
01:07:120 (6) - move the 2nd slider point in x:320 y:168

[Normal]

01:35:755 - Delete this green line
01:53:301 (2) - Delete this cause it's different from 01:51:846 (4) - °^° copy and paste 01:51:846 (4) - and ctel+h ctrl+r
02:07:483 (2) - Too difficult for a normal imo...

[Hard]

01:35:755 - Delete this line.. It's useless for all diffs :/

[Insane]

01:35:755 - Here too, delete green line xD

Good job and good luck! :3
Topic Starter
silklash
RoxasGrylls94

RoxasGrylls94 wrote:

Hi from Katty Pie's queue :33

[General]

Delete .osb file, there isn't storyboard in the beatmap

[Easy]

01:35:755 - Delete this green line fixed for all diff
01:07:120 (6) - move the 2nd slider point in x:320 y:168 adjusted

[Normal]

01:35:755 - Delete this green line
01:53:301 (2) - Delete this cause it's different from 01:51:846 (4) - °^° copy and paste 01:51:846 (4) - and ctel+h ctrl+r fixed
02:07:483 (2) - Too difficult for a normal imo... probably, I change later

[Hard]

01:35:755 - Delete this line.. It's useless for all diffs :/

[Insane]

01:35:755 - Here too, delete green line xD

Good job and good luck! :3
ty for mod
haha5957
Like i said on my modding queue, please reply to my BOLD and COLORED moddings please if you didnt fix it >~<

This : Somewhat very important, it's almost a MUST thing to fix
This : I highly suggest this, but it's not that serious as red
This : Suggestions but kind strong suggestion. not so important, but I'd like to get reply on these if you didn't apply my mod.
This : Just suggestions! feel free to ignore this


[Insane]
- Generally the map itself is fine, but I think you can focus little more on map's detail and arrangements..
for example take a loot at 00:34:392 (1,2) - , and try to change this like http://osu.ppy.sh/ss/399252. don't you think it's kinda better and looks organized?
another example might be 00:39:847 (3) - this to somehow like http://osu.ppy.sh/ss/399254 this.
and finally take a look at 00:49:120 (3) - and try to do like http://osu.ppy.sh/ss/399259 this so it's sliderand stacks with previous 00:48:029 (3) - .
well, just personal opinion so you can ignore this 'o'a

00:40:756 (6) - x:188 y:276 (prev: x1.72, next: x1.69 or something like that? I like the jumping idea but I think 2 slight jump is better then 1 harsh jump here.
00:41:847 (3) - x:396 y:288 ^ same reason with above, but little spacing due to the music flow
00:42:938 (3) - x:460, y:128 ^

00:43:665 (2,1,2,3,1,2,3,4) - try something like these? I think it's better because of the music flow. http://osu.ppy.sh/ss/399260 plus http://osu.ppy.sh/ss/399261
00:47:120 (5,1) - swap new combo

00:58:029 (2) - same reason as 00:40:756 (6), x:248, y:272?
01:04:392 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - since volumn is increasing, increase spacing too?
01:43:119 (2,3) - try to make better blanket? http://osu.ppy.sh/ss/399263
02:09:119 (1) - this too, like http://osu.ppy.sh/ss/399265 ? these are kind detail stuffs, and many other parts can be better with this kind of details, maybe you can take a look by yourself!


[Hard]
- very nice made diff, except for some detail issues. I won't point all of them out~ but please take a look at detail problems (same as insane)~

00:10:392 (2) - this 3-point slider looks kinda ugly. http://osu.ppy.sh/ss/399267 this looks much better.
this applys to almost every 3 point slider you used QAQ.
00:57:301 (2) - yup, detail stuffs again. http://osu.ppy.sh/ss/399269 for better blanket.

there are some more detail stuffs that I believe that you can do it by yourself >~<

[Normal]
- same as above, no major problem but some "detail" issues, for example, 02:25:301 (1) - to http://osu.ppy.sh/ss/399275 ?

[Easy]
- same as normal~ about 00:03:483 (3) - this kind of slider, try not to use too many not-needed curving points, it doesnt look good. generally, 1 or 2 are enough.
and try to place endpoint of the slider, near the middle or circle, since it shows you better slidershape. see this http://osu.ppy.sh/ss/399280 and you would understand the difference :)


Overall I liked both map and music, although some details were missing :O

good luck~ :) I would like to star it but sorry I don't have any kudosu now ;_;
Topic Starter
silklash
haha5927
Like i said on my modding queue, please reply to my BOLD and COLORED moddings please if you didnt fix it >~<

This : Somewhat very important, it's almost a MUST thing to fix
This : I highly suggest this, but it's not that serious as red
This : Suggestions but kind strong suggestion. not so important, but I'd like to get reply on these if you didn't apply my mod.
This : Just suggestions! feel free to ignore this


[Insane]
- Generally the map itself is fine, but I think you can focus little more on map's detail and arrangements..
for example take a loot at 00:34:392 (1,2) - , and try to change this like http://osu.ppy.sh/ss/399252. don't you think it's kinda better and looks organized? tried to fix
another example might be 00:39:847 (3) - this to somehow like http://osu.ppy.sh/ss/399254 this.^
and finally take a look at 00:49:120 (3) - and try to do like http://osu.ppy.sh/ss/399259 this so it's sliderand stacks with previous 00:48:029 (3) - . ok~
well, just personal opinion so you can ignore this 'o'a

00:40:756 (6) - x:188 y:276 (prev: x1.72, next: x1.69 or something like that? I like the jumping idea but I think 2 slight jump is better then 1 harsh jump here. I like this, fixed
00:41:847 (3) - x:396 y:288 ^ same reason with above, but little spacing due to the music flow ^
00:42:938 (3) - x:460, y:128 ^ ^

00:43:665 (2,1,2,3,1,2,3,4) - try something like these? I think it's better because of the music flow. http://osu.ppy.sh/ss/399260 plus http://osu.ppy.sh/ss/399261 I don't want to increase spacing here I think..
00:47:120 (5,1) - swap new combo k

00:58:029 (2) - same reason as 00:40:756 (6), x:248, y:272? yep~ fixed
01:04:392 (1,2,3,4,5,1,2,3,4,5,6,1,2,3) - since volumn is increasing, increase spacing too? ok~ changed this part a little
01:43:119 (2,3) - try to make better blanket? http://osu.ppy.sh/ss/399263 tried
02:09:119 (1) - this too, like http://osu.ppy.sh/ss/399265 ? these are kind detail stuffs, and many other parts can be better with this kind of details, maybe you can take a look by yourself! ok~ these kinds of details don't stand out to me that much.. so I need other people to point them out for me


[Hard]
- very nice made diff, except for some detail issues. I won't point all of them out~ but please take a look at detail problems (same as insane)~

00:10:392 (2) - this 3-point slider looks kinda ugly. http://osu.ppy.sh/ss/399267 this looks much better.
this applys to almost every 3 point slider you used QAQ. tried to fix
00:57:301 (2) - yup, detail stuffs again. http://osu.ppy.sh/ss/399269 for better blanket. ^

there are some more detail stuffs that I believe that you can do it by yourself >~<

[Normal]
- same as above, no major problem but some "detail" issues, for example, 02:25:301 (1) - to http://osu.ppy.sh/ss/399275 ? fix

[Easy]
- same as normal~ about 00:03:483 (3) - this kind of slider, try not to use too many not-needed curving points, it doesnt look good. generally, 1 or 2 are enough.
and try to place endpoint of the slider, near the middle or circle, since it shows you better slidershape. see this http://osu.ppy.sh/ss/399280 and you would understand the difference :) fix


Overall I liked both map and music, although some details were missing :O

good luck~ :) I would like to star it but sorry I don't have any kudosu now ;_;
fixed almost everything~ (or tried to)
thanks very much for mod :)
Chewin
Hi >w< Mod request from my modding queue!

[General]
Remove countdown from all diffs
Open each diff with notepad and set manually AudioLeadIn: 500

[Easy]
00:14:392 (5) - New combo
00:20:938 (1) - You should move this slider further from 00:19:847 (3) using distance snap because this is the easiest diff and beginners would hit the slider too soon.
You could make something like this overlapping the 00:20:938 (1) with 00:18:756 (2) instead: http://osu.ppy.sh/ss/401232
256,332,20938,6,0,B|256:200,1,100
256,132,21665,1,8
256,132,22029,1,0
00:44:938 (1) - I can hear a finish from the BG music here, what about to add a finish on this slider's head? It sounds perfectly in my opinion :3
01:07:847 (1) - ^
02:00:210 (1) - ^
02:05:301 (5) - This slider would flow better with 02:02:392 (1,3) if flipped horizontally, I mean: http://osu.ppy.sh/ss/401237
02:49:664 (4) - 1 grid right so it's symmetric with 02:48:210 (2)
Nice

[Normal]
00:05:665 (7,8) - I really don't like how these whistles sound. I would remove them
00:13:302 (1) - Whistle on the slider's end
00:43:120 (8) - This slider is asymmetric with 00:42:029 (6) and I don't think you did it on purpouse, because this placement completely breaks the flow of your map.
I improved the sliders' shape and fixed the spacing of the next elements, just use this code to fix this part: http://osu.ppy.sh/ss/401254
256,84,41665,1,2
320,136,42029,2,2,B|352:192|320:252,1,120,2|8
256,300,42756,1,2
192,252,43120,2,2,B|160:192|192:136,1,120,2|8
01:00:211 (9) - New combo
01:32:574 I would use a circle here because this missed sound is pretty confusing for a normal diff. Add a circle then with a finish hitsound?
01:39:846 (3) - Move the 2nd slider's point to x:316 y:144, with this improved curve the flow is much better
02:07:483 (2) - No, this 1/4 slider with so much repeat is absolutely pretty confusing for a normal diff. What about instead to make something like this?

02:15:483 (3) - Add a repeat and add a finish on the final long white tick
02:36:574 Same of 01:32:574 above

[Hard]
I don't agree that you used more new comboes here that is an hard diff than the normal one.
AR +1
01:15:483 (1) - Remove new combo
01:32:574 Same of normal
01:40:937 (5,6) - Move them 2 grid right so it's symmetric with 01:40:574 (3,4)
02:22:755 (2) - 3 grid right so the spacing is consistent with 02:22:392 (1,3)

[Insane]
It's fine for me.

That's all, good luck with rank then :3
Topic Starter
silklash
Chewin
Stuff I did not change:

[Easy]
00:20:938 (1) - You should move this slider further from 00:19:847 (3) using distance snap because this is the easiest diff and beginners would hit the slider too soon. I think there is enough time so they can differentiate. I don't want to use this pattern because none of my patterns reverse direction like that.

[Normal]
02:15:483 (3) - Add a repeat and add a finish on the final long white tick following violin
02:36:574 Same of 01:32:574 above I didn't change this one because there is no beat before it so it should be fine.

[Hard]
I don't agree that you used more new comboes here that is an hard diff than the normal one. I think it's fine
AR +1 I don't think it's necessary
01:32:574 Same of normal Not adding because the next pattern has absence of note as well
thanks for mod :)
Reisen Udongein
hello~ from my queue ;3

[General]

as Chewin said above , why don't you Deactivate Countdown? you don't use it.

if you don't know how to do , Song Setup - > Storyboarding - > remove countdown by unchecking Countdown.

[Easy]

None.

[Normal]

00:06:756 (8) - add whistle on the head so that it can be like 00:10:029 (5,6) -
00:53:665 (1) - add finish on the tail?
02:08:210 (3) - ^
02:27:846 - add a note here?

[Hard]

None.

[Insane]

00:49:483 (4) - NC here like you did before?
00:55:847 (1) - add finish on the head
02:16:210 (1) - ^
02:36:574 (5) - add finish

good luck~
Topic Starter
silklash
Reisen Udongein
What I didn't fix:

[General]

as Chewin said above , why don't you Deactivate Countdown? you don't use it.

if you don't know how to do , Song Setup - > Storyboarding - > remove countdown by unchecking Countdown. I did but didn't full submit

[Normal]

02:27:846 - add a note here? There's no music notes here so I don't feel like it needs one
thx for mod~
PROGUY
Hi there, from my queue.
I just tried your maps a while ago. Ignoring your Easy (because it bored me to death), your maps are pretty good. Instead of a mod, here's a star! :)
Good luck!
Natsu
Easy:

SPOILER
00:22:029 add finish
00:52:574 ^
01:16:574 ^
01:32:937 i think u need move this to 01:32:574
01:58:755 clap
02:27:846 finish
good diff

Normal:

SPOILER
00:22:029 add finish
01:16:574 ^



lol i cant say more is a nice work just thinking u need add some hit sound to your notes..
Topic Starter
silklash
PROGUY
thanks for the star~

Natsu

Natsu wrote:

What I didn't fix:

Easy:
00:52:574 ^ don't think it needs a finish here since the music finishes on next beat
01:32:937 i think u need move this to 01:32:574 I moved to 01:32:755 instead
01:58:755 clap I removed clap on end instead
02:27:846 finish there was one there already
thanks for mod~
787B
Hi
From my Modding Queue ♫

General
Seems fine.

Easy
00:12:211 - Why no note here to keep the consistency of your flow?
00:36:574 (5) - I honestly think you should continue mapping after this slider, you've pretty much isolated 00:38:392 (6) - at it looks hard to hit without a previous fixed beat.
01:16:574 (4) - Why not delete this circle and put the spin to star here? It sounds better imo.
02:55:483 (5) - NC to emphasize?

Normal
00:21:302 (5) - Could've been moved to y:88 to match with 00:19:847 (3) -
00:22:029 (7) - ^
00:53:665 (1) - Well, this is a bit excessive imo. you could have tried adding another slider within this time to improve that.
01:47:119 (1) - Extend to 01:47:664 - ?
01:47:846 (2) - Extend to 01:48:392 - ?

Hard
00:34:029 (5,6) - Could've improved with a blanket.
00:55:483 (1) - NC to emphasize for the kiai?
01:50:937 (2) - Move to x:292 y:40 to be aligned with grid line?
02:14:937 - Hihgly suggest adding a note here and stack with (1), it's nice so players can get used with this pattern you'll keep using throughout the diff.
02:55:483 (5) - NC to emphasize just like in Easy?

Insane
Nothing much I can add here.

Good luck!
Topic Starter
silklash
Wolf

Wolf wrote:

What I didn't fix:
Easy
00:12:211 - Why no note here to keep the consistency of your flow? I figured easier diffs need more pauses or new players get a bit overwhelmed
00:36:574 (5) - I honestly think you should continue mapping after this slider, you've pretty much isolated 00:38:392 (6) - at it looks hard to hit without a previous fixed beat. same reason as before, new players don't tend to hit by rhythm too
01:16:574 (4) - Why not delete this circle and put the spin to star here? It sounds better imo. I think the last beat is more of a finish sound and needs a note there
02:55:483 (5) - NC to emphasize? not necessary

Normal
01:47:119 (1) - Extend to 01:47:664 - ? I think it's too hard to know multiple repeats
01:47:846 (2) - Extend to 01:48:392 - ? ^

Hard
00:55:483 (1) - NC to emphasize for the kiai? not really necessary
01:50:937 (2) - Move to x:292 y:40 to be aligned with grid line? don't understand reasoning behind this
02:14:937 - Hihgly suggest adding a note here and stack with (1), it's nice so players can get used with this pattern you'll keep using throughout the diff. considering changing this part
02:55:483 (5) - NC to emphasize just like in Easy? same as easy

Insane
Nothing much I can add here.

Good luck!
thanks for the mod!
neonat
From Modding Team Queue.

General

:!: Audio lead-in is 500ms and first note is 00:01:302 -, it is still below the minimum 2000ms though (1802ms)


Easy

01:58:755 (2) - shift it to 01:59:119


Normal

01:35:483 (1,1) - I don't think they should be underneath the previous slider, maybe move them?


Hard

02:27:846 - add a note?


Insane

00:55:120 (2) - maybe vary the volume here, soft at 00:55:120 -, volume peaks at 00:55:483-, goes softer again towards 00:55:847
02:27:846 - add a note here with a finish?
02:35:846 (3) - add finish at the start of the slider, the start only
02:36:210 (1) - add finish sound
02:41:937 - add a note


Good luck~
Topic Starter
silklash
neonat
What I didn't fix:

Normal

01:35:483 (1,1) - I don't think they should be underneath the previous slider, maybe move them? I think it's fine


Hard

02:27:846 - add a note? following the main melody more.. there's a pause here so I didn't put note


Insane

02:27:846 - add a note here with a finish? same as hard
02:41:937 - add a note hmm don't see much sense in adding this


Good luck~[/quote]
thank you!!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply