If you'd like a taiko diff for your song (you can see all my work in my userpage if you'd like), let me know and I'd love to make one for this song :3.
pimpG wrote:
general
bpm 165 offset 1284 (and remove the 2nd timeline?) I like my timing better~ 2nd timeline was mistake, changed
bpm 165 offset 92556
osb file is empty, remove and fullsubmit
easy
00:22:029 (3) - spinner is too close from this circle, confusing for begginers shifted 1 tick
00:34:392 (3) - strange slider curve (imo) - try this? fix~
00:48:574 (5,6,1,2,3) - spacing fix 5,6, I think I can keep 1,2,3
01:16:574 (4) - same thing about spinner as 00:22:029 (3) shifted
normal
01:35:483 (4) - is not a good idea to stack like this in a normal/easy maybe? hmm.. I want to keep this.. if many people say something I will change
01:36:937 (7) - ^ ^
01:46:392 (3,4,1,2) - a bit confusing, difficult for normal (imo) I will get more opinion on this first
02:07:483 (2) - ^ ^
hard
00:03:847 (3,2) - this overlap looks bad (imo) I think it's fine
insane
02:04:574 (1,2) - the whistles should follow the rithym here too (imo) I changed the whistles before to match instead
01:32:755 (2) - Put a new combo on this note so the previous spinner ends properly. k
thats all
nice map
meiikyuu wrote:
soundTeMP <3
Easynote: some combos were a little big for easy diff.
- 00:37:665 - try adding a note here? mm doesn't seem to fit well
- 00:49:301 (6) - new combo here, and then remove new combo on the next note all fixed
- 01:51:846 (5) - new combo
- 01:54:392 (1) - remove new combo here, and new combo on the next note
- 01:57:664 (6) - new combo
- 02:02:392 (5) - ^
- 02:12:574 (5) - ^
- 02:19:483 (5) - ^
- 02:39:483 (4) - ^
- 02:47:119 (5) - ^
- 02:49:664 (1) - remove new combo here , and new combo on next note
NormalHard
- 00:34:392 (5) - new combo keeping this because all other phrases are consistently 1 combo long
- 01:35:483 (4) - (a bit nazi) this note isn't stacked perfectly with 3 fix
- 02:54:028 (2) - one grid up to form neater blanket around 1 fix
Insane
- 00:56:938 (1) - remove new combo keeping consistent with short new combos here on every short phrase
- 01:13:301 (1) - ^ ^
- 02:30:574 (1) - not perfectly stacked with 02:30:028 (3) - fix
- 02:50:937 (4) - not perfectly stacked with 02:51:483 (1) - fix
i like this diff. the best ^^
- 01:09:665 (3) - ctrl+ r might play better mm not much sense to jump there I think
- 02:11:664 (5) - one grid down to match up with 02:09:664 (2) - ? xD '-'
- 02:14:028 (1) - remove new combo ok
nice map~~ just some things with combos mostly xD. best of luck on this <3
-kevincela- wrote:
Hi~
[Easy][Normal]
- 00:12:211 - Consider adding a note here, it would fit pretty good with the drums! considered it, wanted to leave space instead
- 00:12:574 (1) - Move the new combo to 00:13:302 (3) - ,it will follow the instrumentals better! I will do this if I fix ^
- 01:03:847 (3) - Move this 1 grid right,to fix the little spacing error caused with 01:03:483 (2) - k
- 02:39:483 (1) - 1 grid left,same reason. Remember to fix the blanket with 02:40:574 (2) - after you have done that,too! k
[Hard]
- Why are you using a decreased spacing here in comparison with the Easy diff in the various parts of the map? It doesen't have much sense,and since of the higher SV, this spacing is too much decreased IMHO. You should increase by at least a bit the spacing here! 1.0 seems too large with this SV
- 00:33:665 (3,4,5) - A symmetric pattern here would be good,like in this image. I suggest you to do so! I use transition to smooth sliders for the violin
- 02:23:483 (3) - 1/2 grids up to make better the blanket with 02:23:846 (4) - ? k
- 02:37:301 (2) - 1 grid left to allign this with 02:36:755 (1) - k
Sorry,I can't continue my mod for now,later/tomorrow I'll finish it ^^ I'll be waiting for it
- 01:16:029 (4) - Put this at x:96 y:220? It would make the whole pattern symmetrical and it would create a nice blanket with the slider 3 too! I think it plays worse that way
- 01:54:755 (1) - Move the new combo on 01:54:392 (5) - to keep the consistency with the previous pattern and to make it fit better with the instruments following violin for combos here, new violin phrase = new combo
By the way really nice map,take my mod as a group of suggestions
-kevincela- wrote:
[General]
- For your map a minimum of 2000ms is required for the Lead-in,you have to change that!increased
[Insane]No kds here,since it's part of the previous mod
- 00:15:483 (3) - 1 grid right to allign this with 00:15:120 (2) - done
- 00:16:574 (3) - What do you thinki on putting this at x:368 y:204? Imho,it flows better and it' also pretty nice to see ^^ I want to keep it aligned and same spacing as before
- 01:49:664 (5) - Put this at x:164 y:288 to make it equidistant with the other 2 sliders? I jump here to emphasize the music
So far this is the best diff in the mapset. You really did a great job here!
Yoru-SAN wrote:
HI! from my mode queue~ (short mode)
[Insane][Hard]
- 00:33:302 (2) - oops
01:41:301 (7) - old combo? changed
01:41:301 (7) - move to x:304, y:200? I moved it up instead[Normal/Easy]
01:15:120 (1) - NC? I think it works better on previous
01:51:483 (3) - ^ I remapped this part so my combo scheme would make more sense
01:55:846 (4) - ^ ^
My advice : maybe try to "hide" a few notes, it diversifies the map.I'll tryGreat job, star from me~ Good Luck!
- Fine.
[CSGA]Ar3sgice wrote:
hi~
InsaneHard
- 00:34:938 (2) - put here? I think better flow http://osu.ppy.sh/ss/389179 mm tried... I like mine better.. and that is hidden under burst
- 01:47:119 (1) - I think better like this http://osu.ppy.sh/ss/389205 I like the compressed feel from music better, and I want spacing lower than next patterns
- 02:10:755 (2) - better here http://osu.ppy.sh/ss/389226 I think that flows weirdly.. and the jump isn't consistent with my map
- 02:13:846 (6) - http://osu.ppy.sh/ss/389228 ok~
- 02:22:028 (4) - o.o http://osu.ppy.sh/ss/389224 fix
- 02:50:028 (1,2,5) - make these sliders softer o.o hmm music doesn't really call for it
Normal
- 00:14:392 (1,2,1) - (2) in center and make symmetrical? it won't change much.. player can't see anyways
- 00:48:574 (2) - I think this shape better ^^b http://osu.ppy.sh/ss/389243 ok
- 01:39:119 (4,5) - make symmetrical? fix
- 02:09:119 (1) - as it's hard diff, better make it closer o.o because it's hard to catch the note after kick sliders ok
- 02:46:574 (4) - ;_: oops
- some parts may be too hard I'll try to tone down
Easy
- 00:51:483 (4) - 3rd, 4th sliderpoints right by 1 grid ok
- 01:35:483 (4,7) - add new combo? I think more interesting to play >.> ok
- 02:07:483 (2) - 1/2 or 1/4 o.o? better smae with 00:53:665 (1) they are both completely different in the music though
I like SoundTeMP's style 0.0 me too
- I think it's better to use less normal whistle in easy siffs as it's for beginners o.o" whistles may make people rage quit imo ahaha okay I removed some
- 00:52:574 (4) - make spacing in this pattern the same ok
- 01:30:756 (1) - start earlier..? it's easy diff, new players can't react fast imo ok
- 02:39:483 (1,3) - blanket/symmetry ..? don't understand this, it's already symmetrical and blanketed?
- 02:47:119 (1) - blanket.? ^
Good luck~
cmn_891127 wrote:
Hi, silklash~ Sorry for delay
[General]
Enable countdown
02:55:483 (x) - I think this note should be NC in all diff It shouldn't matter too much I think
[Easy]
None
[Normal]
00:53:665 (1) - Too much repeating slider can be confusing for beginners, separate into two slider or spinner Ok I change this later
[Hard]
02:15:483 (1,2,3,4) - overlap is not so good, maybe you should Ctrl+Shift+S done
[Insane]
00:52:392 (x) - add a note following violin
02:29:301 (5) - NC ok
I love this song~GL~
RoxasGrylls94 wrote:
Hi from Katty Pie's queue :33
[General]
Delete .osb file, there isn't storyboard in the beatmap
[Easy]
01:35:755 - Delete this green line fixed for all diff
01:07:120 (6) - move the 2nd slider point in x:320 y:168 adjusted
[Normal]
01:35:755 - Delete this green line
01:53:301 (2) - Delete this cause it's different from 01:51:846 (4) - °^° copy and paste 01:51:846 (4) - and ctel+h ctrl+r fixed
02:07:483 (2) - Too difficult for a normal imo... probably, I change later
[Hard]
01:35:755 - Delete this line.. It's useless for all diffs :/
[Insane]
01:35:755 - Here too, delete green line xD
Good job and good luck! :3
256,332,20938,6,0,B|256:200,1,10000:44:938 (1) - I can hear a finish from the BG music here, what about to add a finish on this slider's head? It sounds perfectly in my opinion :3
256,132,21665,1,8
256,132,22029,1,0
256,84,41665,1,201:00:211 (9) - New combo
320,136,42029,2,2,B|352:192|320:252,1,120,2|8
256,300,42756,1,2
192,252,43120,2,2,B|160:192|192:136,1,120,2|8
Natsu wrote:
What I didn't fix:
Easy:
00:52:574 ^ don't think it needs a finish here since the music finishes on next beat
01:32:937 i think u need move this to 01:32:574 I moved to 01:32:755 instead
01:58:755 clap I removed clap on end instead
02:27:846 finish there was one there already
Wolf wrote:
What I didn't fix:
Easy
00:12:211 - Why no note here to keep the consistency of your flow? I figured easier diffs need more pauses or new players get a bit overwhelmed
00:36:574 (5) - I honestly think you should continue mapping after this slider, you've pretty much isolated 00:38:392 (6) - at it looks hard to hit without a previous fixed beat. same reason as before, new players don't tend to hit by rhythm too
01:16:574 (4) - Why not delete this circle and put the spin to star here? It sounds better imo. I think the last beat is more of a finish sound and needs a note there
02:55:483 (5) - NC to emphasize? not necessary
Normal
01:47:119 (1) - Extend to 01:47:664 - ? I think it's too hard to know multiple repeats
01:47:846 (2) - Extend to 01:48:392 - ? ^
Hard
00:55:483 (1) - NC to emphasize for the kiai? not really necessary
01:50:937 (2) - Move to x:292 y:40 to be aligned with grid line? don't understand reasoning behind this
02:14:937 - Hihgly suggest adding a note here and stack with (1), it's nice so players can get used with this pattern you'll keep using throughout the diff. considering changing this part
02:55:483 (5) - NC to emphasize just like in Easy? same as easy
Insane
Nothing much I can add here.
Good luck!