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ONE OK ROCK - The Beginning

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Topic Starter
tutuhaha
Fix Cxu and Suzully‘s 01:34:974 (1,2,3,4,5,6) problem
then
you guys all talking about big space, unnecessary note
map need give player to play, this is why we make map
XATs is the people who need give mapper help to improve it and try to let player think it is interesting and fun to play
I put nodus in this map is ①big space ②Triples
and I really sure it is follow the rhythm
why you guys exclude the unnecessary note?it is always useful in my ranked map
no xat, please think about player's feeling
normal rhythm AHO and Kiiwa already use it, I want to use diff rhythm in Dance because it is high diff
I will not change many space and triple,and I still want to rank this map
those

tutuhaha wrote:

why you guys exclude the unnecessary note?it is always useful in my ranked map
...
I will not change many space and triple,and I still want to rank this map
If it's in the song, it's not unnecessary. It's a skill being able to listen to the music.
You can want as much as you want, nobody is stopping you from thinking any way you want. Whether you can convince us is another story.
SapphireGhost
I'm going to give a personal opinion here, and you can agree or disagree.

It was not necessary to unrank this. The map has a high slider velocity, jumps and 1/4 patterns. tutuhaha mapped the song in this style, and this is her map. Some people will find it fun and some will not, but either way no one is forcing you to enjoy it. AngelHoney's difficulty, for example, is a reasonable alternative within the same mapset if you don't find the Dance difficulty to be playable. The supposed overmapping here isn't detracting from the map itself. It received 33 positive votes and 1 negative vote before unranking, and the BAT doesn't need to unrank the map over something that players aren't finding to be a problem and in reality is not a problem.
UnitedWeSin
While I respect the opinions of the XATs very much, I do firmly believe that "overmapping" is entirely an opinion, of course excluding extreme instances, which I do not believe this to be one of them. This map plays amazingly well to me. The jumps are so fluid, it's really enjoyable to play, just like Re:make was. After a few plays, the rhythm becomes quite readable, although for things like 01:16:665 (1,2,3,4,5,6,7,1,2) I do believe a better rhythm could have been used, but it's not an issue warrants unrank due to overmapping imho.
One complaint:
01:01:501 (1) - This circle is almost completely hidden by the previous slider 01:01:006 (2) so a lot of the time it leaves the player confused as to where the next note in the 01:01:501 (1,2,3,4) combo is. Better to make it more visible imo.

I just think this mapping is quite unique and epic, and I wouldn't want Tutuhaha to stop mapping in this style because of this unrank. -.-
lolcubes

UnitedWeSin wrote:

"overmapping" is entirely an opinion
Overmapping is not an opinion. Overmapping is mapping notes in spots where there is no music, i.e. beats, melody, vocals or any other instrument. That is not an opinion.
Topic Starter
tutuhaha

UnitedWeSin wrote:

While I respect the opinions of the XATs very much, I do firmly believe that "overmapping" is entirely an opinion, of course excluding extreme instances, which I do not believe this to be one of them. This map plays amazingly well to me. The jumps are so fluid, it's really enjoyable to play, just like Re:make was. After a few plays, the rhythm becomes quite readable, although for things like 01:16:665 (1,2,3,4,5,6,7,1,2) I do believe a better rhythm could have been used, but it's not an issue warrants unrank due to overmapping imho.
One complaint:
01:01:501 (1) - This circle is almost completely hidden by the previous slider 01:01:006 (2) so a lot of the time it leaves the player confused as to where the next note in the 01:01:501 (1,2,3,4) combo is. Better to make it more visible imo.

I just think this mapping is quite unique and epic, and I wouldn't want Tutuhaha to stop mapping in this style because of this unrank. -.-
change it and thankyou

lolcubes wrote:

UnitedWeSin wrote:

"overmapping" is entirely an opinion
Overmapping is not an opinion. Overmapping is mapping notes in spots where there is no music, i.e. beats, melody, vocals or any other instrument. That is not an opinion.
overmap is it up to XAT or Player?
If Player can listen it and follow the rhythm {beats, melody, vocals or any other instrument} which I use, it is sill overmap?
overmap can not be a point that XAT use to unrank
Zare
the thing is, overmapping isn't exactly defined. Some call overmapping placing circles where nothing is in the music, as lolcubes said.
However others refer to overmapping as adding jumps where no belong or making the map too hard and unfitting.

Since both apply here (IMO), it doesn't really matter right now though.
UnitedWeSin

lolcubes wrote:

UnitedWeSin wrote:

"overmapping" is entirely an opinion
Overmapping is not an opinion. Overmapping is mapping notes in spots where there is no music, i.e. beats, melody, vocals or any other instrument. That is not an opinion.
Ok correction, "overmapping" always being a negative thing is entirely an opinion. I do not think that mappers should be forbidden from making the rhythm set more complicated, even if such a rhythm set isn't performed in the song note by note, as long as it makes sense rhythmically and people can follow it, which is the case here. Mapping like this can create a really unique experience imo if done correctly.
Pokie
I agree ShapphireGhost's point. Everyone had their own thought, forcing others to do something when they resist would just lead the whole thing to a bad side- and it actually happened here. I'd wonder why we can't use a gentle way, to get both side calmed and get the problem solved. :oops:
Kiiwa
Hey, in this set there are many difficulties that follow the rhythm to the best of the mappers abilities. So for Dance difficulty, can't the mapper create some unique rhythm?

I think it's unfair for a XAT to tell her to remake her whole difficultly even after all this modding because some 1/4's isn't in the music. If the map can still be played well, who cares?
Cyclohexane
completely disregarding the whole overmapping argument I haven't even looked at the map tbh

wasn't this also unranked for bad timing? Shouldn't that be fixed?
Loctav
Please keep in mind that some stuff has already been changed.
Still gathering even more opinions and giving everyone the chance to express their thoughts before we start rechecking it.
those

Kiiwa wrote:

If the map can still be played well, who cares?
Imagine this plays well:


You get the point.
Kiiwa

those wrote:

Kiiwa wrote:

If the map can still be played well, who cares?
Imagine this plays well:


You get the point.
You don't even say where in the map this is!
How the hell can anyone tell if this plays well or not if we can can't hear if for ourselves and can judge only off one picture?
What a stupid reply.
those
The point is, you can put that anywhere on the map, and you can back it up with "I think it fits", where in reality this rhythm pattern doesn't appear ANYWHERE in this song.

Sorry for overestimating your ability, I should be more thorough in my explanations.
AngelHoney
you guys think its overmap :o
Andrea

Andrea wrote:

I don't like Dance difficulty, it's really too overmapped and destroys the mapset.
I told you that T_T
BrokenArrow
And yet you ranked it
SapphireGhost
Kiiwa and those: Not all overmapping is bad to the same extent. I believe Kiiwa's point is that tutuhaha used overmapping in a way that was still reasonable and people found playable, and those's point is a general point against overmapping, that if you overmap to an extreme then it's not playable or fun.

Now, I think Kiiwa's response is a bit harshly worded, but I agree with her point that you can use overmapping to a certain extent without it becoming unplayable. You can see an example of unplayable overmapping in those's post, but it's not relevant to the extent of overmapping found in this map.

Like any mapping technique, you can use just some overmapping, or you can go too far. If I'm using new combo spam as a mapping technique, it can be done reasonably (example) or not (example). Overmapping is not inherently bad, but it is often done badly which is why people tend to draw that conclusion. As it pertains to this map, it's a question of whether it's being done reasonably or not, and in my opinion yes, it is and there wasn't a need to unrank it for that reason.
Strawberry
i just get this map and test some times, the map is really cool from all kinds of aspects when i'm standing in the point of view of a normal player.

should the power to make decision not be grasped by most players? what i want to express is that people (who has ability to play Dance diff) is enjoy the experience during the play mostly. since we can all heard there are most strong beat from drum, the style of this diff can integrate the emotion of people into the song, the rhythm, also including the lyric.. these things are all the part of the song and also can not be express by the beat we can only find in the vocal or instrument.
those
A response like this usually means one or both of two things: you think the MAT/BAT teams are unnecessary, and/or you forget MAT/BAT are players.
Gundam

those wrote:

Kiiwa wrote:

If the map can still be played well, who cares?
Imagine this plays well:


You get the point.
I can't find it in this map. can you point it?


those wrote:

The point is, you can put that anywhere on the map, and you can back it up with "I think it fits", where in reality this rhythm pattern doesn't appear ANYWHERE in this song.
You should try to play DJMAX TECHNIKA then you will change your mind.

Why a beatmap has many diff?
I think the key point is:RHYTHM
basic diff's rhythm is sparse but higher diff's rhythm intensive.For example,jubeat's Basic,Advanced and Extreme,DJMAX TECHNIKA's Normal,Hard and Maximum.In Extreme or Maximum,there are so much rhythm pattern(can't find in the song),but nobody think it's unplayable or overmap.I think this map is analogous,you know,Rating of the map is 9.6,it means that this map is playable.A map is playable or no is depends on most of player instead of some BAT/MAT.

so,rerank it plz.


edit:

those wrote:

A response like this usually means one or both of two things: you think the MAT/BAT teams are unnecessary, and/or you forget MAT/BAT are players.
Why is such a player with little judgement skill to be elected as a Team member? Who did this?
Strawberry
someone always force his mind into others. ;)

anyway. *support for rerank
AngelHoney
Loctav unranked, 10058pc , 3 ranked maps ,83 kds ,cool~
and why you think overmapped = unplayable ?
Zare

Gundam wrote:

Imagine this plays well:


You get the point.
I can't find it in this map. can you point it?
It's obvious what he means, really. He isn't talking about a specific part in the map.
he even explained what he meant in an earlier post. learn to read before joining an argument.

Why a beatmap has many diff?
I think the key point is:RHYTHM
basic diff's rhythm is sparse but higher diff's rhythm intensive.For example,jubeat's Basic,Advanced and Extreme,DJMAX TECHNIKA's Normal,Hard and Maximum.In Extreme or Maximum,there are so much rhythm pattern(can't find in the song),but nobody think it's unplayable or overmap.I think this map is analogous,you know,Rating of the map is 9.6,it means that this map is playable.A map is playable or no is depends on most of player instead of some BAT/MAT.

so,rerank it plz.
This isn't DJMAX though, this is osu!, and we have certain standards. Overmapping is acceptable to a certain extent, but it was just too much here, it simply didn't fit anymore, and since the BAT were agreeing on that, they unranked it.
edit:

those wrote:

A response like this usually means one or both of two things: you think the MAT/BAT teams are unnecessary, and/or you forget MAT/BAT are players.
Why is such a player with little judgement skill to be elected as a Team member? Who did this?
How was that an inappropriate answer? don't you think you're going too far, insulting XAT's with no apparent reason?
Strawberry
@Zarerion: overmap is a style, where you found "too much" here? also, same as DJMAX, remember osu! is also the mug. you can't defeat all that Gundam said. btw, what's your certain standards?
Flower

Zarerion wrote:

It's obvious what he means, really. He isn't talking about a specific part in the map.
he even explained what he meant in an earlier post. learn to read before joining an argument.
I am sorry, but this picture explains nearly nothing. As SG mentioned, the extreme example does not prove impropriety of overmap conditions in the diff.

This isn't DJMAX though, this is osu!, and we have certain standards. Overmapping is acceptable to a certain extent, but it was just too much here, it simply didn't fit anymore, and since the BAT were agreeing on that, they unranked it.
It is not decided by a certain BAT as human is not perfect. The rating before unrank is overwhelmingly positive, whitch means this overmap does not affect playing. On the contrary, simply following the existing drum and vocal is quite plain, less creative and will get less rating, as I suggested.


How was that an inappropriate answer? don't you think you're going too far, insulting XAT's with no apparent reason?
lol Do you think this question is based on nothing?
Zare

Strawberry wrote:

@Zarerion: overmap is a style, where you found "too much" here? also, same as DJMAX, remember osu! is also the mug. you can't defeat all that Gundam said. btw, what's your certain standards?
I already did bring up some parts in the map I dislike.
In my opinion, this map didn't play well because of overmapping, too high spacing and unneeded jumps. (As well as totally broken flow, but that's something which is really up to the mapper)

And the certain standards are defined by the BATs. Why? because they supposedly have the most mapping and modding experience, and if the majority of them agrees about a map being pretty much unplayable, they most likely have a point about that map having serious issues.
Gundam
It's obvious what he means, really. He isn't talking about a specific part in the map.
he even explained what he meant in an earlier post. learn to read before joining an argument.
But now we are talk about this map,and I can't find it anywhere on the map.



This isn't DJMAX though, this is osu!, and we have certain standards. Overmapping is acceptable to a certain extent, but it was just too much here, it simply didn't fit anymore, and since the BAT were agreeing on that, they unranked it.
DJMAX is a music game,so is osu!.Overmapping is too much here?why it can be ranked?




How was that an inappropriate answer? don't you think you're going too far, insulting XAT's with no apparent reason?
Insulting XAT's with no apparent reason?hehe,I don't think so.Maybe you should read page3~page8 SERIOUSLY
Topic Starter
tutuhaha

Zarerion wrote:

And the certain standards are defined by the BATs. Why? because they supposedly have the most mapping and modding experience, and if the majority of them agrees about a map being pretty much unplayable, they most likely have a point about that map having serious issues.
Now many people agree this is playable so this is not the point
Stefan
And then people wonder about bad Maps. Honestly, by getting some more accurate Mods and Testplays you could avoid this.. But why do I write it? Nobody cares about it. So ignore this thxbye
Zare

tutuhaha wrote:

Zarerion wrote:

And the certain standards are defined by the BATs. Why? because they supposedly have the most mapping and modding experience, and if the majority of them agrees about a map being pretty much unplayable, they most likely have a point about that map having serious issues.
Now many people agree this is playable so this is not the point
In this thread, at least as many players disliked the overmapping.

*sigh* Why do you even bother? It's decided already, it's not like your complaining would change anything.

Stefan wrote:

And then people wonder about bad Maps. Honestly, by getting some more accurate Mods and Testplays you could avoid this.. But why do I write it? Nobody cares about it. So ignore this thxbye
Exactly.
Xakyrie

Flower wrote:

It is not decided by a certain BAT as human is not perfect. The rating before unrank is overwhelmingly positive, whitch means this overmap does not affect playing. On the contrary, simply following the existing drum and vocal is quite plain, less creative and will get less rating, as I suggested. Since when did ratings ever fully determine that argument? Do you even realize how skewed the ratings are when you compare it to map quality? Positive ratings does not support the use of overmap at all. Just question your skill and your reasons for rating.

How was that an inappropriate answer? don't you think you're going too far, insulting XAT's with no apparent reason?
lol Do you think this question is based on nothing? Do you think accusations will do this any good? Please, be productive.

Zarerion wrote:

And the certain standards are defined by the BATs. Why? because they supposedly have the most mapping and modding experience, and if the majority of them agrees about a map being pretty much unplayable, they most likely have a point about that map having serious issues. It's not that they have the most, they generally have higher standards of quality and precision when it comes to modding. They know how to rectify problems they see in mapping, which is why they are given their titles so they can share that wealth of knowledge for the greater good.

Gundam wrote:

It's obvious what he means, really. He isn't talking about a specific part in the map.
he even explained what he meant in an earlier post. learn to read before joining an argument.
But now we are talk about this map,and I can't find it anywhere on the map. Did you not read the previous posts? People, learn to read before you enter an argument otherwise you just look silly and foolish.
Topic Starter
tutuhaha

Stefan wrote:

And then people wonder about bad Maps. Honestly, by getting some more accurate Mods and Testplays you could avoid this.. But why do I write it? Nobody cares about it. So ignore this thxbye
you need know when i make some crazy map like this I will find many player come to play it like nanaya, Uan, Sco, DzH, DeA, also SG
They are all play it and think this map has not big problem
If someone just want to play it 1 time and then FC it, yes it can not, but when this map is rank before 6 hour, someone can FC it just use 5 min, then after 10min someone can SS it
Gundam

Zarerion wrote:

In this thread, at least as many players disliked the overmapping.

*sigh* Why do you even bother? It's decided already, it's not like your complaining would change anything.
But the BAT is wrong.So we should correct it.

Stefan wrote:

And then people wonder about bad Maps. Honestly, by getting some more accurate Mods and Testplays you could avoid this.. But why do I write it? Nobody cares about it. So ignore this thxbye
you are right so it shoule be reranked.
Zare

Gundam wrote:

Zarerion wrote:

In this thread, at least as many players disliked the overmapping.

*sigh* Why do you even bother? It's decided already, it's not like your complaining would change anything.
But the BAT is wrong.So we should correct it.
What. Are you even reading the posts?

Stefan wrote:

And then people wonder about bad Maps. Honestly, by getting some more accurate Mods and Testplays you could avoid this.. But why do I write it? Nobody cares about it. So ignore this thxbye
you are right so it shoule be reranked.
You are not. making. any. sense. Really.

Are you just stubborn or do you ignore us on purpose?
Sieg
So epic thread, I must leave my 500th post here. cheers~
Zare

Sieg wrote:

So epic thread, I must leave my 500th post here. cheers~
inb4 deleted
Flower

Xakyrie wrote:

Since when did ratings ever fully determine that argument? Do you even realize how skewed the ratings are when you compare it to map quality? Positive ratings does not support the use of overmap at all. Just question your skill and your reasons for rating.
That is slippery. I agree that rating is often subjective, but we are not talking about like this or this (oh sorry I did not mean the latter one). The overmapping, or more accurately, epentheses, makes the map having an appropriate difficulty, a carefully arranged custom rhythm, and a good flow. About flow, a subjective feature, I think the mapper is handling it well, and the jumps should not be a difficulty in reading.


Do you think accusations will do this any good? Please, be productive.
I agree with your idea. Then, the one who starts satirizing the mapper and accusing the mapper's difficulty of understanding due to the criticizer's lack of ability of presenting clear expression should take the resposibility.
Gundam

Xakyrie wrote:

Did you not read the previous posts? People, learn to read before you enter an argument otherwise you just look silly and foolish.
FOOL.Talking about another rhythm pattern which can't find anywhere on the map,and the mapper DOES NOT put that anywhere on the map.It's too flloish,isn't it?Maybe you should test this map then post your impression here.I'm busy.thxbye
pw384
爬完整层楼感觉XAT在犯二,没救
2ha加油!!!!!!!!

1.
http://osu.ppy.sh/wiki/Ranking_Criteria
No Rules say that "overmap" is an unrankable issue. why unrank?

2.
.
3 hours ago - Received 1 kudos from ReySHeL for a post at HoneyWorks - Confession Rehearsal [Taiko]
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83kds? :?
http://osu.ppy.sh/p/kudosu

3. Try to find out why you can't play the map. Useless complaint makes no sense at all. :<

poor english

Edit: the silliest unranking with the non-sense unrank reason. good job guys.
Zare
I'm giving up. This discussion makes no sense at all. You are asking the same questions and saying the same stuff over. and over. again.
This is just stupid.
Athena Tennos

Strawberry wrote:

anyway. *support for rerank
Flower

384059043 wrote:

83kds? :?
I even get more lol, but this does not mean Loc is incapable with modding. The conclusion is, "贵圈真乱".
Topic Starter
tutuhaha

Zarerion wrote:

I'm giving up. This discussion makes no sense at all. You are asking the same questions and saying the same stuff over. and over. again.
This is just stupid.
we said the same stuff over and over because you dont give use answer, and we dont really understand your point
We dont say you are stupid but you said we are stupid, who stupid more?
all we know
pw384

Flower wrote:

384059043 wrote:

83kds? :?
I even get more lol, but this does not mean Loc is incapable with modding. The conclusion is, "贵圈真乱".
我很好奇既然admin不需要kds就能上 为什么admin允许unrank/rank图 柑橘没救 贵圈真乱XD
pw384
再继续为一个问题重复来重复去感觉会变成一个骗分帖子 怒回骗顶吧

support for reranking!
Aurele
This is getting crazy..
Xakyrie

tutuhaha wrote:

we said the same stuff over and over because you dont give use answer, and we dont really understand your point
We dont say you are stupid but you said we are stupid, who stupid more?
all we know
Just pointing out that no one called anyone stupid. The level of misinterpreting here (language barriers?) is just taking this discussion to a whole different realm. How about shifting the focus on the goal?

those wrote:

The point is, you can put that anywhere on the map, and you can back it up with "I think it fits", where in reality this rhythm pattern doesn't appear ANYWHERE in this song.

Sorry for overestimating your ability, I should be more thorough in my explanations.
I'm just going to leave this here in hopes that maybe, just maybe you'll get why you're not making much sense.

I hope to see some form of progression in this thread really soon.
Mercurial
If the mapper refuse to change something in this mapset, then this will end as Justice Breaker when Rin nuked his own map.
Topic Starter
tutuhaha

Mercurial wrote:

If the mapper refuse to change something in this mapset, then this will end as Justice Breaker when Rin nuked his own map.
It is the Bad things that I dont want it happen
so I try to find more people and explain they idea
then this map is not unrankable, it is really sure things, and it is readable and playable
UnitedWeSin
The only think unrankable here imo is that it's not the full version. ;_;
wcx19911123
I'll leave my opinions here

we need to accept a fact is that things are always being developing, so osu! is. the osu community has developing for 5 years, there's more and more players and mappers nowadays. the average of the play skill nowadays is much higher than what you thought, also the map difficulty. if we put an usual Insane diff which ranked in this year into 2 or 3 years ago, I think mostly of people would say it's overmapped

about this map, it's a bit hard to play, but it's acceptable nowadays. just like what 0108 did, he put many unreasonable jumps and streams in his map everywhere, and he became one the best of 2012

this is a precise tangible that osu has developed, there comes out many new things, maybe someone don't like new things but please remember: reject new things, there won't be history anymore, it'll be the end of the dynasty
DakeDekaane
I always found overmapping being bad when putting objects that follows nothing in the song, leaving the jumps aside, the so called overmapped difficulty would be more fun if those overmapped triplets and similar were changed, but I'm nobody to force you, I just came here to throw my opinion~
Also felt AngelHoney inconcluded :c
And drumrolls are missing~ :C
Raging Bull

UnitedWeSin wrote:

The only think unrankable here imo is that it's not the full version. ;_;

Ahahaha.
Zero__wind
You guys are all pro players and pro mappers.
Here comes a ordinary dude without standing on either side.

First to say, I can't even pass the Dance diff, not like some one boasting an SS =.=

Then, although I can't even play it, I think it able and worth existing.
Do you guys ever think about why did HDR10 CS7 OD10 and snap divisor of 1/12 and 1/16 exist even it was not used even once?
Because it is reasonable at the right place.
Haven't the disagreeing guys ever read this thread ?
You know, when a supposed-to-be-epic song was chosen by someone to be mapped, and the mapper made just the right stuff, then the epic becomes real.
If the Airman lost its AR10, it won't be that exctiting as it is now.
If this Dance diff lost its intense tripples and huge jumps, it won't rock just as well.

I Don't mean the diff is flawless and need nothing to be fixed by saying this.
I've viewed the diff thoroughly and I have my opinions.
Sucha s I love 1/4 sliders but don't like them be in the way like this 01:25:566 (1,2,3) - , which is not smooth to play.
And I don't agree with this 00:55:567 (1,2,3,4) - and this 00:38:065 (3,4,5,6) - increasing distance for there is just repeated words and music (but not crescendo) which can match with them
Also I agree on the point that the distance between obejects after Kiai should be shorther, for the song obviously slowed down.
But I think stuffs like this 00:23:230 (1,2,3,4,5,6) - is definitely alright because this indicates that the rhythm changes from soft to intense at here.
And similar arrangements like this 00:41:609 (4,5) - is so suitable because with all dadadadadadadada 1/2 beats you won't get excited and fueled up, will you?

Remember, I agree to rerank it after some fixing but without removing the so called overamapping, even I can't even reach anything during the huge jumps.
If this got ranked again, you know, I won't get an FC with HT and instead I will dig a big "discusting" hole with NF.
Because when this map is like what it is, it rocks, and I may be so exciting struglling with hundreds of misses.
I'm noob at timing, so if this map has timing problem and got unranked, it's reasonable and acceptable.
Then fix it with the skills from you all great guys who joined the argument and bring the rank back.
On the contrary, if this was unranked because some of you XATs who was always regarding whomselves as majority can't got pp from it and was not satisfied,
Then Go rank your fucking maps which is kind enough to bring up everyone's rank in to #100.

So Go! Go! tutuhaha! Get your fucking great map back to the ranked.
Loctav
1.) I didn't decide this unrank alone
2.) this step is for quality assurance. I can see what the map tries to achieve. Overmapping is okay to an extend. But this diff was going too far. This wouldn't have been unranked if several people wouldn't have agreed.

Do not turn this thread into a fundamental discussion about what-is-overmapping.
I don't want to sound arrogant, but this decision has been made as team and will stay.
You should all use your focus to improve this map. I am saying that certain triplets are optionally "okay".
But my post showed up all notes that are technically overmapped. It's not that every single note is unrankable as its sole. The SUM of the infringements and the exaggerated useage of notes ruins the whole map to a level that it looks like you face rolled over your keyboard and made it unrankable.

Please consider that if you check the map now, you are not seeing the initial version which got unranked. Also keep in mind that XATs are players, too. Even if I might not be in the top 2000, others of us are. And yet majority of us agree.
I can see everyone's point here. I also agree to an extend. But this diff was OVERDOING what it was trying.
Refrain from getting personal.
This style can't be considered as "development". This map as a whole was neither art, creative nor made sense together with the mp3 it overlayed.
If we start to accept blantly random clusterpoot as the new future of this game, the quality will run rapidly downhill.


Try to fix for what the map got unranked for. And stop trying to explain me, why this should be ranked. It shouldn't in the state it has been.
Cygnus
I don't if it's just me but I find this map a lot more overmapped than this one: http://osu.ppy.sh/s/48979
Loctav
This read is about this map. Not another one. If you think, it is overlapped, feel free to post in the thread there.
Lapis-
Eh, I think this quote could never be more true.

People make mistakes. Therefore, if a map makes it through the approval system with a drastic error, then it might become temporarily unranked. If your map gets unranked, it's recommended to talk to the approval team member who unranked it in order to fix what was wrong so that your map may become reranked and enjoyed as quickly as possible.
Note: You'll sometimes be asked to change things you don't want to change. Sometimes you may be able to get away without changing it, but if half the Beatmap Approval Team agree that you should change it, then let go of your pride and just fix it.
Emphasis on "let go of your pride and just fix it"
Cygnus
I don't mean to cause any trouble. Just pointing out that this map shouldn't be unranked if compared to mythologia. But anyway, I understand the story of each side. Good luck with whatever's gonna happen next.
Lapis-
Val's maps always fit to the music though, even if it is a bit overmapped. His styles like that.
Flower

PortalLife wrote:

Eh, I think this quote could never be more true.

People make mistakes. Therefore, if a map makes it through the approval system with a drastic error, then it might become temporarily unranked. If your map gets unranked, it's recommended to talk to the approval team member who unranked it in order to fix what was wrong so that your map may become reranked and enjoyed as quickly as possible.
Note: You'll sometimes be asked to change things you don't want to change. Sometimes you may be able to get away without changing it, but if half the Beatmap Approval Team agree that you should change it, then let go of your pride and just fix it.
Emphasis on "let go of your pride and just fix it"

Emphasize on "but if half the Beatmap Approval Team agree that you should change it" then. I estimate that about 2 BATs insist the patterns to be fatal, not 15, while 3 appear to be more neutral, with 2 supporting the mapper. Theoretically, your statement is not credible.


PortalLife wrote:

Val's maps always fit to the music though, even if it is a bit overmapped. His styles like that.
So please accept the styles presented by 2ha. Her patterns are like that too. Why are you talking about similiar or maybe more extreme example and keep denying the rationality of this map?
Lapis-
I didn't even mention any of my opinions on the map, and you're saying i'm denying the rationality of it?

what
Tshemmp
Alright, I checked the map just now and I have to say it is totally fine except of the triplet spam during the kiai time because it doesn't fit and sounds/feels extremely awkward imo. There are just too much at once/in a row. That said they give this map something "special" which makes it enjoyable in it's own way.

Pointing some things out:
  1. 01:07:023 (2,4) - too much, remove at least one of these
  2. 01:09:001 (5,7) - ^
  3. 01:09:660 (1,2,3) - delete the circle and turn the sliders into circles
  4. 01:10:072 (1,2) - this is way better than using triplets imo, you should definitely use this pattern more often
  5. 01:11:720 (3,4) - uh, this spacing is too big, it makes it more "exciting" to play than the song implies imo
  6. 01:17:242 (4,6) - remove both imo
  7. 01:25:566 (1,2) - try ctrl+g on these, it improves the flow imo because you can continue the counter clockwise circular movement from 01:25:072 (7,8,9) -

Just some opinions, you don't have to change it. But at least consider it. Remember, we only want to help you and make your map better.
pw384
so give me reason
to prove her wrong
to do such an "overmap"
let the pattern cross the distance between rules and BATs
give me reason
to fill this hole
connect the rules and styles
let it be enough to rank this map again
across this old divide

(/me flees

edit 2ha is a moe girl
[CSGA]Ar3sgice
why all the people argue here for this map, it's just unranked, don't think it's a top level map in any aspect

if it can rerank, change the map get it reranked

if not possible to rerank, just wait for graveyard or become MAT and nuke it

for either way it's no use to argue here

also, argue in my map plz, i have 16 maps in graveyard and never ranked, some of which much more overmapped than this

hontoni ball ball you

你们吵得怎么这么欢乐, 不行我要来个混乱邪恶的
Kurai
I have nothing against creativity, but overmapping is not creativity.
Overmapping is bad and it will always be. It is not enjoyable and it will never be. It doesn't make sense and it will never do.
Many people have stated in this thread that most 1/4 notes don't follow anything in the music and are obviously here to add some ridiculous difficulty, osu! is a rhythm game, if you think otherwise you are wrong, even the slogan says it. Keep in mind that if a map doesn't follow the music, then something is wrong. Nothing will ever change in this aspect, even if mapping keeps changing and developping everyday.

It looks like you are not willing to fix your map yet, therefore I am nuking the map and locking the thread (no need for endless discussions), it will not get reranked until the issues are fixed.

Contact me if someday you change your mind.
Kurai
Ok, I have discussed with the mapper by PM and I have done some modding via the chat. The map is still far from reaching the ranking standards, but at least there is some improvement and it looks like the mapper is willing to improve it even more to get it reranked.

I'm re-opening the thread and un-nuking the map. Please, focus on modding the map instead of trolling and flaming. Any irrelevant post will be removed and you'll likely be silenced if you do.

I don't want to lock the thread again so behave.
Topic Starter
tutuhaha
这件事情告诉我们以后遇到各种某人只能~自分の原因を探~
然后端坐,深呼吸
Cloudchaser
Go go tutuhaha~ :3
Pokie
Had a rechecking with mapper via irc

SPOILER
09:21:43 <Pokie> http://puu.sh/24iKn 我乾脆irc mod了...下載這個 替代一下現有的slidertick2, blank file替代一下現在的silenced sliderslide
09:22:20 <tutuhaha> 直接覆盖对吧?
09:22:31 <Pokie> Hard: 00:41:361 (2) - 碰到HP bar了...雖說不修都行, 但改掉比較好 http://puu.sh/24i3Y
09:22:33 <Pokie> 對
09:22:47 <Pokie> 現在的tick沒有底音
09:22:52 <Pokie> 聽起來有點獵奇
09:23:14 <Pokie> 繼續Hard: 01:45:029 (3,4,5) - 這三個之間的間距不一樣...故意的麼
09:24:24 <Pokie> Kiiwa: 01:45:853 (1) - 她這spinner比你的短了1/2拍..而且也沒用normal set, 音效如果是故意的話可不修, 但長度一定得移到1/4 或 1/2 拍後

According to Kurai's opinion, I'd suggest for getting few more moddings before having a rebubble. ;)
popner
I talked to the mapper and help her fix something imo actually overmapped and flow breaking.

log 1, Feb 17
09:09 popner: 00:23:230 (1,2,3,4,5,6) - 这里明显是折返或者来回的1/2跳好啊
09:09 tutuhaha: 折返跳或者大跳后面都有我就想三连
09:09 popner: 两个三连凝滞感太重了
09:10 tutuhaha: 恩就是要那个感觉
09:10 popner: 关键这两个是白线三连
09:10 tutuhaha: 恩所以
09:11 popner: 00:28:669 (4,5,6) - 这种就没什么问题
09:12 tutuhaha: 我看看
09:12 tutuhaha: 稍等
09:13 tutuhaha: https://osu.ppy.sh/ss/615964
09:13 tutuhaha: 你的意思是这样
09:13 tutuhaha: 么
09:13 popner: 不是
09:14 tutuhaha: 那是
09:14 popner: http://puu.sh/23JTU
09:16 tutuhaha: 行改了
09:17 popner: 00:45:977 (1,2,3) -
09:18 popner: 白线三连,一般是在过渡段节奏变化的地方才用
09:19 popner: 你知道为啥
09:19 popner: 因为白线三连一用,固定的节奏就被打破了
09:21 tutuhaha: 所以你是建议剪掉?
09:22 tutuhaha: 因为这边有个重音是在那个蓝线上的
09:23 tutuhaha: 但是当时把slider拖到蓝线开始有人说太坑了
09:23 tutuhaha: 后面就该成这样了

log 2, Feb 18
09:46 tutuhaha: 泡泡帮忙过来纯mod支持一下好不好:O
09:46 tutuhaha: the beginning解锁了
09:46 tutuhaha: kurai非说离rank还far
09:47 tutuhaha: pokie姐姐说找几个权限mod一下然后她给rebubble:O
09:47 tutuhaha: 所以过来纯支持mod下好不好Orz
09:49 popner: 我昨天那样就算mod过了。。
09:49 popner: zhijietielog
09:49 tutuhaha: 要post 要post Orz
09:49 tutuhaha: 我没保存Orz
09:54 popner: 00:32:295 (1,2,3) - 这块flow太差了啊
09:55 tutuhaha: 何解
09:55 popner: 把滑条弄弯点
09:57 popner: http://osu.ppy.sh/ss/617628
09:57 popner: 这是我瞎拉的
09:57 tutuhaha: 噗
09:58 tutuhaha: 我现在开不了osu的所有page因为锁网
09:58 tutuhaha: 大概说一下,是不是滑条往下走?
09:59 popner: 用qq
10:00 tutuhaha: 我在群里说话了你M我一下
10:01 popner: 发了
10:06 popner: 01:48:985 (1) - 转盘结尾
10:06 popner: 改成whistle好一些
10:08 tutuhaha: 改了
10:09 popner: 别的diff也是
10:09 tutuhaha: 恩
10:10 popner: hard
10:10 popner: 00:32:460 (3,4) - 把这弄平行?
10:11 tutuhaha: 好了
10:12 popner: 就这样吧
10:12 popner: 光靠mod不会有什么大的改变
10:12 tutuhaha: :D.....恩也对

From now on all things we need to do is to solve the problem but not arguing here.
Nymph
just a little help here.

SPOILER
[Dance]
00:44:988 (1) - 既然要重点在overmap的话 这part建议删减点note 这里算是整个图里面音乐最弱的地方 前面是rock music 后面是kiai 所以这里感觉尽量减少note 比方说下面这几个地方:
00:45:565 (3) - ^
00:46:059 (2) - ^
我觉得整体diff难度都这样了 KIAI什么没什么想挑的 看看其他人的想法再做对策吧

其他难度看了一遍感觉没什么可以挑的,就不nazi了.
Ulysses
皆大歡喜
Flask
坐等
AngelHoney

Flask wrote:

坐等
Topic Starter
tutuhaha

Nymph wrote:

just a little help here.

SPOILER
[Dance]
00:44:988 (1) - 既然要重点在overmap的话 这part建议删减点note 这里算是整个图里面音乐最弱的地方 前面是rock music 后面是kiai 所以这里感觉尽量减少note 比方说下面这几个地方:
00:45:565 (3) - ^
00:46:059 (2) - ^
我觉得整体diff难度都这样了 KIAI什么没什么想挑的 看看其他人的想法再做对策吧

其他难度看了一遍感觉没什么可以挑的,就不nazi了.

popner wrote:

I talked to the mapper and help her fix something imo actually overmapped and flow breaking.

log 1, Feb 17
09:09 popner: 00:23:230 (1,2,3,4,5,6) - 这里明显是折返或者来回的1/2跳好啊
09:09 tutuhaha: 折返跳或者大跳后面都有我就想三连
09:09 popner: 两个三连凝滞感太重了
09:10 tutuhaha: 恩就是要那个感觉
09:10 popner: 关键这两个是白线三连
09:10 tutuhaha: 恩所以
09:11 popner: 00:28:669 (4,5,6) - 这种就没什么问题
09:12 tutuhaha: 我看看
09:12 tutuhaha: 稍等
09:13 tutuhaha: https://osu.ppy.sh/ss/615964
09:13 tutuhaha: 你的意思是这样
09:13 tutuhaha: 么
09:13 popner: 不是
09:14 tutuhaha: 那是
09:14 popner: http://puu.sh/23JTU
09:16 tutuhaha: 行改了
09:17 popner: 00:45:977 (1,2,3) -
09:18 popner: 白线三连,一般是在过渡段节奏变化的地方才用
09:19 popner: 你知道为啥
09:19 popner: 因为白线三连一用,固定的节奏就被打破了
09:21 tutuhaha: 所以你是建议剪掉?
09:22 tutuhaha: 因为这边有个重音是在那个蓝线上的
09:23 tutuhaha: 但是当时把slider拖到蓝线开始有人说太坑了
09:23 tutuhaha: 后面就该成这样了

log 2, Feb 18
09:46 tutuhaha: 泡泡帮忙过来纯mod支持一下好不好:O
09:46 tutuhaha: the beginning解锁了
09:46 tutuhaha: kurai非说离rank还far
09:47 tutuhaha: pokie姐姐说找几个权限mod一下然后她给rebubble:O
09:47 tutuhaha: 所以过来纯支持mod下好不好Orz
09:49 popner: 我昨天那样就算mod过了。。
09:49 popner: zhijietielog
09:49 tutuhaha: 要post 要post Orz
09:49 tutuhaha: 我没保存Orz
09:54 popner: 00:32:295 (1,2,3) - 这块flow太差了啊
09:55 tutuhaha: 何解
09:55 popner: 把滑条弄弯点
09:57 popner: http://osu.ppy.sh/ss/617628
09:57 popner: 这是我瞎拉的
09:57 tutuhaha: 噗
09:58 tutuhaha: 我现在开不了osu的所有page因为锁网
09:58 tutuhaha: 大概说一下,是不是滑条往下走?
09:59 popner: 用qq
10:00 tutuhaha: 我在群里说话了你M我一下
10:01 popner: 发了
10:06 popner: 01:48:985 (1) - 转盘结尾
10:06 popner: 改成whistle好一些
10:08 tutuhaha: 改了
10:09 popner: 别的diff也是
10:09 tutuhaha: 恩
10:10 popner: hard
10:10 popner: 00:32:460 (3,4) - 把这弄平行?
10:11 tutuhaha: 好了
10:12 popner: 就这样吧
10:12 popner: 光靠mod不会有什么大的改变
10:12 tutuhaha: :D.....恩也对

From now on all things we need to do is to solve the problem but not arguing here.

Pokie wrote:

Had a rechecking with mapper via irc

SPOILER
09:21:43 <Pokie> http://puu.sh/24iKn 我乾脆irc mod了...下載這個 替代一下現有的slidertick2, blank file替代一下現在的silenced sliderslide
09:22:20 <tutuhaha> 直接覆盖对吧?
09:22:31 <Pokie> Hard: 00:41:361 (2) - 碰到HP bar了...雖說不修都行, 但改掉比較好 http://puu.sh/24i3Y
09:22:33 <Pokie> 對
09:22:47 <Pokie> 現在的tick沒有底音
09:22:52 <Pokie> 聽起來有點獵奇
09:23:14 <Pokie> 繼續Hard: 01:45:029 (3,4,5) - 這三個之間的間距不一樣...故意的麼
09:24:24 <Pokie> Kiiwa: 01:45:853 (1) - 她這spinner比你的短了1/2拍..而且也沒用normal set, 音效如果是故意的話可不修, 但長度一定得移到1/4 或 1/2 拍後

According to Kurai's opinion, I'd suggest for getting few more moddings before having a rebubble. ;)
fix all
YTYuyu
i'm only here to mod the dance diff since it's the most talked about diff. i'll see what i can do to help.

Dance
  1. 00:18:444 (1) - Delete this note. i don't see the resemblance of this note since you're following the piano here.
  2. 00:20:093 (4,5,6) - replace this for a 1/2 slider and a circle since it follows the BGM and vocals nicely during gameplay. the 3 circles play unfittingly during gameplay.
  3. 00:21:082 (1) - same as 00:18:444 but the vocals in this part.
  4. 00:23:806 (1) - i find that this circle breaks the transitioning in this part and it plays unfittingly during gameplay, so in this part delete this circle so that the transition feels smoother to follow.
  5. 00:25:455 (9) - ^
  6. 00:26:773 (2) - for this one, same as above, but it'll be consistent with (3,4) since the pattern is the same in the notes.
  7. 00:31:801 (2,3) - you should delete (3) and extend (2) by 1/4 because it'll feel a lot smoother to follow during gameplay.
  8. 00:33:779 (1,2,3) - the triplet plays awkwardly for me and it doesn't follow the music at all for me. you can do 2 things: replace all this for a 1/2 slider or remove (2), but un-stack (1,3) for a potential jump pattern in this part.
  9. 00:41:609 (4) - this will effect the transition from (5,6) and it may catch players off guard during gameplay, the jump is hard enough, but the note here is unnecessary in this part, so you have to delete it.
  10. 00:46:883 (4) - same as above, but for the 2 sliders.
  11. 00:50:839 (2) - ^
  12. 01:00:347 (6,7,8,9) - this stream feels overmapped since there's no drums going by 1/4. so in this case, delete this and add a 1/2 slider because it sounds more fitting to the BGM and vocals during gameplay.
  13. 01:02:407 (1) - same as 00:46:883, but just the note alone is in the way.
  14. 01:06:034 (2) - ^
  15. 01:06:363 (4) - ^
  16. 01:07:023 (2,4) - ^
  17. 01:08:671 (3,5) - ^
  18. 01:09:330 (1,3) - ^
  19. 01:09:990 (1,4) - ^
  20. 01:12:957 (2) - ^
  21. 01:13:781 (1,2,3) - for this one keep (2) and delete (1,3) to follow the music a lot better and (1,3) are overmapped in this part.
  22. 01:16:253 (4) - same as 01:02:407.
  23. 01:16:913 (2,4,6,1) - ^
  24. 01:19:550 (2) - ^
  25. 01:22:187 (2) - ^
  26. 01:23:506 (3,3) - ^
  27. 01:37:694 (1) - ^
  28. 01:40:166 (2,4) - ^
  29. 01:44:946 (1) - ^

this is what i got for the mod for dance. i'm doing what i can to make the map fun for you and for other players. the notes i mentioned effects the transition and flow in the diff, making the player feel uncomfortable while playing. i'm sure you don't want that to happen. the SV is already high enough to consider this the hardest diff, but with the overmapped notes in play, like i said, it feels unfitting to follow and the flow is already gone once the overmapped notes are hit. anyways that's all i got to say. i hope you take these suggestions into consideration and i wish you GL.
pw384
看来要结束了0.0
快rerank owo
those

384059043 wrote:

看来要结束了0.0
快rerank owo
Yeah, that's what we want, but with the amount of unnecessary 1/4 objects in [Dance], it doesn't look like it's happening any time soon.
AngelHoney

those wrote:

384059043 wrote:

看来要结束了0.0
快rerank owo
Yeah, that's what we want, but with the amount of unnecessary 1/4 objects in [Dance], it doesn't look like it's happening any time soon.
我去年买了个表 :) :) :)
Topic Starter
tutuhaha

those wrote:

384059043 wrote:

看来要结束了0.0
快rerank owo
Yeah, that's what we want, but with the amount of unnecessary 1/4 objects in [Dance], it doesn't look like it's happening any time soon.
我去年买了个表 :) :) :)
mintong89
tutuhaha 的图永远是最好的加油 :)
Topic Starter
tutuhaha
柑橘米酒╮(╯_╰)╭
AngelHoney

tutuhaha wrote:

柑橘米酒╮(╯_╰)╭
你哥杯具,晒签名
Suzully
Let's get started again.

[Kiiwa]
  1. 00:50:098 (3) - Extend to 00:50:592 (4) would be better and can follow the music well imo. Then also, the break between this and 00:50:922 (4) will work very nice.
  2. 01:29:534 (x) - Why don't to add a circle here?
[Dance]
  1. 00:27:680 (1,2) - Because of (2)'s very sharp curve, the flow of cursor is almost stopped here, so the space between (1,2) felt very big for me when playing. I recommend to change (2)'s
    shape or reduce the space a bit.
  2. 00:29:658 (6,7,8,9,1) - From 00:29:164 (3) to them, those placement look good, but it's just placement. Such a placement is kinda boring(of course all aren't so. it's case by case) and difficult to play. The reasons are lack of variation of spacing and keeping wide spacing, so mixing more narrow spacing would be better here imo.
  3. 00:33:449 (8) - How about Ctrl+G? I'm sure the flow, from 00:33:120 (7) to 00:33:779 (1), becomes much better. I don't think here's not so excited point so to against the natural flow isn't that good idea.
  4. 00:37:405 (5,6,1) - According to the music, the strong beat should be on (6), so what spacing of (6,1) is wider than one of (5,6) felt weird and bad gameplay.
  5. 00:41:691 (5,6) - Umm...too big jump. Not so excited point of music.
  6. 00:43:339 (1,2,3,4,5) - An idea of placing notes is good but gameplay isn't so good due to its rhythm. From 00:42:350 (1), I think the better rhythm is 3-3-2-1-1(quick triple)-1 like below(also it's following the music well).
  7. 00:45:647 (3,1) - I felt this jump is kinda forced to player. Please reduce a bit.
  8. 00:58:039 (1,2,3,4) - A below pattern(changed a quick triple's place) can follow the music better. But if fixed, 01:00:841 (1,2) will be inconsistent with this, so you need to make them consistent.
  9. 01:02:160 (1,2) - Following the vocal would be better here.
  10. 01:05:127 (2) - Is reversed flow needed? I felt the cursor moves up and down too unreasonably, so I recommend to do Ctrl+G to make the flow natural.
  11. 01:08:753 (4,5,6,1,2) - As I told before, those 1/4 circles between each slider are overmapped. Please do something.
  12. 01:16:253 (4,5,1,2,3,4,5,6,7,1) - ^
  13. 01:19:303 (1,2) - This jump isn't reasonable. How about changing them like below.
  14. 01:20:292 (1) - Uhm, this one is also felt forced. Not a big deal but natural flow would be better. A below image is one of example I think better.
  15. 01:34:974 (1) - Another one I felt forced. Just try to Ctrl+H?
  16. 01:38:270 (3) - Kinda too big jump. Reduce a bit would feel better. No need to stick to stack.
Topic Starter
tutuhaha

Suzully wrote:

Let's get started again.

[Kiiwa]
  1. 00:50:098 (3) - Extend to 00:50:592 (4) would be better and can follow the music well imo. Then also, the break between this and 00:50:922 (4) will work very nice.
  2. 01:29:534 (x) - Why don't to add a circle here?
[Dance]
  1. 00:27:680 (1,2) - Because of (2)'s very sharp curve, the flow of cursor is almost stopped here, so the space between (1,2) felt very big for me when playing. I recommend to change (2)'s
    shape or reduce the space a bit.
  2. 00:29:658 (6,7,8,9,1) - From 00:29:164 (3) to them, those placement look good, but it's just placement. Such a placement is kinda boring(of course all aren't so. it's case by case) and difficult to play. The reasons are lack of variation of spacing and keeping wide spacing, so mixing more narrow spacing would be better here imo.
  3. 00:33:449 (8) - How about Ctrl+G? I'm sure the flow, from 00:33:120 (7) to 00:33:779 (1), becomes much better. I don't think here's not so excited point so to against the natural flow isn't that good idea.
  4. 00:37:405 (5,6,1) - According to the music, the strong beat should be on (6), so what spacing of (6,1) is wider than one of (5,6) felt weird and bad gameplay.
  5. 00:41:691 (5,6) - Umm...too big jump. Not so excited point of music.
  6. 00:43:339 (1,2,3,4,5) - An idea of placing notes is good but gameplay isn't so good due to its rhythm. From 00:42:350 (1), I think the better rhythm is 3-3-2-1-1(quick triple)-1 like below(also it's following the music well).
  7. 00:45:647 (3,1) - I felt this jump is kinda forced to player. Please reduce a bit.
  8. 00:58:039 (1,2,3,4) - A below pattern(changed a quick triple's place) can follow the music better. But if fixed, 01:00:841 (1,2) will be inconsistent with this, so you need to make them consistent.
  9. 01:02:160 (1,2) - Following the vocal would be better here.
  10. 01:05:127 (2) - Is reversed flow needed? I felt the cursor moves up and down too unreasonably, so I recommend to do Ctrl+G to make the flow natural.
  11. 01:08:753 (4,5,6,1,2) - As I told before, those 1/4 circles between each slider are overmapped. Please do something. Try to delete note, but I can not delete all of them
  12. 01:16:253 (4,5,1,2,3,4,5,6,7,1) - ^
  13. 01:19:303 (1,2) - This jump isn't reasonable. How about changing them like below.
  14. 01:20:292 (1) - Uhm, this one is also felt forced. Not a big deal but natural flow would be better. A below image is one of example I think better.
  15. 01:34:974 (1) - Another one I felt forced. Just try to Ctrl+H?
  16. 01:38:270 (3) - Kinda too big jump. Reduce a bit would feel better. No need to stick to stack.
then fix all
Suzully
Overmapped stuff was fixed, it should be now well designed. Overall difficulty of Dance is reasonable now.
Rebubbled!
Topic Starter
tutuhaha
Thankyou
姐妹们(AHO Kiiwa)我们有希望啦!
AngelHoney
Nyquill
00:13:994 (3) - So uhmm

>edit: tehehehe
Pokie
Fully checked and fixed plenty bugs according to the new update, time to go.

SPOILER
07:49:16 * tutuhaha is editing http://osu.ppy.sh/b/205105 ONE OK ROCK - The Beginning Easy
07:49:18 <tutuhaha> 下一下看看
07:49:25 <Pokie> kk wait
07:49:25 <tutuhaha> 帮我看看有没有sliderbug
07:49:35 <Pokie> .
07:51:39 <Pokie> 我重下一下
07:51:39 <Pokie> .
07:51:43 <Pokie> 233
07:54:43 <Pokie> 01:39:095 (2) -
07:54:49 <Pokie> Easy
07:54:53 <Pokie> 短了1/4
07:55:04 <tutuhaha> 这个改了
07:55:09 <tutuhaha> normal也看了
07:55:11 <Pokie> 好
07:55:15 <tutuhaha> 帮我看看hard和kiiwa的
07:55:34 <Pokie> 感覺獵奇
07:55:52 <tutuhaha> 除了dance的难度我其他都没动过Orz
07:55:56 <Pokie> 在時間軸都是看見先消失了再出現
07:56:09 <tutuhaha> 估计又是个bug
07:56:11 <tutuhaha> 我这边也是
07:58:15 <Pokie> Kiiwa沒問題
07:58:20 <tutuhaha> 恩
07:59:17 <tutuhaha> AOH也check一下比较好
07:59:22 <Pokie> 嗯
08:02:38 <Pokie> 都沒問題.w.
08:03:01 <tutuhaha> sg那边频频出现问题Orz
08:03:07 <tutuhaha> 让他等下redl好了
08:03:41 <Pokie> 別的圖也有這種情況就是
08:03:52 <Pokie> 不過slider都沒少
08:04:07 <tutuhaha> Orz
08:04:12 <tutuhaha> 我是缺斤短两
08:04:32 <Pokie> orz
08:06:22 <tutuhaha> 脑残!脑残!!!!
08:06:30 <Pokie> ?!
08:06:32 <Pokie> 23333
08:06:41 <tutuhaha> fix一个又来一个算毛线!
08:06:49 <tutuhaha> 让SG redl了O_O
08:06:59 <Pokie> =w=||| 好
08:11:09 <tutuhaha> 这货Orz
08:11:12 <tutuhaha> 说持续有bug
08:12:08 <Pokie> 問一下是不是其他圖也有這狀況吧..我這邊看是只有時間軸出問題
08:12:30 <tutuhaha> SG说aho的diff持续触状况
08:12:55 <Pokie> aho的我也看了 slider安好 ..當然除了時間軸
08:13:25 <Pokie> 其實不如說他那難度幾乎沒看見缺slider
08:13:30 <tutuhaha> 噗
08:13:42 <Pokie> 可能每個人遇到的情況不太一樣..
08:15:13 <tutuhaha> 我也这么觉得
08:15:29 <tutuhaha> 现在挡在我rerank路上的居然是老板?!
08:16:00 <tutuhaha> 你重下下看看
08:16:02 <Pokie> 233
08:16:32 <Pokie> hao
08:19:26 <tutuhaha> 这有点错
08:19:29 <tutuhaha> 挫
08:19:32 <Pokie> .
08:19:36 <tutuhaha> 娜娜亚说第一下看见是蓝线
08:19:42 <tutuhaha> 出去后进来就变白线了
08:19:44 <tutuhaha> 艹
08:19:46 <Pokie> ...
08:19:48 <tutuhaha> 太恶心
08:20:17 <Pokie> 眼花的機率有幾成
08:20:41 <tutuhaha> 哦呀
08:20:49 <tutuhaha> 出了点好玩的事情
08:20:51 * tutuhaha is listening to http://osu.ppy.sh/b/199044 ONE OK ROCK - The Beginning
08:20:54 <Pokie> ?!
08:20:57 <tutuhaha> 来看auto打
08:21:24 <tutuhaha> 卧槽
08:21:28 <Pokie> ?!
08:21:32 <tutuhaha> pokie快点帮我rebubble
08:21:35 <tutuhaha> 然后SG rank
08:21:46 <Pokie> 臥槽
08:21:52 <tutuhaha> 我啥都不干了
08:21:55 <Pokie> auto君你怎麼了
08:21:58 <tutuhaha> 啥都不传
08:22:17 <Pokie> SG那邊沒問題..?
08:22:27 <tutuhaha> SG那边looks allgood了
08:22:40 <Pokie> 行等我再重新看眼
08:24:18 <tutuhaha> 妈蛋等会
08:24:28 <Pokie> .
08:24:35 <tutuhaha> 我先重启
08:27:45 <tutuhaha> pokie先别轻举妄动
08:28:35 <Pokie> .
08:28:43 <Pokie> 腫麼了
08:29:13 <tutuhaha> Dance有bug
08:29:26 <Pokie> 對 auto play時略瘋狂
08:29:30 <tutuhaha> 你先帮我把除了dance的都拿auto看一边
08:29:59 <Pokie> 好
08:30:53 <tutuhaha> 另一个dance没问题
08:31:03 <tutuhaha> 我传两一个dance
08:31:07 <tutuhaha> 另一个
08:31:08 <tutuhaha> 稍等
08:31:12 <Pokie> okok
08:31:22 <Pokie> (竟然有備份
08:31:29 <tutuhaha> 我艹这到底是如何捉鸡
08:31:53 <tutuhaha> 应该说幸好我有要不就真捉鸡了
08:31:57 <tutuhaha> 其他的我真的没有
08:32:02 <tutuhaha> 你先看其他的
08:32:21 <Pokie> 看中
08:34:15 <Pokie> ENH Clear
08:35:53 <tutuhaha> Dance新的上传了
08:36:10 <Pokie> Kiiwa Clear
08:38:34 <Pokie> 更新了下還是bug..再重下去
08:40:35 <Pokie> auto還是抽...
08:40:37 <Pokie> 00:13:994 (3) -
08:41:00 <tutuhaha> 啥?!
08:41:12 <tutuhaha> 这个slider确实是有问题我改了
08:41:15 <Pokie> 00:17:950 - 忘記這裡有沒東西的了..
08:41:15 <tutuhaha> 其他的呢?!
08:41:34 <tutuhaha> 他没莫名X什么吧?
08:41:46 <tutuhaha> 卧槽
08:41:52 <tutuhaha> 这算啥
08:43:37 <Pokie> 其他圖/難度都沒這問題..
08:45:34 <Pokie> 2ha你現在備份一下其他難度
08:45:50 <Pokie> 進Normal跟Hard ctrl+S一下
08:46:03 <Pokie> 現在那兩難度都是v11
08:46:07 <Pokie> Dance我試試看能不能解決
08:46:50 <Pokie> hhhhhhhhhhh
08:47:24 <Pokie> 什麼鬼啊臥槽
08:48:22 <Pokie> 想說找自己的圖比較一下 結果slider全不見了
08:51:57 <tutuhaha> 这今天搞不成了
08:52:05 <tutuhaha> #modhelp
08:52:21 <Pokie> 等等
08:52:31 <Pokie> 你將所有note select
08:52:45 <Pokie> 在時間軸前/後移再移回來
08:52:48 <Pokie> 然後再test
08:52:50 <Pokie> 就沒事了
08:53:00 <tutuhaha> -_-
08:53:04 <Pokie> 你save一次上傳
08:53:09 <Pokie> 看看還有沒有問題
08:53:12 <tutuhaha> 我..看看
08:53:18 <tutuhaha> 卧槽怎么这么傻逼
08:54:40 <tutuhaha> 我重启下
08:54:41 <Pokie> 你上傳好我再重下一次
08:54:43 <Pokie> 嗯
08:54:45 <Pokie> 同重啟
08:54:46 No such nick
08:56:20 <tutuhaha> 搞掂
08:56:24 <Pokie> ?!
08:56:27 <tutuhaha> 重下重下
08:56:40 <Pokie> 2ha竟然說廣東話等等2ha原本就是廣東人嗎
08:56:55 <tutuhaha> 记得帮我看看有没有unsnap,我就是点了snap才出这破问题
08:56:59 <Pokie> .
08:57:01 <Pokie> 行
08:57:04 <tutuhaha> :O我是在广东长大的
08:57:11 <Pokie> ohoh
08:57:31 <tutuhaha> -_-
08:57:33 <Pokie> .
08:57:33 <tutuhaha> 还是有
08:57:34 <Pokie> =_=
08:57:34 <tutuhaha> 奇怪
08:58:27 <tutuhaha> 再重传
08:58:28 <tutuhaha> 稍等
08:59:32 * tutuhaha is watching http://osu.ppy.sh/b/199044 ONE OK ROCK - The Beginning Dance |Autoplay|
08:59:35 <tutuhaha> 我这边现在好了
08:59:36 <tutuhaha> 你试试
09:00:49 <Pokie> 重下系列
09:01:04 <tutuhaha> Orz
09:01:07 <tutuhaha> 娜娜亚说ok了
09:01:10 <tutuhaha> 你那边呢
09:01:17 <Pokie> 稍等重下中
09:01:22 <Pokie> 還好早上網速都不錯
09:01:24 <tutuhaha> 恩
09:01:27 <tutuhaha> 噗
09:02:01 <Pokie> _(:3 」∠)_還好去看了眼tech support的帖子
09:02:08 <tutuhaha> 噗
09:03:30 <Pokie> 但始終有個問題
09:03:40 <Pokie> 代碼裡出現了若干的NaN
09:03:44 <tutuhaha> 还有半小时
09:03:48 <tutuhaha> 半小时内一定要搞掂搞掂
09:03:53 <tutuhaha> nan是啥
09:03:53 <Pokie> 半小時SG要睡麼瞎了
09:03:57 <Pokie> 我也不知道
09:04:07 <tutuhaha> 不是我这边要禁网了
09:04:10 <Pokie> 噢
09:04:46 <tutuhaha> 代码里面..NaN?
09:05:22 <Pokie> 對
09:05:27 <Pokie> 你看下面hitobject
09:05:35 <Pokie> slider的代碼中間出現個NaN
09:06:06 <Pokie> 我看一下其他人的圖
09:06:55 <Pokie> 其他圖不按save沒出現那問題..
09:07:02 <Pokie> 那算不算bug我也不知道
09:07:06 <Pokie> 你問問SG麼..
09:07:15 <tutuhaha> hitobject是啥
09:07:42 <Pokie> 打開.osu
09:07:50 <tutuhaha> 然后
09:08:00 <Pokie> 有分metadata events什麼的吧
09:08:04 <Pokie> 下面的hitobjects
09:08:08 <tutuhaha> 哦看到了
09:08:21 <tutuhaha> 我这里没啊
09:08:23 <Pokie> 那個NaN的?!
09:08:32 <Pokie> slider代碼..木有麼
09:08:40 <Pokie> http://puu.sh/26lXt
09:08:44 <Pokie> 我這裡是這樣的
09:09:04 <tutuhaha> 没有
09:09:11 <tutuhaha> 我这里全都超正常1
09:09:17 <tutuhaha> 是读取问题么
09:09:21 <Pokie> 唔………
09:10:00 <tutuhaha> 我这边全都是正常数字
09:10:11 <Pokie> 開一下Normal的
09:10:28 <tutuhaha> -口-啊看到了
09:10:31 <Pokie> =o=
09:11:03 <tutuhaha> 按了下snap就什么都没了
09:11:06 <Pokie> ?!
09:11:48 <Pokie> 喔喔喔
09:12:21 <Pokie> auto跑一次看看去
09:13:55 <tutuhaha> 打了下无异常
09:13:58 <Pokie> 嗯snap後沒問題了..更新一下
09:14:05 <Pokie> 然後我泡了去
09:14:12 <tutuhaha> 我上传中
09:14:15 <tutuhaha> 稍等
09:15:02 <tutuhaha> 人性呢
09:15:06 <tutuhaha> 更新完成
09:15:06 <Pokie> 人性呢
09:15:08 <tutuhaha> 你试试
09:15:09 <Pokie> 行
09:15:40 <Pokie> hhhh
09:15:43 <Pokie> Easy要修
09:15:47 <Pokie> Auto抽了
09:15:58 <tutuhaha> 我了个
09:15:59 <Pokie> 加油 我去看Normal
09:17:19 <tutuhaha> up了
09:17:32 <Pokie> kk
09:19:25 <tutuhaha> 没问题了Orz
09:20:22 <Pokie> 是..終於
SapphireGhost
RANKED!!!!!!!!!!!!!!!!!!!!!
03:28 tutuhaha: :D good news, the beginning is already rebubble! can you help me rerank it?
03:29 SapphireGhost: http://puu.sh/1HPXA
03:29 tutuhaha: Orz
03:29 SapphireGhost: I'm trying to play app maps at the moment, hehe
03:30 tutuhaha: :O which one
03:30 SapphireGhost: http://puu.sh/26j8m
03:31 tutuhaha: O_O................
03:31 tutuhaha: you want to killed cookie?
03:31 SapphireGhost: That's a bit difficult
03:31 SapphireGhost: I don't get enough pp for my efforts!
03:31 tutuhaha: XDDDD
03:36 SapphireGhost: Alright, I'll try the new Dance
03:38 tutuhaha: www
03:38 tutuhaha: will be more easy Orz
03:42 SapphireGhost: 00:13:994 (3) - ?
03:42 tutuhaha: :O
03:42 tutuhaha: Orz
03:42 SapphireGhost: It seems to be too short?
03:42 tutuhaha: baka osu Orz
03:42 tutuhaha: ppy so baka Orz
03:43 tutuhaha: fix Orz
03:45 SapphireGhost: 00:15:972 (1) - in AngelHoney
03:45 SapphireGhost: I think it's too long this time
03:46 tutuhaha: :D... is ok?
03:47 SapphireGhost: https://osu.ppy.sh/ss/623755
03:47 SapphireGhost: It should repeat on the red tick, right?
03:48 SapphireGhost: In fact, many of the sliders in this difficulty seem to be accidentally extended
03:48 tutuhaha: OAO.....oh in my place it is on red tick
03:48 tutuhaha: already update
03:48 tutuhaha: check again?
03:48 SapphireGhost: Something is strange, I'll try redownloading
03:49 tutuhaha: god
03:50 tutuhaha: easy has bug too
03:50 tutuhaha: why ppy fix bug then this map has many bug D:
03:52 tutuhaha: please just check aho and dance now, I try to fix another diff bug
03:53 SapphireGhost: It seems better
03:54 tutuhaha: Orz yes
04:00 SapphireGhost: 00:40:702 (3) - in AngelHoney, I think it happened again
04:00 SapphireGhost: on version that I downloaded
04:00 tutuhaha: in my part it is end at red line Orz
04:01 tutuhaha: try to remake this slider Q_Q..
04:03 tutuhaha: pokie help us to check this bug too now
04:03 tutuhaha: she said all good now, try to re dl?
04:03 tutuhaha: ACTION is listening to [http://osu.ppy.sh/b/199044 ONE OK ROCK - The Beginning]
04:07 SapphireGhost: 00:40:702 (3) - It's still there for me
04:07 SapphireGhost: 00:28:504 (5) - As well as this one
04:07 SapphireGhost: And more, aah
04:07 tutuhaha: Dance?!
04:07 SapphireGhost: AngelHoney
04:08 tutuhaha: God
04:08 tutuhaha: wait Orz
04:08 tutuhaha: and more?!
04:08 SapphireGhost: The bug keeps happening
04:08 tutuhaha: Orz
04:09 tutuhaha: try to re state osu
04:09 tutuhaha: I think you dont update new things Q_Q
04:09 SapphireGhost: I've deleted and redownloaded many times
04:09 SapphireGhost: Ask someone else?
04:10 tutuhaha: no ppy update something new about osu
04:10 tutuhaha: do you already update?
04:10 SapphireGhost: Ohh
04:10 SapphireGhost: Okay okay, I get it
04:11 SapphireGhost: Looks like I've already got the most recent update
04:11 tutuhaha: Orz can you play AHO diff now?
04:11 tutuhaha: I will see what's happen
04:14 SapphireGhost: Now it looks okay
04:14 tutuhaha: pokie said it is ok too
04:14 tutuhaha: ms0080345 test it can SS and now he check too Orz
04:18 SapphireGhost: Finally it seems fixed
04:18 tutuhaha: I hope so
04:18 tutuhaha: now make sure when they play they all are in 1/4
04:20 SapphireGhost: Looks good
04:20 SapphireGhost: I'll rebubble this and someone can check it carefully for rank
04:21 tutuhaha: ;w;
04:21 tutuhaha: :O
04:21 tutuhaha: pokie will rebubble!
04:21 SapphireGhost: Oh oh
04:21 SapphireGhost: Okay
04:21 tutuhaha: D:can you rank?!
04:21 SapphireGhost: Sure
04:21 tutuhaha: :DDDDDDDDDDDDDDD
04:21 tutuhaha: http://puu.sh/26jnw
05:22 tutuhaha: !
05:22 tutuhaha: ACTION is listening to [http://osu.ppy.sh/b/200214 ONE OK ROCK - The Beginning]
05:22 tutuhaha: Orz
05:22 tutuhaha: get it
05:22 tutuhaha: pokie and I and some player check it 1 hour QAQ
05:22 tutuhaha: make sure no bug now Orz
05:22 tutuhaha: .........
05:23 tutuhaha: wait!
05:23 SapphireGhost: ??
05:24 tutuhaha: ok nothing
05:24 tutuhaha: ACTION is editing [http://osu.ppy.sh/b/199044 ONE OK ROCK - The Beginning [Dance]]
05:24 tutuhaha: already bubbleOrz
05:25 SapphireGhost: Nothing?
05:25 tutuhaha: yes!
05:25 tutuhaha: can you test play all diff?
05:28 SapphireGhost: Alright, in a moment
05:29 tutuhaha: good news XDDDDDDDDDDDDDDDDDDDDDDDDD
05:29 tutuhaha: I dont have class tomorrow!!!!!!!!!!!!!
05:29 tutuhaha: YEAH!!!!!!!!!!!!!!!!!!!!!
05:30 SapphireGhost: I'm happy for you!!
05:31 tutuhaha: XDDDDDDDDDD
05:31 tutuhaha: girl's dorm was "YEAH!!!!!!!!!!!!!!!!!!" now
05:44 SapphireGhost: Okay, now to make a rank post
05:44 tutuhaha: XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
05:45 tutuhaha: ;口;AHHHHHHHHHHHHHH
05:45 tutuhaha: YEAHHHHH
05:45 tutuhaha: god my first unrank map Orz....
05:46 tutuhaha: ┏ (゜ω゜)=☞
It finally ends. Even though it was alright from the beginning.
Pokie
┏ (゜ω゜)=☞ tutuhaha has a rerank on 2/22!
SapphireGhost

Pokie wrote:

┏ (゜ω゜)=☞ tutuhaha has a rerank on 2/22!
it's tu good tu be true haha
wmfchris
22haha so 2
Flower

Pokie wrote:

┏ (゜ω゜)=☞ tutuhaha has a rerank on 2/22!
Congratz!
Gundam

Pokie wrote:

┏ (゜ω゜)=☞ tutuhaha has a rerank on 2/22!
Congratulate!
Scorpiour

wmfchris wrote:

22haha so 2
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