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ONE OK ROCK - The Beginning

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Flower

384059043 wrote:

83kds? :?
I even get more lol, but this does not mean Loc is incapable with modding. The conclusion is, "贵圈真乱".
Topic Starter
tutuhaha

Zarerion wrote:

I'm giving up. This discussion makes no sense at all. You are asking the same questions and saying the same stuff over. and over. again.
This is just stupid.
we said the same stuff over and over because you dont give use answer, and we dont really understand your point
We dont say you are stupid but you said we are stupid, who stupid more?
all we know
pw384

Flower wrote:

384059043 wrote:

83kds? :?
I even get more lol, but this does not mean Loc is incapable with modding. The conclusion is, "贵圈真乱".
我很好奇既然admin不需要kds就能上 为什么admin允许unrank/rank图 柑橘没救 贵圈真乱XD
pw384
再继续为一个问题重复来重复去感觉会变成一个骗分帖子 怒回骗顶吧

support for reranking!
Aurele
This is getting crazy..
Xakyrie

tutuhaha wrote:

we said the same stuff over and over because you dont give use answer, and we dont really understand your point
We dont say you are stupid but you said we are stupid, who stupid more?
all we know
Just pointing out that no one called anyone stupid. The level of misinterpreting here (language barriers?) is just taking this discussion to a whole different realm. How about shifting the focus on the goal?

those wrote:

The point is, you can put that anywhere on the map, and you can back it up with "I think it fits", where in reality this rhythm pattern doesn't appear ANYWHERE in this song.

Sorry for overestimating your ability, I should be more thorough in my explanations.
I'm just going to leave this here in hopes that maybe, just maybe you'll get why you're not making much sense.

I hope to see some form of progression in this thread really soon.
Mercurial
If the mapper refuse to change something in this mapset, then this will end as Justice Breaker when Rin nuked his own map.
Topic Starter
tutuhaha

Mercurial wrote:

If the mapper refuse to change something in this mapset, then this will end as Justice Breaker when Rin nuked his own map.
It is the Bad things that I dont want it happen
so I try to find more people and explain they idea
then this map is not unrankable, it is really sure things, and it is readable and playable
UnitedWeSin
The only think unrankable here imo is that it's not the full version. ;_;
wcx19911123
I'll leave my opinions here

we need to accept a fact is that things are always being developing, so osu! is. the osu community has developing for 5 years, there's more and more players and mappers nowadays. the average of the play skill nowadays is much higher than what you thought, also the map difficulty. if we put an usual Insane diff which ranked in this year into 2 or 3 years ago, I think mostly of people would say it's overmapped

about this map, it's a bit hard to play, but it's acceptable nowadays. just like what 0108 did, he put many unreasonable jumps and streams in his map everywhere, and he became one the best of 2012

this is a precise tangible that osu has developed, there comes out many new things, maybe someone don't like new things but please remember: reject new things, there won't be history anymore, it'll be the end of the dynasty
DakeDekaane
I always found overmapping being bad when putting objects that follows nothing in the song, leaving the jumps aside, the so called overmapped difficulty would be more fun if those overmapped triplets and similar were changed, but I'm nobody to force you, I just came here to throw my opinion~
Also felt AngelHoney inconcluded :c
And drumrolls are missing~ :C
Raging Bull

UnitedWeSin wrote:

The only think unrankable here imo is that it's not the full version. ;_;

Ahahaha.
Zero__wind
You guys are all pro players and pro mappers.
Here comes a ordinary dude without standing on either side.

First to say, I can't even pass the Dance diff, not like some one boasting an SS =.=

Then, although I can't even play it, I think it able and worth existing.
Do you guys ever think about why did HDR10 CS7 OD10 and snap divisor of 1/12 and 1/16 exist even it was not used even once?
Because it is reasonable at the right place.
Haven't the disagreeing guys ever read this thread ?
You know, when a supposed-to-be-epic song was chosen by someone to be mapped, and the mapper made just the right stuff, then the epic becomes real.
If the Airman lost its AR10, it won't be that exctiting as it is now.
If this Dance diff lost its intense tripples and huge jumps, it won't rock just as well.

I Don't mean the diff is flawless and need nothing to be fixed by saying this.
I've viewed the diff thoroughly and I have my opinions.
Sucha s I love 1/4 sliders but don't like them be in the way like this 01:25:566 (1,2,3) - , which is not smooth to play.
And I don't agree with this 00:55:567 (1,2,3,4) - and this 00:38:065 (3,4,5,6) - increasing distance for there is just repeated words and music (but not crescendo) which can match with them
Also I agree on the point that the distance between obejects after Kiai should be shorther, for the song obviously slowed down.
But I think stuffs like this 00:23:230 (1,2,3,4,5,6) - is definitely alright because this indicates that the rhythm changes from soft to intense at here.
And similar arrangements like this 00:41:609 (4,5) - is so suitable because with all dadadadadadadada 1/2 beats you won't get excited and fueled up, will you?

Remember, I agree to rerank it after some fixing but without removing the so called overamapping, even I can't even reach anything during the huge jumps.
If this got ranked again, you know, I won't get an FC with HT and instead I will dig a big "discusting" hole with NF.
Because when this map is like what it is, it rocks, and I may be so exciting struglling with hundreds of misses.
I'm noob at timing, so if this map has timing problem and got unranked, it's reasonable and acceptable.
Then fix it with the skills from you all great guys who joined the argument and bring the rank back.
On the contrary, if this was unranked because some of you XATs who was always regarding whomselves as majority can't got pp from it and was not satisfied,
Then Go rank your fucking maps which is kind enough to bring up everyone's rank in to #100.

So Go! Go! tutuhaha! Get your fucking great map back to the ranked.
Loctav
1.) I didn't decide this unrank alone
2.) this step is for quality assurance. I can see what the map tries to achieve. Overmapping is okay to an extend. But this diff was going too far. This wouldn't have been unranked if several people wouldn't have agreed.

Do not turn this thread into a fundamental discussion about what-is-overmapping.
I don't want to sound arrogant, but this decision has been made as team and will stay.
You should all use your focus to improve this map. I am saying that certain triplets are optionally "okay".
But my post showed up all notes that are technically overmapped. It's not that every single note is unrankable as its sole. The SUM of the infringements and the exaggerated useage of notes ruins the whole map to a level that it looks like you face rolled over your keyboard and made it unrankable.

Please consider that if you check the map now, you are not seeing the initial version which got unranked. Also keep in mind that XATs are players, too. Even if I might not be in the top 2000, others of us are. And yet majority of us agree.
I can see everyone's point here. I also agree to an extend. But this diff was OVERDOING what it was trying.
Refrain from getting personal.
This style can't be considered as "development". This map as a whole was neither art, creative nor made sense together with the mp3 it overlayed.
If we start to accept blantly random clusterpoot as the new future of this game, the quality will run rapidly downhill.


Try to fix for what the map got unranked for. And stop trying to explain me, why this should be ranked. It shouldn't in the state it has been.
Cygnus
I don't if it's just me but I find this map a lot more overmapped than this one: http://osu.ppy.sh/s/48979
Loctav
This read is about this map. Not another one. If you think, it is overlapped, feel free to post in the thread there.
Lapis-
Eh, I think this quote could never be more true.

People make mistakes. Therefore, if a map makes it through the approval system with a drastic error, then it might become temporarily unranked. If your map gets unranked, it's recommended to talk to the approval team member who unranked it in order to fix what was wrong so that your map may become reranked and enjoyed as quickly as possible.
Note: You'll sometimes be asked to change things you don't want to change. Sometimes you may be able to get away without changing it, but if half the Beatmap Approval Team agree that you should change it, then let go of your pride and just fix it.
Emphasis on "let go of your pride and just fix it"
Cygnus
I don't mean to cause any trouble. Just pointing out that this map shouldn't be unranked if compared to mythologia. But anyway, I understand the story of each side. Good luck with whatever's gonna happen next.
Lapis-
Val's maps always fit to the music though, even if it is a bit overmapped. His styles like that.
Flower

PortalLife wrote:

Eh, I think this quote could never be more true.

People make mistakes. Therefore, if a map makes it through the approval system with a drastic error, then it might become temporarily unranked. If your map gets unranked, it's recommended to talk to the approval team member who unranked it in order to fix what was wrong so that your map may become reranked and enjoyed as quickly as possible.
Note: You'll sometimes be asked to change things you don't want to change. Sometimes you may be able to get away without changing it, but if half the Beatmap Approval Team agree that you should change it, then let go of your pride and just fix it.
Emphasis on "let go of your pride and just fix it"

Emphasize on "but if half the Beatmap Approval Team agree that you should change it" then. I estimate that about 2 BATs insist the patterns to be fatal, not 15, while 3 appear to be more neutral, with 2 supporting the mapper. Theoretically, your statement is not credible.


PortalLife wrote:

Val's maps always fit to the music though, even if it is a bit overmapped. His styles like that.
So please accept the styles presented by 2ha. Her patterns are like that too. Why are you talking about similiar or maybe more extreme example and keep denying the rationality of this map?
Lapis-
I didn't even mention any of my opinions on the map, and you're saying i'm denying the rationality of it?

what
Tshemmp
Alright, I checked the map just now and I have to say it is totally fine except of the triplet spam during the kiai time because it doesn't fit and sounds/feels extremely awkward imo. There are just too much at once/in a row. That said they give this map something "special" which makes it enjoyable in it's own way.

Pointing some things out:
  1. 01:07:023 (2,4) - too much, remove at least one of these
  2. 01:09:001 (5,7) - ^
  3. 01:09:660 (1,2,3) - delete the circle and turn the sliders into circles
  4. 01:10:072 (1,2) - this is way better than using triplets imo, you should definitely use this pattern more often
  5. 01:11:720 (3,4) - uh, this spacing is too big, it makes it more "exciting" to play than the song implies imo
  6. 01:17:242 (4,6) - remove both imo
  7. 01:25:566 (1,2) - try ctrl+g on these, it improves the flow imo because you can continue the counter clockwise circular movement from 01:25:072 (7,8,9) -

Just some opinions, you don't have to change it. But at least consider it. Remember, we only want to help you and make your map better.
pw384
so give me reason
to prove her wrong
to do such an "overmap"
let the pattern cross the distance between rules and BATs
give me reason
to fill this hole
connect the rules and styles
let it be enough to rank this map again
across this old divide

(/me flees

edit 2ha is a moe girl
[CSGA]Ar3sgice
why all the people argue here for this map, it's just unranked, don't think it's a top level map in any aspect

if it can rerank, change the map get it reranked

if not possible to rerank, just wait for graveyard or become MAT and nuke it

for either way it's no use to argue here

also, argue in my map plz, i have 16 maps in graveyard and never ranked, some of which much more overmapped than this

hontoni ball ball you

你们吵得怎么这么欢乐, 不行我要来个混乱邪恶的
Kurai
I have nothing against creativity, but overmapping is not creativity.
Overmapping is bad and it will always be. It is not enjoyable and it will never be. It doesn't make sense and it will never do.
Many people have stated in this thread that most 1/4 notes don't follow anything in the music and are obviously here to add some ridiculous difficulty, osu! is a rhythm game, if you think otherwise you are wrong, even the slogan says it. Keep in mind that if a map doesn't follow the music, then something is wrong. Nothing will ever change in this aspect, even if mapping keeps changing and developping everyday.

It looks like you are not willing to fix your map yet, therefore I am nuking the map and locking the thread (no need for endless discussions), it will not get reranked until the issues are fixed.

Contact me if someday you change your mind.
Kurai
Ok, I have discussed with the mapper by PM and I have done some modding via the chat. The map is still far from reaching the ranking standards, but at least there is some improvement and it looks like the mapper is willing to improve it even more to get it reranked.

I'm re-opening the thread and un-nuking the map. Please, focus on modding the map instead of trolling and flaming. Any irrelevant post will be removed and you'll likely be silenced if you do.

I don't want to lock the thread again so behave.
Topic Starter
tutuhaha
这件事情告诉我们以后遇到各种某人只能~自分の原因を探~
然后端坐,深呼吸
Cloudchaser
Go go tutuhaha~ :3
Pokie
Had a rechecking with mapper via irc

SPOILER
09:21:43 <Pokie> http://puu.sh/24iKn 我乾脆irc mod了...下載這個 替代一下現有的slidertick2, blank file替代一下現在的silenced sliderslide
09:22:20 <tutuhaha> 直接覆盖对吧?
09:22:31 <Pokie> Hard: 00:41:361 (2) - 碰到HP bar了...雖說不修都行, 但改掉比較好 http://puu.sh/24i3Y
09:22:33 <Pokie> 對
09:22:47 <Pokie> 現在的tick沒有底音
09:22:52 <Pokie> 聽起來有點獵奇
09:23:14 <Pokie> 繼續Hard: 01:45:029 (3,4,5) - 這三個之間的間距不一樣...故意的麼
09:24:24 <Pokie> Kiiwa: 01:45:853 (1) - 她這spinner比你的短了1/2拍..而且也沒用normal set, 音效如果是故意的話可不修, 但長度一定得移到1/4 或 1/2 拍後

According to Kurai's opinion, I'd suggest for getting few more moddings before having a rebubble. ;)
popner
I talked to the mapper and help her fix something imo actually overmapped and flow breaking.

log 1, Feb 17
09:09 popner: 00:23:230 (1,2,3,4,5,6) - 这里明显是折返或者来回的1/2跳好啊
09:09 tutuhaha: 折返跳或者大跳后面都有我就想三连
09:09 popner: 两个三连凝滞感太重了
09:10 tutuhaha: 恩就是要那个感觉
09:10 popner: 关键这两个是白线三连
09:10 tutuhaha: 恩所以
09:11 popner: 00:28:669 (4,5,6) - 这种就没什么问题
09:12 tutuhaha: 我看看
09:12 tutuhaha: 稍等
09:13 tutuhaha: https://osu.ppy.sh/ss/615964
09:13 tutuhaha: 你的意思是这样
09:13 tutuhaha: 么
09:13 popner: 不是
09:14 tutuhaha: 那是
09:14 popner: http://puu.sh/23JTU
09:16 tutuhaha: 行改了
09:17 popner: 00:45:977 (1,2,3) -
09:18 popner: 白线三连,一般是在过渡段节奏变化的地方才用
09:19 popner: 你知道为啥
09:19 popner: 因为白线三连一用,固定的节奏就被打破了
09:21 tutuhaha: 所以你是建议剪掉?
09:22 tutuhaha: 因为这边有个重音是在那个蓝线上的
09:23 tutuhaha: 但是当时把slider拖到蓝线开始有人说太坑了
09:23 tutuhaha: 后面就该成这样了

log 2, Feb 18
09:46 tutuhaha: 泡泡帮忙过来纯mod支持一下好不好:O
09:46 tutuhaha: the beginning解锁了
09:46 tutuhaha: kurai非说离rank还far
09:47 tutuhaha: pokie姐姐说找几个权限mod一下然后她给rebubble:O
09:47 tutuhaha: 所以过来纯支持mod下好不好Orz
09:49 popner: 我昨天那样就算mod过了。。
09:49 popner: zhijietielog
09:49 tutuhaha: 要post 要post Orz
09:49 tutuhaha: 我没保存Orz
09:54 popner: 00:32:295 (1,2,3) - 这块flow太差了啊
09:55 tutuhaha: 何解
09:55 popner: 把滑条弄弯点
09:57 popner: http://osu.ppy.sh/ss/617628
09:57 popner: 这是我瞎拉的
09:57 tutuhaha: 噗
09:58 tutuhaha: 我现在开不了osu的所有page因为锁网
09:58 tutuhaha: 大概说一下,是不是滑条往下走?
09:59 popner: 用qq
10:00 tutuhaha: 我在群里说话了你M我一下
10:01 popner: 发了
10:06 popner: 01:48:985 (1) - 转盘结尾
10:06 popner: 改成whistle好一些
10:08 tutuhaha: 改了
10:09 popner: 别的diff也是
10:09 tutuhaha: 恩
10:10 popner: hard
10:10 popner: 00:32:460 (3,4) - 把这弄平行?
10:11 tutuhaha: 好了
10:12 popner: 就这样吧
10:12 popner: 光靠mod不会有什么大的改变
10:12 tutuhaha: :D.....恩也对

From now on all things we need to do is to solve the problem but not arguing here.
Nymph
just a little help here.

SPOILER
[Dance]
00:44:988 (1) - 既然要重点在overmap的话 这part建议删减点note 这里算是整个图里面音乐最弱的地方 前面是rock music 后面是kiai 所以这里感觉尽量减少note 比方说下面这几个地方:
00:45:565 (3) - ^
00:46:059 (2) - ^
我觉得整体diff难度都这样了 KIAI什么没什么想挑的 看看其他人的想法再做对策吧

其他难度看了一遍感觉没什么可以挑的,就不nazi了.
Ulysses
皆大歡喜
Flask
坐等
AngelHoney

Flask wrote:

坐等
Topic Starter
tutuhaha

Nymph wrote:

just a little help here.

SPOILER
[Dance]
00:44:988 (1) - 既然要重点在overmap的话 这part建议删减点note 这里算是整个图里面音乐最弱的地方 前面是rock music 后面是kiai 所以这里感觉尽量减少note 比方说下面这几个地方:
00:45:565 (3) - ^
00:46:059 (2) - ^
我觉得整体diff难度都这样了 KIAI什么没什么想挑的 看看其他人的想法再做对策吧

其他难度看了一遍感觉没什么可以挑的,就不nazi了.

popner wrote:

I talked to the mapper and help her fix something imo actually overmapped and flow breaking.

log 1, Feb 17
09:09 popner: 00:23:230 (1,2,3,4,5,6) - 这里明显是折返或者来回的1/2跳好啊
09:09 tutuhaha: 折返跳或者大跳后面都有我就想三连
09:09 popner: 两个三连凝滞感太重了
09:10 tutuhaha: 恩就是要那个感觉
09:10 popner: 关键这两个是白线三连
09:10 tutuhaha: 恩所以
09:11 popner: 00:28:669 (4,5,6) - 这种就没什么问题
09:12 tutuhaha: 我看看
09:12 tutuhaha: 稍等
09:13 tutuhaha: https://osu.ppy.sh/ss/615964
09:13 tutuhaha: 你的意思是这样
09:13 tutuhaha: 么
09:13 popner: 不是
09:14 tutuhaha: 那是
09:14 popner: http://puu.sh/23JTU
09:16 tutuhaha: 行改了
09:17 popner: 00:45:977 (1,2,3) -
09:18 popner: 白线三连,一般是在过渡段节奏变化的地方才用
09:19 popner: 你知道为啥
09:19 popner: 因为白线三连一用,固定的节奏就被打破了
09:21 tutuhaha: 所以你是建议剪掉?
09:22 tutuhaha: 因为这边有个重音是在那个蓝线上的
09:23 tutuhaha: 但是当时把slider拖到蓝线开始有人说太坑了
09:23 tutuhaha: 后面就该成这样了

log 2, Feb 18
09:46 tutuhaha: 泡泡帮忙过来纯mod支持一下好不好:O
09:46 tutuhaha: the beginning解锁了
09:46 tutuhaha: kurai非说离rank还far
09:47 tutuhaha: pokie姐姐说找几个权限mod一下然后她给rebubble:O
09:47 tutuhaha: 所以过来纯支持mod下好不好Orz
09:49 popner: 我昨天那样就算mod过了。。
09:49 popner: zhijietielog
09:49 tutuhaha: 要post 要post Orz
09:49 tutuhaha: 我没保存Orz
09:54 popner: 00:32:295 (1,2,3) - 这块flow太差了啊
09:55 tutuhaha: 何解
09:55 popner: 把滑条弄弯点
09:57 popner: http://osu.ppy.sh/ss/617628
09:57 popner: 这是我瞎拉的
09:57 tutuhaha: 噗
09:58 tutuhaha: 我现在开不了osu的所有page因为锁网
09:58 tutuhaha: 大概说一下,是不是滑条往下走?
09:59 popner: 用qq
10:00 tutuhaha: 我在群里说话了你M我一下
10:01 popner: 发了
10:06 popner: 01:48:985 (1) - 转盘结尾
10:06 popner: 改成whistle好一些
10:08 tutuhaha: 改了
10:09 popner: 别的diff也是
10:09 tutuhaha: 恩
10:10 popner: hard
10:10 popner: 00:32:460 (3,4) - 把这弄平行?
10:11 tutuhaha: 好了
10:12 popner: 就这样吧
10:12 popner: 光靠mod不会有什么大的改变
10:12 tutuhaha: :D.....恩也对

From now on all things we need to do is to solve the problem but not arguing here.

Pokie wrote:

Had a rechecking with mapper via irc

SPOILER
09:21:43 <Pokie> http://puu.sh/24iKn 我乾脆irc mod了...下載這個 替代一下現有的slidertick2, blank file替代一下現在的silenced sliderslide
09:22:20 <tutuhaha> 直接覆盖对吧?
09:22:31 <Pokie> Hard: 00:41:361 (2) - 碰到HP bar了...雖說不修都行, 但改掉比較好 http://puu.sh/24i3Y
09:22:33 <Pokie> 對
09:22:47 <Pokie> 現在的tick沒有底音
09:22:52 <Pokie> 聽起來有點獵奇
09:23:14 <Pokie> 繼續Hard: 01:45:029 (3,4,5) - 這三個之間的間距不一樣...故意的麼
09:24:24 <Pokie> Kiiwa: 01:45:853 (1) - 她這spinner比你的短了1/2拍..而且也沒用normal set, 音效如果是故意的話可不修, 但長度一定得移到1/4 或 1/2 拍後

According to Kurai's opinion, I'd suggest for getting few more moddings before having a rebubble. ;)
fix all
YTYuyu
i'm only here to mod the dance diff since it's the most talked about diff. i'll see what i can do to help.

Dance
  1. 00:18:444 (1) - Delete this note. i don't see the resemblance of this note since you're following the piano here.
  2. 00:20:093 (4,5,6) - replace this for a 1/2 slider and a circle since it follows the BGM and vocals nicely during gameplay. the 3 circles play unfittingly during gameplay.
  3. 00:21:082 (1) - same as 00:18:444 but the vocals in this part.
  4. 00:23:806 (1) - i find that this circle breaks the transitioning in this part and it plays unfittingly during gameplay, so in this part delete this circle so that the transition feels smoother to follow.
  5. 00:25:455 (9) - ^
  6. 00:26:773 (2) - for this one, same as above, but it'll be consistent with (3,4) since the pattern is the same in the notes.
  7. 00:31:801 (2,3) - you should delete (3) and extend (2) by 1/4 because it'll feel a lot smoother to follow during gameplay.
  8. 00:33:779 (1,2,3) - the triplet plays awkwardly for me and it doesn't follow the music at all for me. you can do 2 things: replace all this for a 1/2 slider or remove (2), but un-stack (1,3) for a potential jump pattern in this part.
  9. 00:41:609 (4) - this will effect the transition from (5,6) and it may catch players off guard during gameplay, the jump is hard enough, but the note here is unnecessary in this part, so you have to delete it.
  10. 00:46:883 (4) - same as above, but for the 2 sliders.
  11. 00:50:839 (2) - ^
  12. 01:00:347 (6,7,8,9) - this stream feels overmapped since there's no drums going by 1/4. so in this case, delete this and add a 1/2 slider because it sounds more fitting to the BGM and vocals during gameplay.
  13. 01:02:407 (1) - same as 00:46:883, but just the note alone is in the way.
  14. 01:06:034 (2) - ^
  15. 01:06:363 (4) - ^
  16. 01:07:023 (2,4) - ^
  17. 01:08:671 (3,5) - ^
  18. 01:09:330 (1,3) - ^
  19. 01:09:990 (1,4) - ^
  20. 01:12:957 (2) - ^
  21. 01:13:781 (1,2,3) - for this one keep (2) and delete (1,3) to follow the music a lot better and (1,3) are overmapped in this part.
  22. 01:16:253 (4) - same as 01:02:407.
  23. 01:16:913 (2,4,6,1) - ^
  24. 01:19:550 (2) - ^
  25. 01:22:187 (2) - ^
  26. 01:23:506 (3,3) - ^
  27. 01:37:694 (1) - ^
  28. 01:40:166 (2,4) - ^
  29. 01:44:946 (1) - ^

this is what i got for the mod for dance. i'm doing what i can to make the map fun for you and for other players. the notes i mentioned effects the transition and flow in the diff, making the player feel uncomfortable while playing. i'm sure you don't want that to happen. the SV is already high enough to consider this the hardest diff, but with the overmapped notes in play, like i said, it feels unfitting to follow and the flow is already gone once the overmapped notes are hit. anyways that's all i got to say. i hope you take these suggestions into consideration and i wish you GL.
pw384
看来要结束了0.0
快rerank owo
those

384059043 wrote:

看来要结束了0.0
快rerank owo
Yeah, that's what we want, but with the amount of unnecessary 1/4 objects in [Dance], it doesn't look like it's happening any time soon.
AngelHoney

those wrote:

384059043 wrote:

看来要结束了0.0
快rerank owo
Yeah, that's what we want, but with the amount of unnecessary 1/4 objects in [Dance], it doesn't look like it's happening any time soon.
我去年买了个表 :) :) :)
Topic Starter
tutuhaha

those wrote:

384059043 wrote:

看来要结束了0.0
快rerank owo
Yeah, that's what we want, but with the amount of unnecessary 1/4 objects in [Dance], it doesn't look like it's happening any time soon.
我去年买了个表 :) :) :)
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