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Let's talk Easy mod

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +960
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Shiirn

JesusYamato wrote:

hardrock is *1.4 and not +2 according to Lybydose.
This. It multiplies by 1.4 and rounds down, as well. It caps out at 10 and 0 - and 0 is a case in which it will not change it at all since 0x1.4 is 0.
gat1toneku
holy shit so that explains why AR7 HR is so much faster than AR9
SapphireGhost
Power of EasyMod yo
Gomo Psivarh

Lybydose wrote:

hardrock is *1.4
caps at 10
Is OD*1.4 too with hardrock?
SapphireGhost
Shiirn

Gomo Psivarh wrote:

Lybydose wrote:

hardrock is *1.4
caps at 10
Is OD*1.4 too with hardrock?
Everything except circle size *1.4, i believe.
A_Good_Man
yap
totally agreed
Makar

OzzyOzrock wrote:

EasyMod should let you choose the diff settings. That's it.
Thisthisthisthis!
ririco
and i support this but not to make us lose acc that will be suck D:
Ekoro
Well support , Easy mode is hard to read yeah (even if i can read sometimes xD) , and sometimes it's impossible on overlaps for examples.

Makar8000 wrote:

OzzyOzrock wrote:

EasyMod should let you choose the diff settings. That's it.
Thisthisthisthis!
bomber34
Yeah in Osu Standards it is harder than all diff mods together sometimes
BUT
It really helps in CtB :D
(I play all three Play mods)

So I would disagree with removing it ...
but in Osu! Standards :?
Idk maybe making it a Double mod so it is still in the easy category and in the hard category but without 3 Life Bars and Increasing Points ...
We can call it Giant mod :P (nah just kidding)

Yeah and I bump this thread :P
Espionage724
I find Easy mode to be a challenge as well. Half-time is better imo.

I think Easy mode should just lower HP drain. That alone might be pretty helpful :p
Winshley

Lybydose wrote:

4) Something else?!
Rename "EasyMode" to "EasierMode". The new name shouldn't be misleading since it's just certain part that is made easy, right? :P

I still agree that the approach rate is the main complaint here though.
palion
agreed, "easy" is not easy at all
My1_old
@ the 3 live system I think that we rewind maybe 10 seconds and tart playing from there (unrated until the next life actually starts) so you have a "flowing" start if you know what I mean...
theowest
Necropost.

osz2 is around the corner and a fix for this Easy Mod would be good.

this is what I think

I really want people to consider the current Easy mod not perfect and that it could be so much better.
My1_old
what do you mean osz2 is around the corner?
did I miss anything???
theowest

My1 wrote:

what do you mean osz2 is around the corner?
did I miss anything???
I'm guessing it won't take too long before it's here. Can't be more than a year.
HakuNoKaemi
strange thing is that "Easy" make things harder.
Especially AR IS selected to make the map playable .... so yeah changing the divisor (option 2) seems a good idea
Mitsuneko
The Easy mod is annoying >_> Why does the circle size have to be so large? It makes it harder for me to see what the hell I'm doing.
So, I'll support this.
Aoko
Ok ok, support this ;)
XK2238

HakuNoKaemi wrote:

strange thing is that "Easy" make things harder.
Especially AR IS selected to make the map playable .... so yeah changing the divisor (option 2) seems a good idea
How about reducing the AR by only 1 or 2 points? (i.e. AR 10 -> 9 or 8)
theowest
I still think ARs is something people should be able to pick by their own.

OD, HP drain rate and Circle size, they makes stuff easier/harder.
benguin
I agree with having the easy mod being changed as well, considering it makes most maps unplayable.

What I'd like to see for the easy mod:
1) The user is able to select their own AR, rather it be lower or higher. Each person has an approach rate that they perform best on so it would be wise to let the easy mod allow the user to choose their own.
2) Allow the user to choose the circle size. The range of values would range from the default circle size to the circle size seen in the flawed default easy mod for the same map. The reason being is sometimes the size of the hitcircles just become way too obnoxious because of overlap. Setting the max selectable circle size to whatever is used by the current easy mod is for the purposes of previous scores obtained on the easy mod.
3) OD and HP drain rate should be multiplied by some constant
4) The 3 lives thing should be instantaneous as opposed to a sudden stop and restart.
D33d

theowest wrote:

My1 wrote:

what do you mean osz2 is around the corner?
did I miss anything???
I'm guessing it won't take too long before it's here. Can't be more than a year.
ETA is as vague as it ever was. It'll still take a long time, so don't hold your breath.

I already told you what I thought about this and LuigiHann conveyed my thoughts pretty effectively. The mod should be aimed at new players of easy maps and that should be it. All of this discussion of customisable parameters suggests that they should be separate options.

Harder maps are designed with a specific approach rate and circle size in mind, so any changes to these would probably break the maps, be it visually or in playability. Besides, how do you think a new player would react if choosing the Easy mod spat a load of options at them? They would shit themselves. It would be much more productive for them to look in the editor or use Half Time. There is no need to overcomplicate this.

In short, Easy wouldn't benefit from any serious overhauls. At most, a slight reduction of all parameters automatically would be the best choice, but that should be it. Keep the knob twiddling away from something that's supposed to make things simple for newbies.
bwross

D33d wrote:

They would shit themselves.
That's a pretty apt description of my response to trying Easy on my first day. I would have loved to see controls... that would have (a) helped and (b) not required trying to figure out the editor on my first day in order to tweak things (I had a good idea what I wanted... Easy just gave way too much of everything). I pretty much warn newbies to avoid Easy, as it's pretty much worthless for newbies... every reasonable use of it I've seen has been by experienced players.
My1_old
but as we all know everyone complains about easy in osu!standard but in CtB(Iant control dashing) or taiko(where I really suck) it makes some Hard to play maps really playable sometimes I even get A or S in an insane Map...
Makar
Support~ Would be nice if things were user-definable
Devochka_old

Lybydose wrote:

2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))
ririco

Makar wrote:

Support~ Would be nice if things were user-definable
My1_old
oh yes
theowest
I'd rather see the Easy mod get user definable AR than if nothing would happen.
MillhioreF
The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
Aqo

MillhioreF wrote:

The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
The reason you say it's "imbalanced" is because of osu's quadratic score system which allows you to beat Cookiezi's nomod score with EasyMod on maps like Shotgun Symphony+. The real flaw here isn't in EasyMod, it's in the score system. If the standard score system was more similar to taiko you wouldn't be able to beat nomod scores on long maps with difficulty-reducted-by-mods FC plays (this would also solve stuff like HTs on Freedom Dive, etc).

I'd love to suggest to already fix the score system in osu but this will most likely never happen. :\
Makar

Devochka wrote:

Lybydose wrote:

2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))
I actually really love this
BeatofIke
To be honest, I was thinking something like "soft rock" mod or something XD.
theowest

BeatofIke wrote:

To be honest, I was thinking something like "soft rock" mod or something XD.
that was what I once thought. A mirrored hard rock. It was like hard rock but it made things easier instead of harder. However, nobody liked the idea.
Saten
User definable and 50% score reduction sounds good to me.
MillhioreF
I once supported this, but... I think this just opens up a whole new venue of beating scores (everyone's gonna make huge circles, OD0 and unchanged AR) and get FC on crazy maps like airman and big black without too much problem D:
Ginky
I suggest to disable easy mod on only maps with already large hit circles. It does make the map easier by enlarging the circles, when the map originally have tiny circles.
Saten

MillhioreF wrote:

I once supported this, but... I think this just opens up a whole new venue of beating scores (everyone's gonna make huge circles, OD0 and unchanged AR) and get FC on crazy maps like airman and big black without too much problem D:
Maybe a penalty of 90% would be better?
MillhioreF

Saten wrote:

Maybe a penalty of 90% would be better?
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.

Actually, I'm in favor of making this a new mod, the "main" Easy mod, while the old one gets renamed but stays the same (as an alt mod to Easy, like Perfect/Nightcore)
Soner Wolf
You need to consider other play modes using the easy mod. I completely agree that it makes most songs harder for osu!standard, but for CTB, Taiko, and osu!mania, It really does make most of the maps easier. therefore I don't agree with getting rid of the easy mod completely, or giving it a multiplyer. The only solution is some sort of your 2nd feature request in my opinion.

Semi-support?

All my love ~<3
ann_old
Removing the current easy mod would just be crazy, a second modifiable one sounds good to me.
DaddyCoolVipper

MillhioreF wrote:

Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.

Actually, I'm in favor of making this a new mod, the "main" Easy mod, while the old one gets renamed but stays the same (as an alt mod to Easy, like Perfect/Nightcore)
This'd be fantastic.
Uncle Buly
new easy mod with modifyable stats
Kuro
I'm going to have to be "iffy" on this one... Half/Semi Support?

I wonder how this is going to affect other games modes... :|

I only play Taiko and everyone here is only arguing about one game mode without taking the others into consideration.. In Taiko we don't get the "3 life system" or the larger circles because they aren't needed.

As a Taiko player, I believe that the easy mod should be broken up into AR reduction and reduced HP drain because sometimes there's only portion of easy mod that we ACTUALLY need and the other is just making it overkill. Maybe, this could only be made for and only select-able in Taiko mode seeing as something like this would only be useful in Taiko.

They could be called:
Slow Learner -- Reduced AR
Painless -- Reduced HP Drain

For example, let's say Billy is playing a really hard map with complex rhythms in Taiko mode however the map creator made the map with AR4 and set the slider velocity pretty low making the map slow and easy to read. Well Billy only needs more "forgiving" HP drain so that he has a better chance at beating the map but Billy can only use the easy mod to get reduced HP drain and this includes reduced AR as well. Billy takes a gamble and ATTEMPTS to play the beatmap however Billy realizes that the rhythms aren't even readable anymore and look like a "smashed up piece of shit". In the end Billy fails the map and quits playing osu! forever....

FIN
cokeshawty
Lul this is so effin true
H_Hitachiin
I've almost ignored Easy mod but after this thread I kept testing things on it...
ShadowzI_old
Obligatory bump due to duplicate posts.
Loves
Deleting EZ mode is a stupid idea.

How many EZ scores would be deleted? If they weren't deleted then many newer players would call unfair on the older players being able to FC tag4 maps with EZ mode and getting a top 40.

We should only change the cs and the ar tbh.
Hanyuu
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.

That actually makes the map easier and not a totally different map!
Oinari-sama
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.

In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.

dunno if this is worth the effort though. Personally I don't use Easy at all .
[Maid] NekoRyo
@Lily-kun
@Hanyuu
@Oinari-Sama

i agreed with this three :3
Winshley

Hanyuu wrote:

For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
You forgot OD, I guess? :P

I'm suggesting about AR cap or something, instead of halving the map's AR settings. Like AR8~AR10 will be lowered to AR7 while the others stay as is. (or perhaps cap the lowest AR too?)
Hanyuu

Winshley wrote:

Hanyuu wrote:

For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
You forgot OD, I guess? :P

I'm suggesting about AR cap or something, instead of halving the map's AR settings. Like AR8~AR10 will be lowered to AR7 while the others stay as is. (or perhaps cap the lowest AR too?)
Oh yeah i forgot about OD lol :o

The change to AR seems reasonable too to me for example if a player cant play a beatmap with AR 10 they could put the easy mode to play it with AR7or8 like you said.


Oinari-sama wrote:

IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.

In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.

dunno if this is worth the effort though. Personally I don't use Easy at all .
Hm do you mean another unranked mode? multiply by 0 is 0. Well free play sounds like for testing purposes only and could be done with editing the map, since its unranked it will make no difference anyways. If its a ranked mode its too abuseable lol.
Oinari-sama
[@Hanyuu]

Yeah essentially another unranked mode, you've read my intention correct.

I know one can just go into editor and tweak the settings, but having an option to get that instant change while in game will be handy for training purposes (eg see how far you can push yourself).
Winshley

Oinari-sama wrote:

IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.

In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.

dunno if this is worth the effort though. Personally I don't use Easy at all .
You know that it's *technically* possible to get ×0.00 multiplier and still ranked with some score, don't you? :P
The multiplier only multiplies your score when you starts building up combos. Having ×0.00 multiplier means that you don't get combo bonuses, you get only pure hit scores (300, 100, 50, 30 (slider start/repeat/end), 10 (slider tick), 100 (spin score), and 1000 (spin bonus score)). This is where the score you get from AutoPilot and Relax mods come from.

Anyways, that can be done by making a duplicate of the map with customized settings, so I'm not sure if this is a good idea or not.
Oinari-sama

Winshley wrote:

Oinari-sama wrote:

IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.

In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.

dunno if this is worth the effort though. Personally I don't use Easy at all .
You know that it's *technically* possible to get ×0.00 multiplier and still ranked with some score, don't you? :P
The multiplier only multiplies your score when you starts building up combos. Having ×0.00 multiplier means that you don't get combo bonuses, you get only pure hit scores (300, 100, 50, 30 (slider start/repeat/end), 10 (slider tick), 100 (spin score), and 1000 (spin bonus score)). This is where the score you get from AutoPilot and Relax mods come from.

Anyways, that can be done by making a duplicate of the map with customized settings, so I'm not sure if this is a good idea or not.
You know what...I didn't notice until you brought it up :o
ShadowzI_old

Oinari-sama wrote:

IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.

In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.

dunno if this is worth the effort though. Personally I don't use Easy at all .
I think your describing something akin to an unranked practice mode.

While lurking around the forums I found an idea about ipmenting a metronome...
and then I thought... you know what would be cool?

A practice mode that allows us to customize the health, circle size, and where to start as an unranked mode.

Yes this is going a bit tangent but the thing is, I agree with most people when they say that reworking an already done mod might be more troublesome then it is worth. So maybe a practice mod that allows this options and subsequently allow us to practice certain parts with guides and stuff may allow us to forgo easy mode and maybe even conquer hard mode and other mods?
VoidnOwO
Bump, easy mod makes no sense at the moment.
YunoFanatic
wvwn the big black even u use easy mod it keeps getting harder and harder
eldnl

BRBP wrote:

Bump, easy mod makes no sense at the moment.
Aqo
EasyMod makes sense, the only problem with it is the name. It should be renamed from EasyMod into something else because the current name does not represent the nature of this mod. (at least on osu!standard. for other game modes it might be fine)

Maybe call it LowApproach mod? Or something like that.
Natsu
Easy Mode is fun (in some maps) but seriously i think should get renamed
bomber34
rename the mod
add new mod like the often suggested Soft rock
add new mod with customizable diff settings .... what mm201 talked about in the custom AR thread

and MillhioreF will stay happy
and me too ... Easy mod is awesome imo >: I understand the hate though ^^
Stefan
Personally I dislike the Mod but it seems that many people find the fun of it. However I wouldn't recommened to remove it. I mean, sorry but we can't remove things just because they aren't working for us like they should (in case it is something which is filled with Bugs i.e. Favorite A/B but nvm) but we should find another possible solutions.

From my Side the CS decrease have to be fixed. That it decrease i.e CS5 to 3 is just nonsense. The issue is that some enjoy lower CS and then other higher. About the CS itself I would say Easy should decrease the CS for one, not for two (or even three). About the AR I think it works fine since it decrease it for two (I guess?) And the Idea of having two Tries instead of three (how Hanyuu suggested) would be better imo. I cannot really judge the OD.

However at all, we need a real Easy Mode but keeping the current Easy Mode should be done.
boat
Nothing wrong with easy mod, if you can't play the map then play a different one that has an easier difficulty.

It does a good job of making easier difficulties even easier and as such has it's place.
Silverboxer
Raging Bull
current easy mod already is based on original settings. Honestly I doubt EZ mod will get changed.
NicePlay_old
Support! Decision #2
Vuelo Eluko
i disagree with this suggestion. i always considered the term "Easy" to be a felicitous choice of words and rather amusing. in a sense, its half time in reverse. half time only makes crazy bpm high ar maps easier, as many tag4's don't have a single half-time play to be seen but are often overloaded with EZ. Likewise, you don't see many people hitting image material/freedom dive with EZ...

tl;dr ez succeeds where ht fails, and ht succeeds where ez fails. they compliment eachother well.

A rewording is the most I'd be willing to settle for but even that is unnecessary.
bomber34
Nice bump

I guess we could simply keep EZ mod and do a 2nd mod that let's you change the settings of the map yourself.
Of course you could increase the difficulty with AR,OD,HP10 CS7 but the mod should decrease score multiplier even though the map got harder

I personally enjoy the current EZ mod very much, I think it is fun trying to read that incredible mess on your screen where everything overlaps
Nyanaro
<3 this post :D
nxthxn_old
Couldn't agree more.
I would make Easy mod a Difficulty Increase mod.
Voted +2 or 3 (can't remember :D)
7ambda

nxthxn wrote:

Easy mod a Difficulty Increase mod.
That's illogical.
blahpy

nxthxn wrote:

Couldn't agree more.
I would make Easy mod a Difficulty Increase mod.
How does that make sense though? It makes most maps easier...

I think there was no reason for this dead thread to be bumped, Easy should stay as it always has
incelost
I like the easy-mod :(

But I agree, in alot cases ez is going to make a map harder (but on maps that are easy diffs by default).
Since it can turn to both sides, it would need its own, map-depending section and multiplier.
This principle would also work fine with other mods, but thats a big change.
xasuma
When editing a mod. How would you deal with previous scores achieve with the mod? If I get a good score with a more now, and two weeks later they make the mod easier, how would my score be handled?

That's my question.
Remco
I would rather have a whole new mod than changing the current easy mod.
Well i'm probably 1 out of those 10 people who enjoy putting easy on 4.5+ star maps, it's more of a challenge than playing them w/o.
So i would hate to see the mod removed but that doesn't mean there should be some changes to it, it makes indeed the maps harder instead of easier.
Bara-

MillhioreF wrote:

Hahaha, yeah, this really does happen to a rather ridiculous degree.
That said, it's probably too late to fix it, since it does affect replays rather significantly.
Quote taken from a rather small request by me t/255315
Look how big on an impact this has if it gets used

Also, think about other modes, in Taiko/Mania(/Ctb) it DOES make most maps easier, even 10 stars for example
It's too late to change it now
SweetMate
I think you're all just upset you cant read EZ mod. There are people that can and enjoy it because they know not many people can.
Its a satisfying feeling knowing you can do something that the majority of players cannot. So removing EZ mod or changing EZ mod completely destroys this aspect.

Just leave it as it is but maybe change the name to something a little less misleading. :/
CustomMods
I know this post is 4 years old but.
Just wanted to say this is a great idea.
Making Maps Harder to play should be rewarding.
Making maps easier to play should make them less rewarding.

Easy should increase / decrease PP and Score based on factors, maybe basing off of "if map AR = 7 or lower, INCREASE , if AR = 8 or higher, Decrease PP"
and the same for Doubletime. If a map is really slow and using doubletime can make the song easier, you shouldnt be rewarded for needing the extra assistance.
GhostFrog

CustomMods wrote:

I know this post is 4 years old but.
Just wanted to say this is a great idea.
Making Maps Harder to play should be rewarding.
Making maps easier to play should make them less rewarding.

Easy should increase / decrease PP and Score based on factors, maybe basing off of "if map AR = 7 or lower, INCREASE , if AR = 8 or higher, Decrease PP"
and the same for Doubletime. If a map is really slow and using doubletime can make the song easier, you shouldnt be rewarded for needing the extra assistance.
There's a lot of misinformation in this post.

There already is an aim bonus to pp for AR<8 that scales with just how low AR is. It's not influenced by other factors and likely won't be for quite a while, but it's there. Mod bonus for score, which has a static multiplier, absolutely must be < 1 for EZ mod because it halves the OD and CS (and HP but that's not important). There are a lot of maps that do become much easier with EZ even without much experience or skill with the mod.

DT can make a song easier for some specific player, but in order for that to be the case, that player must have the physical and mental skills necessary to play the more physically difficult 1.5x speed version of the map. If you take a player who can just barely pass a map nomod, the DT version most certainly will not be easier for that person. The fact that someone may find the DT version of a map easier reflects the fact that finger control and AR6/7/8 reading are skills that people don't bother with anymore. Buffing those skills a bit in pp would probably be a good idea, but if you buff them to the point where playing a map with DT gives you LESS pp than playing it nomod, you've gone waaaaaaaaay too far.
shioty
I agree to this thread
Bara-
Actually, asukan is right
Many people complain about EZ mod, because they can't play it them selves
Other people call EZ players bad cause they only read low AR
I HATE that. I'm an EZ player myself and people talk bad about it
I like it, as it creates difficulties
It's only a problem the score/pp gets lowered
Nabile

baraatje123 wrote:

I like it, as it creates difficulties
Just as the OP stated, Easy mod does the complete opposite of what it says.
Besides, it probably wasn't peppy's intention to target players such as you, who seek difficulty, but instead was made to help new players get into the game.
The purpose of this thread is to try and fix this contradiction.
GhostFrog

Nabile wrote:

baraatje123 wrote:

I like it, as it creates difficulties
Just as the OP stated, Easy mod does the complete opposite of what it says.
Besides, it probably wasn't peppy's intention to target players such as you, who seek difficulty, but instead was made to help new players get into the game.
The purpose of this thread is to try and fix this contradiction.
Every ranked map that's less than 5 minutes long has to have at least an easy or a normal diff. Diffs specifically designed to be easy are made to help new players get into the game, not EZ mod (and EZ mod barely changes those diffs at all). EZ is simply another mod that you can turn on to make a map play differently and that's exactly what it does. Yeah, it's not named very well because without practice it just makes most maps harder. How about instead of using a bad name to justify taking away a mod that a lot of players enjoy playing and spend hours and hours practicing and that some very skilled players can set some very impressive scores with, we change its name? Or, better yet, how about we just leave it as is! I like this plan.
IxWolfie
Tough I'm not a "new" player, my rank is very low if you ask me. I was able to usually pass AR7 for a good while, then 7.5; and I was increasing by increments of 0.5 for awhile (from like AR5). But now, AR9 seems to be easier than AR8. Even for a "new" player like me.

I'll agree, I always complained that Easy mode is harder because of the stupid overlaps and the circles are gigantic. I wanted to use "easy" as like a practice map, y'know for like seeing how it's actually played; but since I tried it like twice I reverted to HT for that.

And for the other things you named, I haven't failed a map on Easy because the only ones I've used it on are insanes; so I just quit when I can barely tell where you start with all the overlaps. But if I had any stars I'd use them here.
Oinari-sama
Seeing that there's been very little usable ideas as opposed to negative energy in the past few days, I'm locking this up temporarily. Take time to cool of your heads and refocus on how to improve EZ mod.

The topic is still valid and will be revived later. Feel free to read through what's been posted since page 1 and see if you can come up with something better.


EDIT:

Alright, let's try again :D

PLEASE focus on how to improve the mod (actionables) and save the "x is right, y is wrong" debate for General Discussions forum. If you don't like the idea, don't bump the thread! It gives the thread attention instead.

If you need to quote someone's post, make sure that your reply contains actionables instead of just debates. Quoting gives tunnel visions and can make you forget why you're here in the first place.
Rhythm Frienemy
Actionables correct?

Tbh, i only used easy mods on specific modes like taiko no tatsujin and Catch the beat modes on maps like higan kikou and AugoEidEs. on Catch the beat, it does create lots of chokepoints of concentrated hell that is pretty much unfollowable due to sensory overload. same in taiko w/o DT

i propose, exchanging easy for a special mode that allows you to change the params of a song freely. so, its pretty much the same as what other's said. Its gonna be unranked of course, unless using the pre-existing options for easy ( the halved everything one for simplicity, or every beatmap could have its own official 'easy' options that are pre-set by the creator or the masses ). about the pre existing score , leave them alone. score multiplier is the same in this way ( for the pre existing options) which is 0.5. any other modifications to the paramaters will be given a 0 in multiplier a.k.a unranked. name of the revamped mod could be "easy" or some other names
Bara-
That has been requested before in an other thread
Stickman92
I believe easy mod shouldn't change.
Firstly AR doesn't affect how difficult a map is. It only effects how long the hitcircles last on the screen(basically if you can read it) and players who play and read EZ mod most likely find it easier for them because of how they can read low AR (don't take that as a fact since i can't read low AR) and benefit from the other stuff. That is stuff is lower OD, larger circles, more forgiving HP drain and lower AR. Which all make the star rating lower and easier (doesnt mean it will literally be easier for the player , and AR affects star rating by 0.01 usually on a sidenote).

I just wanted to get my opinion on the EZ mod out there.

Although i wish i with Global Ranking(Selected Mods) could actually see the replays but if i think realistically that wont happen because it will be too difficult to implement and i believe it only effects supporters.
[ Scarlet Red ]
Don't remove the EZ Mod :<

I find it really fun to play extremely fast maps with it because it makes you think of multiple things:

1) Rhythm
2) Memorization

Rhythm because you don't focus on the notes coming at you one by one. You focus on them all in your face, so you rely on ears and stuff.
Memorization because all these notes are on the screen you have to memorize the patterns so you can actually do jumps etc.

So I am actually for making EZ mod a 1+ point multiplier mod.

As for "nobody using the mod" I think -GN, or SapphireGhost could say otherwise. It's an extremely FUN mod to use... I just wish we could get some more recognition for it!

That's all!
Scarlet Evans
What do you think about something like this:

Clicking [Easy] could make a little tooltip appear above it. There would be 4 icons in it, one per each of: CS, AR, OD and HP (and 5-th one for 3-lifes?). You could just toggle it on/off, in other words - choose which attribute do you want to decrease.

And in case of AR, we could make it double-clickable, like DT/NC. First click would be for simple decrease (like -1/-2), depending on the map's AR, the second one would be for "the old good x0.5".

This way, a current [Easy] would just be the Easy with toggled everything ON and no matter how much things you toggle, it would always give you x0.5 points (sometimes we need only HP/AR, so decreasing multi penalty for less attributes would be too OP, I would keep multiplier as it is)(the 3 lifes can be discussable though).

No matter how much things you toggled ON, it would be just marked as an EZ, so there is no need to delete old scores or anything like that. We would have just added possibility for a little modification of Easy, but people could both play the old way and the new = choose what to decrease.

What to you think about this idea?
GhostFrog
no
Bara-

GhostFrog wrote:

no
Also, custimisable map-settings are a different request
Stickman92

Lybydose wrote:

There are a number of reasons for this:

1) The approach rate. This is the biggest reason. Most players, even new players, find faster approach rate easier than slower approach rate (to a certain point around 6-7 or so). Cutting the approach rate in half on harder maps is a HUGE change. Most Hard/Insane maps become completely unreadable because there are SO MANY circles on the screen at once.
It took me a while but I have learnt how to play EZ mod and I believe that the low AR is the main reason why I play it.

2) Increased circle size. This usually makes it easier, but in a lot of situations it causes really confusing overlapping. Coupled with (1), the map is even more difficult to read.
Once again once you adjust to it the notes do get easier to hit imo.

3) Decreased overall difficulty. Yes, really. In osu!, you can't hit a note until the previous note either been hit or missed. By "missed", I mean that too much time has passed that you are no longer in the hit window to get a 50 on the note. A massive decrease in overall difficulty on harder maps makes the hit window for a note overlap with the "exact timing" of the next note in many cases. What this means is that if you misclick a note, yet hit the next one perfectly, you often miss it too because the previous note is still "active" and the note you clicked just "shakes", even though you hit it perfectly. You end up missing an entire chain of notes because of one misclick.
Agree

4) 3 life system. This doesn't actually make it harder, but it isn't implemented very well. It's incredibly difficult to resume playing after starting on the next life. Why? There's a completely unrhythmic amount of time spent waiting for the life bar to fill up again; it's impossible to tell exactly when you're supposed to start playing again. I think there's a button to skip this, but I have no idea what it is. The only reason I think this is because sometimes it immediately starts playing again without a wait. I've tried just about every logical button to intentionally skip it, and I've never managed to trigger it. Usually if I "fail" a map with Easy the first time (which is common thanks to (1) (2) and (3), I just immediately fail another 2 times.
Agree but in most scenarios you dont use the 3 life system because of the low HP drain.

5) Changes Insane maps far more than Easy maps. The Easy mod divides all the difficulty statistics by 2. This means that on an Insane (with AR/Drain/OD 8+), it makes a huge change. On easier maps (which it's probably intended for), it barely changes it at all. OD 1 ==> OD Half? Might as well not do anything at all.
Don't really understand what point you are trying to prove. I think I understand the last 2 sentences. The OD and AR change won't be that noticeable, but the hit circle is definitely larger which makes it easier for them to hit it.

So why am I bothering to post this? The "Easy" mod is misleading to new players! It makes things more difficult!

Basically, my feature request is to do one or more of the following:

1) Remove Easy mod completely.
2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?

3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
4) Something else?!
I believe another option could be to create a new mod that halves the AR of the map with a score multiplier of x1.00 just call this 'new mod' cant think of a name.

5) A mix of point 4 and 5. Add the mod request I made in point 4 and rework work the EZ mod to let the player choose their AR. In that way people who can't read low AR don't immediately start with half their usual AR and instead can work their way down or work their way to reading high AR (this way EZ mod will literally become easier). Then EZ mod players can choose to continue playing EZ or go to the 'new mod' to give themselves more of a challenge. This is the best way I can think of for everyone to benefit from the change.If you got a better way pls tell me.

All the points I made is all my personal opinion and some of it may be different for other players.If I made any grammar mistakes ignore it. On a side note ignore my earlier post. My opinion has changed after learning EZ mod.
vitail
i agree with this
yeahyeahyeahhh

vitail wrote:

i agree with this
Same
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