Lul this is so effin true
You forgot OD, I guess?Hanyuu wrote:
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
Oh yeah i forgot about OD lolWinshley wrote:
You forgot OD, I guess?Hanyuu wrote:
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
I'm suggesting about AR cap or something, instead of halving the map's AR settings. Like AR8~AR10 will be lowered to AR7 while the others stay as is. (or perhaps cap the lowest AR too?)
Hm do you mean another unranked mode? multiply by 0 is 0. Well free play sounds like for testing purposes only and could be done with editing the map, since its unranked it will make no difference anyways. If its a ranked mode its too abuseable lol.Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
You know what...I didn't notice until you brought it upWinshley wrote:
Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .You know that it's *technically* possible to get ×0.00 multiplier and still ranked with some score, don't you?The multiplier only multiplies your score when you starts building up combos. Having ×0.00 multiplier means that you don't get combo bonuses, you get only pure hit scores (300, 100, 50, 30 (slider start/repeat/end), 10 (slider tick), 100 (spin score), and 1000 (spin bonus score)). This is where the score you get from AutoPilot and Relax mods come from.
Anyways, that can be done by making a duplicate of the map with customized settings, so I'm not sure if this is a good idea or not.
I think your describing something akin to an unranked practice mode.Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
BRBP wrote:
Bump, easy mod makes no sense at the moment.
That's illogical.nxthxn wrote:
Easy mod a Difficulty Increase mod.
How does that make sense though? It makes most maps easier...nxthxn wrote:
Couldn't agree more.
I would make Easy mod a Difficulty Increase mod.
Quote taken from a rather small request by me t/255315MillhioreF wrote:
Hahaha, yeah, this really does happen to a rather ridiculous degree.
That said, it's probably too late to fix it, since it does affect replays rather significantly.
There's a lot of misinformation in this post.CustomMods wrote:
I know this post is 4 years old but.
Just wanted to say this is a great idea.
Making Maps Harder to play should be rewarding.
Making maps easier to play should make them less rewarding.
Easy should increase / decrease PP and Score based on factors, maybe basing off of "if map AR = 7 or lower, INCREASE , if AR = 8 or higher, Decrease PP"
and the same for Doubletime. If a map is really slow and using doubletime can make the song easier, you shouldnt be rewarded for needing the extra assistance.
Just as the OP stated, Easy mod does the complete opposite of what it says.baraatje123 wrote:
I like it, as it creates difficulties