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Let's talk Easy mod

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This is a feature request. Feature requests can be voted up by supporters.
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Neruell

ziin wrote:

Neruell wrote:

Seriously I don't understand why you quote just a part of the sentence saying it's wrong without reading my sentences to the end.
Why you assume I don't read your post is beyond me. I don't need to quote everything. I'm answering all your questions which apply and summarizing paragraphs.

ziin wrote:

Neruell wrote:

Why do you want to make [Lunatic] easier? If you can't play [Lunatic] then just don't play it. Play [Hard]
So I can beat it.
If you can't beat [Lunatic] play [Hard]. Can't play [Hard] play [Normal]. Can't play [Normal] play [Easy]. Can't play [Easy] (HERE IT COMES) use [Easy] WITH "easy mode". Can't do that, quit Osu!. That is a normal logic a normal player would use to play any game not just Osu!. You don't start a game (any game not just Osu!) on insane and then blame it for being too hard or too unbalanced.

That and ONLY that is the purpose of "easy mode" (It is not made for passing over 9000 bpm songs with DT and then getting fame for passing it with "easy mode"). The problem is, it almost changes nothing on [Easy] which makes it almost useless for new players it does even worse with the life refilling because it brings you out of concept especially the new players.

You talk about changing easy mode into "change the beatmap how I like" mode. It has nothing to do with the "easy mode" itself. If you do want a mode that can do so, then do a request for a new mode.

ziin wrote:

What if there is no Hard, I like the song on a certain AP/HP/OD, and I want to play in multiplayer with those settings without having to upload anything?
Play [Normal]. Be sure to use mods to make it harder.

ziin wrote:

The whole point of this thread is to change that so that it's easier for every map.
You simply can't do it. It's the same as to say, make DT vary from difficulty. [Easy] is way too slow with DT but [Insane] is sometimes way too fast. Also optimise HR and FL for every map.... That's why no one forces you to use the mods provided. You can set it up as much as you like by choosing different difficulties and using mods.

ziin wrote:

Decreasing AR makes the map harder most of the time. Increasing OD etc... would be stupid but not necessarily pointless. Hard rock makes the map harder by messing with all 4 values and a vertical flip. What if you only want to increase one value?
Suggest a request for a new mode then.

ziin wrote:

There's one.
What about it? People pass this with Halftime to 100% because it has 228 bpm and it is a pretty hard map and Cookiezi has FC with HD. So?... TTTL passed it on [Hard] (Lethal) with DT.
ziin

Neruell wrote:

If you can't play [Lunatic] then just don't play it. Play [Hard]
No. And as I said before, hard might not exist. I want to beat lunatic. I can beat lunatic if the AR/difficulty is changed slightly. I won't get top 40 because there's a 0.5x penalty.

Neruell wrote:

Play [Normal]. Be sure to use mods to make it harder.
Don't be dense.

Neruell wrote:

You simply can't do it.
How does Ozzy's suggestion not do it?

Neruell wrote:

You can set it up as much as you like by choosing different difficulties and using mods.
You most certainly can not set it up as much as you like. Otherwise I wouldn't be for more customization.
gat1toneku

Card N'FoRcE wrote:

I remember giving my opinion about this in a previous thread and i suggested something like this:

HP Drain: -3 or -4 (+removing the restore health thing)
Circle Size: +1 (maybe?)
Approach Rate : -1 (or maybe no modifications at all)
Overall Difficulty -2.

I thought this would be a layout that could work for hard and Insane maps, the only ones that actually may need the use of a Easy mod (Is there someone who would apply Easy mod to a 1 Star Easy map?). But i still can't think of a Multiplier for it.

Anyway this was a suggestion i made some time ago and i honestly don't think it's the best one.
The only reason i kept it that simple was to avoid having to reinvent the whole mod, but I will give my support if i see/find some good ideas here.
yeah it should be changed to something like this
also, easy mod is supposed to be the opposite of hard rock
since hard rock gives +2 to everything save circle size
why not make easy mod give -2 to everything and -1 to circle size?
Waryas
hardrock is *1.4 and not +2 according to Lybydose.
Topic Starter
Lybydose
hardrock is *1.4
caps at 10

You can see this by putting hardrock on an AR7 map and comparing the speed to an AR10 map (without hardrock). You'll see they are almost the same, but the hardrock will be slightly slower.

7 * 1.4 = 9.8

You can compare by editing a map to AR7 and flipping a map for hardrock, then unflipping it and setting AR10. Take screenshots at the exact same time location and directly compare them. The closer the approach circle is for the next few notes, the slower the approach rate is. Alternatively, you can just believe me, and I can provide screenshots if you really want.

You can also edit circle sizes in the same manner; you will notice that circle size 4 + HR is a bit smaller than circle size 5.

@Shiirn: It doesn't round down, at least not for standard mode. AR7 + HR is definitely faster than AR9.

Also

Circle 4 + HR http://puu.sh/36Hg
Circle 5 (flipped the notes) http://puu.sh/36Hi

Compare them and you can see Circle 4 + HR is slightly smaller.
Shiirn

JesusYamato wrote:

hardrock is *1.4 and not +2 according to Lybydose.
This. It multiplies by 1.4 and rounds down, as well. It caps out at 10 and 0 - and 0 is a case in which it will not change it at all since 0x1.4 is 0.
gat1toneku
holy shit so that explains why AR7 HR is so much faster than AR9
SapphireGhost
Power of EasyMod yo
Gomo Psivarh

Lybydose wrote:

hardrock is *1.4
caps at 10
Is OD*1.4 too with hardrock?
SapphireGhost
Shiirn

Gomo Psivarh wrote:

Lybydose wrote:

hardrock is *1.4
caps at 10
Is OD*1.4 too with hardrock?
Everything except circle size *1.4, i believe.
A_Good_Man
yap
totally agreed
Makar

OzzyOzrock wrote:

EasyMod should let you choose the diff settings. That's it.
Thisthisthisthis!
Suimya
and i support this but not to make us lose acc that will be suck D:
Ekoro
Well support , Easy mode is hard to read yeah (even if i can read sometimes xD) , and sometimes it's impossible on overlaps for examples.

Makar8000 wrote:

OzzyOzrock wrote:

EasyMod should let you choose the diff settings. That's it.
Thisthisthisthis!
bomber34
Yeah in Osu Standards it is harder than all diff mods together sometimes
BUT
It really helps in CtB :D
(I play all three Play mods)

So I would disagree with removing it ...
but in Osu! Standards :?
Idk maybe making it a Double mod so it is still in the easy category and in the hard category but without 3 Life Bars and Increasing Points ...
We can call it Giant mod :P (nah just kidding)

Yeah and I bump this thread :P
Espionage724
I find Easy mode to be a challenge as well. Half-time is better imo.

I think Easy mode should just lower HP drain. That alone might be pretty helpful :p
Winshley

Lybydose wrote:

4) Something else?!
Rename "EasyMode" to "EasierMode". The new name shouldn't be misleading since it's just certain part that is made easy, right? :P

I still agree that the approach rate is the main complaint here though.
palion
agreed, "easy" is not easy at all
My1_old
@ the 3 live system I think that we rewind maybe 10 seconds and tart playing from there (unrated until the next life actually starts) so you have a "flowing" start if you know what I mean...
theowest
Necropost.

osz2 is around the corner and a fix for this Easy Mod would be good.

this is what I think

I really want people to consider the current Easy mod not perfect and that it could be so much better.
My1_old
what do you mean osz2 is around the corner?
did I miss anything???
theowest

My1 wrote:

what do you mean osz2 is around the corner?
did I miss anything???
I'm guessing it won't take too long before it's here. Can't be more than a year.
HakuNoKaemi
strange thing is that "Easy" make things harder.
Especially AR IS selected to make the map playable .... so yeah changing the divisor (option 2) seems a good idea
Mitsuneko
The Easy mod is annoying >_> Why does the circle size have to be so large? It makes it harder for me to see what the hell I'm doing.
So, I'll support this.
Aoko
Ok ok, support this ;)
XK2238

HakuNoKaemi wrote:

strange thing is that "Easy" make things harder.
Especially AR IS selected to make the map playable .... so yeah changing the divisor (option 2) seems a good idea
How about reducing the AR by only 1 or 2 points? (i.e. AR 10 -> 9 or 8)
theowest
I still think ARs is something people should be able to pick by their own.

OD, HP drain rate and Circle size, they makes stuff easier/harder.
benguin
I agree with having the easy mod being changed as well, considering it makes most maps unplayable.

What I'd like to see for the easy mod:
1) The user is able to select their own AR, rather it be lower or higher. Each person has an approach rate that they perform best on so it would be wise to let the easy mod allow the user to choose their own.
2) Allow the user to choose the circle size. The range of values would range from the default circle size to the circle size seen in the flawed default easy mod for the same map. The reason being is sometimes the size of the hitcircles just become way too obnoxious because of overlap. Setting the max selectable circle size to whatever is used by the current easy mod is for the purposes of previous scores obtained on the easy mod.
3) OD and HP drain rate should be multiplied by some constant
4) The 3 lives thing should be instantaneous as opposed to a sudden stop and restart.
D33d

theowest wrote:

My1 wrote:

what do you mean osz2 is around the corner?
did I miss anything???
I'm guessing it won't take too long before it's here. Can't be more than a year.
ETA is as vague as it ever was. It'll still take a long time, so don't hold your breath.

I already told you what I thought about this and LuigiHann conveyed my thoughts pretty effectively. The mod should be aimed at new players of easy maps and that should be it. All of this discussion of customisable parameters suggests that they should be separate options.

Harder maps are designed with a specific approach rate and circle size in mind, so any changes to these would probably break the maps, be it visually or in playability. Besides, how do you think a new player would react if choosing the Easy mod spat a load of options at them? They would shit themselves. It would be much more productive for them to look in the editor or use Half Time. There is no need to overcomplicate this.

In short, Easy wouldn't benefit from any serious overhauls. At most, a slight reduction of all parameters automatically would be the best choice, but that should be it. Keep the knob twiddling away from something that's supposed to make things simple for newbies.
bwross

D33d wrote:

They would shit themselves.
That's a pretty apt description of my response to trying Easy on my first day. I would have loved to see controls... that would have (a) helped and (b) not required trying to figure out the editor on my first day in order to tweak things (I had a good idea what I wanted... Easy just gave way too much of everything). I pretty much warn newbies to avoid Easy, as it's pretty much worthless for newbies... every reasonable use of it I've seen has been by experienced players.
My1_old
but as we all know everyone complains about easy in osu!standard but in CtB(Iant control dashing) or taiko(where I really suck) it makes some Hard to play maps really playable sometimes I even get A or S in an insane Map...
Makar
Support~ Would be nice if things were user-definable
Devochka_old

Lybydose wrote:

2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))
Suimya

Makar wrote:

Support~ Would be nice if things were user-definable
My1_old
oh yes
theowest
I'd rather see the Easy mod get user definable AR than if nothing would happen.
MillhioreF
The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
Aqo

MillhioreF wrote:

The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
The reason you say it's "imbalanced" is because of osu's quadratic score system which allows you to beat Cookiezi's nomod score with EasyMod on maps like Shotgun Symphony+. The real flaw here isn't in EasyMod, it's in the score system. If the standard score system was more similar to taiko you wouldn't be able to beat nomod scores on long maps with difficulty-reducted-by-mods FC plays (this would also solve stuff like HTs on Freedom Dive, etc).

I'd love to suggest to already fix the score system in osu but this will most likely never happen. :\
Makar

Devochka wrote:

Lybydose wrote:

2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))
I actually really love this
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