inb4 rejected
That would be interesting.Lybydose wrote:
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
fucking this.OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
What about score multiplier then? It wouldn't be "fair" if 1 person uses easy mode to set every option to 1 and the other person will set it from 9 to 8 or just slightly change the map difficulty.ziin wrote:
fucking this.OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
Completely fixes this problem:
Make Approach Rate function for user definable option
Why not? it's 0.5x anyway, and the max score is further augmented by the difficulty you set. You don't think it's fair that someone can use HP1 and OD1 on some random map and get 90% of the score of someone who does HP5 OD5?Neruell wrote:
What about score multiplier then? It wouldn't be "fair" if 1 person uses easy mode to set every option to 1 and the other person will set it from 9 to 8 or just slightly change the map difficulty.
It's built into osu! We don't have to do anything.Neruell wrote:
If you want to make a different multiplier for different settings, then what multiplier should be chosen for each setting possibility?
Teehee, about that....ziin wrote:
The max score of an OD 10 map will always be much higher than if it were at OD1.
So you want to make a specially made difficulty like [Another]/[Lunatic] after using easy mode become [Easy]? (Not literally but in some kind of way) For what? Why would you want to play [Another] with a slightly "better" AP/HP/OD or anything else and get a worse score then someone without using "Easy Mode"? If you do want to do it just for fun you can do it by going into editor and customize any song you like and how you want.ziin wrote:
Why not? it's 0.5x anyway, and the max score is further augmented by the difficulty you set. You don't think it's fair that someone can use HP1 and OD1 on some random map and get 90% of the score of someone who does HP5 OD5?Neruell wrote:
What about score multiplier then? It wouldn't be "fair" if 1 person uses easy mode to set every option to 1 and the other person will set it from 9 to 8 or just slightly change the map difficulty.It's built into osu! We don't have to do anything.Neruell wrote:
If you want to make a different multiplier for different settings, then what multiplier should be chosen for each setting possibility?
The max score of an OD 10 map will always be much higher than if it were at OD1. The further 0.5x modifier ruins any chance of anyone ever getting some "top score" on some song with it, and you can theoretically make the map harder if the mapper didn't do it right with ease.
Finally, I could actually play all my songs at AR8, the way it's supposed to be, without having to go into the osu file.
2 million points for a 400 combo song is a lot IMO. Granted it'd only be cut down to 1 million with easy. Whatever. Easy is pretty much unranked anyway, because you're not going to get a high score with easy mod on.Shiirn wrote:
Teehee, about that...
No I want to be able to control the approach rate and make a song which I can't pass just easy enough for me to pass.Neruell wrote:
So you want to make a specially made difficulty like [Another]/[Lunatic] after using easy mode become [Easy]?
Multi-playerNeruell wrote:
Why would you want to play [Another] with a slightly "better" AP/HP/OD or anything else and get a worse score then someone without using "Easy Mode"?
so tedious and see above.Neruell wrote:
If you do want to do it just for fun you can do it by going into editor and customize any song you like and how you want.
No it won't. Don't be silly. And this is more of a fix for older maps than anything else.Neruell wrote:
it will ruin the mapping, modding the map in the first place.
What a waste of a perfectly good [lunatic] map because the AR, HP, or OD are bad.Neruell wrote:
Don't like [Lunatic] then play [Hard].
This doesn't help for maps which are already ranked, or the mapper is stubborn, or you just can't mod every single map on osu before it gets ranked.Neruell wrote:
Also I am sure that everyone can post their opinion about maps that are WIP to maybe "improve" it but again if the mapper wants to use the specific circle size then you can't change his mind about it unless it will lead into never getting the map ranked.
Use editor for yourself if you want to customize the map for yourself only. If no one can pass it, the map wouldn't be ranked. Also if you don't like anything about [Lunatic] or w/e play [Hard] because then it will be easier to pass.ziin wrote:
No I want to be able to control the approach rate and make a song which I can't pass just easy enough for me to pass.Neruell wrote:
So you want to make a specially made difficulty like [Another]/[Lunatic] after using easy mode become [Easy]?
For what? If no one can pass it with a good accuracy then maybe you are too bad for the difficulty? Use [Hard] instead of [Lunatic]. If it is for fun then edit it on your own and give it to your friends. (With or without "customizable" Easy mode, you will have to edit the map anyway)ziin wrote:
Multi-playerNeruell wrote:
Why would you want to play [Another] with a slightly "better" AP/HP/OD or anything else and get a worse score then someone without using "Easy Mode"?
see aboveziin wrote:
so tedious and see above.Neruell wrote:
If you do want to do it just for fun you can do it by going into editor and customize any song you like and how you want.
You are willing to ask Peppy that he allows you and only you to "fix" all old maps and also you want to ask every person from today untill the ranking date of the song to retry the song because it was "slightly" improved? Also again, you said yourself you can't change anything anymore when the map is ranked (score based). So once it is ranked you must deal with the settings that are provided. Even if you would be able to "customize" something you will get a worse score which would have the same result as if you would mod it for yourself and play it for youself.ziin wrote:
No it won't. Don't be silly. And this is more of a fix for older maps than anything else.Neruell wrote:
it will ruin the mapping, modding the map in the first place.
If some settings are bad then the song itself can't be perfect because this settings are already the part of the map itself, like circle cize. Change it and the whole map and impression about it will change. Also feel free to suggest better settings to the mapper before the map gets ranked. Just either deal with it or map your own map before the other was is ranked and convience the BATs that your map is better. But if it's already done then it's done.ziin wrote:
What a waste of a perfectly good [lunatic] map because the AR, HP, or OD are bad.Neruell wrote:
Don't like [Lunatic] then play [Hard].
ziin wrote:
This doesn't help for maps which are already ranked, or the mapper is stubborn, or you just can't mod every single map on osu before it gets ranked.Neruell wrote:
Also I am sure that everyone can post their opinion about maps that are WIP to maybe "improve" it but again if the mapper wants to use the specific circle size then you can't change his mind about it unless it will lead into never getting the map ranked.
or you just can't mod every single map on osu before it gets ranked.But you do want to be able to change every one on your own with the easy mode instead. Since only you would be able to see that changes anyway, because the map is already ranked there is no real difference between "that" easy mode you say and editor. Again, edit it in editor if you want. The amounf of the time you will need will be pretty the same. Go to editor => map settings => change what you need. It would be same for easy mode. Click on easy mode => map settings => change what you need.
I guess something like this^Ijah wrote:
Agree++
Perhaps it could use a system like this:
And to avoid breaking the old scores, it could just stay set at the lowest at in all 3 sliders:
Using the editor is tedious and does not work with multiplayerNeruell wrote:
Use editor
The whole point of "easy" is to make it easier for you. I don't care if someone else can pass it. I can't, but I'd like to. I'd also be fine with a user selectable AR and HP/OD/CS-1 or 2.Neruell wrote:
If no one can pass it, the map wouldn't be ranked.
Obviously, or we wouldn't be discussing an "easy" mod. But I thought you meant why would anyone play a map on easy with increased OD/CS/HP while getting less points? The answer is multiplayer. I usually don't play multiplayer with friends in particular, and nobody wants to download a new unranked difficulty for a gimmick. It's tedious.Neruell wrote:
If no one can pass it with a good accuracy then maybe you are too bad for the difficulty?
Presumably, when you click on "easy" it would bring up a gui where you can set the AR, OD, HP, and CS all in the mod screen.Neruell wrote:
(With or without "customizable" Easy mode, you will have to edit the map anyway)
What the hell are you talking about?Neruell wrote:
You are willing to ask Peppy that he allows you and only you to "fix" all old maps and also you want to ask every person from today untill the ranking date of the song to retry the song because it was "slightly" improved?
Unless someone implements the easy mod...Neruell wrote:
So once it is ranked you must deal with the settings that are provided
What a terrible waste of a map.Neruell wrote:
But if it's already done then it's done.
Again, multiplayer is easier to use mods, and using mods is much faster than the editor. If you use fullscreen it's even worse. Easy mode would also contribute to your total score, which I don't particularly think is a bad thing. Playing only unranked songs is like lying about your skill level.Neruell wrote:
But you do want to be able to change every one on your own with the easy mode instead. Since only you would be able to see that changes anyway, because the map is already ranked there is no real difference between "that" easy mode you say and editor. Again, edit it in editor if you want. The amount of the time you will need will be pretty the same. Go to editor => map settings => change what you need. It would be same for easy mode. Click on easy mode => map settings => change what you need.
wtf? "easy mode" works only in 1 direction => making it easier. Easier means lower AR/OD/... and so on. Increasing something is called hardrock mode.ziin wrote:
Obviously, or we wouldn't be discussing an "easy" mod. But I thought you meant why would anyone play a map on easy with increased OD/CS/HP while getting less points? The answer is multiplayer. I usually don't play multiplayer with friends in particular, and nobody wants to download a new unranked difficulty for a gimmick. It's tedious.
You mean this screen? As far as I understood this should be want you expect for the "customizable" easy mode.ziin wrote:
Presumably, when you click on "easy" it would bring up a gui where you can set the AR, OD, HP, and CS all in the mod screen.
Use editor, edit what you want and how you want and play for fun. That is my answer (did say that tons of times) for without ranking scores.CXu wrote:
Also @Neruell: You're kinda focusing too much on scoring and whatnot. If someone finds it more enjoyable with a slightly different AR/OD, then let them find it more enjoyable instead of telling them to play something they might not find that fun.
Well, there is no system that is showing your skill level. Every ranking system that is now (Ranked Score, Playcount, Accuracy, Total score...) everything is farmable and not showing your true skill level. So you are already lying about it to everyone. In multiplayer if you see/ know that no one can pass the song you put on [insane] then put it on [hard] and everyone is happy and that is why there are more than just [insane] difficulties on the map. Compared to old maps that are 2-3 years old the new maps how tons of new rules and difficulties that are extra made for fluent play for any person for new players and pros so why not use it? Older maps can't be changed if you want to get a ranked score. Deal with it. For optimal customization you will need not easy mode but just a customizable mode that can change the map itself how you want. But this has nothing to do with "easy mode" itself which doesn't fit in this topic.ziin wrote:
Again, multiplayer is easier to use mods, and using mods is much faster than the editor. If you use fullscreen it's even worse. Easy mode would also contribute to your total score, which I don't particularly think is a bad thing. Playing only unranked songs is like lying about your skill level.
I did reply on what you said lol.ziin wrote:
What the hell are you talking about?
There are tons of them out and ranked.ziin wrote:
What a terrible waste of a map.
I realize this, but right now, a good number of "actually new to the game" players find faster approach rate easier; slowing it down hardly helps. I don't say "all players" though, because I'm sure some people are better with slower approach rate, that's why I say Easy mod should let you choose.LuigiHann wrote:
It's a mod to make the easiest maps even easier so that brand new players can get used to hitting circles.
Why you assume I don't read your post is beyond me. I don't need to quote everything. I'm answering all your questions which apply and summarizing paragraphs.Neruell wrote:
Seriously I don't understand why you quote just a part of the sentence saying it's wrong without reading my sentences to the end.
So I can beat it.Neruell wrote:
Why do you want to make [Lunatic] easier?
The whole point of this thread is to change that so that it's easier for every map.Neruell wrote:
"Easy mode" suppose to make [Easy] even easier than they are so that players with less than 1 playcount can play them.
What if there is no Hard, I like the song on a certain AP/HP/OD, and I want to play in multiplayer with those settings without having to upload anything?Neruell wrote:
Play [Hard]. If you say AP/HP/OD is bad then you obvious don't like the map or else you wouldn't complain.
Decreasing AR makes the map harder most of the time. Increasing OD etc... would be stupid but not necessarily pointless. Hard rock makes the map harder by messing with all 4 values and a vertical flip. What if you only want to increase one value?Neruell wrote:
"easy mode" works only in 1 direction => making it easier. Easier means lower AR/OD/... and so on.
Hopefully something a little more polished than that.Neruell wrote:
You mean this screen? As far as I understood this should be want you expect for the "customizable" easy mode.
I am asking peppy to make Easy mod let the player define AR, OD, CS, HP. Nothing in that request specified me fixing anything or requires every person to retry a song after ranking. What the hell are you talking about?Neruell wrote:
I did reply on what you said lol.Neruell wrote:
You are willing to ask Peppy that he allows you and only you to "fix" all old maps and also you want to ask every person from today untill the ranking date of the song to retry the song because it was "slightly" improved?
There's one.Neruell wrote:
There are tons of them out and ranked.
ziin wrote:
Why you assume I don't read your post is beyond me. I don't need to quote everything. I'm answering all your questions which apply and summarizing paragraphs.Neruell wrote:
Seriously I don't understand why you quote just a part of the sentence saying it's wrong without reading my sentences to the end.
If you can't beat [Lunatic] play [Hard]. Can't play [Hard] play [Normal]. Can't play [Normal] play [Easy]. Can't play [Easy] (HERE IT COMES) use [Easy] WITH "easy mode". Can't do that, quit Osu!. That is a normal logic a normal player would use to play any game not just Osu!. You don't start a game (any game not just Osu!) on insane and then blame it for being too hard or too unbalanced.ziin wrote:
So I can beat it.Neruell wrote:
Why do you want to make [Lunatic] easier? If you can't play [Lunatic] then just don't play it. Play [Hard]
Play [Normal]. Be sure to use mods to make it harder.ziin wrote:
What if there is no Hard, I like the song on a certain AP/HP/OD, and I want to play in multiplayer with those settings without having to upload anything?
You simply can't do it. It's the same as to say, make DT vary from difficulty. [Easy] is way too slow with DT but [Insane] is sometimes way too fast. Also optimise HR and FL for every map.... That's why no one forces you to use the mods provided. You can set it up as much as you like by choosing different difficulties and using mods.ziin wrote:
The whole point of this thread is to change that so that it's easier for every map.
Suggest a request for a new mode then.ziin wrote:
Decreasing AR makes the map harder most of the time. Increasing OD etc... would be stupid but not necessarily pointless. Hard rock makes the map harder by messing with all 4 values and a vertical flip. What if you only want to increase one value?
What about it? People pass this with Halftime to 100% because it has 228 bpm and it is a pretty hard map and Cookiezi has FC with HD. So?... TTTL passed it on [Hard] (Lethal) with DT.ziin wrote:
There's one.
No. And as I said before, hard might not exist. I want to beat lunatic. I can beat lunatic if the AR/difficulty is changed slightly. I won't get top 40 because there's a 0.5x penalty.Neruell wrote:
If you can't play [Lunatic] then just don't play it. Play [Hard]
Don't be dense.Neruell wrote:
Play [Normal]. Be sure to use mods to make it harder.
How does Ozzy's suggestion not do it?Neruell wrote:
You simply can't do it.
You most certainly can not set it up as much as you like. Otherwise I wouldn't be for more customization.Neruell wrote:
You can set it up as much as you like by choosing different difficulties and using mods.
yeah it should be changed to something like thisCard N'FoRcE wrote:
I remember giving my opinion about this in a previous thread and i suggested something like this:
HP Drain: -3 or -4 (+removing the restore health thing)
Circle Size: +1 (maybe?)
Approach Rate : -1 (or maybe no modifications at all)
Overall Difficulty -2.
I thought this would be a layout that could work for hard and Insane maps, the only ones that actually may need the use of a Easy mod (Is there someone who would apply Easy mod to a 1 Star Easy map?). But i still can't think of a Multiplier for it.
Anyway this was a suggestion i made some time ago and i honestly don't think it's the best one.
The only reason i kept it that simple was to avoid having to reinvent the whole mod, but I will give my support if i see/find some good ideas here.
This. It multiplies by 1.4 and rounds down, as well. It caps out at 10 and 0 - and 0 is a case in which it will not change it at all since 0x1.4 is 0.JesusYamato wrote:
hardrock is *1.4 and not +2 according to Lybydose.
Is OD*1.4 too with hardrock?Lybydose wrote:
hardrock is *1.4
caps at 10
Everything except circle size *1.4, i believe.Gomo Psivarh wrote:
Is OD*1.4 too with hardrock?Lybydose wrote:
hardrock is *1.4
caps at 10
Thisthisthisthis!OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
Makar8000 wrote:
Thisthisthisthis!OzzyOzrock wrote:
EasyMod should let you choose the diff settings. That's it.
Rename "EasyMode" to "EasierMode". The new name shouldn't be misleading since it's just certain part that is made easy, right?Lybydose wrote:
4) Something else?!
I'm guessing it won't take too long before it's here. Can't be more than a year.My1 wrote:
what do you mean osz2 is around the corner?
did I miss anything???
How about reducing the AR by only 1 or 2 points? (i.e. AR 10 -> 9 or 8)HakuNoKaemi wrote:
strange thing is that "Easy" make things harder.
Especially AR IS selected to make the map playable .... so yeah changing the divisor (option 2) seems a good idea
ETA is as vague as it ever was. It'll still take a long time, so don't hold your breath.theowest wrote:
I'm guessing it won't take too long before it's here. Can't be more than a year.My1 wrote:
what do you mean osz2 is around the corner?
did I miss anything???
That's a pretty apt description of my response to trying Easy on my first day. I would have loved to see controls... that would have (a) helped and (b) not required trying to figure out the editor on my first day in order to tweak things (I had a good idea what I wanted... Easy just gave way too much of everything). I pretty much warn newbies to avoid Easy, as it's pretty much worthless for newbies... every reasonable use of it I've seen has been by experienced players.D33d wrote:
They would shit themselves.
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))Lybydose wrote:
2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
Makar wrote:
Support~ Would be nice if things were user-definable
The reason you say it's "imbalanced" is because of osu's quadratic score system which allows you to beat Cookiezi's nomod score with EasyMod on maps like Shotgun Symphony+. The real flaw here isn't in EasyMod, it's in the score system. If the standard score system was more similar to taiko you wouldn't be able to beat nomod scores on long maps with difficulty-reducted-by-mods FC plays (this would also solve stuff like HTs on Freedom Dive, etc).MillhioreF wrote:
The huge hitcircles and the incredibly low OD already make easy mod worth playing... take away the AR that makes it hard to read and it's totally imbalanced...
I actually really love thisDevochka wrote:
I like these ideas so much! User definable AR with easy mod would make sense, though maybe it should be added as "New Easy mod" to maintain the old scores, and maybe increase the bonus depending on how hard the map is. (like when there are a lot of patterns increase bonus, when there are a few, decrease(not sure if possible))Lybydose wrote:
2) Rework Easy mod to actually make things easier. How about letting the player choose their approach rate when Easy is enabled? How about dividing all the difficulty settings by 1.4 instead of 2.0 so it isn't such a massive change, or maybe just subtracting a static number? Reworking the "3 life system" so that the song backs up a couple sections so the player can get back "into the beat" when they resume?
3) Make the current Easy mode a difficulty increasing mod with a score multiplier (lol). It would certainly be harder than Hard Rock, Hidden, and even Flashlight on a lot of maps.
that was what I once thought. A mirrored hard rock. It was like hard rock but it made things easier instead of harder. However, nobody liked the idea.BeatofIke wrote:
To be honest, I was thinking something like "soft rock" mod or something XD.
Maybe a penalty of 90% would be better?MillhioreF wrote:
I once supported this, but... I think this just opens up a whole new venue of beating scores (everyone's gonna make huge circles, OD0 and unchanged AR) and get FC on crazy maps like airman and big black without too much problem D:
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.Saten wrote:
Maybe a penalty of 90% would be better?
This'd be fantastic.MillhioreF wrote:
Nah, it's not THAT bad... either make it scale to how much you change the settings or give it a static 0.40x rate or something.
Actually, I'm in favor of making this a new mod, the "main" Easy mod, while the old one gets renamed but stays the same (as an alt mod to Easy, like Perfect/Nightcore)
You forgot OD, I guess?Hanyuu wrote:
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
Oh yeah i forgot about OD lolWinshley wrote:
You forgot OD, I guess?Hanyuu wrote:
For nowadays in my opinion the ez mod should decrease the life drain and give a second chance only.
I'm suggesting about AR cap or something, instead of halving the map's AR settings. Like AR8~AR10 will be lowered to AR7 while the others stay as is. (or perhaps cap the lowest AR too?)
Hm do you mean another unranked mode? multiply by 0 is 0. Well free play sounds like for testing purposes only and could be done with editing the map, since its unranked it will make no difference anyways. If its a ranked mode its too abuseable lol.Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
You know what...I didn't notice until you brought it upWinshley wrote:
Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .You know that it's *technically* possible to get ×0.00 multiplier and still ranked with some score, don't you?The multiplier only multiplies your score when you starts building up combos. Having ×0.00 multiplier means that you don't get combo bonuses, you get only pure hit scores (300, 100, 50, 30 (slider start/repeat/end), 10 (slider tick), 100 (spin score), and 1000 (spin bonus score)). This is where the score you get from AutoPilot and Relax mods come from.
Anyways, that can be done by making a duplicate of the map with customized settings, so I'm not sure if this is a good idea or not.
I think your describing something akin to an unranked practice mode.Oinari-sama wrote:
IMO for administrative's sake, It's a lot easier to leave the old easy mod alone and make a new "Free Play" instead.
In "Free Play" you get x0 multiplier, in exchange for full customisation of CS, AR & OD.
dunno if this is worth the effort though. Personally I don't use Easy at all .
BRBP wrote:
Bump, easy mod makes no sense at the moment.
That's illogical.nxthxn wrote:
Easy mod a Difficulty Increase mod.
How does that make sense though? It makes most maps easier...nxthxn wrote:
Couldn't agree more.
I would make Easy mod a Difficulty Increase mod.