Well by the quality of your english posts here on the forum I doubt you're capable of translating it and I feel really sorry for slovak community, even if it's a free translation, I don't think you should bother doing it, if your english is not on at least fluent level.ReVeNg3r wrote:
then why do you even post here?Dasiel wrote:
I would personally could make a perfect translation but I hate slovak osu! community so I won't.
Slovak translation done by me,ibavnoci,PeteX.
If you see mistakes (i doubt you do) there tell us.
Oh and here's a little help.
Original
New backwards-compatibility renderer.Your's
Runs about 90% performance of DirectX in general and does not yet have all graphical features implemented.
Only recommended if you experience bad lag or fps (or don't have shader support).
Nový kompatibilný renderer.Využíva 90% DirectX, nie sú implementované všetky grafické funkcie.Doporučujeme iba pri nízkom fps alebo lagoch (alebo ak nepodporujete shader model)With your translation you're saying that OpenGL render is using 90% of DirectX renderer and the rest is something else, but the english sentence is saying that the OpenGL renderer has a performance of about 90% of DirectX.
Non-mongol translation for true slovak people.
Nový vykresľovač so spätnou podporou. Má zhruba 90% výkonnosť DirectX, ale nepodporuje všetky grafické možnosti. Odporučané len pri nízkych FPS a zásekoch, alebo chýbajucej podpore tieňovania.