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UNDEAD CORPORATION - Yoru Naku Usagi wa Yume wo Miru [Osu|Ta

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Lan wings
随便说点东西好了``
Artist:中村XX(?)如果是仁树的话看google翻译是Itsuki
Romanised Artist:Nakamura Masaki
Title:夜啼く兎は夢を見る
Romanised Title:Rabbit at Night without Dreaming

然后开头你插了ゆめ进去``要不要加个tags?ゆめ パイン
然后紅染の鬼が哭く这个tags貌似也没加进去

神图good luck
都50+sp了``还用射么
唔``你的lunatic这里歪了03:48:942 (10) - 往下移一格``还有这里没有stack好03:58:617 (1,2,3) -
wcx19911123
here's your ticket

[General]
red timing sections is not the same, don't forget to resnap notes after fixed it

[Twice's Normal]
HD,AR and OD all +1 plz, the setting is too low now
01:31:017 - start this slider at here? make it the same as 01:38:217 -
01:40:617 - ^
01:43:017 - ^
02:05:367 - this note is too quiet, volume up 20% at least plz
02:26:217 - this is kinda hard to read, the note is too soon after the spinner, I suggest spinner end at 02:25:767 - , and then add a slider from 02:26:217 - to 02:26:667 - , then delete 02:26:667 (1) -
02:37:017 - how about move (2) to here, and start (3) at 02:37:467 - , fit the song much better
03:16:467 - add a note?
03:17:217 - slider end at here?
03:19:617 - ^
03:22:017 - ^
03:44:217 - ^
03:54:267 - add a note here?
03:59:817 - slider end at here?
04:01:017 - ^
04:13:596 (1,2,3,4) - hope you can use sliders first and then use circles later, or it's hard to read the BPM changes
04:16:297 (1) - unsnapped slider end
full of rhyme suggestions in this diff, it's up to you to fix or not, I just feel 3/4 beat fit this song very well

[A32's Hard]
02:00:567 (1) - I'd like to volume this slider up a bit, it's kinda quiet now
02:11:217 - make this slider repeat at here and end at 02:11:667 - , fit the song much better
02:17:067 (4) - move this note to 02:17:217 - ? fit the song better imo
02:19:467 (4) - and move this one to 02:19:617 - if you fixed ^
03:53:817 (5) - this slow down is really hard to read, I suggest use special shape with 1.0x speed. and please make the spacing between 4 and 5 is the same as between 5 and 1(don't see number but see pattern itself)

[Lunatic]
02:05:967 - add note here and spinner start later? sounds better
04:16:974 - here need a note to fit the song imo

not sure about the diff spread, there's some distance between Hard and Lunatic imo
if you can find any BAT think the spread is fine, just call me back then
Niva
Well, my opinion:

As I said in forum PM, what I'm worried about isn't the difficulty gap, but there are three Insanes...
Well, these suggestions are meant to lower the diffs (not hitsounding mod/aesthetic mod/etc) :

[General]

-> Rename Hard to Challenging (or something like that) and Insane to Hard, it's not that hard imo...
-> Also, just mentioning, I don't think you should include skin creator in tags (:

[Insane]

  1. 00:33:488 (1) - Add circle here, and:
  2. 00:34:150 (x) - Start the spinner here
  3. 00:36:802 (x) - Start the second spinner here, it should follow the piano (:
  4. 00:42:567 (1,2) - ...maybe you can start (1) in the center here and put (2) around ~y:244? (or a manual stacking from the bottom or bottom-right should flow well also, because your next pattern are flowing upward)
  5. 01:23:967 (1,2,3) - ...simplify the rhythm like this? I don't hear much instrument o.o
  6. 01:37:017 (7) - ...not really a suggestion to keep the diff lower, but I feel this will be much more intuitive if put in ~x:170 y:348 (more to the left) because (7,1)'s spacing is quite tricky here (:
  7. 01:56:367 (6) - New combo, again for intuitivity
  8. 02:14:067 (4) - Replace into a single circle? The instrument isn't that hectic...
  9. 02:49:167 (1,2) - This spacing looks too far o.o
  10. 03:10:617 (4) - Well, I believe splitting this into two separate circles (possibly stacked) will give a better feeling from the instrument (also more intuitive spacing)...
  11. 03:28:167 (1) - Err, I don't really get this slider, symmetry like this plays better imo:
  12. 03:43:617 (1,2) - Try to get these two stacked in ~x:139 y:288 instead? imo it'll be more intuitive because there's no sudden jump (like you currently did in (1,2))
[Lunatic]

  1. 00:33:488 (1,1) - Same as Insane
  2. 00:45:417 (2) - This note can be deleted though (and remove (1)'s new combo afterwards)
  3. 00:57:417 (9,1) - Uhm, I do believe you can make this triangle jump smaller by stacking (1) to (7) instead of (5)... But I don't think it'll be more fun to play ._.
  4. 01:11:742 (2) - Remove this note to kill the triple? imo it'll play better if no triple here because of your next blue (1,2)'s jump~
  5. 01:23:367 (1) - For me it's better if you put this around ~y:293 (vertical formation) because you're somehow forcing a player to do a stack after jump here, which plays quite unnatural...
  6. 01:35:742 (6) - Err, this quintuple is definitely too much here orz, the fourth note isn't required imo to fit the music...
  7. 01:40:617 (1,1) - Hmm, why new combo so early? (it may be beautiful, yep, but it's kinda hard to see especially for HR players because there are no followpoint)
  8. 02:02:442 (3) - ...definitely not very intuitive to read orz, at least make this slider face another direction (up-right or up-left)
  9. 02:05:667 (9,10,11) - Uhm, I don't think this triple plays really well here, it's kinda hard (I prefer a jump here without (10), it plays much better before the spinner imo)
  10. 02:08:592 (1) - Start the spinner either here or 02:08:667? I'm very sure there's nothing on 1/4 after previous spinner...
  11. 02:30:042 (7) - Again, this note can be deleted because no instrument here... Your call though (:
  12. 03:53:667 (1) - This is just personal issue, but I think light blue combo color will be more intuitive (because previously it was blue)
  13. 04:06:267 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - (uhm, yes, I think this is the hardest part orz ._.) - maybe change into repeating slider? (or circle + short 1/4 slider)
  14. 04:13:783 (3,4) - Err, what happened to spacing here o.o
(again, they're just suggestion for diff spread)

I'm still tired after OWC orz... I'm not happy with this mod to be honest >_<
I hope this helps, good luck Strawberry~
Topic Starter
Strawberry

Niva wrote:

Well, my opinion:

As I said in forum PM, what I'm worried about isn't the difficulty gap, but there are three Insanes...
Well, these suggestions are meant to lower the diffs (not hitsounding mod/aesthetic mod/etc) :

[General]

-> Rename Hard to Challenging (or something like that) and Insane to Hard, it's not that hard imo... Fixed~
-> Also, just mentioning, I don't think you should include skin creator in tags (:Fixed. thanks for remind :p

[Insane]

  1. 00:33:488 (1) - Add circle here, and:
  2. 00:34:150 (x) - Start the spinner here
  3. 00:36:802 (x) - Start the second spinner here, it should follow the piano (: changed~
  4. 00:42:567 (1,2) - ...maybe you can start (1) in the center here and put (2) around ~y:244? (or a manual stacking from the bottom or bottom-right should flow well also, because your next pattern are flowing upward) changed~
  5. 01:23:967 (1,2,3) - ...simplify the rhythm like this? I don't hear much instrument o.o nice>< fixed
  6. 01:37:017 (7) - ...not really a suggestion to keep the diff lower, but I feel this will be much more intuitive if put in ~x:170 y:348 (more to the left) because (7,1)'s spacing is quite tricky here (: ok~
  7. 01:56:367 (6) - New combo, again for intuitivity added
  8. 02:14:067 (4) - Replace into a single circle? The instrument isn't that hectic... i think it's ok to follow the rings from instrument, and it is also symmetrical with the last slider. no change for now
  9. 02:49:167 (1,2) - This spacing looks too far o.o decreased~
  10. 03:10:617 (4) - Well, I believe splitting this into two separate circles (possibly stacked) will give a better feeling from the instrument (also more intuitive spacing)... fixed~ and stacked
  11. 03:28:167 (1) - Err, I don't really get this slider, symmetry like this plays better imo: good. changed :p
  12. 03:43:617 (1,2) - Try to get these two stacked in ~x:139 y:288 instead? imo it'll be more intuitive because there's no sudden jump (like you currently did in (1,2)) stacked~
[Lunatic]

  1. 00:33:488 (1,1) - Same as Insane all fixed~
  2. 00:45:417 (2) - This note can be deleted though (and remove (1)'s new combo afterwards) i think it's fun to play because the intrument is furious
  3. 00:57:417 (9,1) - Uhm, I do believe you can make this triangle jump smaller by stacking (1) to (7) instead of (5)... But I don't think it'll be more fun to play ._. yea fixed
  4. 01:11:742 (2) - Remove this note to kill the triple? imo it'll play better if no triple here because of your next blue (1,2)'s jump~ i think it follows the music better
  5. 01:23:367 (1) - For me it's better if you put this around ~y:293 (vertical formation) because you're somehow forcing a player to do a stack after jump here, which plays quite unnatural... fixed~ but swapped (1,2) for a more comfy spacing :3
  6. 01:35:742 (6) - Err, this quintuple is definitely too much here orz, the fourth note isn't required imo to fit the music... the flute is continuous down, so i think it is fine for now, and it is also more interesting and fluency imo :3
  7. 01:40:617 (1,1) - Hmm, why new combo so early? (it may be beautiful, yep, but it's kinda hard to see especially for HR players because there are no followpoint) forgot to remove it >_< fixed
  8. 02:02:442 (3) - ...definitely not very intuitive to read orz, at least make this slider face another direction (up-right or up-left) face to up-right~
  9. 02:05:667 (9,10,11) - Uhm, I don't think this triple plays really well here, it's kinda hard (I prefer a jump here without (10), it plays much better before the spinner imo) removed (10) and made a jump between (8,9,10,11) :3
  10. 02:08:592 (1) - Start the spinner either here or 02:08:667? I'm very sure there's nothing on 1/4 after previous spinner... yes but i like this pattern ;-;
  11. 02:30:042 (7) - Again, this note can be deleted because no instrument here... Your call though (: same as above~
  12. 03:53:667 (1) - This is just personal issue, but I think light blue combo color will be more intuitive (because previously it was blue) changed~
  13. 04:06:267 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - (uhm, yes, I think this is the hardest part orz ._.) - maybe change into repeating slider? (or circle + short 1/4 slider) i think the slider can not express well for the ardent part
  14. 04:13:783 (3,4) - Err, what happened to spacing here o.o reduced a bit to make them looks reasonable :3
(again, they're just suggestion for diff spread)

I'm still tired after OWC orz... I'm not happy with this mod to be honest >_<
I hope this helps, good luck Strawberry~ it's a great help! thank you Niva-Chan ^^
a32

wcx19911123 wrote:

[A32's Hard]
02:00:567 (1) - I'd like to volume this slider up a bit, it's kinda quiet now
02:11:217 - make this slider repeat at here and end at 02:11:667 - , fit the song much better
02:17:067 (4) - move this note to 02:17:217 - ? fit the song better imo
02:19:467 (4) - and move this one to 02:19:617 - if you fixed ^
03:53:817 (5) - this slow down is really hard to read, I suggest use special shape with 1.0x speed. and please make the spacing between 4 and 5 is the same as between 5 and 1(don't see number but see pattern itself)
All fixed:3
Thanks for modding~


http://puu.sh/1tTpA
jomnhnk
Thank you Taiko Mod! completion~!

i'll give changed map to StrawberryXD
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM/offset (red timing section) must be consistency.

Twice's Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicate timeline:
    04:13:221 - (not change slider velocity. only change hitsound/volume so please remove green line.)
    04:15:481 - ^
    04:16:308 - ^
    04:17:196 - ^
    04:17:657 - ^
    04:18:157 - ^
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:26:967 (2) - [rhythm issue] remove this reverse and let this slider end at 02:27:417 - ? It's more suitable for this part. (correspond other part like:02:29:817 - ,02:32:217 - 02:37:017 - ...etc)

  2. 03:50:067 (3) - [nazi] I'm so sorry to nazi it. but it's a awkward slider~you can make it smooth more. I will give you code:
    code

    於是把這個反轉後會與(1)的形狀貼齊

    336,192,230067,2,0,B|296:102|400:56,1,160,8|8,0:0|0:0,0:0:0
    488,56,230967,1,0,0:0:0

  3. 04:16:297 (1) - unsnap slider.

  4. 04:17:196 (2) - ^

A32's Challenging


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicate timeline:
    04:13:221 - (not change slider velocity. only change hitsound/volume so please remove green line.)
    04:15:481 - ^
    04:16:308 - ^
    04:17:196 - ^
    04:17:657 - ^
    04:18:157 - ^
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:32:814 (5) - unsnap slider end (手動算吧... 算好了給你吧↓):
    400,268,32814,2,0,B|448:240|504:272|504:272|484:232,1,149

  2. 00:48:267 (2) - back 1/2 rhythm? (looks you follow the flute before, so... keep it. :>)

  3. 01:21:567 (1,2,3,4) - pattern shape...

  4. 00:48:267 (2) - obvious rhythm. recommend to this sentence (2 at 01:43:767 - ):

  5. 02:43:017 - rhythm issue. move 02:43:167 (4) - to 02:43:017 - ? 可以明顯的看出02:43:017 - 是重音 而02:43:167 - 是沒有打擊(鼓/vocal)的 所以建議改一下

  6. 02:49:167 (6,1) - actually, It's not a good pattern (reverse cover by 02:49:767 - )
  7. 03:32:367 (2) - wrong rhythm. it's 3/4 not 1/3 rhythm. it must be fixed.

Hard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:33:867 (6) - (move to x124,y172 avoid overlaps.)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:49:617 (3,4) - 說實話的 這個pattern讓我感覺到flow 缺角了Orz... 試試看這樣吧:
    00:49:617 (3) - 在x:116,y:244
    00:49:767 (4) - 在x:176,y:308
說說對這個diff的看法吧 事實上這diff做的不錯 音效和節奏的部分都挺合音樂 但是關於排列的地方就相對比較沒有這麼突出了. 注意各個物件之間的連結flow 例如:01:25:017 (4,5,6) - 5,6之間連結的不錯 但是4,5之間看來就不是那麼好了 再稍微調整下吧.

Lunatic



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:11:217 (7,8,9,10) - Err... a bit confuse rhythm for play. after all, it's a calm part. so you can try to used slider avoid this issue:
  2. 00:47:767 (8,9) - 對這種自創的節奏(非音樂本身的 1/6 or 1/3)強烈建議使用slider slider的好處是好打 而且對player也可以了解你所想表達的節奏

  3. 00:57:567 (1) - 遮得我都看不到了(combo color+300.png)... 給幾個方案:
    1.) move to x172,y88 ((這地方是重音 用finish及jump來表現這個位置
    2.) remove this note ((事實上 這個位置的聲音本來就不大 而不加note本來就很適合

  4. 01:13:842 - & 01:13:917 - add note? make it consistent with 01:09:342 (7,8) - ,01:11:742 (2,3) -

  5. 01:46:167 (1,2,3,4,5) - :< (2,5)reverse section & (3,4)reverse section to make it counterclockwise flow. 抱歉我是右撇子 突然轉成順時鐘的打法實在很不流順 而且非常拗手...>_>

  6. 03:14:067 (7,8,9) - same as 00:47:767 (8,9) -

  7. 03:33:042 - (rhythm issue) obvious have a beat. give you 2 possible solutions:

    or

    個人傾向於第一種方案 是合這個節奏

BakaNA



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:19:917 (3,4) - 讓位置相反感覺會比較好打 說實話就是繞圈吧...
  2. 01:26:667 (1) - 拿掉這個NC 這個NC是多餘的而且會妨礙讀圖 事實上擺在這個位置上就會妨礙讀圖了

  3. 01:34:017 (3,1) - 讓位置相反感覺會比較好打

  4. 02:59:667 (3,1,2) - 間距過於confuse. 02:57:717 (5,6,2,3) - 節奏不同 間距卻十分相近 而且要用NC提示應該加在02:59:667 (3) - 才對吧lol

  5. 03:31:167 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - 說實話...這誰看的懂啦ヾ(*`Д´*)ノ (摔) 這diff跳這麼多 而03:32:367 (1,2,3,4,1) - 間距隨時在變 這節奏已經無法用間距看出來了。

哭哭喔~Challenging難度還需要多加強...
就這樣了Orz...
sens
best :)
Topic Starter
Strawberry

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. BPM/offset (red timing section) must be consistency.

Hard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:33:867 (6) - (move to x124,y172 avoid overlaps.)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:49:617 (3,4) - 說實話的 這個pattern讓我感覺到flow 缺角了Orz... 試試看這樣吧:
    00:49:617 (3) - 在x:116,y:244
    00:49:767 (4) - 在x:176,y:308
說說對這個diff的看法吧 事實上這diff做的不錯 音效和節奏的部分都挺合音樂 但是關於排列的地方就相對比較沒有這麼突出了. 注意各個物件之間的連結flow 例如:01:25:017 (4,5,6) - 5,6之間連結的不錯 但是4,5之間看來就不是那麼好了 再稍微調整下吧.

Lunatic



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:11:217 (7,8,9,10) - Err... a bit confuse rhythm for play. after all, it's a calm part. so you can try to used slider avoid this issue:
  2. 00:47:767 (8,9) - 對這種自創的節奏(非音樂本身的 1/6 or 1/3)強烈建議使用slider slider的好處是好打 而且對player也可以了解你所想表達的節奏 感觉这里spacing还蛮好认啊。。><而且改成slider的话感觉有点太简单(PIA

  3. 00:57:567 (1) - 遮得我都看不到了(combo color+300.png)... 給幾個方案:
    1.) move to x172,y88 ((這地方是重音 用finish及jump來表現這個位置
    2.) remove this note ((事實上 這個位置的聲音本來就不大 而不加note本來就很適合

  4. 01:13:842 - & 01:13:917 - add note? make it consistent with 01:09:342 (7,8) - ,01:11:742 (2,3) -

  5. 01:46:167 (1,2,3,4,5) - :< (2,5)reverse section & (3,4)reverse section to make it counterclockwise flow. 抱歉我是右撇子 突然轉成順時鐘的打法實在很不流順 而且非常拗手...>_>

  6. 03:14:067 (7,8,9) - same as 00:47:767 (8,9) -

  7. 03:33:042 - (rhythm issue) obvious have a beat. give you 2 possible solutions:

    or

    個人傾向於第一種方案 是合這個節奏
抱歉回复晚了>< 学校好多事情。。没有说的就是改了~非常感谢mod><
a32

spboxer3 wrote:

A32's Challenging


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicate timeline:
    04:13:221 - (not change slider velocity. only change hitsound/volume so please remove green line.)
    04:15:481 - ^
    04:16:308 - ^
    04:17:196 - ^
    04:17:657 - ^
    04:18:157 - ^
    诶...还要换vol于是就先不改了..
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:32:814 (5) - unsnap slider end (手動算吧... 算好了給你吧↓):
    400,268,32814,2,0,B|448:240|504:272|504:272|484:232,1,149
    fixed!

  2. 00:48:267 (2) - back 1/2 rhythm? (looks you follow the flute before, so... keep it. :>)nice~

  3. 01:21:567 (1,2,3,4) - pattern shape...changed a bit :3

  4. 00:48:267 (2) - obvious rhythm. recommend to this sentence (2 at 01:43:767 - ):
    fixed~

  5. 02:43:017 - rhythm issue. move 02:43:167 (4) - to 02:43:017 - ? 可以明顯的看出02:43:017 - 是重音 而02:43:167 - 是沒有打擊(鼓/vocal)的 所以建議改一下

  6. 02:49:167 (6,1) - actually, It's not a good pattern (reverse cover by 02:49:767 - )changed a bit
  7. 03:32:367 (2) - wrong rhythm. it's 3/4 not 1/3 rhythm. it must be fixed.fixed!(话说刚才那个unsnap居然没用红字!

http://puu.sh/1zlOD Thanks for modding a lot~~
Milkshake
irc moddo
Topic Starter
Strawberry

Milkshake wrote:

irc moddo
long long log
22:47 Strawberry: thanks ^^
22:48 Milkshake: 00:13:617- cancel repeat, it doesn't fit the music
22:48 Strawberry: yea
22:48 Strawberry: done
22:48 Strawberry: :3
22:48 Milkshake: 00:16:488- RNC,
22:48 Milkshake: 00:17:983-NC
22:49 Strawberry: k
22:49 Milkshake: 00:19:331- http://osu.ppy.sh/ss/522094 i think it'd make nice flow to curve those sliders
22:51 Strawberry: umm~~i'd prefer to keep my idea~ sry~
22:52 Milkshake: 00:43:167- you know, the angle of those sliders is pretty high, i don't know how i didn't combobreak.. i mean, they look cool, but it ruins
22:52 Milkshake: the whole flow if you ask mr
22:52 Milkshake: http://osu.ppy.sh/ss/522098 i think slider like this could help since it gives more fast to the next one, or something like that
22:52 Milkshake: but i think you can keep it since it looks nice
22:54 Strawberry: k. i'll try to make it plays better~
22:55 Milkshake: 00:51:417(7,8,1,2,3,4,5,6)- http://osu.ppy.sh/ss/522101 maybe like this? this jump was kinda difficult
22:55 Milkshake: the bpm is kinda fast and.. i think it ruined the flow.
22:56 Milkshake: 00:53:142- a bit overmapped. same goes to 00:55:542-
22:56 Milkshake: since you made lot of streams and stacks, kinda overused them at some points
22:57 Strawberry: yea you got it
22:57 Strawberry: http://puu.sh/1znp1 ~
22:58 Milkshake: 00:56:292- http://osu.ppy.sh/ss/522105 please make it like this. the flow from 4 to 1,2,3 is totally broken like that
22:59 Strawberry: done~
23:00 Milkshake: 01:09:342- i find those blue-tick notes very overmapped too
23:00 Milkshake: you made it some more times
23:00 Milkshake: maybe i'm deaf but i think it's kinda hard ;_;"
23:02 Strawberry: umm
23:02 Milkshake: 01:16:392(6,7,8)- maybe stack to 01:16:767-? it looks and plays better
23:02 Strawberry: but it plays fun and not very overmapped imo~
23:03 Milkshake: yeah, i think you can keep it where i mentioned but delete in 01:11:742, can't explain why it plays better
23:04 Milkshake: 01:13:842- sounds out of rhythm..
23:04 Strawberry: yea~
23:04 Strawberry: ok
23:04 Milkshake: 01:13:917- same. i think you can stack 1 to the end of 7
23:05 Milkshake: http://osu.ppy.sh/ss/522113 :3 like this
23:05 Milkshake: create cool pattern with the next combo too~
23:06 Milkshake: 01:19:917- http://osu.ppy.sh/ss/522114 maybe like this? sorry for lame stacking lol, just wanted to give the idea
23:06 Strawberry: nice x3
23:07 Strawberry: umm, i want to make a repeat move here~
23:09 Milkshake: 01:26:367(1,2,3,4,5,6,7,8)- this pattern is pretty hard, i did something else
23:09 Milkshake: sec, i'll take some screenshots
23:10 Strawberry: np
23:10 Milkshake: http://osu.ppy.sh/ss/522118 like this maybe? 8 i stacked with the othesr
23:14 Milkshake: http://osu.ppy.sh/ss/522126 maybe like this? (3 stacked under 2- and (3,4,5,6,1) creates a pattern of >
23:14 Milkshake: which is a bit better
23:15 Milkshake: 01:29:817- blue ticks isn't good here. maybe like http://osu.ppy.sh/ss/522128
23:16 Strawberry: ok~
23:16 Milkshake: 01:30:717- maybe a little slider+reverse here? it throws you back to 1 and it plays better
23:16 Milkshake: if need a screenshot tell me
23:18 Strawberry: changed :3
23:18 Milkshake: http://osu.ppy.sh/ss/522130 also make 1 more like that, better connection to 2. i got the triple of 3,4,5 upper too
23:18 Milkshake: 01:34:617- blue tick doesn't fit ;_;
23:19 Milkshake: 01:35:517(3,4,5,6,7)- why here 5 notes but in next combo only 3? i think you better delete 6 and move 7 a bit down ofc because
23:19 Milkshake: spacing
23:21 Strawberry: i think it plays well ;_; keep for now..
23:21 Milkshake: 01:37:017- same issue with blue tick..i think there are only some points in the song where it fits. but it ruins the rhyhm like that imo. if
23:21 Milkshake: you wanna change, this- http://osu.ppy.sh/ss/522134 could be good
23:21 Milkshake: oh wait
23:21 Milkshake: ignore it
23:21 Milkshake: it's fine nvm @_@;; heard again
23:22 Milkshake: 01:39:042- overmapped :v
23:22 Strawberry: yeah it's really a overmapped diff :p
23:22 Milkshake: yeah lol it's not so nice D:
23:22 Milkshake: sometimes it's fun
23:23 Milkshake: but it's a bit too much, i hardly could pass it with A
23:23 Milkshake: hehe
23:23 Milkshake: and i passed it once already
23:23 Strawberry: xp
23:23 Milkshake: http://osu.ppy.sh/ss/522138 maybe likes this could be nice (01:39:417)
23:24 Strawberry: good :3
23:24 Milkshake: 01:44:142- delete maybe?
23:25 Strawberry: there has a beat i think Q_Q
23:25 Milkshake: nah there isn't, but okay
23:26 Strawberry: :p
23:26 Milkshake: 01:50:967(3,4)- did those on 1/3 rhythm like this http://osu.ppy.sh/ss/522143 but i'm not sure if it's alright
23:26 Milkshake: i somewhat think it fits, but check this
23:27 Strawberry: ok~
23:27 Milkshake: it fits?
23:27 Strawberry: i see~
23:28 Milkshake: 01:52:767- maybe make this stream as 1 like? like, straighten? it's a bit hard :d
23:29 Strawberry: nope Q_Q, i test in playback rate 50% and 1/3 rhythm is out
23:29 Milkshake: oh
23:29 Milkshake: idk why it sounds okay with 100% aha
23:29 Strawberry: lol
23:30 Milkshake: 01:56:667-http://osu.ppy.sh/ss/522148 maybe like this?
23:31 Strawberry: done~
23:31 Milkshake: 01:56:967- whistle and not clap
23:31 Milkshake: 01:57:267- clap not whistle lol
23:32 Strawberry: x3 fixed
23:32 Milkshake: you did more hitsounds mistakes here
23:32 Milkshake: wait
23:32 Milkshake: @_@
23:32 Strawberry: oh ><
23:33 Milkshake: 01:58:767-clap
23:33 Milkshake: 01:59:367- whistle only
23:34 Strawberry: done~
23:34 Milkshake: 01:58:467- clap
23:36 Milkshake: 02:04:917- i think long stream would fit http://osu.ppy.sh/ss/522154 ignore the ugly stream, just example lol
23:37 Milkshake: 02:08:067- end spinner here, 02:08:217- start new one here~
23:37 Milkshake: 02:09:867- just suggestion, i think you better stack 1,2 with the others aswell
23:38 Strawberry: fixed~
23:38 Strawberry: and 02:09:867 (1,2) - , i think the pattern is fun to play~
23:38 Milkshake: 02:15:267(1,2)- it's silent here, i think you should delete both.
23:39 Milkshake: i know you wanted to create more rhythm here but i think it's kinda useless
23:39 Milkshake: lol
23:39 Milkshake: well not exactly silent but i think a pause here is nice
23:40 Strawberry: x3 umm~hesitate this
23:40 Milkshake: 02:15:867- lol big jump, big big yeah but i think http://osu.ppy.sh/ss/522159 is better
23:40 Milkshake: it's not 1/1 rhythm so it's a bit hard
23:41 Milkshake: ah about the silent part, i think it's just nice :P ofc you don't have to change it, but idk how to explain why it sounds better
23:41 Strawberry: well :3
23:42 Milkshake: if you wanna keep them, i think stacking them to 1 is a good idea
23:42 Milkshake: http://osu.ppy.sh/ss/522161 like this~~
23:42 Strawberry: nice~ changed~
23:43 Milkshake: :3 okay
23:45 Milkshake: 02:18:417- i think this jump is kinda too big.. i did this: http://osu.ppy.sh/ss/522169
23:45 Milkshake: created a star, it looks cool and plays better hehe
23:46 Milkshake: 02:25:992- overmapped ;_______;
23:46 Milkshake: http://osu.ppy.sh/ss/522171 did like this
23:46 Strawberry: changed~
23:47 Milkshake: 02:26:217(1,2,3,4,5,6)- cool pattern haha
23:47 Strawberry: ok deleted 7 and moved the next circle to 2's tail
23:47 Milkshake: okay~~
23:47 Strawberry: xp
23:48 Milkshake: 02:28:167- stack 9,10 with 11
23:48 Milkshake: better cool jump ;D
23:48 Strawberry: k~
23:49 Milkshake: 02:30:867- remove clap
23:50 Milkshake: 02:30:792- overmappu >~<
23:50 Strawberry: ~removed
23:50 Milkshake: 02:33:267- stack 1,2 with 3, next combo stack 5,6 under 4
23:50 Milkshake: it's kinda annoying pattern..
23:51 Milkshake: 02:34:767- move to x:448 y:344
23:52 Milkshake: 02:39:942- remove maybe?
23:56 Milkshake: that's it i guess
23:56 Milkshake: want me to go over NC?
23:57 Strawberry: yes plz~ ^^
23:57 Milkshake: okay
23:57 Milkshake: 00:20:679- RNC
23:58 Milkshake: 00:22:702- RNC 00:23:376-NC
23:58 Strawberry: done :>
23:59 Milkshake: 00:26:072- RNC
23:59 Milkshake: 00:33:488- i think you should remove the note
00:00 Strawberry: ok~
00:00 Milkshake: 00:44:367-RNC
00:01 Milkshake: 00:45:267-RNC if you want
00:01 Milkshake: 00:46:767- RNC
00:02 Milkshake: 00:53:517-RNC
00:03 Milkshake: 00:55:167 NC
00:03 Milkshake: 00:55:467-RNC
00:03 Strawberry: done~
00:04 Milkshake: 01:08:367-RNC
00:04 Milkshake: 01:10:767-RNC
00:04 Milkshake: 01:11:367-RNC too
00:05 Strawberry: done~
00:05 Milkshake: 01:14:667-RNC
00:05 Milkshake: 01:15:567-NC
00:05 Strawberry: done~
00:06 Milkshake: 01:17:667-RNC
00:06 Milkshake: 01:18:117-RNC
00:06 Milkshake: 01:19:917-RNC
00:06 Strawberry: done~
00:06 Milkshake: 01:22:167-RNC
00:07 Milkshake: 01:23:367-RNC
00:07 Milkshake: lol so many RNC D::::::
00:07 Strawberry: yea a bit abuse ;_;
00:08 Milkshake: i think it's better with long combos at those parts but dw
00:08 Milkshake: the chorus is better :v
00:08 Strawberry: yap :3
00:08 Milkshake: 01:39:417-NC
00:09 Milkshake: 01:40:017-RNC
00:09 Strawberry: i used to set nc randomly lool
00:09 Strawberry: done~
00:09 Milkshake: yeahhhh
00:09 Milkshake: it's very random lol
00:09 Milkshake: suggestion:
00:09 Strawberry: huh
00:09 Milkshake: 01:46:167-RNC
00:09 Milkshake: 01:46:767- NC
00:09 Milkshake: i think it's cool
00:09 Milkshake: :O
00:09 Milkshake: but it's fine like that too
00:10 Milkshake: 01:50:367-RNC
00:10 Milkshake: 01:50:967-NC
00:10 Strawberry: maybe a bit confuse if i rnc here 01:46:167 - ? ;_;
00:11 Milkshake: yeah i told you it's suggestion
00:11 Milkshake: it's fine
00:11 Strawberry: gotcha~
00:11 Milkshake: 02:01:017-NC
00:11 Milkshake: 02:01:467-RNC
00:11 Milkshake: 02:01:917-RNC
00:12 Strawberry: done :3
00:13 Milkshake: nice that in the end the combos are good
00:13 Milkshake: lol
00:14 Strawberry: xp
00:14 Milkshake: yeah all is fine
00:14 Milkshake: that's it~~~~~~

thanks very much ><
updated
KHM_Kales
Good Map
Flower
感觉草莓在我的心中就要超过LKs
yu1sT
还不rank,我要哭,哭到rank为止。
wcx19911123
AIBAT说红线还是不一致,最好自己检查下然后改改再找我,注意snap 0.0
Topic Starter
Strawberry

wcx19911123 wrote:

AIBAT说红线还是不一致,最好自己检查下然后改改再找我,注意snap 0.0
感谢提醒!~ 红线都修一致了~(今天终于把AIBat弄好了哭哭)!! updated.
punikidesu-
nice
wcx19911123
[A32's Challenging]
02:02:667 (2,1) - wrong spacing here

[jom's Taiko Oni]
00:41:967 - this section's volume in is tooooooo low.. use normal volume please..

[BakaNA]
03:41:217 (3,4) - ctrl+g, flow will be much better

call me back then
Topic Starter
Strawberry

wcx19911123 wrote:

[A32's Challenging]
02:02:667 (2,1) - wrong spacing here

[jom's Taiko Oni]
00:41:967 - this section's volume in is tooooooo low.. use normal volume please..

[BakaNA]
03:41:217 (3,4) - ctrl+g, flow will be much better

call me back then
All fixed. updated. :3
Skystar
泡了泡了!!
BCI
Lunatic Red Eyes Invisible Full Moon Imperishable Night th08 in tags pls (original theme + game)
Topic Starter
Strawberry

BCI wrote:

Lunatic Red Eyes Invisible Full Moon Imperishable Night th08 in tags pls (original theme + game)
thanks for remind.!~ updated
wcx19911123
no kd
remove taiko bg please
taiko bg现在好像unrankable了
其他没啥了,删了叫我

edit: removed taiko bg, all other stuffs checked out, so
bubbled
Topic Starter
Strawberry
thankyou wcx~
Skystar
rank了rank了
Keihin_Tohoku
马克
Niva
Talked in IRC...
I don't feel very healthy today though, I hope I didn't miss anything while observing the map (:

SPOILER
20:32 Niva: hi Strawberry, are you here? I'm checking your Rabbit map currently :D
20:32 Strawberry: yeayea i'm here~niva
20:32 Strawberry: thank you>< really
20:33 Niva: umm, I found something in Twice's Normal...
20:33 Strawberry: ok
20:33 Niva: 04:04:167 (2) - should be repeating 3/2 slider imo...
20:34 Niva: then 04:05:067 (3,1) - just move 1/2 after, and shorten the slider by 1/2
20:34 Niva: *spinner
20:34 Strawberry: yea
20:35 Strawberry: fixed~
20:35 Niva: well, I'll PM you again if I found something else though (:
20:35 Strawberry: alright~
20:40 Niva: A32's challenging:
20:40 Niva: the mapping is fine, but there are some places like
20:40 Strawberry: get
20:40 Strawberry: um
20:40 Niva: 02:45:567 (1) -
20:41 Niva: you can't stack inherit section and timing section at one time, except for slider speed change
20:41 Niva: just merge it into one red timing section :D
20:41 Strawberry: i see
20:42 Strawberry: so i just need to remove the inherit section right?
20:42 Niva: yep
20:42 Niva: and apply the volume/sampleset setting in the timing section (:
20:43 Strawberry: fixed~
20:43 Strawberry: i checked other place
20:44 Niva: (don't change that one on Twice's Normal though, it's used for 0.75x :3)
20:44 Strawberry: ok~
20:45 Niva: oh, Hard also uses .75x...
20:45 Strawberry: i saw~ kept them :p
20:45 Niva: change 00:33:488 (1) - on Hard and Lunatic though
20:46 Strawberry: changed :3
20:47 Niva: hmm, BakaNA also (33:488)
20:47 Niva: plus 02:59:967 (3) - on BakaNA :D
20:48 Niva: oh, BakaNA also have few places like that in the end...
20:48 Strawberry: i saw
20:49 Niva: okay (:
20:49 Strawberry: ok~ fixed xD
20:49 Niva: ok~ checking the map again now :D
20:52 Strawberry: ><
20:58 Niva: Lunatic:
20:59 Niva: 02:09:867 (1,2) - move higher to ~y:54
20:59 Niva: umm wait, I'm not sure where...
20:59 Niva: but it's just to make (1,2,3) spaced correctly in play mode (due to stacking's nature :D)
20:59 Strawberry: the spacing seems not balance ;_;
21:00 Strawberry: isee
21:00 Niva: (:
21:00 Strawberry: the notes passed so fast in test @@
21:00 Niva: yeah...
21:00 Niva: BakaNA looks so evil imo o.o
21:01 Strawberry: seems better that moving higher to y:54~ i changed
21:01 Strawberry: xD
21:01 Niva: okay :D
21:03 Niva: 42 million max score... orz o.o
21:03 Strawberry: yea but BakaNA is less than Lunatic /o/
21:19 Niva: yep, you can upload now~
21:19 Strawberry: x3 fine
21:19 Niva: :D
21:20 Strawberry: done~ :p
21:20 Niva: ok then, I have to redownload again (:
21:21 Strawberry: ^^
21:21 Niva: oh btw give me some cooldown time before recheck pls, I'm dizzy o.o
21:21 Strawberry: sure~ thank you

Ranked ~
Skystar
grats
mintong89
共洗你啊!~
Flask
我是草莓腦殘粉
Topic Starter
Strawberry
thanks Niva.~ not only this time ><

and also thanks others who give me help about this map. arikatoo!!~
10nya
www reisenn grats strawberry-san :3
wcx19911123
屌毛为啥我泡的图全部隔天就rank
ririco
Gratz :3
Loneight
哇 恭喜 :3
raririn

Flask wrote:

我是草莓腦殘粉
bakabaka
:)
Pokie
;)
wonders
撒花
Lan wings
gratz
Melophobia
the title has a terrible translation and obviously wrong. needs to be changed.
and wrong artist coincides too. Nakamura Masaki is the flutist so i think it cannot be artist.

Artist: Ranko (ランコ)
Title: Yoru Naku Usagi wa Yume wo Miru (夜啼く兎は夢を見る)
kanpakyin

Melophobia wrote:

the title has a terrible translation and obviously wrong. needs to be changed.
and wrong artist coincides too. Nakamura Masaki is the flutist so i think it cannot be artist.

Artist: Ranko (ランコ)
Title: Yoru Naku Usagi wa Yume wo Miru (夜啼く兎は夢を見る)
Confirmed. Please fix this and I will rerank this. Score won't be deleted.
a32
恭喜:3
EDIT:祝早日rerank orz
Lan wings
EDIT:随便你了``
Topic Starter
Strawberry
thank you melo~ change the artist to corporation's name and also fix the title.
also thanks to Lan wings, Retto, and you. you guys gave me lots of advices.~
i hope it's work this time.~
kanpakyin
Back.
Skystar
gratz again
SamiPale
^^
Rotte
nya /me bites strawberry
Melophobia
congratz :D
bossandy
草莓我愛你 >o<!
Topic Starter
Strawberry
我也爱你老大moe >///<
Aqo
How did this get ranked with slider tick rate 1 !? this is unreadable... needs TR2
Frostmourne
AWESOME mapset 8-)
-Baby Strawberry-
哈哈我大草莓姥姥又rank了o(*≧▽≦)ツ
LoGo

kanpakyin wrote:

Melophobia wrote:

the title has a terrible translation and obviously wrong. needs to be changed.
and wrong artist coincides too. Nakamura Masaki is the flutist so i think it cannot be artist.

Artist: Ranko (ランコ)
Title: Yoru Naku Usagi wa Yume wo Miru (夜啼く兎は夢を見る)
Confirmed. Please fix this and I will rerank this. Score won't be deleted.
... i don't see this
kanpakyin

LoGo wrote:

Confirmed. Please fix this and I will rerank this. Score won't be deleted.
... i don't see this
nope. I didn't touch the score...but after rerank, only the score of A32's Challenging remains. This might be a bug.
AkiShizuha
这首太棒了....congratz!
Chewin

Aqo wrote:

How did this get ranked with slider tick rate 1 !? this is unreadable... needs TR2
I have talked with other staff members and yea, that's true. I'm sorry but the mapset needs to be unranked again ;_;
Actually with slider tick 1 SV changes are unreadable, this is an example 00:42:567 (1,1) - but it is the same for other parts.

orz

EDIT: sadly scores needs to be reset as well because slider tick change implies max combo change
Pokie
/me pats Stawberry
Hate
I lost my #1 ;(
:l
http://osu.ppy.sh/ss/583850 i am really sad..
tutuhaha
大草莓你怎么大草莓你还好么大草莓你要振作啊起来起来PiaPiaPIA!(o `-′)ノ”(ノ﹏<。)
grumd
First of all, set a Slider Tick Rate 2.

BakaNA
  1. I'm not touching your style, not touching the overmap. Let it be. I'll only talk about readability or useless speedups.
  2. 01:09:267 (1) - 01:11:667 (1) - Music has nothing special here. It doesn't get higher, faster or stronger. These speedups are just your imagination, the only thing they do is confusing. Remove the speed up here.
  3. 01:15:567 (1,2) - Here the only excuse is finish sound. Yeah, this is something kinda special for the music, so the speedups can fit. But don't forget to fix the slider tick rate, it's the only thing that makes this readable.
    In general, I'd not suggest to use 2.0x speedups. It looks exactly the same as usual 1.0x, but is actually faster. This brings the biggest confusions into osu!, try to place 1.5x or 1.7x instead. But this is in general, your choice to use 2.0x here is fine.
  4. 02:14:967 (1) - Well. Two similar sliders before, but twice faster... That is confusing. Slider ticks make it a bit better, but still... You should change this slider's shape. If this one is different from others, they will not confuse so much.
  5. 02:46:617 (2) - Placing this one at the same distance as previous two is a bad idea too, it looks too similar to previous rhythm. Make it closer for better readability: http://osu.ppy.sh/ss/584050
  6. 02:59:817 (2,3) - I'd make something similar here too: http://osu.ppy.sh/ss/584052
  7. 03:32:367 (1,2,3,4,5,6,7,8) - This part is the most intensive in the whole map. You really should reduce these jumps. It's too much. Edit: go check Aqo's post below, he provides a nice idea of a fitting fix.
  8. 03:54:192 (1) - To make this slowdown more readable, I'd add a new combo to the circle (2) and would make them closer to each other. This reduces the change in speeds to something more lenient. http://puu.sh/1SF6j
Lunatic
  1. 00:47:767 (8,9,1) - This 1/3 is unreadable. Different snapping is always unreadable if not shown directly by obvious rhythm consistencies or sliders. We have never seen before that this song has some 1/3s, so it's impossible to predict. Just replace 1/3s with sliders, it will make it clear. I'd make it like that: http://osu.ppy.sh/ss/584068
  2. 02:01:467 (2,3,4,5) - This rhythm is actually very hard to read. The anti-jump under the slider is quite bad and meh. Just redo this part without stacking that all under the slider.
  3. 02:02:442 (7) - This way of placing the repeating slider is bad. Here you start a slider from a blue point, but it's offbeat and fits the rhythm poorly. It's better to place a circle there, but starting repeating slider from the next line, white or red tick: http://osu.ppy.sh/ss/584081
  4. 03:07:017 (4,5,1) - This is unreadable. 4-5 and 5-1 positions are exactly the same, but the rhythm is totally different. I suggest you to stack (1) under (5) and (2) under (4).
  5. 03:14:067 (7,8,9) - Again, that's quite hard to read due to lack of 1/3s and huge amount of 1/4s. Just replace this by a slider.
Well, that's all for now, I have to sleep now... Will continue later.
wonders
I LVOE THESE SV CHANGES, HOPE NO FIX. :(
Aqo
ahaha I didn't mean that the sv changes or the jumps need to be toned down... with slider tick rate you can read any sort of speedup since: on TR2, slider with no ticks: move from start to end on 1/2 tempo. On slider with one tick: move in 1/1 tempo. Not hard to read, even with extreme 50%~200% changes. But with TR1 it's impossible to distinguish 1/2 and 1/1 slider so that was the only problem (TR1 = completely impossible to read = problem. TR2 = Hard but possible = not problem).

grumd you wrote some suggestion like to tone down from 2x to 1.5x and to tone down intensity of 03:32:367. I do agree that 03:32:367 felt awkwardly too hard compared to rest of map BUT this *is* readable and playable and it's the mapper choice, so something like this is opinion and doesn't have to be changed (basically what I'm saying here is: I do think it would be better off toned down BUT this kind of thing IS FINE and it's mapper choice, mappers shouldn't be forced to change their maps due to difficulty as long as it's playable)

However the problem in 03:32:367 is the fact that timestamp is overmapped. 03:33:042 (7,8) - those two objects are misleading because 03:32:967 this is a jump when in fact in the song there is a drum hit here which is the most clear hit, making the player want to click here if he plays by the music.

The main drum hits are on:
03:32:367 (1)
03:32:592 (3)
03:32:817 (5)
03:32:967
03:33:042 (7)

Those five. And then there are silent ones around them. I feel this part is not hard because of the spacing but because of how the timing there works. Had there been another circle on 03:32:967 everything will be a lot more clear, but then you have to remove 1 jump. You can remove the circle 03:32:892 (6) and then make the jump there instead if you want to keep it, and then the timing will be a lot more intuitive with the song.

i.e. http://osu.ppy.sh/ss/584437
-Soba-
I liked the map the way it was :[
Topic Starter
Strawberry
thank you grumd, finally i decided to do something changes and sorry for respond lately, i was at school..the whole day..orz

grumd wrote:

First of all, set a Slider Tick Rate 2. sure sir.~

Lunatic
  1. 00:47:767 (8,9,1) - This 1/3 is unreadable. Different snapping is always unreadable if not shown directly by obvious rhythm consistencies or sliders. We have never seen before that this song has some 1/3s, so it's impossible to predict. Just replace 1/3s with sliders, it will make it clear. I'd make it like that: http://osu.ppy.sh/ss/584068 yea, i tried, but i feel that plays wired so i changed (8,9) to 1/3 slider and i think they are fine to read now.
  2. 02:01:467 (2,3,4,5) - This rhythm is actually very hard to read. The anti-jump under the slider is quite bad and meh. Just redo this part without stacking that all under the slider. okay, i moved (5) to cover with the previous combo (7)'s start.
  3. 02:02:442 (7) - This way of placing the repeating slider is bad. Here you start a slider from a blue point, but it's offbeat and fits the rhythm poorly. It's better to place a circle there, but starting repeating slider from the next line, white or red tick: http://osu.ppy.sh/ss/584081 thanks for advice, changed.
  4. 03:07:017 (4,5,1) - This is unreadable. 4-5 and 5-1 positions are exactly the same, but the rhythm is totally different. I suggest you to stack (1) under (5) and (2) under (4). ...okay
  5. 03:14:067 (7,8,9) - Again, that's quite hard to read due to lack of 1/3s and huge amount of 1/4s. Just replace this by a slider. done.
personally, i think the sv changes on BakaNA is fine. but they are all depend on what bakabaka think. :3
grumd
I don't ask to change speedups to 1.5x. 2.0x is fine as long as: 1. You set Tick Rate 2; 2. They fit the music.
The only speedups that don't make sense, that don't represent anything in the music are: 01:09:267 (1) - 01:11:667 (1) -
Loneight

tutuhaha wrote:

大草莓你怎么大草莓你还好么大草莓你要振作啊起来起来PiaPiaPIA!(o `-′)ノ”(ノ﹏<。)
gxytcgxytc
草莓加油OAO
bakabaka

grumd wrote:

First of all, set a Slider Tick Rate 2.

BakaNA
  1. I'm not touching your style, not touching the overmap. Let it be. I'll only talk about readability or useless speedups.
  2. 01:09:267 (1) - 01:11:667 (1) - Music has nothing special here. It doesn't get higher, faster or stronger. These speedups are just your imagination, the only thing they do is confusing. Remove the speed up here.
    changed TR to 2,for the much more fluency jump,it's my style ;3
  3. 01:15:567 (1,2) - Here the only excuse is finish sound. Yeah, this is something kinda special for the music, so the speedups can fit. But don't forget to fix the slider tick rate, it's the only thing that makes this readable.
    In general, I'd not suggest to use 2.0x speedups. It looks exactly the same as usual 1.0x, but is actually faster. This brings the biggest confusions into osu!, try to place 1.5x or 1.7x instead. But this is in general, your choice to use 2.0x here is fine.
    the slider is accelerated on the previous pattern,so i want to keep consistency with them :3
  4. 02:14:967 (1) - Well. Two similar sliders before, but twice faster... That is confusing. Slider ticks make it a bit better, but still... You should change this slider's shape. If this one is different from others, they will not confuse so much.
    but there already has slider tick >_<
  5. 02:46:617 (2) - Placing this one at the same distance as previous two is a bad idea too, it looks too similar to previous rhythm. Make it closer for better readability: http://osu.ppy.sh/ss/584050
    OK fixed :33
  6. 02:59:817 (2,3) - I'd make something similar here too: http://osu.ppy.sh/ss/584052
    i think the current pattern is fine ;w;
  7. 03:32:367 (1,2,3,4,5,6,7,8) - This part is the most intensive in the whole map. You really should reduce these jumps. It's too much. Edit: go check Aqo's post below, he provides a nice idea of a fitting fix.
    change to my style lol
  8. 03:54:192 (1) - To make this slowdown more readable, I'd add a new combo to the circle (2) and would make them closer to each other. This reduces the change in speeds to something more lenient. http://puu.sh/1SF6j
    OK fixed ;D
Topic Starter
Strawberry
updated~
Skystar
Flower

Amamiya Yuko wrote:


xsk
不能忍
pw384

Amamiya Yuko wrote:


xsk
能服?
grumd
Taiko diffs do not need any Soft timing sections. Soft sampleset in taiko is not recommended to use ever. Please change that to Normal.

Taiko Guidelines wrote:

Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
Other diffs are fine.
grumd
Double posting for the win.
The taiko oni has another kind of issue, it's about ticks on the drumroll. This thread explains: t/98917
This occurs here: 02:34:767 (291) -
But anyway, I think it's not the map's problem but an editor-sided issue. This should be fixed by dev team and not by the mapper. The slider is properly snapped and the pattern is fine. So I'll follow MMzz's opinion (p/1799240) and finally rebubble it!

Bubblie!
Topic Starter
Strawberry
thank you grumd!! you helped me a lot x3
Chewin
Changed some stuff via IRC. Let's rerank this mapset.

SPOILER
14:54 Strawberry: hey chewin~
14:54 Chewin: yo straww
14:54 Strawberry: http://osu.ppy.sh/s/59049 finally rebubed ;w;/
14:55 Chewin: well
14:55 Chewin: I will recheck it wait
14:55 Strawberry: yeaa.~ ty :>
15:01 Chewin: [normal]
15:01 Strawberry: yea
15:01 Chewin: 02:23:817 (1) - what about to move this slider 1/1 later so you can add a circle on the downbeat? I mean on 02:23:967
15:01 Chewin: it seems there is a missed sound there
15:02 Chewin: maybe circle with finish would sound nice :3
15:02 Strawberry: sounds good. added~ :p
15:02 Chewin: http://puu.sh/1TVlK
15:02 Chewin: oki
15:04 Chewin: 02:43:017 (1) - soft default finish (50% volume) on this slider tail to match that clash in the cymbals
15:04 Strawberry: changed :3
15:06 Chewin: 04:05:517 (1) - this spinner should start 1/2 earlier, the flute sound starts there
15:06 Chewin: and I'd say to end it on 04:07:467
15:07 Strawberry: yep
15:07 Strawberry: fixed
15:07 Chewin: 04:10:167 (1) - I highly suggest you to reduce it till the previous red line because 04:13:596 (1) - is placed too soon after the spinner for the easiest diff.. :\
15:08 Chewin: checking A32's diff now
15:08 Strawberry: ok, changed to end at 04:12:867 -
15:12 Chewin: 01:10:767 (2,3) - I'd stack them with 01:09:267 (4) - because it's bad to see in testmode
15:13 Chewin: 01:15:567 (2) - add finish to emphasize those cymbals
15:13 Strawberry: done~
15:14 Chewin: 01:15:567 (2) - this isn't easy to read and play to be honest with this low ar
15:14 Chewin: I just would place the 02:12:567 (3) - under the slider (2) to blanket it
15:16 Chewin: 02:23:967 (1) - what about to add 3 finished here, because of those cymbals
15:16 Strawberry: all fixed :3
15:16 Chewin: 02:44:367 (2) - what is this clap on the slider tail D: remove it, it sounds bad IMO
15:17 Strawberry: and also ctrl+g this slider 02:13:167 (1) for balance spacing
15:17 Chewin: drum sound should start from 02:45:567 (1) -
15:17 Chewin: nice
15:17 Chewin: it's better :4
15:17 Chewin: :3
15:19 Chewin: 03:29:967 (5) - new combo? :s squares are easier to play with new combo on each one
15:19 Strawberry: ok. added~
15:19 Chewin: 03:53:817 (5) - i'd set new combo here as well
15:20 Chewin: because of slowdown
15:20 Strawberry: done.~ :3
15:21 Chewin: 04:19:357 (1) - 5% volume on the end pls
15:21 Chewin: passing on the hard diff
15:22 Strawberry: x3
15:22 Chewin: 00:14:988 (5) - new combo to keep consistency with 4 elements
15:22 Strawberry: fixed~
15:23 Chewin: 00:56:217 (1) - whistle?
15:23 Strawberry: sounds good. added~
15:24 Chewin: 01:10:767 (5) - I was thinking that this slider had only 1 repeat.. what about to remove 1 repeat and add circle on 01:11:667?
15:25 Chewin: like you did for 01:13:167 (5) - for example
15:26 Chewin: 01:20:217 (6) - new combo? because of new flute sound, also I would remove it from 01:21:117 (1) - since the spacing is still the same ;3
15:26 Strawberry: yea.~ fixed
15:28 Chewin: 01:37:017 (7) - this circle with the next "small" break doesn't convince me to be honest.. I wanted to suggest you something like:puu.sh/1TVMo
15:28 Chewin: http://puu.sh/1TVMo
15:30 Chewin: 01:50:217 (6) - there is a sound on the downbeat you didn't map, mh.. I would make this rhythm in this other way: http://puu.sh/1TVOt
15:32 Chewin: 02:44:367 (5) - new combo removing it from 02:44:967 (1) -
15:32 Strawberry: all done~
15:33 Chewin: 03:46:467 (9) - x196 y84?
15:34 Strawberry: yea~ changed :3
15:34 Chewin: naisu, passing on lunatic diff
15:35 Chewin: 00:14:988 (6) - new combo?
15:36 Strawberry: added.
15:37 Chewin: 01:13:167 (7,1) - improve this stack?
15:38 Strawberry: oh, fixed xp
15:39 Chewin: a bit hard for a lunatic diff lol ;P
15:40 Strawberry: i think the hard diff can be a transition. x3
15:43 Chewin: 03:07:467 (1) - I'd avoid the stack with 03:07:167 (5) - because the 03:07:167 (5,1) - are snapped 1/1 while 03:07:017 (4,5) - are snapped 1/2 and you are using the same spacing even if it must be different
15:43 Chewin: 03:07:467 (1) - I'd avoid the stack with 03:07:167 (5) - because the 03:07:167 (5,1) - are snapped 1/1 while 03:07:017 (4,5) - are snapped 1/2 and you are using the same spacing even if it must be different
15:43 Chewin: I highly suggest yo to change it D:, at least moving the (1) some grid up don't staking it with (5)
15:44 Strawberry: moved (1) to x.208 y.56
15:44 Strawberry: i think it's much better now :p
15:47 Chewin: 01:15:567 (1,2) - orz o3o
15:47 Strawberry: ><
15:51 Chewin: my ears
15:51 Chewin: submit I will recheck and rank

Re-Ranked

(ノ*◡*)ノ
Topic Starter
Strawberry
thanks for lots of valuable advices and i took them. and rerank 2nd~ Chewin. xD
Scorpiour
finally~~

congrats:>
Skystar
日 慢了
EDIT: !kill sco
Dark Fang
congratz ~
-Neipezi
congratz :oops:
Cihyaa
congratz :3333333
jom☆
kanpakyin
re-re-gratz
Cloudchaser
Re-recongratz :)
Konei
Gratz :3
Yano
1.Play the Map
Next Day
OMG, Ranked !!!!!!
2.Play, play,play,play the Map !! :D

Love this :)
Congratz
Flask
終於~~大草莓Fight! (lol
Snowy Dream
大草莓:有本事再来unrank 我照样rank给你们看
bossandy
Re-re-草莓我愛你 >o<
Naryuga
Congrats!! :3
SamiPale
rereGongraz~
Ulysses
Good job baka
Gratz
FessCat
Awesome *__*
Nyan-Zapo
congratz to rererank /late o3o
gxytcgxytc
再一次的恭喜了 orz
lolcubes
Eh eh, the map is cool however:

00:06:588 (1,2) - These are actually on 1/12 ticks (this means that your bpm here is wrong, it should be 175, so that means that other 2 digit BPMs around here are wrong as well. :P ) Took from BakaNA diff.

00:17:983 - This -5 offset seems really fishy to me. Songs arranged in this way almost never have an offset change, usually it's the case of a bad mp3, but this one is fairly good.

These two critical things have been missed sadly, but I don't think this is actually worth another unrank & score reset, because it's right at the start and somewhat easy to compensate for.
Just be sure such things don't get missed again. :3
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