fixed
好mod

Niva wrote:
Well, my opinion:
As I said in forum PM, what I'm worried about isn't the difficulty gap, but there are three Insanes...
Well, these suggestions are meant to lower the diffs (not hitsounding mod/aesthetic mod/etc) :
[General]
-> Rename Hard to Challenging (or something like that) and Insane to Hard, it's not that hard imo... Fixed~
-> Also, just mentioning, I don't think you should include skin creator in tags (:Fixed. thanks for remind :p
[Insane][Lunatic]
- 00:33:488 (1) - Add circle here, and:
- 00:34:150 (x) - Start the spinner here
- 00:36:802 (x) - Start the second spinner here, it should follow the piano (: changed~
- 00:42:567 (1,2) - ...maybe you can start (1) in the center here and put (2) around ~y:244? (or a manual stacking from the bottom or bottom-right should flow well also, because your next pattern are flowing upward) changed~
- 01:23:967 (1,2,3) - ...simplify the rhythm like this? I don't hear much instrument o.o nice>< fixed
- 01:37:017 (7) - ...not really a suggestion to keep the diff lower, but I feel this will be much more intuitive if put in ~x:170 y:348 (more to the left) because (7,1)'s spacing is quite tricky here (: ok~
- 01:56:367 (6) - New combo, again for intuitivity added
- 02:14:067 (4) - Replace into a single circle? The instrument isn't that hectic... i think it's ok to follow the rings from instrument, and it is also symmetrical with the last slider. no change for now
- 02:49:167 (1,2) - This spacing looks too far o.o decreased~
- 03:10:617 (4) - Well, I believe splitting this into two separate circles (possibly stacked) will give a better feeling from the instrument (also more intuitive spacing)... fixed~ and stacked
- 03:28:167 (1) - Err, I don't really get this slider, symmetry like this plays better imo: good. changed :p
- 03:43:617 (1,2) - Try to get these two stacked in ~x:139 y:288 instead? imo it'll be more intuitive because there's no sudden jump (like you currently did in (1,2)) stacked~
(again, they're just suggestion for diff spread)
- 00:33:488 (1,1) - Same as Insane all fixed~
- 00:45:417 (2) - This note can be deleted though (and remove (1)'s new combo afterwards) i think it's fun to play because the intrument is furious
- 00:57:417 (9,1) - Uhm, I do believe you can make this triangle jump smaller by stacking (1) to (7) instead of (5)... But I don't think it'll be more fun to play ._. yea fixed
- 01:11:742 (2) - Remove this note to kill the triple? imo it'll play better if no triple here because of your next blue (1,2)'s jump~ i think it follows the music better
- 01:23:367 (1) - For me it's better if you put this around ~y:293 (vertical formation) because you're somehow forcing a player to do a stack after jump here, which plays quite unnatural... fixed~ but swapped (1,2) for a more comfy spacing :3
- 01:35:742 (6) - Err, this quintuple is definitely too much here orz, the fourth note isn't required imo to fit the music... the flute is continuous down, so i think it is fine for now, and it is also more interesting and fluency imo :3
- 01:40:617 (1,1) - Hmm, why new combo so early? (it may be beautiful, yep, but it's kinda hard to see especially for HR players because there are no followpoint) forgot to remove it >_< fixed
- 02:02:442 (3) - ...definitely not very intuitive to read orz, at least make this slider face another direction (up-right or up-left) face to up-right~
- 02:05:667 (9,10,11) - Uhm, I don't think this triple plays really well here, it's kinda hard (I prefer a jump here without (10), it plays much better before the spinner imo) removed (10) and made a jump between (8,9,10,11) :3
- 02:08:592 (1) - Start the spinner either here or 02:08:667? I'm very sure there's nothing on 1/4 after previous spinner... yes but i like this pattern ;-;
- 02:30:042 (7) - Again, this note can be deleted because no instrument here... Your call though (: same as above~
- 03:53:667 (1) - This is just personal issue, but I think light blue combo color will be more intuitive (because previously it was blue) changed~
- 04:06:267 (2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - (uhm, yes, I think this is the hardest part orz ._.) - maybe change into repeating slider? (or circle + short 1/4 slider) i think the slider can not express well for the ardent part
- 04:13:783 (3,4) - Err, what happened to spacing here o.o reduced a bit to make them looks reasonable :3
I'm still tired after OWC orz... I'm not happy with this mod to be honest >_<
I hope this helps, good luck Strawberry~ it's a great help! thank you Niva-Chan ^^
All fixed:3wcx19911123 wrote:
[A32's Hard]
02:00:567 (1) - I'd like to volume this slider up a bit, it's kinda quiet now
02:11:217 - make this slider repeat at here and end at 02:11:667 - , fit the song much better
02:17:067 (4) - move this note to 02:17:217 - ? fit the song better imo
02:19:467 (4) - and move this one to 02:19:617 - if you fixed ^
03:53:817 (5) - this slow down is really hard to read, I suggest use special shape with 1.0x speed. and please make the spacing between 4 and 5 is the same as between 5 and 1(don't see number but see pattern itself)
336,192,230067,2,0,B|296:102|400:56,1,160,8|8,0:0|0:0,0:0:0
488,56,230967,1,0,0:0:0
400,268,32814,2,0,B|448:240|504:272|504:272|484:232,1,149
抱歉回复晚了>< 学校好多事情。。没有说的就是改了~非常感谢mod><spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.
general
Settings
(For the setting/general issue.)
- BPM/offset (red timing section) must be consistency.
Hard
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)mapping
- 01:33:867 (6) - (move to x124,y172 avoid overlaps.)
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)說說對這個diff的看法吧 事實上這diff做的不錯 音效和節奏的部分都挺合音樂 但是關於排列的地方就相對比較沒有這麼突出了. 注意各個物件之間的連結flow 例如:01:25:017 (4,5,6) - 5,6之間連結的不錯 但是4,5之間看來就不是那麼好了 再稍微調整下吧.
- 00:49:617 (3,4) - 說實話的 這個pattern讓我感覺到flow 缺角了Orz... 試試看這樣吧:
Lunatic
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:11:217 (7,8,9,10) - Err... a bit confuse rhythm for play. after all, it's a calm part. so you can try to used slider avoid this issue:
- 00:47:767 (8,9) - 對這種自創的節奏(非音樂本身的 1/6 or 1/3)強烈建議使用slider slider的好處是好打 而且對player也可以了解你所想表達的節奏 感觉这里spacing还蛮好认啊。。><而且改成slider的话感觉有点太简单(PIA
- 00:57:567 (1) - 遮得我都看不到了(combo color+300.png)... 給幾個方案:
1.) move to x172,y88 ((這地方是重音 用finish及jump來表現這個位置 √
2.) remove this note ((事實上 這個位置的聲音本來就不大 而不加note本來就很適合- 01:13:842 - & 01:13:917 - add note? make it consistent with 01:09:342 (7,8) - ,01:11:742 (2,3) -
- 01:46:167 (1,2,3,4,5) - :< (2,5)reverse section & (3,4)reverse section to make it counterclockwise flow.
抱歉我是右撇子 突然轉成順時鐘的打法實在很不流順 而且非常拗手...>_>- 03:14:067 (7,8,9) - same as 00:47:767 (8,9) -
- 03:33:042 - (rhythm issue) obvious have a beat. give you 2 possible solutions:
spboxer3 wrote:
A32's Challenging
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- duplicate timeline:
04:13:221 - (not change slider velocity. only change hitsound/volume so please remove green line.)
04:15:481 - ^
04:16:308 - ^
04:17:196 - ^
04:17:657 - ^
04:18:157 - ^诶...还要换vol于是就先不改了..
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:32:814 (5) - unsnap slider end (
手動算吧...算好了給你吧↓):400,268,32814,2,0,B|448:240|504:272|504:272|484:232,1,149fixed!- 00:48:267 (2) - back 1/2 rhythm? (looks you follow the flute before, so... keep it. :>)nice~
- 01:21:567 (1,2,3,4) - pattern shape...changed a bit :3
- 00:48:267 (2) - obvious rhythm. recommend to this sentence (2 at 01:43:767 - ):
fixed~- 02:43:017 - rhythm issue. move 02:43:167 (4) - to 02:43:017 - ? 可以明顯的看出02:43:017 - 是重音 而02:43:167 - 是沒有打擊(鼓/vocal)的 所以建議改一下
- 02:49:167 (6,1) - actually, It's not a good pattern (reverse cover by 02:49:767 - )changed a bit
- 03:32:367 (2) - wrong rhythm. it's 3/4 not 1/3 rhythm. it must be fixed.fixed!(
话说刚才那个unsnap居然没用红字!
Milkshake wrote:
irc moddo
感谢提醒!~ 红线都修一致了~(wcx19911123 wrote:
AIBAT说红线还是不一致,最好自己检查下然后改改再找我,注意snap 0.0
All fixed. updated. :3wcx19911123 wrote:
[A32's Challenging]
02:02:667 (2,1) - wrong spacing here √
[jom's Taiko Oni]
00:41:967 - this section's volume in is tooooooo low.. use normal volume please.. √
[BakaNA]
03:41:217 (3,4) - ctrl+g, flow will be much better √
call me back then
thanks for remind.!~ updatedBCI wrote:
Lunatic Red Eyes Invisible Full Moon Imperishable Night th08 in tags pls (original theme + game)
20:32 Niva: hi Strawberry, are you here? I'm checking your Rabbit map currently
20:32 Strawberry: yeayea i'm here~niva
20:32 Strawberry: thank you>< really
20:33 Niva: umm, I found something in Twice's Normal...
20:33 Strawberry: ok
20:33 Niva: 04:04:167 (2) - should be repeating 3/2 slider imo...
20:34 Niva: then 04:05:067 (3,1) - just move 1/2 after, and shorten the slider by 1/2
20:34 Niva: *spinner
20:34 Strawberry: yea
20:35 Strawberry: fixed~
20:35 Niva: well, I'll PM you again if I found something else though (:
20:35 Strawberry: alright~
20:40 Niva: A32's challenging:
20:40 Niva: the mapping is fine, but there are some places like
20:40 Strawberry: get
20:40 Strawberry: um
20:40 Niva: 02:45:567 (1) -
20:41 Niva: you can't stack inherit section and timing section at one time, except for slider speed change
20:41 Niva: just merge it into one red timing section
20:41 Strawberry: i see
20:42 Strawberry: so i just need to remove the inherit section right?
20:42 Niva: yep
20:42 Niva: and apply the volume/sampleset setting in the timing section (:
20:43 Strawberry: fixed~
20:43 Strawberry: i checked other place
20:44 Niva: (don't change that one on Twice's Normal though, it's used for 0.75x :3)
20:44 Strawberry: ok~
20:45 Niva: oh, Hard also uses .75x...
20:45 Strawberry: i saw~ kept them :p
20:45 Niva: change 00:33:488 (1) - on Hard and Lunatic though
20:46 Strawberry: changed :3
20:47 Niva: hmm, BakaNA also (33:488)
20:47 Niva: plus 02:59:967 (3) - on BakaNA
20:48 Niva: oh, BakaNA also have few places like that in the end...
20:48 Strawberry: i saw
20:49 Niva: okay (:
20:49 Strawberry: ok~ fixed xD
20:49 Niva: ok~ checking the map again now
20:52 Strawberry: ><
20:58 Niva: Lunatic:
20:59 Niva: 02:09:867 (1,2) - move higher to ~y:54
20:59 Niva: umm wait, I'm not sure where...
20:59 Niva: but it's just to make (1,2,3) spaced correctly in play mode (due to stacking's nature)
20:59 Strawberry: the spacing seems not balance ;_;
21:00 Strawberry: isee
21:00 Niva: (:
21:00 Strawberry: the notes passed so fast in test @@
21:00 Niva: yeah...
21:00 Niva: BakaNA looks so evil imo o.o
21:01 Strawberry: seems better that moving higher to y:54~ i changed
21:01 Strawberry: xD
21:01 Niva: okay
21:03 Niva: 42 million max score... orz o.o
21:03 Strawberry: yea but BakaNA is less than Lunatic /o/
21:19 Niva: yep, you can upload now~
21:19 Strawberry: x3 fine
21:19 Niva:
21:20 Strawberry: done~ :p
21:20 Niva: ok then, I have to redownload again (:
21:21 Strawberry: ^^
21:21 Niva: oh btw give me some cooldown time before recheck pls, I'm dizzy o.o
21:21 Strawberry: sure~ thank you
Flask wrote:
我是草莓腦殘粉
Confirmed. Please fix this and I will rerank this. Score won't be deleted.Melophobia wrote:
the title has a terrible translation and obviously wrong. needs to be changed.
and wrong artist coincides too. Nakamura Masaki is the flutist so i think it cannot be artist.
Artist: Ranko (ランコ)
Title: Yoru Naku Usagi wa Yume wo Miru (夜啼く兎は夢を見る)
... i don't see thiskanpakyin wrote:
Confirmed. Please fix this and I will rerank this. Score won't be deleted.Melophobia wrote:
the title has a terrible translation and obviously wrong. needs to be changed.
and wrong artist coincides too. Nakamura Masaki is the flutist so i think it cannot be artist.
Artist: Ranko (ランコ)
Title: Yoru Naku Usagi wa Yume wo Miru (夜啼く兎は夢を見る)
nope. I didn't touch the score...but after rerank, only the score of A32's Challenging remains. This might be a bug.LoGo wrote:
Confirmed. Please fix this and I will rerank this. Score won't be deleted.
... i don't see this
I have talked with other staff members and yea, that's true. I'm sorry but the mapset needs to be unranked again ;_;Aqo wrote:
How did this get ranked with slider tick rate 1 !? this is unreadable... needs TR2
personally, i think the sv changes on BakaNA is fine. but they are all depend on what bakabaka think. :3grumd wrote:
First of all, set a Slider Tick Rate 2. sure sir.~
Lunatic
- 00:47:767 (8,9,1) - This 1/3 is unreadable. Different snapping is always unreadable if not shown directly by obvious rhythm consistencies or sliders. We have never seen before that this song has some 1/3s, so it's impossible to predict. Just replace 1/3s with sliders, it will make it clear. I'd make it like that: http://osu.ppy.sh/ss/584068 yea, i tried, but i feel that plays wired so i changed (8,9) to 1/3 slider and i think they are fine to read now.
- 02:01:467 (2,3,4,5) - This rhythm is actually very hard to read. The anti-jump under the slider is quite bad and meh. Just redo this part without stacking that all under the slider. okay, i moved (5) to cover with the previous combo (7)'s start.
- 02:02:442 (7) - This way of placing the repeating slider is bad. Here you start a slider from a blue point, but it's offbeat and fits the rhythm poorly. It's better to place a circle there, but starting repeating slider from the next line, white or red tick: http://osu.ppy.sh/ss/584081 thanks for advice, changed.
- 03:07:017 (4,5,1) - This is unreadable. 4-5 and 5-1 positions are exactly the same, but the rhythm is totally different. I suggest you to stack (1) under (5) and (2) under (4). ...okay
- 03:14:067 (7,8,9) - Again, that's quite hard to read due to lack of 1/3s and huge amount of 1/4s. Just replace this by a slider. done.
tutuhaha wrote:
大草莓你怎么大草莓你还好么大草莓你要振作啊起来起来PiaPiaPIA!(o `-′)ノ”(ノ﹏<。)
grumd wrote:
First of all, set a Slider Tick Rate 2.
BakaNA
- I'm not touching your style, not touching the overmap. Let it be. I'll only talk about readability or useless speedups.
- 01:09:267 (1) - 01:11:667 (1) - Music has nothing special here. It doesn't get higher, faster or stronger. These speedups are just your imagination, the only thing they do is confusing. Remove the speed up here.
★ changed TR to 2,for the much more fluency jump,it's my style ;3- 01:15:567 (1,2) - Here the only excuse is finish sound. Yeah, this is something kinda special for the music, so the speedups can fit. But don't forget to fix the slider tick rate, it's the only thing that makes this readable.
In general, I'd not suggest to use 2.0x speedups. It looks exactly the same as usual 1.0x, but is actually faster. This brings the biggest confusions into osu!, try to place 1.5x or 1.7x instead. But this is in general, your choice to use 2.0x here is fine.
★ the slider is accelerated on the previous pattern,so i want to keep consistency with them :3- 02:14:967 (1) - Well. Two similar sliders before, but twice faster... That is confusing. Slider ticks make it a bit better, but still... You should change this slider's shape. If this one is different from others, they will not confuse so much.
★ but there already has slider tick >_<- 02:46:617 (2) - Placing this one at the same distance as previous two is a bad idea too, it looks too similar to previous rhythm. Make it closer for better readability: http://osu.ppy.sh/ss/584050
★ OK fixed :33- 02:59:817 (2,3) - I'd make something similar here too: http://osu.ppy.sh/ss/584052
★ i think the current pattern is fine ;w;- 03:32:367 (1,2,3,4,5,6,7,8) - This part is the most intensive in the whole map. You really should reduce these jumps. It's too much. Edit: go check Aqo's post below, he provides a nice idea of a fitting fix.
★ change to my style lol- 03:54:192 (1) - To make this slowdown more readable, I'd add a new combo to the circle (2) and would make them closer to each other. This reduces the change in speeds to something more lenient. http://puu.sh/1SF6j
★ OK fixed ;D
不能忍Amamiya Yuko wrote:
xsk
能服?Amamiya Yuko wrote:
xsk
Other diffs are fine.Taiko Guidelines wrote:
Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.