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Hideyuki Fukasawa - Theme of Hawkeye [Osu|Taiko]

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Topic Starter
Roddie
This beatmap was submitted using in-game submission on Sunday, December 02, 2012 at 6:57:33 PM

Artist: Hideyuki Fukasawa
Title: Theme of Hawkeye
Source: Ultimate Marvel vs. Capcom 3
Tags: fate of two worlds umvc3 clinton francis barton clint the avengers ronin playstation ps3 xbox 360 hybrid579
BPM: 136
Filesize: 3940kb
Play Time: 01:24
Difficulties Available:
  1. Easy (2.43 stars, 85 notes)
  2. Hard (5 stars, 237 notes)
  3. Normal (4.19 stars, 142 notes)
  4. Taiko Futsuu (4.21 stars, 212 notes)
  5. Taiko Kantan (2.28 stars, 138 notes)
  6. Taiko Muzukashii (4.77 stars, 295 notes)
  7. Taiko Oni (4.94 stars, 472 notes)
Download: Hideyuki Fukasawa - Theme of Hawkeye
Information: Scores/Beatmap Listing
---------------
He's the culprit for all those arrow to the knee jokes.

All difficulties are completed and ready for modding!

06/04-score png files added.

06/21-Accepted -Bakari-'s mod.
-Accepted Kei's mod.
-Ronin and Clinton Francis "Clint" Barton are added to the tags.
-score-comma png file added.

07/09-Accepted [CSGA]Ar3sgice's mod.

07/24-comboburst added.

08/24-Renamed Taiko to Taiko Oni

08/27-Accepted mancusojuanmattos' mod.

10/26-Accepted mancusojuanmattos' mod (again).

10/28-Accepted CoroQuetz's taiko mod.

10/30-Accepted Kin's mod.
-Taiko Background added. Thanks, gezo. (:
-Minor fixing on the comboburst png file.

11/01-Accepted _Gezo_'s mod.
-Accepted mancusojuanmattos' mod (once again).

11/04-Bubble popped. The reason is because I found out that having one taiko difficulty is unrankable. I'll add in more taiko difficulties at a later time.
-Got the tags fixed. The credit goes to Kurosanyan for pointing that out.

11/12-Taiko Muzukashii added.
-Taiko Futsuu added.
-Taiko Kantan added.
-Mapset moved to WIP because hitsounds weren't added to Muzukashii, Futsuu, and Kantan. I'll add them at a later time.

11/13-Hitsounds are now added to Muzukashii, Futsuu, and Kantan.
-Mapset moved back to Pending.
-Accepted DaxMasterix's mod.

11/17-Accepted spboxer's mod.
-Fixed the sizes for the score.png files.

11/18-Score.png files removed.

11/19-Accepted Gabe's mod.

11/25-Accepted Shulin's mod.

12/02-Accepted MMzz's mod.
Weez
:3
DFLT
offset needs to be changed to 150

Hard

00:29:291 (4,5) - I don't like how you overlay these here but not any other time where this part of the song repeats which is quite a few

couldn't really find anything else to point out lol
riffy
yo~


[General]
inconsistency in kiai times (also: they're unsnapped)


[Taiko]
resnap all notes
tickrate 2?
a bit slowdown for kiai part?

[Easy]
hitsound suggestion!: try to makethe same volume hitsounds for non-kiai part. it'll look better, imo. :3 (for every diff, except taiko)
whistles seems to be a bit overused, im. not that much, anyway. :3 try to put them instead of every 2nd whistle for kiai >3<
00:05:026 (2,2) - overlap
00:24:879 (1,2) - ^
00:23:115 (1,1,2) - remov new combos?
00:30:173 (2,3) - claps at end points?
that's all >3<

[Normal]
00:01:718 (4) - finish at the start feels wrong. delete it?
00:01:718 (4) - it's [Normal] and 1/2 note here won't ruin pattern :3 put it!
00:21:350 (1,2) - http://puu.sh/C3YR
00:35:468 (1,2) - remove (1) and move 2 to white line >3<
00:44:291 (2,3) - nazi:

[Hard]
OD -1
00:15:835 - missed object here?
00:20:578 (3) - 1/4 earlier?
00:21:460 (2) - unstack? a bit hard to read, imo
01:03:262 (6) - put short stream instead?


~~~

awesome (as always) map!
gl~
Kei
Hey Roddie :D

[Easy]
  1. 00:06:791 (3) - This is not really a big deal, but I personally dislike the whistle at the sliderbody. Sounds unnecesarily noisy in my opinion. I suggest you to remove it.
  2. 00:14:291 (1,1) - This pattern looks kinda weird because those 2 slider shapes are completely different, and they aren't placed in a very intuitive way. I suggest you to copy (1) and place it more like this to make it look better (at least, it looks better to me):
  3. 00:16:056 (1) - I highly recommend you to remove nc here. In an Easy difficulty, it is not a good idea to add so many consecutive short combos. This might be confusing for beginners because they may doubt when to click the note.
  4. 00:19:585 (1) - ^ If you did that, you should remove nc here aswell to keep consistency.
  5. 00:23:115 (1) - ^ And here.
  6. 00:26:644 (1) - ^
  7. 00:44:291 (2) - I think that this note looks and plays better if you place it where the previous note 00:42:526 (2) was.
  8. 01:07:012 (4,1) - According to the music, I think that the change of "melody" is at 01:07:012 (4), not at 01:07:673 (1) so you should add nc to (4) instead of adding it to (1).
  9. 01:24:879 (4) - A whistle at the last note of the map feels kinda awkward. I suggest you to remove the whistle and add a hitfinish instead to give the map a more "closed" end.

    I found this diff a bit challenging for being an Easy but it's ok. Cool. Also, if you check the other diffs you'll see that I suggested you lots of hitfinish. Well that applies to this difficulty aswell so consider trying them out in this diff if you like how it sounds. I noticed that lack of hitfinishes in the Normal and Hard diff, and now I feel lazy to write them all again here. :?
[Normal]
  1. 00:16:718 (2) - To keep following your whistles pattern, I think that you should add a whistle here.
  2. 00:21:791 (2) - Again, to keep following your whistles pattern, you should add a whistle at the end of this slider.
  3. 00:35:026 (4) - Try adding a whistle here. Sounds nice to me. I think that it fits with the music.
  4. 00:42:526 (6) - In this case, I think that it would be better if you replace this whistle with a finish. Here are so much whistles in a row and sounds quite annoying in my opinion.
  5. 00:45:394 (4) - Here, I suggest you to add a hitfinish at the end of this slider, but keeping the whistle. There's a noticeable loud sound here so a hitfinish would fit perfectly with the music.
  6. 00:49:585 (5) - ^
  7. 00:56:423 (6) - ^ At the end of this slider.
  8. 01:01:938 (2,3) - This sliders placement can be improved. I suggest you to try this blanket pattern instead:
  9. 01:03:703 (5) - Same thing about hitfinish. I suggest you to add finish here.
  10. 01:10:762 (6) - ^
  11. 01:17:379 (4) - ^ At the end of this slider.
  12. 01:19:144 (3) - ^
  13. 01:20:909 (3) - ^
  14. 01:22:673 (3) - ^
  15. 01:24:879 (5) - Same thing that I mentioned in your Easy. To give the map a more "closed" end, I suggest you to replace this whistle with a hitfinish.

    Great difficulty. You should consider making some more blanket patterns like the one that I suggested you already to make the map look better.
[Hard]
  1. 00:28:960 (3) - Since you added a clap to 00:30:725 (3), I think that you should add claps at the end of this slider aswell.
  2. 00:39:548 (3) - ^ and here, at the start of this slider.
  3. 00:42:306 (2) - Again, same thing that I told you in your other diffs about finish. Here's a loud sound so a hitfinish would fit perfectly with the music.
  4. 00:49:585 (7) - ^
  5. 00:56:423 (2) - ^ At the end of this slider.
  6. 01:00:173 (7) - ^
  7. 01:03:703 (7) - ^
  8. 01:08:776 (5,6) - I think that a slider instead of this 2 notes fits more the music. Perhaps replace them?
  9. 01:10:762 (1) - ^
  10. 01:11:093 (2) - When I hear the song at 25% playback rate, this slider sounds good, but at 100% it sounds bad and weird. That's probably because it's at a blue tick, but it neither sounds good at the red tick so.. I don't know. I also feel it weird to click when I tested the difficulty. Maybe it is just me hehe.
  11. 01:17:821 (1) - Same thing about finish. I suggest you to add finish here too.
  12. 01:19:365 (6) - ^ and at the end of this slider.
  13. 01:21:350 (5) - ^
  14. 01:23:115 (1) - ^
  15. 01:24:879 (6) - And again, same thing about the end of your other diffs. To give the diff a more "closed" end, I suggest you to replace this whistle with a hitfinish.

    Awesome difficulty. I really like the way you used claps.
I hope to be helpful with this. Star and good luck. I really want to play Marvel vs Capcom 3. ;___;
Chewin
[Easy]
01:24:879 (4) - Use finish instead of whistle, even for consistency with 01:23:997 (2)
This is really a good map, just a suggestion about hitsound lol

[Normal]
01:24:879 (5) - Same of easy

[Hard]
00:11:644 (3) - Clap on repeat for consistency with 00:09:879 (2)
00:26:644 (1) - Why you used clap here? Remove it and use whistle instead
00:28:960 (3) - Clap on the tail since you are using this pattern to 00:30:725 (3) and 00:32:490 (3)
00:39:548 (3) - ^

That's all I found sorry D;
Maps are already perfect for ranking I think, star and good luck ;3
[CSGA]Ar3sgice
hi~ from M4M queue


Hard

  1. 00:03:703 (1,2) - I think it's better to be symmetrical
  2. 00:07:232 (1) - I think a blanket looks better here, like this: http://osu.ppy.sh/ss/365709
  3. 00:27:196 (3) - blanket? http://osu.ppy.sh/ss/365712
  4. 00:28:409 (1) - spacing should be smaller, kind of unexpected as 1/2
  5. 00:57:085 (1,2,3) - make a triangle pattern? (3) at (180,148)
  6. 01:01:938 (1) - 3 grids up, 2 grids right o.o
  7. 01:04:585 (2) - 5 grids up? o.o
  8. 01:12:306 (4) - move to the middle of (3),(1)?
  9. 01:24:438 (5) - make it straight like (3) and (4) to make this pattern look better, imo
Normal

  1. 00:10:100 - add note here..? and remove 00:10:541 (4), this way it's consistent with te previous combo...
  2. 00:40:321 (3) - add whistle sounds better...
  3. 00:44:732 (3) - move endpoint to (120,112)
  4. 00:56:423 (6) - move endpoint up a little
  5. I think some short sliders don't need to curve too much...
Easy

  1. I think the diff is fine, but as an easiest diff, it's better not to put too much whistles, it's for beginners and normal-whistles may put too much distraction to the music, imo
  2. 01:24:879 (4) - put to (284,328)?
nice music choice Roddie ;D

Good luck~
Topic Starter
Roddie

[CSGA]Ar3sgice wrote:

hi~ from M4M queue


Hard

  1. 00:03:703 (1,2) - I think it's better to be symmetrical Okay.
  2. 00:07:232 (1) - I think a blanket looks better here, like this: http://osu.ppy.sh/ss/365709 I'll just leave my mapping pattern the way it is.
  3. 00:27:196 (3) - blanket? http://osu.ppy.sh/ss/365712 Okay.
  4. 00:28:409 (1) - spacing should be smaller, kind of unexpected as 1/2 Not really.
  5. 00:57:085 (1,2,3) - make a triangle pattern? (3) at (180,148)
  6. 01:01:938 (1) - 3 grids up, 2 grids right o.o Nah.
  7. 01:04:585 (2) - 5 grids up? o.o ^
  8. 01:12:306 (4) - move to the middle of (3),(1)? No.
  9. 01:24:438 (5) - make it straight like (3) and (4) to make this pattern look better, imo Okay.
Normal

  1. 00:10:100 - add note here..? and remove 00:10:541 (4), this way it's consistent with te previous combo... Nah.
  2. 00:40:321 (3) - add whistle sounds better... It doesn't sound right to me
  3. 00:44:732 (3) - move endpoint to (120,112) Okay.
  4. 00:56:423 (6) - move endpoint up a little ^
  5. I think some short sliders don't need to curve too much...I seem to like it myself.
Easy

  1. I think the diff is fine, but as an easiest diff, it's better not to put too much whistles, it's for beginners and normal-whistles may put too much distraction to the music, imo What? I don't think that's true, man...
  2. 01:24:879 (4) - put to (284,328)? Okay.
nice music choice Roddie ;D

Good luck~
Thank you.
mancuso_JM_
Hi, Hi! :3

[Easy:]

Settings:
--> I always like AR3 on Easy but in this especial case it plays a bit high to me, so I'd like to see it reduce it by 1 Tick, is better to read to Newbies (AR-1)

• 00:30:173 (2): (NAZI)- Looks fine if you move this Slider 1 grid to the Right, to center on the middle of the Screen.
• 00:34:144 (2): Sounds kinda empty here without hitsounds, the music it presents to have here. Maybe a Clap on the beginning would be a good idea.
• 00:35:026 (3): (^)

[Normal:]

• 00:05:026 (3,4,5): (NAZI)- Move (4) to x:292 y:80, you can make a good blanket to the next Slider (1), something like this:
• 00:08:115 (2,3,4): Something like above, move (3) to x:244 y:112 to make something like a blanket to the next Note (1)
• 00:10:321 (3,4): In my opinion these Notes don't fit at all with music, when I testplayed I click before on both Notes. Fit better if you move both Notes 1/2 back, works much better I guess.
• 00:24:659 (3,1): (NAZI)- You can make a better Border to (1) with (3) if you move the middle Sliderpoint to x:328 y:116, and try to make something like that:

[Hard:]

Settings:
--> The Approach Rate looks kinda high, I suggest you to reduce by 1 Tick (AR-1)
--> Also, I'd like to see Overall Difficulty reduced by 1 Tick (OD-1)

• 00:07:894 (2,3): Stack these properly, it looks better at the hour to play the map
• 00:08:997 (1): To keep the consistency on Hitsounds you should add a Whistle on the beginning and Sliderbody of this Slider
• 00:10:762 (1): Add a Whistle here, same reason as above
• 00:20:578 (3,4): In this section you never used Stacked Notes/Sliders in 1/2, this one looks inconsistent and it doesn't provide a good flow. If I were you I'd unstack that and move (4) to another place
• 00:34:144 (x): A Note here fits preety nice, you have a sound in the music here

[Taiko Oni:]

General:
- You should consider to add a Taiko BG to this one, the Normal BG cause a bad blend on the Gameplay.
- Audio: Try to don't make a change on the Sampleset and the Volume on the map, this doesn't make sense on Taiko maps. I recommend you to use Normal Samplset at 70% on Volume

Mapping:
• Avoid Small Sliders on this kind of difficulties, doesn't make sense. If you add Sliders, is probably that you can make simple patterns with Note, try to break the 'Solo maps hegemony' about this Sliders (Like you did on 00:15:284 - 00:18:813 - 00:20:578 - 00:22:343 - 00:25:872)

• 00:06:791 (24,25,26): I can listen the emphasis on the first 2 Notes, so try to do kkd in this case
• 00:13:850 (69,70,71): (^)

- Is not bad but sometimes is look like a Solo map transformed on a Taiko, but to be sincere it follow the music preety well (The only ting that concerned me are those little Sliders). I should sleep now, some of this days I'll give you a full mod on Taiko via IRC :3

Well, That's All. Solo maps are fantastic, I really liked and I couldn't find big things on that. Hope my mod helps you!
Star and Good Luck, man! ;)
Topic Starter
Roddie

mancusojuanmattos wrote:

Hi, Hi! :3

[Easy:]

Settings:
--> I always like AR3 on Easy but in this especial case it plays a bit high to me, so I'd like to see it reduce it by 1 Tick, is better to read to Newbies (AR-1) I'm sure the AR is fine like that. Trust me.

• 00:30:173 (2): (NAZI)- Looks fine if you move this Slider 1 grid to the Right, to center on the middle of the Screen. Okay.
• 00:34:144 (2): Sounds kinda empty here without hitsounds, the music it presents to have here. Maybe a Clap on the beginning would be a good idea. Actually, a whistle sounds more fitting.
• 00:35:026 (3): (^) Nah.

[Normal:]

• 00:05:026 (3,4,5): (NAZI)- Move (4) to x:292 y:80, you can make a good blanket to the next Slider (1), something like this: Okay.
• 00:08:115 (2,3,4): Something like above, move (3) to x:244 y:112 to make something like a blanket to the next Note (1) It's fine like that really.
• 00:10:321 (3,4): In my opinion these Notes don't fit at all with music, when I testplayed I click before on both Notes. Fit better if you move both Notes 1/2 back, works much better I guess. Actually, I find this fitting to me. I'll just leave this like that.
• 00:24:659 (3,1): (NAZI)- You can make a better Border to (1) with (3) if you move the middle Sliderpoint to x:328 y:116, and try to make something like that: Okay.

[Hard:]

Settings:
--> The Approach Rate looks kinda high, I suggest you to reduce by 1 Tick (AR-1) Playing this difficulty with an AR of 8 would play fine, man.
--> Also, I'd like to see Overall Difficulty reduced by 1 Tick (OD-1) Having an OD of 7 is fine too.
b
• 00:07:894 (2,3): Stack these properly, it looks better at the hour to play the map [color=#00B F00]Okay.[/color]
• 00:08:997 (1): To keep the consistency on Hitsounds you should add a Whistle on the beginning and Sliderbody of this Slider Hmm... Nah.
• 00:10:762 (1): Add a Whistle here, same reason as above ^
• 00:20:578 (3,4): In this section you never used Stacked Notes/Sliders in 1/2, this one looks inconsistent and it doesn't provide a good flow. If I were you I'd unstack that and move (4) to another place Sure.
• 00:34:144 (x): A Note here fits preety nice, you have a sound in the music here I like the way you think. :D I'll do that now but with a slider.

[Taiko Oni:]

General:
- You should consider to add a Taiko BG to this one, the Normal BG cause a bad blend on the Gameplay. I'll take care of that soon.
- Audio: Try to don't make a change on the Sampleset and the Volume on the map, this doesn't make sense on Taiko maps. I recommend you to use Normal Samplset at 70% on Volume Very well.

Mapping:
• Avoid Small Sliders on this kind of difficulties, doesn't make sense. If you add Sliders, is probably that you can make simple patterns with Note, try to break the 'Solo maps hegemony' about this Sliders (Like you did on 00:15:284 - 00:18:813 - 00:20:578 - 00:22:343 - 00:25:872) Okay.

• 00:06:791 (24,25,26): I can listen the emphasis on the first 2 Notes, so try to do kkd in this case Very well.
• 00:13:850 (69,70,71): (^) ^

- Is not bad but sometimes is look like a Solo map transformed on a Taiko, but to be sincere it follow the music preety well (The only ting that concerned me are those little Sliders). I should sleep now, some of this days I'll give you a full mod on Taiko via IRC :3

Well, That's All. Solo maps are fantastic, I really liked and I couldn't find big things on that. Hope my mod helps you!
Star and Good Luck, man! ;)
Thank you, man! :D
Miya
wrong forum Dx
mancuso_JM_
Recheck Time :3 (No kudos in this post, please)

[Easy:]

• 00:35:026 (3): Comparing the sound on this Note with your previous (1,2), the music sound similar. I would like to listen a Whistle on this Note too.

[Normal:]

• 00:10:321 (3,4): When I played this pattern, I felt really weird because (4) is not following a high pitch on the music. This pattern will play better if you move both Notes 1/2 back, i really suggest that bacause it plays much better
• 00:16:718 (2,3): I don't feel really necesary the usage of 1/2 in this part, it sound odd to play. If I were you, I'd just add a 1/1 Slider starting on 00:16:938 and finishing on 00:17:379, Removing (2,3) obviously
• 00:30:615 (1,2): Could you try something like I'll show you on the screenshoot? I really don't like how it plays your pattern, it sounds empty in the middle
• 00:35:026 (4): Add a Whistle here, same reason as Easy diff.

- Some Rhythms sound weird to me before the Kiai as I said on the mod. Otherwise I like the diff :P

[Hard:]

• 00:35:026: Add a Whistle in this last repetition, as I said you on other difficulties
• 00:49:585 (7): On a Hard difficulty, it is better to make a better reaction to players if you add a New Combo on this Note (and then remove it on the next one)
• 01:03:703 (7): (^)

[Taiko Oni:]

• 00:00:835 (3): I don't very well with a kat in this position, you tried to follow the music with whistles instead of Claps, but it was not the best idea. Anyways a don fit better with the music in this place
• 00:01:056 (4,5,6,7,8): I prefer a rhythm change. Sounds better if you use dkd k d, instead of your pattern
• 00:04:585 (21): Change this Note to a don, as I said on 00:00:835
• 00:11:644 (56,57,58): This ddd is not remarking exactly the sound on the music. I would like to you try something like dkd instead
• 00:20:909 (116): Try a kat in this place, this Note sound like 00:20:578, where you have a kat

This map looks good to go. Just some things on Normal especially should be fixed.
Anyways, since you don't have any taiko mod, I would like to recieve some before to call me back
So, try to find 3 Taiko mods and Call me back for a Recheck :3
See you then, bro ;)

EDIT: Oh.. I forget a little thing. Maybe you can add at least a Spinner on standard difficulties to make a variety in Scores
Topic Starter
Roddie

mancusojuanmattos wrote:

Recheck Time :3 (No kudos in this post, please)

[Easy:]

• 00:35:026 (3): Comparing the sound on this Note with your previous (1,2), the music sound similar. I would like to listen a Whistle on this Note too. Yeah, okay.

[Normal:]

• 00:10:321 (3,4): When I played this pattern, I felt really weird because (4) is not following a high pitch on the music. This pattern will play better if you move both Notes 1/2 back, i really suggest that bacause it plays much better I'll just remove the 4th note.
• 00:16:718 (2,3): I don't feel really necesary the usage of 1/2 in this part, it sound odd to play. If I were you, I'd just add a 1/1 Slider starting on 00:16:938 and finishing on 00:17:379, Removing (2,3) obviously Alright.
• 00:30:615 (1,2): Could you try something like I'll show you on the screenshoot? I really don't like how it plays your pattern, it sounds empty in the middle I did something different.
• 00:35:026 (4): Add a Whistle here, same reason as Easy diff. Okay.

- Some Rhythms sound weird to me before the Kiai as I said on the mod. Otherwise I like the diff :P

[Hard:]

• 00:35:026: Add a Whistle in this last repetition, as I said you on other difficulties Okay.
• 00:49:585 (7): On a Hard difficulty, it is better to make a better reaction to players if you add a New Combo on this Note (and then remove it on the next one) I'll just add a repeat on slider 6.
• 01:03:703 (7): (^) ^

[Taiko Oni:]

• 00:00:835 (3): I don't very well with a kat in this position, you tried to follow the music with whistles instead of Claps, but it was not the best idea. Anyways a don fit better with the music in this place Alright.
• 00:01:056 (4,5,6,7,8): I prefer a rhythm change. Sounds better if you use dkd k d, instead of your pattern ^
• 00:04:585 (21): Change this Note to a don, as I said on 00:00:835 ^
• 00:11:644 (56,57,58): This ddd is not remarking exactly the sound on the music. I would like to you try something like dkd instead Okay, thanks
• 00:20:909 (116): Try a kat in this place, this Note sound like 00:20:578, where you have a kat Sure

This map looks good to go. Just some things on Normal especially should be fixed.
Anyways, since you don't have any taiko mod, I would like to recieve some before to call me back
So, try to find 3 Taiko mods and Call me back for a Recheck :3
See you then, bro ;)

EDIT: Oh.. I forget a little thing. Maybe you can add at least a Spinner on standard difficulties to make a variety in Scores Sure.
Thanks again, man! 8-)
Coro
Taiko mod~
All are suggestions unless in red.

[Taiko Oni]
Use alternating colours next time please~
00:03:482 - d
00:34:585 - kkdkk

Okay~ just these~
UMvC FTW~
Topic Starter
Roddie

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Taiko Oni]
Use alternating colours next time please~ I can't promise that but I'll try.
00:03:482 - d Okay.
00:34:585 - kkdkk I like the way you think. Rearranged.

Okay~ just these~
UMvC FTW~
Thanks for the mod, Coro. :D
Kin
Taiko oni :

please use custom combo color, modder will be happy ~
00:19:585 (107,108,109,110,111,112,113,114) - ddkkddkk ?
00:38:776 (220) - k ?
00:40:762 (232,233,234,235,236,237,238,239) - kddkkdkd
01:10:100 (367) - k ?
01:13:409 (383) - ^
01:17:379 (405,406,407) - kkd
01:24:438 (448,449,450) - ^

Easy :

00:46:497 (1) - try to blanket 2 ? something like this : http://puu.sh/1k680

Normal :

00:01:718 (4) - finish at begin look a bit loud than music, maybe reduce audio at 40% ?
00:03:262 (3) - ^ same but arrow
00:05:247 (4) - ^ same but circle

Hard :

check and rechecked, I can't find something ~

Hope that will help you, good luck ~
Topic Starter
Roddie

Kin wrote:

Taiko oni :

please use custom combo color, modder will be happy ~
00:19:585 (107,108,109,110,111,112,113,114) - ddkkdd kk ? Sure
00:38:776 (220) - k ? ^
00:40:762 (232,233,234,235,236,237,238,239) - kddkkdkd ^
01:10:100 (367) - k ? ^
01:13:409 (383) - ^ ^
01:17:379 (405,406,407) - kkd ^
01:24:438 (448,449,450) - ^ ^

Easy :

00:46:497 (1) - try to blanket 2 ? something like this : http://puu.sh/1k680 Okay.

Normal :

00:01:718 (4) - finish at begin look a bit loud than music, maybe reduce audio at 40% ? Nope. It sounds fine the way it is.
00:03:262 (3) - ^ same but arrow ^
00:05:247 (4) - ^ same but circle ^

Hard :

check and rechecked, I can't find something ~

Hope that will help you, good luck ~
Thank you for modding the whole mapset. You didn't have to do that but I do appreciate it regardless. :D
Yuzeyun
Suggestions for the taiko mod !
Stick more th the drum without destroying much the patterns of the main instrument.

00:07:673 - 00:09:438 - 00:11:203 - Add a note to these 3 points, as they all lead to a very audible yet unmapped kick.

00:15:284 (8,9,10) - Extend this to 4 notes ? (+note between 9 and 10, like you did on 00:17:049 (8,9,10,11) )

00:28:850 - (4 to 10) -
00:30:615 - (4 to 10) - ^
00:35:909 - (3 to 9) - ^
00:38:335 - (7,8,9,10) - Add one more note after 9 ?
00:40:100 - (8,9,10,11) - ^ (but 10)

00:40:762 - (1 to 8) - I would change this a bit, in my head kddkddkk sounded better.

Kiai felt unmapped compared to the rest of the song to me, add more sixteenth notes maybe ? (not too much though, that would ruin the fun in this map and Luum would get very, very sad.)

01:10:321 - (15 to 19) - Delete 18 and change 19 to a big note.

Add a HUEG denden at the end of the chart ?



By the way, well, that mod looks very odd compared to what I have done previously, but my computer crashed right after being done with it; I was able to capture it with my phone.)
mancuso_JM_
Everything looks in set here after to some little things over IRC :3
Good Luck with Rank, bro!! ;)
Bubbled!
XinCrin
Go! rank rank
Kurosanyan
Hi, just want to tell you there's inconsistency in tags. "ronin" is only in the hard map.
Also your taiko is not consistent at all, taiko maps must not be too much repetitive but they must keep logic patterns to be good. If you're interested I'll mod it.
Zexion
Please get ranked. Hawkeye's theme is awesome and he is my favorite character on UMvC3. Star ~
DaxMasterix
Fast Taiko Mod Request by Mancuso for yah

Taiko Oni:
Hawkeye is gay...
  1. 00:02:821 (4,5,6,7,8) - This pattern need be ''dkddk'' to make a 'Much' Better consistency with 00:01:056 (4,5,6,7) .. And Sounds much Better too :33
  2. 00:05:247 (8) - d
  3. 00:09:438 (3) - d
  4. 00:11:203 (3) - d
  5. 00:39:107 (2) - Erase this note.
  6. 00:49:585 (12) - d
  7. 01:03:703 (17) - d
Thats is all.. This Diff looks good for me~ Good luck in the Rank! :)
Topic Starter
Roddie
I found your mod to be helpful, Dax. I fixed all you've listed on your mod post. Thanks, man. (:
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. Inconsistent Artist/TitleUnicode. it's must be fixed.
  2. set preview time at 00:10:762 - ? It's should have lead in time.
  3. score-0~9.png was covered hp bar. it's should be fixed.
  4. I'm checked standard diff then it's enough for bubble.

Taiko Kantan



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:00:174 (1) - why not k? ((correspond 00:01:938 (1) -,00:03:703 (1) -,00:03:703 (1) - ...etc
  2. 00:07:232 (1) - ^

  3. 00:24:879 (1) - kkd?

  4. 00:29:732 (5) - k? actually, 00:28:409 (3,4,5,6) - looks a simple part. you should find the focal point (means stress/ tone change...etc)

  5. 00:31:497 (8) - k too.^

  6. 01:20:909 (2,3,1) - kdk sounds better.


Taiko Futsuu



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:23:556 (2) - k. I guess it's mistake, because you used k at analogous part all the time.
  2. 00:37:232 (1,1) - d d sounds better. you can hear both drum are similar.

  3. 01:20:026 (2) - k

  4. 01:24:438 (1,1,2) - kkD, make a different at last part?



Taiko Muzukashii



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:269 (4) or 00:02:600 (5) - k.
  2. 00:04:365 (3) - ^

  3. 00:05:247 (2) - k. 00:05:026 (1,2,3) - and 00:03:262 (1,1,1) - are similar. make it different is make player a kinda odd.

  4. 00:05:909 (4,5) - k k?

  5. 00:13:850 (2,3,4) - kdd/kkd

  6. 00:23:115 (1) - add newcombo ((opposite hitsound

  7. 00:24:879 (2,1) - k d please ((opposite newcombo

  8. 00:33:482 (1) - k

  9. 00:33:703 (2,3,4,5,6,7,8,9,1) - well, d ddd d k ddk k sound better.

  10. 01:24:438 (1,2,3) - ddk



Taiko Oni



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:00:504 (2) - ,00:02:269 (3) - ,00:04:034 (3) - k ((you can hear the obvious pitch change.
  2. 00:07:894 (5,1) - change to k d?

  3. 00:09:659 (5) - ^

  4. 00:46:497 (2) - k

  5. 00:50:688 (2,1,1) - ddk?

  6. 01:21:571 - add note ((lost a beat at 3 plat part.


well~ find more Taiko mod and call me back.
mancuso_JM_

spboxer3 wrote:

well~ find more Taiko mod and call me back.
Sorry Sp3, but this map is mine when he needs a Recheck :P
Topic Starter
Roddie

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. Inconsistent Artist/TitleUnicode. it's must be fixed. Okay, fixed.
  2. set preview time at 00:10:762 - ? It's should have lead in time. Alright.
  3. score-0~9.png was covered hp bar. it's should be fixed. I got that covered.
  4. I'm checked standard diff then it's enough for bubble.

Taiko Kantan



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:00:174 (1) - why not k? ((correspond 00:01:938 (1) -,00:03:703 (1) -,00:03:703 (1) - ...etc Okay.
  2. 00:07:232 (1) - ^ ^

  3. 00:24:879 (1) - kkd? Alright.

  4. 00:29:732 (5) - k? actually, 00:28:409 (3,4,5,6) - looks a simple part. you should find the focal point (means stress/ tone change...etc) Sure.

  5. 00:31:497 (8) - k too.^ Okay.

  6. 01:20:909 (2,3,1) - kdk sounds better. Yeah, okay.


Taiko Futsuu



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:23:556 (2) - k. I guess it's mistake, because you used k at analogous part all the time. Okay.
  2. 00:37:232 (1,1) - d d sounds better. you can hear both drum are similar. Yup.

  3. 01:20:026 (2) - k Okay.

  4. 01:24:438 (1,1,2) - kkD, make a different at last part? Alright.



Taiko Muzukashii



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:269 (4) or 00:02:600 (5) - k. Okay.
  2. 00:04:365 (3) - ^ ^

  3. 00:05:247 (2) - k. 00:05:026 (1,2,3) Yeah, alright (:. - and 00:03:262 (1,1,1) - are similar. make it different is make player a Nah. kinda odd.

  4. 00:05:909 (4,5) - k k? I'll just add a kat on the 4th note. I just think it sounds better there.

  5. 00:13:850 (2,3,4) - kdd/kkd Just the kdd.

  6. 00:23:115 (1) - add newcombo ((opposite hitsound Okay.

  7. 00:24:879 (2,1) - k d please ((opposite newcombo Sure.

  8. 00:33:482 (1) - k Alright.

  9. 00:33:703 (2,3,4,5,6,7,8,9,1) - well, d ddd d k ddk k sound better. I rearranged to something different. d ddd d kdd k is the note pattern I choose that plays and sounds better. (:

  10. 01:24:438 (1,2,3) - ddk Okay.



Taiko Oni



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:00:504 (2) - ,00:02:269 (3) - ,00:04:034 (3) - k ((you can hear the obvious pitch change. Yeah, you're right.
  2. 00:07:894 (5,1) - change to k d? Okay.

  3. 00:09:659 (5) - ^ ^

  4. 00:46:497 (2) - k Sure.

  5. 00:50:688 (2,1,1) - ddk? Alright. (:

  6. 01:21:571 - add note ((lost a beat at 3 plat part. Okay.


well~ find more Taiko mod and call me back.
Thank you, boxer. (:
mancuso_JM_
You fail in give the kudos xD (because you gave the kudos to me and not to boxer xD) fixed now Rod! haha :P
Topic Starter
Roddie

mancusojuanmattos wrote:

You fail in give the kudos xD (because you gave the kudos to me and not to boxer xD) fixed now Rod! haha :P
Oops, sorry. :roll:
spboxer3

mancusojuanmattos wrote:

spboxer3 wrote:

well~ find more Taiko mod and call me back.
Sorry Sp3, but this map is mine when he needs a Recheck :P
aha sorry~because Roddie says you will not to recheck this :P
good luck for this map ^^
Aurele
MAT post spam /o\
Edit: Here's a mod, if you want some suggestions.

Easy
There's one unsnapped timing point at 00:40:752, you should look at it. It's off by -10ms.

•00:21:350 (1) - Can you tell me why the spacing of the previous object and this one is not as long as the next one? I meant that, the spacing between the previous object and this one is 0.80x and then from the next object and this one is 0,93x. After the next object, the spacing is 0,79x. So I guess you should try to make your spacing consistent here.

Pretty well done, nothing else to say!
Normal
•00:52:232 (4,5) - I have an idea here that could change the way it sounds. I think these sliders could be boring because there's five slider like that in a row and also, I don't think it's neccesary to have something to hit at 00:52:673. So, for the rhythm, I thought this could be better. For the hitsounds.. just simply add a whistle at the beginning of the slider, it fits pretty well with the sound in the song.
•01:24:879 (5) - This one could be very nazi but, you should move this circle one grid at the right. It will be better aligned with the two previous circles.
Hard
•00:08:997 (1) - The slider's end isn't sounding pretty good. Mostly that the previous combo's slider finishes on an upbeat and has a clap, this one sounds a bit weird. My suggestion here would be that you should do the same thing. By ending the slider at 00:09:438 instead of 00:09:328, will sound way more better. Also, do the same as the previous slider which has a clap at the end and a whistle on the sliderslide and then, you could after that, add a circle at 00:09:659. Just like this.
•00:10:762 (1) - This circle should have a whistle here, it makes it more consistent because as you can see on the previous sliders, they has a whistle sliderslide, so on this circle, it's pretty empty. So a whistle would be perfect.
•00:11:093 - Because it's not on an upbeat, it completly makes this object empty, without sounds. Maybe you could add a clap? You may say that it won't keep the consistency with your claps, but it may be less empty. Also, to fit with your previous combo, you could add a clap to 00:11:754.
•00:20:357 - With your previous whistles, I think a whistle sounds pretty good here, it makes a great end on the slider.
•00:41:865 (1,2,3,4) - Just to let you know, these circles are not pretty well spaced. You can perfectly see it when clicking on the circle 2 and then on the circle 3. You should try to keep the same spacing for these circles.

Pro Roddie is Pro.
Topic Starter
Roddie

Gabe wrote:

MAT post spam /o\
Edit: Here's a mod, if you want some suggestions.

Easy
There's one unsnapped timing point at 00:40:752, you should look at it. It's off by -10ms.

•00:21:350 (1) - Can you tell me why the spacing of the previous object and this one is not as long as the next one? I meant that, the spacing between the previous object and this one is 0.80x and then from the next object and this one is 0,93x. After the next object, the spacing is 0,79x. So I guess you should try to make your spacing consistent here. Yeah, let me just fix the spacing on that...

Pretty well done, nothing else to say!
Normal
•00:52:232 (4,5) - I have an idea here that could change the way it sounds. I think these sliders could be boring because there's five slider like that in a row and also, I don't think it's neccesary to have something to hit at 00:52:673. So, for the rhythm, I thought this could be better. For the hitsounds.. just simply add a whistle at the beginning of the slider, it fits pretty well with the sound in the song. I like your idea. However, I'll just create a repeat on the 3rd slider which is on 00:51:791.
•01:24:879 (5) - This one could be very nazi but, you should move this circle one grid at the right. It will be better aligned with the two previous circles. Okay.
Hard
•00:08:997 (1) - The slider's end isn't sounding pretty good. Mostly that the previous combo's slider finishes on an upbeat and has a clap, this one sounds a bit weird. My suggestion here would be that you should do the same thing. By ending the slider at 00:09:438 instead of 00:09:328, will sound way more better. Also, do the same as the previous slider which has a clap at the end and a whistle on the sliderslide and then, you could after that, add a circle at 00:09:659. Just like this. Okay. (:
•00:10:762 (1) - This circle should have a whistle here, it makes it more consistent because as you can see on the previous sliders, they has a whistle sliderslide, so on this circle, it's pretty empty. So a whistle would be perfect. I'll just follow what you suggested before lol.
•00:11:093 - Because it's not on an upbeat, it completly makes this object empty, without sounds. Maybe you could add a clap? You may say that it won't keep the consistency with your claps, but it may be less empty. Also, to fit with your previous combo, you could add a clap to 00:11:754. ^
•00:20:357 - With your previous whistles, I think a whistle sounds pretty good here, it makes a great end on the slider. Okay. (:
•00:41:865 (1,2,3,4) - Just to let you know, these circles are not pretty well spaced. You can perfectly see it when clicking on the circle 2 and then on the circle 3. You should try to keep the same spacing for these circles. Nah, I'm pretty sure its fine like that and this is the spacing I wanted. If this is brought up by a different modder, I'll see what I can do to change it.

Pro Roddie is Pro.
Much appreciated, Gabe! :)
Shulin
Yo Roddie ~

[Easy]
00:31:938 (3) - I think this looks better if you use the same slider as 00:28:409 (1) - obviously keeping it in the same place.
00:47:821 (2) - This would look much better in game if you moved it up 2 squares and right 1 to improve the blanket. You'd have to reposition things after it but it'll look better for it.
01:07:673 (2) - Remove clap? To make it consistent with earlier hitsounds.
01:18:262 (1,2,3) - The rhythm here isn't great imo, the returns sound really strange and don't match anything in the music. I think longer sliders would work better here (for example exnding 01:18:262 (1) - at 01:19:144)

[Normal]
  1. AR +1 plays better imo and is much easier to read
00:02:600 (2) - Whistle start instead of end?

[Hard]
00:28:629 (2,3) - Hm this sounds better without clap, the clap seems to clash with the song here.
00:30:394 (2,3) - ^
00:32:159 (2,3) - ^ etc.
00:32:159 (2) - Move the end point so it's vertical (nazi but I did notice when playing lol)
00:34:144 (2) - Following your previous pattern I think you should have a clap here but imo it does sound better without =P
00:38:997 (1) - Note instead of small slider? To be consistent with the rest of this section?
00:48:923 (5,6) - Align these horiztonally?
00:53:335 - Expected a note here to follow the synth.
01:15:173 (3,4,5) - Kinda expected this to follow as similar rhythm to 01:11:093 (2) - and 01:12:857 (2,3) - it sounds better and follows the song more closely.


Taiko

[Kantan]
00:12:085 (1) - D? To match the pattern with 00:07:232 (2,1,2,1,1,2,1,1) -
00:47:821 (1) - Hmm this spinner felt strange when playing especially since it's so soon after 00:40:762 (1) - why not move it later to 01:01:938 (1) - for example or map this? ^_^

[Futsuu]
01:11:203 - K? Seems empty and a little bit too similar to Kantan.
01:14:732 - ^

[Muzukashii]
00:41:754 (2) - Delete? It doesn't play well imo, especially straight after a drum roll.
01:16:056 (1,2,3,4,5) - Seems empty here, consider adding more notes? Or maybe move 01:16:938 (5) - to 01:16:828 -
01:20:578 (1) - Imo this doesn't play great, I think it would be better following the previous rhythm with notes.

[Oni]
00:32:710 (2) - D? so it's consistent with the rest of this section?
00:33:703 (4) - Remove whistle? I think this should be consistent with the other diffs.

Can't play this one as well as the others but it seems good ^_^

Well those are my thoughts. Hope it was helpful, just call someone back for the rebubble lol.
Topic Starter
Roddie

Shulin wrote:

Yo Roddie ~

[Easy]
00:31:938 (3) - I think this looks better if you use the same slider as 00:28:409 (1) - obviously keeping it in the same place. Okay.
00:47:821 (2) - This would look much better in game if you moved it up 2 squares and right 1 to improve the blanket. You'd have to reposition things after it but it'll look better for it. Sure.
01:07:673 (2) - Remove clap? To make it consistent with earlier hitsounds. Nah, its fine like that.
01:18:262 (1,2,3) - The rhythm here isn't great imo, the returns sound really strange and don't match anything in the music. I think longer sliders would work better here (for example exnding 01:18:262 (1) - at 01:19:144) I agree. Rearranged.

[Normal]
  1. AR +1 plays better imo and is much easier to read Yeah, okay. I'll increase the Overall Difficulty too.
00:02:600 (2) - Whistle start instead of end? Nah, Doesn't sound right to me.


[Hard]
00:28:629 (2,3) - Hm this sounds better without clap, the clap seems to clash with the song here. Alright, I'll use whistles then.

00:30:394 (2,3) - ^ ^
00:32:159 (2,3) - ^ etc. ^
00:32:159 (2) - Move the end point so it's vertical (nazi but I did notice when playing lol) Okay.
00:34:144 (2) - Following your previous pattern I think you should have a clap here but imo it does sound better without =P Yeah, I'll just leave it as it is lol.
00:38:997 (1) - Note instead of small slider? To be consistent with the rest of this section? Hehe... Okay. (:
00:48:923 (5,6) - Align these horiztonally? Sure
00:53:335 - Expected a note here to follow the synth. Very well.
01:15:173 (3,4,5) - Kinda expected this to follow as similar rhythm to 01:11:093 (2) - and 01:12:857 (2,3) - it sounds better and follows the song more closely. Nah, its fine like that.


Taiko

[Kantan]
00:12:085 (1) - D? To match the pattern with 00:07:232 (2,1,2,1,1,2,1,1) - Okay.
00:47:821 (1) - Hmm this spinner felt strange when playing especially since it's so soon after 00:40:762 (1) - why not move it later to 01:01:938 (1) - for example or map this? ^_^ lol I'll map it.

[Futsuu]
01:11:203 - K? Seems empty and a little bit too similar to Kantan. Okay.
01:14:732 - ^ ^

[Muzukashii]
00:41:754 (2) - Delete? It doesn't play well imo, especially straight after a drum roll. Yeah, you're right.
01:16:056 (1,2,3,4,5) - Seems empty here, consider adding more notes? Or maybe move 01:16:938 (5) - to 01:16:828 - Sure.
01:20:578 (1) - Imo this doesn't play great, I think it would be better following the previous rhythm with notes. Did something different.

[Oni]
00:32:710 (2) - D? so it's consistent with the rest of this section? Okay. (:
00:33:703 (4) - Remove whistle? I think this should be consistent with the other diffs. ^

Can't play this one as well as the others but it seems good ^_^

Well those are my thoughts. Hope it was helpful, just call someone back for the rebubble lol.
Thank you, Shulin! :)
mancuso_JM_
Nice Taiko Set :3
Rechecked and Everything looks good to go
Rebubbled
MMzz
[Hard]
00:41:754 (3) - NC here instead? Multi color stacks are ugly! Also kinda fits the combo pattern from 00:33:703 (1) - .
00:55:982 (1,2,3,4) - Drag 3 and 4 down to make the square look clean? (Or were you aiming for the diamond shape?)
01:10:100 (3) - This doesn't look very nice next to 01:09:438 (1,2) - . Maybe put it at an angle like this: http://puu.sh/1wuKm ? Or maybe even a nice curve like this: http://puu.sh/1wuLn

[Easy]
01:17:821 (3) - NC here instead of the next note? Makes more sense to the beat imo.
There is also an unsnapped green point at 00:40:752, fix it so AIBat is pleased. xD

[Taiko Oni]
OD/HP +1.
Awesome Oni <3

All suggestions really, call me back when you're ready and we'll rank this.

EDIT: Ranked!
jesse7419
congratz :3
spboxer3
congratulations Roddie :D
LunarSakuya
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Aurele
Congratulation Roddie! I'm happy to see this finally ranked c:
Kei

Gabe wrote:

Congratulation Roddie! I'm happy to see this finally ranked c:
That's exactly what I was going to say lol. Grats Roddie!
Sekai
GG Roddie :3
Topic Starter
Roddie
Thanks for the comments, guys! Much appreciated! 8-)
Aleks719
I planned to rank it :V

y u mittenz so fast and pick same mapz (;v;)

btw, congratz Roddie~
phase90
chris g
MMzz

Aleks719 wrote:

I planned to rank it :V

y u mittenz so fast and pick same mapz (;v;)

btw, congratz Roddie~
;v;
Flask
Yeah Roddie!
mancuso_JM_
Congratulations Rod!! :D
Mythol
gratz~
HellDawn
Sorry for the late

Congratz <3
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