thanks ^^ gonna call some ppl for bg and muzu~
Flask wrote:
Hi BCI :3 Mod Request via In-Game PM \o
[General][Easy]
- You need muzu...nah you know it. Stefan is doing it atmi hope
[Hard]
- 00:32:865 (1,2) - What's wrong on spacing D:? idk owo
- 01:26:279 (2) - If you're making a blanket, I'll suggest you to put on x:244,y:108. That's more blanket I think. Don't forget to fix the spacing on the following objects if you except it (: not following these x/y but remade the slider
Seems really awesome. wow thanks[/list]
- 01:26:462 (3) - You can clap at the begin to instead clap on the third tick (there's nothing on the third tick D;) ..added at the end of 01:25:913 (2) - owo /misunderstood
Awesome. Take my star!
Good luck BCI u3u! big-big thanks for mod and star ;;|
Lally wrote:
[Normal]
00:19:328 (x) - circle here (?)
00:31:401 (1) - stalk end of this slider with 00:29:572 (5)
00:32:133 (2) - stalk this with this one 00:29:938 (6)
00:35:060 (1,2,3,4) - what about a 2 little slider here (?)
00:38:352 (2,3) - what do you think about a little slider here
sorry..no change my part ><
NewRulerNA wrote:
[kosiga's Normal]
- 00:06:340 - 音量がそれ以前のnoteと比較して小さく、私はそれに違和感を感じました ok. fixed~
70%のほうが曲にも音量変化的にも合います- 00:12:194 - ^ ^
- 00:14:480 - 緑線を00:14:663に移動 NCで合わせて音変えたかったのですが、normalの方がやはり合うようなのでchange
00:14:572 - のヒットサウンドはnormalのほうが曲に合います- 00:35:060 (1,2,3,4,5,6) - ダブルスタックを使用した配置は初心者を混乱させます
この配置はDSに沿って置くだけでは(3,4)以降のタイミングが見切りにくく、初心者には大きな難易度を持ちます
00:35:060 - 00:35:609 - にそれぞれ1/2スライダーを起き、その影響を無くす配置を私は提案します 私的には許容範囲内。少し様子見ます :3- 00:36:615 - 不必要な緑線 fixed
- 00:51:157 (2) - この難易度はボーカルをフォローした音取りが多いです
ですがこの箇所はボーカルを十分にフォローすることができていません
私はこれを1/2前の00:50:974 - に置くほうがボーカルをフォローできると思いました vocalだけをフォローすると少しリズムが取りにくく感じるのと、勢いが弱くなると思ったのでno change- 00:52:255 (4) - ^ ^
1/2後の00:52:438 - への移動を提案- 01:03:962 (6) - ^ ^
1/2後の01:04:145 - への移動を提案- 01:16:035 (4) - このターン数の異なる短いスライダーが一貫性を持っておらず、プレイヤーを混乱させる可能性があるように思えました
こだわりがないならば1/2スライダーを2つ使用した音取りの方が無難で良いと思います ここはスライダー2個使うよりも1個のスライダーを使ったほうがまとまりが付くと思いこれを使っています。 保留でMAT/BAT次第で変更します ><
192,128,4328,2,0,B|160:160|160:200|168:248|216:272,1,160,0|0,0:0|0:0,0:0:0
other was fixd for me. big thanks for mod and star~Tshemmp wrote:
[General][Hard]
- reversearrow.png is so inconspicuous, I missed the very first repeat because I didn't notice it. I am bit tired though, maybe that is the reason ^_^ specially found inconspicuous repeat, because i didn't like repeats at all lol
- 00:28:119 (3) - maybe use a different shape for this? Right know it is the same as 00:28:484 (1,2,3,4) although they shouldn't be similar (the music doesn't sound as if these parts should be connected). urghm misunderstood. atleast ctrl+g this slider
clap was fixed. thanks ^^SC-DrawerX3 wrote:
[Hard]
The Jumps are too big for the slider velo imo a bit of challenge, also i can pass the map and flow is saved. don't worry, go and play ranked version then.
[Easy]
Maybe add the clapsound as Tick so u don't have to break the claprythm all the time. there will be alot of timing sections ;; gonna change it if says another modder
too lazy to put log here (XATs if you want to denied call me and i give you a log) owoPagliaccio wrote:
Hope I help you, BCI-nyan~ of course~
osu file format v10
[General]
AudioFilename: Tommy Heavenly6 - PAPERMOON.MP3
AudioLeadIn: 1500
PreviewTime: 50426
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:Black_Cherry_Ita
Version:Stefan's Muzu
Source:Soul Eater
Tags:chiffon brownie defstar records opening op2 kosiga bci mintong89
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0
[TimingPoints]
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50426,-100,4,1,1,80,0,1
73840,-100,4,1,1,80,0,0
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AIBat v2.0 wrote:
General and Metadata
Inconsistency in Tags:
- [Easy] : chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng
- [Hard] : chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng
- [kosiga's Normal] : chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng
- [mint's Taiko] : chiffon brownie defstar records opening op2 kosiga bci mintong89
БРАТИШ!!!Stefan wrote:
Durrr, I also planned to map this. orz
Star Stream wrote:
SPOILER[Normal]no change ==
- 00:35:060 (1,2,3,4) - combine as 1/2 sliders?
- 01:19:328 (3,4) - ^
Tshemmp wrote:
SPOILER[kosiga's Normal]
- 00:21:157 (3) - I suggest shortening it with ctrl+shift+s 0,80x. This way it would fit the music better. Because right now the repeat is mapped on nothing, it is just there and doesn't really fit. If you do this then you can add circles at 00:22:987 and 00:23:352 or something else, idk. I do not think that this is really not fit. I reconsider that I change it if feel that other people do not really fit
- 00:32:865 (4) - ^ ^
- 00:40:913 (5) - ^ but with 0,667x. Again I cannot hear what the repeat is mapped to. ^
- 00:50:974 - this beat is very strong imo, I feel something should be mapped here. I do not think it is very ==;
- 01:16:035 (4) - I don't like double repeats, I think they are too surprising if they aren't used frequently. The use of the double repeat does not have a problem for normal. I do not think that this is extreme. In this regard, I wait to hear an opinion of MAT/BAT
SC-DrawerX3 wrote:
SPOILER[kosiga's Normal]
00:35:070 (1,2,3,4,5) - those stacks are stealing the flow :c what do you mean o.o?
00:44:765 (1) - remove clap no change
01:05:801 add note to keep rythm and flow ok. added
01:06:533 ^ no change
01:16:045 (4) - multiple reverse can easyly confuse refer to mod aboveh-728 wrote:
SPOILER[kosiga's Normal]
- 00:26:289 - add note 繋ぎのノリが良い所なので、切られるとちょっと抜けた感じがしました。 00:25:935 (5) - のfinish音で止めていますので、私的には問題ないかなと
00:44:765 (1) - 1/2遅らせて00:44:948 (1)から始めたほうが拍としてもいいかなと思いますし、スライダーが終わってから回し始める感じがちゃんとするので落ち着いてスピナーに移れると思います。現状でも問題ありませんがスライダーが終わった直後から回せてしまうので、ちょっと急かされてる感じがします。 スピナーを遅らせますとvocalの伸びに少し合わないかなと感じます。スピナー自体も長めなのでこのままでも特に問題ないかなと
01:05:984 (3) - このスライダーの音取りは十分理解できますが、前後に開いた空間が少し大きくリズムが不安定になる気がしました。01:05:801 にノートを追加するとかなり印象が変わると思うのですがどうでしょう。 good :3 changed~
01:11:106 (1) - ここはスピナーをこのような形で置いてしまうより、他のノートで曲をfollowした方が合っている気がします。 note置いた方がリズム的には良くなりますが、スピナー後のリズム変更に合わせスピナーで調整しております故、今回はこのままでいきたいと思っております。>_<
01:14:948 - 01:15:679 - 音が極端に少なく、寂しい感じがします。また、01:16:045 (4) に1/2で音が入っている為少し浮いてしまっている感じがするので、これらの部分に音を追加した方がいいと思います。^
thank you~
and >Black_Cherry_Ita sorry, for late
http://puu.sh/1t1tw
grumd wrote:
ну я же хорошо сделал :с
старался сам себя не похвалишь - никто не похвалит \:D/ /runs
updated owogrumd wrote:
— OverallHard
- Honestly, I broke my combo several times just because of that repeat arrow. It is barely visible due to changed hitcircle and messy BG. Make it more disintiguishable please, all game elements must be clearly readable, that's an obvious rule. d-dat :< trying to find another one for now
- AIBat is clear o: nya.jpg
Easy
- Actually, I can't understand your spinners' purpose. Why are they placed at the places they are? Song doesn't change at all there, well... I'd remove spinners and would map all that parts. i want to give some challenge at score, and also i tried and failed lol to map vocal, but there goes loong word :< so keep it
- 01:29:320 - Last drum is at this blue tick, so maybe end the spinner here, like I did? spinner almost got ninjad so do a slowdown
That's it. Good luck :> thanks :3
- 00:54:472 (1,2) - Well.. Vocal is so strong here, so I think you can forget about your "white-tick-style" here and place this slider at 00:54:289-, and move next slider's start to 00:55:387 - but leave it's end at 00:56:301 as before. This fits vocal better, but it's up to you if you want to use red ticks. aww it's good but i guess beginners can't read this pattern at all ;w; it goes to all "the same" below ;w;
thank you~grumd wrote:
Normal
- 00:26:484 - Move the circle here, for a vocal sound. i know. but I use a simple rhythm. It will be a simple rhythm for normal
- 00:26:850 - And probably move slider start here or add a circle at this point, but compliment this vocal too please. ^
- 00:35:082 - I'd like to remove this note. It will sound better to place notes on two similar snares only at 00:34:716 and 00:35:265 and will be better played for a Normal diff imo. That extra note there doesn't sound fine for me, small bass doesn't worth emphasizement here, especially when you follow mostly vocals here. it is good. but i think it will cause the error in a timing for normal. so I want to do rhythm constantly ><;
- 00:42:765 (2) - Move this to 00:42:582, vocal lands there. Its rhythm is a little strange for me. Since I do not necessarily follow the vocal
- 01:16:057 (4) - This was quite unexpected. I can't say how many reverses are there while playing. Divide this into two sliders or into one repeating and a circle. refer to other mod. This thinks that use does not have problem. but so many modders have pointed out that, I take it deep ==; Please wait for a while to change
- 01:16:423 - And add a clap here. no need
- 01:29:320 - Same as Hard, end the slider at this point, where drums end. sure~
thank you grumd >.<grumd wrote:
Generally, I don't think that using constant rhythms "whatever happens" in easier diffs make them easier. Most of times it is even more confusing when you have to follow not the stuff song gives to you. Newbies have no idea about white, red ticks, they can just press buttons when they hear vocals or something loud enough. It is not any hard to do it at the points I gave you. Well, if you are still not sure, I can ask my girlfriend to test this stuff. She is #453095 with 754 playcount, so she's newbie enough for it :>
I just do not think it's a simple rhythm for me >.<grumd wrote:
If you want so, then leave your simple rhythm, that's fine overall, but still one question...
You say that you want to keep rhythm simple, but reject to remove a note at 00:35:082 - to make it simplier. Why so?