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Tommy Heavenly6 - PAPERMOON (TV Size) [Osu|Taiko]

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kosiga
SPOILER

Lally wrote:

[Normal]
00:19:328 (x) - circle here (?)
00:31:401 (1) - stalk end of this slider with 00:29:572 (5)
00:32:133 (2) - stalk this with this one 00:29:938 (6)
00:35:060 (1,2,3,4) - what about a 2 little slider here (?)

00:38:352 (2,3) - what do you think about a little slider here

sorry..no change my part ><

SPOILER

NewRulerNA wrote:

[kosiga's Normal]
  1. 00:06:340 - 音量がそれ以前のnoteと比較して小さく、私はそれに違和感を感じました ok. fixed~
    70%のほうが曲にも音量変化的にも合います
  2. 00:12:194 - ^ ^
  3. 00:14:480 - 緑線を00:14:663に移動 NCで合わせて音変えたかったのですが、normalの方がやはり合うようなのでchange
    00:14:572 - のヒットサウンドはnormalのほうが曲に合います
  4. 00:35:060 (1,2,3,4,5,6) - ダブルスタックを使用した配置は初心者を混乱させます
    この配置はDSに沿って置くだけでは(3,4)以降のタイミングが見切りにくく、初心者には大きな難易度を持ちます
    00:35:060 - 00:35:609 - にそれぞれ1/2スライダーを起き、その影響を無くす配置を私は提案します 私的には許容範囲内。少し様子見ます :3
  5. 00:36:615 - 不必要な緑線 fixed
  6. 00:51:157 (2) - この難易度はボーカルをフォローした音取りが多いです
    ですがこの箇所はボーカルを十分にフォローすることができていません
    私はこれを1/2前の00:50:974 - に置くほうがボーカルをフォローできると思いました vocalだけをフォローすると少しリズムが取りにくく感じるのと、勢いが弱くなると思ったのでno change
  7. 00:52:255 (4) - ^ ^
    1/2後の00:52:438 - への移動を提案
  8. 01:03:962 (6) - ^ ^
    1/2後の01:04:145 - への移動を提案
  9. 01:16:035 (4) - このターン数の異なる短いスライダーが一貫性を持っておらず、プレイヤーを混乱させる可能性があるように思えました
    こだわりがないならば1/2スライダーを2つ使用した音取りの方が無難で良いと思います ここはスライダー2個使うよりも1個のスライダーを使ったほうがまとまりが付くと思いこれを使っています。 保留でMAT/BAT次第で変更します ><

thank you~ :)

http://puu.sh/1lVD6
Topic Starter
BCI
removed one nc in easy and some rhytmn suggestions in hard. thanks for mod~
Star Stream
From my queue

[General]
  1. Need 1 more taiko diff but I'm sure others already mention it Good
[Eays]
  1. 00:10:913 (3) - copy/paste from 2 and ctrl+h,j
  2. 00:30:304 (4) - NC?
  3. 00:43:840 (4) - clap
  4. 00:47:499 (1) - hope you would make perfect slider for something like this
  5. 01:01:401 (2) - why not just copy/paste from 1?
  6. 01:25:365 (1) - 1 or 2grid up for better blanket
[Normal]
  1. 00:35:060 (1,2,3,4) - combine as 1/2 sliders?
  2. 01:19:328 (3,4) - ^
[Hard]
  1. 00:01:035 (3,4) - ctrl+g

Really nice map~
Good luck with rank~
Topic Starter
BCI
fixed all except one NC (removed at another place) thanks ^^'
Tshemmp
[General]
  1. Offset +10 maybe? I am not quite sure, maybe ask someone else about the timing.
  2. reversearrow.png is so inconspicuous, I missed the very first repeat because I didn't notice it. I am bit tired though, maybe that is the reason ^_^
[Hard]
  1. 00:28:119 (3) - maybe use a different shape for this? Right know it is the same as 00:28:484 (1,2,3,4) although they shouldn't be similar (the music doesn't sound as if these parts should be connected).
Great diff, I really like your mapping style, I really do.

[kosiga's Normal]
  1. 00:21:157 (3) - I suggest shortening it with ctrl+shift+s 0,80x. This way it would fit the music better. Because right now the repeat is mapped on nothing, it is just there and doesn't really fit. If you do this then you can add circles at 00:22:987 and 00:23:352 or something else, idk.
  2. 00:32:865 (4) - ^
  3. 00:40:913 (5) - ^ but with 0,667x. Again I cannot hear what the repeat is mapped to.
  4. 00:50:974 - this beat is very strong imo, I feel something should be mapped here.
  5. 01:16:035 (4) - I don't like double repeats, I think they are too surprising if they aren't used frequently.
[Easy]
  1. 00:04:328 (2) - could be better:
    192,128,4328,2,0,B|160:160|160:200|168:248|216:272,1,160,0|0,0:0|0:0,0:0:0
  2. 00:44:572 (1) - I think ctrl+g would be better since 00:42:743 (3,4,5,1) will form a nice bow then. Right now it goes a bit against the flow. You will have to rearrange 00:46:035 (2,3,1) though.
Great mapset, there is really nothing to improve here. Star.
Topic Starter
BCI

Tshemmp wrote:

[General]
  1. reversearrow.png is so inconspicuous, I missed the very first repeat because I didn't notice it. I am bit tired though, maybe that is the reason ^_^ specially found inconspicuous repeat, because i didn't like repeats at all lol
[Hard]
  1. 00:28:119 (3) - maybe use a different shape for this? Right know it is the same as 00:28:484 (1,2,3,4) although they shouldn't be similar (the music doesn't sound as if these parts should be connected). urghm misunderstood. atleast ctrl+g this slider
other was fixd for me. big thanks for mod and star~
SC-DrawerX3
Reqest from My Modding Queue!

[Hard]

The Jumps are too big for the slider velo imo

Nothing else, nice map! :3

[kosiga's Normal]

00:35:070 (1,2,3,4,5) - those stacks are stealing the flow :c
00:44:765 (1) - remove clap
01:05:801 add note to keep rythm and flow
01:06:533 ^
01:16:045 (4) - multiple reverse can easyly confuse

[Easy]

Maybe add the clapsound as Tick so u don't have to break the claprythm all the time.

00:00:680 (1) - remove clap


Good luck! :3
Topic Starter
BCI

SC-DrawerX3 wrote:

[Hard]

The Jumps are too big for the slider velo imo a bit of challenge, also i can pass the map and flow is saved. don't worry, go and play ranked version then.

[Easy]

Maybe add the clapsound as Tick so u don't have to break the claprythm all the time. there will be alot of timing sections ;; gonna change it if says another modder
clap was fixed. thanks ^^
Pagliaccio
nyan~

Modding via in-game PM, you know, what to do \:D/

BTW

[mint's Taiko]


I strongly recommend you use only normal hitsounds sampleset and keep 70-80% loud, 'cuz it confused players when changing. However, it's only suggestion.

Mabye try to add some finish notes?...

---------------------------------------------

Hope I help you, BCI-nyan~
Topic Starter
BCI

Pagliaccio wrote:

Hope I help you, BCI-nyan~ of course~
too lazy to put log here (XATs if you want to denied call me and i give you a log) owo

thanks for mod, updated~
Stefan
Ohshi-- there was something.. ;w;

Gonna make it done today, I p-promise it!
Topic Starter
BCI
take as much time as you need, don't worry [123124345325412321434] :3
ConanCloud
I am a fan of this song and i like your beatmap. The skin is good and the spinners are perfect, but only 1 or 2? I think more spinners are better.
Last question: Can you make a ctb difficult? :)
Topic Starter
BCI
i like the spinners, but in this song its got ninja'd. (auto got less points than can be in beatmap going for rank)
i really can't because idk how to map this owo maay~be i ask someone. thanks for positive feedback~ с:

dat new page
riffy
ВОРВАЛСЯ

OD -1 к спиннерам? \:D/

отвратноетайкудаляй asdasdasdadasdasd

УБЕЖАЛ
Topic Starter
BCI
lol u mad
Stefan
Done! auhuhuhuahuhasuhaurhurhurhaurhaurhaurhaurhurhaurhau8rhfnfgnsfudfhsfhsrtuh456q54zuiosezhdzl
SPOILER
osu file format v10

[General]
AudioFilename: Tommy Heavenly6 - PAPERMOON.MP3
AudioLeadIn: 1500
PreviewTime: 50426
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:Black_Cherry_Ita
Version:Stefan's Muzu
Source:Soul Eater
Tags:chiffon brownie defstar records opening op2 kosiga bci mintong89
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
670,365.853658536585,4,1,1,80,1,0
50426,-100,4,1,1,80,0,1
73840,-100,4,1,1,80,0,0


[Colours]
Combo1 : 4,172,155
Combo2 : 208,199,13
SliderBorder : 255,255,255

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h-728
[General]
  1. Offset +12ms. 680ms seems too early.
  2. Please add some words to taiko diff.

    AIBat v2.0 wrote:

    General and Metadata

    Inconsistency in Tags:
    - [Easy] : chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng
    - [Hard] : chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng
    - [kosiga's Normal] : chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng
    - [mint's Taiko] : chiffon brownie defstar records opening op2 kosiga bci mintong89
[Easy]
  • 00:51:533 (2) - Hmm...when this circle appears, it's covered with a hitburst of previous circle and it may cause to newbie players missing this note.
    Consider to move this circle to other place.
    00:51:899 (3) - Up side down? it flows well imo.
    01:28:301 (1) - Hm, I don't know it's rankable or not, but I want to say no to this. So suddenly slider reduce it's speed and it will cause mistake easily for newbie players. What do you feel if you were cut your combo at the last note? I recommend you to remove this 0.5x line.
[kosiga's Normal]
  • 00:26:289 - add note 繋ぎのノリが良い所なので、切られるとちょっと抜けた感じがしました。
    00:44:765 (1) - 1/2遅らせて00:44:948 (1)から始めたほうが拍としてもいいかなと思いますし、スライダーが終わってから回し始める感じがちゃんとするので落ち着いてスピナーに移れると思います。現状でも問題ありませんがスライダーが終わった直後から回せてしまうので、ちょっと急かされてる感じがします。
    01:05:984 (3) - このスライダーの音取りは十分理解できますが、前後に開いた空間が少し大きくリズムが不安定になる気がしました。01:05:801 にノートを追加するとかなり印象が変わると思うのですがどうでしょう。
    01:11:106 (1) - ここはスピナーをこのような形で置いてしまうより、他のノートで曲をfollowした方が合っている気がします。
    01:14:948 - 01:15:679 - 音が極端に少なく、寂しい感じがします。また、01:16:045 (4) に1/2で音が入っている為少し浮いてしまっている感じがするので、これらの部分に音を追加した方がいいと思います。
[Hard]
  • 00:05:801 (8) - I prefer to do ctrl+G to this note. You see, when we hit 00:05:070 (6,7), the cursor will go upward. So it's natural for me to make a rainbow flow like this.00:39:826 (7) - When I see this slider first time, I couldn't understand where this slider will start and go immediately. How about to use the same form of 00:41:106 (10)?
    01:16:960 (1,2,3) - How about to make a triangle with these notes more clearly?
Overall, already great maps. Rank ganbatte ;)
Topic Starter
BCI
aaargh, me is slow ;____; fixed almost all, thanks (in Easy i don't remove slider speed bcz this slider becomes a way too long ;;) thanks~
BeatofIke
Sorry for the delay. I've been busy for a few days. I'll get to your map soon! :D
Coro
Taiko mod~
All are suggestions unless in red.

[Stefan's Muzu]
Use default hitsounds, delete unnecessary timing points.
00:34:899 - add d

[mint's Taiko]
Use default hitsounds, delete unnecessary timing points.
00:12:216 - d
01:28:313 - d

Nice map~
BeatofIke
Okay! Time to mod! Couldn't pull of a quality mod, because your map is already quality. >_<

[Easy]
00:03:984 (1) - Probably too late to fix this, but this hit circle is technically stacked with the previous spinner's hit circle, which can confuse beginners. Novice players tend to spin WIDE and needs more time to react fast enough to hit this circle after.
00:44:594 (1,2,3) - Pretty tricky pattern for an Easy Difficulty. Not a good idea to stack/overlap notes on Easy.

[Normal and Hard]
-> Both Normal and Hard Difficulties is good already! I have nothing to point out!

Should ask a MAT! No kudosu please!
Topic Starter
BCI
fix first suggestion and easy and removed all of green points in taiko, sorry about that. updated!
Stefan
00:34:899 - add d sounds too much.. Anyway, thanks for your Mod, CQ.
Natteke desu

Stefan wrote:

Durrr, I also planned to map this. orz
БРАТИШ!!!

Кстати на харде есть такой момент(да я нацист )
00:07:277 (3) -
ненадокд
UPD:
I'M CAN'T RESIST ! :(
http://puu.sh/1qKNK
kosiga

Star Stream wrote:

SPOILER
[Normal]
  1. 00:35:060 (1,2,3,4) - combine as 1/2 sliders?
  2. 01:19:328 (3,4) - ^
no change ==

Tshemmp wrote:

SPOILER
[kosiga's Normal]
  1. 00:21:157 (3) - I suggest shortening it with ctrl+shift+s 0,80x. This way it would fit the music better. Because right now the repeat is mapped on nothing, it is just there and doesn't really fit. If you do this then you can add circles at 00:22:987 and 00:23:352 or something else, idk. I do not think that this is really not fit. I reconsider that I change it if feel that other people do not really fit :P
  2. 00:32:865 (4) - ^ ^
  3. 00:40:913 (5) - ^ but with 0,667x. Again I cannot hear what the repeat is mapped to. ^
  4. 00:50:974 - this beat is very strong imo, I feel something should be mapped here. I do not think it is very ==;
  5. 01:16:035 (4) - I don't like double repeats, I think they are too surprising if they aren't used frequently. The use of the double repeat does not have a problem for normal. I do not think that this is extreme. In this regard, I wait to hear an opinion of MAT/BAT

SC-DrawerX3 wrote:

SPOILER
[kosiga's Normal]
00:35:070 (1,2,3,4,5) - those stacks are stealing the flow :c what do you mean o.o?
00:44:765 (1) - remove clap no change
01:05:801 add note to keep rythm and flow ok. added
01:06:533 ^ no change
01:16:045 (4) - multiple reverse can easyly confuse refer to mod above

h-728 wrote:

SPOILER
[kosiga's Normal]
  • 00:26:289 - add note 繋ぎのノリが良い所なので、切られるとちょっと抜けた感じがしました。 00:25:935 (5) - のfinish音で止めていますので、私的には問題ないかなと :P
    00:44:765 (1) - 1/2遅らせて00:44:948 (1)から始めたほうが拍としてもいいかなと思いますし、スライダーが終わってから回し始める感じがちゃんとするので落ち着いてスピナーに移れると思います。現状でも問題ありませんがスライダーが終わった直後から回せてしまうので、ちょっと急かされてる感じがします。 スピナーを遅らせますとvocalの伸びに少し合わないかなと感じます。スピナー自体も長めなのでこのままでも特に問題ないかなと
    01:05:984 (3) - このスライダーの音取りは十分理解できますが、前後に開いた空間が少し大きくリズムが不安定になる気がしました。01:05:801 にノートを追加するとかなり印象が変わると思うのですがどうでしょう。 good :3 changed~
    01:11:106 (1) - ここはスピナーをこのような形で置いてしまうより、他のノートで曲をfollowした方が合っている気がします。 note置いた方がリズム的には良くなりますが、スピナー後のリズム変更に合わせスピナーで調整しております故、今回はこのままでいきたいと思っております。>_<
    01:14:948 - 01:15:679 - 音が極端に少なく、寂しい感じがします。また、01:16:045 (4) に1/2で音が入っている為少し浮いてしまっている感じがするので、これらの部分に音を追加した方がいいと思います。^

thank you~ :)

and >Black_Cherry_Ita sorry, for late :(

http://puu.sh/1t1tw
grumd
Ну, ты просила помоддить... Но тут, в общем, так получилось, что http://puu.sh/1tN1H
Topic Starter
BCI

gonna upload later
grumd
ну я же хорошо сделал :с
старался
grumd
Anyway.

— Overall
  1. Honestly, I broke my combo several times just because of that repeat arrow. It is barely visible due to changed hitcircle and messy BG. Make it more disintiguishable please, all game elements must be clearly readable, that's an obvious rule.
  2. AIBat is clear o:
Hard
  1. 00:07:643 (4) - This flow feels like too cutted. It could be better imo to place the circle like that:
  2. 00:08:557 (8) - This rather looks like a spacing error than a jump. Place it here for a better look:
  3. 00:22:277 (1) - 00:39:838 (7) - 00:47:155 (9) - 01:12:033 (4) - 01:16:423 (10) - These sliders end at a downbeat and miss an important sound at their middle. These all sliders miss a vocal and a bass/drum sound at once, so cut them to 1/2 and place a circle afterwards, this will make rhythm a bit better and also add a bit of variety since you use "too much" 1/1 sliders in most of that sections.
  4. 00:23:740 (4) - Honestly, it looks like placed too far from prev. slider. Move it a bit.
  5. 00:32:887 (1) - till 00:38:374 (7) - This section feels like... too circular? I just move the cursor across the circle and all sliders compliment it and... It looks boring. I think you should add a bit of alternating, variety, so try to curve 00:35:813 (1) - and/or 00:37:094 (4) - in different direction.
  6. 00:45:143 (2) - Maybe encircle last slider end with this?
  7. 00:45:143 (2,3,4,5) - This looks like a spacing error, I mean 2-3, they are too far away from each other. Make a proper rhomb there please.
  8. 00:42:216 (2,3) - These are placed too close.
  9. Actually, I can't understand your spinners' purpose. Why are they placed at the places they are? Song doesn't change at all there, well... I'd remove spinners and would map all that parts.
  10. 00:54:289 (3,4) - Their ends almost touch, place them at least at standard 1.1x distance.
  11. 00:54:655 (4,5,6) - And also this, 4 and 5 are far closer to each other than 5 and 6, so a bit redo spacing in this part to make it neater please.
  12. 01:05:813 (3) - It would be nice to copy (2)'s shape here and Ctrl+HJ it.
  13. 01:25:204 (4) - 2 grids left for a better spacing pls.
  14. 01:28:496 - Please move spinner's start to THIS point and add a circle at 01:28:313. 01:28:313 lacks of emphasizement, really. There is a loud guitar note there, but you don't have to press anything, that's strange.
  15. 01:29:320 - Last drum is at this blue tick, so maybe end the spinner here, like I did?
Normal
  1. 00:26:484 - Move the circle here, for a vocal sound.
  2. 00:26:850 - And probably move slider start here or add a circle at this point, but compliment this vocal too please.
  3. 00:35:082 - I'd like to remove this note. It will sound better to place notes on two similar snares only at 00:34:716 and 00:35:265 and will be better played for a Normal diff imo. That extra note there doesn't sound fine for me, small bass doesn't worth emphasizement here, especially when you follow mostly vocals here.
  4. 00:42:765 (2) - Move this to 00:42:582, vocal lands there.
  5. 01:16:057 (4) - This was quite unexpected. I can't say how many reverses are there while playing. Divide this into two sliders or into one repeating and a circle.
  6. 01:16:423 - And add a clap here.
  7. 01:29:320 - Same as Hard, end the slider at this point, where drums end.
Easy
  1. 00:13:862 (2) - Fix this slightly wrong spacing.
  2. 00:46:423 (3) - Such a stack can be "wtf" for beginner players, better make something prettier like:
  3. 00:54:472 (1,2) - Well.. Vocal is so strong here, so I think you can forget about your "white-tick-style" here and place this slider at 00:54:289-, and move next slider's start to 00:55:387 - but leave it's end at 00:56:301 as before. This fits vocal better, but it's up to you if you want to use red ticks.
  4. 01:00:326 (3,1,2) - Same here. Move everything 1/2 earlier except of last slider's end:
  5. 01:05:996 (5,1) - Same action here.
  6. 01:10:387 (5,1,2,3) - Same here.
  7. 01:29:320 - Again, end the slider here, as in Hard.
Muzukashii
  1. 00:35:082 (23,24,25,26,27,28,29,30) - This was the only part that felt strange I think. I can't hear almost anything at 00:35:996. Move this note to 00:36:362.
  2. Also parts like this 00:47:155 (56,57,58,59) - were too hard for me. kat triple and then big don is asdfasdkjfa. But maybe that's just me too noob, so don't mind.
  3. 01:29:320 - I'd also suggest to place last note here as in all previous diffs, but lol, that would be quite hard to hit.
Oni
  1. 00:50:448 (4) - Try a kat here, it sounds like a good start for kiai c:
  2. 01:14:228 (1,2,1) - From here, try one interesting pattern: guitar sound is repeating here, so strictly repeating drums would fit too I guess. Try this: (added dons at 01:14:685 and 01:15:417)
  3. Also if you change stuff above, would be good to make contrast my removing 01:16:515 (2) -
That's it. Good luck :>
Topic Starter
BCI

grumd wrote:

ну я же хорошо сделал :с
старался сам себя не похвалишь - никто не похвалит \:D/ /runs

grumd wrote:

— Overall
  1. Honestly, I broke my combo several times just because of that repeat arrow. It is barely visible due to changed hitcircle and messy BG. Make it more disintiguishable please, all game elements must be clearly readable, that's an obvious rule. d-dat :< trying to find another one for now
  2. AIBat is clear o: nya.jpg
Hard
  1. Actually, I can't understand your spinners' purpose. Why are they placed at the places they are? Song doesn't change at all there, well... I'd remove spinners and would map all that parts. i want to give some challenge at score, and also i tried and failed lol to map vocal, but there goes loong word :< so keep it
  2. 01:29:320 - Last drum is at this blue tick, so maybe end the spinner here, like I did? spinner almost got ninjad so do a slowdown
Easy
  1. 00:54:472 (1,2) - Well.. Vocal is so strong here, so I think you can forget about your "white-tick-style" here and place this slider at 00:54:289-, and move next slider's start to 00:55:387 - but leave it's end at 00:56:301 as before. This fits vocal better, but it's up to you if you want to use red ticks. aww it's good but i guess beginners can't read this pattern at all ;w; it goes to all "the same" below ;w;
That's it. Good luck :> thanks :3
updated owo
kosiga

grumd wrote:

Normal
  1. 00:26:484 - Move the circle here, for a vocal sound. i know. but I use a simple rhythm. It will be a simple rhythm for normal :P
  2. 00:26:850 - And probably move slider start here or add a circle at this point, but compliment this vocal too please. ^
  3. 00:35:082 - I'd like to remove this note. It will sound better to place notes on two similar snares only at 00:34:716 and 00:35:265 and will be better played for a Normal diff imo. That extra note there doesn't sound fine for me, small bass doesn't worth emphasizement here, especially when you follow mostly vocals here. it is good. but i think it will cause the error in a timing for normal. so I want to do rhythm constantly ><;
  4. 00:42:765 (2) - Move this to 00:42:582, vocal lands there. Its rhythm is a little strange for me. Since I do not necessarily follow the vocal :o
  5. 01:16:057 (4) - This was quite unexpected. I can't say how many reverses are there while playing. Divide this into two sliders or into one repeating and a circle. refer to other mod. This thinks that use does not have problem. but so many modders have pointed out that, I take it deep ==; Please wait for a while to change
  6. 01:16:423 - And add a clap here. no need
  7. 01:29:320 - Same as Hard, end the slider at this point, where drums end. sure~
thank you~ :)

http://puu.sh/1uwYM
grumd
Generally, I don't think that using constant rhythms "whatever happens" in easier diffs make them easier. Most of times it is even more confusing when you have to follow not the stuff song gives to you. Newbies have no idea about white, red ticks, they can just press buttons when they hear vocals or something loud enough. It is not any hard to do it at the points I gave you. Well, if you are still not sure, I can ask my girlfriend to test this stuff. She is #453095 with 754 playcount, so she's newbie enough for it :>
kosiga

grumd wrote:

Generally, I don't think that using constant rhythms "whatever happens" in easier diffs make them easier. Most of times it is even more confusing when you have to follow not the stuff song gives to you. Newbies have no idea about white, red ticks, they can just press buttons when they hear vocals or something loud enough. It is not any hard to do it at the points I gave you. Well, if you are still not sure, I can ask my girlfriend to test this stuff. She is #453095 with 754 playcount, so she's newbie enough for it :>
thank you grumd >.<

but I think that I do not have a problem in this rhythm :?
My style is making a rhythm part separately.
00:26:484 - Move the circle here, for a vocal sound. i know. but I use a simple rhythm. It will be a simple rhythm for normal :P
00:26:850 - And probably move slider start here or add a circle at this point, but compliment this vocal too please.

00:14:594~00:34:716 This part made ​​a simple rhythm. so
00:14:594 (1,2,3,4) - 00:19:716 (1,2,3) - 00:23:740 (1,2,3,4,5) - While white tick rhythm continues, just I do not think fit the rhythm of a sudden red tick rhythm. (The following are particularly difficult in the case of circle)
I should be changed if this is really the wrong rhythm, but since I think there is no problem even in the rhythm of the now :?

00:35:082 - I'd like to remove this note. It will sound better to place notes on two similar snares only at 00:34:716 and 00:35:265 and will be better played for a Normal diff imo. That extra note there doesn't sound fine for me, small bass doesn't worth emphasizement here, especially when you follow mostly vocals here.

same as above,


and these depend on the preference of the person. Am I egocentric o.o?

Please do not be angry :( and sorry, my poor English.
grumd
If you want so, then leave your simple rhythm, that's fine overall, but still one question...
You say that you want to keep rhythm simple, but reject to remove a note at 00:35:082 - to make it simplier. Why so?
kosiga

grumd wrote:

If you want so, then leave your simple rhythm, that's fine overall, but still one question...
You say that you want to keep rhythm simple, but reject to remove a note at 00:35:082 - to make it simplier. Why so?
I just do not think it's a simple rhythm for me >.<
00:34:716 to 00:35:265: circle of the timing turning point, I thought this was a little difficult with the timing >_<
This may be my excuse ;x; however, I think that there is individual difference in these.

sorry, and thank you again :oops:
grumd
Yea, fine. I'm just trying to help as much as I can :>
riffy
hey o3o/

something grumd's here - i should check it o3o

[grumd's Insane]
  1. 00:02:887 (10) - тут стрим, я бы выделил НК, а то чисел много, ну и по логике тоже хотелось бы НК сюда.
  2. 00:31:789 (2) -оверлап с хп-баром, давай немного вниз как-нибудь (нази-нази)
  3. 01:13:496 (4,5,6,7,1) - а почему тут спэйсинг меньше? В одном месте и так странно, немного сконфузит игроков. В идеале можно сделать на не-киаи х0.1 а на киаи х0.8 для стримов. Ну или тут спэйсинг сделай как в предыдущих стримах :V
/me runs

doesn't worth kd
grumd
Всё поправил, кроме последнего. Это мануал стак, лол. Точно так же выглядит обычный стак в игре.
SPOILER
osu file format v10

[General]
AudioFilename: Tommy Heavenly6 - PAPERMOON.MP3
AudioLeadIn: 1500
PreviewTime: 50426
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 6340,38718,79328
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:PAPERMOON (TV Size)
TitleUnicode:PAPERMOON (TV Size)
Artist:Tommy Heavenly6
ArtistUnicode:Tommy Heavenly6
Creator:Black_Cherry_Ita
Version:grumd's Insane
Source:Soul Eater
Tags:chiffon brownie defstar records opening op2 kosiga bci mintong89 stefan thenutritiousguy tng taiko grumd
BeatmapID:194957
BeatmapSetID:60051

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

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Sprite,Foreground,Centre,"lyrics\c19.png",320,450
L,67438,1
F,1,-200,200,0,1
S,0,0,,0.5
L,68718,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c20.png",320,450
L,68901,1
F,1,-200,200,0,1
S,0,0,,0.5
L,70182,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c21.png",320,450
L,70365,1
F,1,-200,200,0,1
S,0,0,,0.5
L,73657,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c22.png",320,450
L,73840,1
F,1,-200,200,0,1
S,0,0,,0.5
L,77316,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c23.png",320,450
L,77682,1
F,1,-200,200,0,1
S,0,0,,0.5
L,80974,1
F,2,-200,200,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
692,365.853658536585,4,1,1,60,1,0
3344,-100,4,1,1,80,0,0
15234,-100,4,2,1,70,0,0
38649,-100,4,1,1,60,0,0
50448,-100,4,1,1,80,0,1
73862,-100,4,1,1,80,0,0
88313,-133.333333333333,4,1,1,80,0,0
89320,-100,4,2,1,40,0,0


[Colours]
Combo1 : 155,0,0
Combo2 : 0,85,170
Combo3 : 122,12,165
Combo4 : 0,117,117
SliderBorder : 255,255,255

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102,305,79259,1,0,0:0:0
72,287,79350,1,8,0:0:0
50,260,79441,1,0,0:0:0
37,227,79533,6,0,P|98:175|123:88,1,170,4|0,0:0|0:0,0:0:0
64,29,80082,2,0,P|43:67|42:112,1,85,8|0,0:0|0:0,0:0:0
203,107,80448,2,0,P|278:70|368:68,1,170,0|8,0:0|0:0,0:0:0
440,101,80996,1,0,0:0:0
399,175,81179,6,0,P|340:223|347:312,1,170,0|8,0:0|0:0,0:0:0
423,345,81728,1,0,0:0:0
259,332,81911,2,0,P|217:316|177:313,1,85
93,327,82277,1,8,0:0:0
41,258,82460,6,0,P|43:174|119:131,1,170
155,203,83009,2,0,P|190:233|231:247,1,85,8|0,0:0|0:0,0:0:0
308,226,83374,2,0,P|371:161|467:140,1,170,0|8,0:0|0:0,0:0:0
502,203,83923,1,0,0:0:0
457,275,84106,6,0,P|391:221|369:119,1,170,0|8,0:0|0:0,0:0:0
390,60,84655,1,0,0:0:0
309,31,84838,1,0,0:0:0
276,39,84929,1,0,0:0:0
244,52,85021,1,0,0:0:0
216,71,85112,1,0,0:0:0
194,97,85204,1,8,0:0:0
238,169,85387,6,0,P|300:222|302:309,1,170
220,323,85935,2,0,P|178:302|141:294,1,85,8|0,0:0|0:0,0:0:0
61,263,86301,2,0,P|18:192|36:93,1,170,0|8,0:0|0:0,0:0:0
105,73,86850,1,0,0:0:0
171,125,87033,6,0,P|206:148|249:160,1,85
329,135,87399,1,8,0:0:0
410,160,87582,1,0,0:0:0
427,188,87673,1,0,0:0:0
439,219,87765,2,0,P|444:240|444:261,3,42.5
438,294,88131,5,8,0:0:0
328,329,88313,1,4,0:0:0
256,192,88496,12,0,89320,0:0:0
Slow-ru
Серия из говно-модов и наци-замечаний атакует ваши мапы

да / нет / o3o



Генерал:

This map may needs epilepsy warning for it contains frequently toggled storyboards.

Audio leadin conflicts & Letterbox in breaks conflicts почти на всех диффах - придётся тебе чекать AiMod'ом, и фиксить

Easy:

Брейк - может, стоит добавить. А может, и нет

00:59:594 (2,3) - можно их даже чуток подальше расположить, чтобы спейсинг был в 1.00

Normal:

00:26:667 (1,2) - помнишь, я говорил, что начинать "долгий" перерыв в ритме мапы с сёркла - плохо? Вот тут как раз то же самое :>

Hard:

Очень нравится, сказать нечего. Разве что, тут 00:46:789 (1,2,1,2) будто бы кажется, что можно сделать по другому, но как - не знаю, так что, пусть остаётся.

Insane:

Вроде бы, всё хорошо.

Очень доставляет мапсет, я даже не выключаю скин, что бывает никогда редко. И да, это получше старой ранк-версии. Удачи.

Марафон говно-модов закончен, спасибо.

да / да / o3o
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