Not to be pestery, but kudosu? :3
At least this isn't graveyarded, wait some time, this gonna get ranked >o<Elfuun wrote:
Gosh, I am waiting for this beatmap for ages ):
Thanks :3Koro McAlpine wrote:
[Milotic]
00:21:260 (2) - Move one grid left, because it's good. /Done
00:22:510 (1) - Spacing after you done this above. /Done
00:49:394 (5) - Will you move this to x:464 y:192? After that, fix the spacing. /I don't want a lineal pattern, so don't.
01:12:526 (7) - Move one grid left. /Done
[Spiritomb]
00:15:008 (1) - Try moving this near x:38 y:188. /Moved to x:36 y:188
[Lucario]
00:33:764 (4) - Move the last point to x:364 y:140. /Done
chaotic_iak wrote:
New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)
Also time to mod this again! (Also to regain my modding skills.)
[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here. /Taken and done.
/Other suggestions sounds off for me, sorry
[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.
[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973. /I missed that in last update, thanks
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412) /Done
[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good. /I thought it had AR 8, fixed.
[Roserade]
Darn I still can't beat this one Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).
Okay so apparently I'm still not that good at modding.
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0
Dark Roserade :
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9
Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
Lucario :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
Milotic :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
Spiritomb :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
powpow9089 wrote:
Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane More like a guest Insane; Garchomp is author's Insane
Dark Roserade = Extra
Inconsistency in combo colours:
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0 There is a rule about combo color consistency?
Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
delete .osb file, do Full submit I hear osb files are sometimes auto-generated, so it's okay to have it even without storyboard. Not sure though.
[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c Hm balanced by above
Snap All Notes, please~ Uh it's usual for me: snap notes at 1/4 if necessary, but use 1/2 normally so moving with arrow keys becomes faster
btw, fixed snapping on Chaotic Togekiss.powpow9089 wrote:
Inconsistency in combo colours: /*That will be fixed if a MAT/BAT ask for
Change AudioLeadIn to 2000 /*I think 1500 its enough, sorry
delete .osb file, do Full submit[/spoilerbox]
[Milotic]
OD+1 AR-1 /*AR 2 is too slow and I want an easier diff, it stays
00:03:129 - /*Done
01:10:025 (1) NC /*Fixed
[Spiritomb]
OD-1 /*Done
00:06:881 - http://puu.sh/V6KD /It's easier with a slider
00:14:696 (1) Remove NC /*Done
00:17:509 (3) NC /*Done
00:17:978 (1) Remove NC /*Done
00:38:765 (3,4,5) Convert it to slider? /*Done
00:43:767 (3,4,5) ^ /*Done
[Lucario]
OD-1 /*Done
00:21:344 - /*Done
00:31:263 - ^ /*Applied on 00:33:295 -
[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<) /*This diff is supposed to be Insane, but ok, done.
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe? /*I don't know, I like circles x3
01:17:501 - Unsnapped Green Line (Inherited Points) /*Fixed
Dusty wrote:
[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)? /*Fixed
00:33:764 (3,4) - fix overlap? /*Fixed
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider? /*Done
[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap? /*Fixed
00:20:791 (2,3) - ^ /*Fixed
00:28:293 (2,3) - ^ and etc. /*I had different spacing here, thanks, and fixed
00:33:295 (2,3) - actually these need to be closer together /* 00:33:295 (2) didn't have the correct lenght, I notice by this, thanks
00:55:020 (1,2,3) - these don't really make a straight line /*Yup, I don't want make too many lineal patterns
[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way /*Fixed
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap /*Fixed
In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix? /*I like circles ;w; making some patterns and not confusing streams in Garchomp.
Thanks c:Genkishi wrote:
Yo o/
[Spiritomb]
00:42:517 (1) - Instead of clap use finish /*Fixed
01:02:523 (4) - 1 grid down? so it aligns with slider (2) /*Fixed
[Lucario]
00:42:517 (1) - Add finish /*Fixed
00:49:394 (6) - New combo /*I don't like very much, sorry
00:51:894 (6) - ^ /*^
[Garchomp]
00:21:885 (8) - move 1 grid to the left /*Fixed
00:33:295 (1) - 1 grid down /*Moved this combo 1 grid up instead
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left /*Done
00:44:236 (4,5,6) - ^ Same situation /*Done
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb /*I already had it like that
That's All GL
TheVileOne wrote:
Milotic
Very well made difficulty.
00:22:510 (1) - Nice slider. /*Thanks
00:35:639 (1,2) - Not a perfect blanket? /*Fixed
Spiritomb
Had flow issues here and there, but nothing serious.
00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion. /*Done
Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.
00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K /*Fixed
Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.
00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect. /*Fixed
01:21:278 (1,2) - ^ /*Fixed
Dark Roserade
Really well made. Patterns have nice form.
01:12:838 - You definitely need a note here. It makes sense. /*Added
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump. /*I tried my best as the original creator isn't available now and let me do the modifications, I moved 01:22:216 (6,7,8,9,10) - and follow the curve made by the previous stream
Conclusion
Really nice mapset as a whole. It's nearly bubble ready. /* ^o^
Yay thanks. Darn for mapping at night. http://puu.sh/ZYz5TheVileOne wrote:
Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff. Yay thanks :3
00:00:004 (1) - Move down 1 unit? Done
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo. Remade
00:07:662 (2,3) - 1.5 snap instead of 1.6. Remade
00:08:131 (4,5) - ^ Remade
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape. Remade
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) Not a particularly large difference; I'd think no one will actually predict inaccurately because of this
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns. Yay
00:28:450 (2,3,4) - Make spacing equal please. Done
00:30:951 (2,3,4) - ^ Done
00:47:831 (4,5) - Spacing. It's screwing up the pattern. Currently have no idea. Further revision will come soon; it's night here and I'm sleeping late
Thanks :3meiikyuu wrote:
very sorry for the delay /*Don't worry ^^
Milotic
- the following NC suggestions go together - /*All done
Spiritomb
- 00:04:380 (1) - remove NC, and NC on next note
- 00:05:630 (1) - remove NC
- 00:06:881 (1) - remove NC and NC on next note
----------- 00:20:635 (1) - why not make a neater curve around 2? /*Done
- 00:22:510 (1) - add finish at the beginning of slider /*For me, it sounds better being F F F F CCF (F=Finish, C=Clap)
- 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) - /*^
Lucario
- 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered >< /*I like how it looks, if someone else points this, I'll change >_<
- 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this: /*Done
Garchomp
- 00:07:506 (6) - NC? not sure about this one tho /*I keep as I have it now
- 00:22:510 (1) - add finish at beginning /*Done
- 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol /*Moved all notes in that combo, no more cluster now
- 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192) /*Done
Dark Roserade
- 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2 /*Done
- 00:32:982 (3) - nazi, not perfectly stacked with 2 /*Fixed
- 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) - /*Done
- 00:47:518 (1) - add finish at beginning? /*Done
- 00:59:553 (2,3) - this spacing is awkward /*I keep as it's difficult for me finding another fitting place >_<
- 01:09:869 (2) - add finish at the end of slider /*Done
yay pokemon, gl
Thank you very much~tetsutaro wrote:
Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.
[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also? /*In Pokémon games, after the start, theres a short time when she sends out her first Pokémon, I followed this for 1st break, 2nd break I ran out of ideas when mapped for 1st time, so I'll map in 2nd break in my diffs only
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)
[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail. /*If I do this, the curve will be too closed and look ugly, adding an overlap with next notes.
Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891). /*Nice one, applied, not a long, a shorter repeat slider
[The second easiest diff]
Don't see much problem with this diff.
[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable. /*Yup
[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file) /*Done
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5) /*Done
[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/
[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part. /*I tried to do my best, added some.
But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0
All not pointed here (mod for Garchomp diff) was fixed for sure.P o M u T a wrote:
Modding Time . #modreqs ※I am poor at English. Thank you for your understanding.
General
All diff Slider tick rate 2 You should unify it. I feel 2 to be like better. (Irre's Gastrodon & Dark Roserade)
Milotic
00:48:925 - Red Line beat .. It is difficult for a beginner. However, it did not occur to the plan that was good for me.Because it is the minimum degree of difficulty, let's avoid it if possible.
00:47:987 - ^
00:48:925 - ^
00:50:488 - ^
00:51:426 - ^
00:52:989 - ^
00:53:926 - ^
00:55:489 - ^
00:56:427 - ^
01:15:495 - ^
01:16:433 - ^
/*How to say it, the music helps to find out how the notes are spaced in time (there's a windy instrument), and as this is a boss song, I want to keep the sensation of being a bit difficult, as going along with the music, so I keep as I have.
New combo is not unified and is not good. /*It's explained in Spiritomb part
example.
00:47:518 ~ 00:50:019 . You should let you standardize the whole in such new combo.
For a beginner, it feels that it is slightly difficult that there is much circle. Let's use a slider a little more.
Spiritomb
00:15:946(2) - Two times of returns are confused. 1 return and circle better. When you change it, please be careful about the spacing.
other 2 return , It is easy for a beginner if possible when I change it./*Changed all in these parts, no more double repeats here.
00:40:016 (4) - Add NC /*These combos goes along with the instrument's sound. vvv
00:40:485 (1) - Remove NC
00:45:017 (4) - Add NC
00:45:486 (1) -Remove NC These should establish NC in down beat
00:57:521 ~ 01:07:212 - ^ /*If listen carefully,in these long white ticks, there's a strong beat, which fits with the end of a combo, not the start
01:16:902(2) - This is certainly confused. use this ? http://puu.sh/1oRaX /*Looks good, taken
Lucario
00:57:990 (1,3) - Two times of return was confused. /*It was nice as I had it, but changed for a pattern a bit harder.
01:00:491 (1,3) - ^
01:21:904 (1,2,3) - use this ? because fun. http://puu.sh/1oRra /*Taken256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0
Dark Roserade
01:12:838 (1,2,3,4,5) - use this ? http://puu.sh/1oRS1 because 01:13:151 beat spreads out. /*I'll have to pass out, although there's a beat to put a note there, it didn't sound good for me when I was trying with it.
Splendid. I really enjoyed this diff
00:07:506 - 80% is too loud after 50% Better use 70.01:13:620 (3,4,5,6) - ugly pattern
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 10% or maybe 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
00:07:506 - 80% is too loud after 50% Better use 70.USE SLIDERS MAN.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.Loved it <3 Though too huge circles but anyways
00:58:146 - starting from here you can use that same trick I mentioned earlier
Well, volume issues corrected (some changed of my own, but still taking the suggestion for that point).UnderminE wrote:
[Spiritomb]
00:38:765 (3,2) - not symmetrical shapes /*Fixed
00:47:205 (3) - clap /*Put
01:22:529 (1) - too loud /*80%
00:58:146 - starting from here you can use that same trick I mentioned earlier /*I couldn't understand if the loud volume issue or keep going up with the volume
[Lucario]
01:13:620 (3,4,5,6) - ugly pattern /*If by ugly you mean a bit squeezed and "disordered", it was fixed.
01:21:904 (1,2,3) - too loud /*80%
[Garchomp]
USE SLIDERS MAN. /*OK, I'LL USE SOME SLIDERS D:< (but you'll have to wait the updated version for this, as I'm a bit lazy)
01:21:278 (1,2,3,4,5,6,7,8,9,10,11) - too loud /*80%
Rest looks fine. Good luck!
Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
yay xDUnderminE wrote:
Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
UnderminE wrote:
[Chaotic Togekiss]
aww cute bg
00:10:944 (3,4) - no I don't quite get what you intend.
00:15:008 (1) - not symmetrical Not intended to be symmetrical, although sure.00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder. DoneLoved it <3 Though too huge circles but anyways My Insane diffs tend to have CS of 4, rarely 5. But that's current style... This one is made like a few months ago. If someone else has a similar opinion, CS 5 it is.
00:58:146 - starting from here you can use that same trick I mentioned earlier Done
Thanks! http://puu.sh/1vx4ASaten wrote:
[Chaotic Togekiss]
00:07:506 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - ok this part was really messed up Nothing wrong with the rhythm, just the placement Intended. Well not really messed up, only patterned somehow.
00:37:515 (1,2,3,4,5,6,1,2) - you are playing with spacing, some notes are hard to read Attempting to make everything 1.25 +/- 0.06x.
00:42:517 (1,2,3,4,5,6,1,2,3) - ^ ^
01:07:524 - 40% Done
01:07:524 (1) - finish Done
01:15:027 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,1) - confusing part again Same reason
01:17:684 - add a green line with 40% Merged with 01:07:524 's 40%