Editing~ I forgot, but Kiai will begin at 00:57:521 as they should be, sorry again D:
MKSTAR26 wrote:
Ohey so you wanted me to mod this. Not bothering to link to modding queue, it's in my sig XD
Spiritomb
This seems legit enough for a Normal+
00:17:978 (1,2) - IMO, this doesn't really make sense to someone at a Normal playing level. Maybe make the repeat slider vertical? <-- Slider moved
00:30:794 (2,3) - This actually looks really epic :O
00:37:515 (1,2,3,4,5,6) - This part looks a little scattered, tidy it up? I'm bad in this part, I've done my better
00:42:517 (1,2,3,4,5,6) - ^
00:57:521 (5) - This doesn't align with the start of 2, fix it? Done.
01:02:992 (1,2) - Eh, this wouldn't make sense to a Normal-level player. Make it a steady 1/2 sequence, it's boring to pros, but not to newbies. Fixed both
01:05:492 (1,2) - ^
01:17:527 (1,1) - Put this section's volume at 100%. Done.
Lucario
00:16:727 (6) - Circles overlapping a straight slider's body never look good, shift this.I forgot that while editing, now is fixed.
00:22:510 (1) - Long, sharp-bend sliders like these don't look very good. Curve it? Both fixed
00:23:605 (2,3,4,5) - This part looks very square-ish, IMO things look better if they're moved to and from on a curve. Done.
00:25:011 (3) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:31:732 (5,6) - These look like they're squeezed against the sliders, space them out a little?Circles aren't squeezed anymore
00:42:517 (1,2,3,4,5,6) - Try and make the hitsounding "whistle, clap, whistle, whistle, clap, clap". Done.
00:57:990 (1) - It's unclear when the slider stops repeating, try and make it a little more recognizable? Fixed.
01:00:491 (1) - ^
Garchomp
00:02:817 (1,2,3,4,5,6,1,2,3,4,1,2,3) - This whole part is a little messy and scattered, organize it somehow? Same, I've done my better.
00:22:510 (2) - Nuu this is a one-sharp-bend slider, change it :< Fixed all of them
00:25:011 (3) - ^
00:27:512 (3) - ^, make it a semicircle most preferably
00:37:515 (1,2,3,4,5,6) - This part is a little messy and scattered, organize it? Done.
01:02:992 (1,2,3,4,5,6,7,8,9,10) - I don't understand this part, but I'm looking at it in the editor so it's probably fine. Same pattern, new order.
Dat is all
At least this isn't graveyarded, wait some time, this gonna get ranked >o<Elfuun wrote:
Gosh, I am waiting for this beatmap for ages ):
Thanks :3Koro McAlpine wrote:
[Milotic]
00:21:260 (2) - Move one grid left, because it's good. /Done
00:22:510 (1) - Spacing after you done this above. /Done
00:49:394 (5) - Will you move this to x:464 y:192? After that, fix the spacing. /I don't want a lineal pattern, so don't.
01:12:526 (7) - Move one grid left. /Done
[Spiritomb]
00:15:008 (1) - Try moving this near x:38 y:188. /Moved to x:36 y:188
[Lucario]
00:33:764 (4) - Move the last point to x:364 y:140. /Done
chaotic_iak wrote:
New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)
Also time to mod this again! (Also to regain my modding skills.)
[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here. /Taken and done.
/Other suggestions sounds off for me, sorry
[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.
[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973. /I missed that in last update, thanks
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412) /Done
[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good. /I thought it had AR 8, fixed.
[Roserade]
Darn I still can't beat this one Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).
Okay so apparently I'm still not that good at modding.
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0
Dark Roserade :
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9
Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
Lucario :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
Milotic :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
Spiritomb :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
powpow9089 wrote:
Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane More like a guest Insane; Garchomp is author's Insane
Dark Roserade = Extra
Inconsistency in combo colours:
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0 There is a rule about combo color consistency?
Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43
delete .osb file, do Full submit I hear osb files are sometimes auto-generated, so it's okay to have it even without storyboard. Not sure though.
[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c Hm balanced by above
Snap All Notes, please~ Uh it's usual for me: snap notes at 1/4 if necessary, but use 1/2 normally so moving with arrow keys becomes faster
btw, fixed snapping on Chaotic Togekiss.powpow9089 wrote:
Inconsistency in combo colours: /*That will be fixed if a MAT/BAT ask for
Change AudioLeadIn to 2000 /*I think 1500 its enough, sorry
delete .osb file, do Full submit[/spoilerbox]
[Milotic]
OD+1 AR-1 /*AR 2 is too slow and I want an easier diff, it stays
00:03:129 - /*Done
01:10:025 (1) NC /*Fixed
[Spiritomb]
OD-1 /*Done
00:06:881 - http://puu.sh/V6KD /It's easier with a slider
00:14:696 (1) Remove NC /*Done
00:17:509 (3) NC /*Done
00:17:978 (1) Remove NC /*Done
00:38:765 (3,4,5) Convert it to slider? /*Done
00:43:767 (3,4,5) ^ /*Done
[Lucario]
OD-1 /*Done
00:21:344 - /*Done
00:31:263 - ^ /*Applied on 00:33:295 -
[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<) /*This diff is supposed to be Insane, but ok, done.
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe? /*I don't know, I like circles x3
01:17:501 - Unsnapped Green Line (Inherited Points) /*Fixed
Dusty wrote:
[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)? /*Fixed
00:33:764 (3,4) - fix overlap? /*Fixed
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider? /*Done
[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap? /*Fixed
00:20:791 (2,3) - ^ /*Fixed
00:28:293 (2,3) - ^ and etc. /*I had different spacing here, thanks, and fixed
00:33:295 (2,3) - actually these need to be closer together /* 00:33:295 (2) didn't have the correct lenght, I notice by this, thanks
00:55:020 (1,2,3) - these don't really make a straight line /*Yup, I don't want make too many lineal patterns
[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way /*Fixed
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap /*Fixed
In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix? /*I like circles ;w; making some patterns and not confusing streams in Garchomp.
Thanks c:Genkishi wrote:
Yo o/
[Spiritomb]
00:42:517 (1) - Instead of clap use finish /*Fixed
01:02:523 (4) - 1 grid down? so it aligns with slider (2) /*Fixed
[Lucario]
00:42:517 (1) - Add finish /*Fixed
00:49:394 (6) - New combo /*I don't like very much, sorry
00:51:894 (6) - ^ /*^
[Garchomp]
00:21:885 (8) - move 1 grid to the left /*Fixed
00:33:295 (1) - 1 grid down /*Moved this combo 1 grid up instead
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left /*Done
00:44:236 (4,5,6) - ^ Same situation /*Done
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb /*I already had it like that
That's All GL
TheVileOne wrote:
Milotic
Very well made difficulty.
00:22:510 (1) - Nice slider. /*Thanks
00:35:639 (1,2) - Not a perfect blanket? /*Fixed
Spiritomb
Had flow issues here and there, but nothing serious.
00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion. /*Done
Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.
00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K /*Fixed
Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.
00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect. /*Fixed
01:21:278 (1,2) - ^ /*Fixed
Dark Roserade
Really well made. Patterns have nice form.
01:12:838 - You definitely need a note here. It makes sense. /*Added
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump. /*I tried my best as the original creator isn't available now and let me do the modifications, I moved 01:22:216 (6,7,8,9,10) - and follow the curve made by the previous stream
Conclusion
Really nice mapset as a whole. It's nearly bubble ready. /* ^o^
Yay thanks. Darn for mapping at night. http://puu.sh/ZYz5TheVileOne wrote:
Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff. Yay thanks :3
00:00:004 (1) - Move down 1 unit? Done
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo. Remade
00:07:662 (2,3) - 1.5 snap instead of 1.6. Remade
00:08:131 (4,5) - ^ Remade
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape. Remade
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) Not a particularly large difference; I'd think no one will actually predict inaccurately because of this
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns. Yay
00:28:450 (2,3,4) - Make spacing equal please. Done
00:30:951 (2,3,4) - ^ Done
00:47:831 (4,5) - Spacing. It's screwing up the pattern. Currently have no idea. Further revision will come soon; it's night here and I'm sleeping late
Thanks :3meiikyuu wrote:
very sorry for the delay /*Don't worry ^^
Milotic
- the following NC suggestions go together - /*All done
Spiritomb
- 00:04:380 (1) - remove NC, and NC on next note
- 00:05:630 (1) - remove NC
- 00:06:881 (1) - remove NC and NC on next note
----------- 00:20:635 (1) - why not make a neater curve around 2? /*Done
- 00:22:510 (1) - add finish at the beginning of slider /*For me, it sounds better being F F F F CCF (F=Finish, C=Clap)
- 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) - /*^
Lucario
- 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered >< /*I like how it looks, if someone else points this, I'll change >_<
- 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this: /*Done
Garchomp
- 00:07:506 (6) - NC? not sure about this one tho /*I keep as I have it now
- 00:22:510 (1) - add finish at beginning /*Done
- 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol /*Moved all notes in that combo, no more cluster now
- 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192) /*Done
Dark Roserade
- 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2 /*Done
- 00:32:982 (3) - nazi, not perfectly stacked with 2 /*Fixed
- 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) - /*Done
- 00:47:518 (1) - add finish at beginning? /*Done
- 00:59:553 (2,3) - this spacing is awkward /*I keep as it's difficult for me finding another fitting place >_<
- 01:09:869 (2) - add finish at the end of slider /*Done
yay pokemon, gl
Thank you very much~tetsutaro wrote:
Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.
[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also? /*In Pokémon games, after the start, theres a short time when she sends out her first Pokémon, I followed this for 1st break, 2nd break I ran out of ideas when mapped for 1st time, so I'll map in 2nd break in my diffs only
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)
[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail. /*If I do this, the curve will be too closed and look ugly, adding an overlap with next notes.
Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891). /*Nice one, applied, not a long, a shorter repeat slider
[The second easiest diff]
Don't see much problem with this diff.
[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable. /*Yup
[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file) /*Done
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5) /*Done
[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/
[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part. /*I tried to do my best, added some.
But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0
All not pointed here (mod for Garchomp diff) was fixed for sure.P o M u T a wrote:
Modding Time . #modreqs ※I am poor at English. Thank you for your understanding.
General
All diff Slider tick rate 2 You should unify it. I feel 2 to be like better. (Irre's Gastrodon & Dark Roserade)
Milotic
00:48:925 - Red Line beat .. It is difficult for a beginner. However, it did not occur to the plan that was good for me.Because it is the minimum degree of difficulty, let's avoid it if possible.
00:47:987 - ^
00:48:925 - ^
00:50:488 - ^
00:51:426 - ^
00:52:989 - ^
00:53:926 - ^
00:55:489 - ^
00:56:427 - ^
01:15:495 - ^
01:16:433 - ^
/*How to say it, the music helps to find out how the notes are spaced in time (there's a windy instrument), and as this is a boss song, I want to keep the sensation of being a bit difficult, as going along with the music, so I keep as I have.
New combo is not unified and is not good. /*It's explained in Spiritomb part
example.
00:47:518 ~ 00:50:019 . You should let you standardize the whole in such new combo.
For a beginner, it feels that it is slightly difficult that there is much circle. Let's use a slider a little more.
Spiritomb
00:15:946(2) - Two times of returns are confused. 1 return and circle better. When you change it, please be careful about the spacing.
other 2 return , It is easy for a beginner if possible when I change it./*Changed all in these parts, no more double repeats here.
00:40:016 (4) - Add NC /*These combos goes along with the instrument's sound. vvv
00:40:485 (1) - Remove NC
00:45:017 (4) - Add NC
00:45:486 (1) -Remove NC These should establish NC in down beat
00:57:521 ~ 01:07:212 - ^ /*If listen carefully,in these long white ticks, there's a strong beat, which fits with the end of a combo, not the start
01:16:902(2) - This is certainly confused. use this ? http://puu.sh/1oRaX /*Looks good, taken
Lucario
00:57:990 (1,3) - Two times of return was confused. /*It was nice as I had it, but changed for a pattern a bit harder.
01:00:491 (1,3) - ^
01:21:904 (1,2,3) - use this ? because fun. http://puu.sh/1oRra /*Taken256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0
Dark Roserade
01:12:838 (1,2,3,4,5) - use this ? http://puu.sh/1oRS1 because 01:13:151 beat spreads out. /*I'll have to pass out, although there's a beat to put a note there, it didn't sound good for me when I was trying with it.
Splendid. I really enjoyed this diff
00:07:506 - 80% is too loud after 50% Better use 70.01:13:620 (3,4,5,6) - ugly pattern
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 10% or maybe 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
00:07:506 - 80% is too loud after 50% Better use 70.USE SLIDERS MAN.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.Loved it <3 Though too huge circles but anyways
00:58:146 - starting from here you can use that same trick I mentioned earlier
Well, volume issues corrected (some changed of my own, but still taking the suggestion for that point).UnderminE wrote:
[Spiritomb]
00:38:765 (3,2) - not symmetrical shapes /*Fixed
00:47:205 (3) - clap /*Put
01:22:529 (1) - too loud /*80%
00:58:146 - starting from here you can use that same trick I mentioned earlier /*I couldn't understand if the loud volume issue or keep going up with the volume
[Lucario]
01:13:620 (3,4,5,6) - ugly pattern /*If by ugly you mean a bit squeezed and "disordered", it was fixed.
01:21:904 (1,2,3) - too loud /*80%
[Garchomp]
USE SLIDERS MAN. /*OK, I'LL USE SOME SLIDERS D:< (but you'll have to wait the updated version for this, as I'm a bit lazy)
01:21:278 (1,2,3,4,5,6,7,8,9,10,11) - too loud /*80%
Rest looks fine. Good luck!
Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
yay xDUnderminE wrote:
Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.