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Junichi Masuda - Battle! Champion Cynthia

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chaotic_iak
New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)

Also time to mod this again! (Also to regain my modding skills.)

[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here.

[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.

[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973.
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412)

[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good.

[Roserade]
Darn I still can't beat this one :( Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).

Okay so apparently I'm still not that good at modding.
Topic Starter
DakeDekaane
Updated~

chaotic_iak wrote:

New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)

Also time to mod this again! (Also to regain my modding skills.)

[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here. /Taken and done.

/Other suggestions sounds off for me, sorry

[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.

[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973. /I missed that in last update, thanks
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412) /Done

[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good. /I thought it had AR 8, fixed.

[Roserade]
Darn I still can't beat this one :( Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).

Okay so apparently I'm still not that good at modding.
powpow9089
Hi Deka~
Hmm... Let's have some mod~
[General]
SPOILER
Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane
Dark Roserade = Extra

Inconsistency in combo colours:
Chaotic Togekiss : 
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0

Dark Roserade :
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Lucario :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Milotic :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Spiritomb :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Change AudioLeadIn to 2000
delete .osb file, do Full submit

[Milotic]
OD+1 AR-1
00:03:129 -
01:10:025 (1) NC


[Spiritomb]
OD-1
00:06:881 - http://puu.sh/V6KD
00:14:696 (1) Remove NC
00:17:509 (3) NC
00:17:978 (1) Remove NC
00:38:765 (3,4,5) Convert it to slider?
00:43:767 (3,4,5) ^

[Lucario]
OD-1
00:21:344 -
00:31:263 - ^

[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<)
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe?
01:17:501 - Unsnapped Green Line (Inherited Points)

[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c
Snap All Notes, please~

[Dark Roserade]
OD+1
00:37:515 - 00:47:206 add notes
chaotic_iak

powpow9089 wrote:

Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane More like a guest Insane; Garchomp is author's Insane
Dark Roserade = Extra

Inconsistency in combo colours:
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0 There is a rule about combo color consistency?

Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

delete .osb file, do Full submit I hear osb files are sometimes auto-generated, so it's okay to have it even without storyboard. Not sure though.

[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c Hm balanced by above
Snap All Notes, please~ Uh it's usual for me: snap notes at 1/4 if necessary, but use 1/2 normally so moving with arrow keys becomes faster
Topic Starter
DakeDekaane

powpow9089 wrote:

Inconsistency in combo colours: /*That will be fixed if a MAT/BAT ask for

Change AudioLeadIn to 2000 /*I think 1500 its enough, sorry
delete .osb file, do Full submit[/spoilerbox]

[Milotic]
OD+1 AR-1 /*AR 2 is too slow and I want an easier diff, it stays
00:03:129 - /*Done
01:10:025 (1) NC /*Fixed


[Spiritomb]
OD-1 /*Done
00:06:881 - http://puu.sh/V6KD /It's easier with a slider
00:14:696 (1) Remove NC /*Done
00:17:509 (3) NC /*Done
00:17:978 (1) Remove NC /*Done
00:38:765 (3,4,5) Convert it to slider? /*Done
00:43:767 (3,4,5) ^ /*Done

[Lucario]
OD-1 /*Done
00:21:344 - /*Done
00:31:263 - ^ /*Applied on 00:33:295 -

[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<) /*This diff is supposed to be Insane, but ok, done.
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe? /*I don't know, I like circles x3
01:17:501 - Unsnapped Green Line (Inherited Points) /*Fixed
btw, fixed snapping on Chaotic Togekiss.

Thanks :3
Dusty
[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)?
00:33:764 (3,4) - fix overlap?
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider?

[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap?
00:20:791 (2,3) - ^
00:28:293 (2,3) - ^ and etc.
00:33:295 (2,3) - actually these need to be closer together
00:55:020 (1,2,3) - these don't really make a straight line

[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap

In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix?

[Chaotic Togekiss]
if you use grid 3 or 4 you can play with spacing a little and make some of the streams look better, but eh
00:12:507 (1,2,3,4,5,6,7) - these notes get overlapped by that slider; it's a little weird-looking and disorienting
Topic Starter
DakeDekaane

Dusty wrote:

[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)? /*Fixed
00:33:764 (3,4) - fix overlap? /*Fixed
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider? /*Done

[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap? /*Fixed
00:20:791 (2,3) - ^ /*Fixed
00:28:293 (2,3) - ^ and etc. /*I had different spacing here, thanks, and fixed
00:33:295 (2,3) - actually these need to be closer together /* 00:33:295 (2) didn't have the correct lenght, I notice by this, thanks
00:55:020 (1,2,3) - these don't really make a straight line /*Yup, I don't want make too many lineal patterns

[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way /*Fixed
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap /*Fixed

In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix? /*I like circles ;w; making some patterns and not confusing streams in Garchomp.
chaotic_iak
Hm... http://puu.sh/XGy4
Is that how you want, Dusty? I'm not sure whether you refer to the 00:13:601 (2,3,4,5,6,7) or 00:11:726 (2,3,4,5,6,7,8), so I assume the former.
Topic Starter
DakeDekaane
Updated~ :3
Genkishi
Yo o/


[Spiritomb]
00:42:517 (1) - Instead of clap use finish
01:02:523 (4) - 1 grid down? so it aligns with slider (2)

[Lucario]
00:42:517 (1) - Add finish
00:49:394 (6) - New combo
00:51:894 (6) - ^

[Garchomp]
00:21:885 (8) - move 1 grid to the left
00:33:295 (1) - 1 grid down
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left
00:44:236 (4,5,6) - ^ Same situation
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb


That's All GL :)
Topic Starter
DakeDekaane

Genkishi wrote:

Yo o/


[Spiritomb]
00:42:517 (1) - Instead of clap use finish /*Fixed
01:02:523 (4) - 1 grid down? so it aligns with slider (2) /*Fixed

[Lucario]
00:42:517 (1) - Add finish /*Fixed
00:49:394 (6) - New combo /*I don't like very much, sorry
00:51:894 (6) - ^ /*^

[Garchomp]
00:21:885 (8) - move 1 grid to the left /*Fixed
00:33:295 (1) - 1 grid down /*Moved this combo 1 grid up instead
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left /*Done
00:44:236 (4,5,6) - ^ Same situation /*Done
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb /*I already had it like that


That's All GL :)
Thanks c:
TheVileOne
Milotic
Very well made difficulty.

00:22:510 (1) - Nice slider.
00:35:639 (1,2) - Not a perfect blanket?

Spiritomb
Had flow issues here and there, but nothing serious.

00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion.

Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.

00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K

Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.

00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect.
01:21:278 (1,2) - ^

Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff.

00:00:004 (1) - Move down 1 unit?
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo.
00:07:662 (2,3) - 1.5 snap instead of 1.6.
00:08:131 (4,5) - ^
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape.
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) -
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns.
00:28:450 (2,3,4) - Make spacing equal please.
00:30:951 (2,3,4) - ^
00:47:831 (4,5) - Spacing. It's screwing up the pattern.

Dark Roserade
Really well made. Patterns have nice form.

01:12:838 - You definitely need a note here. It makes sense.
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump.

Conclusion

Really nice mapset as a whole. It's nearly bubble ready.
Topic Starter
DakeDekaane

TheVileOne wrote:

Milotic
Very well made difficulty.

00:22:510 (1) - Nice slider. /*Thanks
00:35:639 (1,2) - Not a perfect blanket? /*Fixed

Spiritomb
Had flow issues here and there, but nothing serious.

00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion. /*Done

Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.

00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K /*Fixed

Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.

00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect. /*Fixed
01:21:278 (1,2) - ^ /*Fixed

Dark Roserade
Really well made. Patterns have nice form.

01:12:838 - You definitely need a note here. It makes sense. /*Added
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump. /*I tried my best as the original creator isn't available now and let me do the modifications, I moved 01:22:216 (6,7,8,9,10) - and follow the curve made by the previous stream

Conclusion

Really nice mapset as a whole. It's nearly bubble ready. /* ^o^

Thank you :3

Updated mine and waiting for chaotic_iak
chaotic_iak
Oh hey apparently I had the slider speed 0.5x at 00:02:661 - 00:07:506 :headbash: Remade everything until 00:12:507.

TheVileOne wrote:

Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff. Yay thanks :3

00:00:004 (1) - Move down 1 unit? Done
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo. Remade
00:07:662 (2,3) - 1.5 snap instead of 1.6. Remade
00:08:131 (4,5) - ^ Remade
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape. Remade
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) Not a particularly large difference; I'd think no one will actually predict inaccurately because of this
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns. Yay :D
00:28:450 (2,3,4) - Make spacing equal please. Done
00:30:951 (2,3,4) - ^ Done
00:47:831 (4,5) - Spacing. It's screwing up the pattern. Currently have no idea. Further revision will come soon; it's night here and I'm sleeping late :(
Yay thanks. Darn for mapping at night. http://puu.sh/ZYz5
chaotic_iak
Fixed 00:47:831 and the last stream-like pattern: http://puu.sh/10DET
Topic Starter
DakeDekaane
Yay, updated~ :3

I think this baby is ready, but I'll keep searching mods~
meiikyuu

very sorry for the delay

Milotic
  • the following NC suggestions go together -
  1. 00:04:380 (1) - remove NC, and NC on next note
  2. 00:05:630 (1) - remove NC
  3. 00:06:881 (1) - remove NC and NC on next note
    ----------
  4. 00:20:635 (1) - why not make a neater curve around 2?
  5. 00:22:510 (1) - add finish at the beginning of slider
  6. 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) -
Spiritomb
  1. 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered ><
  2. 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this:
Lucario
  1. 00:07:506 (6) - NC? not sure about this one tho
  2. 00:22:510 (1) - add finish at beginning
  3. 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol
  4. 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192)
Garchomp
  1. 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2
  2. 00:32:982 (3) - nazi, not perfectly stacked with 2
Chaotic Togekiss
  1. 00:07:662 (2,3,4) - asdf so packed xDD maybe you can just try stacking these types of patterns so they are easier to read
  2. 00:12:195 (10,11,12,13) - form a straight line?
  3. 00:40:016 (6) - remove finish, it sounds random and a little loud . but if you don't want to remove it, at least lower the volume of it a little
  4. 00:45:017 (6) - ^
  5. 01:10:025 (1) - add finish
Dark Roserade
  1. 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) -
  2. 00:47:518 (1) - add finish at beginning?
  3. 00:59:553 (2,3) - this spacing is awkward
  4. 01:09:869 (2) - add finish at the end of slider

yay pokemon, gl :D
Topic Starter
DakeDekaane

meiikyuu wrote:


very sorry for the delay /*Don't worry ^^

Milotic
  • the following NC suggestions go together - /*All done
  1. 00:04:380 (1) - remove NC, and NC on next note
  2. 00:05:630 (1) - remove NC
  3. 00:06:881 (1) - remove NC and NC on next note
    ----------
  4. 00:20:635 (1) - why not make a neater curve around 2? /*Done
  5. 00:22:510 (1) - add finish at the beginning of slider /*For me, it sounds better being F F F F CCF (F=Finish, C=Clap)
  6. 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) - /*^
Spiritomb
  1. 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered >< /*I like how it looks, if someone else points this, I'll change >_<
  2. 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this: /*Done
Lucario
  1. 00:07:506 (6) - NC? not sure about this one tho /*I keep as I have it now
  2. 00:22:510 (1) - add finish at beginning /*Done
  3. 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol /*Moved all notes in that combo, no more cluster now
  4. 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192) /*Done
Garchomp
  1. 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2 /*Done
  2. 00:32:982 (3) - nazi, not perfectly stacked with 2 /*Fixed
Dark Roserade
  1. 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) - /*Done
  2. 00:47:518 (1) - add finish at beginning? /*Done
  3. 00:59:553 (2,3) - this spacing is awkward /*I keep as it's difficult for me finding another fitting place >_<
  4. 01:09:869 (2) - add finish at the end of slider /*Done



yay pokemon, gl :D
Thanks :3
tetsutaro
Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.

[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also?
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)

[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background :) Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail.
:!: Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891).

[The second easiest diff]
Don't see much problem with this diff.

[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ :) /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable.

[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file)
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5)

[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/

[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part.

But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
Topic Starter
DakeDekaane

tetsutaro wrote:

Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.

[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also? /*In Pokémon games, after the start, theres a short time when she sends out her first Pokémon, I followed this for 1st break, 2nd break I ran out of ideas when mapped for 1st time, so I'll map in 2nd break in my diffs only
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)

[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background :) Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail. /*If I do this, the curve will be too closed and look ugly, adding an overlap with next notes.
:!: Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891). /*Nice one, applied, not a long, a shorter repeat slider

[The second easiest diff]
Don't see much problem with this diff.

[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ :) /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable. /*Yup

[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file) /*Done
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5) /*Done

[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/

[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part. /*I tried to do my best, added some.

But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
Thank you very much~

Also, this is what I'm talking about in breaks
chaotic_iak
Yay some update http://puu.sh/13sy3

Also a new star shot yay :D
Topic Starter
DakeDekaane
Updated, and thanks :3~
Topic Starter
DakeDekaane
I'm wondering about remapping some parts in Lucario and Garchomp, but it'd be like throwing away the modders time, what should I do~ \(°D°)/
Stefan
Just noticed something:
Delete "4" of the Tags, since this can't be searched as Tag.
Topic Starter
DakeDekaane
Lolz, fixed, thanks~
Irreversible
Hey :D!
As i pm'd you, i'm going to make a guest diff :3 I hope you wait for it! :D!
P o M u T a
Modding Time . #modreqs ※I am poor at English. Thank you for your understanding.

General
All diff Slider tick rate 2 You should unify it. I feel 2 to be like better. (Irre's Gastrodon & Dark Roserade)

Milotic
00:48:925 - Red Line beat .. It is difficult for a beginner. However, it did not occur to the plan that was good for me.Because it is the minimum degree of difficulty, let's avoid it if possible.
00:47:987 - ^
00:48:925 - ^
00:50:488 - ^
00:51:426 - ^
00:52:989 - ^
00:53:926 - ^
00:55:489 - ^
00:56:427 - ^
01:15:495 - ^
01:16:433 - ^

New combo is not unified and is not good.
example.
00:47:518 ~ 00:50:019 . You should let you standardize the whole in such new combo.
For a beginner, it feels that it is slightly difficult that there is much circle. Let's use a slider a little more.

Spiritomb
00:15:946(2) - Two times of returns are confused. 1 return and circle better. When you change it, please be careful about the spacing.
other 2 return , It is easy for a beginner if possible when I change it.
00:40:016 (4) - Add NC
00:40:485 (1) - Remove NC
00:45:017 (4) - Add NC
00:45:486 (1) -Remove NC These should establish NC in down beat
00:57:521 ~ 01:07:212 - ^
01:16:902(2) - This is certainly confused. use this ? http://puu.sh/1oRaX

Lucario
00:57:990 (1,3) - Two times of return was confused.
01:00:491 (1,3) - ^
01:07:212 (5) - X:180 Y:344 ? because (4) X:180
01:21:904 (1,2,3) - use this ? because fun. http://puu.sh/1oRra
256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0

Garchomp
00:34:389 (8) - X:260 Y:152? because beautiful.
00:47:518 (10) - Add NC
00:47:831 (1) - Remove NC
Let's classify the NC into downbeat if possible.
Cool diff ;)

chaotic Togekiss
hi chaotic :D
00:10:475 (2) - repeat arrows on sliders must be visible.

fmm, The place with much repeated blows is clean when I add NC a little more finely.

Irre's Gastrodon
You should classify the NC into falling Beat. I do not get rhythm.
01:05:023 (7) - X:40 better .
01:17:371 (6) - HP bar stack.... little under move please.

Dark Roserade
01:12:838 (1,2,3,4,5) - use this ?  http://puu.sh/1oRS1  because 01:13:151 beat spreads out.
Splendid. I really enjoyed this diff :)

It is to be able to say to all diff, but NC is mean. Let's keep it in mind to put it in falling Beat if possible.
Down Beat → http://puu.sh/1oRVr Lomg White Line.
please learn that rhythm is gathered up in this line, and, please put it.

good luck ~ :D
chaotic_iak
Because I want to toy with my second oldest guest diff that still has "my oldie style". Let's get it a bit more modern.
Topic Starter
DakeDekaane

P o M u T a wrote:

Modding Time . #modreqs ※I am poor at English. Thank you for your understanding.

General
All diff Slider tick rate 2 You should unify it. I feel 2 to be like better. (Irre's Gastrodon & Dark Roserade)

Milotic
00:48:925 - Red Line beat .. It is difficult for a beginner. However, it did not occur to the plan that was good for me.Because it is the minimum degree of difficulty, let's avoid it if possible.
00:47:987 - ^
00:48:925 - ^
00:50:488 - ^
00:51:426 - ^
00:52:989 - ^
00:53:926 - ^
00:55:489 - ^
00:56:427 - ^
01:15:495 - ^
01:16:433 - ^

/*How to say it, the music helps to find out how the notes are spaced in time (there's a windy instrument), and as this is a boss song, I want to keep the sensation of being a bit difficult, as going along with the music, so I keep as I have.

New combo is not unified and is not good. /*It's explained in Spiritomb part
example.
00:47:518 ~ 00:50:019 . You should let you standardize the whole in such new combo.
For a beginner, it feels that it is slightly difficult that there is much circle. Let's use a slider a little more.

Spiritomb
00:15:946(2) - Two times of returns are confused. 1 return and circle better. When you change it, please be careful about the spacing.
other 2 return , It is easy for a beginner if possible when I change it./*Changed all in these parts, no more double repeats here.
00:40:016 (4) - Add NC /*These combos goes along with the instrument's sound. vvv
00:40:485 (1) - Remove NC
00:45:017 (4) - Add NC
00:45:486 (1) -Remove NC These should establish NC in down beat
00:57:521 ~ 01:07:212 - ^ /*If listen carefully,in these long white ticks, there's a strong beat, which fits with the end of a combo, not the start
01:16:902(2) - This is certainly confused. use this ? http://puu.sh/1oRaX /*Looks good, taken

Lucario
00:57:990 (1,3) - Two times of return was confused. /*It was nice as I had it, but changed for a pattern a bit harder.
01:00:491 (1,3) - ^
01:21:904 (1,2,3) - use this ? because fun. http://puu.sh/1oRra /*Taken
256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0

Dark Roserade
01:12:838 (1,2,3,4,5) - use this ?  http://puu.sh/1oRS1  because 01:13:151 beat spreads out. /*I'll have to pass out, although there's a beat to put a note there, it didn't sound good for me when I was trying with it.
Splendid. I really enjoyed this diff :)
All not pointed here (mod for Garchomp diff) was fixed for sure.

Thanks~ :3

Also, updated Chaotic's diff.
UnderminE
[Milotic]
00:07:506 - 80% is too loud after 50% Better use 70.
00:57:521 - same

[Spiritomb]
00:07:506 - 80% is too loud after 50% Better use 70.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 10% or maybe 5% since that horrible melody in the background (lol) gets louder and louder.
00:38:765 (3,2) - not symmetrical shapes
00:47:205 (3) - clap
01:22:529 (1) - too loud
00:58:146 - starting from here you can use that same trick I mentioned earlier

[Lucario]
00:07:506 - 80% is too loud after 50% Better use 70.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 10% or maybe 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
01:13:620 (3,4,5,6) - ugly pattern
01:21:904 (1,2,3) - too loud

[Garchomp]
00:07:506 - 80% is too loud after 50% Better use 70.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
USE SLIDERS MAN.
01:21:278 (1,2,3,4,5,6,7,8,9,10,11) - too loud

[Chaotic Togekiss]
aww cute bg
00:10:944 (3,4) - no
00:15:008 (1) - not symmetrical
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
Loved it <3 Though too huge circles but anyways

Rest looks fine. Good luck!

Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
Topic Starter
DakeDekaane

UnderminE wrote:

[Spiritomb]
00:38:765 (3,2) - not symmetrical shapes /*Fixed
00:47:205 (3) - clap /*Put
01:22:529 (1) - too loud /*80%
00:58:146 - starting from here you can use that same trick I mentioned earlier /*I couldn't understand if the loud volume issue or keep going up with the volume

[Lucario]
01:13:620 (3,4,5,6) - ugly pattern /*If by ugly you mean a bit squeezed and "disordered", it was fixed.
01:21:904 (1,2,3) - too loud /*80%

[Garchomp]
USE SLIDERS MAN. /*OK, I'LL USE SOME SLIDERS D:< (but you'll have to wait the updated version for this, as I'm a bit lazy)
01:21:278 (1,2,3,4,5,6,7,8,9,10,11) - too loud /*80%

Rest looks fine. Good luck!

Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
Well, volume issues corrected (some changed of my own, but still taking the suggestion for that point).

Thanks for modding~ o/
Irreversible

UnderminE wrote:

Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
yay :D xD
UnderminE
Oh dude \:D/
Saten
Hey!

[Dark Roserade]
00:00:004 - change this to soft & use 70% instead
00:01:645 (1) - start this 1/4 later but let it end on the same place as before
00:02:817 - I prefer that you start the 1/2 here. In other words, add something here & 00:02:973 -
00:03:129 (1,2,3,4,1,2,3,4) - this pattern plays really weird when you go between this 00:03:598 (4,1) - . Try this or 00:03:442 (3) - random finish, doesn't really fit here imo
00:04:692 (2,1) - random finish
00:05:943 (2) - ^
00:06:881 (1) - ^
00:07:193 (3) - ^
00:07:506 - use 60% vol
00:24:699 (11,12,13,1) - I don't like the idea that you stacked the slider when it has 1/2 spacing
00:25:949 (5) - random whistle?
00:32:201 (9) - remove finish
00:32:513 (1) - finish on start
00:34:702 (1) - remove finish
00:35:014 (1) - finish on start
00:59:397 (1,2,3,4) - pattern like this is much better if you make forth and back instead of making a very awkward anti-jump. so basically 00:59:709 (3,4) - Reverse these (Ctrl+G)
01:01:898 (1,2,3,4) - same here 01:02:054 (2,3) - Reverse
01:07:524 (1) - finish
01:09:400 - remove this green line
01:10:025 - add a green line here with 60%
01:10:494 (1,2) - finish
01:12:526 (7,1,2) - avoid stacking there
01:13:307 (3,4,5) - make something more fun, stacking these is just odd and it doesn't really flow imo
01:17:527 - 90% is too loud. Reduce it to 60%

[Irre's Gastrodon]
You mix patterns that mainly fits with AR 8 for the entire map, and then you have jump patterns that are very hard to read with AR 8 lol
for example this: 00:25:480 (3,4,5,6,1,2,3,4,1,2) - really hard to read with 8 while it's a piece of cake with 9
Personally, I think within the range between SV 1,80-2,00 fits best for insane diffs if you're gonna use AR 9 (because higher spacing make it more comfortable). But it's nothing you should change now, I'm just letting you know :P
00:47:362 (6) - remove finish
00:47:518 - missing beat & add finish on it
00:47:674 - btw, do you really need all these breaks? Small breaks are annoying. Yes I know the drain but it wont kill you unless you have 40% HP
00:57:209 - missing beat
01:07:524 (1) - finish on start
01:07:524 - 60%

[Chaotic Togekiss]
00:07:506 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - ok this part was really messed up :o Nothing wrong with the rhythm, just the placement
00:37:515 (1,2,3,4,5,6,1,2) - you are playing with spacing, some notes are hard to read
00:42:517 (1,2,3,4,5,6,1,2,3) - ^
01:07:524 - 40%
01:07:524 (1) - finish
01:15:027 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,1) - confusing part again
01:17:684 - add a green line with 40%

[Garchomp]
Why are you using Circle Size 5? Every other diff has 4 and this one only got 5, doesn't make much sense to me
00:30:794 (1,2,3,4,5,6,7,8) - messed up pattern imo, scale it out a bit
01:12:995 (1,2,3) - This plays really odd after the previous part. Offbeats are hard

[Lucario]
Please use AR 7 instead
everything is confusing with 6
01:11:901 (5,6,7,1,2) - please avoid stacking 2 different beat-tempos
01:17:527 - 50%

[Spiritomb]
I'm really against AR 6 on Normals. But this plays muuch better with 6
01:17:527 - 50%
01:17:527 (1,1) - Why? On a Normal D: that's the worst thing you can do

[Milotic]
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm is not reccomended on an Easy difficulty. It gooes in a weird way and forces the player to alternate between offbeats and regular beats which is really frustrating. consider sticking to 1/1 or use more sliders that might make it less messy
01:12:995 (1,2,3,4,1,2,3,4) - Same here


I still think this needs a bit more work, but I hope this helps out a bit
Good luck!
chaotic_iak

UnderminE wrote:

[Chaotic Togekiss]
aww cute bg
00:10:944 (3,4) - no I don't quite get what you intend.
00:15:008 (1) - not symmetrical Not intended to be symmetrical, although sure.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder. Done
00:58:146 - starting from here you can use that same trick I mentioned earlier Done
Loved it <3 Though too huge circles but anyways My Insane diffs tend to have CS of 4, rarely 5. But that's current style... This one is made like a few months ago. If someone else has a similar opinion, CS 5 it is.

Saten wrote:

[Chaotic Togekiss]
00:07:506 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - ok this part was really messed up :o Nothing wrong with the rhythm, just the placement Intended. Well not really messed up, only patterned somehow.
00:37:515 (1,2,3,4,5,6,1,2) - you are playing with spacing, some notes are hard to read Attempting to make everything 1.25 +/- 0.06x.
00:42:517 (1,2,3,4,5,6,1,2,3) - ^ ^
01:07:524 - 40% Done
01:07:524 (1) - finish Done
01:15:027 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,1) - confusing part again Same reason
01:17:684 - add a green line with 40% Merged with 01:07:524 's 40%
Thanks! http://puu.sh/1vx4A
Topic Starter
DakeDekaane

Saten wrote:

Hey!

[Dark Roserade]

/*^Fixed all.

[Garchomp]
Why are you using Circle Size 5? Every other diff has 4 and this one only got 5, doesn't make much sense to me /*(Look at my avatar) Fixed uguu~
00:30:794 (1,2,3,4,5,6,7,8) - messed up pattern imo, scale it out a bit /*This made me think in remapping almost the whole diff
01:12:995 (1,2,3) - This plays really odd after the previous part. Offbeats are hard /*Added a circle in 01:12:838, it should make it better

[Lucario]
/*^Fixed all.

[Spiritomb]
/*^Fixed all.
01:17:527 (1,1) - Why? On a Normal D: that's the worst thing you can do /*Circle removed~

[Milotic]
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm is not reccomended on an Easy difficulty. It gooes in a weird way and forces the player to alternate between offbeats and regular beats which is really frustrating. consider sticking to 1/1 or use more sliders that might make it less messy
01:12:995 (1,2,3,4,1,2,3,4) - Same here

/*^Lots of people have complained about that, I'll change in some time (I couldn't do anything nice for here)~ (My nice pattern uguu~)

I still think this needs a bit more work, but I hope this helps out a bit
Good luck!
Irreversible

Saten wrote:

Hey!
hey! xD
[Irre's Gastrodon]
You mix patterns that mainly fits with AR 8 for the entire map, and then you have jump patterns that are very hard to read with AR 8 lol
for example this: 00:25:480 (3,4,5,6,1,2,3,4,1,2) - really hard to read with 8 while it's a piece of cake with 9
Personally, I think within the range between SV 1,80-2,00 fits best for insane diffs if you're gonna use AR 9 (because higher spacing make it more comfortable). But it's nothing you should change now, I'm just letting you know :Pok, thanks :D
00:47:362 (6) - remove finish
00:47:518 - missing beat & add finish on it
00:47:674 - btw, do you really need all these breaks? Small breaks are annoying. Yes I know the drain but it wont kill you unless you have 40% HP
00:57:209 - missing beat
01:07:524 (1) - finish on start
01:07:524 - 60%
changed everything.. except the breaks, i think i'll leave them like this 'xD (maybe i'll change them LOL)
Aurele
The source should be "Pokemon: Black/White"
You can look at the other ranked beatmaps here: http://osu.ppy.sh/p/beatmaplist?q=Pokemon:
chaotic_iak
Feels like Pokemon Diamond/Pearl/Platinum for me? Dunno, forgot. If someone bothers to go through DPPt's Elite Four and compare the music...

EDIT: Oh formatting. Oops. Didn't see current source before posting :P
Topic Starter
DakeDekaane
Thanks, source changed /o/
ColdTooth
Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~

Pokemon~ c;

[Milotic]

00:47:518 (1) - Slider should end at 00:48:143 -
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I probally assume you like this pattern. However, in my opinion, this is a bit confusing, especially for noobs. I meant the circles. They also propose a beat, but in a confusing way. I just think you should change the rhythm here as in sliders here and there, along with some specially placed circles. They aren't randomly placed, they aren't bad, they're just confusing. I suggest something like this? http://puu.sh/1zQdV
01:12:995 (1,2,3,4,1,2,3,4) - ^

[SpiritTomb]

00:04:692 (3) - Remove clap. The whistle before that just makes it an odd rhythm imo
00:20:010 (5) - NC and make 00:20:479 (1,2,3,4) - with the combo
00:32:513 (4) - NC and make 00:32:982 (1,2,3) - with the combo
00:35:014 (4) - NC and make 00:35:483 (1,2,3,4) - with your combo
00:43:767 (3) - Could be somewhere else besides hiding behind 00:42:517 (1) -
01:12:838 (1) - Remove. This is a little confusing on normal.
01:14:714 (4) - ^

[Lucario]

Good solid hard!

00:14:696 (1) - Could be symmetrical with 00:14:227 (4) -

[Garchomp]

In general, the distance between notes like 00:13:601 (2,3,4,5,6,7) - could be increased with their spacing. 0.9 is eh and doesn't look right imo.

00:29:700 (1) - Remove NC
00:32:201 (1) - ^

[Chaotic Togekiss]

Same thing for Garchomp diff. The spacing like 00:13:601 (2,3,4,5,6,7) - could be increased.

I feel like theres a lot of whistles. It gets annoying in some beats

00:23:448 (1) - Remove NC
00:25:949 (1) - ^
00:54:708 (5) - Down by one or two units (Tiny)
00:57:209 (5) - ^

[Irre's Gastrodon]

00:05:005 (6) - Finish?~
00:47:362 (6) - Make these into 2 circles?
00:57:365 (1) - Remove NC
01:02:835 (1) - ^

[Dark Roserade]

Nothing to say here.

Star~
Topic Starter
DakeDekaane

VinylDash14 wrote:

Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~ /*I always acept GD, and there's still a vacant (max 8 diffs), but in this case I will be picky as this mapset has high priority >_< /*

Pokemon~ c;

[Milotic]

00:47:518 (1) - Slider should end at 00:48:143 -
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I probally assume you like this pattern. However, in my opinion, this is a bit confusing, especially for noobs. I meant the circles. They also propose a beat, but in a confusing way. I just think you should change the rhythm here as in sliders here and there, along with some specially placed circles. They aren't randomly placed, they aren't bad, they're just confusing. I suggest something like this? http://puu.sh/1zQdV
01:12:995 (1,2,3,4,1,2,3,4) - ^

/*I'll be changing that, it'll be the same rhythm but I'll use more sliders, and yes, I liked in some way but wel~ maybe take this for Spiritomb, as I did a long time ago, the kiai in Lucario was the former kiai of Spiritomb (too hard, then changed, blablabla, I talk like an old man xD).

[SpiritTomb]

00:04:692 (3) - Remove clap. The whistle before that just makes it an odd rhythm imo /*Changed for a clap
/*Fixed combos
01:12:838 (1) - Remove. This is a little confusing on normal. /*Removed and made something else
01:14:714 (4) - ^ /*^

[Lucario]

Good solid hard! /*Thanks

00:14:696 (1) - Could be symmetrical with 00:14:227 (4) - /*It is now

[Garchomp]

In general, the distance between notes like 00:13:601 (2,3,4,5,6,7) - could be increased with their spacing. 0.9 is eh and doesn't look right imo. /*Spacing goes up bit by bit in each combo, beginning with 0.8x and finishing with 1.3x, I liked, and maybe I'll change later, but that will be my own choice.

00:29:700 (1) - Remove NC /*Removed from 00:30:794 (4) instead.
00:32:201 (1) - ^ /*^

[Dark Roserade]

Nothing to say here.

Star~
Thanks for modding and star /o/

@chaotic_iak and Irreversible: I've extended the kiai up to 01:13:776 (2), if you want extend it too~
chaotic_iak

VinylDash14 wrote:

[Chaotic Togekiss]

Same thing for Garchomp diff. The spacing like 00:13:601 (2,3,4,5,6,7) - could be increased. Well, made before my current mapping style. I think this is no longer Insane, and Hard+ (or Insane-?) instead.

I feel like theres a lot of whistles. It gets annoying in some beats My usual hitsound style is to have a bunch of hitsounds, so I can't determine myself which are annoying. Can you give some examples?

00:23:448 (1) - Remove NC It was because change of followed instrument, but sure.
00:25:949 (1) - ^ ^
00:54:708 (5) - Down by one or two units (Tiny) Keeping spacing consistent.
00:57:209 (5) - ^ Keeping spacing consistent.
Thanks!

@Dake: I don't think I like the extended kiai time. In fact I think there shouldn't be any kiai here since there is no "chorus", but the current one seems good so I keep it.

http://puu.sh/1A4Q8
Hinsvar
Hi.

Last.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG files are pretty big on size... Maybe you can reduce them?
  2. The lead-in is too short, IMO. Make it 2500-3000 ms?
  3. I'm sure enough three Insane diffs in a mapset is unrankable...
>Milotic
  1. 00:12:507 (1) - Add whistle on the entire slider? It's gonna be pretty loud, I know, but yeah, I think it fits.
  2. 00:22:510 (1) - ^
  3. 00:22:510 (1,1) - Why is the spacing here 0.6x...
  4. 00:40:016 (4) - Move the middle anchor point to (188,124)? The 00:38:765 (3,4) pattern looks better like that, IMO.
  5. 00:45:017 (4) - ^ (184,244)
  6. 00:47:518 - 00:57:521 - Add whistles every four stanzas?
  7. 01:11:901 - Add Normal whistle?
  8. 01:12:213 - ^
>Spiritomb
  1. 00:02:973 (1) - Whistle?
  2. 00:05:474 - ^
  3. 00:18:759 (4) - Move the anchor point on the repeat 1 grid (x:92) to the right? This is to improve the look of 00:18:290 (3,4). But why 1.1x in the first place...
  4. 00:43:767 - Add whistle?
  5. 00:44:705 - Replace clap with whistle?
  6. 01:15:495 (2) - Same as 00:18:759 (4), except 2 grids to the right.
>Lucario
  1. 00:38:140 (2,3,4) - This pattern seems to be pretty forced, looking at the inconsistent spacing... At least apply NC to (4).
>Garchomp
  1. 00:31:419 (6) - Are these two claps here intentional?
  2. 00:35:483 (3,4) - I don't like how these two sliders touch each other. That's my opinion, though.
  3. 00:38:140 (2,3,4,5,6) - Yep, seems to be forced... It's going to be hard to read this, you know... Add NC to (4) and (6), then remove NC at 00:40:328 (1)?
  4. 00:43:142 (2,3,4,5,6) - ^ (Similar case.)
  5. 00:47:049 (8) - Uh... Using a slider with two repeats don't work well here, IMO. Split them into a slider that repeats once and a circle (in that order) instead?
>Chaotic Togekiss
  1. Still pretty decent, but mapping an Insane diff with medium grid size isn't really a good idea looking at the overall design of this diff... Oh well.
Dark and Irre's diffs have no problem, so I'll let them slip.

That's it; I'm out.

Good luck on the way 8-)
Irreversible

VinylDash14 wrote:

Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~



[Irre's Gastrodon]

00:05:005 (6) - Finish?~
00:47:362 (6) - Make these into 2 circles?
00:57:365 (1) - Remove NC
01:02:835 (1) - ^

[Dark Roserade]

Thanks for the suggestions, changed everything ^_^~

Here's the updated version.

osu file format v10

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 14227,42517,82529
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
TitleUnicode:Battle! Champion Cynthia
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:DakeDekaane
Version:Irre's Gastrodon
Source:Pokemon: Black/White
Tags:chaotic_iak DarkSkyKnight Irreversible Pearl Diamond Platinum Game Freak
BeatmapID:196385
BeatmapSetID:51877

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"GastrodonEast.jpg"
//Break Periods
2,7706,11595
2,47718,49419
2,50219,51763
2,52720,54108
2,55220,56609
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

[TimingPoints]
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Combo2 : 241,158,177
Combo3 : 255,222,68

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Star~
Irreversible

VinylDash14 wrote:

Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~



[Irre's Gastrodon]

00:05:005 (6) - Finish?~
00:47:362 (6) - Make these into 2 circles?
00:57:365 (1) - Remove NC
01:02:835 (1) - ^

[Dark Roserade]

Thanks for the suggestions, changed everything ^_^~

Here's the updated version.

SPOILER
osu file format v10

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 14227,42517,82529
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
TitleUnicode:Battle! Champion Cynthia
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:DakeDekaane
Version:Irre's Gastrodon
Source:Pokemon: Black/White
Tags:chaotic_iak DarkSkyKnight Irreversible Pearl Diamond Platinum Game Freak
BeatmapID:196385
BeatmapSetID:51877

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.60000000596046
SliderTickRate:1

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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

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[Colours]
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Combo2 : 241,158,177
Combo3 : 255,222,68

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Star~
Topic Starter
DakeDekaane

Hinsvar wrote:

Hi.

Last.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG files are pretty big on size... Maybe you can reduce them? /*Changed from PNG to JPG
  2. The lead-in is too short, IMO. Make it 2500-3000 ms? I think 1500ms is enough to react.
  3. I'm sure enough three Insane diffs in a mapset is unrankable... /*Not unrankable as I have an even spread (Easy, Normal, Hard, Insane)


>Milotic
  1. 00:12:507 (1) - Add whistle on the entire slider? It's gonna be pretty loud, I know, but yeah, I think it fits. /*Pretty loud @_@.
  2. 00:22:510 (1) - ^ /*^
  3. 00:47:518 - 00:57:521 - Add whistles every four stanzas? /*Finishes fits more imo, added some that were missing.
  4. 01:11:901 - Add Normal whistle? /*Liked, done.
  5. 01:12:213 - ^ /*Too loud here with the previous added.
>Spiritomb
  1. 00:18:759 (4) - Move the anchor point on the repeat 1 grid (x:92) to the right? This is to improve the look of 00:18:290 (3,4). But why 1.1x in the first place... /*Moved the node, and 1.1x to it doesn't look to close and squeezed.
>Lucario
  1. 00:38:140 (2,3,4) - This pattern seems to be pretty forced, looking at the inconsistent spacing... At least apply NC to (4). /*Fixed spacing
>Garchomp
  1. 00:31:419 (6) - Are these two claps here intentional? /*Oops, fixed
  2. 00:35:483 (3,4) - I don't like how these two sliders touch each other. That's my opinion, though. /*I like this pattern o3o
  3. 00:38:140 (2,3,4,5,6) - Yep, seems to be forced... It's going to be hard to read this, you know... Add NC to (4) and (6), then remove NC at 00:40:328 (1)? /*Yeah, a bit forced, but it's a jumpy part so it's ok imo, I made a bit more simmetrical.
  4. 00:43:142 (2,3,4,5,6) - ^ (Similar case.) /*^
  5. 00:47:049 (8) - Uh... Using a slider with two repeats don't work well here, IMO. Split them into a slider that repeats once and a circle (in that order) instead?/*You noticed a product of my laziness~, changed as you said
That's it; I'm out.

Good luck on the way 8-)
NewRulerNA
hi
found issues. you must fix those.

[General]
  1. tag is not same between diffs. add "Nintendo" to "Irre's Gastrodon"
[Milotic]
  1. 01:09:400 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
[Lucario]
  1. 01:09:400 - same as above
[Garchomp]
  1. 01:09:400 - same as above
[Irre's Gastrodon]
  1. StackLeniency is 0.2. this setting is completely stack...like 00:26:730 (1,2). you must change to 0.3 or more.
Topic Starter
DakeDekaane
^Fixed all orz thank you very much

Irre don't need to do nothing, I've fixed the tags and stack leniency
Witi kanto red
:) i love it x3 its great
Hqphqp-Q
one day, this will be ranked.






























one day
BanchoBot
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