Oh hi. Mostly suggestions, but consider them, I believe they are good.
[Combustion]
*00:27:511 (2) - Okay, I can't figure out why you want it this quiet. It always makes me think when I play this map. How about leaving the volume alone, and swapping to a soft default set for this note only? Maybe a whistle too. Suddenly it makes more sense, atleast to me!
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01:02:199 (7) - Eh, well this isn't unrankable or anything, but for some reason I miss it every time, atleast when not thinking about the map. Whatever, nvm.*01:17:785 (3) - To be frank, I think that having a new combo here instead of at 01:17:433 (1) makes much more sense, because here is the spot where a drastic change in the music occurs. I can see that your current combo follows the vocal, however the vocal is quite subtle there and this has a huge impact. Maybe change this?
*01:21:418 (1,2) - Yeah, new combo on that 2 instead of 1. You kinda did here what I asked you to do in above suggestion, however it is one note too early. Don't mind the big white tick, follow the music instead!
*01:25:285 (4) - New combo please.
*01:38:174 (9,1) - Ew. Please, change this. This spacing breaks the flow completely. I can see the reason behind it, but I don't think that's a good idea, it plays terrible and doesn't fit the music either.
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01:48:956 (6,7,1) - Hm, I don't like how this flows. If you can think of something better that's not entirely different, I would be really happy. You could, for example, reverse the slider 1 and do something with the next circle and slider, this way the flow wouldn't change so much in such a short period of time, and would feel much more pleasant to play.*
01:51:418 (1,2,3) - Spacing. Make it more even please.*
01:52:238 (5,6) - Also spacing here. Because you made the spacing uneven before, for a reason I can't find, this pattern is forced to have the same gimmick. Change please.*01:54:582 (7,8,9) - This could use some re-location. First of all, well the spacing, it's not unrankable or terrible, but it could be better. Unlike the above, I find it more intuitive and less annoying to play. Second, judging by the patterns you use everywhere, they don't really "shadow" anything. For example, take a look at 01:53:761 (3). You didn't use it's starting or ending point for anything. Maybe move this slider and these 3 notes a little just so they actually create a pattern that you used almost everywhere?
*02:04:542 (1,2) - Hm, music tells me that if you reverse these 2, they follow it better (I mean, first the slider, then the circle). Try it and see! (you did this after this part and it sounded nicely, it confused me the first time like this cause I heard an unmapped drum hit where the slider goes over it)
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02:17:199 (3) - I have to ask you do change this a little. It's nearly completely hidden behind hitbursts. I am not content with approving this pattern, sorry. Something like thiscomes to mind.*
02:22:471 (11,1,2,3,4,5,6) - This spacing needs to get fixed. I am already against jumps in streams, but please, atleast keep the spacing readable. In the complete chaos of hitbursts, a person will have a really hard time noticing wtf is going on here.*
02:23:293 (6,1) - This is the biggest reason why I am against those jumps in those streams. This spacing feels too big. Lowering it could cause reading problems. I suggest that you reduce all the jumps in these streams, at least a little bit, and then lower this a bit as well. I read what other people wrote in the thread, and for some part I have to agree that this spacing could use a change. Streams themselves are fine though.*
02:27:159 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ok, I have no idea what's going on here. I can see that you're trying to follow the melody, however I don't think this is possible to be mapped correctly, in a way you did it. Believe it or not, the drums are mostly 1/3 here, and this is what makes me go ?!?!? here. This is a very crude solution, but it works. Sadly, you lose some of the intensity, however I believe that such a spinner brings something new here, and that is a buildup. You had intensity without a buildup, now you have a buildup without much intensity, but this way you don't have people going wtf is going on here and it still makes sense and doesn't make it any less epic. This part of the song is freestyle and if you choose either to go with 1/3 or 1/2, both will sound wrong.As we already discussed in the game, I have to disappear for a little while. Will check the taiko diffs later this week. Also, I spoke to Onosaki and he believes that the same issue I pointed out in standard (02:27:159) appears in taiko. Maybe you should focus on that part and probably make a spinner in all diffs, because it's quite problematic.
Overall a very nice map, was really fun to play. A bit silly in the stream part, the flow breaks, but I hope you consider some of my suggestions to fix that.
Popping for now.