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LiSA - crossing field (TV Size)

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Topic Starter
CXu

Kei wrote:

Random modding. Request taken from #modreqs. - Hi~

[Easy]
  1. 00:09:859 (3) - Hmm I don't think that sliders at red ticks in Easy diff is a good idea. I recommend you to replace 00:09:357 (2) with a slider with repeat at 00:09:859 and end at 00:10:362. Sounds good and avoids this little issue. This is just to make this diff more friendly for beginners, you know~ - It's a slider that you can hit even if you hit it 1/2 late. I think having few sliders/notes on red ticks helps beginners getting accustomed to other rhythms than 1/1.
  2. 00:16:396 (3) - I suggest you to unstack this note to make this spacing more friendly (same thing that I already mentioned above). It's better to leave this kind of patterns to Normal diffs. - Moderate amounts of stacks should be okay, even in easy difficulties. Imagine a beginner playing only Easy difficulties, and then starting on Normal. Having seen atleast some stacks would definetly help more than never having seen them before.
  3. 00:21:424 (2,3) - ^ I also suggest you to remove (3) to keep an easy and more suitable rhythm for beginners (1/1). - These are in 1/1
  4. 00:24:440 (3) - ^ Same thing as above about removing this kind of notes. - ^
  5. 00:26:452 (2) - ^ - ^
  6. 00:27:457 (1,2) - (Aesthetically) Those slider don't look good. They have weird shapes but they aren't placed in a intuitive way, which makes them look bad. How about trying another better pattern? I tried to make another pattern there, and this is what I've got. It looks better than your previous one (imo, obviously). - I like the look of the current ones.
  7. 00:32:150 (2) - Why did you leave that empty space after this slider? If you pay attention and listen, the singer is still singing, so this slider should have a repeat to follow better the music. - Following a sound by not mapping it is also possible. Having a longer part with nothing mapped is also good for reading the slider velocity change.
  8. 00:38:183 (1,2,3) - I personally dislike a lot this rhythm. You were doing 1/1 rhythms so, why would you make a 1/2 rhythm here? I understand that you did it to follow exactly the voice, but It would be confusing for beginners. I suggest you to remake this part, making it more simple (1/1). - No because clicking between vocals, which is the most natural thing to do for a beginner, feels weird and silly.
  9. 00:46:228 (1) - Hm not a so necessary nc. It's better if you remove it imo. I get its purpose but since you didn't mapped when the singer started to sing that part (00:45:558) it doesn't make sense at all. - It does for me, so I'm keeping it.
  10. 00:49:580 (4) - To avoid that long combo (6), add a nc here to keep following the vocals. Also, if you do this, remove 00:51:591 (1) nc, it's really unnecessary. After that, remove nc of 00:52:932 (1) and 00:53:602 (1) (they're just unnecessary too. You should avoid short combos. They might be confusing, because beginners may doubt when to click the note). - Except the combo goes up to (5), and no it's not long. And new combos has the same pattern as the other difficulties, and in general also looks better.
  11. 00:56:619 (4) - I suggest you to add nc to 4 and remove nc of 00:56:954 (1). (Same reasons that I told you already about 00:46:228 (1)) - No.
  12. 01:00:306 (4) - If you accepted my combo suggestions, to keep them consistent, add a nc here, remove nc of 01:02:317 (1), 01:03:658 (1), and 01:04:328 (1). - No.
  13. 01:10:865 (3,4) - Moar notes at red ticks. :l - Yes indeed more red ticks.
  14. 01:18:407 (1,2,3,4) - You should rearrange this pattern. Every slider of this pattern gets its end overlapped by the hitburst of another slider. That would be confusing and, that would cover a lot the view of the player. Beginners are slow to read patterns. They'll not have chance to check if any of those slider has a repeat arrow or not (they don't have but while playing the player might consider it anyway). Also, you didn't used distance snap here so you'll have to fix those spacings. - I doubt beginners will be considering and trying to check if there is a repeat there. It's much more common, atleast when I look, that beginners don't read a repeat. Well, if this poses a problem, I'll change it later. Also, the distance here is consistently 0.87x.
  15. 01:27:792 - I cannot hear the end of this spinner. I have my pc's volume at max and I cannot hear it. That may be an unrankable issue (hitsounds must be audible). Just in case, you should consider raising the volume of this green line a bit. - I hear it completely fine. 5% volume is not unrankeble.

    A bit challenging.. but good, overall.
[Normal]
  1. 00:19:412 (1) - Spacing. Sometimes, a change of spacing in a Normal diff is acceptable. But, this song is fast and the overall rhythm of this diff is a bit fast too, so I find it better to avoid changes of spacing. - If I were playing a Normal diff, as a normal-diff-player, I wouldn't even notice such a spacing change. If more people complain, I'll change it, but really, I doubt it's a problem.
  2. 00:30:139 (1) - ^ - Patterns are easy to read, even when there is a spacing change.
  3. 00:30:809 (2,3,4) - ^ - ^
  4. 00:32:820 (1) - It's not a good idea to change the slider velocity in a normal diff. It makes sense, yup, but I personally think that it's better to leave this kind of things to hard and insane diffs. - Same reasoning as 1/2 in easy. If you never change sliderspeeds in Normal, then a normal->hard player would go "wtf why dis slider slow D:" as he have never experienced it before. Experiencing these things in a more familiar environment/difficulty is better imo. Also, the speed change makes enough sense for me to be alright, even in Normal.
  5. 00:42:876 (1,2,3) - And, if you changed of spacing before, why not here? it sounds slow as 00:32:820 (1) part, so I don't see why not. - Because it doesn't sound slow to me.
  6. 00:52:262 (1,1,1) - They're the same unnecessary nc that I pointed out already in your easy. I suggest you to remove them. - No.
  7. 01:02:988 (1,1,1) - ^ - ^
  8. 01:15:725 (1) - Spacing again. - No.
  9. 01:16:228 (2,3) - ^ - ^
  10. 01:20:418 (4) - ^ o.o - ^

    So many jumps, and quite challenging :l I personally dislike this difficulty.
    ^ What you are essentially calling jumps in this difficulty is just notes that are a bit farther away, something I don't consider a jump.
[Hard]
  1. 00:26:452 (5) - This slider looks so weird and out of place. I found this placement way better. - but I don't.
  2. 00:42:876 (1,2,3,4) - Same thing that I pointed out in your normal. If you had a slowdown before, and here the song sounds slow too, why u didn't made another slowdown here? - Because it doesn't.
  3. 00:47:904 (4) - To follow better the voice, I suggest you to add a nc here. - None of the other difficulties have this, and I don't think it makes sense anyway.
  4. 00:52:764 (1) - Although this is a hard diff, I still find those nc unnecessary. I suggest you to remove them (this one here, and 00:53:435 (1) nc). - No.
  5. 00:56:452 (3) - Those claps sound sooo loud. They hurt my ears. lol. I suggest you to add a green line here with lower volume or something. - Sure.
  6. 01:02:820 (1) - Moar unnecessary nc (imo). - No.
  7. 01:15:306 (3) - I think that this part sounds better if you remove claps of this note. - Sure.

    Great difficulty~ I really like it how it is.
[Insane]
  1. 00:21:591 (5,6,7,8,9,10) - This sounds so loud. I suggest you to add a green line with less sample's volume. - No.
  2. 00:32:150 (5,6,7,8,9,10,11) - ^ - ^
  3. 00:42:876 (1,2,3,4,5) - No slowdown here neither? I pointed this out .. 2 times, If I'm not wrong so I'll not explain it again. - And, again, no.
  4. 00:45:893 (3) - OH! No slowdown at ^, but here, yeaaah here's a slowdown. - Indeed there is.
  5. 00:56:452 (1,2,3,4,5,6) - This volume still rape my ears. - Lowered a little bit.
  6. 01:14:887 (2) - This slider looks so out of place. I think that it should have the same shape as 01:14:385 (1) to make the pattern more prettier. - No.
  7. 01:15:306 (3,4,5,6,7,1) - My ears. .-. - Here's your 60%.
  8. 01:23:267 (8) - This combo is way too long. To shorten it, try adding a nc here. It fits with the vocals. :3 - Long combo's arent a problem really.

    Awesome :3 You did so many interesting patterns here.
I hope this was helpful. Good luck :3!!
Thanks for modding! :D

Also added Kinomi's Taikofix.
Wreath
oops

i forgot give you star

good luck :oops:
Topic Starter
CXu
Wow thank you :D
Dark Fang
Hai~
from Fang Team's Queue
Let's go

[General]

offset +10 (652)

[Easy]

I think that's good '^'d

[Normal]

nothing special

[Hard]

AR -1?
01:04:999 (2) - why don't you try make like this?

[Insane]

AR -1 cuz that's awkward for 179 BPM
HP-1?
OD -1?
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal?

good maps :3
good luck

Have a good time :D
Topic Starter
CXu

Dark Fang wrote:

Hai~ - Hi~
from Fang Team's Queue
Let's go

[General]

offset +10 (652) - I will fix offset and similar things when I get another .mp3 and a video ;)

[Easy]

I think that's good '^'d

[Normal]

nothing special

[Hard]

AR -1? - Ok, a lot of people have said this, so changing~
01:04:999 (2) - why don't you try make like this? - I just like this slider xD

[Insane]

AR -1 cuz that's awkward for 179 BPM - AR8 feels too slow for this map imo. And it's not because I can only read AR9 or anything like that, I just think it fits more xD
HP-1?
OD -1?
^Keeping these settings too.
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC - I like this pattern and how it plays, so I'm keeping it, and I'll also keep the combo as it it~

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal?

good maps :3
good luck

Have a good time :D - Thanks :)
Thanks for modding! :D
Fumika
Your source should be fix.

Sword Art Online :arrow: SWORD ART ONLINE

Topic Starter
CXu

Netsukawa wrote:

Your source should be fix.

Sword Art Online :arrow: SWORD ART ONLINE

Oh haha, fixed~
Thanks! :D
Melophobia
A quick mod~

[General]
mp3quality is so poor imo, try to find better one
sliderslide is really noisy especially on the beginning of this song. consider adding muted one.

[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 -
00:11:368 (1) - add finish here, i can hear it in the music
00:35:502 (2) - ^
01:09:692 (2) - add finish at the end
01:10:865 (3,4,5) - add finishes
01:23:770 (1) - this should start at 01:23:602 -


[Normal]
00:03:658 (1) - start this at 00:03:491 -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time
00:09:859 (2) - same reason as Easy, remove finish from the end
00:35:502 (3) - add finish at the beginning
00:42:876 (1) - ^ at the end
00:55:446 (2) - finish at the end? fits vocal/music better
01:06:172 (2) - ^
01:10:865 (2,3) - ^
01:23:770 (1) - same as Easy

[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20%
00:56:452 (3) - ^
01:10:865 (3,5) - add finishes at the beginning of them

[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~
00:40:195 (1) - adjust spacing to make triangle?
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV?
00:56:452 (1,2,3,4,5,6) - same as Hard
01:10:865 (1,1) - add finishes at the beginning
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit

nice map, good luck!
Topic Starter
CXu

Melophobia wrote:

A quick mod~ - Hi~

[General]
mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
sliderslide is really noisy especially on the beginning of this song. consider adding muted one. - Sure.

[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 - - Yeah ok.
00:11:368 (1) - add finish here, i can hear it in the music - Sure.
00:35:502 (2) - ^ -
01:09:692 (2) - add finish at the end - Ok.
01:10:865 (3,4,5) - add finishes - Nah, that would be noisy imo.
01:23:770 (1) - this should start at 01:23:602 - - Heh, yes you're right.


[Normal]
00:03:658 (1) - start this at 00:03:491 - -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time - It's normal. You should be a bit more than a beginner at this point. Also, it's close to the center of the spinner, so I think it's fine.
00:09:859 (2) - same reason as Easy, remove finish from the end - Yes
00:35:502 (3) - add finish at the beginning - Yes
00:42:876 (1) - ^ at the end - ^
00:55:446 (2) - finish at the end? fits vocal/music better - I like the clap xD
01:06:172 (2) - ^ - ^
01:10:865 (2,3) - ^ - ^
01:23:770 (1) - same as Easy - K

[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20% - Added a gradual increase
00:56:452 (3) - ^ - ^
01:10:865 (3,5) - add finishes at the beginning of them - Too many finishes makes me go bleh.

[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~ -
00:40:195 (1) - adjust spacing to make triangle? - Haha yes!
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV? - I think this should be okay to read.
00:56:452 (1,2,3,4,5,6) - same as Hard - Added a gradual increase.
01:10:865 (1,1) - add finishes at the beginning - Nah.
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit - I can hit it just fine (the motion I mean xD) and I like it, so I'll keep it ^^

nice map, good luck! - Thanks! :)
Thank you for modding! :D
Nidert
[General]
Since it's an opening, maybe video? (Derp, didn't read your first post. Well, w/e xD)
[Easy]
00:03:993 (1) - Maybe end it the spinner at 00:05:669 - and add a slider at 00:06:005 - like this but maybe since it's an easy, it's better the way it is.
00:45:893 (1) - I'd much rather have it placed at 00:45:558 - but as the thing above, since it's an easy it may be too early :l

[Normal]
00:03:993 (1) - Well I won't go on about this, but I still think the spinner should end at 00:05:669 - and then have a note added at 00:06:005 -
00:45:633 - This one feels kind of forced, it would be better if you'd remove it.
00:45:558 (1,2,3) - This might be too difficult for a normal, maybe if you remove the second one it would be better.
00:56:284 (1,2,3) - ^

[Hard]
00:03:155 (5) - This sounds very weird, maybe you should replace it with a triple or a note that goes from 00:03:155 - to 00:03:323 -
00:03:993 (1) - You know the drill.
00:18:072 (1,2) - Sup with these funny looking sliders?
00:21:591 (4) - Remove the last repeat.
00:22:094 (1,2,3,4) - This part can be very confusing while playing, I'd recommend removing the repeat on the first slider and add a note on 00:22:429 - 00:24:776 (1,2,3) - I would say it for this one too, but it's easier to read since there is no fast repeat slider before it.
00:56:452 (3) - Remove the last repeat.

[Insane]
I love this map as it is, so to find faults for it is really hard :3
00:04:329 (1) - Why not begin the spinner at 00:04:329 (1) -
00:26:452 (7,8) - Instead of ending the slider at 00:26:452 (7) - it plays better with ending it at 00:26:619 -

Well, hopefully this helped in someway xD
KinomiCandy

Dark Fang wrote:

Hai~
from Fang Team's Queue
Let's go

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal? I don't see why I should. Taiko is meant to follow the drums and beats, not vocals. So everything is currently okay in that part, so no changes, sorry.

good maps :3
good luck

Have a good time :D
Crap, did a double post.

Melophobia wrote:

mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
Found this one and encoded it for you, I suck at finding offsets so here: http://puu.sh/InAK
My guess is that the offset is around 700.
Mikarunoel131_DELETED
Hi =D

Here I am from my modding queue ^^



General:

Nothing =)


Please remember I am only making suggestions but please try them out and when you like them than I mae a good job ^^


Easy:

Question : Is it allowed to use so many different spacings in an Easy ? Never saw that befor.

00:27:457 suggestion http://puu.sh/Iqwx if you make it put a finish at the start o lideer 5 and a whistle at the end and at start and end of slider 6 whistle .
Sounds good and looks good ^^
00:40:195 put first combo on middle line for same spacing and than like this ? http://puu.sh/IqDJ
00:49:245 put combo 3 until 5 like spacing is. It looks good either, dunno why u use spacing 1,06 - 1,07.
01:00:306 ^
01:09:524 why use spacing 1,09 ? http://puu.sh/IqHN the orignal spacing u used looks good there, too.
01:19:748 put end of slider 2 exactly in end of first slider.
01:21:088 put end of slider 3 exactly in end of slider 2.
01:22:429 ^ same like befor

That is it for Easy ^w^


Normal

00:15:055 ( combo 4 and 5 )Put them like this ? http://puu.sh/IqJN
00:22:429 make them like spacing is ? http://puu.sh/IqL0 looks almost like befor to me.
00:30:820 until 00:36:843 are jumps allowed in Normal and a spacing like that ? There are more changing spacing sometimes but i don`t know if that has to be changed.

That is it for Normal ^^


Hard

Only one thing to say =D
01:10:195 I like that pattern x3 http://puu.sh/IqP5

Nothing more x3 It is a great ^^


Insane

00:21:591 new combo ?
00:32:150 ^
01:07:345 ^
01:23:267 ^

That is it =D

I like the song and the beatmap x3 Good Luck ^^
Topic Starter
CXu

Nidert wrote:

[General]
Since it's an opening, maybe video? (Derp, didn't read your first post. Well, w/e xD)
[Easy]
00:03:993 (1) - Maybe end it the spinner at 00:05:669 - and add a slider at 00:06:005 - like this but maybe since it's an easy, it's better the way it is. - It's probably better, to have more time to react to the next note
00:45:893 (1) - I'd much rather have it placed at 00:45:558 - but as the thing above, since it's an easy it may be too early :l - Idk, I like it xD And yeah, Easy~

[Normal]
00:03:993 (1) - Well I won't go on about this, but I still think the spinner should end at 00:05:669 - and then have a note added at 00:06:005 - - xD Keeping for now.
00:45:633 - This one feels kind of forced, it would be better if you'd remove it. - You mean the triple? I think it should be alright.
00:45:558 (1,2,3) - This might be too difficult for a normal, maybe if you remove the second one it would be better. - It's one of those parts I want the feel of having to click a lot, because it's the end of the build-up to the chorus :D Well, I'll remove it if it poses a problem, but keeping it for now~
00:56:284 (1,2,3) - ^ - ^

[Hard]
00:03:155 (5) - This sounds very weird, maybe you should replace it with a triple or a note that goes from 00:03:155 - to 00:03:323 - - Trying to keep streams away from Hard as much as possible, so only 1 part of the map has a stream, really. Not quite sure how to fix this though. Tried reducing volume a bit, if that's better.
00:03:993 (1) - You know the drill. - :p
00:18:072 (1,2) - Sup with these funny looking sliders? - They are totemo kool.
00:21:591 (4) - Remove the last repeat. - Hah, yes why not xD
00:22:094 (1,2,3,4) - This part can be very confusing while playing, I'd recommend removing the repeat on the first slider and add a note on 00:22:429 - - I'll keep it in mind, but no changes for now. 00:24:776 (1,2,3) - I would say it for this one too, but it's easier to read since there is no fast repeat slider before it. - :p
00:56:452 (3) - Remove the last repeat. - Yesh.

[Insane]
I love this map as it is, so to find faults for it is really hard :3 - :)
00:04:329 (1) - Why not begin the spinner at 00:04:329 (1) - - You probably copied the time when you had the spinner selected xD But yeah, starting the spinner here because that's where I hear that sound starting (that sound being very descriptive)
00:26:452 (7,8) - Instead of ending the slider at 00:26:452 (7) - it plays better with ending it at 00:26:619 - - Nah, 1/4 <3

Well, hopefully this helped in someway xD - It was, Thanks :)
Thanks for modding! :D
Topic Starter
CXu

Mikarunoel131 wrote:

Hi =D - Hi~

Here I am from my modding queue ^^



General:

Nothing =)


Please remember I am only making suggestions but please try them out and when you like them than I mae a good job ^^


Easy:

Question : Is it allowed to use so many different spacings in an Easy ? Never saw that befor. - We'll see xD I just find that as long as the diffspacingchanges doesn't really feel forced, they should be allright.

00:27:457 suggestion http://puu.sh/Iqwx if you make it put a finish at the start o lideer 5 and a whistle at the end and at start and end of slider 6 whistle .
Sounds good and looks good ^^ - I like funnylooking sliders~
00:40:195 put first combo on middle line for same spacing and than like this ? http://puu.sh/IqDJ - I didn't quite understand this :?
00:49:245 put combo 3 until 5 like spacing is. It looks good either, dunno why u use spacing 1,06 - 1,07. - Well, to make the blanketting better xD
01:00:306 ^ - ^
01:09:524 why use spacing 1,09 ? http://puu.sh/IqHN the orignal spacing u used looks good there, too. - Eh, good question. Fixed.
01:19:748 put end of slider 2 exactly in end of first slider. - Sigh, I'll work on this more in a bit xD
01:21:088 put end of slider 3 exactly in end of slider 2. - ^
01:22:429 ^ same like befor - ^

That is it for Easy ^w^


Normal

00:15:055 ( combo 4 and 5 )Put them like this ? http://puu.sh/IqJN - They're slightly shifted because of stacking in-game.
00:22:429 make them like spacing is ? http://puu.sh/IqL0 looks almost like befor to me. - I think this is fine~
00:30:820 until 00:36:843 are jumps allowed in Normal and a spacing like that ? There are more changing spacing sometimes but i don`t know if that has to be changed. - I think patterned small jumps like these should be allright, as they're intuitive. Well, I'll keep them until people nudge me xD

That is it for Normal ^^


Hard

Only one thing to say =D
01:10:195 I like that pattern x3 http://puu.sh/IqP5 - haha, Thanks xD

Nothing more x3 It is a great ^^


Insane

00:21:591 new combo ?
00:32:150 ^
01:07:345 ^
01:23:267 ^
^Stream NC's, so I didn't change any, as I like it this way xD
That is it =D

I like the song and the beatmap x3 Good Luck ^^ - thanks :)
Thanks for modding! :D
Mikarunoel131_DELETED
I have to thank x3
Aleks719
General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video
things like this are forbidden:


Hard
00:20:083 (3,4,5) - 1,0x spacing seems strange here

Easy
00:45:893 (1) - i'd remove this note
Topic Starter
CXu

Aleks719 wrote:

General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video - Done
things like this are forbidden: - Will fix when I need to re-adjust offset


Hard
00:20:083 (3,4,5) - 1,0x spacing seems strange here - Changed to 1,1x Should look better now~

Easy
00:45:893 (1) - i'd remove this note - Meh, I just like the feel of it for some reason xD So yeah, if possible, I'd like to keep it~
Thanks for modding! :D

Edit: Updated Kinomi's Taiko after he fixed some Taiko ircmods.
Cygnus
I'm guessing a fast rank ~ On the other hand, please tell me a reason if you don't agree on my suggestions.

General
  1. Your source should be "Sword Art Online", not "SWORD ART ONLINE".

  2. Folder seems clean. Less worries ^^

Easy
  1. This diff would look better with AR 3. Try it and see if it's better.

  2. 00:03:993 (1) - This spinner I believe is misplaced. I highly suggest that you should start your spinner on 00:03:658 so that this spinner will flow smoothly with the ascending volume effect on your song.

  3. 00:12:709 (3) - I'm not really sure if you're trying to make this slider a mini beat blanket for the previous note. If you are, it's not looking good. What about move the 3rd point 2 grids to the right? Looks better.

  4. 00:24:440 (3) - The spacing is between the notes of this circle is not consistent. Please fix this little problem. This suggestion also applies to the note in 00:26:452 (2).

  5. 00:46:228 (1) - If you will look closely, this slider is not symmetrical. Moreover, the slider doesn't even look great for my perspective. Try to make a perfect circle out of this one. I think it would be better.

  6. 00:51:591 (1,1,1,1) - New combo abuse is not really appropriate for an Easy diff in my opinion. I suggest use (1,2,1,2) combo pattern instead, although (1,2,3,4,) would be better.

  7. 00:56:954 (1) - The same opinion I told you about the slider in 00:46:228. Please fix this one and make sure they're symmetrical for better gameplay.

  8. 01:02:317 (1,1,1,1) - Another combo abuse >< Try (1,2,1,2) or (1,2,3,4,) instead.

  9. 01:07:010 (1) - Fix the spacing here for better gameplay. They don't look good.

  10. 01:09:692 (2) - Move the 2nd point one grid left and the 3rd point one grid up for better slider blanket.

Normal
  1. 00:01:982 (2) - Inconsistent spacing. Fix this one for better gameplay.

  2. 00:03:491 (1) - This spinner ended so late in my opinion. I highly suggest that you try to find a way to move the note on 00:06:340 near to the center so that the players can hit it easily even after they finish spinning.

  3. 00:14:049 (3,4,5) - This beat blanket needs more improvement. Try to make it look like this.

  4. 00:18:072 (1) - I don't think a new combo for this note is not necessary. Please remove it.

  5. 00:32:820 ~ 00:37:848 - The "slow down" on in this section is too slow. I think x.7~x.8 would fit this one.

  6. 00:51:591 (1,1,1,1) - Another one of your new combo things. Choose between these two combo patterns: (1,2,1,2) / (1,2,3,4).

  7. 01:02:317 (1,1,1,1) - Another weird new combo pattern. ^

  8. 01:23:435 (5) - Weird ending. I highly suggest you change this one with a 1/2 slider. It plays better. Don't forget to move your spinner 1/2 too if you followed this suggestion.

Hard
  1. 00:48:910 (5) - The part of this slider is already off grid. Please try to move it away from the side.

  2. 00:59:133 (5) - Fix spacing by moving this note 1 grid down. I know it's nazi, but it doesn't look good on gameplay.

  3. To be honest, this diff is a bit perfect but let's try to look on the other side. I'm not really sure about your spacing. Don't try to think that this one is a huge problem. But the whole diff's spacing ranges from x1.0 to 1.25 (please tell me if I'm wrong). I hope you can try to make the spacing between the notes consistent. I know it will take some time but fixing this will make your map more readable and fun to play. (:

Insane
  1. 00:24:357 (4,5) - Move (4) 1 grid left and (5) 2 grids right. Nazi lol ^^

  2. 00:28:798 (1) - There is a great opportunity of turning this slider into a beat blanket. Do it for the sake of better gameplay ^^.

  3. 00:29:301 (2) - Weird structure of a slider. Also, the point part is off grid. Fix this one please.

  4. 00:29:804 (3) - Fix this beat blanket effect. Doesn't look good. On the other hand, is this meant to be a blanket or not? lol

  5. 00:34:161 (4) - Copy this one on 00:35:167 then press Ctrl+H and Ctrl+R. Trust me, It'll look better.

  6. 01:01:815 (4,5,6) - Please try to make the spacing consistent on this part. They're so hard to hit imo.

  7. 01:22:429 (4) - Weird slider curve. Why not copy the slider 01:21:926 (2) instead and do a Ctrl+R?

  8. 01:23:267 (8,9,10,11,12) - What about this pattern instead? I think it's better to start the stream in the top part.

  9. Btw, your HP Drain for this diff is a pain >< Try to reduce it by 2. :O

End of my Mod | PM me back after you fix my suggestions for a recheck (:
Topic Starter
CXu

Philippines wrote:

I'm guessing a fast rank ~ On the other hand, please tell me a reason if you don't agree on my suggestions. - Hi~ Well, I do want this to be ranked soon, but well, if I need to, I'll use the time ;)

General
  1. Your source should be "Sword Art Online", not "SWORD ART ONLINE". - Isn't this fixed already?

  2. Folder seems clean. Less worries ^^

Easy
  1. This diff would look better with AR 3. Try it and see if it's better. - Ok.

  2. 00:03:993 (1) - This spinner I believe is misplaced. I highly suggest that you should start your spinner on 00:03:658 so that this spinner will flow smoothly with the ascending volume effect on your song. - Well, that's the thing. I believe the ascending volume effect basically starts at 00:03:993 :p

  3. 00:12:709 (3) - I'm not really sure if you're trying to make this slider a mini beat blanket for the previous note. If you are, it's not looking good. What about move the 3rd point 2 grids to the right? Looks better. - It is a mini-blanked. If you meant the 2nd point, thenn changed, if not, then nope, because the 3rd point would look weird xD

  4. 00:24:440 (3) - The spacing is between the notes of this circle is not consistent. Please fix this little problem. This suggestion also applies to the note in 00:26:452 (2). - Moved 00:24:105 (2) closer, as well as 00:26:787 (3).

  5. 00:46:228 (1) - If you will look closely, this slider is not symmetrical. Moreover, the slider doesn't even look great for my perspective. Try to make a perfect circle out of this one. I think it would be better. - Scaled it a bit. Should be a bit more symmetrical now. The shape will stay though.

  6. 00:51:591 (1,1,1,1) - New combo abuse is not really appropriate for an Easy diff in my opinion. I suggest use (1,2,1,2) combo pattern instead, although (1,2,3,4,) would be better. - I want these to be consistent over all the difficulties, so I'm keeping this.

  7. 00:56:954 (1) - The same opinion I told you about the slider in 00:46:228. Please fix this one and make sure they're symmetrical for better gameplay. - Did the same as earlier

  8. 01:02:317 (1,1,1,1) - Another combo abuse >< Try (1,2,1,2) or (1,2,3,4,) instead. - Same as earlier.

  9. 01:07:010 (1) - Fix the spacing here for better gameplay. They don't look good. - Herpderp fix xD

  10. 01:09:692 (2) - Move the 2nd point one grid left and the 3rd point one grid up for better slider blanket. - Done

Normal
  1. 00:01:982 (2) - Inconsistent spacing. Fix this one for better gameplay. - This is totally fine to read when you're playing.

  2. 00:03:491 (1) - This spinner ended so late in my opinion. I highly suggest that you try to find a way to move the note on 00:06:340 near to the center so that the players can hit it easily even after they finish spinning. - 00:06:340 (1) is already near the center, and putting it closer would make a overlap from the hitburst from the spinner.

  3. 00:14:049 (3,4,5) - This beat blanket needs more improvement. Try to make it look like this. - Click me

  4. 00:18:072 (1) - I don't think a new combo for this note is not necessary. Please remove it. - Not necessary, but I like it and it wont hinder gameplay, so I'm keeping it.

  5. 00:32:820 ~ 00:37:848 - The "slow down" on in this section is too slow. I think x.7~x.8 would fit this one. - Yes, 0.7x~0.8x would probably fit too, but same goes for 0.5x imo.

  6. 00:51:591 (1,1,1,1) - Another one of your new combo things. Choose between these two combo patterns: (1,2,1,2) / (1,2,3,4). - Same reasoning as before.

  7. 01:02:317 (1,1,1,1) - Another weird new combo pattern. ^ - ^

  8. 01:23:435 (5) - Weird ending. I highly suggest you change this one with a 1/2 slider. It plays better. Don't forget to move your spinner 1/2 too if you followed this suggestion. - Heh, why not~

Hard
  1. 00:48:910 (5) - The part of this slider is already off grid. Please try to move it away from the side. - Off grid, yeah, but it's not off screen, so it's fine

  2. 00:59:133 (5) - Fix spacing by moving this note 1 grid down. I know it's nazi, but it doesn't look good on gameplay. - Moved (5) 2 grids down and (6) 1 grid down. Should be fine now.

  3. To be honest, this diff is a bit perfect but let's try to look on the other side. I'm not really sure about your spacing. Don't try to think that this one is a huge problem. But the whole diff's spacing ranges from x1.0 to 1.25 (please tell me if I'm wrong). I hope you can try to make the spacing between the notes consistent. I know it will take some time but fixing this will make your map more readable and fun to play. (: - The map is already readable. It's not like different spacing like this, especially in a hard diff, would be unreadable.

Insane
  1. 00:24:357 (4,5) - Move (4) 1 grid left and (5) 2 grids right. Nazi lol ^^ - This is supposed to be straight ;)

  2. 00:28:798 (1) - There is a great opportunity of turning this slider into a beat blanket. Do it for the sake of better gameplay ^^. - Already blankets previous slider.

  3. 00:29:301 (2) - Weird structure of a slider. Also, the point part is off grid. Fix this one please. - Not offscreen, and the structure is just one of my preferences^^

  4. 00:29:804 (3) - Fix this beat blanket effect. Doesn't look good. On the other hand, is this meant to be a blanket or not? lol - It's supposed to be in the middleground between blanketing both 00:28:798 (1) and 00:30:306 (4).

  5. 00:34:161 (4) - Copy this one on 00:35:167 then press Ctrl+H and Ctrl+R. Trust me, It'll look better. - Lol, done.

  6. 01:01:815 (4,5,6) - Please try to make the spacing consistent on this part. They're so hard to hit imo. - Really? I can do them just fine though x.x I'll keep this for now, since it's the same as 00:51:088 (4,5,6)

  7. 01:22:429 (4) - Weird slider curve. Why not copy the slider 01:21:926 (2) instead and do a Ctrl+R? - It already is, the (4) is a copy of (2). I did a ctrl+R on the (2), then did it again to fix this. Probably okay now.

  8. 01:23:267 (8,9,10,11,12) - What about this pattern instead? I think it's better to start the stream in the top part. - Nah, the pattern is going counter-clockwise ^^

  9. Btw, your HP Drain for this diff is a pain >< Try to reduce it by 2. :O - Let them burn!! Well not really, but I don't think the HP-drain really is an issue here xP Also, reducing HP by even 1 tick would result in star ratings rating Insane easier than Hard xD

End of my Mod | PM me back after you fix my suggestions for a recheck (: - Ok, Thanks :)
Thanks for modding! :D
marshallracer
like if I could ever mod this

It's dangerous to rank this alone, take this kd with you
Topic Starter
CXu
Lol xD
MMzz
boink http://puu.sh/Iya3
taiko map for u
Topic Starter
CXu
Derp, I kinda didn't want to add 2 Taiko's of the same difficulty level :S Well, I can add it as a downloadable link in the description, or you can try submitting it to some of the other mapsets or something (or I might suddenly change my mind xD)

Sorry~ ;w;
Aleks719
We fixed two unsnapped sliders in Hard and removed one note in Easy.

Bubbled.
Topic Starter
CXu
Thanks \o/
Cygnus
Do you still need a recheck?
Topic Starter
CXu
Ah, let's keep it until if I get a bubblepop \o\
Magicphoenix
I wish u good luck on rank, CXu, ganbare ! >o<~
Like hell I would
Yu-Izanagi-12
Hey from my queue
I started looking at your map
and i couldn't find anything wrong
plus i see you got bubbled

So I wish you good luck :)
KinomiCandy

MMzz wrote:

boink http://puu.sh/Iya3
taiko map for u
Oh my god, I love this taiko. Not much problem in this taiko, although there was one part that caught my attention.
But yeah, I waited hours for Mitty to come online so I could tell him. But I fell asleep around 4 am, sorry :o
Fumika
Speedy Bubbled :<
HakuNoKaemi

Aleks719 wrote:

General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video
things like this are forbidden:
Forbidden cases are green over green and red over red

green over red can be done
Topic Starter
CXu
Oh well, I changed that anyway, so :P
Ulysses
Ah...Sun Rainbow asked me to mod it...
But,do you want?
Topic Starter
CXu
We can do that if I get a bubble pop (which I'll probably get \o\)
So yeah ^^
KinomiCandy
I also hope that you can increase the volcume if the bubble pops.

I just kinda notice it's kind of low after changing my own volume on the computer, lol.
Topic Starter
CXu
Actually, if a BAT actually plans to rank this, it would be great if they could poke me to increase the volume a bit first~
xsrsbsns
Just played this..
I was thinking maybe 00:45:335 (6,7) could be moved 2 ticks earlier and have their hitsounds reversed?

No kd even if you do follow.. and nice map~
Topic Starter
CXu
I can't hear anything there, and I think it should be fine, so I'll keep it ^^
Gyuunyu
Star ~
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