This is the best taiko background I could do while I'm away from my own computer.
Thanks for modding!hibarirailwayz wrote:
from modding queues~ - Hi~
There are my opinions, so you need not follow.
[General]
none
[Easy]
00:03:993 (1) - start=00:04:664? - Hmm, I think it's better to have more time for a spinner in an Easy difficulty, and the current start should be okay I think ^^
00:09:859 (3) - difficult timing and BPM179(not slow...) - Actually, even if you hit this at 1/1, you will not sliderbreak here, so I think it's fine It's good to not only have 1/1 in easy imo.
00:55:446 (3,4) - short distance. 00:56:619 (4) - NC or resnap? - Ah, this is okay in 1.0x distance snap.
[Normal]
nice map!
[Taiko]
Set Taiko BG - Yeah, will do xD Leaving this for Kinomi to fix
I suggest use bulue and red new combo colors. red=don bule=katt
00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it
[Hard]
nice map!
[Insane]
nice map!
Sorry. such short modding...
☆~
Good luck!! - Thanks for star~
Sorry for not applying anything to the mod, nice one tho'. But I did some few changes myself,hibarirailwayz wrote:
from modding queues~
There are my opinions, so you need not follow.
[Taiko]
Set Taiko BG - Putting red font on this text makes me think that you are saying that I'm not using Taiko BG is unrankable. Not really.
I suggest use bulue and red new combo colors. red=don bule=katt - Oh my god, this is unnecessary and going to take a lot of time to do this now.
(none applied)
00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it - Thank you.
Sorry. such short modding...
☆~
Good luck!!
Thanks for modding!Kei wrote:
Random modding. Request taken from #modreqs. - Hi~
[Easy][Normal]
- 00:09:859 (3) - Hmm I don't think that sliders at red ticks in Easy diff is a good idea. I recommend you to replace 00:09:357 (2) with a slider with repeat at 00:09:859 and end at 00:10:362. Sounds good and avoids this little issue. This is just to make this diff more friendly for beginners, you know~ - It's a slider that you can hit even if you hit it 1/2 late. I think having few sliders/notes on red ticks helps beginners getting accustomed to other rhythms than 1/1.
- 00:16:396 (3) - I suggest you to unstack this note to make this spacing more friendly (same thing that I already mentioned above). It's better to leave this kind of patterns to Normal diffs. - Moderate amounts of stacks should be okay, even in easy difficulties. Imagine a beginner playing only Easy difficulties, and then starting on Normal. Having seen atleast some stacks would definetly help more than never having seen them before.
- 00:21:424 (2,3) - ^ I also suggest you to remove (3) to keep an easy and more suitable rhythm for beginners (1/1). - These are in 1/1
- 00:24:440 (3) - ^ Same thing as above about removing this kind of notes. - ^
- 00:26:452 (2) - ^ - ^
- 00:27:457 (1,2) - (Aesthetically) Those slider don't look good. They have weird shapes but they aren't placed in a intuitive way, which makes them look bad. How about trying another better pattern? I tried to make another pattern there, and this is what I've got. It looks better than your previous one (imo, obviously). - I like the look of the current ones.
- 00:32:150 (2) - Why did you leave that empty space after this slider? If you pay attention and listen, the singer is still singing, so this slider should have a repeat to follow better the music. - Following a sound by not mapping it is also possible. Having a longer part with nothing mapped is also good for reading the slider velocity change.
- 00:38:183 (1,2,3) - I personally dislike a lot this rhythm. You were doing 1/1 rhythms so, why would you make a 1/2 rhythm here? I understand that you did it to follow exactly the voice, but It would be confusing for beginners. I suggest you to remake this part, making it more simple (1/1). - No because clicking between vocals, which is the most natural thing to do for a beginner, feels weird and silly.
- 00:46:228 (1) - Hm not a so necessary nc. It's better if you remove it imo. I get its purpose but since you didn't mapped when the singer started to sing that part (00:45:558) it doesn't make sense at all. - It does for me, so I'm keeping it.
- 00:49:580 (4) - To avoid that long combo (6), add a nc here to keep following the vocals. Also, if you do this, remove 00:51:591 (1) nc, it's really unnecessary. After that, remove nc of 00:52:932 (1) and 00:53:602 (1) (they're just unnecessary too. You should avoid short combos. They might be confusing, because beginners may doubt when to click the note). - Except the combo goes up to (5), and no it's not long. And new combos has the same pattern as the other difficulties, and in general also looks better.
- 00:56:619 (4) - I suggest you to add nc to 4 and remove nc of 00:56:954 (1). (Same reasons that I told you already about 00:46:228 (1)) - No.
- 01:00:306 (4) - If you accepted my combo suggestions, to keep them consistent, add a nc here, remove nc of 01:02:317 (1), 01:03:658 (1), and 01:04:328 (1). - No.
- 01:10:865 (3,4) - Moar notes at red ticks. :l - Yes indeed more red ticks.
- 01:18:407 (1,2,3,4) - You should rearrange this pattern. Every slider of this pattern gets its end overlapped by the hitburst of another slider. That would be confusing and, that would cover a lot the view of the player. Beginners are slow to read patterns. They'll not have chance to check if any of those slider has a repeat arrow or not (they don't have but while playing the player might consider it anyway). Also, you didn't used distance snap here so you'll have to fix those spacings. - I doubt beginners will be considering and trying to check if there is a repeat there. It's much more common, atleast when I look, that beginners don't read a repeat. Well, if this poses a problem, I'll change it later. Also, the distance here is consistently 0.87x.
- 01:27:792 - I cannot hear the end of this spinner. I have my pc's volume at max and I cannot hear it. That may be an unrankable issue (hitsounds must be audible). Just in case, you should consider raising the volume of this green line a bit. - I hear it completely fine. 5% volume is not unrankeble.
A bit challenging.. but good, overall.[Hard]
- 00:19:412 (1) - Spacing. Sometimes, a change of spacing in a Normal diff is acceptable. But, this song is fast and the overall rhythm of this diff is a bit fast too, so I find it better to avoid changes of spacing. - If I were playing a Normal diff, as a normal-diff-player, I wouldn't even notice such a spacing change. If more people complain, I'll change it, but really, I doubt it's a problem.
- 00:30:139 (1) - ^ - Patterns are easy to read, even when there is a spacing change.
- 00:30:809 (2,3,4) - ^ - ^
- 00:32:820 (1) - It's not a good idea to change the slider velocity in a normal diff. It makes sense, yup, but I personally think that it's better to leave this kind of things to hard and insane diffs. - Same reasoning as 1/2 in easy. If you never change sliderspeeds in Normal, then a normal->hard player would go "wtf why dis slider slow D:" as he have never experienced it before. Experiencing these things in a more familiar environment/difficulty is better imo. Also, the speed change makes enough sense for me to be alright, even in Normal.
- 00:42:876 (1,2,3) - And, if you changed of spacing before, why not here? it sounds slow as 00:32:820 (1) part, so I don't see why not. - Because it doesn't sound slow to me.
- 00:52:262 (1,1,1) - They're the same unnecessary nc that I pointed out already in your easy. I suggest you to remove them. - No.
- 01:02:988 (1,1,1) - ^ - ^
- 01:15:725 (1) - Spacing again. - No.
- 01:16:228 (2,3) - ^ - ^
- 01:20:418 (4) - ^ o.o - ^
So many jumps, and quite challenging :l I personally dislike this difficulty.
^ What you are essentially calling jumps in this difficulty is just notes that are a bit farther away, something I don't consider a jump.[Insane]
- 00:26:452 (5) - This slider looks so weird and out of place. I found this placement way better. - but I don't.
- 00:42:876 (1,2,3,4) - Same thing that I pointed out in your normal. If you had a slowdown before, and here the song sounds slow too, why u didn't made another slowdown here? - Because it doesn't.
- 00:47:904 (4) - To follow better the voice, I suggest you to add a nc here. - None of the other difficulties have this, and I don't think it makes sense anyway.
- 00:52:764 (1) - Although this is a hard diff, I still find those nc unnecessary. I suggest you to remove them (this one here, and 00:53:435 (1) nc). - No.
- 00:56:452 (3) - Those claps sound sooo loud. They hurt my ears. lol. I suggest you to add a green line here with lower volume or something. - Sure.
- 01:02:820 (1) - Moar unnecessary nc (imo). - No.
- 01:15:306 (3) - I think that this part sounds better if you remove claps of this note. - Sure.
Great difficulty~ I really like it how it is.I hope this was helpful. Good luck :3!!
- 00:21:591 (5,6,7,8,9,10) - This sounds so loud. I suggest you to add a green line with less sample's volume. - No.
- 00:32:150 (5,6,7,8,9,10,11) - ^ - ^
- 00:42:876 (1,2,3,4,5) - No slowdown here neither? I pointed this out .. 2 times, If I'm not wrong so I'll not explain it again. - And, again, no.
- 00:45:893 (3) - OH! No slowdown at ^, but here, yeaaah here's a slowdown. - Indeed there is.
- 00:56:452 (1,2,3,4,5,6) - This volume still rape my ears. - Lowered a little bit.
- 01:14:887 (2) - This slider looks so out of place. I think that it should have the same shape as 01:14:385 (1) to make the pattern more prettier. - No.
- 01:15:306 (3,4,5,6,7,1) - My ears. .-. - Here's your 60%.
- 01:23:267 (8) - This combo is way too long. To shorten it, try adding a nc here. It fits with the vocals. :3 - Long combo's arent a problem really.
Awesome :3 You did so many interesting patterns here.
Thanks for modding!Dark Fang wrote:
Hai~ - Hi~
from Fang Team's Queue
Let's go
[General]
offset +10 (652) - I will fix offset and similar things when I get another .mp3 and a video
[Easy]
I think that's good '^'d
[Normal]
nothing special
[Hard]
AR -1? - Ok, a lot of people have said this, so changing~
01:04:999 (2) - why don't you try make like this? - I just like this slider xD
[Insane]
AR -1 cuz that's awkward for 179 BPM - AR8 feels too slow for this map imo. And it's not because I can only read AR9 or anything like that, I just think it fits more xD
HP-1?
OD -1?
^Keeping these settings too.
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC - I like this pattern and how it plays, so I'm keeping it, and I'll also keep the combo as it it~
[Kinomi's Taiko]
00:43:547 ~ 00:44:552 - why don't you follow vocal?
good maps :3
good luck
Have a good time - Thanks
Oh haha, fixed~Netsukawa wrote:
Your source should be fix.
Sword Art Online SWORD ART ONLINE
Thank you for modding!Melophobia wrote:
A quick mod~ - Hi~
[General]
mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
sliderslide is really noisy especially on the beginning of this song. consider adding muted one. - Sure.
[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 - - Yeah ok.
00:11:368 (1) - add finish here, i can hear it in the music - Sure.
00:35:502 (2) - ^ -
01:09:692 (2) - add finish at the end - Ok.
01:10:865 (3,4,5) - add finishes - Nah, that would be noisy imo.
01:23:770 (1) - this should start at 01:23:602 - - Heh, yes you're right.
[Normal]
00:03:658 (1) - start this at 00:03:491 - -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time - It's normal. You should be a bit more than a beginner at this point. Also, it's close to the center of the spinner, so I think it's fine.
00:09:859 (2) - same reason as Easy, remove finish from the end - Yes
00:35:502 (3) - add finish at the beginning - Yes
00:42:876 (1) - ^ at the end - ^
00:55:446 (2) - finish at the end? fits vocal/music better - I like the clap xD
01:06:172 (2) - ^ - ^
01:10:865 (2,3) - ^ - ^
01:23:770 (1) - same as Easy - K
[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20% - Added a gradual increase
00:56:452 (3) - ^ - ^
01:10:865 (3,5) - add finishes at the beginning of them - Too many finishes makes me go bleh.
[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~ -
00:40:195 (1) - adjust spacing to make triangle? - Haha yes!
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV? - I think this should be okay to read.
00:56:452 (1,2,3,4,5,6) - same as Hard - Added a gradual increase.
01:10:865 (1,1) - add finishes at the beginning - Nah.
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit - I can hit it just fine (the motion I mean xD) and I like it, so I'll keep it ^^
nice map, good luck! - Thanks!
Crap, did a double post.Dark Fang wrote:
Hai~
from Fang Team's Queue
Let's go
[Kinomi's Taiko]
00:43:547 ~ 00:44:552 - why don't you follow vocal? I don't see why I should. Taiko is meant to follow the drums and beats, not vocals. So everything is currently okay in that part, so no changes, sorry.
good maps :3
good luck
Have a good time
Found this one and encoded it for you, I suck at finding offsets so here: http://puu.sh/InAKMelophobia wrote:
mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
Thanks for modding!Nidert wrote:
[General]
Since it's an opening, maybe video? (Derp, didn't read your first post. Well, w/e xD)
[Easy]
00:03:993 (1) - Maybe end it the spinner at 00:05:669 - and add a slider at 00:06:005 - like this but maybe since it's an easy, it's better the way it is. - It's probably better, to have more time to react to the next note
00:45:893 (1) - I'd much rather have it placed at 00:45:558 - but as the thing above, since it's an easy it may be too early :l - Idk, I like it xD And yeah, Easy~
[Normal]
00:03:993 (1) - Well I won't go on about this, but I still think the spinner should end at 00:05:669 - and then have a note added at 00:06:005 - - xD Keeping for now.
00:45:633 - This one feels kind of forced, it would be better if you'd remove it. - You mean the triple? I think it should be alright.
00:45:558 (1,2,3) - This might be too difficult for a normal, maybe if you remove the second one it would be better. - It's one of those parts I want the feel of having to click a lot, because it's the end of the build-up to the chorus Well, I'll remove it if it poses a problem, but keeping it for now~
00:56:284 (1,2,3) - ^ - ^
[Hard]
00:03:155 (5) - This sounds very weird, maybe you should replace it with a triple or a note that goes from 00:03:155 - to 00:03:323 - - Trying to keep streams away from Hard as much as possible, so only 1 part of the map has a stream, really. Not quite sure how to fix this though. Tried reducing volume a bit, if that's better.
00:03:993 (1) - You know the drill. - :p
00:18:072 (1,2) - Sup with these funny looking sliders? - They are totemo kool.
00:21:591 (4) - Remove the last repeat. - Hah, yes why not xD
00:22:094 (1,2,3,4) - This part can be very confusing while playing, I'd recommend removing the repeat on the first slider and add a note on 00:22:429 - - I'll keep it in mind, but no changes for now. 00:24:776 (1,2,3) - I would say it for this one too, but it's easier to read since there is no fast repeat slider before it. - :p
00:56:452 (3) - Remove the last repeat. - Yesh.
[Insane]
I love this map as it is, so to find faults for it is really hard :3 -
00:04:329 (1) - Why not begin the spinner at 00:04:329 (1) - - You probably copied the time when you had the spinner selected xD But yeah, starting the spinner here because that's where I hear that sound starting (that sound being very descriptive)
00:26:452 (7,8) - Instead of ending the slider at 00:26:452 (7) - it plays better with ending it at 00:26:619 - - Nah, 1/4 <3
Well, hopefully this helped in someway xD - It was, Thanks
Thanks for modding!Mikarunoel131 wrote:
Hi =D - Hi~
Here I am from my modding queue ^^
General:
Nothing =)
Please remember I am only making suggestions but please try them out and when you like them than I mae a good job ^^
Easy:
Question : Is it allowed to use so many different spacings in an Easy ? Never saw that befor. - We'll see xD I just find that as long as the diffspacingchanges doesn't really feel forced, they should be allright.
00:27:457 suggestion http://puu.sh/Iqwx if you make it put a finish at the start o lideer 5 and a whistle at the end and at start and end of slider 6 whistle .
Sounds good and looks good ^^ - I like funnylooking sliders~
00:40:195 put first combo on middle line for same spacing and than like this ? http://puu.sh/IqDJ - I didn't quite understand this
00:49:245 put combo 3 until 5 like spacing is. It looks good either, dunno why u use spacing 1,06 - 1,07. - Well, to make the blanketting better xD
01:00:306 ^ - ^
01:09:524 why use spacing 1,09 ? http://puu.sh/IqHN the orignal spacing u used looks good there, too. - Eh, good question. Fixed.
01:19:748 put end of slider 2 exactly in end of first slider. - Sigh, I'll work on this more in a bit xD
01:21:088 put end of slider 3 exactly in end of slider 2. - ^
01:22:429 ^ same like befor - ^
That is it for Easy ^w^
Normal
00:15:055 ( combo 4 and 5 )Put them like this ? http://puu.sh/IqJN - They're slightly shifted because of stacking in-game.
00:22:429 make them like spacing is ? http://puu.sh/IqL0 looks almost like befor to me. - I think this is fine~
00:30:820 until 00:36:843 are jumps allowed in Normal and a spacing like that ? There are more changing spacing sometimes but i don`t know if that has to be changed. - I think patterned small jumps like these should be allright, as they're intuitive. Well, I'll keep them until people nudge me xD
That is it for Normal ^^
Hard
Only one thing to say =D
01:10:195 I like that pattern x3 http://puu.sh/IqP5 - haha, Thanks xD
Nothing more x3 It is a great ^^
Insane
00:21:591 new combo ?
00:32:150 ^
01:07:345 ^
01:23:267 ^
^Stream NC's, so I didn't change any, as I like it this way xD
That is it =D
I like the song and the beatmap x3 Good Luck ^^ - thanks
Thanks for modding!Aleks719 wrote:
General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video - Done
things like this are forbidden: - Will fix when I need to re-adjust offset
Hard
00:20:083 (3,4,5) - 1,0x spacing seems strange here - Changed to 1,1x Should look better now~
Easy
00:45:893 (1) - i'd remove this note - Meh, I just like the feel of it for some reason xD So yeah, if possible, I'd like to keep it~
Thanks for modding!Philippines wrote:
I'm guessing a fast rank ~ On the other hand, please tell me a reason if you don't agree on my suggestions. - Hi~ Well, I do want this to be ranked soon, but well, if I need to, I'll use the timeGeneral
- Your source should be "Sword Art Online", not "SWORD ART ONLINE". - Isn't this fixed already?
- Folder seems clean. Less worries ^^
Easy
- This diff would look better with AR 3. Try it and see if it's better. - Ok.
- 00:03:993 (1) - This spinner I believe is misplaced. I highly suggest that you should start your spinner on 00:03:658 so that this spinner will flow smoothly with the ascending volume effect on your song. - Well, that's the thing. I believe the ascending volume effect basically starts at 00:03:993 :p
- 00:12:709 (3) - I'm not really sure if you're trying to make this slider a mini beat blanket for the previous note. If you are, it's not looking good. What about move the 3rd point 2 grids to the right? Looks better. - It is a mini-blanked. If you meant the 2nd point, thenn changed, if not, then nope, because the 3rd point would look weird xD
- 00:24:440 (3) - The spacing is between the notes of this circle is not consistent. Please fix this little problem. This suggestion also applies to the note in 00:26:452 (2). - Moved 00:24:105 (2) closer, as well as 00:26:787 (3).
- 00:46:228 (1) - If you will look closely, this slider is not symmetrical. Moreover, the slider doesn't even look great for my perspective. Try to make a perfect circle out of this one. I think it would be better. - Scaled it a bit. Should be a bit more symmetrical now. The shape will stay though.
- 00:51:591 (1,1,1,1) - New combo abuse is not really appropriate for an Easy diff in my opinion. I suggest use (1,2,1,2) combo pattern instead, although (1,2,3,4,) would be better. - I want these to be consistent over all the difficulties, so I'm keeping this.
- 00:56:954 (1) - The same opinion I told you about the slider in 00:46:228. Please fix this one and make sure they're symmetrical for better gameplay. - Did the same as earlier
- 01:02:317 (1,1,1,1) - Another combo abuse >< Try (1,2,1,2) or (1,2,3,4,) instead. - Same as earlier.
- 01:07:010 (1) - Fix the spacing here for better gameplay. They don't look good. - Herpderp fix xD
- 01:09:692 (2) - Move the 2nd point one grid left and the 3rd point one grid up for better slider blanket. - Done
Normal
- 00:01:982 (2) - Inconsistent spacing. Fix this one for better gameplay. - This is totally fine to read when you're playing.
- 00:03:491 (1) - This spinner ended so late in my opinion. I highly suggest that you try to find a way to move the note on 00:06:340 near to the center so that the players can hit it easily even after they finish spinning. - 00:06:340 (1) is already near the center, and putting it closer would make a overlap from the hitburst from the spinner.
- 00:14:049 (3,4,5) - This beat blanket needs more improvement. Try to make it look like this. - Click me
- 00:18:072 (1) - I don't think a new combo for this note is not necessary. Please remove it. - Not necessary, but I like it and it wont hinder gameplay, so I'm keeping it.
- 00:32:820 ~ 00:37:848 - The "slow down" on in this section is too slow. I think x.7~x.8 would fit this one. - Yes, 0.7x~0.8x would probably fit too, but same goes for 0.5x imo.
- 00:51:591 (1,1,1,1) - Another one of your new combo things. Choose between these two combo patterns: (1,2,1,2) / (1,2,3,4). - Same reasoning as before.
- 01:02:317 (1,1,1,1) - Another weird new combo pattern. ^ - ^
- 01:23:435 (5) - Weird ending. I highly suggest you change this one with a 1/2 slider. It plays better. Don't forget to move your spinner 1/2 too if you followed this suggestion. - Heh, why not~
Hard
- 00:48:910 (5) - The part of this slider is already off grid. Please try to move it away from the side. - Off grid, yeah, but it's not off screen, so it's fine
- 00:59:133 (5) - Fix spacing by moving this note 1 grid down. I know it's nazi, but it doesn't look good on gameplay. - Moved (5) 2 grids down and (6) 1 grid down. Should be fine now.
- To be honest, this diff is a bit perfect but let's try to look on the other side. I'm not really sure about your spacing. Don't try to think that this one is a huge problem. But the whole diff's spacing ranges from x1.0 to 1.25 (please tell me if I'm wrong). I hope you can try to make the spacing between the notes consistent. I know it will take some time but fixing this will make your map more readable and fun to play. (: - The map is already readable. It's not like different spacing like this, especially in a hard diff, would be unreadable.
Insane
- 00:24:357 (4,5) - Move (4) 1 grid left and (5) 2 grids right. Nazi lol ^^ - This is supposed to be straight
- 00:28:798 (1) - There is a great opportunity of turning this slider into a beat blanket. Do it for the sake of better gameplay ^^. - Already blankets previous slider.
- 00:29:301 (2) - Weird structure of a slider. Also, the point part is off grid. Fix this one please. - Not offscreen, and the structure is just one of my preferences^^
- 00:29:804 (3) - Fix this beat blanket effect. Doesn't look good. On the other hand, is this meant to be a blanket or not? lol - It's supposed to be in the middleground between blanketing both 00:28:798 (1) and 00:30:306 (4).
- 00:34:161 (4) - Copy this one on 00:35:167 then press Ctrl+H and Ctrl+R. Trust me, It'll look better. - Lol, done.
- 01:01:815 (4,5,6) - Please try to make the spacing consistent on this part. They're so hard to hit imo. - Really? I can do them just fine though x.x I'll keep this for now, since it's the same as 00:51:088 (4,5,6)
- 01:22:429 (4) - Weird slider curve. Why not copy the slider 01:21:926 (2) instead and do a Ctrl+R? - It already is, the (4) is a copy of (2). I did a ctrl+R on the (2), then did it again to fix this. Probably okay now.
- 01:23:267 (8,9,10,11,12) - What about this pattern instead? I think it's better to start the stream in the top part. - Nah, the pattern is going counter-clockwise ^^
- Btw, your HP Drain for this diff is a pain >< Try to reduce it by 2. :O - Let them burn!! Well not really, but I don't think the HP-drain really is an issue here xP Also, reducing HP by even 1 tick would result in star ratings rating Insane easier than Hard xD
End of my Mod | PM me back after you fix my suggestions for a recheck (: - Ok, Thanks
Oh my god, I love this taiko. Not much problem in this taiko, although there was one part that caught my attention.MMzz wrote:
boink http://puu.sh/Iya3
taiko map for u
Forbidden cases are green over green and red over redAleks719 wrote:
General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video
things like this are forbidden: