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LiSA - crossing field (TV Size)

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Topic Starter
CXu

nold_1702 wrote:

Hi! - Hi~ :)

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[Insane]

Useless time section:
77066

Del it
.
^Alright, done

00:04:329 (1) - Consider making some advance gradually volume time sections?
Like 00:04:329 -40%
00:04:496-45%
00:04:664-50%
00:04:831-55%
00:04:999-60%
^Sure :d
00:08:854 (1) - NC? - Done

01:04:664 (3) - Put it on space since you did the same thing at 01:03:323 (3) - 01:03:993 (3) - - Ok, I think it's okay now.



[Hard]

Useless time section:
01:17:066

^Yessir xD

00:10:697 (2) - Stacking makes it hard to determine it has 1 or 2 reverse,so, -1 reverse and add a note at 00:11:200 ? - Good point, thanks :D


[Normal]

Useless time section:
1:17:066


[Easy]

Useless time section:
1:17:066

^Fixed them xD




That's all,cant find much errors,sorry. - But it's still a good mod. Thanks you, helped out a lot :D
Thanks for modding :D


haha5957 wrote:

[General]
Nice ~_~_~

[Insane]
01:17:066 (t) useless timing section I guess, if it has some use then nvm but if it doesn't delete it please
^Yupp, fixed xD
00:12:038 (3,4) - Curving the little like this http://osu.ppy.sh/ss/366775 makes me feel better and seems like it fits better with next 5
I know this is nazi xD - Oh snap yes! Changed!
00:23:770 (1,2,3,4,5,6) - stacking 2&3, 4&5 makes me feel easier to read, use suggestion result would be something like http://osu.ppy.sh/ss/366776 - I kind of like the feel of this one, how you have to move and such, so keeping it ^^
00:34:161 (4,5,6) - Ctrl+R 4, make 5 vertical? result would be like http://osu.ppy.sh/ss/366778this or somehow different if you do it, I think it's better - Same as above I guess, I like the current feel it gives~
00:41:368 (3,4) - Ctrl+R them both? just suggestions - Distance feels too close then imo xD
01:08:016 (2) - Ctrl+R? - That would make more circular motions, while I like the sharper ones here, so keeping it again xP

[Hard]
01:17:066 (t) useless timing section I guess, if it has some use then nvm but if it doesn't delete it please, i guess this refers to all difficulty

[Normal]
00:15:055 (4,5) - move them little left- up to be perfectly covered by previous 3? (nazi) - Stacking occurs, so this is blanketing in-game ;)
01:21:424 (1,2,3,4,5) - I think this part is better with CTRL+J ed plus some rework. currently (1,2) goes where (previous 3,4) had already gone and feels preety eh..(English sucks)
this gave me something like http://osu.ppy.sh/ss/366789 (btw left slider starts from down, ctrl+R messed me up)
^ 01:19:748 (3,4) - curve this slightly in case you did this, this should give me http://osu.ppy.sh/ss/366790
^ I'll have to agree here. Reworked the pattern to something else ;)

[Easy]
(extreme nazi) 01:07:681 (3) - 1grid down - Haha, fixed~ xD

all of them are preety much weak suggestions so feel free to ignore them all if you don't feel like it xD - Nah, a lot of it was helpful ;) Thanks~!
Thank you for modding :D
IchiGUN
Hi CXu :D

just suggestion ^^

  • General
    ● Remove .osb file if it's not used
===========================
  • Easy

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev distance 0.77 maybe use 1.00?
    ● 00:16:396 (3,1) - ^ 1.2
    ● 00:33:491 (3) - add none? + whistle...if you take it 00:34:161 (1) - prev distance will be 1.00 x:196 y:72
    ● 00:51:591 (1,1,1,1) - nc nc nc nc :33 maybe use one combo (color)?
    ● 00:56:954 (1) - Remove NC?
    ● 01:02:317 (1,1,1,1) - again...it's look good...but i don't know =) just suggestion
    ● 01:17:401 (2) - add note, like a 00:33:491 (3) :3 x:372 y:184 + whistle

    >Hitsounds

    ● Good
    ___________________
    mmm...I think it's fine 8-)
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev 1.34 looks strange...maybe change form slider? :3
    ● 00:15:055 (4,5) - move to x:244 y:324 looks more accuracy?
    ● 00:16:060 (1) - remove NC?
    ● 00:51:591 (1,1,1,1) - as in Easy
    ● 01:02:317 (1,1,1,1) - ^
    ● 01:17:401 (4) - add note?


    >Hitsounds

    ● Good
    ___________________
    Looks good ;)
===========================
  • Hard

    >Settings

    ● Good

    >Mapping

    ● Good

    >Hitsounds

    ● Good
    ___________________
    Perfect :)
===========================
  • Insane

    >Settings

    ● Good

    >Mapping

    ● Good

    >Hitsounds

    ● Good
    ___________________
    Great Insane :D
Sorry for nazi mod, but I can't find more problems.
Starrrrr and Good Luck :oops:
Topic Starter
CXu

IchiGUN wrote:

Hi CXu :D

just suggestion ^^

  • General
    ● Remove .osb file if it's not used - Done
===========================
  • Easy

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev distance 0.77 maybe use 1.00? - The time here is so long i think it's fine.
    ● 00:16:396 (3,1) - ^ 1.2 - It's to prevent weird overlaps that might make newbies click too fast xD
    ● 00:33:491 (3) - add none? + whistle...if you take it 00:34:161 (1) - prev distance will be 1.00 x:196 y:72 - A note here wouldn't really follow anything, and feels awkward imo.
    ● 00:51:591 (1,1,1,1) - nc nc nc nc :33 maybe use one combo (color)? - Keeping the style from the other difficulties ;)
    ● 00:56:954 (1) - Remove NC? - Actually, this: 00:56:619 (1) shouldn't ahve new combo, so changed that~
    ● 01:02:317 (1,1,1,1) - again...it's look good...but i don't know =) just suggestion - Same as other one
    ● 01:17:401 (2) - add note, like a 00:33:491 (3) :3 x:372 y:184 + whistle - Following the same pattern as the other diffs~

    >Hitsounds

    ● Good
    ___________________
    mmm...I think it's fine 8-)
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 00:11:368 (1) - prev 1.34 looks strange...maybe change form slider? :3 - Tilted 00:10:697 (1) a bit. Should look better now~
    ● 00:15:055 (4,5) - move to x:244 y:324 looks more accuracy? - It's because of stacks in-game~
    ● 00:16:060 (1) - remove NC? - I like this~ xD
    ● 00:51:591 (1,1,1,1) - as in Easy - Same
    ● 01:02:317 (1,1,1,1) - ^ - Same
    ● 01:17:401 (4) - add note? - Same


    >Hitsounds

    ● Good
    ___________________
    Looks good ;)
===========================

Sorry for nazi mod, but I can't find more problems.
Starrrrr and Good Luck :oops:
Thanks for modding :D And thanks for the star~
Kanari
Haii ~
You requested in my queue ~


[General]
- Watch your spacing ~
- You can remove the bookmarks.


[Easy]
00:11:368 (1) - Spacing ~
00:38:183 (1,2,3,1,1,2,3) - ^
01:18:407 (1,2,3,4) - Stack properly ~


[Hard]
- Approrach Rate -1


Well mapped ~
2 stars and good luck! >w<
Topic Starter
CXu

xXCrystalMoonAnimeXx wrote:

Haii ~ - Hi~ :3
You requested in my queue ~


[General]
- Watch your spacing ~ - Yeah, I don't always follow distance snap, not even in the easier difficulties, but I still try to keep it as simple as possible, so I think it should be alright ^^
- You can remove the bookmarks. - I like to have bookmarks in my maps xD


[Easy]
00:11:368 (1) - Spacing ~ - Yeah, I think the time between is enough for even newbies to realize the difference in spacing. And anyhow, a newbie would try to focus on the approach circle, so I think it's ok ^^
00:38:183 (1,2,3,1,1,2,3) - ^ - Oh didn't notice this. i think it's good now~
01:18:407 (1,2,3,4) - Stack properly ~ - Tried to fix this. I think it's good now?


[Hard]
- Approrach Rate -1 - Hmm, let me hear more opinions on this. I was thinking about this myself, but I'm not quite sure how Hard's are usually so xD


Well mapped ~
2 stars and good luck! >w< - Wow thank you~ >w</
Thanks for modding, and 2 stars :D
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
Lol,perfect!
Only @sugesstion@
[Hard]
00:46:898 (3) - add circle after this?
00:50:753 (3) - and here (or something like this )
SPOILER
http://osu.ppy.sh/ss/367336

01:21:926 (2) - think sound better

[Insane]
00:27:122 (1) - something like this?

00:42:876 (1,2,3,4,5,6) - maybe something like this?

01:23:267 (8,9,10,11,12) - looks funny :D
Good luck , hope my mod help !
Topic Starter
CXu

EvilElvis wrote:

Hello from E.E's modding queue! - Hi~
Lol,perfect!
Only @sugesstion@
[Hard]
00:46:898 (3) - add circle after this? - Tried it, but it feels like it's too much going on then.
00:50:753 (3) - and here (or something like this ) - I just like the effect it gives when there isn't a note here :)
SPOILER
http://osu.ppy.sh/ss/367336

01:21:926 (2) - think sound better - It sounds the same though?

[Insane]
00:27:122 (1) - something like this? - Uhm, I didn't understand your picture~

00:42:876 (1,2,3,4,5,6) - maybe something like this? - Weird sliderpattern is there to stay~

01:23:267 (8,9,10,11,12) - looks funny :D - xD I think it plays fairly well though~
Good luck , hope my mod help !
Thanks for modding. Didn't change anything, but I still appreciate it! Looked at every suggestion, and it was helpful~
meiikyuu


hey! late ty for using the avatars ^^

feel free to ignore whatever you don't like


Easy
00:09:859 (3) - u don't have to do anything here, but just keep in mind that too many notes starting on red ticks can confuse beginners x) js lol
01:12:206 (1) - remove new combo here and then new combo on the next note (b/c new vocal section starts on 2 and not 1)

nice diff. ~

Normal
00:15:055 (4,5) - put these notes here instead so that 3 will blanket around much neater
00:24:105 (1) - remove new combo here and then new combo on the next note (new vocal section on that next note)
00:28:798 (1) - remove new combo, not necessary
01:10:195 (1,2,3,4,5,1,2,1,2,3) - i like this part xD <3

Hard
00:01:982 (3) - add whistle at beginning?
01:19:412 - add a note maybe..i hear a beat

nice~

Insane
OD -1

00:51:591 (1,2,3,1,2,3,1,2,3,1,2) - i love this part too ;w;
00:56:452 (1) - remove new combo? either way works actually
01:10:865 (1) - remove new combo (think i know why u nc here but i don't think necessary b/c its all one part)
01:23:603 (12) - add finish


gl ~ u have nice style xD
Topic Starter
CXu

meiikyuu wrote:



hey! late ty for using the avatars ^^ - Hi~ These avatars are lovely <3

feel free to ignore whatever you don't like


Easy
00:09:859 (3) - u don't have to do anything here, but just keep in mind that too many notes starting on red ticks can confuse beginners x) js lol - Heh, yeah I know, but I tried to keep it to either sliders, or 1/1 after a slider-end that ends on a red tick
01:12:206 (1) - remove new combo here and then new combo on the next note (b/c new vocal section starts on 2 and not 1) - Woop I agree xD Fixed

nice diff. ~

Normal
00:15:055 (4,5) - put these notes here instead so that 3 will blanket around much neater - Look in-game~~
00:24:105 (1) - remove new combo here and then new combo on the next note (new vocal section on that next note) - Hah sure xD
00:28:798 (1) - remove new combo, not necessary - I like the effect xD
01:10:195 (1,2,3,4,5,1,2,1,2,3) - i like this part xD <3 \:3/

Hard
00:01:982 (3) - add whistle at beginning? - Sure xD
01:19:412 - add a note maybe..i hear a beat - Nah, but I added one at 01:20:083 xD

nice~

Insane
OD -1 - That'll make star rating go below hard. and anyway, having more accuracy is never a bad thing~

00:51:591 (1,2,3,1,2,3,1,2,3,1,2) - i love this part too ;w; - \:3/
00:56:452 (1) - remove new combo? either way works actually - I actually added that in following a mod xD I like it so keeping ^^
01:10:865 (1) - remove new combo (think i know why u nc here but i don't think necessary b/c its all one part) - Looks better imo xD
01:23:603 (12) - add finish - LOL yes


gl ~ u have nice style xD - Thanks~ :)
Thanks for modding!
emaaal
Just showing support.
Great effort, in a great map! :>
Giffen
hi
all sugestion 8-)

[Easy, Normal, Hard]
really good map :roll:

[Insane]
01:10:195 (1) - 2 grid down because the only 01:10:195 (4,1) is spread (compared with 00:09:859 (1,2) , 00:26:452 (7,8) and 00:51:591 (1,2) )

00:29:804 (3,4,5,6,1) - Why don't you characterize them as like star? ( as if under the picture , and it might be a good idea to exchange (5) for (6)... :roll: )
00:40:027 (9,1) - like under the picture?
01:06:843 (2,3,4,5,6,7,8,1) - Why don't you characterize them as like under picture ? (exhange (2) for (3) and moved (4) )
01:09:692 (3) - Why don't you move as if under the picture? i think 01:09:692 (3,4) is more spread is better :roll: )

really nice map~
give you star~ :P
Topic Starter
CXu

Giffen wrote:

hi - Hi~
all sugestion 8-)

[Easy, Normal, Hard]
really good map :roll: - Yay :oops:

[Insane]
01:10:195 (1) - 2 grid down because the only 01:10:195 (4,1) is spread (compared with 00:09:859 (1,2) , 00:26:452 (7,8) and 00:51:591 (1,2) ) - Wow xD Fixed

00:29:804 (3,4,5,6,1) - Why don't you characterize them as like star? ( as if under the picture , and it might be a good idea to exchange (5) for (6)... :roll: ) - haha, sure :D
00:40:027 (9,1) - like under the picture? - Heh, why not :)
01:06:843 (2,3,4,5,6,7,8,1) - Why don't you characterize them as like under picture ? (exhange (2) for (3) and moved (4) ) - I like the current pattern, so I'll keep it for now ^^
01:09:692 (3) - Why don't you move as if under the picture? i think 01:09:692 (3,4) is more spread is better :roll: ) - Sure, didn't do exactly as in the pic, but yeah :D

really nice map~
give you star~ :P ~Thanks :)
Thank you for modding! :D
Wreath


hi, CXu :oops:

[Insane]
  1. 00:07:345 (1) - i think better forum is this http://puu.sh/HBwA ( 124,92,7345,6,0,B|80:104|52:160|80:216|124:228,1,180,0|8 )
  2. 00:09:859 (1,2) - i think not so good this, gives confusion. how about this ? http://puu.sh/HBtc
  3. 00:24:608 (6) - i think this placement are not so good, i hope change this placement
  4. 00:32:150 (5,6,7,8,9,10,11,12,1) - i think you should change this, cant first play this to other people. but i like this section :?
    if you change this, i think better is this http://puu.sh/HBRS
  5. 00:45:893 (3) - i think not so good this SV, gives confusion. i think change SV 0.75 or remove silider and add note at 00:45:893 - is better
[Hard]
  1. DR-1, AR-1 and OD-1 i think this is better
  2. 00:21:591 (4,1) - i think this part is hard to play. i hope change this part
  3. 00:32:820 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this distance gives confusion, so you should change this
  4. 00:56:452 (3,1) - i think this part is hard to play. i hope change this part
  5. 01:07:345 (4,1) - ^
  6. 01:15:306 (3,4) - this stream doesn't match with the overall balance, i hope change this part
  7. 01:19:412 - add note
  8. 01:20:753 - ^
  9. 01:21:088 - ^
  10. 01:23:602 (6) - remove whistle and finish
[Normal]
  1. i think you should unify all distance
  2. i think SV change is not so good, what do you think?
  3. 00:24:776 (1,2,3,4,1) - i think this part is hard to play for beginners. i hope change this part
[Easy]
  1. OD+1
  2. i think you should unify all distance
  3. i think SV change is not so good, what do you think?
  4. 00:39:021 (2,3) - change slider
  5. 00:41:703 (2,3) - ^
i like insane, its too interesting
good luck :oops:
Topic Starter
CXu

Wreath wrote:

from h-728 and Wreath's queue

hi, CXu :oops: - Hi~

[Insane]
  1. 00:07:345 (1) - i think better forum is this http://puu.sh/HBwA ( 124,92,7345,6,0,B|80:104|52:160|80:216|124:228,1,180,0|8 ) - Yeah, thanks!
  2. 00:09:859 (1,2) - i think not so good this, gives confusion. how about this ? http://puu.sh/HBtc - Should be fine to read for an insane imo ^^
  3. 00:24:608 (6) - i think this placement are not so good, i hope change this placement - Moved it a wee bit closer, if that helps.
  4. 00:32:150 (5,6,7,8,9,10,11,12,1) - i think you should change this, cant first play this to other people. but i like this section :? - The people I've asked to testplay was able to read this slowdown just fine, so I think there won't be a problem ^^
    if you change this, i think better is this http://puu.sh/HBRS
  5. 00:45:893 (3) - i think not so good this SV, gives confusion. i think change SV 0.75 or remove silider and add note at 00:45:893 - is better - Feels awesome to hit these slow sliders though, imo, and they were fine when people tried this, so I'm keeping it. :3
[Hard]
  1. DR-1, AR-1 and OD-1 i think this is better - Hmm, I'll keep HP and OD as it is, and I'll wait for more opinion on AR7. Keeping it at AR8 for now~
  2. 00:21:591 (4,1) - i think this part is hard to play. i hope change this part - Hmm, I use the later too, and I don't think they are that hard~
  3. 00:32:820 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this distance gives confusion, so you should change this - I'll keep this for now, namely since I think it plays well. If it really is too hard to read, I'll change it around though~
  4. 00:56:452 (3,1) - i think this part is hard to play. i hope change this part - I'll keep these as before
  5. 01:07:345 (4,1) - ^ - ^
  6. 01:15:306 (3,4) - this stream doesn't match with the overall balance, i hope change this part - Yeah, it's the only stream, and I want to keep it because it's the only stream xD
  7. 01:19:412 - add note- Following vocals
  8. 01:20:753 - ^ - ^
  9. 01:21:088 - ^ - ^
  10. 01:23:602 (6) - remove whistle and finish - Whoops yeah xD
[Normal]
  1. i think you should unify all distance
  2. i think SV change is not so good, what do you think?
  3. 00:24:776 (1,2,3,4,1) - i think this part is hard to play for beginners. i hope change this part - I'll keep it for now. I think beginners will click the (2) as a stream, then follow the rest as 1/1, and see the stack as another stream.
[Easy]
  1. OD+1 - Yeah sure xD
  2. i think you should unify all distance
  3. i think SV change is not so good, what do you think?
  4. 00:39:021 (2,3) - change slider - i think this is okay. Let them beginners click~
  5. 00:41:703 (2,3) - ^ - ^
- Regarding different distance and SV in the easier diffs. I don't think a beginner will really see the difference that much, and if there is long enough time, then I think it's better if the notes are a bit closer than what the distance snap says, since travelling longer distances with the cursor is harder than a short distance. I also think the SV changes are readable in both Easy and Normal, although if anyone can prove me wrong, go ahead xD

i like insane, its too interesting
good luck :oops: - Thanks~ :)
Thanks for modding! :D
Muya
[General]
don't add video?

[Easy]
00:27:457 (1,2) - hard to read this rhythm in my first try. I think (1)'s end at 00:28:463 is better
00:45:893 (1) - maybe this note is not need

[Normal]
00:03:658 (1,1) - can not afford to this for beginner player.
00:25:949 (4,1) - delete (4), and (1)'s start at 00:25:949

[Hard]
00:32:653 - add circle here

Taiko and Insane is seems fine.
Topic Starter
CXu

Muya wrote:

[General]
don't add video? - I will add video from the next episode ^^

[Easy]
00:27:457 (1,2) - hard to read this rhythm in my first try. I think (1)'s end at 00:28:463 is better - Yes, I'll have to agree here. Changed
00:45:893 (1) - maybe this note is not need - I like the feel of it though :)

[Normal]
00:03:658 (1,1) - can not afford to this for beginner player. - Hmm, I'll change this if one more tells me.
00:25:949 (4,1) - delete (4), and (1)'s start at 00:25:949 - Why didn't I think of this before >< Changed~

[Hard]
00:32:653 - add circle here - Oh! This should make this part easier to read :) Thanks!

Taiko and Insane is seems fine.
Thank you for modding! :D
Amule

All suggestion

General
01:15:725 (1) ~ 01:16:731 : Sound volume 80~85% is more good imo

Easy
ughh sorry I cannot point

Normal
01:07:010 (3) - new combo ?

Hard
00:32:653 (4) - remove notes because it's difficult to expect

Insane
01:23:770 (1) - begin from 01:23:686
Topic Starter
CXu

Amule wrote:


^ :D Hi~
All suggestion

General
01:15:725 (1) ~ 01:16:731 : Sound volume 80~85% is more good imo - Agree. Changed to 80%~

Easy
ughh sorry I cannot point - :)

Normal
01:07:010 (3) - new combo ? - Yeah, fixed~

Hard
00:32:653 (4) - remove notes because it's difficult to expect - Heh, now that I think about it, this might be easier to read with the antijump, as that would set you up for a slowdown. Removed this note again~ (inb4 I add and remove this every other mod)

Insane
01:23:770 (1) - begin from 01:23:686 - Starting on the same place as the other difficulties, and I think this is fine so, not changing ^^
Thanks for modding :D
Naichatta
From my queue

[Easy]
AR+1?

00:19:412 (3) - add NC
00:40:865 (1) - remove NC
00:52:262 (1,1,1) - ^
01:02:988 (1,1,1) - ^

[Normal]

00:09:021 (6,1) - switch NC
00:16:060 (1) - remove NC
00:35:502 (3) - add NC
00:52:262 (1,1,1) - remove NC
01:02:988 (1,1,1) - ^

[Hard]

00:07:345 (1) - remove NC
00:10:530 (1) - ^
00:27:122 (1,2) - switch NC

[Insane]

00:03:239 (6) - remove whistle it's better imo
00:17:736 (3) - 1gird up the 2nd waypoint, in this way the blanket are good for each slider
00:23:770 (1) - remove NC?
00:26:787 (8) - Replace finish with clap?
00:48:826 (8) - add note?
00:47:234 (4) - 1gird below the last waypoint, in this way the blanket are good for each slider

good luck :D
Topic Starter
CXu

kusano wrote:

From my queue - Hi~

[Easy]
AR+1? - I'll wait for more input. Isn't low AR ok for the easiest diff tho?

00:19:412 (3) - add NC - Agree xD
00:40:865 (1) - remove NC - ^
00:52:262 (1,1,1) - ^ - Following the same pattern as in the other difficulties, so I'd like to keep this ^^
01:02:988 (1,1,1) - ^ - ^

[Normal]

00:09:021 (6,1) - switch NC - I put the nc on 00:09:692, then removed it from 00:10:697
00:16:060 (1) - remove NC - I'll hear more opinion. I like this 1 combo slider a bit xD
00:35:502 (3) - add NC - Feels weird to have a NC here imo, so keeping.
00:52:262 (1,1,1) - remove NC - Same as in other diffs.
01:02:988 (1,1,1) - ^ - ^

[Hard]

00:07:345 (1) - remove NC - Feels so much like a new pattern that I think NC is okay.
00:10:530 (1) - ^ - Slowdown
00:27:122 (1,2) - switch NC - Yeah, changed.

[Insane]

00:03:239 (6) - remove whistle it's better imo - Yes, changed :)
00:17:736 (3) - 1gird up the 2nd waypoint, in this way the blanket are good for each slider - Ok~
00:23:770 (1) - remove NC? - Combo would be so long then :o
00:26:787 (8) - Replace finish with clap? - I just liked this finish for some reason xD
00:48:826 (8) - add note? - I'm not good at making these triples, so sure :D
00:47:234 (4) - 1gird below the last waypoint, in this way the blanket are good for each slider - Ok~

good luck :D - Thanks :)
Thanks for modding! :D
KinomiCandy
This is the best taiko background I could do while I'm away from my own computer.

hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
none

[Easy]
00:03:993 (1) - start=00:04:664?
00:09:859 (3) - difficult timing and BPM179(not slow...)
00:55:446 (3,4) - short distance. 00:56:619 (4) - NC or resnap?

[Normal]
nice map!

[Taiko]
Set Taiko BG
I suggest use bulue and red new combo colors. red=don bule=katt
00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it

[Hard]
nice map!

[Insane]
nice map!

Sorry. such short modding...
☆~
Good luck!!
Topic Starter
CXu

hibarirailwayz wrote:

from modding queues~ - Hi~
There are my opinions, so you need not follow.
[General]
none

[Easy]
00:03:993 (1) - start=00:04:664? - Hmm, I think it's better to have more time for a spinner in an Easy difficulty, and the current start should be okay I think ^^
00:09:859 (3) - difficult timing and BPM179(not slow...) - Actually, even if you hit this at 1/1, you will not sliderbreak here, so I think it's fine :) It's good to not only have 1/1 in easy imo.
00:55:446 (3,4) - short distance. 00:56:619 (4) - NC or resnap? - Ah, this is okay in 1.0x distance snap.

[Normal]
nice map!

[Taiko]
Set Taiko BG - Yeah, will do xD Leaving this for Kinomi to fix ;)
I suggest use bulue and red new combo colors. red=don bule=katt
00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it

[Hard]
nice map!

[Insane]
nice map!

Sorry. such short modding...
☆~
Good luck!! - Thanks for star~ :)
Thanks for modding! :D
Kei
Random modding. Request taken from #modreqs.

[Easy]
  1. 00:09:859 (3) - Hmm I don't think that sliders at red ticks in Easy diff is a good idea. I recommend you to replace 00:09:357 (2) with a slider with repeat at 00:09:859 and end at 00:10:362. Sounds good and avoids this little issue. This is just to make this diff more friendly for beginners, you know~
  2. 00:16:396 (3) - I suggest you to unstack this note to make this spacing more friendly (same thing that I already mentioned above). It's better to leave this kind of patterns to Normal diffs.
  3. 00:21:424 (2,3) - ^ I also suggest you to remove (3) to keep an easy and more suitable rhythm for beginners (1/1).
  4. 00:24:440 (3) - ^ Same thing as above about removing this kind of notes.
  5. 00:26:452 (2) - ^
  6. 00:27:457 (1,2) - (Aesthetically) Those slider don't look good. They have weird shapes but they aren't placed in a intuitive way, which makes them look bad. How about trying another better pattern? I tried to make another pattern there, and this is what I've got. It looks better than your previous one (imo, obviously).
  7. 00:32:150 (2) - Why did you leave that empty space after this slider? If you pay attention and listen, the singer is still singing, so this slider should have a repeat to follow better the music.
  8. 00:38:183 (1,2,3) - I personally dislike a lot this rhythm. You were doing 1/1 rhythms so, why would you make a 1/2 rhythm here? I understand that you did it to follow exactly the voice, but It would be confusing for beginners. I suggest you to remake this part, making it more simple (1/1).
  9. 00:46:228 (1) - Hm not a so necessary nc. It's better if you remove it imo. I get its purpose but since you didn't mapped when the singer started to sing that part (00:45:558) it doesn't make sense at all.
  10. 00:49:580 (4) - To avoid that long combo (6), add a nc here to keep following the vocals. Also, if you do this, remove 00:51:591 (1) nc, it's really unnecessary. After that, remove nc of 00:52:932 (1) and 00:53:602 (1) (they're just unnecessary too. You should avoid short combos. They might be confusing, because beginners may doubt when to click the note).
  11. 00:56:619 (4) - I suggest you to add nc to 4 and remove nc of 00:56:954 (1). (Same reasons that I told you already about 00:46:228 (1))
  12. 01:00:306 (4) - If you accepted my combo suggestions, to keep them consistent, add a nc here, remove nc of 01:02:317 (1), 01:03:658 (1), and 01:04:328 (1).
  13. 01:10:865 (3,4) - Moar notes at red ticks. :l
  14. 01:18:407 (1,2,3,4) - You should rearrange this pattern. Every slider of this pattern gets its end overlapped by the hitburst of another slider. That would be confusing and, that would cover a lot the view of the player. Beginners are slow to read patterns. They'll not have chance to check if any of those slider has a repeat arrow or not (they don't have but while playing the player might consider it anyway). Also, you didn't used distance snap here so you'll have to fix those spacings.
  15. 01:27:792 - I cannot hear the end of this spinner. I have my pc's volume at max and I cannot hear it. That may be an unrankable issue (hitsounds must be audible). Just in case, you should consider raising the volume of this green line a bit.

    A bit challenging.. but good, overall.
[Normal]
  1. 00:19:412 (1) - Spacing. Sometimes, a change of spacing in a Normal diff is acceptable. But, this song is fast and the overall rhythm of this diff is a bit fast too, so I find it better to avoid changes of spacing.
  2. 00:30:139 (1) - ^
  3. 00:30:809 (2,3,4) - ^
  4. 00:32:820 (1) - It's not a good idea to change the slider velocity in a normal diff. It makes sense, yup, but I personally think that it's better to leave this kind of things to hard and insane diffs.
  5. 00:42:876 (1,2,3) - And, if you changed of spacing before, why not here? it sounds slow as 00:32:820 (1) part, so I don't see why not.
  6. 00:52:262 (1,1,1) - They're the same unnecessary nc that I pointed out already in your easy. I suggest you to remove them.
  7. 01:02:988 (1,1,1) - ^
  8. 01:15:725 (1) - Spacing again.
  9. 01:16:228 (2,3) - ^
  10. 01:20:418 (4) - ^ o.o

    So many jumps, and quite challenging :l I personally dislike this difficulty.
[Hard]
  1. 00:26:452 (5) - This slider looks so weird and out of place. I found this placement way better.
  2. 00:42:876 (1,2,3,4) - Same thing that I pointed out in your normal. If you had a slowdown before, and here the song sounds slow too, why u didn't made another slowdown here?
  3. 00:47:904 (4) - To follow better the voice, I suggest you to add a nc here.
  4. 00:52:764 (1) - Although this is a hard diff, I still find those nc unnecessary. I suggest you to remove them (this one here, and 00:53:435 (1) nc).
  5. 00:56:452 (3) - Those claps sound sooo loud. They hurt my ears. lol. I suggest you to add a green line here with lower volume or something.
  6. 01:02:820 (1) - Moar unnecessary nc (imo).
  7. 01:15:306 (3) - I think that this part sounds better if you remove claps of this note.

    Great difficulty~ I really like it how it is.
[Insane]
  1. 00:21:591 (5,6,7,8,9,10) - This sounds so loud. I suggest you to add a green line with less sample's volume.
  2. 00:32:150 (5,6,7,8,9,10,11) - ^
  3. 00:42:876 (1,2,3,4,5) - No slowdown here neither? I pointed this out .. 2 times, If I'm not wrong so I'll not explain it again.
  4. 00:45:893 (3) - OH! No slowdown at ^, but here, yeaaah here's a slowdown.
  5. 00:56:452 (1,2,3,4,5,6) - This volume still rape my ears.
  6. 01:14:887 (2) - This slider looks so out of place. I think that it should have the same shape as 01:14:385 (1) to make the pattern more prettier.
  7. 01:15:306 (3,4,5,6,7,1) - My ears. .-.
  8. 01:23:267 (8) - This combo is way too long. To shorten it, try adding a nc here. It fits with the vocals. :3

    Awesome :3 You did so many interesting patterns here.
I hope this was helpful. Good luck :3!!
KinomiCandy

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.

[Taiko]
Set Taiko BG - Putting red font on this text makes me think that you are saying that I'm not using Taiko BG is unrankable. Not really.
I suggest use bulue and red new combo colors. red=don bule=katt - Oh my god, this is unnecessary and going to take a lot of time to do this now.

(none applied)

00:05:837 (21) - katt
00:06:005 (22) - don
00:16:563 (67) - don
00:46:228~ I like it - Thank you. :)

Sorry. such short modding...
☆~
Good luck!!
Sorry for not applying anything to the mod, nice one tho'. But I did some few changes myself,
and my friend is probably going to mod the taiko soon, so... http://puu.sh/I4je
Topic Starter
CXu

Kei wrote:

Random modding. Request taken from #modreqs. - Hi~

[Easy]
  1. 00:09:859 (3) - Hmm I don't think that sliders at red ticks in Easy diff is a good idea. I recommend you to replace 00:09:357 (2) with a slider with repeat at 00:09:859 and end at 00:10:362. Sounds good and avoids this little issue. This is just to make this diff more friendly for beginners, you know~ - It's a slider that you can hit even if you hit it 1/2 late. I think having few sliders/notes on red ticks helps beginners getting accustomed to other rhythms than 1/1.
  2. 00:16:396 (3) - I suggest you to unstack this note to make this spacing more friendly (same thing that I already mentioned above). It's better to leave this kind of patterns to Normal diffs. - Moderate amounts of stacks should be okay, even in easy difficulties. Imagine a beginner playing only Easy difficulties, and then starting on Normal. Having seen atleast some stacks would definetly help more than never having seen them before.
  3. 00:21:424 (2,3) - ^ I also suggest you to remove (3) to keep an easy and more suitable rhythm for beginners (1/1). - These are in 1/1
  4. 00:24:440 (3) - ^ Same thing as above about removing this kind of notes. - ^
  5. 00:26:452 (2) - ^ - ^
  6. 00:27:457 (1,2) - (Aesthetically) Those slider don't look good. They have weird shapes but they aren't placed in a intuitive way, which makes them look bad. How about trying another better pattern? I tried to make another pattern there, and this is what I've got. It looks better than your previous one (imo, obviously). - I like the look of the current ones.
  7. 00:32:150 (2) - Why did you leave that empty space after this slider? If you pay attention and listen, the singer is still singing, so this slider should have a repeat to follow better the music. - Following a sound by not mapping it is also possible. Having a longer part with nothing mapped is also good for reading the slider velocity change.
  8. 00:38:183 (1,2,3) - I personally dislike a lot this rhythm. You were doing 1/1 rhythms so, why would you make a 1/2 rhythm here? I understand that you did it to follow exactly the voice, but It would be confusing for beginners. I suggest you to remake this part, making it more simple (1/1). - No because clicking between vocals, which is the most natural thing to do for a beginner, feels weird and silly.
  9. 00:46:228 (1) - Hm not a so necessary nc. It's better if you remove it imo. I get its purpose but since you didn't mapped when the singer started to sing that part (00:45:558) it doesn't make sense at all. - It does for me, so I'm keeping it.
  10. 00:49:580 (4) - To avoid that long combo (6), add a nc here to keep following the vocals. Also, if you do this, remove 00:51:591 (1) nc, it's really unnecessary. After that, remove nc of 00:52:932 (1) and 00:53:602 (1) (they're just unnecessary too. You should avoid short combos. They might be confusing, because beginners may doubt when to click the note). - Except the combo goes up to (5), and no it's not long. And new combos has the same pattern as the other difficulties, and in general also looks better.
  11. 00:56:619 (4) - I suggest you to add nc to 4 and remove nc of 00:56:954 (1). (Same reasons that I told you already about 00:46:228 (1)) - No.
  12. 01:00:306 (4) - If you accepted my combo suggestions, to keep them consistent, add a nc here, remove nc of 01:02:317 (1), 01:03:658 (1), and 01:04:328 (1). - No.
  13. 01:10:865 (3,4) - Moar notes at red ticks. :l - Yes indeed more red ticks.
  14. 01:18:407 (1,2,3,4) - You should rearrange this pattern. Every slider of this pattern gets its end overlapped by the hitburst of another slider. That would be confusing and, that would cover a lot the view of the player. Beginners are slow to read patterns. They'll not have chance to check if any of those slider has a repeat arrow or not (they don't have but while playing the player might consider it anyway). Also, you didn't used distance snap here so you'll have to fix those spacings. - I doubt beginners will be considering and trying to check if there is a repeat there. It's much more common, atleast when I look, that beginners don't read a repeat. Well, if this poses a problem, I'll change it later. Also, the distance here is consistently 0.87x.
  15. 01:27:792 - I cannot hear the end of this spinner. I have my pc's volume at max and I cannot hear it. That may be an unrankable issue (hitsounds must be audible). Just in case, you should consider raising the volume of this green line a bit. - I hear it completely fine. 5% volume is not unrankeble.

    A bit challenging.. but good, overall.
[Normal]
  1. 00:19:412 (1) - Spacing. Sometimes, a change of spacing in a Normal diff is acceptable. But, this song is fast and the overall rhythm of this diff is a bit fast too, so I find it better to avoid changes of spacing. - If I were playing a Normal diff, as a normal-diff-player, I wouldn't even notice such a spacing change. If more people complain, I'll change it, but really, I doubt it's a problem.
  2. 00:30:139 (1) - ^ - Patterns are easy to read, even when there is a spacing change.
  3. 00:30:809 (2,3,4) - ^ - ^
  4. 00:32:820 (1) - It's not a good idea to change the slider velocity in a normal diff. It makes sense, yup, but I personally think that it's better to leave this kind of things to hard and insane diffs. - Same reasoning as 1/2 in easy. If you never change sliderspeeds in Normal, then a normal->hard player would go "wtf why dis slider slow D:" as he have never experienced it before. Experiencing these things in a more familiar environment/difficulty is better imo. Also, the speed change makes enough sense for me to be alright, even in Normal.
  5. 00:42:876 (1,2,3) - And, if you changed of spacing before, why not here? it sounds slow as 00:32:820 (1) part, so I don't see why not. - Because it doesn't sound slow to me.
  6. 00:52:262 (1,1,1) - They're the same unnecessary nc that I pointed out already in your easy. I suggest you to remove them. - No.
  7. 01:02:988 (1,1,1) - ^ - ^
  8. 01:15:725 (1) - Spacing again. - No.
  9. 01:16:228 (2,3) - ^ - ^
  10. 01:20:418 (4) - ^ o.o - ^

    So many jumps, and quite challenging :l I personally dislike this difficulty.
    ^ What you are essentially calling jumps in this difficulty is just notes that are a bit farther away, something I don't consider a jump.
[Hard]
  1. 00:26:452 (5) - This slider looks so weird and out of place. I found this placement way better. - but I don't.
  2. 00:42:876 (1,2,3,4) - Same thing that I pointed out in your normal. If you had a slowdown before, and here the song sounds slow too, why u didn't made another slowdown here? - Because it doesn't.
  3. 00:47:904 (4) - To follow better the voice, I suggest you to add a nc here. - None of the other difficulties have this, and I don't think it makes sense anyway.
  4. 00:52:764 (1) - Although this is a hard diff, I still find those nc unnecessary. I suggest you to remove them (this one here, and 00:53:435 (1) nc). - No.
  5. 00:56:452 (3) - Those claps sound sooo loud. They hurt my ears. lol. I suggest you to add a green line here with lower volume or something. - Sure.
  6. 01:02:820 (1) - Moar unnecessary nc (imo). - No.
  7. 01:15:306 (3) - I think that this part sounds better if you remove claps of this note. - Sure.

    Great difficulty~ I really like it how it is.
[Insane]
  1. 00:21:591 (5,6,7,8,9,10) - This sounds so loud. I suggest you to add a green line with less sample's volume. - No.
  2. 00:32:150 (5,6,7,8,9,10,11) - ^ - ^
  3. 00:42:876 (1,2,3,4,5) - No slowdown here neither? I pointed this out .. 2 times, If I'm not wrong so I'll not explain it again. - And, again, no.
  4. 00:45:893 (3) - OH! No slowdown at ^, but here, yeaaah here's a slowdown. - Indeed there is.
  5. 00:56:452 (1,2,3,4,5,6) - This volume still rape my ears. - Lowered a little bit.
  6. 01:14:887 (2) - This slider looks so out of place. I think that it should have the same shape as 01:14:385 (1) to make the pattern more prettier. - No.
  7. 01:15:306 (3,4,5,6,7,1) - My ears. .-. - Here's your 60%.
  8. 01:23:267 (8) - This combo is way too long. To shorten it, try adding a nc here. It fits with the vocals. :3 - Long combo's arent a problem really.

    Awesome :3 You did so many interesting patterns here.
I hope this was helpful. Good luck :3!!
Thanks for modding! :D

Also added Kinomi's Taikofix.
Wreath
oops

i forgot give you star

good luck :oops:
Topic Starter
CXu
Wow thank you :D
Dark Fang
Hai~
from Fang Team's Queue
Let's go

[General]

offset +10 (652)

[Easy]

I think that's good '^'d

[Normal]

nothing special

[Hard]

AR -1?
01:04:999 (2) - why don't you try make like this?

[Insane]

AR -1 cuz that's awkward for 179 BPM
HP-1?
OD -1?
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal?

good maps :3
good luck

Have a good time :D
Topic Starter
CXu

Dark Fang wrote:

Hai~ - Hi~
from Fang Team's Queue
Let's go

[General]

offset +10 (652) - I will fix offset and similar things when I get another .mp3 and a video ;)

[Easy]

I think that's good '^'d

[Normal]

nothing special

[Hard]

AR -1? - Ok, a lot of people have said this, so changing~
01:04:999 (2) - why don't you try make like this? - I just like this slider xD

[Insane]

AR -1 cuz that's awkward for 179 BPM - AR8 feels too slow for this map imo. And it's not because I can only read AR9 or anything like that, I just think it fits more xD
HP-1?
OD -1?
^Keeping these settings too.
01:23:267 (8,9,10,11,12) - why don't you try make like this? cuz that's too confusion for play. and NC - I like this pattern and how it plays, so I'm keeping it, and I'll also keep the combo as it it~

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal?

good maps :3
good luck

Have a good time :D - Thanks :)
Thanks for modding! :D
Fumika
Your source should be fix.

Sword Art Online :arrow: SWORD ART ONLINE

Topic Starter
CXu

Netsukawa wrote:

Your source should be fix.

Sword Art Online :arrow: SWORD ART ONLINE

Oh haha, fixed~
Thanks! :D
Melophobia
A quick mod~

[General]
mp3quality is so poor imo, try to find better one
sliderslide is really noisy especially on the beginning of this song. consider adding muted one.

[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 -
00:11:368 (1) - add finish here, i can hear it in the music
00:35:502 (2) - ^
01:09:692 (2) - add finish at the end
01:10:865 (3,4,5) - add finishes
01:23:770 (1) - this should start at 01:23:602 -


[Normal]
00:03:658 (1) - start this at 00:03:491 -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time
00:09:859 (2) - same reason as Easy, remove finish from the end
00:35:502 (3) - add finish at the beginning
00:42:876 (1) - ^ at the end
00:55:446 (2) - finish at the end? fits vocal/music better
01:06:172 (2) - ^
01:10:865 (2,3) - ^
01:23:770 (1) - same as Easy

[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20%
00:56:452 (3) - ^
01:10:865 (3,5) - add finishes at the beginning of them

[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~
00:40:195 (1) - adjust spacing to make triangle?
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV?
00:56:452 (1,2,3,4,5,6) - same as Hard
01:10:865 (1,1) - add finishes at the beginning
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit

nice map, good luck!
Topic Starter
CXu

Melophobia wrote:

A quick mod~ - Hi~

[General]
mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
sliderslide is really noisy especially on the beginning of this song. consider adding muted one. - Sure.

[Easy]
00:09:859 (3) - i'd suggest to remove finish from the end of this slider, the drum sound is not as strong as 00:09:859 - - Yeah ok.
00:11:368 (1) - add finish here, i can hear it in the music - Sure.
00:35:502 (2) - ^ -
01:09:692 (2) - add finish at the end - Ok.
01:10:865 (3,4,5) - add finishes - Nah, that would be noisy imo.
01:23:770 (1) - this should start at 01:23:602 - - Heh, yes you're right.


[Normal]
00:03:658 (1) - start this at 00:03:491 - -
00:06:340 (1) - way too soon after a spinner, beginners need at least 2 beats recovery time - It's normal. You should be a bit more than a beginner at this point. Also, it's close to the center of the spinner, so I think it's fine.
00:09:859 (2) - same reason as Easy, remove finish from the end - Yes
00:35:502 (3) - add finish at the beginning - Yes
00:42:876 (1) - ^ at the end - ^
00:55:446 (2) - finish at the end? fits vocal/music better - I like the clap xD
01:06:172 (2) - ^ - ^
01:10:865 (2,3) - ^ - ^
01:23:770 (1) - same as Easy - K

[Hard]
00:21:591 (4) - this slider is too loud, try to reduce the volume by 20% - Added a gradual increase
00:56:452 (3) - ^ - ^
01:10:865 (3,5) - add finishes at the beginning of them - Too many finishes makes me go bleh.

[Insane]
00:21:591 (5,6,7,8,9,10) - same as Hard. reduce volume a bit~ -
00:40:195 (1) - adjust spacing to make triangle? - Haha yes!
http://puu.sh/IhvN
00:45:893 (3) - add newcombo to warn change of SV? - I think this should be okay to read.
00:56:452 (1,2,3,4,5,6) - same as Hard - Added a gradual increase.
01:10:865 (1,1) - add finishes at the beginning - Nah.
01:23:267 (8,9,10,11,12) - kinda hard for me to hit.. it'd be better to decrease spacing a bit - I can hit it just fine (the motion I mean xD) and I like it, so I'll keep it ^^

nice map, good luck! - Thanks! :)
Thank you for modding! :D
Nidert
[General]
Since it's an opening, maybe video? (Derp, didn't read your first post. Well, w/e xD)
[Easy]
00:03:993 (1) - Maybe end it the spinner at 00:05:669 - and add a slider at 00:06:005 - like this but maybe since it's an easy, it's better the way it is.
00:45:893 (1) - I'd much rather have it placed at 00:45:558 - but as the thing above, since it's an easy it may be too early :l

[Normal]
00:03:993 (1) - Well I won't go on about this, but I still think the spinner should end at 00:05:669 - and then have a note added at 00:06:005 -
00:45:633 - This one feels kind of forced, it would be better if you'd remove it.
00:45:558 (1,2,3) - This might be too difficult for a normal, maybe if you remove the second one it would be better.
00:56:284 (1,2,3) - ^

[Hard]
00:03:155 (5) - This sounds very weird, maybe you should replace it with a triple or a note that goes from 00:03:155 - to 00:03:323 -
00:03:993 (1) - You know the drill.
00:18:072 (1,2) - Sup with these funny looking sliders?
00:21:591 (4) - Remove the last repeat.
00:22:094 (1,2,3,4) - This part can be very confusing while playing, I'd recommend removing the repeat on the first slider and add a note on 00:22:429 - 00:24:776 (1,2,3) - I would say it for this one too, but it's easier to read since there is no fast repeat slider before it.
00:56:452 (3) - Remove the last repeat.

[Insane]
I love this map as it is, so to find faults for it is really hard :3
00:04:329 (1) - Why not begin the spinner at 00:04:329 (1) -
00:26:452 (7,8) - Instead of ending the slider at 00:26:452 (7) - it plays better with ending it at 00:26:619 -

Well, hopefully this helped in someway xD
KinomiCandy

Dark Fang wrote:

Hai~
from Fang Team's Queue
Let's go

[Kinomi's Taiko]

00:43:547 ~ 00:44:552 - why don't you follow vocal? I don't see why I should. Taiko is meant to follow the drums and beats, not vocals. So everything is currently okay in that part, so no changes, sorry.

good maps :3
good luck

Have a good time :D
Crap, did a double post.

Melophobia wrote:

mp3quality is so poor imo, try to find better one - I got this from the episode though... I'll see if I can get a better one.
Found this one and encoded it for you, I suck at finding offsets so here: http://puu.sh/InAK
My guess is that the offset is around 700.
Mikarunoel131_DELETED
Hi =D

Here I am from my modding queue ^^



General:

Nothing =)


Please remember I am only making suggestions but please try them out and when you like them than I mae a good job ^^


Easy:

Question : Is it allowed to use so many different spacings in an Easy ? Never saw that befor.

00:27:457 suggestion http://puu.sh/Iqwx if you make it put a finish at the start o lideer 5 and a whistle at the end and at start and end of slider 6 whistle .
Sounds good and looks good ^^
00:40:195 put first combo on middle line for same spacing and than like this ? http://puu.sh/IqDJ
00:49:245 put combo 3 until 5 like spacing is. It looks good either, dunno why u use spacing 1,06 - 1,07.
01:00:306 ^
01:09:524 why use spacing 1,09 ? http://puu.sh/IqHN the orignal spacing u used looks good there, too.
01:19:748 put end of slider 2 exactly in end of first slider.
01:21:088 put end of slider 3 exactly in end of slider 2.
01:22:429 ^ same like befor

That is it for Easy ^w^


Normal

00:15:055 ( combo 4 and 5 )Put them like this ? http://puu.sh/IqJN
00:22:429 make them like spacing is ? http://puu.sh/IqL0 looks almost like befor to me.
00:30:820 until 00:36:843 are jumps allowed in Normal and a spacing like that ? There are more changing spacing sometimes but i don`t know if that has to be changed.

That is it for Normal ^^


Hard

Only one thing to say =D
01:10:195 I like that pattern x3 http://puu.sh/IqP5

Nothing more x3 It is a great ^^


Insane

00:21:591 new combo ?
00:32:150 ^
01:07:345 ^
01:23:267 ^

That is it =D

I like the song and the beatmap x3 Good Luck ^^
Topic Starter
CXu

Nidert wrote:

[General]
Since it's an opening, maybe video? (Derp, didn't read your first post. Well, w/e xD)
[Easy]
00:03:993 (1) - Maybe end it the spinner at 00:05:669 - and add a slider at 00:06:005 - like this but maybe since it's an easy, it's better the way it is. - It's probably better, to have more time to react to the next note
00:45:893 (1) - I'd much rather have it placed at 00:45:558 - but as the thing above, since it's an easy it may be too early :l - Idk, I like it xD And yeah, Easy~

[Normal]
00:03:993 (1) - Well I won't go on about this, but I still think the spinner should end at 00:05:669 - and then have a note added at 00:06:005 - - xD Keeping for now.
00:45:633 - This one feels kind of forced, it would be better if you'd remove it. - You mean the triple? I think it should be alright.
00:45:558 (1,2,3) - This might be too difficult for a normal, maybe if you remove the second one it would be better. - It's one of those parts I want the feel of having to click a lot, because it's the end of the build-up to the chorus :D Well, I'll remove it if it poses a problem, but keeping it for now~
00:56:284 (1,2,3) - ^ - ^

[Hard]
00:03:155 (5) - This sounds very weird, maybe you should replace it with a triple or a note that goes from 00:03:155 - to 00:03:323 - - Trying to keep streams away from Hard as much as possible, so only 1 part of the map has a stream, really. Not quite sure how to fix this though. Tried reducing volume a bit, if that's better.
00:03:993 (1) - You know the drill. - :p
00:18:072 (1,2) - Sup with these funny looking sliders? - They are totemo kool.
00:21:591 (4) - Remove the last repeat. - Hah, yes why not xD
00:22:094 (1,2,3,4) - This part can be very confusing while playing, I'd recommend removing the repeat on the first slider and add a note on 00:22:429 - - I'll keep it in mind, but no changes for now. 00:24:776 (1,2,3) - I would say it for this one too, but it's easier to read since there is no fast repeat slider before it. - :p
00:56:452 (3) - Remove the last repeat. - Yesh.

[Insane]
I love this map as it is, so to find faults for it is really hard :3 - :)
00:04:329 (1) - Why not begin the spinner at 00:04:329 (1) - - You probably copied the time when you had the spinner selected xD But yeah, starting the spinner here because that's where I hear that sound starting (that sound being very descriptive)
00:26:452 (7,8) - Instead of ending the slider at 00:26:452 (7) - it plays better with ending it at 00:26:619 - - Nah, 1/4 <3

Well, hopefully this helped in someway xD - It was, Thanks :)
Thanks for modding! :D
Topic Starter
CXu

Mikarunoel131 wrote:

Hi =D - Hi~

Here I am from my modding queue ^^



General:

Nothing =)


Please remember I am only making suggestions but please try them out and when you like them than I mae a good job ^^


Easy:

Question : Is it allowed to use so many different spacings in an Easy ? Never saw that befor. - We'll see xD I just find that as long as the diffspacingchanges doesn't really feel forced, they should be allright.

00:27:457 suggestion http://puu.sh/Iqwx if you make it put a finish at the start o lideer 5 and a whistle at the end and at start and end of slider 6 whistle .
Sounds good and looks good ^^ - I like funnylooking sliders~
00:40:195 put first combo on middle line for same spacing and than like this ? http://puu.sh/IqDJ - I didn't quite understand this :?
00:49:245 put combo 3 until 5 like spacing is. It looks good either, dunno why u use spacing 1,06 - 1,07. - Well, to make the blanketting better xD
01:00:306 ^ - ^
01:09:524 why use spacing 1,09 ? http://puu.sh/IqHN the orignal spacing u used looks good there, too. - Eh, good question. Fixed.
01:19:748 put end of slider 2 exactly in end of first slider. - Sigh, I'll work on this more in a bit xD
01:21:088 put end of slider 3 exactly in end of slider 2. - ^
01:22:429 ^ same like befor - ^

That is it for Easy ^w^


Normal

00:15:055 ( combo 4 and 5 )Put them like this ? http://puu.sh/IqJN - They're slightly shifted because of stacking in-game.
00:22:429 make them like spacing is ? http://puu.sh/IqL0 looks almost like befor to me. - I think this is fine~
00:30:820 until 00:36:843 are jumps allowed in Normal and a spacing like that ? There are more changing spacing sometimes but i don`t know if that has to be changed. - I think patterned small jumps like these should be allright, as they're intuitive. Well, I'll keep them until people nudge me xD

That is it for Normal ^^


Hard

Only one thing to say =D
01:10:195 I like that pattern x3 http://puu.sh/IqP5 - haha, Thanks xD

Nothing more x3 It is a great ^^


Insane

00:21:591 new combo ?
00:32:150 ^
01:07:345 ^
01:23:267 ^
^Stream NC's, so I didn't change any, as I like it this way xD
That is it =D

I like the song and the beatmap x3 Good Luck ^^ - thanks :)
Thanks for modding! :D
Mikarunoel131_DELETED
I have to thank x3
Aleks719
General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video
things like this are forbidden:


Hard
00:20:083 (3,4,5) - 1,0x spacing seems strange here

Easy
00:45:893 (1) - i'd remove this note
Topic Starter
CXu

Aleks719 wrote:

General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video - Done
things like this are forbidden: - Will fix when I need to re-adjust offset


Hard
00:20:083 (3,4,5) - 1,0x spacing seems strange here - Changed to 1,1x Should look better now~

Easy
00:45:893 (1) - i'd remove this note - Meh, I just like the feel of it for some reason xD So yeah, if possible, I'd like to keep it~
Thanks for modding! :D

Edit: Updated Kinomi's Taiko after he fixed some Taiko ircmods.
Cygnus
I'm guessing a fast rank ~ On the other hand, please tell me a reason if you don't agree on my suggestions.

General
  1. Your source should be "Sword Art Online", not "SWORD ART ONLINE".

  2. Folder seems clean. Less worries ^^

Easy
  1. This diff would look better with AR 3. Try it and see if it's better.

  2. 00:03:993 (1) - This spinner I believe is misplaced. I highly suggest that you should start your spinner on 00:03:658 so that this spinner will flow smoothly with the ascending volume effect on your song.

  3. 00:12:709 (3) - I'm not really sure if you're trying to make this slider a mini beat blanket for the previous note. If you are, it's not looking good. What about move the 3rd point 2 grids to the right? Looks better.

  4. 00:24:440 (3) - The spacing is between the notes of this circle is not consistent. Please fix this little problem. This suggestion also applies to the note in 00:26:452 (2).

  5. 00:46:228 (1) - If you will look closely, this slider is not symmetrical. Moreover, the slider doesn't even look great for my perspective. Try to make a perfect circle out of this one. I think it would be better.

  6. 00:51:591 (1,1,1,1) - New combo abuse is not really appropriate for an Easy diff in my opinion. I suggest use (1,2,1,2) combo pattern instead, although (1,2,3,4,) would be better.

  7. 00:56:954 (1) - The same opinion I told you about the slider in 00:46:228. Please fix this one and make sure they're symmetrical for better gameplay.

  8. 01:02:317 (1,1,1,1) - Another combo abuse >< Try (1,2,1,2) or (1,2,3,4,) instead.

  9. 01:07:010 (1) - Fix the spacing here for better gameplay. They don't look good.

  10. 01:09:692 (2) - Move the 2nd point one grid left and the 3rd point one grid up for better slider blanket.

Normal
  1. 00:01:982 (2) - Inconsistent spacing. Fix this one for better gameplay.

  2. 00:03:491 (1) - This spinner ended so late in my opinion. I highly suggest that you try to find a way to move the note on 00:06:340 near to the center so that the players can hit it easily even after they finish spinning.

  3. 00:14:049 (3,4,5) - This beat blanket needs more improvement. Try to make it look like this.

  4. 00:18:072 (1) - I don't think a new combo for this note is not necessary. Please remove it.

  5. 00:32:820 ~ 00:37:848 - The "slow down" on in this section is too slow. I think x.7~x.8 would fit this one.

  6. 00:51:591 (1,1,1,1) - Another one of your new combo things. Choose between these two combo patterns: (1,2,1,2) / (1,2,3,4).

  7. 01:02:317 (1,1,1,1) - Another weird new combo pattern. ^

  8. 01:23:435 (5) - Weird ending. I highly suggest you change this one with a 1/2 slider. It plays better. Don't forget to move your spinner 1/2 too if you followed this suggestion.

Hard
  1. 00:48:910 (5) - The part of this slider is already off grid. Please try to move it away from the side.

  2. 00:59:133 (5) - Fix spacing by moving this note 1 grid down. I know it's nazi, but it doesn't look good on gameplay.

  3. To be honest, this diff is a bit perfect but let's try to look on the other side. I'm not really sure about your spacing. Don't try to think that this one is a huge problem. But the whole diff's spacing ranges from x1.0 to 1.25 (please tell me if I'm wrong). I hope you can try to make the spacing between the notes consistent. I know it will take some time but fixing this will make your map more readable and fun to play. (:

Insane
  1. 00:24:357 (4,5) - Move (4) 1 grid left and (5) 2 grids right. Nazi lol ^^

  2. 00:28:798 (1) - There is a great opportunity of turning this slider into a beat blanket. Do it for the sake of better gameplay ^^.

  3. 00:29:301 (2) - Weird structure of a slider. Also, the point part is off grid. Fix this one please.

  4. 00:29:804 (3) - Fix this beat blanket effect. Doesn't look good. On the other hand, is this meant to be a blanket or not? lol

  5. 00:34:161 (4) - Copy this one on 00:35:167 then press Ctrl+H and Ctrl+R. Trust me, It'll look better.

  6. 01:01:815 (4,5,6) - Please try to make the spacing consistent on this part. They're so hard to hit imo.

  7. 01:22:429 (4) - Weird slider curve. Why not copy the slider 01:21:926 (2) instead and do a Ctrl+R?

  8. 01:23:267 (8,9,10,11,12) - What about this pattern instead? I think it's better to start the stream in the top part.

  9. Btw, your HP Drain for this diff is a pain >< Try to reduce it by 2. :O

End of my Mod | PM me back after you fix my suggestions for a recheck (:
Topic Starter
CXu

Philippines wrote:

I'm guessing a fast rank ~ On the other hand, please tell me a reason if you don't agree on my suggestions. - Hi~ Well, I do want this to be ranked soon, but well, if I need to, I'll use the time ;)

General
  1. Your source should be "Sword Art Online", not "SWORD ART ONLINE". - Isn't this fixed already?

  2. Folder seems clean. Less worries ^^

Easy
  1. This diff would look better with AR 3. Try it and see if it's better. - Ok.

  2. 00:03:993 (1) - This spinner I believe is misplaced. I highly suggest that you should start your spinner on 00:03:658 so that this spinner will flow smoothly with the ascending volume effect on your song. - Well, that's the thing. I believe the ascending volume effect basically starts at 00:03:993 :p

  3. 00:12:709 (3) - I'm not really sure if you're trying to make this slider a mini beat blanket for the previous note. If you are, it's not looking good. What about move the 3rd point 2 grids to the right? Looks better. - It is a mini-blanked. If you meant the 2nd point, thenn changed, if not, then nope, because the 3rd point would look weird xD

  4. 00:24:440 (3) - The spacing is between the notes of this circle is not consistent. Please fix this little problem. This suggestion also applies to the note in 00:26:452 (2). - Moved 00:24:105 (2) closer, as well as 00:26:787 (3).

  5. 00:46:228 (1) - If you will look closely, this slider is not symmetrical. Moreover, the slider doesn't even look great for my perspective. Try to make a perfect circle out of this one. I think it would be better. - Scaled it a bit. Should be a bit more symmetrical now. The shape will stay though.

  6. 00:51:591 (1,1,1,1) - New combo abuse is not really appropriate for an Easy diff in my opinion. I suggest use (1,2,1,2) combo pattern instead, although (1,2,3,4,) would be better. - I want these to be consistent over all the difficulties, so I'm keeping this.

  7. 00:56:954 (1) - The same opinion I told you about the slider in 00:46:228. Please fix this one and make sure they're symmetrical for better gameplay. - Did the same as earlier

  8. 01:02:317 (1,1,1,1) - Another combo abuse >< Try (1,2,1,2) or (1,2,3,4,) instead. - Same as earlier.

  9. 01:07:010 (1) - Fix the spacing here for better gameplay. They don't look good. - Herpderp fix xD

  10. 01:09:692 (2) - Move the 2nd point one grid left and the 3rd point one grid up for better slider blanket. - Done

Normal
  1. 00:01:982 (2) - Inconsistent spacing. Fix this one for better gameplay. - This is totally fine to read when you're playing.

  2. 00:03:491 (1) - This spinner ended so late in my opinion. I highly suggest that you try to find a way to move the note on 00:06:340 near to the center so that the players can hit it easily even after they finish spinning. - 00:06:340 (1) is already near the center, and putting it closer would make a overlap from the hitburst from the spinner.

  3. 00:14:049 (3,4,5) - This beat blanket needs more improvement. Try to make it look like this. - Click me

  4. 00:18:072 (1) - I don't think a new combo for this note is not necessary. Please remove it. - Not necessary, but I like it and it wont hinder gameplay, so I'm keeping it.

  5. 00:32:820 ~ 00:37:848 - The "slow down" on in this section is too slow. I think x.7~x.8 would fit this one. - Yes, 0.7x~0.8x would probably fit too, but same goes for 0.5x imo.

  6. 00:51:591 (1,1,1,1) - Another one of your new combo things. Choose between these two combo patterns: (1,2,1,2) / (1,2,3,4). - Same reasoning as before.

  7. 01:02:317 (1,1,1,1) - Another weird new combo pattern. ^ - ^

  8. 01:23:435 (5) - Weird ending. I highly suggest you change this one with a 1/2 slider. It plays better. Don't forget to move your spinner 1/2 too if you followed this suggestion. - Heh, why not~

Hard
  1. 00:48:910 (5) - The part of this slider is already off grid. Please try to move it away from the side. - Off grid, yeah, but it's not off screen, so it's fine

  2. 00:59:133 (5) - Fix spacing by moving this note 1 grid down. I know it's nazi, but it doesn't look good on gameplay. - Moved (5) 2 grids down and (6) 1 grid down. Should be fine now.

  3. To be honest, this diff is a bit perfect but let's try to look on the other side. I'm not really sure about your spacing. Don't try to think that this one is a huge problem. But the whole diff's spacing ranges from x1.0 to 1.25 (please tell me if I'm wrong). I hope you can try to make the spacing between the notes consistent. I know it will take some time but fixing this will make your map more readable and fun to play. (: - The map is already readable. It's not like different spacing like this, especially in a hard diff, would be unreadable.

Insane
  1. 00:24:357 (4,5) - Move (4) 1 grid left and (5) 2 grids right. Nazi lol ^^ - This is supposed to be straight ;)

  2. 00:28:798 (1) - There is a great opportunity of turning this slider into a beat blanket. Do it for the sake of better gameplay ^^. - Already blankets previous slider.

  3. 00:29:301 (2) - Weird structure of a slider. Also, the point part is off grid. Fix this one please. - Not offscreen, and the structure is just one of my preferences^^

  4. 00:29:804 (3) - Fix this beat blanket effect. Doesn't look good. On the other hand, is this meant to be a blanket or not? lol - It's supposed to be in the middleground between blanketing both 00:28:798 (1) and 00:30:306 (4).

  5. 00:34:161 (4) - Copy this one on 00:35:167 then press Ctrl+H and Ctrl+R. Trust me, It'll look better. - Lol, done.

  6. 01:01:815 (4,5,6) - Please try to make the spacing consistent on this part. They're so hard to hit imo. - Really? I can do them just fine though x.x I'll keep this for now, since it's the same as 00:51:088 (4,5,6)

  7. 01:22:429 (4) - Weird slider curve. Why not copy the slider 01:21:926 (2) instead and do a Ctrl+R? - It already is, the (4) is a copy of (2). I did a ctrl+R on the (2), then did it again to fix this. Probably okay now.

  8. 01:23:267 (8,9,10,11,12) - What about this pattern instead? I think it's better to start the stream in the top part. - Nah, the pattern is going counter-clockwise ^^

  9. Btw, your HP Drain for this diff is a pain >< Try to reduce it by 2. :O - Let them burn!! Well not really, but I don't think the HP-drain really is an issue here xP Also, reducing HP by even 1 tick would result in star ratings rating Insane easier than Hard xD

End of my Mod | PM me back after you fix my suggestions for a recheck (: - Ok, Thanks :)
Thanks for modding! :D
marshallracer
like if I could ever mod this

It's dangerous to rank this alone, take this kd with you
Topic Starter
CXu
Lol xD
MMzz
boink http://puu.sh/Iya3
taiko map for u
Topic Starter
CXu
Derp, I kinda didn't want to add 2 Taiko's of the same difficulty level :S Well, I can add it as a downloadable link in the description, or you can try submitting it to some of the other mapsets or something (or I might suddenly change my mind xD)

Sorry~ ;w;
Aleks719
We fixed two unsnapped sliders in Hard and removed one note in Easy.

Bubbled.
Topic Starter
CXu
Thanks \o/
Cygnus
Do you still need a recheck?
Topic Starter
CXu
Ah, let's keep it until if I get a bubblepop \o\
Magicphoenix
I wish u good luck on rank, CXu, ganbare ! >o<~
Like hell I would
Yu-Izanagi-12
Hey from my queue
I started looking at your map
and i couldn't find anything wrong
plus i see you got bubbled

So I wish you good luck :)
KinomiCandy

MMzz wrote:

boink http://puu.sh/Iya3
taiko map for u
Oh my god, I love this taiko. Not much problem in this taiko, although there was one part that caught my attention.
But yeah, I waited hours for Mitty to come online so I could tell him. But I fell asleep around 4 am, sorry :o
Fumika
Speedy Bubbled :<
HakuNoKaemi

Aleks719 wrote:

General
Turn off letterboxes in all diffs. You don't have a breaks + you will add video
things like this are forbidden:
Forbidden cases are green over green and red over red

green over red can be done
Topic Starter
CXu
Oh well, I changed that anyway, so :P
Ulysses
Ah...Sun Rainbow asked me to mod it...
But,do you want?
Topic Starter
CXu
We can do that if I get a bubble pop (which I'll probably get \o\)
So yeah ^^
KinomiCandy
I also hope that you can increase the volcume if the bubble pops.

I just kinda notice it's kind of low after changing my own volume on the computer, lol.
Topic Starter
CXu
Actually, if a BAT actually plans to rank this, it would be great if they could poke me to increase the volume a bit first~
xsrsbsns
Just played this..
I was thinking maybe 00:45:335 (6,7) could be moved 2 ticks earlier and have their hitsounds reversed?

No kd even if you do follow.. and nice map~
Topic Starter
CXu
I can't hear anything there, and I think it should be fine, so I'll keep it ^^
Gyuunyu
Star ~
S o r d a
ah,already bubbled
I was late.. good luck CXu!
Kuria
after some blahblahblah chat, here's the better quality of the mp3 that i suggested to use before :3
http://puu.sh/JQbl

/me runs
Topic Starter
CXu
In which, yeah I need to get a chance to resubmit this thing xD

Edit: Self-pop for great justice!
KinomiCandy
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Topic Starter
CXu
You broke the forum k. Anyhow, time to hunt for another bubble :P
Ulysses
Hi!


[General]
You didn't snap kiai the kiai times correctly in all diffs.
Snap them all 46420 -->snap to46421


[Normal] ~ [Insane] 00:00:164 (1,2,3) - (1)>Whistle (2)>soft (3)>whistle?

[Easy]
AIBAT told me this map full of unsnapped objects.
Click "Resnap all notes please"

No other problems.Sorry
Topic Starter
CXu

nold_1702 wrote:

Hi! - Hi~


[General]
You didn't snap kiai the kiai times correctly in all diffs.
Snap them all 46420 -->snap to46421
- Ok fix

[Normal] ~ [Insane] 00:00:164 (1,2,3) - (1)>Whistle (2)>soft (3)>whistle? - Lol YES! xD

[Easy]
AIBAT told me this map full of unsnapped objects.
Click "Resnap all notes please" - Oh snap :o (no pun intended) Fixed

No other problems.Sorry
thanks for modding! :D
S o r d a
from in-games
SAO<3

[overall]:
  1. nothing wrong here.
[Insane]:
  1. 00:30:918 - Add green line 40%?
  2. 00:32:259 - Add green line 60%?
  3. 00:41:057 (1,2) - http://osu.ppy.sh/ss/376461 looks better to me
  4. 00:46:923 (4,1) - wrong here. please check note
  5. 01:23:459 (8) - Add new combo looks beautiful
[Hard]:
  1. 00:30:918 - same as insane
  2. 00:32:259 - ^
  3. 01:08:376 - Add note here?
[Normal]:
  1. 00:18:934 (2,1) - spacing too faraway
  2. 00:30:331 (1,2,3,4) - ^
[Easy]:
  1. 00:10:052 (3,1) - too close?
All diff Nice map most is a suggestion
sorry for the delay
and Good luck!
Topic Starter
CXu

S o r d a wrote:

from in-games - Hi~
SAO<3 - <3

[overall]:
  1. nothing wrong here.
[Insane]:
  1. 00:30:918 - Add green line 40%? - Feels very weird for me :o
  2. 00:32:259 - Add green line 60%? - ^
  3. 00:41:057 (1,2) - http://osu.ppy.sh/ss/376461 looks better to me - Hitburst from (7) has already faded away, so I think it's fine ^^
  4. 00:46:923 (4,1) - wrong here. please check note - omg :o fixed
  5. 01:23:459 (8) - Add new combo looks beautiful - Meh, so many have told me this now xD Fixed
[Hard]:
  1. 00:30:918 - same as insane - Same as Insane
  2. 00:32:259 - ^ - ^
  3. 01:08:376 - Add note here? - Haha sure xD Added.
[Normal]:
  1. 00:18:934 (2,1) - spacing too faraway - Might be, but I think the pattern itself is readable enough for this ^^
  2. 00:30:331 (1,2,3,4) - ^ - ^
[Easy]:
  1. 00:10:052 (3,1) - too close? - I think should be fine. ^^
All diff Nice map most is a suggestion
sorry for the delay
and Good luck! - Thanks! :)
Thanks for modding! :D
innter
I think that this map is good!
rickyboi
Nice map onii-san

go for rank!
Topic Starter
CXu

rickyboi wrote:

Nice map onii-san

go for rank!
Moe >A<
Kudosu given for ircmod:
Stuff here
14:13 rickyboi: : 00:45:248 - You should probably add a note here, this kinda made me miss on HD because I heard the bass
14:13 rickyboi: : drum lol. - Idk, I find this weird, so not adding
14:17 rickyboi: : 00:59:325 (7) - reposition here? http://puu.sh/K94Y for consistent flow. - Done.
14:20 rickyboi: : 01:17:259 (1) - Add spinner ending at 01:18:264 - ? - Superkool nothing!
14:23 rickyboi: : 00:28:822 (6) - add clap. - Yes
14:29 rickyboi: : 00:31:505 - Add clap? - ^
14:29 rickyboi: : 00:38:041 (3) - ^ - Nah
14:30 rickyboi: : Well that's the only thing I can find.

Thanks :D
Topic Starter
CXu
Rika~ <3

IRC
20:49 Kawayi Rika: : IRC
20:49 Kawayi Rika: : check
20:49 Kawayi Rika: : have time?
20:49 Kawayi Rika: : since not big change
20:49 CXu: : sure
20:49 CXu: : ~
20:49 Kawayi Rika: : k
20:51 Kawayi Rika: : Insane
20:51 Kawayi Rika: : 00:45:582 (7) - Remove this circle.
20:52 CXu: : I clearly hear a sound there though? :S
20:52 Kawayi Rika: : sound better to me
20:52 Kawayi Rika: : if remove
20:53 CXu: : hmm
20:53 Kawayi Rika: : and can make a break beat
20:53 CXu: : feels weird when I try playing it though, because I really want to click there xd
20:54 Kawayi Rika: : ok
20:54 CXu: : 00:45:080 - but you kind of get a break here I guess? atleast I think so xP
20:54 Kawayi Rika: : 00:45:750 (1,2) -
20:54 Kawayi Rika: : will be easy
20:54 Kawayi Rika: : if remove
20:55 CXu: : well that's true, but the point was to make the part give a feel like you're semi-"rushing" into the chorus after a slow
20:55 CXu: : part. well yeah, unless it's absolutely necessary, I hope I can keep it ^^"
20:56 Kawayi Rika: : yeah ~ ok keep this not werid imo :3
20:56 CXu: : :D thx ^^
20:56 Kawayi Rika: : Hard diff AR+1?
20:57 Kawayi Rika: : since high BPM
20:57 CXu: : haha yes ok xD
20:57 Kawayi Rika: : k
20:57 Kawayi Rika: : Normal
20:57 CXu: : it was AR8 before, then I changed it because a few people wanted AR7, but I guess AR8 fits better imo too so~
20:57 Kawayi Rika: : 01:19:940 (3,4) - Use same spacing here.
20:57 Kawayi Rika: : no AR8 is better
20:58 CXu: : yeah, changed :D
20:58 Kawayi Rika: : normal changed?
20:59 CXu: : http://osu.ppy.sh/ss/382182 this ok?
20:59 CXu: : for normal
20:59 Kawayi Rika: : looks fine
20:59 CXu: : k~ changed
21:00 Kawayi Rika: : Easy
21:00 Kawayi Rika: : 00:51:784 (1,1,1,1) - remove simple newcombo
21:01 CXu: : they're kinda following the same pattern of new combo like all the other difficulties though?
21:02 Kawayi Rika: : I know but easy diff looks weird
21:02 CXu: : hmm blah okay xD
21:02 CXu: : kept the new combo at 00:51:784 (1) and 00:54:466 (1), removed the other
21:02 Kawayi Rika: : Beginner will be Confused Q_Q
21:03 CXu: : hehe, yeah, I guess
21:03 CXu: : fixed the other new combo at 01:02:510 too
21:03 CXu: : ~
21:03 Kawayi Rika: : ok that's all ~ submit and post log pls ~
Kawayi Rika
Since mapper selfpop ~ i irc check mapset and looks fine now ~

Rebubbled ~!

KinomiCandy
inb4 self pop part 2

Have another and my last star as I don't have any use for it on any other map.
Shohei Ohtani
lol

I was going to mod this yesterday, but then I was like "Meh, I'll wait until tomorrow"

lol then the map got bubbled.

I'm sorry that this took so long, I've been busy + lower motivation = Slow DDD:

If you still want me to mod, I can, but I know that most bubbled maps won't really change unless there's something incredibly unrankable, which I don't see >w<~

nyan~
Kuria
gogogo
Andrea
Great job.

Ranked~
Fumika
Oh god, Finally ~
Gratz !
Kuria
ah finally...
grats cxu <3
IkkiMinami
:)
Kawayi Rika
Gratz ><
rickyboi
Congrats onii-san
Dino99
Gratz!!
Topic Starter
CXu
Heh I just woke up. Nice surprise =3=
S o r d a
<33
congratz ranked!
Aqo
Grats on 2nd rank for this song out of like 20. Tried this map earlier while in pending, fun map :)
Shohei Ohtani
inb4 someone complains about the BG

I asked someone about it but they told me "lol go away fgt" so I'm assuming that means that it's a-ok
Cygnus
Yey, grats
Ulysses
GRATS!
[CSGA]Ar3sgice
Grats CXu :3
Topic Starter
CXu

CDFA wrote:

inb4 someone complains about the BG

I asked someone about it but they told me "lol go away fgt" so I'm assuming that means that it's a-ok
BG is kool, so no one will complain \:D/

Also, thanks everyone >3<
wowshakhov
Nice map, grats :3
LKs
omg already ranked. I'm sorry for the delay, I had to clear req before yours. and omedotou
ssssssssssssssss
omededogozaimasu~
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