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They Might Be Giants - Can't Keep Johnny Down

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Topic Starter
Doodley
aw yiss!
Yuukari-Banteki
[Easy]
looks good

[Normal]
btw have i mentioned this storyboard is hilarious :D good job

[Hard]
no seriously this is awesome

[Insane]
well...congratulations on being the first map i am going to rank having regained BATship
Low
aw yeeeeeee
Aurele
Finally !
Congratulation! :DD
Topic Starter
Doodley


HAHAHAH YESSS

SO MUCH WOORRRRRK

AAAAAAAAAAA OH MY GOD
Mismagius
I was about to rank this.


Great job!
Stefan
Here's my Mod I'm sorry. ;_;
Congrats \o/
Topic Starter
Doodley
mashley and notshinta are gonna go nuts

fhdkjfjskkjsjalk

Thanks for everyone's help!
N a n o
1
Scorpiour

N a n o wrote:

这图都rank了?没天理
oh my god this map was ranked!!!!!!it's not science!
lol我以为我穿越到了3年前~
Mercurial

Doodley wrote:



HAHAHAH YESSS

SO MUCH WOORRRRRK

AAAAAAAAAAA OH MY GOD

Finally.

I won't kill you now. :)
Meowcenaries
liked this song, congrats on ranked map :D
LuigiHann
I love it
L_P
not going to say about how bad the map is.....

but i like the song and the funny storyboard haha
Topic Starter
Doodley

L_P wrote:

not going to say about how bad the map is.....

but i like the song and the funny storyboard haha
Or you could tell me how bad the map is as constructive criticism.

8-)

(a lot of BATs and MATs loved it so i'm gonna take this with a grain of salt)
Mismagius
the map is okay, not a masterpiece like the storyboard but surely fine, it's oldstyle and I love old-school beatmaps so I can't really say much besides I like it. so yeah
NatsumeRin
Just my opinions:

1. The style is quite old.
2. You insist on symmetry too much, sometimes you ignore the spacing, and for about all of the time, the flow is really... meh.
3. Some sliders are not good, i'm not sure it's because of ability... or you don't put enough effort.

SPOILER
(Spacing/Ugly Examples)
00:33:395 (5,6,7,8) -
01:14:827 (1,2,3) -

(Slider Examples)
01:03:399 (3) - not a good enough circle.
01:43:220 (6) -

This is not a good map to me, though the SB is fun.
Topic Starter
Doodley
More or less the reason I went through hell and back with modding.

I wanted a curved difficulty mapset with a clear definition of E M H I, similar to the older standards of difficulty mapsets. Insane is surely nowhere near the Insane difficulties of today, mostly because I took an absence between 2010 all the way through 2011, so I was not even remotely aware of the change in standards.

The storyboard probably is fantastic, but it has horrible coding. I was not aware of scripting at the time when I could have just used loops and easing for the hearse. I created the storyboard before the timing change, and because it has such bad coding, it was more or less impossible to move the hearse without having it bug out.

In my opinion, I quite like my Insane diff, but I think the Normal and Hard could have been better. In general, I should have asked for a guest difficulty for Hard. Mashley was going to do so, but it fell through.

In general I believe my Easy and Insane are the strongest while Normal and Hard are the weakest.

So, yeah. I believe my newer maps are stronger, and follow the modern standards of difficulties, so we'll see where I can go from.

EDIT: In general, this has taught me a ton about mapping.
theowest
What a pleasant surprise
Colin Hou
congratz on the first rank, I haven't checked it anyway

it's always not easy for beginning, hope you can get something more than ranked maps number ^o^/

and sorry for not coming here within months, you can still PM a map for modding :3
Kyshiro
Gratz on the rank, this map contains my first mod ever :3
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