More or less the reason I went through hell and back with modding.
I wanted a curved difficulty mapset with a clear definition of E M H I, similar to the older standards of difficulty mapsets. Insane is surely nowhere near the Insane difficulties of today, mostly because I took an absence between 2010 all the way through 2011, so I was not even remotely aware of the change in standards.
The storyboard probably is fantastic, but it has horrible coding. I was not aware of scripting at the time when I could have just used loops and easing for the hearse. I created the storyboard before the timing change, and because it has such bad coding, it was more or less impossible to move the hearse without having it bug out.
In my opinion, I quite like my Insane diff, but I think the Normal and Hard could have been better. In general, I should have asked for a guest difficulty for Hard. Mashley was going to do so, but it fell through.
In general I believe my Easy and Insane are the strongest while Normal and Hard are the weakest.
So, yeah. I believe my newer maps are stronger, and follow the modern standards of difficulties, so we'll see where I can go from.
EDIT: In general, this has taught me a ton about mapping.