[General comments]
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles)
And maybe try to use the corners of the map more.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it?
I always 100'd the last note
[Easy]
00:06:269 (1,2) - spacing doesn't make sense
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick)
00:11:269 (1,2,3) - too close to the previous combo, move it down?
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird
00:19:126 (2,4) - not symmetrical
00:21:983 (6,8) - ^
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing
01:10:541 (1) - awkward antijump
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts
01:26:256 (1,2) - gets covered by (3)'s hitburst
01:46:077 (6) - finish sound is awkward here
01:47:684 - ^ extend that slider here?
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here?
[Normal]
00:11:983 (1) - weird antijump
00:23:412 (1,2,3,4) - are these intentional?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)?
01:19:827 (3) - v
01:40:363 (4,1) - weird antijump
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff
[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9)
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles)
And maybe try to use the corners of the map more.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it?
I always 100'd the last note
[Easy]
00:06:269 (1,2) - spacing doesn't make sense
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick)
00:11:269 (1,2,3) - too close to the previous combo, move it down?
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird
00:19:126 (2,4) - not symmetrical
00:21:983 (6,8) - ^
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing
01:10:541 (1) - awkward antijump
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts
01:26:256 (1,2) - gets covered by (3)'s hitburst
01:46:077 (6) - finish sound is awkward here
01:47:684 - ^ extend that slider here?
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here?
[Normal]
00:11:983 (1) - weird antijump
00:23:412 (1,2,3,4) - are these intentional?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)?
01:19:827 (3) - v
01:40:363 (4,1) - weird antijump
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff
[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9)