Damn. For a non-requested mod that was hella helpful. Thanks, man.GladiOol wrote:
[General]Done.
- 02:14:961 (timing section) - Increase the volume of this timing section to atleast 10%. It's impossible to hear the 5% at the moment, and unaudible features within a map are unrankable. (I've had to fix it myself as well in my latest ranked map.)
[Insane]01:14:827 (1) - Make it symmetrical /o/ (ctrl+h flip it, and you'll see it isn't at the moment) ...Huh. Don't know how you caught that one but you're definitely right. Made it as symmetrical as possible (while ctrl+h flipping it.
- Rename this difficulty to Hard. With the current draft of rules, you can't have a Insane - Normal - Easy mapset. So you can either add in a Hard difficulty, or just simply rename this one. Yes, I know, the rules are retarded /o/ I'm expecting a guest difficulty from Mashley so I'm sitting back on this one. If not, I'll just get up and make a Hard difficulty myself.
01:17:684 (6) - Besides being quite ugly, it's also quite unrankable. It's hard to tell which way the slider goes. If you want to keep a circle though, I'd recommend you to make the slider beginning and ending not to touch each other. Something like this perhaps. Yeahhh I've always found that quite ugly and I don't know why I never fixed that. I think I originally made it so oblong is because I wanted a slider in the middle and it didn't really fit anywhere else? I'm not going to keep it a circle. (it's too short)
01:20:542 (8) - Make these more wobbly~ like this, this or this. I made these as wobbly as the law will allow! It looks slightly like a mustache now.
01:23:399 (3) - ^
01:51:791 (x) - I recommend you to add a note here. It will keep the pace of the map flowing~ and it will make it less confusing. I sloderbroke the first time I got there because I expected the note to be 1/1 apart... Addind a note 1/2 before the slider on top of it will make it 1/1 apart. Which will also make more sense because 01:50:899 (3,4) this is also 1/1 spaced apart, with the same distance spacing. Very nice, thank you. Done.
01:54:827 (5) - Sexy wobble could be used here as well~ I totally changed the slider instead.
02:13:399 (1,2,3,4,1,2,3,4) - Impossible to know there will be a slow down here. Make the first note(s) sliders, this way players will know a slow down has just occured and will give them enough time to adjust to it. Now it's impossible to know and you'll be out of your rhythm in no time. That...is a very good point. Okay, I changed it to a 1/2 kick slider and a note.
[Normal]
- Decrease drain rate by one, Increase Approach Rate by one (?). I'd really like to see an increasement of the approach rate here /o/
01:40:363 (4,1) - Yeaaaaahhh no. This spacing is unrankable and hella confusing. Increase the spacing between the slider end and the the beginning of the other slider by a lot. Oh shit balls I must've overlooked that when I moved the sliders around. I feel stupid.
02:15:274 (1) - Add a finish hitsound on this note, like in [Insane] Done.
[Easy]01:06:077 (6) - This plays terribly. You keep a white tick pace through-out the whole difficulty, and you should keep it that way. Just decrease the slider length by 1/2 and place it 1/2 further on the time line. It'll play and sound way better~ Or you can make it like 01:08:756 (4,5)... except you'd have to fix the spacing though. I just did the first one. Yeah, it does sound better.
- Increase circle size by one (?)
01:14:470 (1) - Place this note on top of 01:14:827 (2). The spacing between 01:11:970 (5,1) is wrong now. Done.
01:24:113 (2) - Make this a horizontal flip from 01:24:827 (3). Sometimes these off-symmetrical errors are so obvious that I feel like an ass missing them.
01:48:220 (1) - Too harsh for a spinner on an Easy difficulty. Make it start on 01:47:863 this red tick over here. Done.
02:11:970 (1) - Add a finish hitsound on this spinner like in [Insane]. Done.