Okay, thank you, that was very helpful.Dusty wrote:
[General comments]
I think it'd be better if you avoided letting your combos overlap each other (especially be careful of the hitbursts overlapping circles) I thought I was generally good about avoiding this! Oh well. I'll look into it.
And maybe try to use the corners of the map more. Yeah, I realized a while ago that my beatmapping is very center oriented. Probably because I'm a pattern whore. There's not much I can do about it.
I like the storyboard! It might look better if you turn off the black borders during breaks, maybe try it? Done.
I always 100'd the last note I do sometimes as well. It doesn't fall any on specific ticks and it's a slow guitar note, so when played at 25%, it plays several notes at once. It's a crapshoot. Can't do much about it.
[Easy]
00:06:269 (1,2) - spacing doesn't make sense Done.
00:10:554 - awkward blank space; maybe extend (5) here? (you can also extend 00:06:269 (1) an extra beat and move the (2) to the white tick) Put a note at 00:10:912 and did what you said in the parenthesis.
00:11:269 (1,2,3) - too close to the previous combo, move it down? Moved it already.
00:11:269 (1,2,3,1,2,3) - actually, maybe rotate this so it's horizontal? The way it is right now, 00:17:697 (1) appears under the hitburst of the previous combo, so it looks and plays weird Moved it already.
00:19:126 (2,4) - not symmetrical Good eye!
00:21:983 (6,8) - ^ Done.
01:05:542 (5,6,1,2,3,4,5) - inconsistent spacing Yeah, you're right, done.
01:10:541 (1) - awkward antijump Moved already.
01:17:327 (2) - maybe put this below (1, 3)? as it is, it's somewhat overlapped by the previous combo's hitbursts Done.
01:26:256 (1,2) - gets covered by (3)'s hitburst Done.
01:46:077 (6) - finish sound is awkward here Extended the slider because it ended awkwardly anyway.
01:47:684 - ^ extend that slider here? Yeah.
01:51:970 (5) - distance snap says this is the right place for this slider but I think it's better if you move it down Okay.
02:11:970 (1,2,3,4,1) - odd ending; maybe map the break and put a spinner here? Hmm...Alright. I'm not going to map the break though, for consistency. Mapping an accordion against a vocal-heavy song is a bit mundane.
[Normal]
00:11:983 (1) - weird antijump ...That is really weird, why did I do that? What the hell...Okay, fixed.
00:23:412 (1,2,3,4) - are these intentional? Uh, yeah, what's the problem?
00:41:970 (1,2,3,4) - I don't really like inconsistent stacks or 1/1 stacks, maybe unstack (1,2,3)? Okay, you're right, done.
01:19:827 (3) - v What is up with me and these anti-jumps...
01:40:363 (4,1) - weird antijump Moved the last note.
01:48:399 (1,2) - personally, I don't like kicksliders in a normal diff Not really much else you can do for that drumroll.
[Insane]
trying to read overlapping gets disorienting like around 00:48:399 (8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) I think it's fine.