almost fixed~
and changed map a little
sorry late
Download: Xelia (Archlade) - Illumiscape (Kanna) [Normal].osu
and changed map a little
sorry late
Download: Xelia (Archlade) - Illumiscape (Kanna) [Normal].osu
Philippines wrote:
- General
- Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224. fix'd
- Beginner
- 00:59:044 (4) - Put a new combo to avoid getting combos to 6. ok
- 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.
- Another
- 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.
- 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left. Yup it's intentionnal
- 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.
Yay thanks!
- This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Reiji-RJ wrote:
Hello, Kanna!
GeneralBeginner
- Extra and Beginner diffs have another preview point. Snap it properly fix'd
Another
- 00:37:226 (1) - you missed whistle fix'd
- 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi) ok
- 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) - fix'd
- 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this: fix'd
- 01:14:766 (4,1) - this is jump? Move it closer to each other D: closer now as I've fix'd the previous part
- 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
- 00:08:348 (1,2,3,4) - maybe make a square?
- 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it. made them closer
- 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible. fix'd
- 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible): ok
- 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this: fix'd
- 00:47:974 (3,4) - I would better to make jump between them, like: ok
- 00:53:108 (3,4) - ^ ^
- 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
- 00:59:204 (1,2,3,4,5,6) - ^
- 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5 fix'd spacing between 4 and 5
- 01:25:996 (1,2,3,4) - make equal spacing? D:
- 01:31:129 (1,2,3,4) - ^
- 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part 1 000 points bonus is ok → http://osu.ppy.sh/forum/t/71494/start=15
I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map. Thanks!
What's so hilarious, Hentanize?galvenize wrote:
mdr
couché la.Kanna wrote:
What's so hilarious, galvenize?
should be "THE BMS OF FIGHTERS 2010 - The Evolution of War -" please change ittags wrote:
of fighters
288,304,4819,5,0
368,288,4979,1,0
316,224,5140,1,4
392,208,5300,1,0
340,144,5461,1,0
284,80,5621,1,0
200,96,5782,1,0
176,180,5942,1,0
232,244,6102,1,0
260,160,6263,1,0
Normal - Quiltfor Normal... you mean Standard right?
Hyper - galvenize
Extra - LKs
Because Another has been done 5 months ago and I was not aiming for rankingHakuNoKaemi wrote:
Why you don't map the last part? It's done in Another...
kanna told me to map a hard and unique map, actually I didn't think a lot while I was mapping.HakuNoKaemi wrote:
[Extra]
- It's too much to even be modded by me. though the real problems are like overmapping, some jumps feeling random and so. And this with Another would have been considered for Approval time ago.
Kanna wrote:
Ah no problem!
Thanks anyway~
[Drafura's CtB Platter] @Kanna : nouveau nom pour s'accorder sur les rules CtB.arien666 wrote:
[Drafura's CtB Insane]
00:06:424 (11,1) - Swap new combo Not apllying for now, (irc discution) gonna post on rule/guideline thread to see what to do about that.
00:08:990 (5) - As the melody changes from this note, why don't you add hyperdash on 00:08:830 (4) :3? Cause i'm a baka, fix'd
00:11:558 (11,1) - Swap new combo Not apllying for now, (irc discution) gonna post on rule/guideline thread to see what to do about that.
00:13:162 - Delete this break manually Fix'd
00:19:258 (19,1) - [Suggestion] Like 00:08:990 (5), why don't you add hyperdash on former note :3? If do, swap new combo too :3 Same sad reason xD Fix'd, but didn't swapped combo.
00:21:825 (4,5) - ^ ^
00:23:429 - Also, delete this break manually Fix'd
00:44:445 (8,9,10) - As [Platter], this tech would be broken if user didn't catch first red note ;_; But I don't know about other ways about this orz I don't reject it, since your not the first one mentionning this pattern. I'll try to find something good for this part.
01:29:846 (7,8) - This distance seems like hyperdash-able distance but hard to catch them with normal speed orz, make little farther? Fix'd
01:56:751 - [Suggestion] Move this green line into 01:56:758 :3? Hmmmm, going to talk about that in rules/guideline thread, since you can't hit a note after the timing section it's certainly a good idea to stack all timing section to the right tick for audio changes.
Sorry for late modding ;___; Thank you for modding *.*
thanksarien666 wrote:
[General]
[Extra]
00:13:001 (2,3,4,5) - ??? What's these sliders? just several 1/8 sliders, with 1/4 breaks linking them
00:24:071 (3) - Seriously, moving that distance within 41ms would be very hard. Why don't you reduce 1 return? I think it's ok,as you can see in the pic the last repeat of the slider directs to the note so the movement will be guided (Make end point on 00:24:311 :3)
J'ai rajouté un triplet sur 00:19:819 (3,4) pour équillibrer.Kurai wrote:
[Hyper]
[*]00:14:686 (4) - Je vois pas pourquoi tu fais un triple ici, du moins je sais, ça suit quelque chose dans la musique, mais ce que je trouve étrange c'est que au autres endroits similaires tels que 00:15:969 ou encore 00:16:611 tu n'as pas mis de triples. Je vois donc pas il devrait y en avoir un ici.
Kurai wrote:
[Extra][/list]
- 00:10:595 (4) - Why does this slider ends on a blue tick which follows nothing when there is a piano note at 00:10:755 that should be followed ? fixed
- 01:34:258 (8,1) - Don't use 1/4 jumps please, that's just ridiculous ... yes I think so. fixed by charles' suggestion
- 01:34:900 (8,1) - ^
- 01:35:542 (8,1) - ^
- 01:55:675 (2,1,2,1,2,1,2) - ^ see my reply below (charles's mod)
Thanks 2 BATs and fartoCharles445 wrote:
Extra
Since I can't evaluate this difficulty myself because I'm not an insane uber pro, I got an insane uber pro, fartownik, to help me out.
Italicized things are suggestions by fartownik. Otherwise it's by me.
- 00:13:001 (2,3,4,5) - Overmapped. changed to 1/4 sliders
- 00:23:750 (2,3) - Overmapped. Overmapped, plays okay. 1/8 isn't overmapped here, keep
- 00:26:958 (1,2,3,4,5,6,7,8) - These jumps are really harsh. if all people against this, I will change, but I still wanna see is it a necessary to make the change
- 00:28:242 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
- 00:32:092 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps are also really harsh. this one is much easier imo
- 01:34:258 (8,1) - This stream jump is a big mistake. fixed
- 01:34:900 (8,1) - This stream jump is a big mistake.
- 01:35:542 (8,1) - This stream jump is a big mistake.
- 01:36:184 (8,1) - This stream jump is a big mistake. keep the circle here, since the jump is no that large
For those stream jumps, try replacing each (7,8) with a slider at (7) instead. Sliders make stream jumps easier.
I'd prefer if you just make them closer so it's a regular long stream.- 01:55:995 (2,1) - This jump is too big.decreased the spacing
Kurai wrote:
[Beginner][Another]
- 01:30:167 (2) - Ajoute un clap sur le reverse, tu en as ajouté un à chaque fois sauf là, ça fait zarb.. fix'd
- 01:35:301 (2) - ^ fix'd
- 01:51:664 (1,2) - Change pas si soudainement de rythme, ça peut surprendre le joueur. Dans les easy faut toujours garder un rythme constant pour cette raison, donc vire un reverse sur chacun de ces sliders. fix'd
- 00:08:348 (1,2,3) - Un aussi grand jump ne va pas bien pour une partie si calme, réduit le.
- 00:08:990 (1,2,3,4,5) - ^
- 00:12:841 (1) - Remonte le un peu au dessus, je le trouve trop loins de la précédente note. fix'd
- 00:37:225 (1,2,3) - Le triple ne devrait pas ce trouver là mais à 00:37:466. fix'd
- 00:48:375 - Tu devrais continuer à avoir un triple comme précédemment sinon c'est comme si quelque chose manquait. Sinon j'aime pas ce changement de spacing avec 00:47:814 (2,3,4,5,6,7), ça ne me semble pas approprié du tout. De plus pourquoi avoir un changement spacing ici et pas ailleurs, si tu en met un ici, il doit y avoir la même chose aux endroit similaire sinon ça n'a pas de sens, bien entendu ce spacing est une mauvaise idée donc utilise le même spacing qu'aux endroits identique. spacing fix'd
- 01:07:386 (3,4,5,6,7) - Pourquoi tu mets ce pattern sous le précédent ? C'est nul et moche. fix'd
- 01:15:728 jusqu'à 01:25:996 - Non, pourquoi soudainement un spacing immense sur une partie à peu près calme ? De un c'est pas très logique et de deux ça va pas du tout ...
- 01:51:664 jusqu'à 01:54:231 - ... euh, je sais pas quoi dire à part que ça se joue terriblement mal, que c'est ridiculement difficile à jouer, correspond pas du tout avec le reste de la map et que c'est horriblement laid.. hm fix'd
- 01:54:552 (5,1) - Bon j'vais pas te faire un dessin, mais 1/4 jump sur du 187 BPM, lolno.
- 01:55:515 (1) - Ce spinner est beaucoup trop petit, même 700 ms quoi ... la taille minimum c'est 750 ms sinon c'est trop surprenant et injouable fix'd
Charles445 wrote:
BeginnerAnother
- 01:51:664 (1,2) - Short multiple repeat sliders like these are extremely hard to read for beginner players. The reason they are is because the second repeat has to be guessed. Since these are the only double repeats in the map, these are unexpected. Change them into single sliders. fix'd
- Because of how you new comboed the map, there are spots where there are huge drain sections like from 00:55:354 to 01:36:183 (40 seconds long of insane drain). You should either go through the map and have more consistent new combos or drop the HP drain by 1. Fix'd nc's consistency
- 00:55:033 (1,2,3,1,2,3,4,5,6) - A spaced out stream followed by compressed 1/2 is extremely, EXTREMELY hard to read (and unnecessarily so). For this section, space 1/2 out so the objects are either fully stacked or not touching each other at all. fix'd
- 01:37:385 (1) - This slider is unsnapped by 2 ms, just move it around on the timeline to fix it. fix'd
- 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is overkill. It's way harder than the rest of the difficulty. Make it all closer together. fix'd (x0,8 spacing in each combo)
- 01:55:515 (1) - End this spinner at 01:56:477 instead. Where it stops now sounds awkward, and makes the spinner really short. fix'd
Kanna wrote:
Weew getting 2 BATs at the same time was an unexpected thing. Anyway, applied almost everything for my difficulties. I hope map is better now. Thanks for your mods guys!
Sallad4ever wrote:
I agree with the harsh jump mentioned by Charles on the Extra diff, while they are playable it's more of a tedious jumps rather than a fun one. I really suggest to consider to decrease the jump or if it's possible, use another pattern. While your at it, maybe decrease the distance of 01:56:477 (1) too? cause after the 1/4 jump it's quite harsh for the player to aim at the close spaced stream
@Kanna : http://puu.sh/AgAiKurai wrote:
[Drafura's CtB Platter]
- 00:48:135 (2) - J'aime pas cet hyperdash, ça va pas avec ce qu'il y a avant de un mais je sais pas, je trouve pas non plus qu'il ai lieu d'être. Tu devrais p'tet suivre le même schéma que précédemment. Fix'd
- 01:49:258 (1,2,3,4) - Ce pattern casse le flow je trouve, ce serait pas mieux de faire un truc du genre à la place ? :
Fix'd (avec une position un peu différente, plus sexy je trouve, mais dans le même ordre d'idée)- 01:56:638 (12) - Pour mettre plus l'accent sur la fin, je te propose de plutôt transformer ce slider en deux cercle avec un assez grand jump entre eux. Ok mais j'ai gardé un slider pour pas casser la gueule du pattern (slider 2x)