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Xelia - Illumiscape

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Topic Starter
threenash
Thanks for mod Ar3! :)
Mythol
mod from queue~

[General]
consider adding muted sliderslide

[Normal]
Drain -1 or 2, because very few NCs in this diff
00:16:691 (4) - NC?
00:20:220 (7) - ^
01:10:274 (6) - ^
01:34:980 (7) - ^

[Hyper]
First timing point could use -20% vol.
01:04:338 (5) - NC?

[Another]
Recommend cs 4~
00:14:124 (1,2) - I think this should be a slider instead to show this rhythm change, because you used similar spacing on 1/2 notes before, but these are 1/4
00:15:407 (1,2) - ^
02:04:980 (4,5,6) - Increase to x0.5 spacing? for gradual increase to 02:05:461 (7,8,9).

[Extra]
00:21:504 (2) - x1.5 spacing instead?
impossible diff.. orz

GL~
Birdy
Extra is way too difficult, but overall the mapset seems all fine~ (tried to mod from request on my queue)
Topic Starter
threenash
Thanks for mod Mythol! :)


Static Noise Bird wrote:

Extra is way too difficult, but overall the mapset seems all fine~ (tried to mod from request on my queue)
No problem, thanks to have checked it :P
Quilt
almost fixed~
and changed map a little

sorry late

Download: Xelia (Archlade) - Illumiscape (Kanna) [Normal].osu
Topic Starter
threenash
ok updated
Thanks Quilt!! :)
Jupiter
Hi~
Thanks mod request!

[Extra]
00:51:664 (1) - RNC
00:51:985 (2) - NC

[Another]
00:24:873 (4) - NC
00:25:514 (7) - ^
00:26:156 (10) - ^
00:30:007 (4) - ^
00:30:648 (7) - ^
00:31:290 (10) - ^
00:35:140 (5) - ^
00:35:782 (8) - ^
00:36:424 (11) - ^
00:40:274 (4) - ^
00:40:915 (7) - ^
00:41:557 (10) - ^
01:36:744 (4) - ^
01:37:385 (7) - ^
01:38:028 (10) - ^
01:41:878 (4) - ^
01:42:520 (7) - ^
01:43:162 (10) - ^
01:52:306 (5) - ^
01:53:590 (5) -^

[Hyper]
01:53:590 (5) - NC
00:05:140 (1) - RNC
00:05:782 (3) - NC
00:42:841 (1) - RNC
00:43:643 (6) - NC

[Normal]
OD-1
00:08:028 (1) - RNC
00:08:990 (2) - NC
01:14:124 (1) - slider end point,add whistle.

[Biginner]
good

I love this map <3
star!
Topic Starter
threenash
added all NC on Another
Thanks for mod and star Jupiter!! :)
Quilt
thx mod jupiter
all fixed :)

and changed diff name Normal→Standard


Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu
Cygnus
  • General
  1. Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224.

  • Beginner
  1. 00:59:044 (4) - Put a new combo to avoid getting combos to 6.

  2. 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.

  • Normal
  1. 00:30:809 (3) - Move this two grid up and one grid left to give a blanket effect from the previous note.

  2. 01:13:482 (7) - One grid down and right.

  3. 01:13:803 (8) - Two grids right. So that you'll get a better pentagon shaped note XD

  4. 01:45:889 (1) - Remove new combo on this one then new combo on 01:46:531.

  • Hyper
  1. 00:10:755 (2) - I suggest you remove this note since there's no beat on this part.

  2. 01:52:627 (4,1) - Big jump for a Hard Diff. Please move them closer instead. Or try to Ctrl+R all the sliders individually.

  • Another
  1. 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.

  2. 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left.

  3. 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.

  • Extra
  1. 00:05:461 (5) - This slider has already crossed the grid. Please move this away from the corner.

  2. 00:13:001 (2,3,4,5) - Please consider that this is a 1/8 jump. It'll be a rare case to eventually get a 300 from this. I suggest leaving a 1/4 space for every ending of these sliders except for the last one, i guess it's fine. (:

  3. 01:16:851 (3,3,3) - One grid right.

  4. 01:32:413 (1) - Unstack this one so it'll be consistent with the other patterns.

  5. 01:34:258 (8,1,8,1,8,1,8,1) - No, this is not allowed. I suggest replacing (7,8) with a slider to get this thing ranked. This suggestion also goes to the rest of the stream jump that you have for a moment. But Seriously, you should follow this suggestion.

  • This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Topic Starter
threenash
:arrow: Standard updated
Topic Starter
threenash
Philippines

Philippines wrote:

  • General
  1. Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224. fix'd

  • Beginner
  1. 00:59:044 (4) - Put a new combo to avoid getting combos to 6. ok

  2. 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.

  • Another
  1. 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.

  2. 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left. Yup it's intentionnal

  3. 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.

  • This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Yay thanks!
Thanks for mod and many stars Philippines!!!! :) will call you again then xD
Reiji-RJ
Hello, Kanna!

General

  1. Extra and Beginner diffs have another preview point. Snap it properly
Beginner

  1. 00:37:226 (1) - you missed whistle
  2. 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi)
  3. 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) -
  4. 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this:
  5. 01:14:766 (4,1) - this is jump? Move it closer to each other D:
Normal

  • OD - 1
  1. 00:16:691 (1,2,3,4) - strange rhythm D: Make 1/1 sliders:
    or triplets:
  2. 00:21:825 (5,1,2) - maybe stack them? or move (1,2) further
  3. 00:24:392 - I suggest you to put clap every second beat in the part with kiai:
    1. 00:24:712 (2) -
    2. 00:25:033 (3) - on reverse
    3. 00:25:996 (4) - on the beginning and end
    4. 00:27:279 (2) - and so on
  4. 00:43:322 (7) - put nc here and remove from 00:44:605 (1) - . Because it's not on downbeat and looks bad.
  5. 00:53:910 (1) - change clap to finish
  6. 00:55:835 - put claps on this part as you have claps here: 01:06:424 -
  7. 01:04:498 (1) - You missed finish in downbeat! Oh you! Remove repeat and add a note with finish:
  8. 01:10:274 (1,2,3) - looks bad. Try this:
  9. 01:28:884 (4,5,6,7) - bad bad rhythm :< Make this, please:
  10. 01:35:942 (x) - add a note stacked with 01:35:621 (6,1) -
  11. And again, you have BAD claps in the kiai part. Put it on every second beat, please.
  12. 01:51:664 (1) - finish instead of clap
  13. 01:52:948 (3) - ^
  14. 01:54:231 (1) - ^
  15. 01:55:835 (2) - ^
Hyper

  • You have a big gap between Normal and Hyper. Try to make it easier. Use less 1/2 rhythm and less streams and jumps.
  1. 00:12:520 (6,7,8) - they are hidden. Move them somewhere else D:
    meh.
  2. 00:26:317 (4,5,6) - what? No D: Try this:
  3. 00:31:450 (8,9,10,11) - Bad idea, but you have many many such rhythms. Try to change them, please. It's too hard. I won't point out each moment but if you're going to fix them, go through the whole diff.
  4. 00:36:263 (2,3) - how to read them? They are hidden!
  5. 01:04:338 (5,6,7,8,9) - streams are bad idea D:
  6. 01:36:263 (1) - hidden slider. Try to stack it with the beginning of 01:35:301 (2) -
  7. 01:52:627 (4,1) - It touche the HP bar. Rearrange the pattern to move it down.
Another

  1. 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
  2. 00:08:348 (1,2,3,4) - maybe make a square?
  3. 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it.
  4. 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible.
  5. 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible):
  6. 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this:
  7. 00:47:974 (3,4) - I would better to make jump between them, like:
  8. 00:53:108 (3,4) - ^
  9. 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
  10. 00:59:204 (1,2,3,4,5,6) - ^
  11. 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5
  12. 01:25:996 (1,2,3,4) - make equal spacing? D:
  13. 01:31:129 (1,2,3,4) - ^
  14. 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part
Extra

  • HP and OD +1
  1. 00:06:744 (3,4) - ctrl+r to better flow
  2. 00:07:386 (3,4) - ^
    ULTRAFLOW!
  3. 00:11:076 (2,3,4,1,2,3,4,1,2,3,4) - where_should_I_tap_mode D: Maybe make some patterns as earlier. For example stack 1,2 and 3,4 and let them make a square
  4. 00:12:841 (1,2,3,4,5) - remove one repeat from all sliders to make a 1/4 beat between them
  5. 00:31:771 (9) - this slider is hidden by the hitbirsts :< How about this:
  6. 00:51:985 (2,3,4,5,6) - make star jumps? 00:52:146 (3,4) - ctrl+r them :O
  7. 01:23:269 (1) - Too fast! Make it slower, because it's unreadable (but I likeeee it)
  8. 01:29:365 (3,4,5,6,7,1,2,3,4,5,6) - you must rearrange them. They are inreadable, hidden and make no sence D:
    and don't forget to put new combo on 01:29:846 (6) -, remove from 01:30:167 (1) - and put on 01:30:488 (3) -
  9. 01:43:643 (9) - again as in 00:31:771 (9) -

    SO AWESOME DIFF! *______________*
I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map.
Topic Starter
threenash
Reiji-RJ

Reiji-RJ wrote:

Hello, Kanna!

General

  1. Extra and Beginner diffs have another preview point. Snap it properly fix'd
Beginner

  1. 00:37:226 (1) - you missed whistle fix'd
  2. 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi) ok
  3. 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) - fix'd
  4. 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this: fix'd
  5. 01:14:766 (4,1) - this is jump? Move it closer to each other D: closer now as I've fix'd the previous part
Another

  1. 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
  2. 00:08:348 (1,2,3,4) - maybe make a square?
  3. 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it. made them closer
  4. 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible. fix'd
  5. 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible): ok
  6. 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this: fix'd
  7. 00:47:974 (3,4) - I would better to make jump between them, like: ok
  8. 00:53:108 (3,4) - ^ ^
  9. 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
  10. 00:59:204 (1,2,3,4,5,6) - ^
  11. 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5 fix'd spacing between 4 and 5
  12. 01:25:996 (1,2,3,4) - make equal spacing? D:
  13. 01:31:129 (1,2,3,4) - ^
  14. 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part 1 000 points bonus is ok → http://osu.ppy.sh/forum/t/71494/start=15

I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map. Thanks!
Thanks for mod Reiji-RJ! :)
ryuu
hi ~
from our queue.

[Beginner]

00:15:408 (2) - turn off grid snap and put on 258, 281
00:17:974 (4) - use distance snap. and put on 227, 159 (turn off grid snap)
01:29:846 (1) - use distance snap
01:51:664 (1,2) - turn off grid snap and put on 388, 345

[Standard]

00:30:809 (3) - 72, 112
00:43:322 (7) - 2nd point - 404, 320. 3rd - 444, 288
00:43:964 (8) - 2nd - 408, 172. 3rd - 368, 200
01:10:274 (1) - 2nd - 292, 144. 3rd - 248, 88. 4th - 176, 80
01:13:162 (6) - nc
01:14:124 (1) - delete nc
01:39:151 (4,5,6) - maybe like this? i'm so predictable.
01:56:477 (3) - 144, 84

[Hyper]

00:16:691 (1) - 2nd - 268, 104. 3rd - 288, 64
00:17:012 (2) - 2nd - 380, 80. 3rd - 748, 72
00:18:295 (2) - 2nd - 120, 240. 3rd - 120, 284
00:28:242 - finish?
00:32:092 - ^
00:33:375 (6) - ^
00:38:509 - ^
00:43:643 - ^

[Another]

Unsnapped green lines at:
00:39:791
01:50:384
01:50:464

all fine for me.

[Extra]

all fine for me. 2x
___________________

sorry. i don't know how mod so hard map.
star.
and good luck.
Topic Starter
threenash
Beginner and Another updated
Thanks for mod and star Ryuu! :)
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
i feel that the BG file is too big with 1.5MB. take this one. i changed the file to a .jpg file and the filesize for this is at 231kb.
why don't you enable the letterbox during breaks since you have no video or SB? i think it'd look better during gameplay IMO.
put a bit of shading on the 2nd combo color. some people cant handle the bright white combo color as it might hurt their eyes.

[Beginner]
00:03:857 (1,2,3,4) - instead of a triangle, how about a diamond to make it interesting for players?
00:08:990 (1,2,3,4) - same as above but leave (1) and move (2,3,4).
00:14:124 (1,2,3) - make these 2/1 sliders to follow the piano accurately.
00:23:108 (4) - try to stack the repeat arrow on (1). i think it'd make a sort of nice triangle. moving it here ruins the shape you're supposed to be doing which ruins the flow IMO.
00:33:375 (2) - align this to (1) for a better flow from the previous slider.
00:34:659 (1) - if you follow the suggestion above, move this note between the repeat sliders. same reason as above.
00:42:359 (1,2,3,4) - how about deleting the circles and adding repeats like you did previously?
01:05:461 (1) - i think the default finish would go well with this part as the cymbals sound the same.
01:28:884 (2,1) - just a minor spacing error. it's up to you if you want to fix it.
01:36:263 (1) - same as 01:05:461.
01:40:113 (2,1) - similar to 00:33:375 and 00:34:659.
01:51:664 (1,2) - why not? it's near the end after all.
pretty nice diff and i like the way how you used the 1/1 lines to make it a fun diff.

[Standard]
00:16:691 (4,5,6,7,1,2,3,4,5) - keep your claps consistent. when i heard the clap at (4), that threw me off because the consistency pattern is gone.
00:24:392 (1) - same as 01:05:461 on Beginner.
00:30:809 (3) - since you have the clap at (1), replace the whistle for a clap to keep the consistency.
00:31:771 (4) - same as above but at the end.
00:32:413 (5) - this clap ruins the consistency, so remove it.
00:33:375 (1) - you forgot to add a finish at the end. add it to match the cymbals.
00:38:509 (7) - same as above but a clap at the beginning.
00:55:835 (1) - i highly suggest moving this somewhere else because spinner-osu is covering the beginning and that makes it hard for players to see where the note is.
01:35:942 - add a circle to continue the flow? i think players might hit the slider too early as they're used to that 1/1 rhythm.
01:45:889 (1) - remove the NC because that sound is the same. yes it changes but it's still the same.
01:46:531 (3) - this should be a NC because the instrumental starts all over again and that's where the cymbals are.
01:51:664 (1) - replace the clap for a finish. i find the clap unfitting for this part.
the placements are good, the hitsounds are a problem for me. try to keep them consistent because i don't like to hear claps or whistles at a note that ruins the consistency. this is just my opinion on the hitsounds as i focus on consistency on the hitsounds the most.

[Hyper]
Maybe increase the HP by 1 to put a bit of pressure on players.
00:11:718 (2) - *nazi* move this down a bit to avoid the slight overlap on (1).
00:24:392 (1) - add a finish at the beginning to match the cymbals.
00:36:263 (2,3) - you should space these out because the overlap looks bad. you did it at 00:12:199.
00:55:194 (1) - same as 00:24:392.
01:09:632 (6) - same as 00:11:718 but move this to the left.
01:14:605 (2,3,4,5,6) - personally i don't like to see short streams on hard diffs because it might be too hard for players at this kind of level. replace it for a kick slider to make it easier for players.
01:28:563 (1) - i think it'd look nicer if you can stack this on (3). i also think it's better than the overlap during gameplay.
01:43:964 (1) - move it below (7) so that it'd make a nice blanket during gameplay.

[Another]
00:18:937 - why don't you add a note here? the piano is still going and stopping it here ruins the flow.
00:23:830 - how about adding a stream to follow the long pause in the cymbals?
01:44:285 (2) - do Ctrl+R because this looks too easy for players to clear.
01:55:515 (1) - this is an unrankable spinner. it must reach at least 2k during autoplay to be rankable.
just fix that unrankable spinner and it'll be fine.

[Extra]
increase the HP by 1. the HP drain is lower than the HP drain in another.
00:20:862 (7) - maybe Ctrl+R to make it a bit easier and fun for players?
01:23:589 (1,2) - *nazi* space out these notes so that it doesn't touch the slider.
01:32:092 (3) - move it to the right side. i find this hard to read IMO.
best diff in this mapset IMO.

[Drafura's CtB Insane]
1st time modding a CtB diff so it might not be perfect. i'm willing to learn from this. and if it's possible can you link me to the CtB rules and guidelines?
00:12:681 (7) - personally i don't like this hyperdash. i find it unnecessary since the fruit is close to the note. i suggest stacking this note on (6) to make it easier for players. the hyperdash might surprise players
00:13:162 - hmm remove this break. i find it unnecessary because the duration is short.
00:23:429 - ^
00:44:044 - since you have hyperdashes on (9,10), i think it'd be better if you can add a circle here because i see a potential pattern. 2 straight hyperdashes in 2 notes. the look is the same and it'd put a great challenge for CtB players.

I guess that's it. GL :D
LKs
http://puu.sh/wj6u

thanks to 249 and RJ, you two's mods are helpful
Topic Starter
threenash
Updated!
Thanks for mod 249 :D
Jebok_old
Hello!

[Beginner]
00:24:392 (1,2,3,4) - As you have a lot of single circles already, I think it would be nice if you combined two notes together to make slider; so (1)+(2) = slider and (3)+(4) = slider.
00:34:659 (1,2,3,4) - ^
01:13:162 (1,2,3,4) - Highlight this whole combo at Rotate by -50? If you did this then (1) at 01:15:728 looks nice at x:304 and y:112.
01:30:167 (2) - Don't repeat, make it twice as long as there are a little too much of 1/1 length sliders I think. By doing this you can also turn the next combo vertically so that it does not overlap with the part starting at the break until 01:28:563.

[Standard]
00:24:392 (1,2..) - Those two overlap with the slider (5) at the end of last combo. So x:172 and y:104 would be a better placing.
01:40:434 (6) - x:60 and y:368 because the middle should be as close to (5) as the middle of (4) is close to (5).
01:55:835 (2,3) - Flick Horizontally(CTRL+H) as you've used the left size for the previous combo, so now its better if you do this combo on the right side.

[Extra]
Nice difficulty o.o
00:59:044 - New combo here, so that it does not go up to 13.
01:42:199 - New combo

[Hyper]
01:04:498 - New combo
01:37:386 - New combo

[Another]
00:54:552 - New combo
01:09:793 (3) - One grid to the left
01:10:434 (5) - Make straight

I'll give you 2 stars, I love the maps! :D
Topic Starter
threenash
wow thanks for mod and stars Jebok! :)
Quilt
Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu

almost fixed~~ >w<//

thx mod~~!
Topic Starter
threenash
updated!
x847606653
Scorpiour may mod this map later XD
I'm a zha modding.just suggestion

Beginner
none

Standard
00:30:809(1) move 4th point to (72.272)?
00:40:605(3) delete finshi?
01:04:498(6) 2nd point(372.204)3rd point(408.260)4th point(408.204)?
01:30:488(6) whistle?
01:44:285(6) 2nd point(344.0)3rd point(272.0)4th point(224.48)?
01:54:873(1) finishi?

Extra
01:28:564(6) stack this on (4)

Hyper
00:33:696(8) overlap
00:53:910() add a circle?

Another
00:59:525(3) move right 1 grid
01:00:327(7) ^
01:09:793(3) move left 1 grid

Thats all what i can find.Nice map,though it's so hard for me.
GL._.
Topic Starter
threenash
Thanks for mod ;)
Impera_old
:D
Quilt
Topic Starter
threenash
:arrow: updated
Scorpiour
Hi there~~mod for your request~~

[General]
  1. Recommend to add a silent sliderslide to your mapset~
    Click here to download sliderslide.wav
[Beginner]
  1. 01:15:408 - i'd like to add a note here:)
  2. 01:45:888 (4) - change it to a slider to 01:46:210 - ?
[Standard]
  1. 00:13:482 (3) - try to separate it to a slider and then note? for the downbeat start a new chorum , a note at 00:14:124 - with NC may be better :)
  2. 00:20:541 (3) - the clap is heard weird a bit..remove it?if u choose so i suppose add a whistle at 00:20:220 (2) - could be better~
  3. 00:31:771 (4) - also recommend to separate to two notes for downbeat :)
  4. 01:33:055 (3) - i suppose mat may issue this slider because of slider overlap.....
[Hyper]
  1. 00:39:472 (3,4) - i suppose make a rectangle with (1,2) is better?
pretty a nice diff~~

[Another]
  1. 00:06:263 (10) - stack with (3) may be better?
  2. 00:14:204 (2) - i suppose it should be on 00:14:285 - ... or add a note ...and similar patterns until 00:23:750 - ...i should say it's a good design but i'd like to follow the piano as well...
  3. 00:34:739 (2,3) - move to next red line and stack with (4) to make a triplet there? heard more smooth :)
  4. 00:37:306 (2,3) - ^
  5. 00:45:969 (8,9) - ^
  6. 00:47:413 - i'd like to add a note here to make a stream with 00:47:493 (1) -
  7. 00:55:514 (2,3,4,5,6,7) - try to make them to three groups then two notes for each? i suppose it's more fit for the music :)
  8. 01:00:808 (2,3) - swap position for better flow?
  9. 01:27:119 (2) - i suppose a note here may be better?
  10. 01:39:873 (8,9) - more triplet issue >.<
  11. 01:45:006 (6,7) - ^
  12. 01:48:857 (7,8) - ^
  13. 01:55:515 (1) - it's really toooooo short T^T
  14. 02:04:498 (1,2,3,4,5,6,7,8) - four notes for each part?
[Extra]
  1. 00:14:686 - try this beat?
  2. 00:16:049 - add a note here and change 00:16:210 (3) - to two notes? i suppose 4 notes from here to 00:16:531 (4) - may be better :)
  3. 00:17:333 - add a note here?
  4. 01:01:611 (2) - move clap to end?
  5. 01:52:146 (4) - remove finish?
That's all~~solid map~~~so good luck with rank~~
Topic Starter
threenash
Thanks for mod Scorpiour!
only fix'd 01:27:119 (2) for Another diff but thinking about the triplets issue :/
galvenize
mdr
Topic Starter
threenash

galvenize wrote:

mdr
What's so hilarious, Hentanize?
Leorda
Hi there

[Beginners]
01:30:167 (2) - Add clap at repeating slider?
01:35:301 (2) - ^


[Standard]
00:13:482 (3) - Why clap at head slider?
01:40:434 (6) - The head slider is almost offscreen


[Hyper]
01:52:627 (4) - The tail slider is touch the HP Bar (just a warning)
01:52:948 (1) - The head slider is touch the HP Bar (just a warning)


Nice map~
Akiyama Mizuki
From my ModQ! sry for late

[Beginner]
01:31:129 (1) - Finish

[Standard]
01:46:531 (1) - Clap at reverse arrow

[Extra]
00:50:060 (1) - Whistle

[Another]
00:32:734 (3) - Whistle

[Hyper]
00:28:884 (1) - Whistle

[Drafura CTB]
..........lol

Yay! Go rank! :D
Quilt
Topic Starter
threenash
ok I will update and check mods, not at home atm
Topic Starter
threenash
:arrow: updated!
Thanks for mod Leorda and 0920! :)
NatsumeRin
reminds me of tsuka... though only a bit.
Topic Starter
threenash
Ah I don't know whether you're talking about Another or Extra but thanks! :)
galvenize

Kanna wrote:

What's so hilarious, galvenize?
couché la.

Download: Xelia (Archlade) - Illumiscape (Kanna) [Hyper].osu
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