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Xelia - Illumiscape

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Scorpiour
Hi there~~mod for your request~~

[General]
  1. Recommend to add a silent sliderslide to your mapset~
    Click here to download sliderslide.wav
[Beginner]
  1. 01:15:408 - i'd like to add a note here:)
  2. 01:45:888 (4) - change it to a slider to 01:46:210 - ?
[Standard]
  1. 00:13:482 (3) - try to separate it to a slider and then note? for the downbeat start a new chorum , a note at 00:14:124 - with NC may be better :)
  2. 00:20:541 (3) - the clap is heard weird a bit..remove it?if u choose so i suppose add a whistle at 00:20:220 (2) - could be better~
  3. 00:31:771 (4) - also recommend to separate to two notes for downbeat :)
  4. 01:33:055 (3) - i suppose mat may issue this slider because of slider overlap.....
[Hyper]
  1. 00:39:472 (3,4) - i suppose make a rectangle with (1,2) is better?
pretty a nice diff~~

[Another]
  1. 00:06:263 (10) - stack with (3) may be better?
  2. 00:14:204 (2) - i suppose it should be on 00:14:285 - ... or add a note ...and similar patterns until 00:23:750 - ...i should say it's a good design but i'd like to follow the piano as well...
  3. 00:34:739 (2,3) - move to next red line and stack with (4) to make a triplet there? heard more smooth :)
  4. 00:37:306 (2,3) - ^
  5. 00:45:969 (8,9) - ^
  6. 00:47:413 - i'd like to add a note here to make a stream with 00:47:493 (1) -
  7. 00:55:514 (2,3,4,5,6,7) - try to make them to three groups then two notes for each? i suppose it's more fit for the music :)
  8. 01:00:808 (2,3) - swap position for better flow?
  9. 01:27:119 (2) - i suppose a note here may be better?
  10. 01:39:873 (8,9) - more triplet issue >.<
  11. 01:45:006 (6,7) - ^
  12. 01:48:857 (7,8) - ^
  13. 01:55:515 (1) - it's really toooooo short T^T
  14. 02:04:498 (1,2,3,4,5,6,7,8) - four notes for each part?
[Extra]
  1. 00:14:686 - try this beat?
  2. 00:16:049 - add a note here and change 00:16:210 (3) - to two notes? i suppose 4 notes from here to 00:16:531 (4) - may be better :)
  3. 00:17:333 - add a note here?
  4. 01:01:611 (2) - move clap to end?
  5. 01:52:146 (4) - remove finish?
That's all~~solid map~~~so good luck with rank~~
Topic Starter
threenash
Thanks for mod Scorpiour!
only fix'd 01:27:119 (2) for Another diff but thinking about the triplets issue :/
galvenize
mdr
Topic Starter
threenash

galvenize wrote:

mdr
What's so hilarious, Hentanize?
Leorda
Hi there

[Beginners]
01:30:167 (2) - Add clap at repeating slider?
01:35:301 (2) - ^


[Standard]
00:13:482 (3) - Why clap at head slider?
01:40:434 (6) - The head slider is almost offscreen


[Hyper]
01:52:627 (4) - The tail slider is touch the HP Bar (just a warning)
01:52:948 (1) - The head slider is touch the HP Bar (just a warning)


Nice map~
Akiyama Mizuki
From my ModQ! sry for late

[Beginner]
01:31:129 (1) - Finish

[Standard]
01:46:531 (1) - Clap at reverse arrow

[Extra]
00:50:060 (1) - Whistle

[Another]
00:32:734 (3) - Whistle

[Hyper]
00:28:884 (1) - Whistle

[Drafura CTB]
..........lol

Yay! Go rank! :D
Quilt
Topic Starter
threenash
ok I will update and check mods, not at home atm
Topic Starter
threenash
:arrow: updated!
Thanks for mod Leorda and 0920! :)
NatsumeRin
reminds me of tsuka... though only a bit.
Topic Starter
threenash
Ah I don't know whether you're talking about Another or Extra but thanks! :)
galvenize

Kanna wrote:

What's so hilarious, galvenize?
couché la.

Download: Xelia (Archlade) - Illumiscape (Kanna) [Hyper].osu
Topic Starter
threenash
:arrow: updated Hentai diff by Hentanize
Melophobia
[General]
consider adding muted slider slide, it's really noisy especially in the beginning of song.
difficulty gap between Standard and Hyper is too huge, you may have to make Standard harder and Hyper easier

[Beginner]
00:05:140 (2,3,4) - these finishes are too much and overused imo, try to add some whistles instead
00:10:273 (2,3,4) - ^ same
00:14:124 - you should use higher volume than previous one
00:23:108 (4) - straight slider looks nice here because in this combo you didnt use any curved slider

[Standard]
00:00:007 - Kiaiと同じ音量はいくらなんでも大きいです、-20%くらいを推奨
00:06:103 (4) - ちょっとコンボが長いのでこのへんで切っておきましょう
00:09:953 (4) - 終点whistle
00:13:482 (3) - clapはここには合わないかと
00:19:258 (1,2,3,4,5) - clapの付け方を統一した方がいいかな なんなら1番目と3番目の白線両方に置いちゃってもいいかと
00:29:525 - ここ以降downbeatだけにclapつけるrogicじゃやや寂しいので3番目の白線にも。
00:37:226 (5) - newcombo追加
01:02:894 (5) - ^
01:05:461 (7,1) - newcombo入れ替え
01:15:728 (1) - うーん、このspinner本当に必要ですか?長いしあんまり要らないと思うんですが..
noteに置き換えてそのままBreakでも良いと思います
01:39:151 (4,5,6) - もうちょっとキレイにおけるかと、中心のnoteのアプローチサークルに合わせると上手く置けます。
http://puu.sh/x5kC

全体的にclapの置き方に統一感が無くて残念な感じが出てます
それとこのdiffが簡単すぎてHyperとのバランスがかなり悪いので
Note増やしてもっとコンスタントにclap置いていく方針の方が良いかと~

[Extra]
00:44:926 (1) - add finish

[Another]
00:39:632 (8,1) - i think you can use larger spacing (1.6x is better to me) for them, but maybe its just me
00:45:969 (8) - i prefer deleting this note and adding note at 00:46:129 - instead to follow music better
00:47:092 - add note?
00:54:070 (2,3,4,5,6) - this stream can be more beautiful imo
01:15:408 - add note
01:45:889 (3,4,5,6) - pitch is getting higher step by step, so how about increasing the spacing step by step as well? just suggestion
01:46:370 (6,1) - i just wonder why you didnt use higher spacing for them. it's a good place to use higher spacing because there's stress in music

[Hyper]
01:56:638 (4) - stack it under 01:55:835 (3) - perfectly

hmm i mostly dislike such a crazy map but Another diff is really nice, i like it!
good luck!
Topic Starter
threenash
some changes applied to Another
Thanks for mod Melophobia :)
galvenize
Thanks :)
Topic Starter
threenash
go back to tera plzz
MMzz
  • [Another]
    _________________________

    00:06:744 (2,3) - / 00:07:386 (5,6) - / 00:07:707 (1,2,3) - I personally don't think these anti-jumps fit. Whenever I think of an anti-jump I usually think of stops or really clow beats in the music. Why not just stack these?

    00:10:755 (6,7,8,9,10) - Move this pattern down so that 6 stacks where 00:10:274 (3) was?

    00:14:124 (1,2) - I don't understand this, and every other time you do this double note until 00:23:750. There is no instrument in the song that does this, and these are very confusing and hard to play. This whole section would be a lot better and readable if they were triplets. Unless you have a really good reason as to why you did this.

    00:27:279 (2) - Maybe move this up more? This looks really odd because it's touching 1.

    00:34:979 (4) - Move this out more so you have an even flowing jump to the next combo?

    00:54:390 (6) - unsnapped note, resnap to 00:54:392.

  • [Hyper]
    _________________________


    00:42:841 (1) - remove combo

    00:43:643 (6) - add combo

    01:42:359 (4,1) - This would be better if you did the slider then the note. You should fix this because it sounds bad and is breaking your next combo. http://puu.sh/xb3a This would work fine.

    01:52:627 (4,1) - These are touching the HP bar http://puu.sh/xb4z I suggest you fix this. It's not an unrankable issue, but the guidelines suggest you do not do this.

    This is a VERY GOOD hyper. <3

  • [Normal]
    _________________________

    This map is really good beatplacement wise. But the hitsounds need some serious work, they are very messy and inconsistent and that will throw new players off. :(

    Since I don't want to make a very long mod post just for hitsounds you could contact me via IRC and I will try to help you get the hitsounds fixed up.
Topic Starter
threenash
Fix'd some stuff on Another
Thanks for mod MMzz :)
ouranhshc
Found this in #modreqs

Hyper
01:18:295 (1,2,3) - [nazi] make these parallel nvm
all good :D

Another
00:47:493 (1,2,3,4,5,6,7) - possibly like this:
SPOILER
http://osu.ppy.sh/ss/327493
00:55:514 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3) - these anti-jumps don't really fit that well, because the spacing is really similar to the 1/4ths that appear before this section. maybe use 0.6x~0.7x for the anti jumps?

01:17:814 (4,5,6) - maybe make this symmetrical to (1,2,3) and ctrl+H : 01:18:295 (1,2)
01:32:413 (3,4,1) - NO NO! WHY! NANDE PANGPANG!

Extra
00:13:001 (2,3,4,5) - are these really needed?

Standard
00:16:691 (4) - New Combo?
01:46:531 - 01:55:835 This section is missing claps

Beginner
01:15:728 - map this break?
galvenize
Star Stream
From my queue

[General]
  1. check Letterbox in Breaks in Standard diff
[Beginner]
  1. Great
[Standard]
  1. 00:10:916 (1) - remove NC to keep your combo rhythm
  2. 00:26:958 (1,2,3,4,5,6,7,8) - i don't want to recommend to stack in Normal diff, maybe replace with 1/2 sliders?
  3. 00:33:375 (1) - same as 00:10:916 (1) - , start combo from 00:34:980 (2) -
  4. 00:41:397 (3,5,2) - don't change clap pattern, it's pretty weird
  5. 00:55:835 - ~ plz use clap reguraly
  6. 01:15:408 - clap here
  7. 01:15:728 - add a circle here with finish
  8. 01:25:996 - you'd better shorten your combo rhythm, because of 01:34:017 (1,2,3,4,5,6,7) - and 01:51:664 (1,2,3,4,5,6) - , you don't need to finish your combo at 6 or 8 or so, try shortening combos like 01:31:129 (1,2,3) -
  9. 01:46:210 (8) - clap
  10. 01:51:664 - ~ can't hear the finish sound, and i'd add claps this part too
[Hyper]
  1. 00:05:301 (2) - noisy and doesn't fit with music imo, reduce the arrow?
  2. 00:08:349 (1,2,3,4,1) - i don't want to recommend to use this pattern, because it's pretty hard to play :/ how about a pentagon shape?
  3. 00:10:755 (4) - same as 00:05:301 (2) -, delete?
  4. 00:12:199 (4) - NC due to jump
  5. 00:31:450 (3,4,5,6) - a bit hard to play imo, how about 3 1 instead 2 2
  6. 00:36:584 (3,4,5,6) - ^ and 4 circles and 1 slider will be good as well imo
  7. 00:44:285 (1,2,3,4,5) - how about make a pentagon or star shape with the 5 beats?
  8. 01:16:210 (3) - curve more or delete 2nd tick
  9. 01:52:948 (1) - ctrl+r due to the distance and to be more playable
[Another]
  1. 00:55:514 (2,3,4,5,6,7) - anti-jump is not good idea here because of 00:55:033 (9,10,1) -
  2. 01:25:996 (1,2,3,4) - it may be read as 1/4 beats, use 0.4x or 0.8x
  3. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - not good, unless it's a hardest diff, i'd reduce distance
  4. 01:56:798 (1) - NC bug, NC here due to after spinner
  5. 01:59:365 (1,2,3,4,5,6,7,8) - how about stack each 2 circles
  6. 02:05:461 (7,8,9) - replace with 1/2 slider with 1 arrow?
[Extra]
  1. 00:07:386 (3,4) - ctrl+r will be more playable and soft movement
  2. 00:27:921 (7,8) - too sharp! orz
  3. 00:29:205 (7,8) - ^
  4. 01:34:338 (1,1,1) - 3.7x in 1/4 beat is too hard imo, how about using 3.0x
  5. 01:56:878 - spinner from here to 01:59:365 - with 10% soft hitsound?
Good luck with rank~
Topic Starter
threenash
:arrow: updated Hyper
changed some stuff on Another
Thanks for mod ouranhshc PANG PANG and Star Stream! :)
Muya
[General]
Hyper/Extra/Another, these diff is Insane.
Hyper to easier please. three Insane is unrankable

tags wrote:

of fighters
should be "THE BMS OF FIGHTERS 2010 - The Evolution of War -" please change it

why Hyper is Insane:
1. this song's BPM is 187, it's high
2. a bit many streams
3. too many 1/4 and 1/2,

need a margin.

[Beginner]
00:03:857 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - reduce finish please
01:51:664 (1,2) - these sliders only have a 2 reverse. reduce 1 reverse?

[Standard]
00:38:509 (7,1) - (7) remove clap from 3rd note, (1) add clap
01:04:498 (6) - add clap to both end
01:29:846 (6,1) - don't overlap please

[Extra]
00:13:001 - too small volume
00:13:482 - ^ same
00:23:108 (1,2) - (1)'s end at 00:23:670, (2)'s start at 00:23:750
01:34:258 (8,1,8,1,8,1,8,1) - these spacing is possible...?

[Another]
00:04:819 (1,2,3,4,5) - make a pentagon? like a 00:03:856 (1,2,3,4,5) -
00:12:199 (1,2,3,4) - 00:11:557 (1,2,3,4) - as change to more big spacing?
01:55:515 (1) - don't mute spinner's last please

[Hyper]
can you more easier ?
00:34:338 (2) - try this http://puu.sh/xmzB
01:51:664 (1,2,3,4,1,2,3,4) - can you looks more clean?
Topic Starter
threenash
Curent tags are already more than enough imo and I will discuss with galvenize about Hyper's difficulty since that has already been mentionned in earlier mods

Well thanks for mod Muya :D
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. seems there has 3 [I] diff...diff spread so strange! :(
Another
  1. 00:05:621 (6) - I think this circle should be remove depends on previous rhythms
  2. 00:10:755 (6) - ^
  3. 00:14:124 (1,2) - player may think this is a 1/2 beat because you have use it before.
  4. 00:15:407 (1,2) - ^
  5. 00:55:033 (9) - NC here and remove next NC.To have a clear distinguish
  6. 00:55:514 (2) - if you follow previous mod,also NC this
  7. 01:20:541 (4) - stack this with 01:19:579 (1)'s end will looks better
  8. 01:22:948 (4,5,6) - Ctrl+H it,depends on 01:21:664 (5,6,7,1,2,3)
  9. 02:04:980 (4,5,6) - use 0.6x spacing will looks better
Hyper
  1. 00:05:301 (2) - whistle on 2nd circle,and remove whistle on 00:05:782 (3) -
  2. 00:32:092 (1) - add finish on first circle when 00:37:226 (1) has one
Extra
  1. 00:34:819 (2) - put it like this?http://puu.sh/xrfYto let it like a flow
  2. 01:11:718 (1,2) - not in a line
    DBL
Standard
  1. 01:28:884 (4,5) - stack with 01:26:958 (2) -
  2. 01:34:338 (2,7,1) - stack together
Beginner
  1. N/A
Drafura's CtB Insane
  1. 00:12:841 - delete the break
  2. 00:23:108 - ^
  3. 00:08:990 (5,6) - big jump here is unnecessary
All diff feels wonderful when put separate,but terrible when put them together because of the diff spread
Topic Starter
threenash
Applied all aesthetic stuff on Another
Thanks for mod AoiX! :)
Kawayi Rika
Hi ~ Kanna ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Another]


  1. 00:05:621 (6) - Remove circle much better.
  2. 00:10:755 (6) - ^
  3. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4) - I don't like this parttern,really suddenly and random.

That's all ~ Crazy map ~

Good luck with rank ~
Topic Starter
threenash
Kept as it was, sorry :(
Thanks anyway for mod Kawayi Rika! :)
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. ._. Hyper>Another>Extra?

Beginner



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Standard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:28:242 (5,6,1) -
  2. 01:06:103 (1,4) -
  3. 01:29:846 (6,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:36:905 (4,6) - [nazi] please make it parallel. It's looks like a bit off ((you can use flip to check this pattern
  2. 01:34:338 (2,7,1) - please let those full stack. It's can let this pattern looks clean. (please use DS x0.0 and close grid to check it.)
  3. 01:52:627 (2,3,4,5,6,1) - make it more like regular pentagon?

Hyper



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:06:103 (4,5,6,1) - a messy pattern. (( (4,5) is coverd (1).
  2. 01:28:242 (3,4,1) - a messy pattern. It's covered by (3,4). but looks not have regularity.

Another


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. OD & HP -1? It's same difficulty for [Another] and [Extra]
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:05:461 (5) - move to x:340 y:144
    after

    if you want to use this pattern:
    288,304,4819,5,0
    368,288,4979,1,0
    316,224,5140,1,4
    392,208,5300,1,0
    340,144,5461,1,0
    284,80,5621,1,0
    200,96,5782,1,0
    176,180,5942,1,0
    232,244,6102,1,0
    260,160,6263,1,0
  2. 01:14:926 (5,7) - please let those full stack. It's can let this pattern looks clean.~

Extra



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    [list:22682]00:06:424 (1,2,3,4,1,2,3,4) - 如同我所說的~spacing有問題↓
    :roll:
  1. 00:51:985 (2,3,4,5,6) - 星形... 你懂吧 現在這樣是歪的...
  2. 01:34:258 (8,1) - 臥槽... 這反人類 絕對會被nuke的...
  3. 01:34:900 (8,1) - ...
  4. 01:35:542 (8,1) - .
    stress...

CTB



  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 00:13:162 - remove this break time?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:681 (7) - How about move to x:200 ? because I don't think 00:12:681 (7) - It's a Hyper fruit way. because it's not a downbeat or need to protrusion.
  2. 00:17:974 (9) - set Hyper fruit for the downbeat and remove hyper fruit from 00:17:814 (8) -
  3. 00:47:974 - strange hyper fruit. maybe set hyper to 00:48:135 - ?

good luck for Ranked~
Topic Starter
threenash
Changed the pattern and difficulty settings on Another. I'm thinking to reduce Extra's HP Drain by 1 since some players complained about Extra's HP drain. If so, difficulty spread will be like that: Hyper (4,92 stars) < Another (5 stars) < Extra (5 stars). But, of course, it's up to Guest Mappers whether they do agree or not.
Anyway thanks for mod spboxer3!

Edit: Finally kept OD/HP 7 for Another.
LKs
will check allmods tmr http://puu.sh/xErh
Topic Starter
threenash
updated
Quilt
Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu

fixed
Mod didnt of MMzz is not fixed yet.
Topic Starter
threenash
updated this one atm
HakuNoKaemi
Hihi!

Normal - Quilt
Hyper - galvenize
Extra - LKs
for Normal... you mean Standard right?

[General]
  1. Why you don't map the last part? It's done in Another...
  2. Order fix: Extra is supposed to be the harder one... right? so HP+1 and OD+1, Another is ... well another X-Insane, but seem a bit easier so... HP+1 OR OD+1. Hyper is already toned down in settings.... Guess why the algorithm consider it harder...
[Beginner]
  1. Really nothing to say. Only that I'd use long slider too, but there are no errors
[Standard]
  1. I don't quite like the fact most slider/circle mix is random there. there are some circle that do follow the music well
    Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard (Mod)].osu
  2. So... yeah... I'm suggesting you to recontrol your sliders and use 1/2 sometime.
[Hyper]
  1. [Rhythm]
    1. 00:14:686 (4) - Some place are undermapped, so I'll like to not see overmaps ._.
    2. 00:31:450 (3,4,5,6) - Such patterns in such parts play badder than bad if used in parts without sense. A simple stream was not better? (substitute with a stream all times you use this pattern)
    3. 01:50:381 (1,2,3,4,1,2,3) - As you repeated 01:46:531 (1,2,3,4,5,6) - ... why you don't repeat 01:48:937 (6,1,2,3,4,5) - too?
    4. 01:56:638 (4,5) - Ctrl + R ? 01:56:477 (3,4) as a jump is legit as you have a jump in the pitch :3
[Another]
  1. [Graphic]
    1. 00:04:819 (1,2,3,4,5,6,7,8,9,10) - Order the pattern better
    2. I know it's an Another, but that DOESN'T mean you can jump or antijump like crazy without jumps having sense, and even them being hidden (nosense+hidden=impossible to play). But a better Ordering can correct that (Example). Try too to control pitches of the piano notes too. You can make something really fun to play if you jump when there is a jump in the pitch. You DID use part i REALLY like (example 00:24:873 (1,2,3,1,2,3,1), i like how those plays :3)
[Extra]
  1. It's too much to even be modded by me. though the real problems are like overmapping, some jumps feeling random and so. And this with Another would have been considered for Approval time ago.
[Drafura's CTB Insane]
  1. Asked Inamaru for some suggestions about the diff: He did actually like it and suggested to use AR8 and CS5(to balance)
Uhm, I don't want to *herpderp* because I can't even badly play the 2 Xtra
Topic Starter
threenash

HakuNoKaemi wrote:

Why you don't map the last part? It's done in Another...
Because Another has been done 5 months ago and I was not aiming for ranking :D Then I received Guest Difficulties 1 month ago but it seems that they all have mapped until 01:56... It's my fault, i forgot to tell them to map the whole song.
Well thanks for mod :P
LKs

HakuNoKaemi wrote:

[Extra]
  1. It's too much to even be modded by me. though the real problems are like overmapping, some jumps feeling random and so. And this with Another would have been considered for Approval time ago.
kanna told me to map a hard and unique map, actually I didn't think a lot while I was mapping.

But we can revise patterns that needs revision
Topic Starter
threenash
Extra is great
Quilt
Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu

fixed

>>HakuNoKaemi thank you for modding
Topic Starter
threenash
updated
Thank you Quilt
kriers
gotta love this map
Topic Starter
threenash
:P
galvenize
:)
Topic Starter
threenash
:cry:
kriers
8-)
Konei
Sorry >.<

Can't mod because I don't find anything wrong :3

Nice map~ Would star but no kudosu left :lol:




Good luck~
Topic Starter
threenash
Ah no problem! :)
Thanks anyway~
Konei

Kanna wrote:

Ah no problem! :)
Thanks anyway~

Heya~ Now I've got Kudosu to star your map :3


Starrr~~*
Topic Starter
threenash
Thanks for 15th star :3
arien666
[General]
Damn Star Rating... Star rating is Extra<Another<Hyper but real difficulty seems like Hyper<Another<Extra... DAMN STAR RATING!!!

[Standard]
00:08:349 (4) - [Suggestion] As (1),(2),(3) are just 1/1, why don't you make it 1/1 too :3?
00:12:199 (4,5) - Wonder if 1/2 timing distance might be little hard on [Normal]'s beginning part ;_;
00:32:413 (5) - New combo to make combo length same as others :3?

[Extra]
00:13:001 (2,3,4,5) - ??? What's these sliders?
00:24:071 (3) - Seriously, moving that distance within 41ms would be very hard. Why don't you reduce 1 return? (Make end point on 00:24:311 :3)

[Drafura's CtB Insane]
00:06:424 (11,1) - Swap new combo
00:08:990 (5) - As the melody changes from this note, why don't you add hyperdash on 00:08:830 (4) :3?
00:11:558 (11,1) - Swap new combo
00:13:162 - Delete this break manually
00:19:258 (19,1) - [Suggestion] Like 00:08:990 (5), why don't you add hyperdash on former note :3? If do, swap new combo too :3
00:21:825 (4,5) - ^
00:23:429 - Also, delete this break manually
00:44:445 (8,9,10) - As [Platter], this tech would be broken if user didn't catch first red note ;_; But I don't know about other ways about this orz
01:29:846 (7,8) - This distance seems like hyperdash-able distance but hard to catch them with normal speed orz, make little farther?
01:56:751 - [Suggestion] Move this green line into 01:56:758 :3?



Sorry for late modding ;___;
Drafura

arien666 wrote:

[Drafura's CtB Insane]
00:06:424 (11,1) - Swap new combo Not apllying for now, (irc discution) gonna post on rule/guideline thread to see what to do about that.
00:08:990 (5) - As the melody changes from this note, why don't you add hyperdash on 00:08:830 (4) :3? Cause i'm a baka, fix'd
00:11:558 (11,1) - Swap new combo Not apllying for now, (irc discution) gonna post on rule/guideline thread to see what to do about that.
00:13:162 - Delete this break manually Fix'd
00:19:258 (19,1) - [Suggestion] Like 00:08:990 (5), why don't you add hyperdash on former note :3? If do, swap new combo too :3 Same sad reason xD Fix'd, but didn't swapped combo.
00:21:825 (4,5) - ^ ^
00:23:429 - Also, delete this break manually Fix'd
00:44:445 (8,9,10) - As [Platter], this tech would be broken if user didn't catch first red note ;_; But I don't know about other ways about this orz I don't reject it, since your not the first one mentionning this pattern. I'll try to find something good for this part.
01:29:846 (7,8) - This distance seems like hyperdash-able distance but hard to catch them with normal speed orz, make little farther? Fix'd
01:56:751 - [Suggestion] Move this green line into 01:56:758 :3? Hmmmm, going to talk about that in rules/guideline thread, since you can't hit a note after the timing section it's certainly a good idea to stack all timing section to the right tick for audio changes.



Sorry for late modding ;___; Thank you for modding *.*
[Drafura's CtB Platter] @Kanna : nouveau nom pour s'accorder sur les rules CtB.
Topic Starter
threenash
OK
Thanks for mod aru
wcx19911123
checked and bubbled
this is awesome
LKs

arien666 wrote:

[General]


[Extra]
00:13:001 (2,3,4,5) - ??? What's these sliders? just several 1/8 sliders, with 1/4 breaks linking them
00:24:071 (3) - Seriously, moving that distance within 41ms would be very hard. Why don't you reduce 1 return? I think it's ok, as you can see in the pic the last repeat of the slider directs to the note so the movement will be guided (Make end point on 00:24:311 :3)
thanks

EDIT: thanks wcx
Snowy Dream
congratz > <
Topic Starter
threenash
wow cool!
Thanks wcx and Snowy :D













sup Alex
galvenize
"ça t'en bouche un coin"

looool
Topic Starter
threenash
LOL
Cyclohexane
Hm.

This... Is very innovative.
Yeah.

Good luck, Kanna.
Mapper 31
Kurai
Ok tout le monde parle de ça sur #french alors je la mod :u

[Beginner]
  1. 01:30:167 (2) - Ajoute un clap sur le reverse, tu en as ajouté un à chaque fois sauf là, ça fait zarb..
  2. 01:35:301 (2) - ^
  3. 01:51:664 (1,2) - Change pas si soudainement de rythme, ça peut surprendre le joueur. Dans les easy faut toujours garder un rythme constant pour cette raison, donc vire un reverse sur chacun de ces sliders.
[Standard]
  1. 01:28:884 (4) - You should consider adding a new combo there, for consistency with 01:34:017 (1) and because it's quite needed.
[Hyper]
  1. 00:12:680 (7,8) - J'aime pas la façon dont ces 2 cercle reviennent à un endroit qui vient juste d'être mappé. Ca les cache sous des hitbursts ce qui n'est pas super joli et beaucoup moins lisible. Ca va beaucoup mieux de les placer comme ça pour moi :
  2. 00:14:686 (4) - Je vois pas pourquoi tu fais un triple ici, du moins je sais, ça suit quelque chose dans la musique, mais ce que je trouve étrange c'est que au autres endroits similaires tels que 00:15:969 ou encore 00:16:611 tu n'as pas mis de triples. Je vois donc pas il devrait y en avoir un ici.
  3. 01:47:172 (3,4,5,6) - J'aime pas vraiment ce pattern, les cercles sont tout compressés ce qui ne va pas avec les patterns précédent qui sont assez aérés. Là ça fait bizarr.e :/
  4. 01:48:455 (3,4,5,6,2) - ^
[Another]
  1. 00:08:348 (1,2,3) - Un aussi grand jump ne va pas bien pour une partie si calme, réduit le.
  2. 00:08:990 (1,2,3,4,5) - ^
  3. 00:12:841 (1) - Remonte le un peu au dessus, je le trouve trop loins de la précédente note.
  4. 00:37:225 (1,2,3) - Le triple ne devrait pas ce trouver là mais à 00:37:466.
  5. 00:48:375 - Tu devrais continuer à avoir un triple comme précédemment sinon c'est comme si quelque chose manquait. Sinon j'aime pas ce changement de spacing avec 00:47:814 (2,3,4,5,6,7), ça ne me semble pas approprié du tout. De plus pourquoi avoir un changement spacing ici et pas ailleurs, si tu en met un ici, il doit y avoir la même chose aux endroit similaire sinon ça n'a pas de sens, bien entendu ce spacing est une mauvaise idée donc utilise le même spacing qu'aux endroits identique.
  6. 01:07:386 (3,4,5,6,7) - Pourquoi tu mets ce pattern sous le précédent ? C'est nul et moche.
  7. 01:15:728 jusqu'à 01:25:996 - Non, pourquoi soudainement un spacing immense sur une partie à peu près calme ? De un c'est pas très logique et de deux ça va pas du tout ...
  8. 01:51:664 jusqu'à 01:54:231 - ... euh, je sais pas quoi dire à part que ça se joue terriblement mal, que c'est ridiculement difficile à jouer, correspond pas du tout avec le reste de la map et que c'est horriblement laid..
  9. 01:54:552 (5,1) - Bon j'vais pas te faire un dessin, mais 1/4 jump sur du 187 BPM, lolno.
  10. 01:55:515 (1) - Ce spinner est beaucoup trop petit, même 700 ms quoi ... la taille minimum c'est 750 ms sinon c'est trop surprenant et injouable.
[Extra]
  1. 00:10:595 (4) - Why does this slider ends on a blue tick which follows nothing when there is a piano note at 00:10:755 that should be followed ?
  2. 01:34:258 (8,1) - Don't use 1/4 jumps please, that's just ridiculous ...
  3. 01:34:900 (8,1) - ^
  4. 01:35:542 (8,1) - ^
  5. 01:55:675 (2,1,2,1,2,1,2) - ^
[Drafura's CtB Platter]
  1. 00:48:135 (2) - J'aime pas cet hyperdash, ça va pas avec ce qu'il y a avant de un mais je sais pas, je trouve pas non plus qu'il ai lieu d'être. Tu devrais p'tet suivre le même schéma que précédemment.
  2. 01:49:258 (1,2,3,4) - Ce pattern casse le flow je trouve, ce serait pas mieux de faire un truc du genre à la place ? :
  3. 01:56:638 (12) - Pour mettre plus l'accent sur la fin, je te propose de plutôt transformer ce slider en deux cercle avec un assez grand jump entre eux.
Charles445
KURAI WHERE DID YOU COME FROM I JUST FINISHED MY MOD

Beginner
  1. 01:51:664 (1,2) - Short multiple repeat sliders like these are extremely hard to read for beginner players. The reason they are is because the second repeat has to be guessed. Since these are the only double repeats in the map, these are unexpected. Change them into single sliders.
There's quite a large gap in between Hyper and Another.
Another seems oriented towards very pro players, but Hyper seems oriented towards average players.
Semi-pros get screwed. (and extra is just for insane uber pros).

Another
  1. Because of how you new comboed the map, there are spots where there are huge drain sections like from 00:55:354 to 01:36:183 (40 seconds long of insane drain). You should either go through the map and have more consistent new combos or drop the HP drain by 1.
  2. 00:55:033 (1,2,3,1,2,3,4,5,6) - A spaced out stream followed by compressed 1/2 is extremely, EXTREMELY hard to read (and unnecessarily so). For this section, space 1/2 out so the objects are either fully stacked or not touching each other at all.
  3. 01:37:385 (1) - This slider is unsnapped by 2 ms, just move it around on the timeline to fix it.
  4. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is overkill. It's way harder than the rest of the difficulty. Make it all closer together.
  5. 01:55:515 (1) - End this spinner at 01:56:477 instead. Where it stops now sounds awkward, and makes the spinner really short.
Extra

  • Since I can't evaluate this difficulty myself because I'm not an insane uber pro, I got an insane uber pro, fartownik, to help me out.
    Italicized things are suggestions by fartownik. Otherwise it's by me.
  1. 00:13:001 (2,3,4,5) - Overmapped.
  2. 00:23:750 (2,3) - Overmapped. Overmapped, plays okay.
  3. 00:26:958 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
  4. 00:28:242 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
  5. 00:32:092 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps are also really harsh.
  6. 01:34:258 (8,1) - This stream jump is a big mistake.
  7. 01:34:900 (8,1) - This stream jump is a big mistake.
  8. 01:35:542 (8,1) - This stream jump is a big mistake.
  9. 01:36:184 (8,1) - This stream jump is a big mistake.
    For those stream jumps, try replacing each (7,8) with a slider at (7) instead. Sliders make stream jumps easier.
    I'd prefer if you just make them closer so it's a regular long stream.
  10. 01:55:995 (2,1) - This jump is too big.

Also, Mapper 31 just posted a taiko difficulty in the thread, you might want to consider adding it if it's good.
galvenize

Kurai wrote:

[Hyper]

[*]00:14:686 (4) - Je vois pas pourquoi tu fais un triple ici, du moins je sais, ça suit quelque chose dans la musique, mais ce que je trouve étrange c'est que au autres endroits similaires tels que 00:15:969 ou encore 00:16:611 tu n'as pas mis de triples. Je vois donc pas il devrait y en avoir un ici.
J'ai rajouté un triplet sur 00:19:819 (3,4) pour équillibrer.

http://puu.sh/A1pE
LKs

Kurai wrote:

[Extra]
  1. 00:10:595 (4) - Why does this slider ends on a blue tick which follows nothing when there is a piano note at 00:10:755 that should be followed ? fixed
  2. 01:34:258 (8,1) - Don't use 1/4 jumps please, that's just ridiculous ... yes I think so. fixed by charles' suggestion
  3. 01:34:900 (8,1) - ^
  4. 01:35:542 (8,1) - ^
  5. 01:55:675 (2,1,2,1,2,1,2) - ^ see my reply below (charles's mod)
[/list]

Charles445 wrote:

Extra

  • Since I can't evaluate this difficulty myself because I'm not an insane uber pro, I got an insane uber pro, fartownik, to help me out.
    Italicized things are suggestions by fartownik. Otherwise it's by me.
  1. 00:13:001 (2,3,4,5) - Overmapped. changed to 1/4 sliders
  2. 00:23:750 (2,3) - Overmapped. Overmapped, plays okay. 1/8 isn't overmapped here, keep
  3. 00:26:958 (1,2,3,4,5,6,7,8) - These jumps are really harsh. if all people against this, I will change, but I still wanna see is it a necessary to make the change
  4. 00:28:242 (1,2,3,4,5,6,7,8) - These jumps are really harsh.
  5. 00:32:092 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps are also really harsh. this one is much easier imo
  6. 01:34:258 (8,1) - This stream jump is a big mistake. fixed
  7. 01:34:900 (8,1) - This stream jump is a big mistake.
  8. 01:35:542 (8,1) - This stream jump is a big mistake.
  9. 01:36:184 (8,1) - This stream jump is a big mistake. keep the circle here, since the jump is no that large
    For those stream jumps, try replacing each (7,8) with a slider at (7) instead. Sliders make stream jumps easier.
    I'd prefer if you just make them closer so it's a regular long stream.
  10. 01:55:995 (2,1) - This jump is too big.decreased the spacing
Thanks 2 BATs and farto

http://puu.sh/A1HJ
Topic Starter
threenash
  1. Added 31's Taiko. Thanks Mapper 31!
  2. Mod for Standard applied with Quilt's permission
  3. Hyper updated
  4. Extra updated
SPOILER

Kurai wrote:

[Beginner]
  1. 01:30:167 (2) - Ajoute un clap sur le reverse, tu en as ajouté un à chaque fois sauf là, ça fait zarb.. fix'd
  2. 01:35:301 (2) - ^ fix'd
  3. 01:51:664 (1,2) - Change pas si soudainement de rythme, ça peut surprendre le joueur. Dans les easy faut toujours garder un rythme constant pour cette raison, donc vire un reverse sur chacun de ces sliders. fix'd
[Another]
  1. 00:08:348 (1,2,3) - Un aussi grand jump ne va pas bien pour une partie si calme, réduit le.
  2. 00:08:990 (1,2,3,4,5) - ^
  3. 00:12:841 (1) - Remonte le un peu au dessus, je le trouve trop loins de la précédente note. fix'd
  4. 00:37:225 (1,2,3) - Le triple ne devrait pas ce trouver là mais à 00:37:466. fix'd
  5. 00:48:375 - Tu devrais continuer à avoir un triple comme précédemment sinon c'est comme si quelque chose manquait. Sinon j'aime pas ce changement de spacing avec 00:47:814 (2,3,4,5,6,7), ça ne me semble pas approprié du tout. De plus pourquoi avoir un changement spacing ici et pas ailleurs, si tu en met un ici, il doit y avoir la même chose aux endroit similaire sinon ça n'a pas de sens, bien entendu ce spacing est une mauvaise idée donc utilise le même spacing qu'aux endroits identique. spacing fix'd
  6. 01:07:386 (3,4,5,6,7) - Pourquoi tu mets ce pattern sous le précédent ? C'est nul et moche. fix'd
  7. 01:15:728 jusqu'à 01:25:996 - Non, pourquoi soudainement un spacing immense sur une partie à peu près calme ? De un c'est pas très logique et de deux ça va pas du tout ...
  8. 01:51:664 jusqu'à 01:54:231 - ... euh, je sais pas quoi dire à part que ça se joue terriblement mal, que c'est ridiculement difficile à jouer, correspond pas du tout avec le reste de la map et que c'est horriblement laid.. hm fix'd
  9. 01:54:552 (5,1) - Bon j'vais pas te faire un dessin, mais 1/4 jump sur du 187 BPM, lolno.
  10. 01:55:515 (1) - Ce spinner est beaucoup trop petit, même 700 ms quoi ... la taille minimum c'est 750 ms sinon c'est trop surprenant et injouable fix'd

Charles445 wrote:

Beginner
  1. 01:51:664 (1,2) - Short multiple repeat sliders like these are extremely hard to read for beginner players. The reason they are is because the second repeat has to be guessed. Since these are the only double repeats in the map, these are unexpected. Change them into single sliders. fix'd
Another
  1. Because of how you new comboed the map, there are spots where there are huge drain sections like from 00:55:354 to 01:36:183 (40 seconds long of insane drain). You should either go through the map and have more consistent new combos or drop the HP drain by 1. Fix'd nc's consistency
  2. 00:55:033 (1,2,3,1,2,3,4,5,6) - A spaced out stream followed by compressed 1/2 is extremely, EXTREMELY hard to read (and unnecessarily so). For this section, space 1/2 out so the objects are either fully stacked or not touching each other at all. fix'd
  3. 01:37:385 (1) - This slider is unsnapped by 2 ms, just move it around on the timeline to fix it. fix'd
  4. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is overkill. It's way harder than the rest of the difficulty. Make it all closer together. fix'd (x0,8 spacing in each combo)
  5. 01:55:515 (1) - End this spinner at 01:56:477 instead. Where it stops now sounds awkward, and makes the spinner really short. fix'd
Weew getting 2 BATs at the same time was an unexpected thing :o. Anyway, applied almost everything for my difficulties. I hope map is better now. Thanks for your mods guys! :D
galvenize

Kanna wrote:

Weew getting 2 BATs at the same time was an unexpected thing :o. Anyway, applied almost everything for my difficulties. I hope map is better now. Thanks for your mods guys! :D
Topic Starter
threenash
bleh
Sallad4ever
I agree with the harsh jump mentioned by Charles on the Extra diff, while they are playable it's more of a tedious jumps rather than a fun one. I really suggest to consider to decrease the jump or if it's possible, use another pattern. While your at it, maybe decrease the distance of 01:56:477 (1) too? cause after the 1/4 jump it's quite harsh for the player to aim at the close spaced stream

Also, might as well use 1 tick slider on Another diff, as the only places that actually have slider tick are 00:24:873 (1,2,3,1,2,3,1,2) and other similar places which doesn't give any noticeable sound, it also make the slider to be very harsh
LKs

Sallad4ever wrote:

I agree with the harsh jump mentioned by Charles on the Extra diff, while they are playable it's more of a tedious jumps rather than a fun one. I really suggest to consider to decrease the jump or if it's possible, use another pattern. While your at it, maybe decrease the distance of 01:56:477 (1) too? cause after the 1/4 jump it's quite harsh for the player to aim at the close spaced stream

fixed the pattern and reduced spacing

http://puu.sh/A7sE

----------------------

http://puu.sh/A7tB old pattern
http://puu.sh/A7ui new pattern
Topic Starter
threenash
  1. Extra updated
  2. Used 1 tick slider on Another difficulty
Thanks Sallad! :)
lepidopodus
31's Taiko
- Generally nice map. Just some suggestions.
- Timing section in 3777: First few fast-passing barlines might be annoying. Move this to 7. (Yeah, same time with the sole uninherited section in this map.)
00:05:942 (12) - d? Compared with kkddkkdd pattern in right next to this.
00:08:028 (25) - d?
00:10:916 (40,41,42,43,44,45,46,47) - kddkkkdk?
00:14:124 (53) ~ 00:23:108 (123) - Pattern itself is nice. Lowering volume a bit? How about HS 0.75 or 0.66?
00:22:948 (121,122,123) - Just suggestion, how about kdk?
00:37:707 (240,241,242,243,244,245,246) - Consider using some other patterns than kkdkddk here. This kiai part can be decided in to 4 divisions which contains 4 measures and to maintain good compositions, using kkdkddk and kkdkd(may be optional) only in 1st, 2nd measures in each division would be better.
00:44:926 (308), 00:46:210 (319), 00:47:493 (332), 00:48:777 (343) - k?
00:54:632 (395) - remove?
01:15:087 (570,571,572,573,574) - Overlapping notes like this isn't looking so good, but well, choice is yours.
01:25:996 (629) ~ 01:33:696 (687) - How about HS 0.75 or 0.66? Just a suggestion as always.
01:33:696 (687,688,689,690,691,692,693,694) - Since this is mere 'd d d d d d d d', how about gradual speed up, if you followed my advice in right above? Or just set HS to some value in middle of 0.66 or 0.75 and 1.00. (영어를 이해 못할까봐 적자면, 그 노트 하나씩 속도 올리는거 있지 않습니까, 뭐 속도 차이는 적어서 많이 티가 나지는 않겠지만... 아니면 그냥 0.66 또는 0.75와 1.00 사이의 중간값을 쓰던가.)
01:34:980 (695) ~ 01:36:183 (710) - Just to mention, I guess keeping this as HS 1.0 might be better due to 01:36:263 (711) if you followed my suggestion above.
01:46:450 (807), 01:56:718 (912) - Pitch is going up, so how about k?
01:56:798 (913) - Lower volume from here? If you can drop HS in here that might be good, with stream right before this one blocks that, I guess.

Nice map. Have a star. (Star might not worth cause there are already so many MATs and BATs in here, but I think the map is nice, so I couldn't resist, lol.)
31은 이해 안되면 문의합니다.
Topic Starter
threenash
Thanks for Taiko mod, lepi! I appreciate your star :)
rickyboi
This map needs more stars. You can have mine.

GO FOR RANK!
Drafura

Kurai wrote:

[Drafura's CtB Platter]
  1. 00:48:135 (2) - J'aime pas cet hyperdash, ça va pas avec ce qu'il y a avant de un mais je sais pas, je trouve pas non plus qu'il ai lieu d'être. Tu devrais p'tet suivre le même schéma que précédemment. Fix'd
  2. 01:49:258 (1,2,3,4) - Ce pattern casse le flow je trouve, ce serait pas mieux de faire un truc du genre à la place ? :
    Fix'd (avec une position un peu différente, plus sexy je trouve, mais dans le même ordre d'idée)
  3. 01:56:638 (12) - Pour mettre plus l'accent sur la fin, je te propose de plutôt transformer ce slider en deux cercle avec un assez grand jump entre eux. Ok mais j'ai gardé un slider pour pas casser la gueule du pattern (slider 2x)
@Kanna : http://puu.sh/AgAi
Topic Starter
threenash
  1. Platter updated
yay thanks for star ricky!! :D you're now a part of the map too lool
wmfchris
- tag mapper_31

[Taiko]
- remove letterbox during breaks
- imo the drum sound is pretty loud and covered the song. try -10%
00:08:028 - you mapped according to the melody so d here.
00:22:948 - kdk?
01:56:798 - I wonder why this section is not slowed down

that's all for me. The patterns might be complicated but briefly fit the song imo. Remember to check lepi's mod too.
Topic Starter
threenash
  1. Added to tags: Mapper_31
  2. Removed Letterbox during breaks in Taiko for Mapper 31
Thanks for Taiko mod Wmf!
Now waiting for Mapper 31's reply :)
arien666
[31's Taiko]
01:15:648 - I suggest to change this HS into 0.8. It would be better to read notes between HS change point
01:56:798 - As wmfchris said, I wonder why this part's HS is still x1... Try to change into 0.8~0.9 ?



meow :3
Topic Starter
threenash
What Denied kudosu whereas I've done nothing yet lol
Anyway thanks for mod! Waiting for Mapper 31 ;_;
Mapper 31
well i don't remember what i changed
http://puu.sh/C41P
Topic Starter
threenash
updated
soulfear
Artist:Xelia
add Archlade in Tags
Topic Starter
threenash
Done
Thanks :D
Reiji-RJ
When it will be ranked? ;~;
Topic Starter
threenash
I don't know Reiji.. I don't know ;.;
Charles445

Working with Kanna to get this map ready for ranking.


LKs,

00:13:001 (2,3,4,5) - This is overmapping. Instead of having those repeats during a completely silent part, try putting a spinner there. It may sound odd at first but it actually plays really well. http://osu.ppy.sh/ss/351159 Also, it'll be the only spinner in the map. (it's good to have at least one)

01:36:183 (8,1) - This ending to that giant stream totally kills it. Those slider stream jumps were fun, but this was not. This is the only thing I really hate in this diff. If you really want a jump make the 7,8 a slider.
Topic Starter
threenash
  1. Changed Combos Colours on your advises
  2. Modified the slider part in Another difficulty
LKs

Charles445 wrote:

LKs,

00:13:001 (2,3,4,5) - This is overmapping. Instead of having those repeats during a completely silent part, try putting a spinner there. It may sound odd at first but it actually plays really well. http://osu.ppy.sh/ss/351159 Also, it'll be the only spinner in the map. (it's good to have at least one) A spinner? OK I never thought a spinner here but it seems good

01:36:183 (8,1) - This ending to that giant stream totally kills it. Those slider stream jumps were fun, but this was not. This is the only thing I really hate in this diff. If you really want a jump make the 7,8 a slider. I made note8 ovelaps on note1 and adjusted the spacing.

sorry I'm late http://puu.sh/DIzb
Topic Starter
threenash
np
updated
Charles445
Huh, something's wrong with the thumbnail...

Anyway, the Hyper, Standard, and CTB diffs are named incorrectly as files. Open them up, save them so it renames them, then reupload.

Also, since the Another is supposed to be easier than Extra, how about HP -1 on Another?
Extra is all good.
Topic Starter
threenash
  1. Fixed files names
  2. HP-1 on Another
Reisen Udongein
you'd better add 'samiljul' on the tags? (Mapper 31's previous name)

no kd
Topic Starter
threenash
done :D
OnosakiHito
Topic Starter
threenash
yay thanks Ono!
JJfly_old
:)
Kurai
:u

[31's taiko]
  1. 01:35:301 - Don't use a 0.50x timing section, this way the stream is overlapped by previous 1/2 notes which is very confusing and hard to read.
Charles445
Hello again.

Standard and Drafura's CTB have some broken metadata. Open up the difficulties, don't change anything, save, and exit them. Then update. It should fix it.


On the Standard difficulty, 01:29:044 (2) - is the only time a 1/2 circle is used. Because of that it's unexpected. Make it 1/1 like everything previous.
Quilt
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