forum

Xelia - Illumiscape

posted
Total Posts
228
show more
Birdy
Extra is way too difficult, but overall the mapset seems all fine~ (tried to mod from request on my queue)
Topic Starter
threenash
Thanks for mod Mythol! :)


Static Noise Bird wrote:

Extra is way too difficult, but overall the mapset seems all fine~ (tried to mod from request on my queue)
No problem, thanks to have checked it :P
Quilt
almost fixed~
and changed map a little

sorry late

Download: Xelia (Archlade) - Illumiscape (Kanna) [Normal].osu
Topic Starter
threenash
ok updated
Thanks Quilt!! :)
Jupiter
Hi~
Thanks mod request!

[Extra]
00:51:664 (1) - RNC
00:51:985 (2) - NC

[Another]
00:24:873 (4) - NC
00:25:514 (7) - ^
00:26:156 (10) - ^
00:30:007 (4) - ^
00:30:648 (7) - ^
00:31:290 (10) - ^
00:35:140 (5) - ^
00:35:782 (8) - ^
00:36:424 (11) - ^
00:40:274 (4) - ^
00:40:915 (7) - ^
00:41:557 (10) - ^
01:36:744 (4) - ^
01:37:385 (7) - ^
01:38:028 (10) - ^
01:41:878 (4) - ^
01:42:520 (7) - ^
01:43:162 (10) - ^
01:52:306 (5) - ^
01:53:590 (5) -^

[Hyper]
01:53:590 (5) - NC
00:05:140 (1) - RNC
00:05:782 (3) - NC
00:42:841 (1) - RNC
00:43:643 (6) - NC

[Normal]
OD-1
00:08:028 (1) - RNC
00:08:990 (2) - NC
01:14:124 (1) - slider end point,add whistle.

[Biginner]
good

I love this map <3
star!
Topic Starter
threenash
added all NC on Another
Thanks for mod and star Jupiter!! :)
Quilt
thx mod jupiter
all fixed :)

and changed diff name Normal→Standard


Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu
Cygnus
  • General
  1. Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224.

  • Beginner
  1. 00:59:044 (4) - Put a new combo to avoid getting combos to 6.

  2. 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.

  • Normal
  1. 00:30:809 (3) - Move this two grid up and one grid left to give a blanket effect from the previous note.

  2. 01:13:482 (7) - One grid down and right.

  3. 01:13:803 (8) - Two grids right. So that you'll get a better pentagon shaped note XD

  4. 01:45:889 (1) - Remove new combo on this one then new combo on 01:46:531.

  • Hyper
  1. 00:10:755 (2) - I suggest you remove this note since there's no beat on this part.

  2. 01:52:627 (4,1) - Big jump for a Hard Diff. Please move them closer instead. Or try to Ctrl+R all the sliders individually.

  • Another
  1. 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.

  2. 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left.

  3. 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.

  • Extra
  1. 00:05:461 (5) - This slider has already crossed the grid. Please move this away from the corner.

  2. 00:13:001 (2,3,4,5) - Please consider that this is a 1/8 jump. It'll be a rare case to eventually get a 300 from this. I suggest leaving a 1/4 space for every ending of these sliders except for the last one, i guess it's fine. (:

  3. 01:16:851 (3,3,3) - One grid right.

  4. 01:32:413 (1) - Unstack this one so it'll be consistent with the other patterns.

  5. 01:34:258 (8,1,8,1,8,1,8,1) - No, this is not allowed. I suggest replacing (7,8) with a slider to get this thing ranked. This suggestion also goes to the rest of the stream jump that you have for a moment. But Seriously, you should follow this suggestion.

  • This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Topic Starter
threenash
:arrow: Standard updated
Topic Starter
threenash
Philippines

Philippines wrote:

  • General
  1. Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224. fix'd

  • Beginner
  1. 00:59:044 (4) - Put a new combo to avoid getting combos to 6. ok

  2. 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.

  • Another
  1. 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.

  2. 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left. Yup it's intentionnal

  3. 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.

  • This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Yay thanks!
Thanks for mod and many stars Philippines!!!! :) will call you again then xD
Reiji-RJ
Hello, Kanna!

General

  1. Extra and Beginner diffs have another preview point. Snap it properly
Beginner

  1. 00:37:226 (1) - you missed whistle
  2. 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi)
  3. 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) -
  4. 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this:
  5. 01:14:766 (4,1) - this is jump? Move it closer to each other D:
Normal

  • OD - 1
  1. 00:16:691 (1,2,3,4) - strange rhythm D: Make 1/1 sliders:
    or triplets:
  2. 00:21:825 (5,1,2) - maybe stack them? or move (1,2) further
  3. 00:24:392 - I suggest you to put clap every second beat in the part with kiai:
    1. 00:24:712 (2) -
    2. 00:25:033 (3) - on reverse
    3. 00:25:996 (4) - on the beginning and end
    4. 00:27:279 (2) - and so on
  4. 00:43:322 (7) - put nc here and remove from 00:44:605 (1) - . Because it's not on downbeat and looks bad.
  5. 00:53:910 (1) - change clap to finish
  6. 00:55:835 - put claps on this part as you have claps here: 01:06:424 -
  7. 01:04:498 (1) - You missed finish in downbeat! Oh you! Remove repeat and add a note with finish:
  8. 01:10:274 (1,2,3) - looks bad. Try this:
  9. 01:28:884 (4,5,6,7) - bad bad rhythm :< Make this, please:
  10. 01:35:942 (x) - add a note stacked with 01:35:621 (6,1) -
  11. And again, you have BAD claps in the kiai part. Put it on every second beat, please.
  12. 01:51:664 (1) - finish instead of clap
  13. 01:52:948 (3) - ^
  14. 01:54:231 (1) - ^
  15. 01:55:835 (2) - ^
Hyper

  • You have a big gap between Normal and Hyper. Try to make it easier. Use less 1/2 rhythm and less streams and jumps.
  1. 00:12:520 (6,7,8) - they are hidden. Move them somewhere else D:
    meh.
  2. 00:26:317 (4,5,6) - what? No D: Try this:
  3. 00:31:450 (8,9,10,11) - Bad idea, but you have many many such rhythms. Try to change them, please. It's too hard. I won't point out each moment but if you're going to fix them, go through the whole diff.
  4. 00:36:263 (2,3) - how to read them? They are hidden!
  5. 01:04:338 (5,6,7,8,9) - streams are bad idea D:
  6. 01:36:263 (1) - hidden slider. Try to stack it with the beginning of 01:35:301 (2) -
  7. 01:52:627 (4,1) - It touche the HP bar. Rearrange the pattern to move it down.
Another

  1. 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
  2. 00:08:348 (1,2,3,4) - maybe make a square?
  3. 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it.
  4. 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible.
  5. 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible):
  6. 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this:
  7. 00:47:974 (3,4) - I would better to make jump between them, like:
  8. 00:53:108 (3,4) - ^
  9. 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
  10. 00:59:204 (1,2,3,4,5,6) - ^
  11. 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5
  12. 01:25:996 (1,2,3,4) - make equal spacing? D:
  13. 01:31:129 (1,2,3,4) - ^
  14. 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part
Extra

  • HP and OD +1
  1. 00:06:744 (3,4) - ctrl+r to better flow
  2. 00:07:386 (3,4) - ^
    ULTRAFLOW!
  3. 00:11:076 (2,3,4,1,2,3,4,1,2,3,4) - where_should_I_tap_mode D: Maybe make some patterns as earlier. For example stack 1,2 and 3,4 and let them make a square
  4. 00:12:841 (1,2,3,4,5) - remove one repeat from all sliders to make a 1/4 beat between them
  5. 00:31:771 (9) - this slider is hidden by the hitbirsts :< How about this:
  6. 00:51:985 (2,3,4,5,6) - make star jumps? 00:52:146 (3,4) - ctrl+r them :O
  7. 01:23:269 (1) - Too fast! Make it slower, because it's unreadable (but I likeeee it)
  8. 01:29:365 (3,4,5,6,7,1,2,3,4,5,6) - you must rearrange them. They are inreadable, hidden and make no sence D:
    and don't forget to put new combo on 01:29:846 (6) -, remove from 01:30:167 (1) - and put on 01:30:488 (3) -
  9. 01:43:643 (9) - again as in 00:31:771 (9) -

    SO AWESOME DIFF! *______________*
I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map.
Topic Starter
threenash
Reiji-RJ

Reiji-RJ wrote:

Hello, Kanna!

General

  1. Extra and Beginner diffs have another preview point. Snap it properly fix'd
Beginner

  1. 00:37:226 (1) - you missed whistle fix'd
  2. 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi) ok
  3. 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) - fix'd
  4. 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this: fix'd
  5. 01:14:766 (4,1) - this is jump? Move it closer to each other D: closer now as I've fix'd the previous part
Another

  1. 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
  2. 00:08:348 (1,2,3,4) - maybe make a square?
  3. 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it. made them closer
  4. 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible. fix'd
  5. 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible): ok
  6. 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this: fix'd
  7. 00:47:974 (3,4) - I would better to make jump between them, like: ok
  8. 00:53:108 (3,4) - ^ ^
  9. 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
  10. 00:59:204 (1,2,3,4,5,6) - ^
  11. 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5 fix'd spacing between 4 and 5
  12. 01:25:996 (1,2,3,4) - make equal spacing? D:
  13. 01:31:129 (1,2,3,4) - ^
  14. 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part 1 000 points bonus is ok → http://osu.ppy.sh/forum/t/71494/start=15

I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map. Thanks!
Thanks for mod Reiji-RJ! :)
ryuu
hi ~
from our queue.

[Beginner]

00:15:408 (2) - turn off grid snap and put on 258, 281
00:17:974 (4) - use distance snap. and put on 227, 159 (turn off grid snap)
01:29:846 (1) - use distance snap
01:51:664 (1,2) - turn off grid snap and put on 388, 345

[Standard]

00:30:809 (3) - 72, 112
00:43:322 (7) - 2nd point - 404, 320. 3rd - 444, 288
00:43:964 (8) - 2nd - 408, 172. 3rd - 368, 200
01:10:274 (1) - 2nd - 292, 144. 3rd - 248, 88. 4th - 176, 80
01:13:162 (6) - nc
01:14:124 (1) - delete nc
01:39:151 (4,5,6) - maybe like this? i'm so predictable.
01:56:477 (3) - 144, 84

[Hyper]

00:16:691 (1) - 2nd - 268, 104. 3rd - 288, 64
00:17:012 (2) - 2nd - 380, 80. 3rd - 748, 72
00:18:295 (2) - 2nd - 120, 240. 3rd - 120, 284
00:28:242 - finish?
00:32:092 - ^
00:33:375 (6) - ^
00:38:509 - ^
00:43:643 - ^

[Another]

Unsnapped green lines at:
00:39:791
01:50:384
01:50:464

all fine for me.

[Extra]

all fine for me. 2x
___________________

sorry. i don't know how mod so hard map.
star.
and good luck.
Topic Starter
threenash
Beginner and Another updated
Thanks for mod and star Ryuu! :)
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
i feel that the BG file is too big with 1.5MB. take this one. i changed the file to a .jpg file and the filesize for this is at 231kb.
why don't you enable the letterbox during breaks since you have no video or SB? i think it'd look better during gameplay IMO.
put a bit of shading on the 2nd combo color. some people cant handle the bright white combo color as it might hurt their eyes.

[Beginner]
00:03:857 (1,2,3,4) - instead of a triangle, how about a diamond to make it interesting for players?
00:08:990 (1,2,3,4) - same as above but leave (1) and move (2,3,4).
00:14:124 (1,2,3) - make these 2/1 sliders to follow the piano accurately.
00:23:108 (4) - try to stack the repeat arrow on (1). i think it'd make a sort of nice triangle. moving it here ruins the shape you're supposed to be doing which ruins the flow IMO.
00:33:375 (2) - align this to (1) for a better flow from the previous slider.
00:34:659 (1) - if you follow the suggestion above, move this note between the repeat sliders. same reason as above.
00:42:359 (1,2,3,4) - how about deleting the circles and adding repeats like you did previously?
01:05:461 (1) - i think the default finish would go well with this part as the cymbals sound the same.
01:28:884 (2,1) - just a minor spacing error. it's up to you if you want to fix it.
01:36:263 (1) - same as 01:05:461.
01:40:113 (2,1) - similar to 00:33:375 and 00:34:659.
01:51:664 (1,2) - why not? it's near the end after all.
pretty nice diff and i like the way how you used the 1/1 lines to make it a fun diff.

[Standard]
00:16:691 (4,5,6,7,1,2,3,4,5) - keep your claps consistent. when i heard the clap at (4), that threw me off because the consistency pattern is gone.
00:24:392 (1) - same as 01:05:461 on Beginner.
00:30:809 (3) - since you have the clap at (1), replace the whistle for a clap to keep the consistency.
00:31:771 (4) - same as above but at the end.
00:32:413 (5) - this clap ruins the consistency, so remove it.
00:33:375 (1) - you forgot to add a finish at the end. add it to match the cymbals.
00:38:509 (7) - same as above but a clap at the beginning.
00:55:835 (1) - i highly suggest moving this somewhere else because spinner-osu is covering the beginning and that makes it hard for players to see where the note is.
01:35:942 - add a circle to continue the flow? i think players might hit the slider too early as they're used to that 1/1 rhythm.
01:45:889 (1) - remove the NC because that sound is the same. yes it changes but it's still the same.
01:46:531 (3) - this should be a NC because the instrumental starts all over again and that's where the cymbals are.
01:51:664 (1) - replace the clap for a finish. i find the clap unfitting for this part.
the placements are good, the hitsounds are a problem for me. try to keep them consistent because i don't like to hear claps or whistles at a note that ruins the consistency. this is just my opinion on the hitsounds as i focus on consistency on the hitsounds the most.

[Hyper]
Maybe increase the HP by 1 to put a bit of pressure on players.
00:11:718 (2) - *nazi* move this down a bit to avoid the slight overlap on (1).
00:24:392 (1) - add a finish at the beginning to match the cymbals.
00:36:263 (2,3) - you should space these out because the overlap looks bad. you did it at 00:12:199.
00:55:194 (1) - same as 00:24:392.
01:09:632 (6) - same as 00:11:718 but move this to the left.
01:14:605 (2,3,4,5,6) - personally i don't like to see short streams on hard diffs because it might be too hard for players at this kind of level. replace it for a kick slider to make it easier for players.
01:28:563 (1) - i think it'd look nicer if you can stack this on (3). i also think it's better than the overlap during gameplay.
01:43:964 (1) - move it below (7) so that it'd make a nice blanket during gameplay.

[Another]
00:18:937 - why don't you add a note here? the piano is still going and stopping it here ruins the flow.
00:23:830 - how about adding a stream to follow the long pause in the cymbals?
01:44:285 (2) - do Ctrl+R because this looks too easy for players to clear.
01:55:515 (1) - this is an unrankable spinner. it must reach at least 2k during autoplay to be rankable.
just fix that unrankable spinner and it'll be fine.

[Extra]
increase the HP by 1. the HP drain is lower than the HP drain in another.
00:20:862 (7) - maybe Ctrl+R to make it a bit easier and fun for players?
01:23:589 (1,2) - *nazi* space out these notes so that it doesn't touch the slider.
01:32:092 (3) - move it to the right side. i find this hard to read IMO.
best diff in this mapset IMO.

[Drafura's CtB Insane]
1st time modding a CtB diff so it might not be perfect. i'm willing to learn from this. and if it's possible can you link me to the CtB rules and guidelines?
00:12:681 (7) - personally i don't like this hyperdash. i find it unnecessary since the fruit is close to the note. i suggest stacking this note on (6) to make it easier for players. the hyperdash might surprise players
00:13:162 - hmm remove this break. i find it unnecessary because the duration is short.
00:23:429 - ^
00:44:044 - since you have hyperdashes on (9,10), i think it'd be better if you can add a circle here because i see a potential pattern. 2 straight hyperdashes in 2 notes. the look is the same and it'd put a great challenge for CtB players.

I guess that's it. GL :D
LKs
http://puu.sh/wj6u

thanks to 249 and RJ, you two's mods are helpful
Topic Starter
threenash
Updated!
Thanks for mod 249 :D
Jebok_old
Hello!

[Beginner]
00:24:392 (1,2,3,4) - As you have a lot of single circles already, I think it would be nice if you combined two notes together to make slider; so (1)+(2) = slider and (3)+(4) = slider.
00:34:659 (1,2,3,4) - ^
01:13:162 (1,2,3,4) - Highlight this whole combo at Rotate by -50? If you did this then (1) at 01:15:728 looks nice at x:304 and y:112.
01:30:167 (2) - Don't repeat, make it twice as long as there are a little too much of 1/1 length sliders I think. By doing this you can also turn the next combo vertically so that it does not overlap with the part starting at the break until 01:28:563.

[Standard]
00:24:392 (1,2..) - Those two overlap with the slider (5) at the end of last combo. So x:172 and y:104 would be a better placing.
01:40:434 (6) - x:60 and y:368 because the middle should be as close to (5) as the middle of (4) is close to (5).
01:55:835 (2,3) - Flick Horizontally(CTRL+H) as you've used the left size for the previous combo, so now its better if you do this combo on the right side.

[Extra]
Nice difficulty o.o
00:59:044 - New combo here, so that it does not go up to 13.
01:42:199 - New combo

[Hyper]
01:04:498 - New combo
01:37:386 - New combo

[Another]
00:54:552 - New combo
01:09:793 (3) - One grid to the left
01:10:434 (5) - Make straight

I'll give you 2 stars, I love the maps! :D
Topic Starter
threenash
wow thanks for mod and stars Jebok! :)
Quilt
Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu

almost fixed~~ >w<//

thx mod~~!
Topic Starter
threenash
updated!
x847606653
Scorpiour may mod this map later XD
I'm a zha modding.just suggestion

Beginner
none

Standard
00:30:809(1) move 4th point to (72.272)?
00:40:605(3) delete finshi?
01:04:498(6) 2nd point(372.204)3rd point(408.260)4th point(408.204)?
01:30:488(6) whistle?
01:44:285(6) 2nd point(344.0)3rd point(272.0)4th point(224.48)?
01:54:873(1) finishi?

Extra
01:28:564(6) stack this on (4)

Hyper
00:33:696(8) overlap
00:53:910() add a circle?

Another
00:59:525(3) move right 1 grid
01:00:327(7) ^
01:09:793(3) move left 1 grid

Thats all what i can find.Nice map,though it's so hard for me.
GL._.
Topic Starter
threenash
Thanks for mod ;)
Impera_old
:D
Quilt
Topic Starter
threenash
:arrow: updated
Scorpiour
Hi there~~mod for your request~~

[General]
  1. Recommend to add a silent sliderslide to your mapset~
    Click here to download sliderslide.wav
[Beginner]
  1. 01:15:408 - i'd like to add a note here:)
  2. 01:45:888 (4) - change it to a slider to 01:46:210 - ?
[Standard]
  1. 00:13:482 (3) - try to separate it to a slider and then note? for the downbeat start a new chorum , a note at 00:14:124 - with NC may be better :)
  2. 00:20:541 (3) - the clap is heard weird a bit..remove it?if u choose so i suppose add a whistle at 00:20:220 (2) - could be better~
  3. 00:31:771 (4) - also recommend to separate to two notes for downbeat :)
  4. 01:33:055 (3) - i suppose mat may issue this slider because of slider overlap.....
[Hyper]
  1. 00:39:472 (3,4) - i suppose make a rectangle with (1,2) is better?
pretty a nice diff~~

[Another]
  1. 00:06:263 (10) - stack with (3) may be better?
  2. 00:14:204 (2) - i suppose it should be on 00:14:285 - ... or add a note ...and similar patterns until 00:23:750 - ...i should say it's a good design but i'd like to follow the piano as well...
  3. 00:34:739 (2,3) - move to next red line and stack with (4) to make a triplet there? heard more smooth :)
  4. 00:37:306 (2,3) - ^
  5. 00:45:969 (8,9) - ^
  6. 00:47:413 - i'd like to add a note here to make a stream with 00:47:493 (1) -
  7. 00:55:514 (2,3,4,5,6,7) - try to make them to three groups then two notes for each? i suppose it's more fit for the music :)
  8. 01:00:808 (2,3) - swap position for better flow?
  9. 01:27:119 (2) - i suppose a note here may be better?
  10. 01:39:873 (8,9) - more triplet issue >.<
  11. 01:45:006 (6,7) - ^
  12. 01:48:857 (7,8) - ^
  13. 01:55:515 (1) - it's really toooooo short T^T
  14. 02:04:498 (1,2,3,4,5,6,7,8) - four notes for each part?
[Extra]
  1. 00:14:686 - try this beat?
  2. 00:16:049 - add a note here and change 00:16:210 (3) - to two notes? i suppose 4 notes from here to 00:16:531 (4) - may be better :)
  3. 00:17:333 - add a note here?
  4. 01:01:611 (2) - move clap to end?
  5. 01:52:146 (4) - remove finish?
That's all~~solid map~~~so good luck with rank~~
Topic Starter
threenash
Thanks for mod Scorpiour!
only fix'd 01:27:119 (2) for Another diff but thinking about the triplets issue :/
galvenize
mdr
Topic Starter
threenash

galvenize wrote:

mdr
What's so hilarious, Hentanize?
Leorda
Hi there

[Beginners]
01:30:167 (2) - Add clap at repeating slider?
01:35:301 (2) - ^


[Standard]
00:13:482 (3) - Why clap at head slider?
01:40:434 (6) - The head slider is almost offscreen


[Hyper]
01:52:627 (4) - The tail slider is touch the HP Bar (just a warning)
01:52:948 (1) - The head slider is touch the HP Bar (just a warning)


Nice map~
Akiyama Mizuki
From my ModQ! sry for late

[Beginner]
01:31:129 (1) - Finish

[Standard]
01:46:531 (1) - Clap at reverse arrow

[Extra]
00:50:060 (1) - Whistle

[Another]
00:32:734 (3) - Whistle

[Hyper]
00:28:884 (1) - Whistle

[Drafura CTB]
..........lol

Yay! Go rank! :D
Quilt
Topic Starter
threenash
ok I will update and check mods, not at home atm
Topic Starter
threenash
:arrow: updated!
Thanks for mod Leorda and 0920! :)
NatsumeRin
reminds me of tsuka... though only a bit.
Topic Starter
threenash
Ah I don't know whether you're talking about Another or Extra but thanks! :)
galvenize

Kanna wrote:

What's so hilarious, galvenize?
couché la.

Download: Xelia (Archlade) - Illumiscape (Kanna) [Hyper].osu
Topic Starter
threenash
:arrow: updated Hentai diff by Hentanize
Melophobia
[General]
consider adding muted slider slide, it's really noisy especially in the beginning of song.
difficulty gap between Standard and Hyper is too huge, you may have to make Standard harder and Hyper easier

[Beginner]
00:05:140 (2,3,4) - these finishes are too much and overused imo, try to add some whistles instead
00:10:273 (2,3,4) - ^ same
00:14:124 - you should use higher volume than previous one
00:23:108 (4) - straight slider looks nice here because in this combo you didnt use any curved slider

[Standard]
00:00:007 - Kiaiと同じ音量はいくらなんでも大きいです、-20%くらいを推奨
00:06:103 (4) - ちょっとコンボが長いのでこのへんで切っておきましょう
00:09:953 (4) - 終点whistle
00:13:482 (3) - clapはここには合わないかと
00:19:258 (1,2,3,4,5) - clapの付け方を統一した方がいいかな なんなら1番目と3番目の白線両方に置いちゃってもいいかと
00:29:525 - ここ以降downbeatだけにclapつけるrogicじゃやや寂しいので3番目の白線にも。
00:37:226 (5) - newcombo追加
01:02:894 (5) - ^
01:05:461 (7,1) - newcombo入れ替え
01:15:728 (1) - うーん、このspinner本当に必要ですか?長いしあんまり要らないと思うんですが..
noteに置き換えてそのままBreakでも良いと思います
01:39:151 (4,5,6) - もうちょっとキレイにおけるかと、中心のnoteのアプローチサークルに合わせると上手く置けます。
http://puu.sh/x5kC

全体的にclapの置き方に統一感が無くて残念な感じが出てます
それとこのdiffが簡単すぎてHyperとのバランスがかなり悪いので
Note増やしてもっとコンスタントにclap置いていく方針の方が良いかと~

[Extra]
00:44:926 (1) - add finish

[Another]
00:39:632 (8,1) - i think you can use larger spacing (1.6x is better to me) for them, but maybe its just me
00:45:969 (8) - i prefer deleting this note and adding note at 00:46:129 - instead to follow music better
00:47:092 - add note?
00:54:070 (2,3,4,5,6) - this stream can be more beautiful imo
01:15:408 - add note
01:45:889 (3,4,5,6) - pitch is getting higher step by step, so how about increasing the spacing step by step as well? just suggestion
01:46:370 (6,1) - i just wonder why you didnt use higher spacing for them. it's a good place to use higher spacing because there's stress in music

[Hyper]
01:56:638 (4) - stack it under 01:55:835 (3) - perfectly

hmm i mostly dislike such a crazy map but Another diff is really nice, i like it!
good luck!
show more
Please sign in to reply.

New reply