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Xelia - Illumiscape

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Topic Starter
threenash
This beatmap was submitted using in-game submission on samedi 28 juillet 2012 at 18:36:33

Artist: Xelia
Title: Illumiscape
Source: BMS
Tags: Archlade tempest BOF 2010 BOF2010 of fighters Drafura galvenize LKs Mapper 31 Mapper_31 Quilt samiljul
BPM: 187
Filesize: 3749kb
Play Time: 02:05
Difficulties Available:
  1. 31's Taiko (4,83 stars, 949 notes)
  2. Another (5 stars, 612 notes)
  3. Beginner (2,09 stars, 119 notes)
  4. Drafura's CtB Platter (5 stars, 443 notes)
  5. Extra (4,84 stars, 670 notes)
  6. Hyper (4,92 stars, 436 notes)
  7. Standard (3,51 stars, 145 notes)
Download: Xelia - Illumiscape
Information: Scores/Beatmap Listing
---------------
Thanks to Drafura, galvenize, LKs, Mapper 31 and Quilt for their Guest Difficulty!

Standard - Quilt
Hyper - galvenize
Extra - LKs
31's Taiko - Mapper 31
Drafura's CtB Platter - Drafura
→Alternative version of Drafura's CtB Platter modified by ZHSteven: Ѽ

Historical
01/31 | Another completed
04/23 | Extra completed
04/24 | Drafura's CtB Insane completed
04/25 | ZHSteven's mod
04/27 | Hyper completed
05/14 | Normal completed
05/16 | Beginner completed ; Hyper's hitsound-work completed ; Moved to Pending Beatmaps
05/18 | ErufenRito's mod
05/19 | Regou's mod ; Niva's mod
05/20 | [CSGA]Ar3sgice's mod ; Mythol's mod ; LKs become MAT. wow!!
05/21 | Jupiter's mod
05/22 | NormalStandard ; Philippines's mod ; Reiji-RJ's mod ; [Ryuu]'s mod
05/23 | Byakugan249's mod ; Jebok's mod
05/24 | x847606653's mod
05/25 | Scorpiour's mod
05/26 | Leorda's mod ; bbj0920's mod
05/27 | Melophobia's mod
05/28 | MMzz's mod ; ouranhshc胖胖's mod ; Star Stream's mod ; Muya's mod
05/29 | AoiX's mod ; Kawayi Rika's mod ; spboxer3's mod
05/31 | HakuNoKaemi's mod
06/08 | Drafura's CtB InsaneDrafura's CtB Platter ; arken1015's mod ; Bubbled! (wcx19911123)
06/10 | Bubble popped ; 31's Taiko completed ; Kurai's mod ; Charles445's mod
06/11 | Sallad4ever's mod ; lepidopodus's mod
06/17 | wmfchris's mod
06/18 | arken1015's mod
06/24 | Charles445's mod
07/07 | Kurai's mod
07/08 | Charles445's mod
08/14 | Bubbled! (Charles445)
08/17 | RANKED by Kurai! <3

LKs
this map is DBL( abbreviation of chinese phrase, which means awesome )
I'd like to map Hard diff if I found the map earlier.
but ask me at any time when you have a new map that needs GD :P
Topic Starter
threenash
i did it for fun and map isn't really good imo (i suck at mapping xD)
yes of course you can make Hard diff, will be glade to receive a diff from you @.@ 我是LKs-fan
Realazy
Can I make a taiko, Kanna-sama? :v
Topic Starter
threenash
Sorry someone is already working on it now ;.;
Realazy

Kanna wrote:

Sorry someone is already working on it now ;.;
Topic Starter
threenash
Back on this work
LKs
http://puu.sh/r4q3

ha, I can't say it's unique :3

anyway, for fun :3
Topic Starter
threenash

LKs wrote:

http://puu.sh/r4q3

ha, I can't say it's unique :3

anyway, for fun :3
This is Great! Thank you very much LKs!! :)
ZHSteven
Mod for CTB diff:

After I run through this diff, I Think your mapping skill is really better and better.

really a smooth diff, and jumping idea is great~

00:08:983 (5) - I think hyper here will be better.
00:10:748 (6) - [nazi] place this note here better:
00:12:834 (8) - this note I think whether you put nearer or create a hyper. This spacing for this note is eggpain...

OK next part is adding note: not sure you will like it but, try sth different~
00:14:999 -, 00:16:283 -, 00:18:529 - , 00:18:850 -, 00:22:379 -
I like those triples~

00:24:385 (1,2,3,4) - introduce to you a more interesting pattern~~ see the picture:
It is how a moving slider is made. Hope you like it.
00:26:149 (6) - Ctrl+R better, and if you change, don't forget to rearrange this~
00:29:197 (9) - If I were you, I will put this slider 45°. To make it easier.
00:29:999 (3) - again I still suggest you to use a moving slider pattern here.
00:33:850 (7,8) - both ctrl+R

the following phrase is the same as above.
(Btw if you apply the change, 00:44:438 (8,9,10) - this will no longer a hyper, nor a bug jump.)

00:51:016 (4) - make this stack to 2's end
00:55:026 (1,2,3) - this 3 better stack together.
01:00:240 (8,9) - really needs hyperdash? I prefer make it smooth, and make the following 1,2 a jump.
01:02:727 (8,9) - don't think hyper here is a good idea.. think twice.
01:03:208 (1,2) - ^
01:07:379 (4,5) - Ctrl+R, and adjust the spacing to prevent bug jump.
01:10:427 (4,5,6) - stack together
01:15:240 (25) - I dont suggest hyper here.. but seems a lot of people like this kind of pattern, it is your choice.
01:28:556 (1) - to 01:31:283 (2) - too much repeat pattern.
------------------------------------------------------------------------------------
In fact, in your map, this kind of this pattern is too much:

...............X
..........X
X
....X

so I suggest change some of these to other patterns in order not to make people feel boring.
-------------------------------------------------------------------------------------------
From 01:36:577 (1) - to the rest:
Nothing to say, just a suggestion:

do not place horizontal slider jump too much. try to use more vertical jump, and reverse note.
Your pattern is good, but abuse them in a map will make them become awful, isn't it?

Overall, I can only say, this is the best map I have ever moded recently.
Great song!!
And btw... why I cannot meet this kind of good song ><!

below is a ctb diff I made for fun. I will be very happy if you could place it in creator words.

Thanks


Download: Xelia (Archlade) - Illumiscape (Kanna) [Drafura's CtB(Steven change)].osu
Topic Starter
threenash
Alright, added in Creator's Words. Thank you for mod and alternative CtB version!
Drafura

ZHSteven wrote:

Mod for CTB diff:

After I run through this diff, I Think your mapping skill is really better and better.

really a smooth diff, and jumping idea is great~

00:08:983 (5) - I think hyper here will be better. It is here *.*
00:10:748 (6) - [nazi] place this note here better: Fix'd, I love it. I've rearranged (7), (8) to reduce a bit the jump making it smoother to play.
00:12:834 (8) - this note I think whether you put nearer or create a hyper. This spacing for this note is eggpain... I pick the hyper but reduced a bit the spacing between (6) and (7) to don't hurry much the player and stupidly miss (6).

OK next part is adding note: not sure you will like it but, try sth different~
00:14:999 -, 00:16:283 -, Ok, + redesign pattern to avoid pixel jumps
00:18:529 - , 00:18:850 -, Ok, i've picked dashed triplets
00:22:379 - Ok, redesign last pattern to a jump increase (better looking)
I like those triples~ Me too :)

00:24:385 (1,2,3,4) - introduce to you a more interesting pattern~~ see the picture:
It is how a moving slider is made. Hope you like it. I like the idea, applied to (4) too http://puu.sh/rsnZ, following the main idea and aplying for the same kind of patterns in the whole song.
00:26:149 (6) - Ctrl+R better, and if you change, don't forget to rearrange this~ Don't really like it.
00:29:197 (9) - If I were you, I will put this slider 45°. To make it easier. Don't wanna remove the hyper so I've reduced a bit the jump between the two sliders ((8) and (9)).
00:29:999 (3) - again I still suggest you to use a moving slider pattern here. Done
00:33:850 (7,8) - both ctrl+R No, I want the player use one direction for non dashed movements and the other direction for the dashed movement here. I know it could be funnier like you suggest but I have a good feeling here for this kind of gameplay.

the following phrase is the same as above.
(Btw if you apply the change, 00:44:438 (8,9,10) - this will no longer a hyper, nor a bug jump.) I know someone is going to make me change that but I don't want to modify the previous pattern so I'll wait for a better suggestion here I guess (If I don't find by myself a good way to delete these hypers).

00:51:016 (4) - make this stack to 2's end Ahah I really really love this hyper, if more modders complain about it i'll change it. But I still think this hyper makes this part epic.
00:55:026 (1,2,3) - this 3 better stack together. I see your point but I want to indicate here the direction of the next pattern (don't wanna trap players) so I've modified it to a curve, I think it follows your idea pretty well.
01:00:240 (8,9) - really needs hyperdash? I prefer make it smooth, and make the following 1,2 a jump. Nice, fix'd.
01:02:727 (8,9) - don't think hyper here is a good idea.. think twice. In my eyes it fits pretty well, i'll wait for more mods to change it.
01:03:208 (1,2) - ^ ^
01:07:379 (4,5) - Ctrl+R, and adjust the spacing to prevent bug jump. I don't get what you wanted here ? ctrl-R when I select both or Ctrl-R each one bye one ? Can't see the bug jump for both methods *.*
01:10:427 (4,5,6) - stack together Making a curve too.
01:15:240 (25) - I dont suggest hyper here.. but seems a lot of people like this kind of pattern, it is your choice. Keeping, waiting more mods to modify.
01:28:556 (1) - to 01:31:283 (2) - too much repeat pattern. Kinda remap the second part of the section, I hope it's better.
------------------------------------------------------------------------------------
In fact, in your map, this kind of this pattern is too much:

...............X
..........X
X
....X

so I suggest change some of these to other patterns in order not to make people feel boring.
-------------------------------------------------------------------------------------------
From 01:36:577 (1) - to the rest:
Nothing to say, just a suggestion:

do not place horizontal slider jump too much. try to use more vertical jump, and reverse note.
Your pattern is good, but abuse them in a map will make them become awful, isn't it? Yes I maybe abused a bit for the end but the music is so epic at this point... I think I need more ideas to rework it xD tldr; waiting for new mods.

Overall, I can only say, this is the best map I have ever moded recently. Thank you !
Great song!! Thanks Kanna and Xelia!
And btw... why I cannot meet this kind of good song ><! I meet it by luck, then propose myself to Kanna xD

below is a ctb diff I made for fun. I will be very happy if you could place it in creator words. Nice, thank you !

Thanks Thank you, huge mod I appreciate
Download: Xelia (Archlade) - Illumiscape (Kanna) [Drafura's CtB Insane].osu
Topic Starter
threenash
updated with bg picture less stretched than it was
galvenize
Topic Starter
threenash
Thanks Alex!
Quilt
Topic Starter
threenash
Thanks!
galvenize
Topic Starter
threenash
:D
caren_sk
がんばれー!
Topic Starter
threenash
Thanks caren! fight!
Luvdic
[General:]

Preview points in all your diffs are not exactly the same, but I guess no one will notice that 1 ms difference!

[Extra:]

Hahaha couldn't play the map, was too hard for me

00:10:588 (4,1) - I would just map them to the 1/2th, the way the are now just doesn't flow well..

[Another:]


00:14:919 - A beat is necessary here that beat is way too strong to be ignored and it's unintuitive the way it is now, you could either just add a circle/another repeat, extend the slider or move the slider so it starts at 00:14:839 -
00:16:203 - Same here as before
00:17:486 - Same
00:18:850 - Add circle here
The same for the rest
00:49:973 - Add circle here
00:54:144 - Add circle
00:54:304 - Add circle
00:55:106 - Add circle

A great diff if it weren't because of the lack of some notes, it kinda rages me the fact that you add extra note when it is really not required, but you don't add the extra notes when it is actually required... oh well whatever.

[Normal:]

Consider using slider tick 1

Also to be honest, the flow of this map quite terrible, I couldn't really... see how this map fits well to the song, sure you can say that using 1/2 is unintuitive, but you can make them intuitive, just mapping to 1/1 won't be enough, besides, you already have a "easier" diff so you can risk a bit more with this diff.

Bottomline: remap it.

[Easy:]

00:24:385 (1,2,3,4) - I recommend something more like this: http://osu.ppy.sh/ss/319106 Check the objects position in timeline, not in space. The same would apply for the rest of your map...

Hmm whatever, the flow is pretty bad in this diff too, although not as bad as your normal, in this diff have some sections that are still pretty good :>

Anyways, good luck, and sorry for slacking off my mod qith the easy and normal diff
Topic Starter
threenash
Thanks for mod Elfen! :)
Regou
Mod~
[General]
Strongly recommend you to use mute sliderslide

[Extra]
鬼畜必須死
00:50:695 (4) - 往上移三格好像比較好看
00:51:016 (6) - Left 2 grid
01:23:262 (1) - 這加速嚇到我了 o.o 其實不一定要加速吧
01:27:272 (6) - 這個嘛...擺法好像有點...
01:28:555 (6) - ^
01:29:839 (6,7) - .....
哇全都被hitcombo蓋住了誰看到啊...
01:30:160 (1,2,3,4,5) - 前面不改沒有問題,可是這個真的完全看不到
01:34:251 (8,1) - !!!????
01:34:893 (8,1) - ^
01:35:535 (8,1) - ...

[Another]
00:14:117 (1,2) - beat like this is quite weird for me o.o
00:14:759 (4) - ^
00:15:400 (1,2) - ^
00:16:042 (4) - ^
...They just don't really fit the song.
00:29:518 (1,2,3) - Weird anti-jump
01:25:989 (1,2) - Make the scale even smaller, quite confusing imo
01:26:310 (3,4) - ^
01:31:122 (1,2) - ^
01:31:443 (3,4) - ^
01:55:508 (1) - Is this spinner unrankable? o.o Use slider instead of spinner

[Hyper]
00:29:197 (3,4) - Ctrl+R
So Nice >w<

[Normal]
Rename this to "Beginner" and remove the current Beginner diff. This have even less object than the current Beginner diff!
00:35:294 (4) - NC
01:08:342 (5) - ^
01:11:550 (3) - ^
01:29:197 (4) - ^
01:34:010 (4) - ^

Good luck~
Niva
Mod request via Mini Maya Queue ~

Hi Kanna xD

[General]

-> I personally found it will be more appealing if you set the preview time right in start of your chorus (PreviewTime: 24224) (:
-> I don't think this song really uses offset 0 orz... Try offset 7 (+7 ms) ?
-> One more, about tags, try to follow this map's tags? (in your case it'll be: bof2010 bof 2010 of fighters tempest Drafura galvenize LKs Quilt)

[Beginner]

  1. 00:23:101 (4) - (optional) Perhaps curve this to the left (endpoint in x:124 y:200) and add a slight curve upward to let it flow better together with your (1,2,3)?
  2. 00:30:160 (2,3) - Is the spacing increase here intentional? I know it's meant to be symmetrical, but you can just move (2) one grid left and up (and adjust (3)) to get both symmetry and spacing consistency :3
  3. 00:36:577 (4) - This note's comboburst overlaps your next (1)'s path, I know it's not unrankable but it's still visible in play mode due to low AR. Perhaps try this?
  4. 00:43:636 (3,4) - Eh... You don't have to place this nearly overlapping (2) I think, for example you can just put (3) in x:92 y:220 so (2) perfectly "cuts" (3) in the center~
  5. 00:57:754 (1,2,3,4,5,6) - Again, these two almost overlaps - (3)'s comboburst will somewhat cover (6) in play mode, I suggest to move (4,5,6) lower-left more
  6. 01:05:454 (1,2,3,4) - I don't really like this back-and-forth formation to be honest... Fan formation do better here imo (all you need to adjust is (1,2,3)'s position - leave (4) as is) :
  7. 01:14:758 (4) - Uh, this is very minor, but move the midpoint and endpoint more to the lower-right so it will encircled perfectly by (3)?
  8. 01:30:160 (2) - Whistle on slider's repeat here? It fits with the high-pitched synth :3
  9. 01:35:294 (2) - Same as above~
  10. 01:41:390 (1,2,3,4) - Again, minor stuff here - but assuming you're creating a diamond here, (2) should be one grid left and (3) should be one grid right (you can also try the fan pattern I mentioned earlier though, it's fancy as well~ )
  11. 01:46:524 (1,2,3) - ...I understand you're trying to intensify this part by adding more whistles, but you don't have to put the whistles on all three (I suggest to remove the whistle on (3), it will emphasize the previous two whistles) xD - This suggestion applies to next parts like this
  12. 01:51:657 (1,2) - This is another good example of the suggestion above. If you remove the whistles on the second repeat, the claps will blend better with the song ~
[Normal]

  1. 00:03:850 (1,2,...) - Why no hitsounds at all for the opening part >_< - imo, you can just add whistle everytime this music hits high note, for example (1)'s end and (2)'s end...
  2. 00:05:775 (3) - Move this upward a bit so (3) doesn't got covered by (2)'s comboburst?
  3. 00:08:021 (1,5) - (optional) Uhm, I think this straight slider could play more solid if you arrange it like this:
  4. 00:13:475 (3) - Well, placing clap here isn't bad, but you should support this clap with another consistent claps every 4/1 - that means, you should add clap consistently on 00:14:438 (1)'s repeat, 00:15:721 (3)'s repeat, and so on (:
  5. 00:16:684 (4,5,6) - Hmm, (4,6)'s curve is very untidy imo, I think you can just encircle (5) like this here:
  6. 00:18:609 (6,7) - 10 combo streak on Normal is definitely too long, add new combo on either (6) or (7)~
  7. 00:29:518 (5) - Hmm, don't really get the clap on slider's start here... Try finish on slider's start and whistle on slider's end instead?
  8. 00:32:085 (1) - Don't stop your whistling here! This is a really excellent place for a whistle >_<
  9. 00:37:219 (5) - Very minor stuff, but try to make this perfectly centered? (you'll have to disable grid snap to make this perfectly centered)
  10. 00:41:711 (3,5) - To make the hitsound more consistent, add clap on (3)'s end and (5) ~
  11. 00:44:278 (6) - Eh... I don't get why you dragged this so close to (3), you still have a lot of play area upward... I suggest to put this on x:208 y:32 to avoid clustering~ Also, (optional) if you followed the suggestion above, you can add whistle here as well (:
  12. 00:55:828 (1) - Move this somewhere (perhaps more to the upper-right) - This will get covered by spinner's comboburst, which looks bad in play mode >_<
  13. 00:59:679 (1) - (optional) Slider wave here? Looks good with your previous 00:57:754 (2) (:
  14. 01:04:491 (1) - I highly suggest to remove the slider's repeat and add a note on 01:05:454 (x) with finish because that cymbal from the song needs to be accompanied xD
  15. 01:06:096 (x) - If you followed my suggestion above, add note (with whistle) here to fill the blank~ (2/1 gap between notes sounds better in any way compared to 3/1 gap here)
  16. 01:10:267 (6) - New combo here - again, you don't need a combo streak this long in a Normal difficulty~
  17. 01:15:721 (x) - I can still hear a note here from the song. Perhaps add a circle here (with finish) and start the spinner 1/4 after?
  18. 01:25:989 (1,2,3) - For this pattern, actually what you need to do is copy-paste (1) two times, and rotate it by 120° and 240° in order like this:
  19. 01:31:122 (1,2) - Hmm, perhaps use two repeats on both slider (instead of only one)?
  20. 01:34:010 (4) - Add new combo here - you don't need a 9-combo streak in Normal diff (:
  21. 01:34:331 (5,6,7,8,9) - In these five, I suggest to put the whistles only on (7) and (9) - that's where the synth hits high notes (:
  22. 01:36:256 (1) - Don't use clap here for the chorus' beginning, a finish would blend better with the song~
  23. 01:45:882 (1,2,3) - Consecutively, add whistle on (1), whistle on (2), and finish on (3)'s start :3
[Hyperl]

-> I personally feel the gap between Normal and Hyper is quite evil orz >_< - this Hyper is fun though :3

  1. 00:05:294 (2) - (optional) Make this encircle (1)? (because your previous 00:04:171 (3) is encircling (2)) >_<
  2. 00:13:573 - Add whistle here - really fits the high note here :3
  3. 00:11:871 (3,4,5) - I'd rather CTRL+J (3) here (to let it flow together with (1,2), because this slider wave is curved downward) and swap (4) and (5)'s position for a slightly better flow, but this is not a must xD
  4. 00:15:401 (1,2) - (optional) Another minor thing here for aesthetics, perhaps curve (1) rightward a bit (instead of leftward) and add a slight curve to the left for (2)?
  5. 00:18:930 (5,6) - Would be nice imo if these two is moved to the left a bit to avoid (3)'s comboburst touching it, but again it's not a must~
  6. 00:24:385 (1) - Why no finish on chorus' start here? o.o
  7. 00:28:877 (1,2,3,4) - Hmm, I don't think the anti-jump on (2,3) gets the song's intenseness... A simple jump like this will get into the song's intenseness here:
  8. 00:32:566 (2,3,4,5) - Is it intentional to make this diamond formation doesn't close perfectly on (4,5)? Well, it's not that hard to catch though, but alternatively you can use a triangle here with (4,5) stacked~
  9. 00:42:032 (9) - Minor stuff, but move the endpoint a bit lower (and the midpoint to the left a bit, if you want) to create a good symmetry here :3
  10. 00:54:064 (1,2,3) - Hmm, why don't start the whistle from here? Whistle fits on (1)'s start and (2) here - also, (optional) tilting (1) to the left a bit would flow good~
  11. 01:04:331 (5,6,7,8,9) - I personally disliked how this stack looks in play mode... Perhaps use a 1/4 repeating slider for (5,6,7)? It will flow better imo because the slider's move xD - also, add whistle on (5)~
  12. 01:10:267 (8) - (optional) Curve this rightward a bit (inward of (7)) to sustain (7)'s curve?
  13. 01:14:598 (2,7,8) - Add whistle on these three to keep your whistling consistent with 01:04:331 (5,6,7,8,9)
  14. 01:20:534 (5) - (optional) Stack this to (1)'s start? I personally feel this part needs intensification :3
  15. 01:27:272 (1) - Whistle is missing on slider's start here (previously you added whistle on 01:25:989 (1), though >_<)
  16. 01:30:481 (1,2,3,4) - Something bugs me about this pattern... I personally feel something's just not right about how it flows, perhaps use an accelerated spacing here? (it also plays good with your next (1))~
  17. 01:42:513 (1) - (optional) I'd rather curve this rightward a bit to make this slider directs to 01:41:871 (3)'s end, thus improving flow (:
  18. 01:51:336 (3) - Minor stuff, but move this to x:327 y:321 to let (1,2,3) arranged in a perfect triangle?
  19. 01:55:828 (3,4) - They aren't perfectly stacked, but this is barely noticeable in play mode~
[Another]

-> Difficutly setting is harder than Extra o.o

  1. 00:05:133 (3,5,6,7,8,9) - Try to arrange like this? This will also stack (8) to your previous 00:04:491 (5) ~
  2. 00:07:379 (5,6) - Looking from (4)'s shape, it will flow better if you place (5) slightly higher from (6) instead of slightly lower (:
  3. 00:09:304 (3) - Minor stuff here, move this one grid (lv4) down and right so (1,3,5) is spaced equally
  4. 00:12:833 (5) - Hmm, I think this note's placement breaks your (1,2,3,4,1,2,3,4)'s pattern - perhaps put this stacked below (4) or create another jump here to preserve (1,2,3,4,1,2,3,4)'s beautiful shape?
  5. 00:14:759 (4,4,3) - (optional) Starting from here until the chorus, I suggest to put claps on (4)'s start and so on to emphasize the "sacredness" - you don't have to add if you feel it'll be too noisy, though~
  6. 00:18:609 (5) - Move to x:128 y:168 to keep symmetry here? (uhm, well, if you can't get the symmetry, CTRL+H this and compare with 00:19:892 (4)'s end) xD
  7. 00:24:705 (3,6,9) - Although your current claps are patterned, but still it's highly recommended to put the claps on the white ticks instead of red ticks (on the red ticks ((5,8,11) etc.) whistle fits more imo) - This suggestion applies to next parts like this
  8. 00:27:272 (2,5) - If you followed the suggestion above, it's also highly suggested not to stop your claps here ~
  9. 00:34:972 (4) - Hmm, an anti-jump after a jump here isn't a good idea imo, it will lost this part's intenseness. Perhaps create a triangle jump on (3,4,5) instead?
  10. 00:39:144 (5,6,7,8) - (optional) For variation, it's not a bad idea to put (6,7) like this imo:
  11. 00:45:240 (3) - This note is closer to (4) compared with its distance to (2)
  12. 00:48:769 (1) - This slider's repeat is partially covered by 00:48:128 (4)'s hitburst, I know it's not impossible to read but still... Perhaps arrange in a fan formation like this?
  13. 00:54:866 (9) - Uh, is this note really required? There's barely something to follow from the song here... I suggest to remove this note and stack (8) above 00:55:026 (10) - the pause after jump here fits this part's atmosphere xD
  14. 00:58:555 (3) - (optional) Remove this whistle to emphasize your whistles on (2) and (4)?
  15. 01:00:320 (7) - ...missing whistle here o.o
  16. 01:07:860 (6,7) - Why stacked >_< - Stack here kills this part's flow imo, creating a S-shaped stream would flow better here~
  17. 01:10:427 (5,6,7) - It will be ambiguous to tell how many notes here due to (4)'s comboburst obscuring this part - I suggest a repeating slider here (:
  18. 01:22:941 (4,5,6) - Emphasize the tilt here - compared to your previous 01:22:299 (1,2,3), this one looks like they're arranged in a straight line although they are not >_<
  19. 01:25:347 (3) - Add whistle here? (you already have one on 01:20:213 (3)'s start, so... xD)
  20. 01:25:668 (6) - (optional) I love your flow on (1,2) with its slight curve, and I think the flow can be continued if (5,6,7) is arranged in an arc by moving (6) lower a bit :3
  21. 01:45:882 (3,4,5,6) - Pretty much same as 00:39:144 (5,6,7,8) here, placing (4) lower and (5) higher a bit for variation isn't a bad idea~
  22. 01:55:508 (1) - Yes, this spinner is rankable (Autoplay got 1000 here and no objects visible after the spinner) - actually what I want to suggest here is a gradual volume increase here, would get to the song's climax better this way xD
  23. 02:04:491 (1,2,3,4,5,6,7,8,9) - Uh, I really dislike this ending, it doesn't reflect what the song's ending should be (dramatic)... Try accelerated spacing combined with a slider fan like this perhaps?
As I said in your Bird Awakening map, I like your mapping style actually, might be random for some modders but actually it plays fun~ (they're placed cleverly enough so the map's readability is still sustained) - however the whistles are random indeed orz, I didn't mention all whistle issues here but just place whistles when the song hits high notes. It should be more than enough to reduce the whistle's randomness (:

[Extra]

  1. 00:08:983 (1) - Finish on slider's start here? You have a finish on 00:03:850 (1), and the song doesn't change much here o.o
  2. 00:08:021 (3) - (optional) This is just my personal preference, but perhaps make this encircle (2) instead? I personally feel the jump from (3,4) will be better this way because it won't be obscured by (1)'s comboburst
  3. 00:14:117 (1) - Again, this is just my personal preference, maybe arrange this slider like:
  4. 00:22:139 (3,4) - CTRL+R to form a circular movement here? (You've done the same thing on (5,6,7,8) xD
  5. 00:23:101 (1) - Add whistle on slider's start here to accompany the instrument (feels quite empty without it o.o)
  6. 00:24:866 (4,5,6,7,8) - (optional) Although this stream is compressed (contains less spacing) compared to the other stream, but it doesn't mean you can't curve it >_<
  7. 00:30:721 (11) - This note plays tricky imo... I think it will be more intuitive if (10,11,1) is a moving stream instead of a jump on (11) to (1), but this is not a must~
  8. 00:34:331 (3) - Curve this symmetrically to the left to emphasize your windmill pattern more?
  9. 00:39:465 (5,6,7,8,1) - Again here, I prefer an arc-shaped stream, but it's just my personal preference :3
  10. 00:41:390 (2) - To let your next stream flow better, you can add a bezier curve this slider actually - just be careful not to let it go offscreen~
  11. 00:50:534 (3) - Stack this to (6)? To be honest I can't really get (2,3,4,5,6)'s pattern, stacking this to (6) will make this part tidier I think o.o
  12. 01:00:802 (3) - (optional) Put in x:0 y:36 to let (2,3,4,5) forms a fan formation?
  13. 01:05:775 (2) - Curve this (both to the left or right is fine, but I prefer to the right) slightly to sustain your next stream's flow?
  14. 01:14:759 (3,4,5) - (optional) I'd rather replace (3,4,5) with a single repeating slider here, it plays better with your next (6) imo~
  15. 01:23:262 (1) - Uhm, the speed-up is quite shocking for me (because it looks similar with your previous three sliders)... but nothing much to do here, really >_< - I suggest a whistle on this slider's end, though (:
  16. 01:29:358 (3,4,5,6,7,2,3,4) - I can't read this part orz Try this to increase readability? (basically it's just back-and-forth) :
  17. 01:42:353 (10,11,1) - Same as what I suggested on 00:30:721 (11)
  18. 01:56:791 (5) - Finish (either soft-hitfinish or S:C1 as other diffs did) here?
Drafura's CtB Insane looks good here~ (can't mod CtB orz) but one thing that caught my attention here is : 01:36:577 (1) - should be added clap (:

Hmm, yeah, looking in any way it's a good idea to make Normal harder to balance the diff spread (most modders will probably say Hyper should be easier, but I disagree because Hyper is already fun as is :3)

Good luck, Kanna (^_^)~
LKs

Niva wrote:

[Extra]

  1. 00:08:983 (1) - Finish on slider's start here? You have a finish on 00:03:850 (1), and the song doesn't change much here o.o ok
  2. 00:08:021 (3) - (optional) This is just my personal preference, but perhaps make this encircle (2) instead? I personally feel the jump from (3,4) will be better this way because it won't be obscured by (1)'s comboburst want a straight line here, a curve may doesn't fit my eyes
  3. 00:14:117 (1) - Again, this is just my personal preference, maybe arrange this slider like:
    Not bad, but a bit far away from my mapping style..
  4. 00:22:139 (3,4) - CTRL+R to form a circular movement here? (You've done the same thing on (5,6,7,8) xD yes
  5. 00:23:101 (1) - Add whistle on slider's start here to accompany the instrument (feels quite empty without it o.o) ok
  6. 00:24:866 (4,5,6,7,8) - (optional) Although this stream is compressed (contains less spacing) compared to the other stream, but it doesn't mean you can't curve it >_<
  7. 00:30:721 (11) - This note plays tricky imo... I think it will be more intuitive if (10,11,1) is a moving stream instead of a jump on (11) to (1), but this is not a must~ agree
  8. 00:34:331 (3) - Curve this symmetrically to the left to emphasize your windmill pattern more?
  9. 00:39:465 (5,6,7,8,1) - Again here, I prefer an arc-shaped stream, but it's just my personal preference :3
  10. 00:41:390 (2) - To let your next stream flow better, you can add a bezier curve this slider actually - just be careful not to let it go offscreen~ haha, changed
  11. 00:50:534 (3) - Stack this to (6)? To be honest I can't really get (2,3,4,5,6)'s pattern, stacking this to (6) will make this part tidier I think o.o
  12. 01:00:802 (3) - (optional) Put in x:0 y:36 to let (2,3,4,5) forms a fan formation? ok
  13. 01:05:775 (2) - Curve this (both to the left or right is fine, but I prefer to the right) slightly to sustain your next stream's flow?
  14. 01:14:759 (3,4,5) - (optional) I'd rather replace (3,4,5) with a single repeating slider here, it plays better with your next (6) imo~
  15. 01:23:262 (1) - Uhm, the speed-up is quite shocking for me (because it looks similar with your previous three sliders)... but nothing much to do here, really >_< - I suggest a whistle on this slider's end, though (: adddedd
  16. 01:29:358 (3,4,5,6,7,2,3,4) - I can't read this part orz Try this to increase readability? (basically it's just back-and-forth) :
    Kinda confusing here, but I think aapproach circle can help..so let's see others' opinion
  17. 01:42:353 (10,11,1) - Same as what I suggested on 00:30:721 (11) ye
  18. 01:56:791 (5) - Finish (either soft-hitfinish or S:C1 as other diffs did) here?
Good luck, Kanna (^_^)~

Why didn't u give comments on my diff =3=

http://puu.sh/vyVB
Topic Starter
threenash
Thanks for mod Regou! :)


Niva

Niva wrote:

Mod request via Mini Maya Queue ~

Hi Kanna xD Hey! I didn't expect I was going to get you xD

[General]

-> I personally found it will be more appealing if you set the preview time right in start of your chorus (PreviewTime: 24224) (: ok but as I've changed offset to +7ms, I've now set the preview time at 24231
-> I don't think this song really uses offset 0 orz... Try offset 7 (+7 ms) ? alright
-> One more, about tags, try to follow this map's tags? (in your case it'll be: bof2010 bof 2010 of fighters tempest Drafura galvenize LKs Quilt) sure

[Beginner]

  1. 00:23:101 (4) - (optional) Perhaps curve this to the left (endpoint in x:124 y:200) and add a slight curve upward to let it flow better together with your (1,2,3)? Hm I did not really understand but now it's symetric to (2) and stacked with (4)
  2. 00:30:160 (2,3) - Is the spacing increase here intentional? I know it's meant to be symmetrical, but you can just move (2) one grid left and up (and adjust (3)) to get both symmetry and spacing consistency :3 yeah haha
  3. 00:36:577 (4) - This note's comboburst overlaps your next (1)'s path, I know it's not unrankable but it's still visible in play mode due to low AR. Perhaps try this? done
  4. 00:43:636 (3,4) - Eh... You don't have to place this nearly overlapping (2) I think, for example you can just put (3) in x:92 y:220 so (2) perfectly "cuts" (3) in the center~ done
  5. 00:57:754 (1,2,3,4,5,6) - Again, these two almost overlaps - (3)'s comboburst will somewhat cover (6) in play mode, I suggest to move (4,5,6) lower-left more hope it's better now
  6. 01:05:454 (1,2,3,4) - I don't really like this back-and-forth formation to be honest... Fan formation do better here imo (all you need to adjust is (1,2,3)'s position - leave (4) as is) : ok
  7. 01:14:758 (4) - Uh, this is very minor, but move the midpoint and endpoint more to the lower-right so it will encircled perfectly by (3)? done
  8. 01:30:160 (2) - Whistle on slider's repeat here? It fits with the high-pitched synth :3 removed clap and added whistle
  9. 01:35:294 (2) - Same as above~ ^
  10. 01:41:390 (1,2,3,4) - Again, minor stuff here - but assuming you're creating a diamond here, (2) should be one grid left and (3) should be one grid right (you can also try the fan pattern I mentioned earlier though, it's fancy as well~ ) corrected diamond pattern xD
  11. 01:46:524 (1,2,3) - ...I understand you're trying to intensify this part by adding more whistles, but you don't have to put the whistles on all three (I suggest to remove the whistle on (3), it will emphasize the previous two whistles) xD - This suggestion applies to next parts like this yes
  12. 01:51:657 (1,2) - This is another good example of the suggestion above. If you remove the whistles on the second repeat, the claps will blend better with the song ~ yes
[Another]

-> Difficutly setting is harder than Extra o.o Yeah i think LKs put lower difficulty because Extra is already hard itself

  1. 00:05:133 (3,5,6,7,8,9) - Try to arrange like this? This will also stack (8) to your previous 00:04:491 (5) ~ done
  2. 00:07:379 (5,6) - Looking from (4)'s shape, it will flow better if you place (5) slightly higher from (6) instead of slightly lower (: ok
  3. 00:09:304 (3) - Minor stuff here, move this one grid (lv4) down and right so (1,3,5) is spaced equally ok
  4. 00:12:833 (5) - Hmm, I think this note's placement breaks your (1,2,3,4,1,2,3,4)'s pattern - perhaps put this stacked below (4) or create another jump here to preserve (1,2,3,4,1,2,3,4)'s beautiful shape? changed into jump
  5. 00:14:759 (4,4,3) - (optional) Starting from here until the chorus, I suggest to put claps on (4)'s start and so on to emphasize the "sacredness" - you don't have to add if you feel it'll be too noisy, though~ great idea
  6. 00:18:609 (5) - Move to x:128 y:168 to keep symmetry here? (uhm, well, if you can't get the symmetry, CTRL+H this and compare with 00:19:892 (4)'s end) xD yeah
  7. 00:24:705 (3,6,9) - Although your current claps are patterned, but still it's highly recommended to put the claps on the white ticks instead of red ticks (on the red ticks ((5,8,11) etc.) whistle fits more imo) - This suggestion applies to next parts like this applied
  8. 00:27:272 (2,5) - If you followed the suggestion above, it's also highly suggested not to stop your claps here ~ ^
  9. 00:34:972 (4) - Hmm, an anti-jump after a jump here isn't a good idea imo, it will lost this part's intenseness. Perhaps create a triangle jump on (3,4,5) instead? done
  10. 00:39:144 (5,6,7,8) - (optional) For variation, it's not a bad idea to put (6,7) like this imo: that's awesome!
  11. 00:45:240 (3) - This note is closer to (4) compared with its distance to (2) fix'd
  12. 00:48:769 (1) - This slider's repeat is partially covered by 00:48:128 (4)'s hitburst, I know it's not impossible to read but still... Perhaps arrange in a fan formation like this? done
  13. 00:54:866 (9) - Uh, is this note really required? There's barely something to follow from the song here... I suggest to remove this note and stack (8) above 00:55:026 (10) - the pause after jump here fits this part's atmosphere xD done
  14. 00:58:555 (3) - (optional) Remove this whistle to emphasize your whistles on (2) and (4)? kept
  15. 01:00:320 (7) - ...missing whistle here o.o ah yeah
  16. 01:07:860 (6,7) - Why stacked >_< - Stack here kills this part's flow imo, creating a S-shaped stream would flow better here~ S xD
  17. 01:10:427 (5,6,7) - It will be ambiguous to tell how many notes here due to (4)'s comboburst obscuring this part - I suggest a repeating slider here (: fix'd
  18. 01:22:941 (4,5,6) - Emphasize the tilt here - compared to your previous 01:22:299 (1,2,3), this one looks like they're arranged in a straight line although they are not >_< emphasized a bit
  19. 01:25:347 (3) - Add whistle here? (you already have one on 01:20:213 (3)'s start, so... xD) at first i've added whistle only for slider's start but you're right it sounds better xD
  20. 01:25:668 (6) - (optional) I love your flow on (1,2) with its slight curve, and I think the flow can be continued if (5,6,7) is arranged in an arc by moving (6) lower a bit :3 ok
  21. 01:45:882 (3,4,5,6) - Pretty much same as 00:39:144 (5,6,7,8) here, placing (4) lower and (5) higher a bit for variation isn't a bad idea~ yes
  22. 01:55:508 (1) - Yes, this spinner is rankable (Autoplay got 1000 here and no objects visible after the spinner) - actually what I want to suggest here is a gradual volume increase here, would get to the song's climax better this way xD
  23. 02:04:491 (1,2,3,4,5,6,7,8,9) - Uh, I really dislike this ending, it doesn't reflect what the song's ending should be (dramatic)... Try accelerated spacing combined with a slider fan like this perhaps? yeah looks better
As I said in your Bird Awakening map, I like your mapping style actually, might be random for some modders but actually it plays fun~ (they're placed cleverly enough so the map's readability is still sustained) - however the whistles are random indeed orz, I didn't mention all whistle issues here but just place whistles when the song hits high notes. It should be more than enough to reduce the whistle's randomness (: Thanks Niva xD yup i've placed many whistles everywhere xD i will try to reduce them haha

Hmm, yeah, looking in any way it's a good idea to make Normal harder to balance the diff spread (most modders will probably say Hyper should be easier, but I disagree because Hyper is already fun as is :3) Yeah I agree too. I will ask Quilt to make Normal harder

Good luck, Kanna (^_^)~ Thank you!!
Thanks Niva! Very useful mod!


LKs wrote:

Why didn't u give comments on my diff =3=
cuz it's so awesome that no words can describe it! ;)
rrtyui
ohoho
[CSGA]Ar3sgice
from my queue


Beginner

  1. od-1
  2. 01:14:766 (4) - ._.
  3. 01:51:664 (1,2) - don't use kick slider in this way ._. longer slider is better
Normal

  1. diff name doesn't fit... how about Advanced or Standard ..?
  2. I think spacing is a little big as CS4 normal, also some combos are too long ... maybe use circle size 3..?
  3. 01:33:055 (3) - plz don't stack
Hyper

  1. 00:31:450 (8,9,10,11) - sounds random, why not just stack 2 circles on the slider o.o
  2. 00:36:263 (2,3) - change these to a slider across? I think better to play
  3. 00:39:151 (1,2,3,4) - consider making 3,4 jumps (put 3 to (274,134) and 4 to (243,248))
  4. 00:44:605 (3,4) - ^
  5. 01:06:584 (4) - make circle? fits song more..
  6. 01:25:835 (4) - plz stack on white 1...
  7. 01:47:172 (3,5) - ctrl+r
  8. 01:48:455 (3,5) - ^
Another

  1. cs 5 is too hard o.o ...
  2. 00:06:263 (10) - stack at (3) is better
  3. ...why so many 1/2s mapped as 1/4, plz change all to 1/2 ... maybe need 0.5x green section o.o?
  4. 00:29:365 (6) - move to stack with 3 or to bottom of 3 ?
  5. 00:33:054 (5) - it's kind of hidden by the hitburst, can't see this is a slider ...
  6. 00:33:696 (2) - ctrl+r
  7. 00:42:359 (1,2) - this doesn't look good imo o.o should stack the end together
  8. 01:28:563 (3) - ?
  9. 01:51:664 (1,2,3,4,5,6,7,8,1) - why? doesn't fit imo ..
  10. I think this 1/2 slow part needs more work orz
Extra

  1. too hard for me o.o
  2. 00:17:172 (5) - ?
  3. 01:12:039 (2) - 不科学
  4. 01:12:520 (4,5,6,7,8) - 就这个很违和
  5. 01:34:258 (8,1) - 无法直视
  6. LKs神触o.o
i think this map needs more work, extra is a pretty good map o.o

Good luck~
Topic Starter
threenash
Thanks for mod Ar3! :)
Mythol
mod from queue~

[General]
consider adding muted sliderslide

[Normal]
Drain -1 or 2, because very few NCs in this diff
00:16:691 (4) - NC?
00:20:220 (7) - ^
01:10:274 (6) - ^
01:34:980 (7) - ^

[Hyper]
First timing point could use -20% vol.
01:04:338 (5) - NC?

[Another]
Recommend cs 4~
00:14:124 (1,2) - I think this should be a slider instead to show this rhythm change, because you used similar spacing on 1/2 notes before, but these are 1/4
00:15:407 (1,2) - ^
02:04:980 (4,5,6) - Increase to x0.5 spacing? for gradual increase to 02:05:461 (7,8,9).

[Extra]
00:21:504 (2) - x1.5 spacing instead?
impossible diff.. orz

GL~
Birdy
Extra is way too difficult, but overall the mapset seems all fine~ (tried to mod from request on my queue)
Topic Starter
threenash
Thanks for mod Mythol! :)


Static Noise Bird wrote:

Extra is way too difficult, but overall the mapset seems all fine~ (tried to mod from request on my queue)
No problem, thanks to have checked it :P
Quilt
almost fixed~
and changed map a little

sorry late

Download: Xelia (Archlade) - Illumiscape (Kanna) [Normal].osu
Topic Starter
threenash
ok updated
Thanks Quilt!! :)
Jupiter
Hi~
Thanks mod request!

[Extra]
00:51:664 (1) - RNC
00:51:985 (2) - NC

[Another]
00:24:873 (4) - NC
00:25:514 (7) - ^
00:26:156 (10) - ^
00:30:007 (4) - ^
00:30:648 (7) - ^
00:31:290 (10) - ^
00:35:140 (5) - ^
00:35:782 (8) - ^
00:36:424 (11) - ^
00:40:274 (4) - ^
00:40:915 (7) - ^
00:41:557 (10) - ^
01:36:744 (4) - ^
01:37:385 (7) - ^
01:38:028 (10) - ^
01:41:878 (4) - ^
01:42:520 (7) - ^
01:43:162 (10) - ^
01:52:306 (5) - ^
01:53:590 (5) -^

[Hyper]
01:53:590 (5) - NC
00:05:140 (1) - RNC
00:05:782 (3) - NC
00:42:841 (1) - RNC
00:43:643 (6) - NC

[Normal]
OD-1
00:08:028 (1) - RNC
00:08:990 (2) - NC
01:14:124 (1) - slider end point,add whistle.

[Biginner]
good

I love this map <3
star!
Topic Starter
threenash
added all NC on Another
Thanks for mod and star Jupiter!! :)
Quilt
thx mod jupiter
all fixed :)

and changed diff name Normal→Standard


Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu
Cygnus
  • General
  1. Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224.

  • Beginner
  1. 00:59:044 (4) - Put a new combo to avoid getting combos to 6.

  2. 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.

  • Normal
  1. 00:30:809 (3) - Move this two grid up and one grid left to give a blanket effect from the previous note.

  2. 01:13:482 (7) - One grid down and right.

  3. 01:13:803 (8) - Two grids right. So that you'll get a better pentagon shaped note XD

  4. 01:45:889 (1) - Remove new combo on this one then new combo on 01:46:531.

  • Hyper
  1. 00:10:755 (2) - I suggest you remove this note since there's no beat on this part.

  2. 01:52:627 (4,1) - Big jump for a Hard Diff. Please move them closer instead. Or try to Ctrl+R all the sliders individually.

  • Another
  1. 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.

  2. 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left.

  3. 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.

  • Extra
  1. 00:05:461 (5) - This slider has already crossed the grid. Please move this away from the corner.

  2. 00:13:001 (2,3,4,5) - Please consider that this is a 1/8 jump. It'll be a rare case to eventually get a 300 from this. I suggest leaving a 1/4 space for every ending of these sliders except for the last one, i guess it's fine. (:

  3. 01:16:851 (3,3,3) - One grid right.

  4. 01:32:413 (1) - Unstack this one so it'll be consistent with the other patterns.

  5. 01:34:258 (8,1,8,1,8,1,8,1) - No, this is not allowed. I suggest replacing (7,8) with a slider to get this thing ranked. This suggestion also goes to the rest of the stream jump that you have for a moment. But Seriously, you should follow this suggestion.

  • This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Topic Starter
threenash
:arrow: Standard updated
Topic Starter
threenash
Philippines

Philippines wrote:

  • General
  1. Inconsistent Preview Time. [Beginner] and [Extra] Diff's Preview Time must be 24,231 not 24,224. fix'd

  • Beginner
  1. 00:59:044 (4) - Put a new combo to avoid getting combos to 6. ok

  2. 01:27:279 (1) - I don't really see a need for a new combo, so remove this new combo. Same goes to 01:29:846, 01:32:413, and 01:34:980.

  • Another
  1. 00:29:525 (1,2,3) - I don't think there's a need for an antijump for this one.

  2. 01:09:793 (3) - I hope you are aware that this is not straight. Move this note one grid left. Yup it's intentionnal

  3. 01:19:579 (1,2) - Would be better if you Ctrl + R these sliders individually.

  • This is so awesome, please have some of my babies. <3 Please call me back when you get some more mods. Best of luck! (:
Yay thanks!
Thanks for mod and many stars Philippines!!!! :) will call you again then xD
Reiji-RJ
Hello, Kanna!

General

  1. Extra and Beginner diffs have another preview point. Snap it properly
Beginner

  1. 00:37:226 (1) - you missed whistle
  2. 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi)
  3. 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) -
  4. 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this:
  5. 01:14:766 (4,1) - this is jump? Move it closer to each other D:
Normal

  • OD - 1
  1. 00:16:691 (1,2,3,4) - strange rhythm D: Make 1/1 sliders:
    or triplets:
  2. 00:21:825 (5,1,2) - maybe stack them? or move (1,2) further
  3. 00:24:392 - I suggest you to put clap every second beat in the part with kiai:
    1. 00:24:712 (2) -
    2. 00:25:033 (3) - on reverse
    3. 00:25:996 (4) - on the beginning and end
    4. 00:27:279 (2) - and so on
  4. 00:43:322 (7) - put nc here and remove from 00:44:605 (1) - . Because it's not on downbeat and looks bad.
  5. 00:53:910 (1) - change clap to finish
  6. 00:55:835 - put claps on this part as you have claps here: 01:06:424 -
  7. 01:04:498 (1) - You missed finish in downbeat! Oh you! Remove repeat and add a note with finish:
  8. 01:10:274 (1,2,3) - looks bad. Try this:
  9. 01:28:884 (4,5,6,7) - bad bad rhythm :< Make this, please:
  10. 01:35:942 (x) - add a note stacked with 01:35:621 (6,1) -
  11. And again, you have BAD claps in the kiai part. Put it on every second beat, please.
  12. 01:51:664 (1) - finish instead of clap
  13. 01:52:948 (3) - ^
  14. 01:54:231 (1) - ^
  15. 01:55:835 (2) - ^
Hyper

  • You have a big gap between Normal and Hyper. Try to make it easier. Use less 1/2 rhythm and less streams and jumps.
  1. 00:12:520 (6,7,8) - they are hidden. Move them somewhere else D:
    meh.
  2. 00:26:317 (4,5,6) - what? No D: Try this:
  3. 00:31:450 (8,9,10,11) - Bad idea, but you have many many such rhythms. Try to change them, please. It's too hard. I won't point out each moment but if you're going to fix them, go through the whole diff.
  4. 00:36:263 (2,3) - how to read them? They are hidden!
  5. 01:04:338 (5,6,7,8,9) - streams are bad idea D:
  6. 01:36:263 (1) - hidden slider. Try to stack it with the beginning of 01:35:301 (2) -
  7. 01:52:627 (4,1) - It touche the HP bar. Rearrange the pattern to move it down.
Another

  1. 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
  2. 00:08:348 (1,2,3,4) - maybe make a square?
  3. 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it.
  4. 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible.
  5. 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible):
  6. 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this:
  7. 00:47:974 (3,4) - I would better to make jump between them, like:
  8. 00:53:108 (3,4) - ^
  9. 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
  10. 00:59:204 (1,2,3,4,5,6) - ^
  11. 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5
  12. 01:25:996 (1,2,3,4) - make equal spacing? D:
  13. 01:31:129 (1,2,3,4) - ^
  14. 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part
Extra

  • HP and OD +1
  1. 00:06:744 (3,4) - ctrl+r to better flow
  2. 00:07:386 (3,4) - ^
    ULTRAFLOW!
  3. 00:11:076 (2,3,4,1,2,3,4,1,2,3,4) - where_should_I_tap_mode D: Maybe make some patterns as earlier. For example stack 1,2 and 3,4 and let them make a square
  4. 00:12:841 (1,2,3,4,5) - remove one repeat from all sliders to make a 1/4 beat between them
  5. 00:31:771 (9) - this slider is hidden by the hitbirsts :< How about this:
  6. 00:51:985 (2,3,4,5,6) - make star jumps? 00:52:146 (3,4) - ctrl+r them :O
  7. 01:23:269 (1) - Too fast! Make it slower, because it's unreadable (but I likeeee it)
  8. 01:29:365 (3,4,5,6,7,1,2,3,4,5,6) - you must rearrange them. They are inreadable, hidden and make no sence D:
    and don't forget to put new combo on 01:29:846 (6) -, remove from 01:30:167 (1) - and put on 01:30:488 (3) -
  9. 01:43:643 (9) - again as in 00:31:771 (9) -

    SO AWESOME DIFF! *______________*
I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map.
Topic Starter
threenash
Reiji-RJ

Reiji-RJ wrote:

Hello, Kanna!

General

  1. Extra and Beginner diffs have another preview point. Snap it properly fix'd
Beginner

  1. 00:37:226 (1) - you missed whistle fix'd
  2. 01:00:327 (1,2,3,4) - make a better square and stack 01:02:253 (4) - with 00:59:686 (6) - properly (nazi) ok
  3. 01:07:386 (4) - spacing, move little further from (3) as it is inconsistent with 01:05:461 (1,2) - fix'd
  4. 01:13:162 (1,2,3,4) - quite hard to read. Newbies could think that slider 01:14:766 (4) - is earlier than 01:14:445 (3) - . Make something like this: fix'd
  5. 01:14:766 (4,1) - this is jump? Move it closer to each other D: closer now as I've fix'd the previous part
Another

  1. 00:06:423 (1,2,3,4,5,6,1,2,3) - I don't like how you used antijumps. This is inconsistent and doesn't fit. Make normal spacing, please
  2. 00:08:348 (1,2,3,4) - maybe make a square?
  3. 00:14:124 (1,2) - after your antijumps I thought it is 1/2. I don't feel such 1/4 rhythm and suggest you to change it. made them closer
  4. 00:29:365 (6) - stack it with 00:28:883 (3) - . It is hardly visible. fix'd
  5. 00:32:734 (3,4) - ctrl+r them for better flow. And move 00:33:054 (5) - like in this picture (as it hardly visible): ok
  6. 00:38:028 (7,8,9,1,2,3,4) - I really don't like how they are arranged. (1,2) are hidden. Maybe something like this: fix'd
  7. 00:47:974 (3,4) - I would better to make jump between them, like: ok
  8. 00:53:108 (3,4) - ^ ^
  9. 00:55:033 (9,10,1,2,3,4,5,6,7) - same distance between them, but first are 1/4 and second are 1/2. BAD thing D: Make normal spacing, please
  10. 00:59:204 (1,2,3,4,5,6) - ^
  11. 01:09:472 (1,2,3,4,5) - ^ bad spacing between 3,4,5 fix'd spacing between 4 and 5
  12. 01:25:996 (1,2,3,4) - make equal spacing? D:
  13. 01:31:129 (1,2,3,4) - ^
  14. 01:55:515 (1) - too short and unrankable. Extend to 01:56:638 - or remove it and map this part 1 000 points bonus is ok → http://osu.ppy.sh/forum/t/71494/start=15

I begin modding it yesterday so there could be some unnecessary issues as you had some mods today :O
I wish you good luck! I like this map. Thanks!
Thanks for mod Reiji-RJ! :)
ryuu
hi ~
from our queue.

[Beginner]

00:15:408 (2) - turn off grid snap and put on 258, 281
00:17:974 (4) - use distance snap. and put on 227, 159 (turn off grid snap)
01:29:846 (1) - use distance snap
01:51:664 (1,2) - turn off grid snap and put on 388, 345

[Standard]

00:30:809 (3) - 72, 112
00:43:322 (7) - 2nd point - 404, 320. 3rd - 444, 288
00:43:964 (8) - 2nd - 408, 172. 3rd - 368, 200
01:10:274 (1) - 2nd - 292, 144. 3rd - 248, 88. 4th - 176, 80
01:13:162 (6) - nc
01:14:124 (1) - delete nc
01:39:151 (4,5,6) - maybe like this? i'm so predictable.
01:56:477 (3) - 144, 84

[Hyper]

00:16:691 (1) - 2nd - 268, 104. 3rd - 288, 64
00:17:012 (2) - 2nd - 380, 80. 3rd - 748, 72
00:18:295 (2) - 2nd - 120, 240. 3rd - 120, 284
00:28:242 - finish?
00:32:092 - ^
00:33:375 (6) - ^
00:38:509 - ^
00:43:643 - ^

[Another]

Unsnapped green lines at:
00:39:791
01:50:384
01:50:464

all fine for me.

[Extra]

all fine for me. 2x
___________________

sorry. i don't know how mod so hard map.
star.
and good luck.
Topic Starter
threenash
Beginner and Another updated
Thanks for mod and star Ryuu! :)
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
i feel that the BG file is too big with 1.5MB. take this one. i changed the file to a .jpg file and the filesize for this is at 231kb.
why don't you enable the letterbox during breaks since you have no video or SB? i think it'd look better during gameplay IMO.
put a bit of shading on the 2nd combo color. some people cant handle the bright white combo color as it might hurt their eyes.

[Beginner]
00:03:857 (1,2,3,4) - instead of a triangle, how about a diamond to make it interesting for players?
00:08:990 (1,2,3,4) - same as above but leave (1) and move (2,3,4).
00:14:124 (1,2,3) - make these 2/1 sliders to follow the piano accurately.
00:23:108 (4) - try to stack the repeat arrow on (1). i think it'd make a sort of nice triangle. moving it here ruins the shape you're supposed to be doing which ruins the flow IMO.
00:33:375 (2) - align this to (1) for a better flow from the previous slider.
00:34:659 (1) - if you follow the suggestion above, move this note between the repeat sliders. same reason as above.
00:42:359 (1,2,3,4) - how about deleting the circles and adding repeats like you did previously?
01:05:461 (1) - i think the default finish would go well with this part as the cymbals sound the same.
01:28:884 (2,1) - just a minor spacing error. it's up to you if you want to fix it.
01:36:263 (1) - same as 01:05:461.
01:40:113 (2,1) - similar to 00:33:375 and 00:34:659.
01:51:664 (1,2) - why not? it's near the end after all.
pretty nice diff and i like the way how you used the 1/1 lines to make it a fun diff.

[Standard]
00:16:691 (4,5,6,7,1,2,3,4,5) - keep your claps consistent. when i heard the clap at (4), that threw me off because the consistency pattern is gone.
00:24:392 (1) - same as 01:05:461 on Beginner.
00:30:809 (3) - since you have the clap at (1), replace the whistle for a clap to keep the consistency.
00:31:771 (4) - same as above but at the end.
00:32:413 (5) - this clap ruins the consistency, so remove it.
00:33:375 (1) - you forgot to add a finish at the end. add it to match the cymbals.
00:38:509 (7) - same as above but a clap at the beginning.
00:55:835 (1) - i highly suggest moving this somewhere else because spinner-osu is covering the beginning and that makes it hard for players to see where the note is.
01:35:942 - add a circle to continue the flow? i think players might hit the slider too early as they're used to that 1/1 rhythm.
01:45:889 (1) - remove the NC because that sound is the same. yes it changes but it's still the same.
01:46:531 (3) - this should be a NC because the instrumental starts all over again and that's where the cymbals are.
01:51:664 (1) - replace the clap for a finish. i find the clap unfitting for this part.
the placements are good, the hitsounds are a problem for me. try to keep them consistent because i don't like to hear claps or whistles at a note that ruins the consistency. this is just my opinion on the hitsounds as i focus on consistency on the hitsounds the most.

[Hyper]
Maybe increase the HP by 1 to put a bit of pressure on players.
00:11:718 (2) - *nazi* move this down a bit to avoid the slight overlap on (1).
00:24:392 (1) - add a finish at the beginning to match the cymbals.
00:36:263 (2,3) - you should space these out because the overlap looks bad. you did it at 00:12:199.
00:55:194 (1) - same as 00:24:392.
01:09:632 (6) - same as 00:11:718 but move this to the left.
01:14:605 (2,3,4,5,6) - personally i don't like to see short streams on hard diffs because it might be too hard for players at this kind of level. replace it for a kick slider to make it easier for players.
01:28:563 (1) - i think it'd look nicer if you can stack this on (3). i also think it's better than the overlap during gameplay.
01:43:964 (1) - move it below (7) so that it'd make a nice blanket during gameplay.

[Another]
00:18:937 - why don't you add a note here? the piano is still going and stopping it here ruins the flow.
00:23:830 - how about adding a stream to follow the long pause in the cymbals?
01:44:285 (2) - do Ctrl+R because this looks too easy for players to clear.
01:55:515 (1) - this is an unrankable spinner. it must reach at least 2k during autoplay to be rankable.
just fix that unrankable spinner and it'll be fine.

[Extra]
increase the HP by 1. the HP drain is lower than the HP drain in another.
00:20:862 (7) - maybe Ctrl+R to make it a bit easier and fun for players?
01:23:589 (1,2) - *nazi* space out these notes so that it doesn't touch the slider.
01:32:092 (3) - move it to the right side. i find this hard to read IMO.
best diff in this mapset IMO.

[Drafura's CtB Insane]
1st time modding a CtB diff so it might not be perfect. i'm willing to learn from this. and if it's possible can you link me to the CtB rules and guidelines?
00:12:681 (7) - personally i don't like this hyperdash. i find it unnecessary since the fruit is close to the note. i suggest stacking this note on (6) to make it easier for players. the hyperdash might surprise players
00:13:162 - hmm remove this break. i find it unnecessary because the duration is short.
00:23:429 - ^
00:44:044 - since you have hyperdashes on (9,10), i think it'd be better if you can add a circle here because i see a potential pattern. 2 straight hyperdashes in 2 notes. the look is the same and it'd put a great challenge for CtB players.

I guess that's it. GL :D
LKs
http://puu.sh/wj6u

thanks to 249 and RJ, you two's mods are helpful
Topic Starter
threenash
Updated!
Thanks for mod 249 :D
Jebok_old
Hello!

[Beginner]
00:24:392 (1,2,3,4) - As you have a lot of single circles already, I think it would be nice if you combined two notes together to make slider; so (1)+(2) = slider and (3)+(4) = slider.
00:34:659 (1,2,3,4) - ^
01:13:162 (1,2,3,4) - Highlight this whole combo at Rotate by -50? If you did this then (1) at 01:15:728 looks nice at x:304 and y:112.
01:30:167 (2) - Don't repeat, make it twice as long as there are a little too much of 1/1 length sliders I think. By doing this you can also turn the next combo vertically so that it does not overlap with the part starting at the break until 01:28:563.

[Standard]
00:24:392 (1,2..) - Those two overlap with the slider (5) at the end of last combo. So x:172 and y:104 would be a better placing.
01:40:434 (6) - x:60 and y:368 because the middle should be as close to (5) as the middle of (4) is close to (5).
01:55:835 (2,3) - Flick Horizontally(CTRL+H) as you've used the left size for the previous combo, so now its better if you do this combo on the right side.

[Extra]
Nice difficulty o.o
00:59:044 - New combo here, so that it does not go up to 13.
01:42:199 - New combo

[Hyper]
01:04:498 - New combo
01:37:386 - New combo

[Another]
00:54:552 - New combo
01:09:793 (3) - One grid to the left
01:10:434 (5) - Make straight

I'll give you 2 stars, I love the maps! :D
Topic Starter
threenash
wow thanks for mod and stars Jebok! :)
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