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Xelia - Illumiscape

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YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
i feel that the BG file is too big with 1.5MB. take this one. i changed the file to a .jpg file and the filesize for this is at 231kb.
why don't you enable the letterbox during breaks since you have no video or SB? i think it'd look better during gameplay IMO.
put a bit of shading on the 2nd combo color. some people cant handle the bright white combo color as it might hurt their eyes.

[Beginner]
00:03:857 (1,2,3,4) - instead of a triangle, how about a diamond to make it interesting for players?
00:08:990 (1,2,3,4) - same as above but leave (1) and move (2,3,4).
00:14:124 (1,2,3) - make these 2/1 sliders to follow the piano accurately.
00:23:108 (4) - try to stack the repeat arrow on (1). i think it'd make a sort of nice triangle. moving it here ruins the shape you're supposed to be doing which ruins the flow IMO.
00:33:375 (2) - align this to (1) for a better flow from the previous slider.
00:34:659 (1) - if you follow the suggestion above, move this note between the repeat sliders. same reason as above.
00:42:359 (1,2,3,4) - how about deleting the circles and adding repeats like you did previously?
01:05:461 (1) - i think the default finish would go well with this part as the cymbals sound the same.
01:28:884 (2,1) - just a minor spacing error. it's up to you if you want to fix it.
01:36:263 (1) - same as 01:05:461.
01:40:113 (2,1) - similar to 00:33:375 and 00:34:659.
01:51:664 (1,2) - why not? it's near the end after all.
pretty nice diff and i like the way how you used the 1/1 lines to make it a fun diff.

[Standard]
00:16:691 (4,5,6,7,1,2,3,4,5) - keep your claps consistent. when i heard the clap at (4), that threw me off because the consistency pattern is gone.
00:24:392 (1) - same as 01:05:461 on Beginner.
00:30:809 (3) - since you have the clap at (1), replace the whistle for a clap to keep the consistency.
00:31:771 (4) - same as above but at the end.
00:32:413 (5) - this clap ruins the consistency, so remove it.
00:33:375 (1) - you forgot to add a finish at the end. add it to match the cymbals.
00:38:509 (7) - same as above but a clap at the beginning.
00:55:835 (1) - i highly suggest moving this somewhere else because spinner-osu is covering the beginning and that makes it hard for players to see where the note is.
01:35:942 - add a circle to continue the flow? i think players might hit the slider too early as they're used to that 1/1 rhythm.
01:45:889 (1) - remove the NC because that sound is the same. yes it changes but it's still the same.
01:46:531 (3) - this should be a NC because the instrumental starts all over again and that's where the cymbals are.
01:51:664 (1) - replace the clap for a finish. i find the clap unfitting for this part.
the placements are good, the hitsounds are a problem for me. try to keep them consistent because i don't like to hear claps or whistles at a note that ruins the consistency. this is just my opinion on the hitsounds as i focus on consistency on the hitsounds the most.

[Hyper]
Maybe increase the HP by 1 to put a bit of pressure on players.
00:11:718 (2) - *nazi* move this down a bit to avoid the slight overlap on (1).
00:24:392 (1) - add a finish at the beginning to match the cymbals.
00:36:263 (2,3) - you should space these out because the overlap looks bad. you did it at 00:12:199.
00:55:194 (1) - same as 00:24:392.
01:09:632 (6) - same as 00:11:718 but move this to the left.
01:14:605 (2,3,4,5,6) - personally i don't like to see short streams on hard diffs because it might be too hard for players at this kind of level. replace it for a kick slider to make it easier for players.
01:28:563 (1) - i think it'd look nicer if you can stack this on (3). i also think it's better than the overlap during gameplay.
01:43:964 (1) - move it below (7) so that it'd make a nice blanket during gameplay.

[Another]
00:18:937 - why don't you add a note here? the piano is still going and stopping it here ruins the flow.
00:23:830 - how about adding a stream to follow the long pause in the cymbals?
01:44:285 (2) - do Ctrl+R because this looks too easy for players to clear.
01:55:515 (1) - this is an unrankable spinner. it must reach at least 2k during autoplay to be rankable.
just fix that unrankable spinner and it'll be fine.

[Extra]
increase the HP by 1. the HP drain is lower than the HP drain in another.
00:20:862 (7) - maybe Ctrl+R to make it a bit easier and fun for players?
01:23:589 (1,2) - *nazi* space out these notes so that it doesn't touch the slider.
01:32:092 (3) - move it to the right side. i find this hard to read IMO.
best diff in this mapset IMO.

[Drafura's CtB Insane]
1st time modding a CtB diff so it might not be perfect. i'm willing to learn from this. and if it's possible can you link me to the CtB rules and guidelines?
00:12:681 (7) - personally i don't like this hyperdash. i find it unnecessary since the fruit is close to the note. i suggest stacking this note on (6) to make it easier for players. the hyperdash might surprise players
00:13:162 - hmm remove this break. i find it unnecessary because the duration is short.
00:23:429 - ^
00:44:044 - since you have hyperdashes on (9,10), i think it'd be better if you can add a circle here because i see a potential pattern. 2 straight hyperdashes in 2 notes. the look is the same and it'd put a great challenge for CtB players.

I guess that's it. GL :D
LKs
http://puu.sh/wj6u

thanks to 249 and RJ, you two's mods are helpful
Topic Starter
threenash
Updated!
Thanks for mod 249 :D
Jebok_old
Hello!

[Beginner]
00:24:392 (1,2,3,4) - As you have a lot of single circles already, I think it would be nice if you combined two notes together to make slider; so (1)+(2) = slider and (3)+(4) = slider.
00:34:659 (1,2,3,4) - ^
01:13:162 (1,2,3,4) - Highlight this whole combo at Rotate by -50? If you did this then (1) at 01:15:728 looks nice at x:304 and y:112.
01:30:167 (2) - Don't repeat, make it twice as long as there are a little too much of 1/1 length sliders I think. By doing this you can also turn the next combo vertically so that it does not overlap with the part starting at the break until 01:28:563.

[Standard]
00:24:392 (1,2..) - Those two overlap with the slider (5) at the end of last combo. So x:172 and y:104 would be a better placing.
01:40:434 (6) - x:60 and y:368 because the middle should be as close to (5) as the middle of (4) is close to (5).
01:55:835 (2,3) - Flick Horizontally(CTRL+H) as you've used the left size for the previous combo, so now its better if you do this combo on the right side.

[Extra]
Nice difficulty o.o
00:59:044 - New combo here, so that it does not go up to 13.
01:42:199 - New combo

[Hyper]
01:04:498 - New combo
01:37:386 - New combo

[Another]
00:54:552 - New combo
01:09:793 (3) - One grid to the left
01:10:434 (5) - Make straight

I'll give you 2 stars, I love the maps! :D
Topic Starter
threenash
wow thanks for mod and stars Jebok! :)
Quilt
Download: Xelia (Archlade) - Illumiscape (Kanna) [Standard].osu

almost fixed~~ >w<//

thx mod~~!
Topic Starter
threenash
updated!
x847606653
Scorpiour may mod this map later XD
I'm a zha modding.just suggestion

Beginner
none

Standard
00:30:809(1) move 4th point to (72.272)?
00:40:605(3) delete finshi?
01:04:498(6) 2nd point(372.204)3rd point(408.260)4th point(408.204)?
01:30:488(6) whistle?
01:44:285(6) 2nd point(344.0)3rd point(272.0)4th point(224.48)?
01:54:873(1) finishi?

Extra
01:28:564(6) stack this on (4)

Hyper
00:33:696(8) overlap
00:53:910() add a circle?

Another
00:59:525(3) move right 1 grid
01:00:327(7) ^
01:09:793(3) move left 1 grid

Thats all what i can find.Nice map,though it's so hard for me.
GL._.
Topic Starter
threenash
Thanks for mod ;)
Impera_old
:D
Quilt
Topic Starter
threenash
:arrow: updated
Scorpiour
Hi there~~mod for your request~~

[General]
  1. Recommend to add a silent sliderslide to your mapset~
    Click here to download sliderslide.wav
[Beginner]
  1. 01:15:408 - i'd like to add a note here:)
  2. 01:45:888 (4) - change it to a slider to 01:46:210 - ?
[Standard]
  1. 00:13:482 (3) - try to separate it to a slider and then note? for the downbeat start a new chorum , a note at 00:14:124 - with NC may be better :)
  2. 00:20:541 (3) - the clap is heard weird a bit..remove it?if u choose so i suppose add a whistle at 00:20:220 (2) - could be better~
  3. 00:31:771 (4) - also recommend to separate to two notes for downbeat :)
  4. 01:33:055 (3) - i suppose mat may issue this slider because of slider overlap.....
[Hyper]
  1. 00:39:472 (3,4) - i suppose make a rectangle with (1,2) is better?
pretty a nice diff~~

[Another]
  1. 00:06:263 (10) - stack with (3) may be better?
  2. 00:14:204 (2) - i suppose it should be on 00:14:285 - ... or add a note ...and similar patterns until 00:23:750 - ...i should say it's a good design but i'd like to follow the piano as well...
  3. 00:34:739 (2,3) - move to next red line and stack with (4) to make a triplet there? heard more smooth :)
  4. 00:37:306 (2,3) - ^
  5. 00:45:969 (8,9) - ^
  6. 00:47:413 - i'd like to add a note here to make a stream with 00:47:493 (1) -
  7. 00:55:514 (2,3,4,5,6,7) - try to make them to three groups then two notes for each? i suppose it's more fit for the music :)
  8. 01:00:808 (2,3) - swap position for better flow?
  9. 01:27:119 (2) - i suppose a note here may be better?
  10. 01:39:873 (8,9) - more triplet issue >.<
  11. 01:45:006 (6,7) - ^
  12. 01:48:857 (7,8) - ^
  13. 01:55:515 (1) - it's really toooooo short T^T
  14. 02:04:498 (1,2,3,4,5,6,7,8) - four notes for each part?
[Extra]
  1. 00:14:686 - try this beat?
  2. 00:16:049 - add a note here and change 00:16:210 (3) - to two notes? i suppose 4 notes from here to 00:16:531 (4) - may be better :)
  3. 00:17:333 - add a note here?
  4. 01:01:611 (2) - move clap to end?
  5. 01:52:146 (4) - remove finish?
That's all~~solid map~~~so good luck with rank~~
Topic Starter
threenash
Thanks for mod Scorpiour!
only fix'd 01:27:119 (2) for Another diff but thinking about the triplets issue :/
galvenize
mdr
Topic Starter
threenash

galvenize wrote:

mdr
What's so hilarious, Hentanize?
Leorda
Hi there

[Beginners]
01:30:167 (2) - Add clap at repeating slider?
01:35:301 (2) - ^


[Standard]
00:13:482 (3) - Why clap at head slider?
01:40:434 (6) - The head slider is almost offscreen


[Hyper]
01:52:627 (4) - The tail slider is touch the HP Bar (just a warning)
01:52:948 (1) - The head slider is touch the HP Bar (just a warning)


Nice map~
Akiyama Mizuki
From my ModQ! sry for late

[Beginner]
01:31:129 (1) - Finish

[Standard]
01:46:531 (1) - Clap at reverse arrow

[Extra]
00:50:060 (1) - Whistle

[Another]
00:32:734 (3) - Whistle

[Hyper]
00:28:884 (1) - Whistle

[Drafura CTB]
..........lol

Yay! Go rank! :D
Quilt
Topic Starter
threenash
ok I will update and check mods, not at home atm
Topic Starter
threenash
:arrow: updated!
Thanks for mod Leorda and 0920! :)
NatsumeRin
reminds me of tsuka... though only a bit.
Topic Starter
threenash
Ah I don't know whether you're talking about Another or Extra but thanks! :)
galvenize

Kanna wrote:

What's so hilarious, galvenize?
couché la.

Download: Xelia (Archlade) - Illumiscape (Kanna) [Hyper].osu
Topic Starter
threenash
:arrow: updated Hentai diff by Hentanize
Melophobia
[General]
consider adding muted slider slide, it's really noisy especially in the beginning of song.
difficulty gap between Standard and Hyper is too huge, you may have to make Standard harder and Hyper easier

[Beginner]
00:05:140 (2,3,4) - these finishes are too much and overused imo, try to add some whistles instead
00:10:273 (2,3,4) - ^ same
00:14:124 - you should use higher volume than previous one
00:23:108 (4) - straight slider looks nice here because in this combo you didnt use any curved slider

[Standard]
00:00:007 - Kiaiと同じ音量はいくらなんでも大きいです、-20%くらいを推奨
00:06:103 (4) - ちょっとコンボが長いのでこのへんで切っておきましょう
00:09:953 (4) - 終点whistle
00:13:482 (3) - clapはここには合わないかと
00:19:258 (1,2,3,4,5) - clapの付け方を統一した方がいいかな なんなら1番目と3番目の白線両方に置いちゃってもいいかと
00:29:525 - ここ以降downbeatだけにclapつけるrogicじゃやや寂しいので3番目の白線にも。
00:37:226 (5) - newcombo追加
01:02:894 (5) - ^
01:05:461 (7,1) - newcombo入れ替え
01:15:728 (1) - うーん、このspinner本当に必要ですか?長いしあんまり要らないと思うんですが..
noteに置き換えてそのままBreakでも良いと思います
01:39:151 (4,5,6) - もうちょっとキレイにおけるかと、中心のnoteのアプローチサークルに合わせると上手く置けます。
http://puu.sh/x5kC

全体的にclapの置き方に統一感が無くて残念な感じが出てます
それとこのdiffが簡単すぎてHyperとのバランスがかなり悪いので
Note増やしてもっとコンスタントにclap置いていく方針の方が良いかと~

[Extra]
00:44:926 (1) - add finish

[Another]
00:39:632 (8,1) - i think you can use larger spacing (1.6x is better to me) for them, but maybe its just me
00:45:969 (8) - i prefer deleting this note and adding note at 00:46:129 - instead to follow music better
00:47:092 - add note?
00:54:070 (2,3,4,5,6) - this stream can be more beautiful imo
01:15:408 - add note
01:45:889 (3,4,5,6) - pitch is getting higher step by step, so how about increasing the spacing step by step as well? just suggestion
01:46:370 (6,1) - i just wonder why you didnt use higher spacing for them. it's a good place to use higher spacing because there's stress in music

[Hyper]
01:56:638 (4) - stack it under 01:55:835 (3) - perfectly

hmm i mostly dislike such a crazy map but Another diff is really nice, i like it!
good luck!
Topic Starter
threenash
some changes applied to Another
Thanks for mod Melophobia :)
galvenize
Thanks :)
Topic Starter
threenash
go back to tera plzz
MMzz
  • [Another]
    _________________________

    00:06:744 (2,3) - / 00:07:386 (5,6) - / 00:07:707 (1,2,3) - I personally don't think these anti-jumps fit. Whenever I think of an anti-jump I usually think of stops or really clow beats in the music. Why not just stack these?

    00:10:755 (6,7,8,9,10) - Move this pattern down so that 6 stacks where 00:10:274 (3) was?

    00:14:124 (1,2) - I don't understand this, and every other time you do this double note until 00:23:750. There is no instrument in the song that does this, and these are very confusing and hard to play. This whole section would be a lot better and readable if they were triplets. Unless you have a really good reason as to why you did this.

    00:27:279 (2) - Maybe move this up more? This looks really odd because it's touching 1.

    00:34:979 (4) - Move this out more so you have an even flowing jump to the next combo?

    00:54:390 (6) - unsnapped note, resnap to 00:54:392.

  • [Hyper]
    _________________________


    00:42:841 (1) - remove combo

    00:43:643 (6) - add combo

    01:42:359 (4,1) - This would be better if you did the slider then the note. You should fix this because it sounds bad and is breaking your next combo. http://puu.sh/xb3a This would work fine.

    01:52:627 (4,1) - These are touching the HP bar http://puu.sh/xb4z I suggest you fix this. It's not an unrankable issue, but the guidelines suggest you do not do this.

    This is a VERY GOOD hyper. <3

  • [Normal]
    _________________________

    This map is really good beatplacement wise. But the hitsounds need some serious work, they are very messy and inconsistent and that will throw new players off. :(

    Since I don't want to make a very long mod post just for hitsounds you could contact me via IRC and I will try to help you get the hitsounds fixed up.
Topic Starter
threenash
Fix'd some stuff on Another
Thanks for mod MMzz :)
ouranhshc
Found this in #modreqs

Hyper
01:18:295 (1,2,3) - [nazi] make these parallel nvm
all good :D

Another
00:47:493 (1,2,3,4,5,6,7) - possibly like this:
SPOILER
http://osu.ppy.sh/ss/327493
00:55:514 (2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3) - these anti-jumps don't really fit that well, because the spacing is really similar to the 1/4ths that appear before this section. maybe use 0.6x~0.7x for the anti jumps?

01:17:814 (4,5,6) - maybe make this symmetrical to (1,2,3) and ctrl+H : 01:18:295 (1,2)
01:32:413 (3,4,1) - NO NO! WHY! NANDE PANGPANG!

Extra
00:13:001 (2,3,4,5) - are these really needed?

Standard
00:16:691 (4) - New Combo?
01:46:531 - 01:55:835 This section is missing claps

Beginner
01:15:728 - map this break?
galvenize
Star Stream
From my queue

[General]
  1. check Letterbox in Breaks in Standard diff
[Beginner]
  1. Great
[Standard]
  1. 00:10:916 (1) - remove NC to keep your combo rhythm
  2. 00:26:958 (1,2,3,4,5,6,7,8) - i don't want to recommend to stack in Normal diff, maybe replace with 1/2 sliders?
  3. 00:33:375 (1) - same as 00:10:916 (1) - , start combo from 00:34:980 (2) -
  4. 00:41:397 (3,5,2) - don't change clap pattern, it's pretty weird
  5. 00:55:835 - ~ plz use clap reguraly
  6. 01:15:408 - clap here
  7. 01:15:728 - add a circle here with finish
  8. 01:25:996 - you'd better shorten your combo rhythm, because of 01:34:017 (1,2,3,4,5,6,7) - and 01:51:664 (1,2,3,4,5,6) - , you don't need to finish your combo at 6 or 8 or so, try shortening combos like 01:31:129 (1,2,3) -
  9. 01:46:210 (8) - clap
  10. 01:51:664 - ~ can't hear the finish sound, and i'd add claps this part too
[Hyper]
  1. 00:05:301 (2) - noisy and doesn't fit with music imo, reduce the arrow?
  2. 00:08:349 (1,2,3,4,1) - i don't want to recommend to use this pattern, because it's pretty hard to play :/ how about a pentagon shape?
  3. 00:10:755 (4) - same as 00:05:301 (2) -, delete?
  4. 00:12:199 (4) - NC due to jump
  5. 00:31:450 (3,4,5,6) - a bit hard to play imo, how about 3 1 instead 2 2
  6. 00:36:584 (3,4,5,6) - ^ and 4 circles and 1 slider will be good as well imo
  7. 00:44:285 (1,2,3,4,5) - how about make a pentagon or star shape with the 5 beats?
  8. 01:16:210 (3) - curve more or delete 2nd tick
  9. 01:52:948 (1) - ctrl+r due to the distance and to be more playable
[Another]
  1. 00:55:514 (2,3,4,5,6,7) - anti-jump is not good idea here because of 00:55:033 (9,10,1) -
  2. 01:25:996 (1,2,3,4) - it may be read as 1/4 beats, use 0.4x or 0.8x
  3. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - not good, unless it's a hardest diff, i'd reduce distance
  4. 01:56:798 (1) - NC bug, NC here due to after spinner
  5. 01:59:365 (1,2,3,4,5,6,7,8) - how about stack each 2 circles
  6. 02:05:461 (7,8,9) - replace with 1/2 slider with 1 arrow?
[Extra]
  1. 00:07:386 (3,4) - ctrl+r will be more playable and soft movement
  2. 00:27:921 (7,8) - too sharp! orz
  3. 00:29:205 (7,8) - ^
  4. 01:34:338 (1,1,1) - 3.7x in 1/4 beat is too hard imo, how about using 3.0x
  5. 01:56:878 - spinner from here to 01:59:365 - with 10% soft hitsound?
Good luck with rank~
Topic Starter
threenash
:arrow: updated Hyper
changed some stuff on Another
Thanks for mod ouranhshc PANG PANG and Star Stream! :)
Muya
[General]
Hyper/Extra/Another, these diff is Insane.
Hyper to easier please. three Insane is unrankable

tags wrote:

of fighters
should be "THE BMS OF FIGHTERS 2010 - The Evolution of War -" please change it

why Hyper is Insane:
1. this song's BPM is 187, it's high
2. a bit many streams
3. too many 1/4 and 1/2,

need a margin.

[Beginner]
00:03:857 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - reduce finish please
01:51:664 (1,2) - these sliders only have a 2 reverse. reduce 1 reverse?

[Standard]
00:38:509 (7,1) - (7) remove clap from 3rd note, (1) add clap
01:04:498 (6) - add clap to both end
01:29:846 (6,1) - don't overlap please

[Extra]
00:13:001 - too small volume
00:13:482 - ^ same
00:23:108 (1,2) - (1)'s end at 00:23:670, (2)'s start at 00:23:750
01:34:258 (8,1,8,1,8,1,8,1) - these spacing is possible...?

[Another]
00:04:819 (1,2,3,4,5) - make a pentagon? like a 00:03:856 (1,2,3,4,5) -
00:12:199 (1,2,3,4) - 00:11:557 (1,2,3,4) - as change to more big spacing?
01:55:515 (1) - don't mute spinner's last please

[Hyper]
can you more easier ?
00:34:338 (2) - try this http://puu.sh/xmzB
01:51:664 (1,2,3,4,1,2,3,4) - can you looks more clean?
Topic Starter
threenash
Curent tags are already more than enough imo and I will discuss with galvenize about Hyper's difficulty since that has already been mentionned in earlier mods

Well thanks for mod Muya :D
AoiX
Request from Queue

>>Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. seems there has 3 [I] diff...diff spread so strange! :(
Another
  1. 00:05:621 (6) - I think this circle should be remove depends on previous rhythms
  2. 00:10:755 (6) - ^
  3. 00:14:124 (1,2) - player may think this is a 1/2 beat because you have use it before.
  4. 00:15:407 (1,2) - ^
  5. 00:55:033 (9) - NC here and remove next NC.To have a clear distinguish
  6. 00:55:514 (2) - if you follow previous mod,also NC this
  7. 01:20:541 (4) - stack this with 01:19:579 (1)'s end will looks better
  8. 01:22:948 (4,5,6) - Ctrl+H it,depends on 01:21:664 (5,6,7,1,2,3)
  9. 02:04:980 (4,5,6) - use 0.6x spacing will looks better
Hyper
  1. 00:05:301 (2) - whistle on 2nd circle,and remove whistle on 00:05:782 (3) -
  2. 00:32:092 (1) - add finish on first circle when 00:37:226 (1) has one
Extra
  1. 00:34:819 (2) - put it like this?http://puu.sh/xrfYto let it like a flow
  2. 01:11:718 (1,2) - not in a line
    DBL
Standard
  1. 01:28:884 (4,5) - stack with 01:26:958 (2) -
  2. 01:34:338 (2,7,1) - stack together
Beginner
  1. N/A
Drafura's CtB Insane
  1. 00:12:841 - delete the break
  2. 00:23:108 - ^
  3. 00:08:990 (5,6) - big jump here is unnecessary
All diff feels wonderful when put separate,but terrible when put them together because of the diff spread
Topic Starter
threenash
Applied all aesthetic stuff on Another
Thanks for mod AoiX! :)
Kawayi Rika
Hi ~ Kanna ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Another]


  1. 00:05:621 (6) - Remove circle much better.
  2. 00:10:755 (6) - ^
  3. 01:51:664 (1,2,3,4,1,2,3,4,1,2,3,4) - I don't like this parttern,really suddenly and random.

That's all ~ Crazy map ~

Good luck with rank ~
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