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Horie Yui - Coloring

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 14. juli 2012 at 11:44:42

Artist: Horie Yui
Title: Coloring
Source: Papa no Iu Koto wo Kikinasai!
Tags: kriers Colouring Ending Beren KinomiCandy
BPM: 117
Filesize: 9146kb
Play Time: 03:38
Difficulties Available:
  1. Hardiers (4,89 stars, 494 notes)
  2. Insane (5 stars, 621 notes)
  3. Kinomi's Taiko (4,83 stars, 1170 notes)
  4. Normal (2,85 stars, 242 notes)
Download: Horie Yui - Coloring
Information: Scores/Beatmap Listing
---------------
くるくる回る 踊る君のカラーリング~
REDOWNLOAD if you downloaded before 30.05.12

[Normal] by Me
[Kinomi's Taiko] by KinomiCandy
[Hardiers] by kriers
[Insane] by Me
Storyboard by Beren
KuronumaSawako
Can try a guest diff?
Topic Starter
CXu
As long as it's either Normal or Easy. I don't want a difficulty that is just as hard or harder than mine :p
KuronumaSawako

CXu wrote:

As long as it's either Normal or Easy. I don't want a difficulty that is just as hard or harder than mine :p
So...Can make Easy?
Topic Starter
CXu
Yeah sure :)
KinomiCandy
Even tho' it's hard to map the Taiko for it, I'll give it a try.
Milkshake
CXu is baka wwwwwwwww
nope
kriers
tiper
LolisNormal

00:50:912 (3,4) - one beat between it?

01:07:066 (2) - delete it?
02:24:758 (2) - bad slider, imho
Milkshake

goddamn_tiper wrote:

LolisNormal

00:50:912 (3,4) - one beat between it? nope

01:07:066 (2) - delete it? ok
02:24:758 (2) - bad slider, imho changed, thanks for this :V
(●´∀`●)

Download: Horie Yui - Coloring (CXu) [LolisNormal].osu
GamerX4life
My Mod:

[General]
  1. All Diffs should start at the same time
[Easy]
  1. 00:33:732 try this: http://puu.sh/wIlZ
  2. 00:37:835 same^ try this: http://puu.sh/wImz
  3. 01:43:732 (2) try to place it perfectly under the slider: http://puu.sh/wIor
  4. 02:06:809 (2) Ctrl+J and fix spacing
  5. 03:11:425 try this: http://puu.sh/wIpR
[LolisNormal]
  1. 00:14:758 add circle instead and start a slider at 00:15:014 to 00:15:399 - and repeat it or add a circle at 00:15:784
  2. 00:44:758 (6,1) this overlap doesn't look good (for example: rotate (1) and (2))
  3. 01:08:604 try this: http://puu.sh/wIwn
  4. 01:37:322 ugly slider try this: (and fix spacing)
    176,328,97322,2,0,B|121:342|70:302|38:247|60:194,1,210
  5. 02:28:861 (3) delete it and add a slider from 02:28:989 to 02:29:373
[Hardiers]
  1. fine
[Insane]
  1. 00:54:245 (1) this hits my progress display: http://puu.sh/wIBf
  2. 02:38:732 add circle
I hope it helps
Good Luck!
Topic Starter
CXu

GamerX4life wrote:

My Mod:

[General]
  1. All Diffs should start at the same time - This shouldn't be a problem for guest diffs afaik.
[Easy]
  1. 00:33:732 try this: http://puu.sh/wIlZ - Agreed
  2. 00:37:835 same^ try this: http://puu.sh/wImz - ^
  3. 01:43:732 (2) try to place it perfectly under the slider: http://puu.sh/wIor - I think this is fine. And it's easy, so placing it directly underneath might be confusing
  4. 02:06:809 (2) Ctrl+J and fix spacing - Was going for this pattern, so no change~
  5. 03:11:425 try this: http://puu.sh/wIpR - Following the same pattern as before, so no change.
[LolisNormal]
  1. 00:14:758 add circle instead and start a slider at 00:15:014 to 00:15:399 - and repeat it or add a circle at 00:15:784
  2. 00:44:758 (6,1) this overlap doesn't look good (for example: rotate (1) and (2))
  3. 01:08:604 try this: http://puu.sh/wIwn
  4. 01:37:322 ugly slider try this: (and fix spacing)
    176,328,97322,2,0,B|121:342|70:302|38:247|60:194,1,210
  5. 02:28:861 (3) delete it and add a slider from 02:28:989 to 02:29:373
[Hardiers]
  1. fine
[Insane]
  1. 00:54:245 (1) this hits my progress display: http://puu.sh/wIBf - Should be fine I think xD
  2. 02:38:732 add circle - Actually, this is kinda cool. Added!
I hope it helps - Yes, it does~~
Good Luck!
Thank you very much :)
Milkshake

GamerX4life wrote:

My Mod:



[LolisNormal]
  1. 00:14:758 add circle instead and start a slider at 00:15:014 to 00:15:399 - and repeat it or add a circle at 00:15:784 nah, i don't feel like change it. if i'll see more stuff about it, i'll change.
  2. 00:44:758 (6,1) this overlap doesn't look good (for example: rotate (1) and (2)) changed
  3. 01:08:604 try this: http://puu.sh/wIwn changed
  4. 01:37:322 ugly slider try this: (and fix spacing) i changed it, but not as you said, i made it..less uglier? w/e
    176,328,97322,2,0,B|121:342|70:302|38:247|60:194,1,210
  5. 02:28:861 (3) delete it and add a slider from 02:28:989 to 02:29:373
changed


I hope it helps
Good Luck!
(●´∀`●)

Download: Horie Yui - Coloring (CXu) [LolisNormal].osu
Flask
Hi~request from my mod queue~

Papa no Iu Koto wo Kininasai ~ :D

Because of the rules so i just mod 3 diffs

Easy
00:35:784 (1,2) - don't overlap them ._. make (2) down 2 girds and left 1 gird (gird level4)
00:37:835 (1,2,3) - too many parts overlap
00:41:681 (3,1) - if you let different combo color's notes overlap , it'll make newbie player confused .
00:53:476 (4) - ctrl + R make this easier
01:39:117 (1) - don't use this kind of sliders ... because (2) will be block
02:52:963 (1,2,3,4) - why jump ?
03:05:271 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player
03:09:373 (1,2,3,4) - jump D:

remember you are mapping Easy diff , don't think the Star Rating is 2.82 stars so you think it's easy.

LolisNormal
00:11:938 (5) - nc
00:25:271 (4,1) - if you let different combo color's notes overlap , it'll make newbie player confused .
same problem please find it by yourself
00:35:527 (4) - too high ... it overlaps on HP Bar ..
00:37:579 (1) - newbie player may break their combo here because it goes back many times .
00:50:912 (3) - Ctrl+R
00:52:450 (6) - same as 00:37:579 -
01:29:886 (4) - don't overlap on (3) many
01:49:373 (4) - this is too ugly ._.+
02:42:707 (1) - remove nc
02:48:861 (1) - don't use spinner to map this part
03:05:262 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player
03:35:784 (1) - start at 03:36:040 -

i don't like to mod insane sorry

you need more experience in mapping

GL
Milkshake

Flask wrote:

Hi~request from my mod queue~

LolisNormal
00:11:938 (5) - nc
00:25:271 (4,1) - if you let different combo color's notes overlap , it'll make newbie player confused .
same problem please find it by yourself
00:35:527 (4) - too high ... it overlaps on HP Bar ..
00:37:579 (1) - newbie player may break their combo here because it goes back many times .
00:50:912 (3) - Ctrl+R
00:52:450 (6) - same as 00:37:579 -
01:29:886 (4) - don't overlap on (3) many
01:49:373 (4) - this is too ugly ._.+ i tried to fix it X.X;
02:42:707 (1) - remove nc
02:48:861 (1) - don't use spinner to map this part
03:05:262 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player
03:35:784 (1) - start at 03:36:040 -
all of them changed, thanks alot :3

GL
Download: Horie Yui - Coloring (CXu) [LolisNormal].osu
Topic Starter
CXu

Flask wrote:

Hi~request from my mod queue~

Papa no Iu Koto wo Kininasai ~ :D

Because of the rules so i just mod 3 diffs

Easy
00:35:784 (1,2) - don't overlap them ._. make (2) down 2 girds and left 1 gird (gird level4) - Overlaps are fine imo, even in an easy.
00:37:835 (1,2,3) - too many parts overlap - Oh, this is probably the older version. Yeah, no overlaps here.
00:41:681 (3,1) - if you let different combo color's notes overlap , it'll make newbie player confused . - More like, if I don't, they'll most likely believe there is only the slider here, and not a note on top.
00:53:476 (4) - ctrl + R make this easier - Agree
01:39:117 (1) - don't use this kind of sliders ... because (2) will be block - This is only semi-blocked. If this ends up being a problem, I'll rearrange the squarepattern after this slider.
02:52:963 (1,2,3,4) - why jump ? - It's properly snapped to x1.2 distance snap
03:05:271 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player - I know, but it just feels too awesome to not have it :oops: Well, I'll remove it if this ends up being a problem
03:09:373 (1,2,3,4) - jump D: - Again, these are properly snapped at the correct distance as the rest of the map.

remember you are mapping Easy diff , don't think the Star Rating is 2.82 stars so you think it's easy. - Actually, most of the star rating comes from the very last part of the map, which is considerably harder than the rest. I'd like it to stay like this though, as it adds a bit off a challenge, as well as making the last chorus feel more awesome :3

LolisNormal
00:11:938 (5) - nc
00:25:271 (4,1) - if you let different combo color's notes overlap , it'll make newbie player confused .
same problem please find it by yourself
00:35:527 (4) - too high ... it overlaps on HP Bar ..
00:37:579 (1) - newbie player may break their combo here because it goes back many times .
00:50:912 (3) - Ctrl+R
00:52:450 (6) - same as 00:37:579 -
01:29:886 (4) - don't overlap on (3) many
01:49:373 (4) - this is too ugly ._.+
02:42:707 (1) - remove nc
02:48:861 (1) - don't use spinner to map this part
03:05:262 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player
03:35:784 (1) - start at 03:36:040 -

i don't like to mod insane sorry

you need more experience in mapping

GL
Thanks for modding~
f e a r
erm yeah hi, first time modding so take these as suggestions and stuff.. yeah.. let's try this


Easy

01:11:425 (3,4,1) - this part seems kinda scary to follow cause sudden speed increase from (4) to (1). suggestion http://osu.ppy.sh/ss/325283
03:06:040 - add a note to keep flow consistent?
03:08:091 - ^
03:08:348 (5) - finish on end part so the cymbal goes with ''ri'' and ''gu''
03:35:784 (2,3) - replace with slider with one repeat?

LolisNormal

00:09:117 - add a note?
00:12:450 (7,8) - it feels sorta weird playing this. My suggestion is http://osu.ppy.sh/ss/325299 (feel free to ignore this one)
00:14:758 (4) - move two ticks to the right and add a note at 00:14:758 -
00:16:297 - add a note
00:16:809 - ^
00:25:784 (1) - two ticks to the left and add one repeat?
00:27:066 (3,4) - even though it's flowing i think you should follow vocals a bit more. my suggestion is to remove them, stack (5) ontop of (6) and shorten slider to give it a repeat. something like this? http://osu.ppy.sh/ss/325314
00:30:143 - add a note
00:31:425 (5) - remove note
00:31:938 (6) - ^
00:33:220 - add a note
00:36:297 - add a note
00:36:553 (5) - remove repeat and add note at 00:37:066 -
add a slider from 00:31:681 - to 00:31:938 -
00:50:912 (3) - move to 00:51:168 - shorten slider two ticks and add one repeat
00:54:502 (1) - shorten slider two ticks add one repeat
00:55:271 - add a note
00:57:066 (5) - another repeat?
00:59:886 - add a note
01:00:912 - ^
01:04:245 (1,2) - remove (2) and add 2 repeats on (1)
01:23:989 - add a note
01:36:040 (3) - remove note
01:36:297 - add a note
02:45:271 (2) - shorten two ticks, add repeat
02:46:040 - add note
02:47:066 - ^
03:27:835 (4) - one more repeat

Hardiers

00:28:861 - not sure if you meant to not map on the white tick or not so im gonna point this out just incase.
00:34:886 - add note?
00:43:091 - ^
00:44:245 (2) - make a 5 note stream sorta thing? heres a suggestion. http://osu.ppy.sh/ss/325357 (feel free to ignore this one)
01:42:066 - add note?

Insane

00:49:245 (5) - this one was kinda hard to read, make a 5 note stream instead? http://osu.ppy.sh/ss/325364
02:38:604 (3,4,1) - maybe compress a little?


and thats done~ 'twas fun modding, nice mapset, gl getting this ranked!
dont kill me ;_;
CSY the corrupt
HAHAHA( ´ ▽ ` )ノ

  • [Insane]

    01:15:912 (5) - suggest bending slider
    01:33:732 - I think add a note is better
    01:49:117 (1) - remove and add 2 note at 01:49:117 and 01:49:245 ?
    02:08:861 (4,5) - a little awkward, I think just like 01:11:425 (1) - use slider is better
    02:49:245 - this place is empty not feel so good. I think should like this http://puu.sh/wJke or this http://puu.sh/wJkN is better
    03:21:938 (2) - ctrl+R?

    [Hardiers]

    00:28:348 (8,9) - increase the distance
    01:03:861 (1,2,3) - look like same distance, I think it will misleading players? use back 0.8 DS is normal between 1,2 :D

    [LolisNormal]

    00:52:450 (6) - oh this is so long
    00:57:835 - add a note or?
    02:10:655 (1) - spinner begin at 02:10:912 is OK I think

    [Easy]

    01:14:630 - remove this green line
OK that's all xDDD
Star and good luck (*´∀`)
Shohei Ohtani
I was all like "Hell yeah the last 5 maps I've modded were all short" and then this appears and I'm like "D:"

Insane:
00:22:963 (5) - Add clap?
00:36:938 (5) - Add clap on beginning of slider?
01:41:168 (4) - Flip horizonally so it doesn't overlap
02:30:014 (2) - Not moe! Extend the red tick a bit more to the right and make it symmetrical
02:34:245 (1,1) - Remove NC

Hard:
Try to avoid random sliderstreaming
00:19:373 (7) - Make these into two notes
01:06:297 (1) - Add finish at beginning
02:05:784 (3) - Idunno, I don't like the shape of this

Normal:
Start and end this at the same time as the other diffs, or have the other diffs follow this structure.
00:12:450 (7) - Add clap
00:12:963 (1) - Add clap on end of slider
00:13:732 (2) - Remove clap
00:13:989 (3) - Add clap on end of slider
00:14:758 (4) - ^
00:27:835 (6) - add clap
00:33:989 (2) - Add clap
00:37:579 (1) - add clap on 2nd repeat
00:40:143 (4) - Add clap
00:41:168 (2) - ^
00:44:245 (4) - ^
00:52:450 (6) - Boring pattern! ;~;
tl;dr add claps on 2 and 4 and add claps in the kiai times.
01:38:348 (1) - Remove NC
01:38:604 (1) - ^
01:39:630 (2) - Add NC
01:49:373 (4) - Not moe! It's not symmetrical
01:55:014 (4) - Add finish on end of slider
02:42:707 (1) - Remove NC
02:43:220 (1) - ^
03:22:194 (1,2,3,4,5) - If you're making a star, then this is what it looks like atm http://puu.sh/wJMt . Make it more symmetrical

Easy:
k
Milkshake
i got lazy so don't mod my normal anymore~ thankies ( ´ ▽ ` )ノ
Topic Starter
CXu

f e a r wrote:

erm yeah hi, first time modding so take these as suggestions and stuff.. yeah.. let's try this


Easy

01:11:425 (3,4,1) - this part seems kinda scary to follow cause sudden speed increase from (4) to (1). suggestion http://osu.ppy.sh/ss/325283 - You have a point. But then again, I kinda like my stacks, so not changing for now xD
03:06:040 - add a note to keep flow consistent? - That would be kinda hard for an easy, don't you think? Especially right after a slowdown slider, which already is fairly uncommon in an easy diff I guess.
03:08:091 - ^ - Yeah, a bit hard for my tastes
03:08:348 (5) - finish on end part so the cymbal goes with ''ri'' and ''gu'' - I'm following the same hitsound pattern as the rest of the map, so I think it's fine ;)
03:35:784 (2,3) - replace with slider with one repeat? - haha, yeah why not :)

Insane

00:49:245 (5) - this one was kinda hard to read, make a 5 note stream instead? http://osu.ppy.sh/ss/325364 - Hmm, I think it should be possible to read, since it follows the same rhythm as the combo right before, which is easier to read, so if a player, after playing the first pattern, should be able to recognize the 2nd one too. Or atleast I think so xD
02:38:604 (3,4,1) - maybe compress a little? - Uncompressed streams ftw \o\


and thats done~ 'twas fun modding, nice mapset, gl getting this ranked!
dont kill me ;_;
I don't bite~ Thanks for modding :) Didn't do a lot of the suggestions, but I'm keeping a few of them in mind ;)

CSY the corrupt wrote:

HAHAHA( ´ ▽ ` )ノ - wwww

  • [Insane]

    01:15:912 (5) - suggest bending slider - Straight all the way \o\
    01:33:732 - I think add a note is better - Following vocal, so adding a note here feels like I'm clicking 1 too many times imo
    01:49:117 (1) - remove and add 2 note at 01:49:117 and 01:49:245 ? - Good point! Added
    02:08:861 (4,5) - a little awkward, I think just like 01:11:425 (1) - use slider is better - Hmm, I kinda like what I have now, so no change xD
    02:49:245 - this place is empty not feel so good. I think should like this http://puu.sh/wJke or this http://puu.sh/wJkN is better - Same pattern as the first chorus. I think it's fine ;)
    03:21:938 (2) - ctrl+R? - Actually, yes, why the hell didn't I do that before?! xD

    [Easy]

    01:14:630 - remove this green line - Whoops~
OK that's all xDDD
Star and good luck (*´∀`)
Thanks for modding ~~

CDFA wrote:

I was all like "Hell yeah the last 5 maps I've modded were all short" and then this appears and I'm like "D:" - I see a mod and I'm like ": D"

Insane:
00:22:963 (5) - Add clap? - Sure
00:36:938 (5) - Add clap on beginning of slider? - Sounds weird to me
01:41:168 (4) - Flip horizonally so it doesn't overlap - Overlaps are kool \o\
02:30:014 (2) - Not moe! Extend the red tick a bit more to the right and make it symmetrical - B-B-But I think it's cool? ;w;
02:34:245 (1,1) - Remove NC - Colorful antijump is colorful

Easy:
k
You're moe yes. Thanks for modding!

Also, removed LolisNormal because she said so ;w;
I'll work on a Normal diff tomorrow \o\ To the next modder (if you exist), just mod it like a pending map \o\



LolisMilkshake wrote:

i got lazy so don't mod my normal anymore~ thankies ( ´ ▽ ` )ノ
Baka ;A;
Milkshake

CXu wrote:

LolisMilkshake wrote:

i got lazy so don't mod my normal anymore~ thankies ( ´ ▽ ` )ノ
Baka ;A;
kudos for honesty
kriers
Fear
Hardiers

00:28:861 - not sure if you meant to not map on the white tick or not so im gonna point this out just incase. it'll remain empty for now
00:34:886 - add note? ^
00:43:091 - ^ ^
00:44:245 (2) - make a 5 note stream sorta thing? heres a suggestion. http://osu.ppy.sh/ss/325357 (feel free to ignore this one) although it adds to the difficulty in a way I'd like to avoid, I decided to use this anyway. Thanks ;)
01:42:066 - add note? I don't think it fits

CSY the corrupt
00:28:348 (8,9) - increase the distance fixed
01:03:861 (1,2,3) - look like same distance, I think it will misleading players? use back 0.8 DS is normal between 1,2 :D Totally. My bad ^^

CDFA
Hard:
Try to avoid random sliderstreaming
00:19:373 (7) - Make these into two notes Ok
01:06:297 (1) - Add finish at beginning Done
02:05:784 (3) - Idunno, I don't like the shape of this Me neither

Thanks for modding \o/

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Shulin
From my queue, everything is a suggestion based on playing your maps:

General:

-- Add "colouring" to tags?! xD

Easy:

Nice enough.

LolisNormal:

-- I think you should end this difficulty at the same point as the others.

00:14:758 (4) - Move to 1/1 (00:15:014)? Right now the rhythm seems unexpected.
00:21:938 (2) - Custom whistle.
00:30:399 (2,3) - Spacing is a little off for a Normal, I think it'd be better to space this more clearly.
00:44:245 (4) - clap
00:44:502 (5) - Custom whistle
00:54:502 (1) - Remove new combo?
01:12:194 (4) - Unstack this from under the slider, it's kinda confusing.
01:29:886 (4,5) - Jump is big for a normal. Compared to the spacing in the rest of the map this is kinda big, I'd recommend changing it.
01:38:604 (1) - Remove new combo? There's no need to have a new combo here and on 01:38:348 (1) -
01:46:553 (4,1) - I don't really like this overlapping for a Normal I think it might be confusing for new players. Also it doesn't stack properly with the end of 01:46:553 (4) - if that was the intention.
01:49:373 (4) - This would look better if it was more symettrical ^_^
02:20:143 (1) - Reduce volume here, reduce it around 02:21:168?
02:26:553 (2,3,4,5) - Think this would be better if it followed the vocal.
02:32:707 (2,3) - ^ kind of confusing rhythm as it is.
02:40:399 (7,1) - "Jump" is unexpected, compare with 02:40:912 (2,3) -
02:43:220 (1,2) - ^
03:19:373 (3) - Unstack from 03:18:604 (2) - ?
03:31:938 (3,4) - Jump is kind of unexpected.

Watch the 1/2 spacing some of the jumps are unexpected. Also, I wasn't entirely comfortable with all the stacking under sliders and overlaps in this difficulty, newcomers might find this confusing.

Hardiers:

-- I think it'd be great if you would use the custom hit whistle here as well.

01:03:861 (1) - Stack this with 01:03:989 (2) - ? Compared to 01:02:194 (1,2,3,4,5,6) - this looks like 1/2 spacing.
01:56:938 (4,1) - Maybe space this out a little more in game it feels a little cramped.
02:20:143 (1) - Reduce the volume here? Maybe around reduce it around 02:21:168
02:25:399 (1) - Spinner seems random to me, a small break would be better imo.
02:46:168 (x) - Note? Kind of expected you to follow the vocal here.

Nice diffuctly.

Insane:

-- This is much tougher than I expected. My first reaction was that the slider velocity was way to high but I got used to it and started to enjoy the map. You might want to consider adding a difficulty somewhere between Hard and Insane though because the difficulty jump is really high.

01:03:220 (5,6) - This jump is huge. It broke the flow for me, maybe reduce the distance a little or create a new pattern by stacking it with 01:02:963 (4) -
01:33:989 (1,2) - This jump is also huge.
01:46:553 (6,7,8) - Jump is kind of unexpected and doesn't follow the spacing of the rest of the map, maybe consider reducing the spacing to something like 01:45:143 (2,3) - or 01:05:271 (6,7,8) -
02:20:143 (1) - Maybe reduce the volume here, especially at around 02:20:143 (1) -
02:50:271 (5,1) - This jump is a bit unexpected imo, maybe reposition it so it's like other 1/4 spacing?
02:54:758 (1,2,3) - Align this?
03:02:194 (5,6,7,8,9,1) - Spacing change is too unexpected compared to the rest of the map.
03:21:553 (5,1,2,3,4) - Again the spacing change is too unexpected compared to 03:20:912 (6,1,2,3,4,5) - there's no way to predict this would be 1/4 after playing the previous section.
03:24:758 (6,7) - ^ huge jump O_o!

This difficulty is fun but the spacing changes too frequently and unexpectedly. I've pointed out the sections I noticed most whilst playing but I think working towards a consistent 1/4 spacing might be a good idea.

Good luck! ~

EDIT: Oh noes, Normal has disappeared! In that case, you might want to consider adding a normal lol :P
Topic Starter
CXu

Shulin wrote:

From my queue, everything is a suggestion based on playing your maps:

General:

-- Add "colouring" to tags?! xD - Aahahahaha sure xD

Easy:

Nice enough.

Hardiers:

-- I think it'd be great if you would use the custom hit whistle here as well.

01:03:861 (1) - Stack this with 01:03:989 (2) - ? Compared to 01:02:194 (1,2,3,4,5,6) - this looks like 1/2 spacing.
01:56:938 (4,1) - Maybe space this out a little more in game it feels a little cramped.
02:20:143 (1) - Reduce the volume here? Maybe around reduce it around 02:21:168
02:25:399 (1) - Spinner seems random to me, a small break would be better imo.
02:46:168 (x) - Note? Kind of expected you to follow the vocal here.

Nice diffuctly.

Insane:

-- This is much tougher than I expected. My first reaction was that the slider velocity was way to high but I got used to it and started to enjoy the map. You might want to consider adding a difficulty somewhere between Hard and Insane though because the difficulty jump is really high. - If i'm not lazy xP

01:03:220 (5,6) - This jump is huge. It broke the flow for me, maybe reduce the distance a little or create a new pattern by stacking it with 01:02:963 (4) - - Ah, I knew this would come up at some point? xD I'm hoping I can get this to pass though. I have the same type of jumps on this part throughout the map. Well, if it's too aerioher, I'll change it xD
01:33:989 (1,2) - This jump is also huge. - JUUUUMPS (are cool :3)
01:46:553 (6,7,8) - Jump is kind of unexpected and doesn't follow the spacing of the rest of the map, maybe consider reducing the spacing to something like 01:45:143 (2,3) - or 01:05:271 (6,7,8) - - I reduced it a bit, since it's the only asejfrheriuh part on DT for me xD Well, I want this increased spacing on this part of the song though, so still keeping a higher spacing \o\
02:20:143 (1) - Maybe reduce the volume here, especially at around 02:20:143 (1) - - Reduced to 40% on most of the spinner.
02:50:271 (5,1) - This jump is a bit unexpected imo, maybe reposition it so it's like other 1/4 spacing? - Hmm, again, I'm not sure if I want to do that or not. I want this jumpfeel, and imo it feels better to have a jump (especially if you know it's coming xD). I guess the problem here is readability. I'll think about it \o\
02:54:758 (1,2,3) - Align this? - It's so boring with straight patterns all the time \o\
03:02:194 (5,6,7,8,9,1) - Spacing change is too unexpected compared to the rest of the map. - It's for a rush on the kira kira part. I think it plays fine, so I'm leaving it.
03:21:553 (5,1,2,3,4) - Again the spacing change is too unexpected compared to 03:20:912 (6,1,2,3,4,5) - there's no way to predict this would be 1/4 after playing the previous section. - Well, you should be able to predict the 1/4 from playing the other choruses I think. plus , it feels good :D
03:24:758 (6,7) - ^ huge jump O_o! - Jumps are cool \o\

This difficulty is fun but the spacing changes too frequently and unexpectedly. I've pointed out the sections I noticed most whilst playing but I think working towards a consistent 1/4 spacing might be a good idea. - Well, while constant 1/4 spacing probably would be easier to read, that would be fairly boring imo. And the 1/4 here kinda works as how 1/2 works in most maps, as they are much more frequently used and in different patterns than streams, so I think it's fine even with the difference in spacing a lot of places. Still thanks a lot, I've checked every point you made and thought about it, and there are still some I'm pondering about :3

Good luck! ~ - Thanks~~
Thanks for modding :)

I'll add the tag when kriers is done \o
kriers

Shulin wrote:

Hardiers:

-- I think it'd be great if you would use the custom hit whistle here as well.

01:03:861 (1) - Stack this with 01:03:989 (2) - ? Compared to 01:02:194 (1,2,3,4,5,6) - this looks like 1/2 spacing. fixed from previous mod
01:56:938 (4,1) - Maybe space this out a little more in game it feels a little cramped. not sure if it's better, but I added spacing
02:20:143 (1) - Reduce the volume here? Maybe around reduce it around 02:21:168 I don't like meddling with volume
02:25:399 (1) - Spinner seems random to me, a small break would be better imo. fixed
02:46:168 (x) - Note? Kind of expected you to follow the vocal here. fixed

Nice difficulty. thanks ^_^

Insane:

-- This is much tougher than I expected. My first reaction was that the slider velocity was way to high but I got used to it and started to enjoy the map. You might want to consider adding a difficulty somewhere between Hard and Insane though because the difficulty jump is really high. from my point of view, this gap isn't too bad
Download: Horie Yui - Coloring (CXu) [Hardiers].osu
YTYuyu
Alright let's see what I can find. Mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P.

[General]
The source is incorrect. It's supposed to be "Papa no Iukoto wo Kishinasai!".
if you can, re-size your BG to 1024x768. as it stands it's at "1026x767".
the combo colors should be the same for 1 mapset. the normal diff's combo colors look different compared to the other diffs.
maybe add "ending" in the tags since this is the ending of the anime?

[Easy]
00:18:091 (3) - face this slider straight or align this to the end of the previous slider because this threw me off guard and beginners might find this confusing.
00:18:091 (3,1) - keep the spacing consistent. for easy diffs, the spacing should be consistent throughout the whole map.
00:23:476 (1,2,3,4) - 2 problems: same as above and unstack these notes because since the hitburst is covering the 2nd note, it'd be hard for beginners to know where the note is or when to hit the note.
00:29:630 (1,2) - i understand that this is an easy diff, but beginners might not know when this kick slider will end due to the number of repeats on each slider. try to do something easier than this because as it stands, it looks hard for beginners.
00:41:681 (3,1) - same as 00:23:476 about the stacking.
01:05:527 (2,3) - ^
01:10:399 (1,2,3,4) - ^
01:14:245 (3,4) - ^
01:27:066 (1,2,3) - i don't think beginners would alternate this quick. try to do something easier for beginners to clear.
01:39:117 (1) - OMG this heart :o
01:46:553 (2,3) - same as 00:41:681.
02:07:835 (1,2,3,4) - ^
02:23:220 (1,2) - ^ or replace this for a 1/1 slider to make it easier for beginners.
02:28:604 (1,1) - make these curved slider like the first 2 sliders to continue the flow. these sliders break the flow of the pattern.
03:05:271 (1) - this would throw off beginners because it suddenly
03:33:989 (1) - same as 00:29:630.
i like this diff, but some of the patterns look too hard for beginners to clear, and try to stick with 1 DS. for example i noticed a DS of 1.20 so use a DS of 1.20 throughout the whole map so that it'd be easier for beginners, and remember what i said about stacking? either space it out, or place it for a 1/1 slider because stacking looks too hard for beginners.

[LolisNormal]
try these settings. as it stands they look too hard for players to clear.
00:12:963 (1) - make this slider look like (3) for a smoother flow to the map.
00:16:553 (6) - move this left a bit. the overlap on (4) bothers me the most during gameplay.
00:21:938 (2) - i see a potential clap pattern, so add a clap here to keep the consistency in claps.
00:21:938 (2) - this is touching the HP bar. it might cause a distraction for players as they might get nervous or they might mess up because of this. move it down so that it doesn't happen.
00:44:758 (6,1) - if you're trying to do a blanket, this looks bad because it overlaps each other. do a different pattern because with a DS like this, idk how a nice blanket would work out.
00:52:450 (6) - yes it's a normal diff, but it'd be better if you do 2 repeats and 2 circles. if you ignore this, then you can do something similar to what i said.
00:55:527 (2) - move this below the slider. the overlap looks bad during gameplay.
01:00:143 (5) - same as 00:21:938.
01:06:297 (1) - same as 00:55:527, but to the right.
01:29:886 (4,5,1) - there's players who cannot clear this because of the jump. in normal diffs, like the easy diff, the spacing should be consistent throughout the whole map. follow the DS for this to make it easier for players.
01:38:604 (1) - remove the NC for this. the vocals are connected with the circle.
01:49:373 (4) - oh my let me help you out. if you want to make a nicer v-shaped slider, make it like this. oh umm if you want to make even nicer sliders, follow this guide if you want.
02:33:989 (4) - if this was a hard or insane diff, i'd let it go but since this is a normal diff, it might surprise players because of the sudden jump. stick to the DS for this note so that it'd be easier for players to clear.
02:41:425 (3) - i don't like this slider. it doesn't flow to the vocals or the instrumental and players might feel uncomfortable when they reached this part. try doing a circle followed by a slider that ends at 02:42:450 or you can do this. either one would follow the vocals a lot accurate.
02:43:220 (1,2) - same as 01:29:886.
02:48:861 (1) - i felt a bit uncomfortable when this spinner is here because the vocals are going. replace this spinner for notes because the vocals just started.
02:50:912 (1) - this would be hard for players. yes it's near the middle, but spinner-osu and the hitburst is covering this note which makes it hard for players to see. move it where it can be visible for players to see.
02:52:450 (2) - this is a bad overlap. it'd look nice if it's stacked on the end, but this would play weird during gameplay. move it above the note so that it'd be easier for players. remember to follow the DS for this.
02:56:040 (3,1) - ^ but move it anyplace you want so that it'd be less confusing.
02:59:630 (1) - remove the NC for this. the vocals are still going from here.
03:00:655 (2) - remove the repeat because that's where the new lyrics start. from there, add a circle at 03:01:681 and make it a NC because of new lyrics.
03:28:861 (5,1) - this overlap plays weird during gameplay. move (5) up a bit, but use the DS for this so that it'd be less confusing for players.
03:44:245 (4) - make this a NC. the instrumental changes from here.
hmm this map needs a lot of work, but dw, you'll improve overtime since you're a new mapper. this has happened to me a lot of times when i was a newbie in mapping :oops:.

[Hardiers]
maybe increase the HP by 1? i think it looks a bit too easy for players to clear this.
00:19:630 (8) - i think that this is an unrankable issue because the hitburst is covering the repeat arrow. move it where the repeat arrow can be fully visible for players to see.
00:27:322 (6) - make this a NC. the lyrics change at the end of the slider.
00:31:425 (6) - ^ but at the beginning of this slider.
00:32:450 (1) - remove the NC if you follow the suggestion above. the vocals are still going from here.
00:33:732 (3) - make this note a NC if you follow both suggestions. the lyrics change from here.
00:41:681 (2) - add a finish here. you'll clearly hear the cymbals from here.
00:42:707 (6) - try to make this slider symmetrical. it'd look a lot nicer, and it'll flow a lot smoother during gameplay.
01:00:143 (6) - similar to 00:32:450.
01:06:297 (1) - same as 00:41:681.
01:12:707 (5) - same as 01:00:143.
01:27:322 (2) - this repeat arrow is slightly visible for players to see. move either move this or the repeat slider so that the repeat arrow would be fully visible for players to see.
01:28:861 (5) - make this a NC because of new lyrics. if you ignore this make (6) a NC if you want to follow the melody of the song.
01:35:271 (5) - make this a NC since the next 3 notes are NCs.
01:43:220 (1) - add a finish at the beginning since you have a finish at 01:59:630
01:47:322 (2) - ^ and same reason as 00:41:681.
i was expecting this diff to be funner than i expected. if you can add more hitsounds, for example the default whistle, add more finishes and fix the NC's then the map would be a fun map to play for players.

[Insane]
03:21:681 (1,2,3,4) - hmm idk...these sliders might be hard to read because it's almost overlapping the beginning. i suggest changing the look of these slider so that it'd be less confusing for players.
other than that this is a pretty nice diff.

I guess that's it. GL :D
S o r d a
from in-games

[overall]:
  1. remove letter box in all diff
  2. Source:Papa no Iu Koto wo Kikinasai!
  3. Add tags ending
[Insane]:
  1. 01:45:271 (3) - beginner finish duesnt fits clap
  2. 02:24:502 (4) - Hard read to rhythm add new combo?
  3. 02:30:014 (2) - end clap
  4. 03:27:835 (3) - beginner finish
[Hard]:
  1. 01:01:168 (9) - beginner whistle
  2. 01:03:220 (5) - ^
  3. 01:05:656 (7) - add clap
  4. 01:42:194 (9) - beginner whistle
  5. 01:45:271 (1) - beginner finish
  6. 01:46:297 (4) - beginner whistle
  7. 01:46:681 (5) - clap
  8. 01:48:348 (4) - beginner whistle
  9. 01:49:373 (1) - beginner finish
  10. 01:50:399 (4) - beginner whistle
  11. 01:51:425 (1) - beginner and end whistle
  12. 01:53:476 (5) - beginner finish
  13. 01:57:579 (4) - beginner whistle
  14. 01:58:604 (7) - ^
  15. 02:01:681 (2) - ^
  16. 02:02:707 (5) -
  17. 02:03:091 (6) - clap
  18. 02:03:732 (2) - beginner whistle
  19. 02:04:758 (4) - ^
  20. 02:05:784 (3) - ^
  21. 02:06:809 (6) - ^
  22. 02:07:835 (1) - ^
  23. 02:08:861 (2) - ^
  24. 02:09:886 (6) - beginner finish
  25. 02:24:502 (3) - beginner whistle
  26. 02:24:886 (4,5) - whistle
  27. 02:29:886 (1) - slider end 02:30:014 - rhythm better also beginner whistle
  28. 02:41:681 (3) - beginner whistle
  29. 02:42:707 (5) - ^
  30. 02:43:732 (1) - whistle
  31. 02:44:502 (3) - end finish
  32. 02:45:784 (4) - beginner whistle
  33. 02:49:886 (3) - ^
  34. 02:50:271 (4) - clap
  35. 02:50:912 (3) - beginner whistle
  36. 02:51:938 (6) - ^
  37. 02:53:989 (5) - ^
  38. 02:54:373 (6) - clap
  39. 02:55:014 (3) - beginner finish
  40. 02:58:091 (1) - beginner whistle
  41. 02:58:476 (2) - clap
  42. 02:59:117 (1) - beginner finish
  43. 03:03:220 (5) - ^
  44. 03:07:322 (3) - beginner whistle
  45. 03:08:348 (6) - ^
  46. 03:09:373 (1) - beginner finish
  47. 03:10:399 (3) - beginner whistle
  48. 03:11:168 (2) - end whistle
  49. 03:11:681 (3,5) - whistle
  50. 03:12:450 (6) - clap
  51. 03:12:835 (7) - whistle
  52. 03:13:476 (3) - finish
  53. 03:14:502 (5) - beginner whistle
  54. 03:15:527 (4) - ^
  55. 03:16:553 (7) - ^
  56. 03:17:579 (1) - ^ and end
  57. 03:19:630 (5) - beginner whistle
  58. 03:20:655 (1) - clap
  59. 03:22:707 (3) - beginner whistle
  60. 03:23:732 (3) - ^
  61. 03:24:758 (6) - ^
  62. 03:25:784 (1) - ^
  63. 03:26:809 (3) - ^
  64. 03:27:835 (1) - beginner finish
  65. 03:28:861 (4) - beginner whistle
  66. 03:29:886 (3) - beginner finish
  67. 03:30:912 (5) - beginner whistle
  68. 03:31:938 (4) - ^
  69. 03:32:963 (1) - ^
  70. 03:33:989 (1) - ^ and end
  71. 03:36:040 (4) - beginner whistle
  72. 03:37:066 (1) - whistle
[Easy]:
  1. Nice*
I think need more works hitsound in Hard
Good luck CXu~
Topic Starter
CXu

Byakugan249 wrote:

Alright let's see what I can find. Mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P.

[General]
The source is incorrect. It's supposed to be "Papa no Iukoto wo Kishinasai!". - Hmm, is that the official way to romanize the title? also I'm quite positive it's still KiKInasai and not shi :p. I'll remove the space if someone or I can confirm it xD
if you can, re-size your BG to 1024x768. as it stands it's at "1026x767". - Huh, it says moe.jpg is 1024x768 for me.
the combo colors should be the same for 1 mapset. the normal diff's combo colors look different compared to the other diffs. - She asked me to remove LolisNormal ;_;
maybe add "ending" in the tags since this is the ending of the anime? - Sure

[Easy]
00:18:091 (3) - face this slider straight or align this to the end of the previous slider because this threw me off guard and beginners might find this confusing.- Fixed
00:18:091 (3,1) - keep the spacing consistent. for easy diffs, the spacing should be consistent throughout the whole map. - While I agree there shouldn't be random spacing changes in an Easy, I honestly doubt any newbie will notice the difference here.
00:23:476 (1,2,3,4) - 2 problems: same as above and unstack these notes because since the hitburst is covering the 2nd note, it'd be hard for beginners to know where the note is or when to hit the note. - Stacks are a big part of osu! mapping, so I don't believe they should be absent from a map just because it's an easy. I mean, at some point, they'd have to practice reading them anyway :p
00:29:630 (1,2) - i understand that this is an easy diff, but beginners might not know when this kick slider will end due to the number of repeats on each slider. try to do something easier than this because as it stands, it looks hard for beginners. - Idk, doing something else in a 1/4 rhythm like this might be even harder to read than this, so no change yet.
00:41:681 (3,1) - same as 00:23:476 about the stacking. - Same reasoning; stacks doesnt need to be absent from Easy diffs imo.
01:05:527 (2,3) - ^ - ^
01:10:399 (1,2,3,4) - ^ - ^
01:14:245 (3,4) - ^ - ^
01:27:066 (1,2,3) - i don't think beginners would alternate this quick. try to do something easier for beginners to clear. - I'll think about this part, but they are sliders, so the player is only required to click 3 times.
01:39:117 (1) - OMG this heart :o :3
01:46:553 (2,3) - same as 00:41:681.
02:07:835 (1,2,3,4) - ^
02:23:220 (1,2) - ^ or replace this for a 1/1 slider to make it easier for beginners.
02:28:604 (1,1) - make these curved slider like the first 2 sliders to continue the flow. these sliders break the flow of the pattern. - It's boring imo when they're all the same xD
03:05:271 (1) - this would throw off beginners because it suddenly - ~ I might chagne this later. Leaving it now cuz it's awesoem xD
03:33:989 (1) - same as 00:29:630. - I think this is fine. Also, the last part is supposed to be harder than the rest of the diff
i like this diff, but some of the patterns look too hard for beginners to clear, and try to stick with 1 DS. for example i noticed a DS of 1.20 so use a DS of 1.20 throughout the whole map so that it'd be easier for beginners, and remember what i said about stacking? either space it out, or place it for a 1/1 slider because stacking looks too hard for beginners.


[Insane]
03:21:681 (1,2,3,4) - hmm idk...these sliders might be hard to read because it's almost overlapping the beginning. i suggest changing the look of these slider so that it'd be less confusing for players. - These can be cleared by basically hitting in the middle of the slider, so I think they're fine~~ xD
other than that this is a pretty nice diff.

I guess that's it. GL :D
Thank you very much for modding~ :D
Topic Starter
CXu

S o r d a wrote:

from in-games

[overall]:
  1. remove letter box in all diff - Hmm, I think it's fine for now, but I'd like to find some SBer, so I'll remove it then xD
  2. Source:Papa no Iu Koto wo Kikinasai! - Oh hey that exclamation mark! I'll add it xD
  3. Add tags ending - Yupp, waiting for kriers' update before adding tags and stuff \o\
[Insane]:
  1. 01:45:271 (3) - beginner finish duesnt fits clap - Agreed.
  2. 02:24:502 (4) - Hard read to rhythm add new combo? - Actually, yes, why the hell didn't I do that already. It follows the pattern from the other part of the map so xD.
  3. 02:30:014 (2) - end clap - <3
  4. 03:27:835 (3) - beginner finish - Yes~
[Easy]:
  1. Nice*
I think need more works hitsound in Hard
Good luck CXu~
Thank you for modding >w</
kriers
ran through both mods and that was way too much to comment on, but I think I did it all.

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Melophobia
[General]
i think volume is boring and should be more intoned
so i'd suggest to make kiai time louder or the rest quieter

[Easy]
pattern is too complex and there are a lot of 1.5 rhythm, they are hard for beginner
you should make them simple and constant in an easiest diff
for example;00:19:373 (1) - . you should move it to 1/2 earlier

00:28:348 - finish is too much, whistle is enough. also Insane doesnt have it.
00:41:681 (3,1) - switch these newcombos because of a downbeat
also stacking with different color looks bad to me. if you fix it, looks much better
01:05:527 (2) - compare with (3), i think (2) should be softer than (3) so remove whistle
01:09:886 - clap is better here, also no need to reduce volume
01:10:399 (1,2,3,4) - i think this pattern is hard to read for beginner, but maybe it's just me.
01:10:912 (2,4) - finishes are too much, and whistle sounds better
01:12:194 (1) - after continuity of 1/1 rhythm, you should not use 1/2 rhythm suddenly
beginner wont be able to get rhythm well so try something like these to solve it

01:14:502 (4) - add finish here, insane has it.
01:21:168 - listen music carefully, percussion sounds on 01:21:040 - and 01:21:425 - .
so try this instead http://puu.sh/wPlH
at least you should remove clap from (1)'s end. it really sounds bad
01:22:707 (3,1) - switch these newcombos because of a downbeat? it also matches music better
01:33:989 - finish is too loud. whistle is better
01:34:373 - remove whistle, it follows nothing and sounds not good.
01:36:809 - ^
01:39:117 (1) - <3
01:50:912 - clap is better here imo
01:51:425 (1,2,3,4) - same as previous one
02:02:963 (2) - try to remove whistle from the beginning, it'll sound better to me :3
02:07:322 - add clap instead of whistle
02:08:348 (2,4) - whistle is enough for these notes
02:46:809 (1) - start this at 02:47:066 - ? it will fit vocal better but just sugesstion
03:02:963 (1,2,3,4,5,1) - consider simplifying them it's really hard
try something like this instead i think it's enough

03:05:271 (1) - it would be better to avoid using 0.5x slider especially in an easiest diff
this slider looks same as 1.0x one so it may be confusing for beginner
03:12:707 (2) - remove whistle from the beginning
03:35:784 (2) - curve this slider a bit for better flow?

[Hardiers]
AR-1~2. too fast for such a low BPM
00:17:066 (1) - add finish? i can hear it clearly in the music
00:22:707 - add note and clap
00:25:271 (1) - add finish
00:32:963 (5) - add finish at the end? just suggestion
00:35:527 - finish doesnt fit here
00:27:322 (1,2) - it'll look better if the spacing between (1) and (2)'s end looks same as the normal spacing(0.8x)
http://puu.sh/wPvj
00:44:245 (2) - add clap to this note? i guess you forget to put it
00:49:373 (5) - add finish at the end
00:56:681 - add note here? just suggestion
01:05:656 (7) - remove clap please, it doesnt fit here. if you'd like to put it somewhere, 01:05:784 - is better
01:20:655 (1) - add clap at the end?
01:21:425 (4) - ^
01:46:681 (5) - same as 01:05:656 (7) - . i's suggest to add note and clap at 01:46:809 -
02:09:886 (6,7) - i think this pattern looks bad and hard to read ;w;
02:11:168 (1) - this is still rankable, but it is too short and doesnt fit here
i suggest to remove it and remap here
02:20:143 (1) - mute this spinner's end or delete note at 02:23:220 - and extend spinner to there
02:29:886 (1) - remove whistle from the end add it to (2)? i think it sounds better
03:30:399 (4,5) - how about making them symmentrical like this? :3
http://puu.sh/wPEo

[Insane]
00:27:963 (4,5) - it'll be look much better if (4) perfectly overlaps over (5)'s slider path
http://puu.sh/wPFs
00:44:502 - add note here or add repeat to previous slider?
00:56:040 (5) - add clap at the end
01:09:886 (5) - add clap at the beginning? just suggestion
01:18:604 - add note
01:29:373 (2) - clap is better than whistle imo
01:37:963 - add note to follow music better
02:36:297 (2,3) - add newcombos like you did at 02:33:989 (1,1,1) - ?
01:44:245 (6,7) - i prefer stacking the end of them perfectly
02:42:066 (5) - remove whistle from the beginning, because it follows nothing
02:43:732 (5) - ^ from repeat of this
02:46:168 (4) - ^
02:47:835 (3) - increase volume step by step? it sounds really nice

that's all, good luck!
EDIT: contact me after adding Normal diff, i'll give you some suggestion :3
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:18:091 (3) - fix the spacing here
00:28:348 (2) - make it fit the head of 00:29:630 (1)? http://puu.sh/wQYQ
00:41:681 (3) - NC and remove NC from 00:41:938 (1)?
00:45:784 (1) - fix the spacing here?
00:47:066 (3) - ^
00:48:091 (1,2,3) - i think continue using 1.0x here is better
01:22:707 (3) - NC and remove NC from 01:22:963 (1)?
01:20:655 (1) - 02:23:220 (1) - why not back to use 1.0x main DS in this two section?
03:05:271 (1) - changing SV is difficult in Normal, use some other partern?

[Hardiers]
Well designed.

[Insane]
02:34:245 (1,1) - remove NC?
02:40:656 (1) - NC here to make consistent with 02:42:707 (1)?

I think this map deserve a star. GL~
kriers

Melophobia wrote:

[General]
[Hardiers]
AR-1~2. too fast for such a low BPM AR6 looks silly to me. Set it -1. Although I'd like to argue that the SV counts for more than the BPM
00:17:066 (1) - add finish? i can hear it clearly in the music ok
00:22:707 - add note and clap ok
00:25:271 (1) - add finish
00:32:963 (5) - add finish at the end? just suggestion sounds alright
00:35:527 - finish doesnt fit here fixed
00:27:322 (1,2) - it'll look better if the spacing between (1) and (2)'s end looks same as the normal spacing(0.8x)
http://puu.sh/wPvj fixed. Nice suggestion.
00:44:245 (2) - add clap to this note? i guess you forget to put it >_< yes
00:49:373 (5) - add finish at the end ok
00:56:681 - add note here? just suggestion no, thx
01:05:656 (7) - remove clap please, it doesnt fit here. if you'd like to put it somewhere, 01:05:784 - is better fixed
01:20:655 (1) - add clap at the end? ok
01:21:425 (4) - ^ ok
01:46:681 (5) - same as 01:05:656 (7) - . i's suggest to add note and clap at 01:46:809 - fixed
02:09:886 (6,7) - i think this pattern looks bad and hard to read ;w; this was a mistake by me ;w; it's not supposed to look like that
02:11:168 (1) - this is still rankable, but it is too short and doesnt fit here
i suggest to remove it and remap here removed return and increased spinner length
02:20:143 (1) - mute this spinner's end or delete note at 02:23:220 - and extend spinner to there extended
02:29:886 (1) - remove whistle from the end add it to (2)? i think it sounds better fixed
03:30:399 (4,5) - how about making them symmentrical like this? :3 :3 ok
http://puu.sh/wPEo


that's all, good luck!
A very useful mod! Thank you very much ^^

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
DoKito
General
  1. Some Inherited Points are useless, since they don't make any changes.
[Easy]
  1. 01:39:117 (1) - <3
  2. 01:53:220 (1,2,3) - I prefer something like this:

    It fits the rhythm a little better, imo.
  3. 02:20:143 (1) - Every diff has a spinner here. Why doesn't have this diff one, too?
  4. 03:05:271 (1) - 0,5x SV is a little hard for Easy diffs. It would be better, if you make it 0,8~

[Hardiers]
  1. 00:52:194 (4) - New Combo
  2. 00:55:271 (4) - New Combo
  3. 02:10:399 (7) - Placing looks akward. Place it right to (6)
  4. 02:20:143 (1) - Make that spinner silent or almost silent (20-30% + soft)

[Insane]
  1. 01:39:117 (1,2,3) - <3
  2. 02:20:143 (1) - I prefer reducing the volume a bit more.

Good Luck! <3
kriers

DoKoLP wrote:

General


  • [Hardiers]
      1. 00:52:194 (4) - New Combo ok
      2. 00:55:271 (4) - New Combo ok
      3. 02:10:399 (7) - Placing looks akward. Place it right to (6) prev mod
      4. 02:20:143 (1) - Make that spinner silent or almost silent (20-30% + soft) prev mod

    [
Topic Starter
CXu

Melophobia wrote:

[General]
i think volume is boring and should be more intoned
so i'd suggest to make kiai time louder or the rest quieter - Sure~

[Easy]
pattern is too complex and there are a lot of 1.5 rhythm, they are hard for beginner
you should make them simple and constant in an easiest diff
for example;00:19:373 (1) - . you should move it to 1/2 earlier - I'm not entirely sure about this. I did have the white tick mapped to begin with, but for me, it doesn't make sense to not follow the vocals, and I think following the vocals more closely is better for an easy diff, because clicking before the vocal would feel unintuitive imo. Well, that's me, and I can add them if this is a problem.

00:28:348 - finish is too much, whistle is enough. also Insane doesnt have it. - Whoop fixed
00:41:681 (3,1) - switch these newcombos because of a downbeat
also stacking with different color looks bad to me. if you fix it, looks much better - I had this good reason to keep it like this, but I forgot the reason, so fixed.
01:05:527 (2) - compare with (3), i think (2) should be softer than (3) so remove whistle - Actually, yes! This feels better imo xD Changed.
01:09:886 - clap is better here, also no need to reduce volume - I'm keeping this default soft-hitwhistle. I kinda like it xD
01:10:399 (1,2,3,4) - i think this pattern is hard to read for beginner, but maybe it's just me. - They are just in 1/1. Even though they're stacked, I think it should be okay.
01:10:912 (2,4) - finishes are too much, and whistle sounds better - But I like my finishes :<
01:12:194 (1) - after continuity of 1/1 rhythm, you should not use 1/2 rhythm suddenly
beginner wont be able to get rhythm well so try something like these to solve it - I did your 2nd suggestion. Thanks!

01:14:502 (4) - add finish here, insane has it. - Did a default soft-hitwhistle instead. Felt better imo :P
01:21:168 - listen music carefully, percussion sounds on 01:21:040 - and 01:21:425 - .
so try this instead http://puu.sh/wPlH - I agree. Changed
at least you should remove clap from (1)'s end. it really sounds bad
01:22:707 (3,1) - switch these newcombos because of a downbeat? it also matches music better - Yeah sure xD
01:33:989 - finish is too loud. whistle is better - Fixed
01:34:373 - remove whistle, it follows nothing and sounds not good. - Feels way too empty for my taste if I leave them out-
01:36:809 - ^ - ^
01:39:117 (1) - <3 - <3
01:50:912 - clap is better here imo - Same as before, I like them whistle xD
01:51:425 (1,2,3,4) - same as previous one - keeping
02:02:963 (2) - try to remove whistle from the beginning, it'll sound better to me :3 - Actually, added clap instead
02:07:322 - add clap instead of whistle - Same as before
02:08:348 (2,4) - whistle is enough for these notes - ^
02:46:809 (1) - start this at 02:47:066 - ? it will fit vocal better but just sugesstion - I agree. Changed
03:02:963 (1,2,3,4,5,1) - consider simplifying them it's really hard
try something like this instead i think it's enough

03:05:271 (1) - it would be better to avoid using 0.5x slider especially in an easiest diff
this slider looks same as 1.0x one so it may be confusing for beginner
^ The above pattern: Fine, I've changed it around a bit xD
03:12:707 (2) - remove whistle from the beginning - Fixed
03:35:784 (2) - curve this slider a bit for better flow? - Sure, fixed :3

[Insane]
00:27:963 (4,5) - it'll be look much better if (4) perfectly overlaps over (5)'s slider path
http://puu.sh/wPFs - Agreed. Changed
00:44:502 - add note here or add repeat to previous slider? - Nah, I like this "stop" feeling, following vocals~
00:56:040 (5) - add clap at the end - Yeah, sure.
01:09:886 (5) - add clap at the beginning? just suggestion - I like the whistle only thing here :P
01:18:604 - add note - Vocals
01:29:373 (2) - clap is better than whistle imo - Lol why not xD
01:37:963 - add note to follow music better - I was going to, but the flow feels much better without a note here, so keeping it like it is.
02:36:297 (2,3) - add newcombos like you did at 02:33:989 (1,1,1) - ? - Nah, I have the new combos mostly because of the antijump, so I think it's fine.
01:44:245 (6,7) - i prefer stacking the end of them perfectly - Fine imo.
02:42:066 (5) - remove whistle from the beginning, because it follows nothing - Feels too empty for my taste.
02:43:732 (5) - ^ from repeat of this - ^
02:46:168 (4) - ^ - ^
02:47:835 (3) - increase volume step by step? it sounds really nice - Why not :P Fixed~

that's all, good luck!
Thanks a lot for modding! :D

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:18:091 (3) - fix the spacing here - Woops
00:28:348 (2) - make it fit the head of 00:29:630 (1)? http://puu.sh/wQYQ - Yeah sure :3
00:41:681 (3) - NC and remove NC from 00:41:938 (1)? - Fixed already~
00:45:784 (1) - fix the spacing here? - Intentional. feels too cramped if I make the spacing smaller.
00:47:066 (3) - ^ - ^
00:48:091 (1,2,3) - i think continue using 1.0x here is better - I like this ;w;
01:22:707 (3) - NC and remove NC from 01:22:963 (1)? - Already fixed~
01:20:655 (1) - 02:23:220 (1) - why not back to use 1.0x main DS in this two section? - Nah, I think it's fne xD
03:05:271 (1) - changing SV is difficult in Normal, use some other partern? - Already fixed~

[Insane]
02:34:245 (1,1) - remove NC? - It's for marking the anti-jump :3
02:40:656 (1) - NC here to make consistent with 02:42:707 (1)? - Idk, feels so weird if I do that ;w;

I think this map deserve a star. GL~
Thank you very much for modding and staaar :D


DoKoLP wrote:

General
  1. Some Inherited Points are useless, since they don't make any changes. - Really? Which ones? xD
[Easy]
  1. 01:39:117 (1) - <3 - <3
  2. 01:53:220 (1,2,3) - I prefer something like this:

    It fits the rhythm a little better, imo. - B-B-But it's kool to click ;w;
  3. 02:20:143 (1) - Every diff has a spinner here. Why doesn't have this diff one, too? - Well, I didn't want to for some reason xD I think it's fine though.
  4. 03:05:271 (1) - 0,5x SV is a little hard for Easy diffs. It would be better, if you make it 0,8~ - Already fixed to x1.0~

[Insane]
  1. 01:39:117 (1,2,3) - <3 - <3
  2. 02:20:143 (1) - I prefer reducing the volume a bit more. - I think it's fine?

Good Luck! <3
Thanks for modding~
GiNa
[Easy]
-This should be a Normal, since the rhymes are hard to beginners. Well ... imo.
-Please use Distance Snap all the time and keep spacings the same (spacing for the first half of the map is a mess).
01:39:117 (1) – <3
There is really nothing to say other than your spacing issues

[Hardiers]
-Add "Ending" to Tags since other diffs have it
02:20:143 (1) – decrease the volume on every white tick, increase back to normal volume at 02:23:220, otherwise the spin bonus is really noisy
02:28:604 (1,2,3) – maybe change these to a slider (so Hard and Insane won’t share the same idea)
02:34:758 (1,2,3) – ^
02:55:784 (5) – didn’t stack properly
03:24:758 (6) – curve this more, so it will not overlap with 03:24:117 (4)

[Insane]
-HP -1
01:33:604 (2) – stack this perfectly
02:20:143 (1) – same as Hardiers
02:54:886 (2) – 1 grid down ?
03:37:194 (1) – may be a little short

Good luck ^-^
Sure
Hi, here is my mods


[Insane]
01:17:579 (1) - Remove NC
02:34:245 (1,1) - Adding NCs isn't necessary
02:42:963 (2,3) - Switch them?


[Hardiers]
Add tag : Ending
Fix Source : Papa no Iu Koto wo Kikinasai!
00:37:835 (5) - NC
00:38:861 (1) - Remove NC
00:39:886 (4) - NC
00:41:168 (1) - Remove NC
00:41:938 (3) - NC
01:09:373 (5) - Add whistle to head
01:20:655 (1,2,3,4,5,6) - Try to add whistles at these time 01:20:656, 01:21:040, 01:21:425, 01:21:938, 01:22:450
01:44:245 (3) - Add whistle
02:29:886 (1) - Remove NC
02:30:655 (3) - NC
03:00:143 (4) - Add whistle to head
03:23:732 (3,4,5,6) - Refine their shapes like this
Screenshot and codes

192,240,203732,2,0,B|232:264|288:260,1,100,2|0
328,260,204117,2,0,B|384:260|424:240,1,100
460,224,204502,1,0
456,304,204758,2,0,B|368:344|260:332,1,200,2|8
03:32:963 (1) - Remove NC
03:30:912 (5) - Put whistle to head instead of clap


[Easy]
Its name should be Normal.
Also I suggest HP 2 / OD 2 / AR 3
02:20:271 - Remove Break Time?
Others are fine :3


Good luck ;D
Topic Starter
CXu

GiNa wrote:

[Easy]
-This should be a Normal, since the rhymes are hard to beginners. Well ... imo.
-Please use Distance Snap all the time and keep spacings the same (spacing for the first half of the map is a mess).
01:39:117 (1) – <3
There is really nothing to say other than your spacing issues
^I'll rename it to Normal then. Spacing should be okay for a Normal I guess? xD

[Insane]
-HP -1 - I think HP 8 is alright? ;w;
01:33:604 (2) – stack this perfectly - I think I got it right?
02:20:143 (1) – same as Hardiers - Yeah sure~
02:54:886 (2) – 1 grid down ? - I didn't want a straight line xD
03:37:194 (1) – may be a little short - Auto can 2000 it, and it's on Insane, so I think it's fine~

Good luck ^-^ - Thanks~
Thank you for modding :)

ykcarrot wrote:

Hi, here is my mods - Hi~


[Insane]
01:17:579 (1) - Remove NC - Fixed
02:34:245 (1,1) - Adding NCs isn't necessary - Meh, okay then, I'll remove the NC spam xD
02:42:963 (2,3) - Switch them? - Intentional ;)


[Easy]
Its name should be Normal. - Yeah, I'll rename it xD
Also I suggest HP 2 / OD 2 / AR 3
02:20:271 - Remove Break Time? - I changed it to a spinner like the other diffs~
Others are fine :3


Good luck ;D - Thanks~
Thank you for modding, and thanks for star :D
Milkshake

ok no
maybe i'll mod it later
Topic Starter
CXu
Baka <3
haha5957
[Normal]
02:22:963 : is this timing point being used? if so, then my mistake but if not, it's unrankable to have this

[hard]

03:28:861 (4,5,6) - NAZI5957*runs*
EDIT : 03:24:758 (6) - http://osu.ppy.sh/ss/326826
03:35:655 (3) - this feels better with ctrl+h i think (because of the slight overlap on previous 1, and to kinda feel balanced with next 1,2,3,4,5 )

[Insane]

02:47:835 (3) - I think this brokes both music and map's flow O.O/ at least split some sliders so me can actually click on lyrics
(ex : like http://osu.ppy.sh/ss/326811 , sure you will have to replace next 1,2,3s to somewhere else if you do this O.O)


deserve your second star since i see barely no problem on this map :3 good luck~
Topic Starter
CXu

haha5957 wrote:

[Normal]
02:22:963 : this is timing point being used? if so, then my mistake but if not, it's unrankable to have this
^ Nope, but it's supposed to do something. I forgot to add the decrease in volume in easy xD

[Insane]

02:47:835 (3) - I think this brokes both music and map's flow O.O/ at least split some sliders so me can actually click on lyrics
(ex : like http://osu.ppy.sh/ss/326811 , sure you will have to replace next 1,2,3s to somewhere else if you do this O.O)
^ I'm keeping this, I kinda like it xD And it would be boring to use the same pattern as earlier, so yeah \o\

deserve your second star since i see barely no problem on this map :3 good luck~
Thanks for another star :D and mod :)
kriers
GiNa
[Hardiers]
-Add "Ending" to Tags since other diffs have it
02:20:143 (1) – decrease the volume on every white tick, increase back to normal volume at 02:23:220, otherwise the spin bonus is really noisy nope
02:28:604 (1,2,3) – maybe change these to a slider (so Hard and Insane won’t share the same idea) I never even looked at how CXu did it. Nope.
02:34:758 (1,2,3) – ^ ^
02:55:784 (5) – didn’t stack properly k
03:24:758 (6) – curve this more, so it will not overlap with 03:24:117 (4) k

ykcarrot
[Hardiers]
Add tag : Ending
Fix Source : Papa no Iu Koto wo Kikinasai! done
00:37:835 (5) - NC ^
00:38:861 (1) - Remove NC NC ^
00:39:886 (4) - NC NC ^
00:41:168 (1) - Remove NC NC ^
00:41:938 (3) - NC NC ^
01:09:373 (5) - Add whistle to head NC ^
01:20:655 (1,2,3,4,5,6) - Try to add whistles at these time 01:20:656, 01:21:040, 01:21:425, 01:21:938, 01:22:450 NC ^
01:44:245 (3) - Add whistle NC ^
02:29:886 (1) - Remove NC NC ^
02:30:655 (3) - NC NC ^
03:00:143 (4) - Add whistle to head NC ^
03:23:732 (3,4,5,6) - Refine their shapes like this
thanks
03:32:963 (1) - Remove NC done
03:30:912 (5) - Put whistle to head instead of clap ^
Thanks :)

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
f e a r
\o\ kool avatar
Kanari
Hellowww~
You requested in my queue ^^


[General]
- .osb is not in use? So remove it.
- Remove " Coloing " from the tags.
- Watch your placement ~


[Normal]
01:03:220 (3) - Line with (1)
01:03:732 (4) - Line with (2)
03:15:014 (3) - Line with (1)


[Hardiers]
00:19:373 (7) - New combo.
00:20:143 (1) - Remove new combo.
00:21:168 (6) - New combo.
00:22:194 (1) - Remove new combo.
00:23:220 (7) - New combo.
01:02:707 (3) - Line with (1)
01:02:963 (4) - Line with (2)


[Insane]
- Distance spacing is 0 ... O_O
- End the 4th kiai time on 03:05:143 to match the other diffs.


Really well mapped ! >w<
Good luck and 2 stars ~
Topic Starter
CXu

xXCrystalMoonAnimeXx wrote:

Hellowww~
You requested in my queue ^^


[General]
- .osb is not in use? So remove it. - I'll be looking for someone to make a SB for this at some point, so leaving it there for now :P
- Remove " Coloing " from the tags. - "Colouring" is in tags to satisfy UK people \o\
- Watch your placement ~


[Normal]
01:03:220 (3) - Line with (1) - Tilted square, so intentional
01:03:732 (4) - Line with (2) - ^
03:15:014 (3) - Line with (1) - Ops. Fixed xD


[Insane]
- Distance spacing is 0 ... O_O - Oh I just tried to stack something with that xD
- End the 4th kiai time on 03:05:143 to match the other diffs. - Actually, kiai should end at 03:05:271, so I changed that in both diffs xD


Really well mapped ! >w<
Good luck and 2 stars ~
Thanks for modding and 2 stars :)
kriers
[Hardiers]
00:19:373 (7) - New combo. k
00:20:143 (1) - Remove new combo. k
00:21:168 (6) - New combo. k
00:22:194 (1) - Remove new combo. k
00:23:220 (7) - New combo. k
01:02:707 (3) - Line with (1) k
01:02:963 (4) - Line with (2) k

thx

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Sync
[Insane]
nice
02:42:707 (1,2) - remove the combo on (1) and add it on (2) because you've been following the vocals most of the time
02:44:758 (1) - ^

[Hardiers]
00:28:348 (3) - This slider isn't following anything. Or at least, that's what it feels like when you're playing. I know it's following those beeps, but it's totally random and out of nowhere. Remove it and make it into a 3/4ths slider that repeats once. Or you can just use some 1/2 notes/sliders like you've been doing. Do as you wish, just get rid of it.

00:58:604 (2) - Ditch this repeat. The slider is ending on a beat where a hit circle or slider should start. Add a 1/2-beat slider at 00:59:117 (3).

01:10:399 (1) - Same thing, basically. It'd follow the music so much better if you removed the repeat and added a 3/4th slider at 01:11:425.

02:46:168 (5) - Not sure what's up with this sudden 1/4 -- if you can justify it then I have no problems with it but you haven't been doing it in the previous measures which are more or less the same thing musically.

03:17:579 (1) - see 01:10:399 (1)

03:33:989 (1) - see 03:17:579 (1)

[Normal]
It's a bit high end, despite the star rating... Oh well. For next time, I'd make sure your spread is a bit more solid.

call me back for a recheck
kriers

Sync wrote:

[Hardiers]
00:28:348 (3) - This slider isn't following anything. Or at least, that's what it feels like when you're playing. I know it's following those beeps, but it's totally random and out of nowhere. Remove it and make it into a 3/4ths slider that repeats once. Or you can just use some 1/2 notes/sliders like you've been doing. Do as you wish, just get rid of it. alright

00:58:604 (2) - Ditch this repeat. The slider is ending on a beat where a hit circle or slider should start. Add a 1/2-beat slider at 00:59:117 (3).

01:10:399 (1) - Same thing, basically. It'd follow the music so much better if you removed the repeat and added a 3/4th slider at 01:11:425. fixed

02:46:168 (5) - Not sure what's up with this sudden 1/4 -- if you can justify it then I have no problems with it but you haven't been doing it in the previous measures which are more or less the same thing musically. removed

03:17:579 (1) - see 01:10:399 (1) ok

03:33:989 (1) - see 03:17:579 (1) ok
Wow, that was really hard to solve. I hope I didn't forget anything stupid, like claps and such. Thanks

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
rEdo
as requested by CXu, even though I suck at modding :?

[Normal]
00:29:630 (1,2) - you can make them a bit more neat by moving the middle sliderpoint by 2 grid points lower at (1), and analogously.
00:44:758 (2) - unnecessary finish there
00:44:758 (2) - spacing
01:14:245 (3) - (nazi) move them to the same place as red (4), they keep some nice flow like that
01:25:784 (4) - unnecessary finish, again
01:30:912 (3,1) - swap new combos
01:39:117 (1) - the colors quite repeat, before the spinner you've got a red+yellow combo, and after it - the same, red+yellow. you can start at red color at 1:20:656 (1), should be quite better imo
03:05:271 (1) - ctrl+h perhaps?
03:23:732 (1) - finish spam :c
03:27:835 (1) - ^
03:35:784 (2) - maybe give up on that slider and start the spinner at the big white tick?

[Hardiers]
00:23:989 (2,4) - you can increase the distance in these notes, should look quite better
00:32:963 (5) - you're missing a clap here
00:39:630 (5,1) - swap new combos
00:43:220 (5) - this finish ain't necessary
00:45:784 (1) - it would work a lot better here x)
01:24:245 (6) - delete dat finish, there's a bunch of better places to add it. you can take a look at CXu's difficulty for examples :)
01:32:450 (6) - ^

there's a lot more to be mentioned, and I guess you know that hitsounding isn't your good side. you did a good job in the patterns and stuff, but they sound too null without some hitsounds. there's a bunch of great places to add them. you can take a look at CXu's difficulty, and try to espy some of them :)

[Insane]
00:46:809 (2) - place it at the same place as red (1), plays a lot better like that
01:46:553 (6,7,8) - this is quite too much, decrease the snap to 1.1x at least in that pattern.
02:27:835 (1) - this slider could look a lot better :(
02:56:040 (5,6,7) - once again, that's too much.


well, I'll be adamant with the fact that most of my suggestions are useless, but I hope they'll help at least a little bit.
rockleejkooo
hello
after-mat modding here o/
as you wish ._.


[General]
• Kiai #4: Starts on 02:48:861, ends on 03:05:143 (Hardiers)
should finish at 03:05:271 like in other diffs? :о

Normal
• starting from here 01:20:656 (1) - i dunno if you can use another spacing in normal with same music speed :c
anyway, beautiful diff

Hardiers
• 00:47:835 (1,2,3) - maybe it'll be nice to add whistles (start of sliders and circle ofc :о)
• 00:59:502 (4) - aand here
• 01:03:604 (6) - maybe clap?
• 01:05:271 (6) - whistle on end?
• 01:03:989 (2) - ^ :о
• 01:05:014 (5) - whistle again :c
• 01:11:809 (2) - ^
• 01:13:476 (3) - ^ on repeat
• 01:37:322 (1) - ^ on end
• 01:38:091 (4) - ^
• chorus ._. - use hs logic which i already suggested (yes, i love hs)
• 02:06:809 (6) - this slider overlaps (5) not nice. maybe something like this http://puu.sh/x9GX
• 03:11:809 (4) - make it more beautiful? http://puu.sh/x9JN

Insane
• 02:47:835 (3) - aaaaawesomeness *-------------*
pure awesome! i love every second of it!!!

star! and good luck! i wanna see it ranked TOMORROW!!!
Topic Starter
CXu

Sync wrote:

[Insane]
nice
02:42:707 (1,2) - remove the combo on (1) and add it on (2) because you've been following the vocals most of the time
02:44:758 (1) - ^
^Both fixed
[Normal]
It's a bit high end, despite the star rating... Oh well. For next time, I'd make sure your spread is a bit more solid.
^ Oh well

call me back for a recheck - I'll call you back after I find someone to make some kool SB for me <3
Thanks for modding :)

rEdo wrote:

as requested by CXu, even though I suck at modding :? - Hello you notbadatmoddingperson

[Normal]
00:29:630 (1,2) - you can make them a bit more neat by moving the middle sliderpoint by 2 grid points lower at (1), and analogously. - Yeah ok.
00:44:758 (2) - unnecessary finish there - Changed to whistle.
00:44:758 (2) - spacing - Nah, looks kinda clustered with closer spacing
01:14:245 (3) - (nazi) move them to the same place as red (4), they keep some nice flow like that - Gee, why not
01:25:784 (4) - unnecessary finish, again - Changed to whistle
01:30:912 (3,1) - swap new combos - Fixed
01:39:117 (1) - the colors quite repeat, before the spinner you've got a red+yellow combo, and after it - the same, red+yellow. you can start at red color at 1:20:656 (1), should be quite better imo - Good point. Fixed
03:05:271 (1) - ctrl+h perhaps? - No <3
03:23:732 (1) - finish spam :c - Changed to whislte
03:27:835 (1) - ^ - Idd ^
03:35:784 (2) - maybe give up on that slider and start the spinner at the big white tick? - Nah <3

[Insane]
00:46:809 (2) - place it at the same place as red (1), plays a lot better like that - Sure
01:46:553 (6,7,8) - this is quite too much, decrease the snap to 1.1x at least in that pattern. - No, it's cool <3
02:27:835 (1) - this slider could look a lot better :( - Show me~~
02:56:040 (5,6,7) - once again, that's too much. - no :D


well, I'll be adamant with the fact that most of my suggestions are useless, but I hope they'll help at least a little bit. - Why u tell me you suck at modding
=w=p

rockleejkooo wrote:

hello - Hello~
after-mat modding here o/
as you wish ._.


[General]
• Kiai #4: Starts on 02:48:861, ends on 03:05:143 (Hardiers)
should finish at 03:05:271 like in other diffs? :о

Normal
• starting from here 01:20:656 (1) - i dunno if you can use another spacing in normal with same music speed :c - Hopefully it's fine xD
anyway, beautiful diff

Insane
• 02:47:835 (3) - aaaaawesomeness *-------------* - Lol haha, thanks? xD
pure awesome! i love every second of it!!!

star! and good luck! i wanna see it ranked TOMORROW!!! - That's quite optimistic xD
Thanks for star and modding :D
kriers

rEdo wrote:

I guess you know that hitsounding isn't your good side
Pretty much sums up everything ;_;

Spent 2 hours working on the hitsounds xD

Thanks for mods! Also fixed followed your suggestions, Rockleejkooo :)

inb4 I'll wake up tomorrow and find all the HS utter shit D:

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Mystica
some suggestion.

[hardiers]
00:21:425 (2) - I feel ends 00:21:943 - here will fit

[Insane]
lol crazy jumps yeh.But seems no problem

Good map and sweet song.Star for you
Ryu_old
From mod queue~ :3

[Normal]

01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
01:20:527 - movу it to 01:20:656
01:54:630 - move to 01:54:758
01:55:399 - remove
02:33:861 - move to 02:33:989
02:34:630 - move to 02:34:502
03:04:373 - move to 03:04:502
03:05:143 - move to 03:05:271
03:33:925 - move to 03:33:989

[Hardiers]

00:19:373 - nc
00:20:143 - rnc
00:21:425 - nc
00:22:194 - rnc
00:23:220 - circle
00:23:220 - move to 00:23:476 + nc
00:24:245 - move to 00:24:502
00:24:245 - circle

Insane: nothin wrong :D

/o/ Good luck bro \o\
Ryu_old
From mod queue~ :3

[Normal]

01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
01:20:527 - movу it to 01:20:656
01:54:630 - move to 01:54:758
01:55:399 - remove
02:33:861 - move to 02:33:989
02:34:630 - move to 02:34:502
03:04:373 - move to 03:04:502
03:05:143 - move to 03:05:271
03:33:925 - move to 03:33:989

[Hardiers]

00:19:373 - nc
00:20:143 - rnc
00:21:425 - nc
00:22:194 - rnc
00:23:220 - circle
00:23:220 - move to 00:23:476 + nc
00:24:245 - move to 00:24:502
00:24:245 - circle

[Insane]
nothin wrong :D

/o/ Good luck bro \o\
Topic Starter
CXu

Ryu wrote:

From mod queue~ :3

[Normal]

01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
^ No change. i like the current pattern
01:20:527 - movу it to 01:20:656 - It's so you dont get the wrong hitsound if you click early
01:54:630 - move to 01:54:758 - ^
01:55:399 - remove - ^
02:33:861 - move to 02:33:989 - ^
02:34:630 - move to 02:34:502 - ^
03:04:373 - move to 03:04:502 - ^
03:05:143 - move to 03:05:271 - ^
03:33:925 - move to 03:33:989 - ^

[Insane]
nothin wrong :D - :D

/o/ Good luck bro \o\
No changes, but thank you for modding nonetheless :D
Leorda
Hi there

[Normal]
00:29:630 (1) - Too much repeating slider can be confusing for beginners who play this diff
00:31:681 (2) - ^
02:23:732 (1) - Almost overlapped by spinner-osu, it may be hidden for beginners for some cases. ALSO, new combo here for preventing of new combo bug


[Hardiers]
01:40:784 (5) - The tail slider is touch the HP Bar
02:23:732 (1) - Overlapped by spinner-osu, it may be hidden for players
02:23:989 (2) - Overlapped by hitbursts. Some players are didn't have time to see this because it's overlapped


[Insane]
00:28:348 (5) - The head slider is almost offscreen
00:57:066 (4,5,6,7,8,9,10,11,1) - Make a curve pattern like this?? http://osu.ppy.sh/ss/328050
02:47:835 (3) - Too much repeating slider can makes boring for experience players, split them into two slider?


That's all I can find, sorry
kriers
Thanks to modders! Fixed it all, Leorda :)

Download: Horie Yui - Coloring (CXu) [Hardiers].osu
Topic Starter
CXu

Leorda wrote:

Hi there - Hi~

[Normal]
00:29:630 (1) - Too much repeating slider can be confusing for beginners who play this diff - Well, I think it's the easiest solution for a red->blue->white->blue->red rhythm, so I'm keeping it
00:31:681 (2) - ^ - ^
02:23:732 (1) - Almost overlapped by spinner-osu, it may be hidden for beginners for some cases. ALSO, new combo here for preventing of new combo bug - Moved down a bit. Hope that helps? Also, added nc


[Insane]
00:28:348 (5) - The head slider is almost offscreen - Moved a tad bit up. It's not offscreen anyways, so I think it's fine
00:57:066 (4,5,6,7,8,9,10,11,1) - Make a curve pattern like this?? http://osu.ppy.sh/ss/328050 - Nah, I like how it is right now xD
02:47:835 (3) - Too much repeating slider can makes boring for experience players, split them into two slider? - I think it's alright even for experienced players to hold down a button for 1 second without getting bored :P


That's all I can find, sorry
Thanks for modding :D
Loneight
Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed~

[Normal]

  1. 00:35:784 (1,2) - (1)'s 2nd point on x:388 y:120 ,(2)'s 2nd point on x:388 y:276 and 3rd point on x:352 y:220 (I think look much pretty)
  2. 01:54:758 (3) - NC ?~
  3. 03:04:502 (3) - If you follow the overhead , this also NC

[Hardiers]

  1. 00:35:014 (5) - 2nd point on x:480 y:96 ? (I think look much pretty)

[Insane]

  1. 01:25:014 (1) - 3rd point on x:288 y:328 ( it about touch (2) )
  2. 01:42:963 (1,2) - (1) re NC and (2) NC
good song & good luck & star ~
and sorry to my poor English
Akemi_Homura
Hi~~ >w</ From this queue~!
Horie Yui~~ <3

  • [General]
  1. Use this soft-hitfinish~~~! :3 This is fit perfectly~ ><
  2. Delete .osb file and full-submit
  3. Inconsistency in Kiai Times: Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Norma]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:143 [Hardiers]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Insane]

  • [Normal]
  1. 00:23:476 (1,2) - I recommend don't overlap this two notes.because 2nd note hidden by score.This is Hard to beginner~ :3
  2. 00:24:502 (3,4) - ^
  3. 01:04:245 (1) - remove whistle, add finish~
  4. 01:05:527 (2,3) - Seperate this two notes like 01:07:579 (2,3)
  5. 01:14:245 (3,4) - Seperate this two notes~ :3
  6. 02:23:732 (1) - move this note~ ;_; hidden by osu.
  7. 02:55:013 (1) - remove whistle, add finish~
  8. 02:56:297 (2,3) - Seperate this two notes~
  9. 03:27:835 (1) - remove whistle, add finish~
  10. 03:35:784 (2) - remove this slider, and add note 03:36:040 with whistle

  • [Hardiers]
  1. 00:51:168 (1) - finish
  2. 00:52:963 (4) - ^
  3. 00:55:271 (1) - ^
  4. 01:01:168 (4) - ^
  5. 01:22:707 - add note
  6. 01:42:194 (9) - finish~
  7. 01:50:399 (4) - ^
  8. 01:58:604 (7) - ^
  9. 02:01:681 (2) - ^
  10. 02:06:809 (6)- ^
  11. 02:08:861 (2) - ^
  12. 02:24:245 (3) - remove whistle, add finish~
  13. 02:33:989 (1) - finish~
  14. 02:36:040 (1) - ^
  15. 02:38:091 (1) - finish~
  16. 02:39:630 (3) - remove finish~
  17. 02:40:143 (4) - finish~
  18. 02:50:912 (4) - remove whistle, add finish~
  19. 02:51:938 (7) - finish~
  20. 03:00:143 (4) - remove whistle, add finish~
  21. 03:07:322 (3) - ^
  22. 03:08:348 (6) - ^
  23. 03:15:527 (4) - ^
  24. 03:16:553 (7) - ^
  25. 03:23:732 (3) - ^
  26. 03:24:758 (6) - ^
  27. 03:31:938 (4) - ^
  28. 03:32:963 (7) - ^
  29. 03:38:091 (5) - x:212 y:32

    Too many Hit sounds issue ;_; Please apply these to other Diffs~

  • [Insane]
  1. 00:54:245 (1) - move this slider. it's almost meet scoreboard

    Good Diff~ :3 just check Hit sounds please~

Generally, mapset is nice~
Just need to fix some hitsounds~
GL to your map~ =3=/
xsrsbsns
This thread keeps appearing to me on the forum front page..

[Hardiers]
01:22:194 (6) - Clap to head
01:24:245 (6) - Whistle to tail (last beat)
01:26:809 (6) - Whistle
01:28:220 (4) - Remove whistle, Add whistle at next (1)
01:32:450 (6) - Clap to head
01:35:784 (3) - Whistle
01:38:091 (4) - Clap
02:52:963 (1) - Whistle
02:53:989 (5) - Whistle to head
03:02:194 (2) - ^
03:04:245 (1) - Replace clap with whistle
03:25:784 (1,3) - Whistle to head

[Insane]
00:33:091 (6) - Whistle (not conventional, but I like it)
02:47:835 (3) - (Nazi) weird 1/8 repeating slider, you could do plenty here (like following the vocals with four 1/2 sliders before the chorus)

Good luck!
Topic Starter
CXu

l1106188 wrote:

Request from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. osb. should be removed~ - I want an SB, so it's not important to remove this yet xD

[Normal]

  1. 00:35:784 (1,2) - (1)'s 2nd point on x:388 y:120 ,(2)'s 2nd point on x:388 y:276 and 3rd point on x:352 y:220 (I think look much pretty) - Sure~
  2. 01:54:758 (3) - NC ?~ - I think it's fine
  3. 03:04:502 (3) - If you follow the overhead , this also NC - ^

[Insane]

  1. 01:25:014 (1) - 3rd point on x:288 y:328 ( it about touch (2) ) - This should be fine
  2. 01:42:963 (1,2) - (1) re NC and (2) NC - Fixed
good song & good luck & star ~
and sorry to my poor English
Thanks for modding and star :D

Akemi_Homura wrote:

Hi~~ >w</ From this queue~!
Horie Yui~~ <3

  • [General]
  1. Use this soft-hitfinish~~~! :3 This is fit perfectly~ >< - No.
  2. Delete .osb file and full-submit
  3. Inconsistency in Kiai Times: Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Norma]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:143 [Hardiers]
                 Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Insane]

  • [Normal]
  1. 00:23:476 (1,2) - I recommend don't overlap this two notes.because 2nd note hidden by score.This is Hard to beginner~ :3
  2. 00:24:502 (3,4) - ^ - I think both are fine. Stacks in moderate amount is okay even for beginners imo.
  3. 01:04:245 (1) - remove whistle, add finish~ - Becomes a bit too busy with so many finishes imo
  4. 01:05:527 (2,3) - Seperate this two notes like 01:07:579 (2,3) - Read above about stacks
  5. 01:14:245 (3,4) - Seperate this two notes~ :3 - ^
  6. 02:23:732 (1) - move this note~ ;_; hidden by osu. - Shit, I moved it inside xD Fixed
  7. 02:55:013 (1) - remove whistle, add finish~ - Same as before
  8. 02:56:297 (2,3) - Seperate this two notes~ - ^
  9. 03:27:835 (1) - remove whistle, add finish~ - ^
  10. 03:35:784 (2) - remove this slider, and add note 03:36:040 with whistle - I like this slider though ;)


  • [Insane]
  1. 00:54:245 (1) - move this slider. it's almost meet scoreboard . I believe this should be fine for an insane. I'll change it a bit if I need too though, but I like how it plays currently

    Good Diff~ :3 just check Hit sounds please~ - Hitsounds are fine, no changes

Generally, mapset is nice~
Just need to fix some hitsounds~
GL to your map~ =3=/
Thanks for modding :)

xsrsbsns wrote:

This thread keeps appearing to me on the forum front page.. - \o\

[Insane]
00:33:091 (6) - Whistle (not conventional, but I like it) - Yeah why not~
02:47:835 (3) - (Nazi) weird 1/8 repeating slider, you could do plenty here (like following the vocals with four 1/2 sliders before the chorus) - Holding a button for 1 second is kool \o\

Good luck!
Thanks for modding :D
Beren
kriers

Beren wrote:

Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
woho /o/! Thanks a lot Beren
Topic Starter
CXu

Beren wrote:

Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thank you <3 I'm not sure if SBs should be given Kd, but, hell, it helped my map improve, so I'll give you one now \o\
Fabi
Nice beatmap guys, loving it!
BeatofIke
I may have said this in my queue, but you beat me. So here's your star. XD
STAR~
KinomiCandy
Thank god I didn't die or anything while mapping.



Since peppy is a nice man who removed the Attachment system: http://puu.sh/ylKL
This is my first time mapping a slow song and my weekness is slow song, it'll be interesting to see what Taiko modders have to say about this.
Topic Starter
CXu
Weeeeeeeeeee<3
Kite
just amazing
Sync
[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko

[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent
03:24:758 (6,7) - I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it. OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.

[Hardiers]
-- lol man, these hitsounds. I'll get extra reinforcement from somebody who is better than me at modding hitsounds after you apply these
00:23:220 (1) - Add a whistle here like you did with 00:24:245 (3).
01:11:425 (2) - Add a clap here
01:22:194 (6) - Add a whistle on the slider's start-point and end-point
01:24:245 (6) - Add a clap on the start of the slider
01:47:835 (3) - Add another whistle on the slider's start-point (get rid of the clap)
02:04:245 (3) - Add a whistle on the start-point
02:39:630 (3) - Add a whistle on the end-point
03:10:399 (3) - Add a whistle on both ends of this slider
03:10:784 (4) - Add a whistle here
03:17:579 (1) - Add a clap at the end of this slider
03:27:194 (4) - Add a clap here
03:33:989 (1) - Add a clap at the end of this slider
03:35:014 (2) - ^
Topic Starter
CXu

Sync wrote:

[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko
^ Ops
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent - Fixed
03:24:758 (6,7) - I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it. OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.
Thanks for looking again :D
KinomiCandy

Sync wrote:

[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.

Cause' you are very stupid and an awful liar for not holding your promise about playing Pangya.
Even tho I like 1.6 more, I feel 1.4 is too slow. But whatever.
I'll let CXu change the SV for me since peppy deleted the attachment thingy.
kriers
[Hardiers]
-- lol man, these hitsounds. I'll get extra reinforcement from somebody who is better than me at modding hitsounds after you apply these
00:23:220 (1) - Add a whistle here like you did with 00:24:245 (3).
01:11:425 (2) - Add a clap here
01:22:194 (6) - Add a whistle on the slider's start-point and end-point
01:24:245 (6) - Add a clap on the start of the slider
01:47:835 (3) - Add another whistle on the slider's start-point (get rid of the clap)
02:04:245 (3) - Add a whistle on the start-point
02:39:630 (3) - Add a whistle on the end-point
03:10:399 (3) - Add a whistle on both ends of this slider
03:10:784 (4) - Add a whistle here
03:17:579 (1) - Add a clap at the end of this slider
03:27:194 (4) - Add a clap here
03:33:989 (1) - Add a clap at the end of this slider
03:35:014 (2) - ^
As you command, Sync-sama

Adding hitsounds to a diff has never been this messy before :o

For CXu: download through this link boh!
No_Gu
request from my queue

[normal]
00:35:784 (1,2) - why you change your spacing here?
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.

[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song

[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
Topic Starter
CXu

No_Gu wrote:

request from my queue

[normal]
00:35:784 (1,2) - why you change your spacing here? - because that would look ugly
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.
^I disagree. Just because it's one of the easier difficulties doesn't mean that the whole map needs to be completely the same throughout the whole map. There is no fun in that.

[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song

[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
^Not really but ok
Thanks for modding~
Elly-chan
Hello. I'm going to mod some hitsounds by the request of Sync tomorrow on the 'Hardiers' difficulty. So.. yeah. Just a heads up.
Topic Starter
CXu
:D
Elly-chan
Here's a HITSOUND ONLY request from Sync for the 'Hardiers' difficulty. I was told to not explain anything, so this will be a load off for me.

[Hardiers]
hitsound mods
  1. 00:21:681 - Clap.
  2. 00:45:784 - Remove Finish?
  3. 00:58:604 - Clap.
  4. 01:02:194 - Finish.
  5. 01:11:425 - Remove Clap.
  6. 01:20:912 - Remove Clap.
  7. 01:21:681 - Remove Clap.
  8. 01:22:194 - Clap.
  9. 01:22:707 - Finish.
  10. 01:38:091 - Remove Clap.
  11. 01:42:194 - Remove Finish.
  12. 01:45:271 - Remove Finish.
  13. 01:47:322 - Finish.
  14. 01:47:835 - Clap.
  15. 01:47:835 - Remove Clap.
  16. 01:49:373 - Remove Finish.
  17. 01:58:604 - Remove Finish.
  18. 01:50:399 - Remove Finish.
  19. 02:01:681 - Remove Finish.
  20. 02:03:732 - Finish.
  21. 02:06:809 - Remove Finish.
  22. 02:08:861 - Remove Finish.
  23. 02:10:399 - Clap.
  24. 02:23:732 - Remove Finish.
  25. 02:33:989 - Remove Finish.
  26. 02:40:143 - Remove Finish.
  27. 02:50:271 - Remove Clap.
  28. 02:50:912 - Remove Finish.
  29. 02:51:938 - Remove Finish.
  30. 02:54:373 - Remove Clap.
  31. 03:04:758 - Clap.
  32. 03:12:450 - Remove Clap.
  33. 03:14:502 - Finish.
  34. 03:18:989 - Remove Clap.
  35. 03:25:784 - Finish.
  36. 03:27:194 - Remove Clap.
  37. 03:28:861 - Finish.
  38. 03:35:399 - Remove Clap.

jeez, the whistle custom hitsounds you used are all over the place man. i suggest removing them all //sadly// and trying to place them again following a certain pattern rather then at random!
kriers
This is what happens when you follow every modder's suggestion \o/ I'll fix it shortly


edit: when I'm not lazy D:

http://puu.sh/AsHh
Starry_old
I don't really have any "actual" problems with this

So you can have your star :3
OnosakiHito
Requested Taiko mod from my queue

[Kinomi's Taiko]

Generel
AudioVolumen:
Normal - 60%

soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%

Refering from the taiko guidelines:
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)

In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.

The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us.

All in one it's okay~ : )

Hope I could help you with this.
KinomiCandy

OnosakiHito wrote:

Requested Taiko mod from my queue

[Kinomi's Taiko] (All applied)

Generel
AudioVolumen:
Normal - 60%

soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%

Refering from the taiko guidelines:
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria

Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)

In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.

The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us. It depends on my mood, I usually map after vocal, but now I'm trying my best to map after the drums and other stuff besides from the vocal. When I'm out of idea or don't know how to map the next part, I just continue mapping this with vocal.

All in one it's okay~ : )

Hope I could help you with this.
Thanks, Ono. God damn that Mitty for being lazy. (http://puu.sh/CjxB)

For CXu
You can ask for bubble now if you want, I doubt that Mitty (MMzz) is going to make it in time and I'm about to go away from the computer a month soon, so it's better to ask now rather than waiting for nothing.
Sync
Finally. Good luck on ranking.
KinomiCandy
You remembered, thankies.
Andrea
[Normal]

00:46:040 (2,3) - Spacing is too far.

[Kinomi's Taiko]

00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^

[Hardiers]

01:43:220 (1,2) - This spacing is weird to see.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable.
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties.
03:37:579 (3,4,5) - Inconsistent spacing.

[Insane]

HP Drain -1, it's too high right now.


Good luck!
Topic Starter
CXu

Andrea wrote:

[Normal]

00:46:040 (2,3) - Spacing is too far. - Rearranged this part then. Hopefully this is alright now.

[Kinomi's Taiko]

00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^
^ Fixed that for him~

[Hardiers]

01:43:220 (1,2) - This spacing is weird to see. - Fixed I think.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable. - Yes
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties. - Huh I thought I fixed that.
03:37:579 (3,4,5) - Inconsistent spacing. - Fixed this.

[Insane]

HP Drain -1, it's too high right now.
- Aww ok xD

Good luck! - Thanks :D
Well then, fixed~ Thanks for modding :D
Andrea
Nice one :3

Re-Bubbled~
Kurai
Hai hai ~ random modding.

[Normal]
  1. 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
  2. 00:52:450 (3) - ^
[Kinomi's Taiko]
  1. Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play.
[Hardiers]
  1. 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please.
[Insane]
  1. 00:38:604 (3,4,5) - They are not correctly aligned lol.
  2. 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@
Topic Starter
CXu

Kurai wrote:

Hai hai ~ random modding. - Hi~

[Normal]
  1. 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
  2. 00:52:450 (3) - ^
- Right, fixed xD
[Kinomi's Taiko]
  1. Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play. - Kinomi asked me to put it on 75%. Hope that's better~
[Hardiers]
  1. 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please. - Made the slider go the other way. Should be allright now
[Insane]
  1. 00:38:604 (3,4,5) - They are not correctly aligned lol. - Weeeeell derp. I have no idea what you're talking about haha xD
  2. 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@ - Actually, my thought is something like this: Every time this chorus has appeared in the song, I've had 1/4 sliderjumps. The only difference this time is that all of them are 1/4 instead of 2. Now, the music sounds a biiit different here, which is why it's also a bit "harder" than the rest. Well, that's my view anyhow. And I find them intuitive, although that could very well just be because it's my map xD I can try ask people around a bit about it, but if possible, I'd rather keep this
Thanks for modding! :D
Kurai
Okay then, Ranked!
Kuria
congrats :3
[CSGA]Ar3sgice
dissipated imaginary scene
KinomiCandy
Gratla /o/

SPOILER
inb4 taiko haters
Sure
Congrats :D
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