Thanks for moddingShulin wrote:
From my queue, everything is a suggestion based on playing your maps:
General:
-- Add "colouring" to tags?! xD - Aahahahaha sure xD
Easy:
Nice enough.
Hardiers:
-- I think it'd be great if you would use the custom hit whistle here as well.
01:03:861 (1) - Stack this with 01:03:989 (2) - ? Compared to 01:02:194 (1,2,3,4,5,6) - this looks like 1/2 spacing.
01:56:938 (4,1) - Maybe space this out a little more in game it feels a little cramped.
02:20:143 (1) - Reduce the volume here? Maybe around reduce it around 02:21:168
02:25:399 (1) - Spinner seems random to me, a small break would be better imo.
02:46:168 (x) - Note? Kind of expected you to follow the vocal here.
Nice diffuctly.
Insane:
-- This is much tougher than I expected. My first reaction was that the slider velocity was way to high but I got used to it and started to enjoy the map. You might want to consider adding a difficulty somewhere between Hard and Insane though because the difficulty jump is really high. - If i'm not lazy xP
01:03:220 (5,6) - This jump is huge. It broke the flow for me, maybe reduce the distance a little or create a new pattern by stacking it with 01:02:963 (4) - - Ah, I knew this would come up at some point? xD I'm hoping I can get this to pass though. I have the same type of jumps on this part throughout the map. Well, if it's too aerioher, I'll change it xD
01:33:989 (1,2) - This jump is also huge. - JUUUUMPS (are cool :3)
01:46:553 (6,7,8) - Jump is kind of unexpected and doesn't follow the spacing of the rest of the map, maybe consider reducing the spacing to something like 01:45:143 (2,3) - or 01:05:271 (6,7,8) - - I reduced it a bit, since it's the only asejfrheriuh part on DT for me xD Well, I want this increased spacing on this part of the song though, so still keeping a higher spacing \o\
02:20:143 (1) - Maybe reduce the volume here, especially at around 02:20:143 (1) - - Reduced to 40% on most of the spinner.
02:50:271 (5,1) - This jump is a bit unexpected imo, maybe reposition it so it's like other 1/4 spacing? - Hmm, again, I'm not sure if I want to do that or not. I want this jumpfeel, and imo it feels better to have a jump (especially if you know it's coming xD). I guess the problem here is readability. I'll think about it \o\
02:54:758 (1,2,3) - Align this? - It's so boring with straight patterns all the time \o\
03:02:194 (5,6,7,8,9,1) - Spacing change is too unexpected compared to the rest of the map. - It's for a rush on the kira kira part. I think it plays fine, so I'm leaving it.
03:21:553 (5,1,2,3,4) - Again the spacing change is too unexpected compared to 03:20:912 (6,1,2,3,4,5) - there's no way to predict this would be 1/4 after playing the previous section. - Well, you should be able to predict the 1/4 from playing the other choruses I think. plus , it feels good![]()
03:24:758 (6,7) - ^ huge jump O_o! - Jumps are cool \o\
This difficulty is fun but the spacing changes too frequently and unexpectedly. I've pointed out the sections I noticed most whilst playing but I think working towards a consistent 1/4 spacing might be a good idea. - Well, while constant 1/4 spacing probably would be easier to read, that would be fairly boring imo. And the 1/4 here kinda works as how 1/2 works in most maps, as they are much more frequently used and in different patterns than streams, so I think it's fine even with the difference in spacing a lot of places. Still thanks a lot, I've checked every point you made and thought about it, and there are still some I'm pondering about :3
Good luck! ~ - Thanks~~

I'll add the tag when kriers is done \o