LolisNormal
00:50:912 (3,4) - one beat between it?

01:07:066 (2) - delete it?
02:24:758 (2) - bad slider, imho

00:50:912 (3,4) - one beat between it?
01:07:066 (2) - delete it?
02:24:758 (2) - bad slider, imho
(●´∀`●)goddamn_tiper wrote:
LolisNormal
00:50:912 (3,4) - one beat between it? nope
01:07:066 (2) - delete it? ok
02:24:758 (2) - bad slider, imho changed, thanks for this :V
176,328,97322,2,0,B|121:342|70:302|38:247|60:194,1,210
Thank you very muchGamerX4life wrote:
My Mod:
[General][Easy]
- All Diffs should start at the same time - This shouldn't be a problem for guest diffs afaik.
[LolisNormal]
- 00:33:732 try this: http://puu.sh/wIlZ - Agreed
- 00:37:835 same^ try this: http://puu.sh/wImz - ^
- 01:43:732 (2) try to place it perfectly under the slider: http://puu.sh/wIor - I think this is fine. And it's easy, so placing it directly underneath might be confusing
- 02:06:809 (2) Ctrl+J and fix spacing - Was going for this pattern, so no change~
- 03:11:425 try this: http://puu.sh/wIpR - Following the same pattern as before, so no change.
[Hardiers]
- 00:14:758 add circle instead and start a slider at 00:15:014 to 00:15:399 - and repeat it or add a circle at 00:15:784
- 00:44:758 (6,1) this overlap doesn't look good (for example: rotate (1) and (2))
- 01:08:604 try this: http://puu.sh/wIwn
- 01:37:322 ugly slider try this: (and fix spacing)
176,328,97322,2,0,B|121:342|70:302|38:247|60:194,1,210- 02:28:861 (3) delete it and add a slider from 02:28:989 to 02:29:373
[Insane]
- fine
I hope it helps - Yes, it does~~
- 00:54:245 (1) this hits my progress display: http://puu.sh/wIBf - Should be fine I think xD
- 02:38:732 add circle - Actually, this is kinda cool. Added!
Good Luck!
(●´∀`●)GamerX4life wrote:
My Mod:
[LolisNormal]changed
- 00:14:758 add circle instead and start a slider at 00:15:014 to 00:15:399 - and repeat it or add a circle at 00:15:784 nah, i don't feel like change it. if i'll see more stuff about it, i'll change.
- 00:44:758 (6,1) this overlap doesn't look good (for example: rotate (1) and (2)) changed
- 01:08:604 try this: http://puu.sh/wIwn changed
- 01:37:322 ugly slider try this: (and fix spacing) i changed it, but not as you said, i made it..less uglier? w/e
176,328,97322,2,0,B|121:342|70:302|38:247|60:194,1,210- 02:28:861 (3) delete it and add a slider from 02:28:989 to 02:29:373
I hope it helps
Good Luck!
Download: Horie Yui - Coloring (CXu) [LolisNormal].osuFlask wrote:
Hi~request from my mod queue~
LolisNormal
00:11:938 (5) - nc
00:25:271 (4,1) - if you let different combo color's notes overlap , it'll make newbie player confused .
same problem please find it by yourself
00:35:527 (4) - too high ... it overlaps on HP Bar ..
00:37:579 (1) - newbie player may break their combo here because it goes back many times .
00:50:912 (3) - Ctrl+R
00:52:450 (6) - same as 00:37:579 -
01:29:886 (4) - don't overlap on (3) many
01:49:373 (4) - this is too ugly ._.+ i tried to fix it X.X;
02:42:707 (1) - remove nc
02:48:861 (1) - don't use spinner to map this part
03:05:262 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player
03:35:784 (1) - start at 03:36:040 -
all of them changed, thanks alot :3
GL
Thanks for modding~Flask wrote:
Hi~request from my mod queue~
Papa no Iu Koto wo Kininasai ~
Because of the rules so i just mod 3 diffs
Easy
00:35:784 (1,2) - don't overlap them ._. make (2) down 2 girds and left 1 gird (gird level4) - Overlaps are fine imo, even in an easy.
00:37:835 (1,2,3) - too many parts overlap - Oh, this is probably the older version. Yeah, no overlaps here.
00:41:681 (3,1) - if you let different combo color's notes overlap , it'll make newbie player confused . - More like, if I don't, they'll most likely believe there is only the slider here, and not a note on top.
00:53:476 (4) - ctrl + R make this easier - Agree
01:39:117 (1) - don't use this kind of sliders ... because (2) will be block - This is only semi-blocked. If this ends up being a problem, I'll rearrange the squarepattern after this slider.
02:52:963 (1,2,3,4) - why jump ? - It's properly snapped to x1.2 distance snap
03:05:271 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player - I know, but it just feels too awesome to not have itWell, I'll remove it if this ends up being a problem
03:09:373 (1,2,3,4) - jump D: - Again, these are properly snapped at the correct distance as the rest of the map.
remember you are mapping Easy diff , don't think the Star Rating is 2.82 stars so you think it's easy. - Actually, most of the star rating comes from the very last part of the map, which is considerably harder than the rest. I'd like it to stay like this though, as it adds a bit off a challenge, as well as making the last chorus feel more awesome :3
LolisNormal
00:11:938 (5) - nc
00:25:271 (4,1) - if you let different combo color's notes overlap , it'll make newbie player confused .
same problem please find it by yourself
00:35:527 (4) - too high ... it overlaps on HP Bar ..
00:37:579 (1) - newbie player may break their combo here because it goes back many times .
00:50:912 (3) - Ctrl+R
00:52:450 (6) - same as 00:37:579 -
01:29:886 (4) - don't overlap on (3) many
01:49:373 (4) - this is too ugly ._.+
02:42:707 (1) - remove nc
02:48:861 (1) - don't use spinner to map this part
03:05:262 (1) - you shouldn't change the velocity in Easy diff ... too hard to the newbie player
03:35:784 (1) - start at 03:36:040 -
i don't like to mod insane sorry
you need more experience in mapping
GL
I don't bite~ Thanks for moddingf e a r wrote:
erm yeah hi, first time modding so take these as suggestions and stuff.. yeah.. let's try this
Easy
01:11:425 (3,4,1) - this part seems kinda scary to follow cause sudden speed increase from (4) to (1). suggestion http://osu.ppy.sh/ss/325283 - You have a point. But then again, I kinda like my stacks, so not changing for now xD
03:06:040 - add a note to keep flow consistent? - That would be kinda hard for an easy, don't you think? Especially right after a slowdown slider, which already is fairly uncommon in an easy diff I guess.
03:08:091 - ^ - Yeah, a bit hard for my tastes
03:08:348 (5) - finish on end part so the cymbal goes with ''ri'' and ''gu'' - I'm following the same hitsound pattern as the rest of the map, so I think it's fine![]()
03:35:784 (2,3) - replace with slider with one repeat? - haha, yeah why not![]()
Insane
00:49:245 (5) - this one was kinda hard to read, make a 5 note stream instead? http://osu.ppy.sh/ss/325364 - Hmm, I think it should be possible to read, since it follows the same rhythm as the combo right before, which is easier to read, so if a player, after playing the first pattern, should be able to recognize the 2nd one too. Or atleast I think so xD
02:38:604 (3,4,1) - maybe compress a little? - Uncompressed streams ftw \o\
and thats done~ 'twas fun modding, nice mapset, gl getting this ranked!
dont kill me ;_;
Thanks for modding ~~CSY the corrupt wrote:
HAHAHA( ´ ▽ ` )ノ - wwwwOK that's all xDDD
- [Insane]
01:15:912 (5) - suggest bending slider - Straight all the way \o\
01:33:732 - I think add a note is better - Following vocal, so adding a note here feels like I'm clicking 1 too many times imo
01:49:117 (1) - remove and add 2 note at 01:49:117 and 01:49:245 ? - Good point! Added
02:08:861 (4,5) - a little awkward, I think just like 01:11:425 (1) - use slider is better - Hmm, I kinda like what I have now, so no change xD
02:49:245 - this place is empty not feel so good. I think should like this http://puu.sh/wJke or this http://puu.sh/wJkN is better - Same pattern as the first chorus. I think it's fine![]()
03:21:938 (2) - ctrl+R? - Actually, yes, why the hell didn't I do that before?! xD
[Easy]
01:14:630 - remove this green line - Whoops~
Star and good luck (*´∀`)
You're moe yes. Thanks for modding!CDFA wrote:
I was all like "Hell yeah the last 5 maps I've modded were all short" and then this appears and I'm like "D:" - I see a mod and I'm like ": D"
Insane:
00:22:963 (5) - Add clap? - Sure
00:36:938 (5) - Add clap on beginning of slider? - Sounds weird to me
01:41:168 (4) - Flip horizonally so it doesn't overlap - Overlaps are kool \o\
02:30:014 (2) - Not moe! Extend the red tick a bit more to the right and make it symmetrical - B-B-But I think it's cool? ;w;
02:34:245 (1,1) - Remove NC - Colorful antijump is colorful
Easy:
k
Baka ;A;LolisMilkshake wrote:
i got lazy so don't mod my normal anymore~ thankies ( ´ ▽ ` )ノ
kudos for honestyCXu wrote:
Baka ;A;LolisMilkshake wrote:
i got lazy so don't mod my normal anymore~ thankies ( ´ ▽ ` )ノ
Thanks for moddingShulin wrote:
From my queue, everything is a suggestion based on playing your maps:
General:
-- Add "colouring" to tags?! xD - Aahahahaha sure xD
Easy:
Nice enough.
Hardiers:
-- I think it'd be great if you would use the custom hit whistle here as well.
01:03:861 (1) - Stack this with 01:03:989 (2) - ? Compared to 01:02:194 (1,2,3,4,5,6) - this looks like 1/2 spacing.
01:56:938 (4,1) - Maybe space this out a little more in game it feels a little cramped.
02:20:143 (1) - Reduce the volume here? Maybe around reduce it around 02:21:168
02:25:399 (1) - Spinner seems random to me, a small break would be better imo.
02:46:168 (x) - Note? Kind of expected you to follow the vocal here.
Nice diffuctly.
Insane:
-- This is much tougher than I expected. My first reaction was that the slider velocity was way to high but I got used to it and started to enjoy the map. You might want to consider adding a difficulty somewhere between Hard and Insane though because the difficulty jump is really high. - If i'm not lazy xP
01:03:220 (5,6) - This jump is huge. It broke the flow for me, maybe reduce the distance a little or create a new pattern by stacking it with 01:02:963 (4) - - Ah, I knew this would come up at some point? xD I'm hoping I can get this to pass though. I have the same type of jumps on this part throughout the map. Well, if it's too aerioher, I'll change it xD
01:33:989 (1,2) - This jump is also huge. - JUUUUMPS (are cool :3)
01:46:553 (6,7,8) - Jump is kind of unexpected and doesn't follow the spacing of the rest of the map, maybe consider reducing the spacing to something like 01:45:143 (2,3) - or 01:05:271 (6,7,8) - - I reduced it a bit, since it's the only asejfrheriuh part on DT for me xD Well, I want this increased spacing on this part of the song though, so still keeping a higher spacing \o\
02:20:143 (1) - Maybe reduce the volume here, especially at around 02:20:143 (1) - - Reduced to 40% on most of the spinner.
02:50:271 (5,1) - This jump is a bit unexpected imo, maybe reposition it so it's like other 1/4 spacing? - Hmm, again, I'm not sure if I want to do that or not. I want this jumpfeel, and imo it feels better to have a jump (especially if you know it's coming xD). I guess the problem here is readability. I'll think about it \o\
02:54:758 (1,2,3) - Align this? - It's so boring with straight patterns all the time \o\
03:02:194 (5,6,7,8,9,1) - Spacing change is too unexpected compared to the rest of the map. - It's for a rush on the kira kira part. I think it plays fine, so I'm leaving it.
03:21:553 (5,1,2,3,4) - Again the spacing change is too unexpected compared to 03:20:912 (6,1,2,3,4,5) - there's no way to predict this would be 1/4 after playing the previous section. - Well, you should be able to predict the 1/4 from playing the other choruses I think. plus , it feels good![]()
03:24:758 (6,7) - ^ huge jump O_o! - Jumps are cool \o\
This difficulty is fun but the spacing changes too frequently and unexpectedly. I've pointed out the sections I noticed most whilst playing but I think working towards a consistent 1/4 spacing might be a good idea. - Well, while constant 1/4 spacing probably would be easier to read, that would be fairly boring imo. And the 1/4 here kinda works as how 1/2 works in most maps, as they are much more frequently used and in different patterns than streams, so I think it's fine even with the difference in spacing a lot of places. Still thanks a lot, I've checked every point you made and thought about it, and there are still some I'm pondering about :3
Good luck! ~ - Thanks~~
Download: Horie Yui - Coloring (CXu) [Hardiers].osuShulin wrote:
Hardiers:
-- I think it'd be great if you would use the custom hit whistle here as well.
01:03:861 (1) - Stack this with 01:03:989 (2) - ? Compared to 01:02:194 (1,2,3,4,5,6) - this looks like 1/2 spacing. fixed from previous mod
01:56:938 (4,1) - Maybe space this out a little more in game it feels a little cramped. not sure if it's better, but I added spacing
02:20:143 (1) - Reduce the volume here? Maybe around reduce it around 02:21:168 I don't like meddling with volume
02:25:399 (1) - Spinner seems random to me, a small break would be better imo. fixed
02:46:168 (x) - Note? Kind of expected you to follow the vocal here. fixed
Nice difficulty. thanks ^_^
Insane:
-- This is much tougher than I expected. My first reaction was that the slider velocity was way to high but I got used to it and started to enjoy the map. You might want to consider adding a difficulty somewhere between Hard and Insane though because the difficulty jump is really high. from my point of view, this gap isn't too bad
Thank you very much for modding~Byakugan249 wrote:
Alright let's see what I can find. Mod requested in game.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.
[General]
The source is incorrect. It's supposed to be "Papa no Iukoto wo Kishinasai!". - Hmm, is that the official way to romanize the title? also I'm quite positive it's still KiKInasai and not shi :p. I'll remove the space if someone or I can confirm it xD
if you can, re-size your BG to 1024x768. as it stands it's at "1026x767". - Huh, it says moe.jpg is 1024x768 for me.
the combo colors should be the same for 1 mapset. the normal diff's combo colors look different compared to the other diffs. - She asked me to remove LolisNormal ;_;
maybe add "ending" in the tags since this is the ending of the anime? - Sure
[Easy]
00:18:091 (3) - face this slider straight or align this to the end of the previous slider because this threw me off guard and beginners might find this confusing.- Fixed
00:18:091 (3,1) - keep the spacing consistent. for easy diffs, the spacing should be consistent throughout the whole map. - While I agree there shouldn't be random spacing changes in an Easy, I honestly doubt any newbie will notice the difference here.
00:23:476 (1,2,3,4) - 2 problems: same as above and unstack these notes because since the hitburst is covering the 2nd note, it'd be hard for beginners to know where the note is or when to hit the note. - Stacks are a big part of osu! mapping, so I don't believe they should be absent from a map just because it's an easy. I mean, at some point, they'd have to practice reading them anyway :p
00:29:630 (1,2) - i understand that this is an easy diff, but beginners might not know when this kick slider will end due to the number of repeats on each slider. try to do something easier than this because as it stands, it looks hard for beginners. - Idk, doing something else in a 1/4 rhythm like this might be even harder to read than this, so no change yet.
00:41:681 (3,1) - same as 00:23:476 about the stacking. - Same reasoning; stacks doesnt need to be absent from Easy diffs imo.
01:05:527 (2,3) - ^ - ^
01:10:399 (1,2,3,4) - ^ - ^
01:14:245 (3,4) - ^ - ^
01:27:066 (1,2,3) - i don't think beginners would alternate this quick. try to do something easier for beginners to clear. - I'll think about this part, but they are sliders, so the player is only required to click 3 times.
01:39:117 (1) - OMG this heart:3
01:46:553 (2,3) - same as 00:41:681.
02:07:835 (1,2,3,4) - ^
02:23:220 (1,2) - ^ or replace this for a 1/1 slider to make it easier for beginners.
02:28:604 (1,1) - make these curved slider like the first 2 sliders to continue the flow. these sliders break the flow of the pattern. - It's boring imo when they're all the same xD
03:05:271 (1) - this would throw off beginners because it suddenly - ~ I might chagne this later. Leaving it now cuz it's awesoem xD
03:33:989 (1) - same as 00:29:630. - I think this is fine. Also, the last part is supposed to be harder than the rest of the diff
i like this diff, but some of the patterns look too hard for beginners to clear, and try to stick with 1 DS. for example i noticed a DS of 1.20 so use a DS of 1.20 throughout the whole map so that it'd be easier for beginners, and remember what i said about stacking? either space it out, or place it for a 1/1 slider because stacking looks too hard for beginners.
[Insane]
03:21:681 (1,2,3,4) - hmm idk...these sliders might be hard to read because it's almost overlapping the beginning. i suggest changing the look of these slider so that it'd be less confusing for players. - These can be cleared by basically hitting in the middle of the slider, so I think they're fine~~ xD
other than that this is a pretty nice diff.
I guess that's it. GL
Thank you for modding >w</S o r d a wrote:
from in-games
[overall]:[Insane]:
- remove letter box in all diff - Hmm, I think it's fine for now, but I'd like to find some SBer, so I'll remove it then xD
- Source:Papa no Iu Koto wo Kikinasai! - Oh hey that exclamation mark! I'll add it xD
- Add tags ending - Yupp, waiting for kriers' update before adding tags and stuff \o\
[Easy]:
- 01:45:271 (3) - beginner finish duesnt fits clap - Agreed.
- 02:24:502 (4) - Hard read to rhythm add new combo? - Actually, yes, why the hell didn't I do that already. It follows the pattern from the other part of the map so xD.
- 02:30:014 (2) - end clap - <3
- 03:27:835 (3) - beginner finish - Yes~
I think need more works hitsound in Hard
- Nice*
Good luck CXu~
A very useful mod! Thank you very much ^^Melophobia wrote:
[General]
[Hardiers]
AR-1~2. too fast for such a low BPM AR6 looks silly to me. Set it -1. Although I'd like to argue that the SV counts for more than the BPM
00:17:066 (1) - add finish? i can hear it clearly in the music ok
00:22:707 - add note and clap ok
00:25:271 (1) - add finish
00:32:963 (5) - add finish at the end? just suggestion sounds alright
00:35:527 - finish doesnt fit here fixed
00:27:322 (1,2) - it'll look better if the spacing between (1) and (2)'s end looks same as the normal spacing(0.8x)
http://puu.sh/wPvj fixed. Nice suggestion.
00:44:245 (2) - add clap to this note? i guess you forget to put it >_< yes
00:49:373 (5) - add finish at the end ok
00:56:681 - add note here? just suggestion no, thx
01:05:656 (7) - remove clap please, it doesnt fit here. if you'd like to put it somewhere, 01:05:784 - is better fixed
01:20:655 (1) - add clap at the end? ok
01:21:425 (4) - ^ ok
01:46:681 (5) - same as 01:05:656 (7) - . i's suggest to add note and clap at 01:46:809 - fixed
02:09:886 (6,7) - i think this pattern looks bad and hard to read ;w; this was a mistake by me ;w; it's not supposed to look like that
02:11:168 (1) - this is still rankable, but it is too short and doesnt fit here
i suggest to remove it and remap here removed return and increased spinner length
02:20:143 (1) - mute this spinner's end or delete note at 02:23:220 - and extend spinner to there extended
02:29:886 (1) - remove whistle from the end add it to (2)? i think it sounds better fixed
03:30:399 (4,5) - how about making them symmentrical like this? :3 :3 ok
http://puu.sh/wPEo
that's all, good luck!
DoKoLP wrote:
General
[Hardiers]
- 00:52:194 (4) - New Combo ok
- 00:55:271 (4) - New Combo ok
- 02:10:399 (7) - Placing looks akward. Place it right to (6) prev mod
- 02:20:143 (1) - Make that spinner silent or almost silent (20-30% + soft) prev mod
[
Thanks a lot for modding!Melophobia wrote:
[General]
i think volume is boring and should be more intoned
so i'd suggest to make kiai time louder or the rest quieter - Sure~
[Easy]
pattern is too complex and there are a lot of 1.5 rhythm, they are hard for beginner
you should make them simple and constant in an easiest diff
for example;00:19:373 (1) - . you should move it to 1/2 earlier - I'm not entirely sure about this. I did have the white tick mapped to begin with, but for me, it doesn't make sense to not follow the vocals, and I think following the vocals more closely is better for an easy diff, because clicking before the vocal would feel unintuitive imo. Well, that's me, and I can add them if this is a problem.
00:28:348 - finish is too much, whistle is enough. also Insane doesnt have it. - Whoop fixed
00:41:681 (3,1) - switch these newcombos because of a downbeat
also stacking with different color looks bad to me. if you fix it, looks much better - I had this good reason to keep it like this, but I forgot the reason, so fixed.
01:05:527 (2) - compare with (3), i think (2) should be softer than (3) so remove whistle - Actually, yes! This feels better imo xD Changed.
01:09:886 - clap is better here, also no need to reduce volume - I'm keeping this default soft-hitwhistle. I kinda like it xD
01:10:399 (1,2,3,4) - i think this pattern is hard to read for beginner, but maybe it's just me. - They are just in 1/1. Even though they're stacked, I think it should be okay.
01:10:912 (2,4) - finishes are too much, and whistle sounds better - But I like my finishes :<
01:12:194 (1) - after continuity of 1/1 rhythm, you should not use 1/2 rhythm suddenly
beginner wont be able to get rhythm well so try something like these to solve it - I did your 2nd suggestion. Thanks!![]()
01:14:502 (4) - add finish here, insane has it. - Did a default soft-hitwhistle instead. Felt better imo![]()
01:21:168 - listen music carefully, percussion sounds on 01:21:040 - and 01:21:425 - .
so try this instead http://puu.sh/wPlH - I agree. Changed
at least you should remove clap from (1)'s end. it really sounds bad
01:22:707 (3,1) - switch these newcombos because of a downbeat? it also matches music better - Yeah sure xD
01:33:989 - finish is too loud. whistle is better - Fixed
01:34:373 - remove whistle, it follows nothing and sounds not good. - Feels way too empty for my taste if I leave them out-
01:36:809 - ^ - ^
01:39:117 (1) - <3 - <3
01:50:912 - clap is better here imo - Same as before, I like them whistle xD
01:51:425 (1,2,3,4) - same as previous one - keeping
02:02:963 (2) - try to remove whistle from the beginning, it'll sound better to me :3 - Actually, added clap instead
02:07:322 - add clap instead of whistle - Same as before
02:08:348 (2,4) - whistle is enough for these notes - ^
02:46:809 (1) - start this at 02:47:066 - ? it will fit vocal better but just sugesstion - I agree. Changed
03:02:963 (1,2,3,4,5,1) - consider simplifying them it's really hard
try something like this instead i think it's enough
03:05:271 (1) - it would be better to avoid using 0.5x slider especially in an easiest diff
this slider looks same as 1.0x one so it may be confusing for beginner
^ The above pattern: Fine, I've changed it around a bit xD
03:12:707 (2) - remove whistle from the beginning - Fixed
03:35:784 (2) - curve this slider a bit for better flow? - Sure, fixed :3
[Insane]
00:27:963 (4,5) - it'll be look much better if (4) perfectly overlaps over (5)'s slider path
http://puu.sh/wPFs - Agreed. Changed
00:44:502 - add note here or add repeat to previous slider? - Nah, I like this "stop" feeling, following vocals~
00:56:040 (5) - add clap at the end - Yeah, sure.
01:09:886 (5) - add clap at the beginning? just suggestion - I like the whistle only thing here![]()
01:18:604 - add note - Vocals
01:29:373 (2) - clap is better than whistle imo - Lol why not xD
01:37:963 - add note to follow music better - I was going to, but the flow feels much better without a note here, so keeping it like it is.
02:36:297 (2,3) - add newcombos like you did at 02:33:989 (1,1,1) - ? - Nah, I have the new combos mostly because of the antijump, so I think it's fine.
01:44:245 (6,7) - i prefer stacking the end of them perfectly - Fine imo.
02:42:066 (5) - remove whistle from the beginning, because it follows nothing - Feels too empty for my taste.
02:43:732 (5) - ^ from repeat of this - ^
02:46:168 (4) - ^ - ^
02:47:835 (3) - increase volume step by step? it sounds really nice - Why notFixed~
that's all, good luck!
Thank you very much for modding and staaarpopner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[Normal]
00:18:091 (3) - fix the spacing here - Woops
00:28:348 (2) - make it fit the head of 00:29:630 (1)? http://puu.sh/wQYQ - Yeah sure :3
00:41:681 (3) - NC and remove NC from 00:41:938 (1)? - Fixed already~
00:45:784 (1) - fix the spacing here? - Intentional. feels too cramped if I make the spacing smaller.
00:47:066 (3) - ^ - ^
00:48:091 (1,2,3) - i think continue using 1.0x here is better - I like this ;w;
01:22:707 (3) - NC and remove NC from 01:22:963 (1)? - Already fixed~
01:20:655 (1) - 02:23:220 (1) - why not back to use 1.0x main DS in this two section? - Nah, I think it's fne xD
03:05:271 (1) - changing SV is difficult in Normal, use some other partern? - Already fixed~
[Insane]
02:34:245 (1,1) - remove NC? - It's for marking the anti-jump :3
02:40:656 (1) - NC here to make consistent with 02:42:707 (1)? - Idk, feels so weird if I do that ;w;
I think this map deserve a star. GL~
Thanks for modding~DoKoLP wrote:
General
- Some Inherited Points are useless, since they don't make any changes. - Really? Which ones? xD
[Easy]
- 01:39:117 (1) - <3 - <3
- 01:53:220 (1,2,3) - I prefer something like this:
It fits the rhythm a little better, imo. - B-B-But it's kool to click ;w;- 02:20:143 (1) - Every diff has a spinner here. Why doesn't have this diff one, too? - Well, I didn't want to for some reason xD I think it's fine though.
- 03:05:271 (1) - 0,5x SV is a little hard for Easy diffs. It would be better, if you make it 0,8~ - Already fixed to x1.0~
[Insane]
- 01:39:117 (1,2,3) - <3 - <3
- 02:20:143 (1) - I prefer reducing the volume a bit more. - I think it's fine?
Good Luck! <3
192,240,203732,2,0,B|232:264|288:260,1,100,2|0
328,260,204117,2,0,B|384:260|424:240,1,100
460,224,204502,1,0
456,304,204758,2,0,B|368:344|260:332,1,200,2|8
Thank you for moddingGiNa wrote:
[Easy]
-This should be a Normal, since the rhymes are hard to beginners. Well ... imo.
-Please use Distance Snap all the time and keep spacings the same (spacing for the first half of the map is a mess).
01:39:117 (1) – <3
There is really nothing to say other than your spacing issues
^I'll rename it to Normal then. Spacing should be okay for a Normal I guess? xD
[Insane]
-HP -1 - I think HP 8 is alright? ;w;
01:33:604 (2) – stack this perfectly - I think I got it right?
02:20:143 (1) – same as Hardiers - Yeah sure~
02:54:886 (2) – 1 grid down ? - I didn't want a straight line xD
03:37:194 (1) – may be a little short - Auto can 2000 it, and it's on Insane, so I think it's fine~
Good luck ^-^ - Thanks~
Thank you for modding, and thanks for starykcarrot wrote:
Hi, here is my mods - Hi~
[Insane]
01:17:579 (1) - Remove NC - Fixed
02:34:245 (1,1) - Adding NCs isn't necessary - Meh, okay then, I'll remove the NC spam xD
02:42:963 (2,3) - Switch them? - Intentional![]()
[Easy]
Its name should be Normal. - Yeah, I'll rename it xD
Also I suggest HP 2 / OD 2 / AR 3
02:20:271 - Remove Break Time? - I changed it to a spinner like the other diffs~
Others are fine :3
Good luck ;D - Thanks~
Thanks for another starhaha5957 wrote:
[Normal]
02:22:963 : this is timing point being used? if so, then my mistake but if not, it's unrankable to have this
^ Nope, but it's supposed to do something. I forgot to add the decrease in volume in easy xD
[Insane]
02:47:835 (3) - I think this brokes both music and map's flow O.O/ at least split some sliders so me can actually click on lyrics
(ex : like http://osu.ppy.sh/ss/326811 , sure you will have to replace next 1,2,3s to somewhere else if you do this O.O)
^ I'm keeping this, I kinda like it xD And it would be boring to use the same pattern as earlier, so yeah \o\
deserve your second star since i see barely no problem on this map :3 good luck~
Thanks for modding and 2 starsxXCrystalMoonAnimeXx wrote:
Hellowww~
You requested in my queue ^^
[General]
- .osb is not in use? So remove it. - I'll be looking for someone to make a SB for this at some point, so leaving it there for now![]()
- Remove " Coloing " from the tags. - "Colouring" is in tags to satisfy UK people \o\
- Watch your placement ~
[Normal]
01:03:220 (3) - Line with (1) - Tilted square, so intentional
01:03:732 (4) - Line with (2) - ^
03:15:014 (3) - Line with (1) - Ops. Fixed xD
[Insane]
- Distance spacing is 0 ... O_O - Oh I just tried to stack something with that xD
- End the 4th kiai time on 03:05:143 to match the other diffs. - Actually, kiai should end at 03:05:271, so I changed that in both diffs xD
Really well mapped ! >w<
Good luck and 2 stars ~
Wow, that was really hard to solve. I hope I didn't forget anything stupid, like claps and such. ThanksSync wrote:
[Hardiers]
00:28:348 (3) - This slider isn't following anything. Or at least, that's what it feels like when you're playing. I know it's following those beeps, but it's totally random and out of nowhere. Remove it and make it into a 3/4ths slider that repeats once. Or you can just use some 1/2 notes/sliders like you've been doing. Do as you wish, just get rid of it. alright
00:58:604 (2) - Ditch this repeat. The slider is ending on a beat where a hit circle or slider should start. Add a 1/2-beat slider at 00:59:117 (3).
01:10:399 (1) - Same thing, basically. It'd follow the music so much better if you removed the repeat and added a 3/4th slider at 01:11:425. fixed
02:46:168 (5) - Not sure what's up with this sudden 1/4 -- if you can justify it then I have no problems with it but you haven't been doing it in the previous measures which are more or less the same thing musically. removed
03:17:579 (1) - see 01:10:399 (1) ok
03:33:989 (1) - see 03:17:579 (1) ok
Thanks for moddingSync wrote:
[Insane]
nice
02:42:707 (1,2) - remove the combo on (1) and add it on (2) because you've been following the vocals most of the time
02:44:758 (1) - ^
^Both fixed
[Normal]
It's a bit high end, despite the star rating... Oh well. For next time, I'd make sure your spread is a bit more solid.
^ Oh well
call me back for a recheck - I'll call you back after I find someone to make some kool SB for me <3
=w=prEdo wrote:
as requested by CXu, even though I suck at modding- Hello you notbadatmoddingperson
[Normal]
00:29:630 (1,2) - you can make them a bit more neat by moving the middle sliderpoint by 2 grid points lower at (1), and analogously. - Yeah ok.
00:44:758 (2) - unnecessary finish there - Changed to whistle.
00:44:758 (2) - spacing - Nah, looks kinda clustered with closer spacing
01:14:245 (3) - (nazi) move them to the same place as red (4), they keep some nice flow like that - Gee, why not
01:25:784 (4) - unnecessary finish, again - Changed to whistle
01:30:912 (3,1) - swap new combos - Fixed
01:39:117 (1) - the colors quite repeat, before the spinner you've got a red+yellow combo, and after it - the same, red+yellow. you can start at red color at 1:20:656 (1), should be quite better imo - Good point. Fixed
03:05:271 (1) - ctrl+h perhaps? - No <3
03:23:732 (1) - finish spam :c - Changed to whislte
03:27:835 (1) - ^ - Idd ^
03:35:784 (2) - maybe give up on that slider and start the spinner at the big white tick? - Nah <3
[Insane]
00:46:809 (2) - place it at the same place as red (1), plays a lot better like that - Sure
01:46:553 (6,7,8) - this is quite too much, decrease the snap to 1.1x at least in that pattern. - No, it's cool <3
02:27:835 (1) - this slider could look a lot better- Show me~~
02:56:040 (5,6,7) - once again, that's too much. - no
well, I'll be adamant with the fact that most of my suggestions are useless, but I hope they'll help at least a little bit. - Why u tell me you suck at modding
Thanks for star and moddingrockleejkooo wrote:
hello - Hello~
after-mat modding here o/
as you wish ._.
[General]
• Kiai #4: Starts on 02:48:861, ends on 03:05:143 (Hardiers)
should finish at 03:05:271 like in other diffs? :о
Normal
• starting from here 01:20:656 (1) - i dunno if you can use another spacing in normal with same music speed :c - Hopefully it's fine xD
anyway, beautiful diff
Insane
• 02:47:835 (3) - aaaaawesomeness *-------------* - Lol haha, thanks? xD
pure awesome! i love every second of it!!!
star! and good luck! i wanna see it ranked TOMORROW!!! - That's quite optimistic xD
Pretty much sums up everything ;_;rEdo wrote:
I guess you know that hitsounding isn't your good side
No changes, but thank you for modding nonethelessRyu wrote:
From mod queue~ :3
[Normal]
01:02:707 (2) - x:120 y:188
01:03:220 (3) - x:176 y:296
01:03:732 (4) - x:232 y:188
^ No change. i like the current pattern
01:20:527 - movу it to 01:20:656 - It's so you dont get the wrong hitsound if you click early
01:54:630 - move to 01:54:758 - ^
01:55:399 - remove - ^
02:33:861 - move to 02:33:989 - ^
02:34:630 - move to 02:34:502 - ^
03:04:373 - move to 03:04:502 - ^
03:05:143 - move to 03:05:271 - ^
03:33:925 - move to 03:33:989 - ^
[Insane]
nothin wrong-
/o/ Good luck bro \o\
Thanks for moddingLeorda wrote:
Hi there - Hi~
[Normal]
00:29:630 (1) - Too much repeating slider can be confusing for beginners who play this diff - Well, I think it's the easiest solution for a red->blue->white->blue->red rhythm, so I'm keeping it
00:31:681 (2) - ^ - ^
02:23:732 (1) - Almost overlapped by spinner-osu, it may be hidden for beginners for some cases. ALSO, new combo here for preventing of new combo bug - Moved down a bit. Hope that helps? Also, added nc
[Insane]
00:28:348 (5) - The head slider is almost offscreen - Moved a tad bit up. It's not offscreen anyways, so I think it's fine
00:57:066 (4,5,6,7,8,9,10,11,1) - Make a curve pattern like this?? http://osu.ppy.sh/ss/328050 - Nah, I like how it is right now xD
02:47:835 (3) - Too much repeating slider can makes boring for experience players, split them into two slider? - I think it's alright even for experienced players to hold down a button for 1 second without getting bored![]()
That's all I can find, sorry
Thanks for modding and starl1106188 wrote:
Request from L18's & Crystal's Modding Queue.
"re" is means "remove"
Black is just suggestion ~OAO , if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[general]
- osb. should be removed~ - I want an SB, so it's not important to remove this yet xD
[Normal]
- 00:35:784 (1,2) - (1)'s 2nd point on x:388 y:120 ,(2)'s 2nd point on x:388 y:276 and 3rd point on x:352 y:220 (I think look much pretty) - Sure~
- 01:54:758 (3) - NC ?~ - I think it's fine
- 03:04:502 (3) - If you follow the overhead , this also NC - ^
[Insane]
good song & good luck & star ~
- 01:25:014 (1) - 3rd point on x:288 y:328 ( it about touch (2) ) - This should be fine
- 01:42:963 (1,2) - (1) re NC and (2) NC - Fixed
and sorry to my poor English
Thanks for moddingAkemi_Homura wrote:
Hi~~ >w</ From this queue~!
Horie Yui~~ <3
- [General]
- Use this soft-hitfinish~~~! :3 This is fit perfectly~ >< - No.
- Delete .osb file and full-submit
- Inconsistency in Kiai Times: Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Norma]
Kiai #4: Starts on 02:48:861, ends on 03:05:143 [Hardiers]
Kiai #4: Starts on 02:48:861, ends on 03:05:271 [Insane]
- [Normal]
- 00:23:476 (1,2) - I recommend don't overlap this two notes.because 2nd note hidden by score.This is Hard to beginner~ :3
- 00:24:502 (3,4) - ^ - I think both are fine. Stacks in moderate amount is okay even for beginners imo.
- 01:04:245 (1) - remove whistle, add finish~ - Becomes a bit too busy with so many finishes imo
- 01:05:527 (2,3) - Seperate this two notes like 01:07:579 (2,3) - Read above about stacks
- 01:14:245 (3,4) - Seperate this two notes~ :3 - ^
- 02:23:732 (1) - move this note~ ;_; hidden by osu. - Shit, I moved it inside xD Fixed
- 02:55:013 (1) - remove whistle, add finish~ - Same as before
- 02:56:297 (2,3) - Seperate this two notes~ - ^
- 03:27:835 (1) - remove whistle, add finish~ - ^
- 03:35:784 (2) - remove this slider, and add note 03:36:040 with whistle - I like this slider though
![]()
- [Insane]
- 00:54:245 (1) - move this slider. it's almost meet scoreboard . I believe this should be fine for an insane. I'll change it a bit if I need too though, but I like how it plays currently
Good Diff~ :3 just check Hit sounds please~ - Hitsounds are fine, no changes
Generally, mapset is nice~
Just need to fix some hitsounds~
GL to your map~ =3=/
Thanks for moddingxsrsbsns wrote:
This thread keeps appearing to me on the forum front page.. - \o\
[Insane]
00:33:091 (6) - Whistle (not conventional, but I like it) - Yeah why not~
02:47:835 (3) - (Nazi) weird 1/8 repeating slider, you could do plenty here (like following the vocals with four 1/2 sliders before the chorus) - Holding a button for 1 second is kool \o\
Good luck!
woho /o/! Thanks a lot BerenBeren wrote:
Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thank you <3 I'm not sure if SBs should be given Kd, but, hell, it helped my map improve, so I'll give you one now \o\Beren wrote:
Lyrics
http://www.mediafire.com/?99ck3lb5nsfyhw5
Thanks for looking againSync wrote:
[General]
-- Add KinomiCandy to the tags
-- Remove LetterBoxing from Kinomi's taiko
^ Ops
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.
[Insane]
02:09:886 (9) - Add a new combo here instead of at 02:10:143 (1) to be consistent - Fixed
03:24:758 (6,7) -I'm totally all for slider jumps but this is a huuuuuuge jump. I'd definitely change it.OK, change of heart. you can keep this but if somebody else brings it up (e.g. a BAT/MAT) you shouldn't be reluctant to change. It's very easy to slider break there. To the BAT/MAT that looks at this: On the other hand, it's pretty damn cool and considering the overall difficulty of the map I think it's only pushing the limits just a little.
Even tho I like 1.6 more, I feel 1.4 is too slow. But whatever.Sync wrote:
[Kinomi's Taiko]
-- Why are you using 1.6 SV? It's just plain-out ugly. Besides, the BPM isn't *that* low. Use 1.4.
Cause' you are very stupid and an awful liar for not holding your promise about playing Pangya.
Thanks for modding~No_Gu wrote:
request from my queue
[normal]
00:35:784 (1,2) - why you change your spacing here? - because that would look ugly
not very good imo.because you often change 1/2 notes' distance.I think it's good that you use a unity distance in normal diff.
^I disagree. Just because it's one of the easier difficulties doesn't mean that the whole map needs to be completely the same throughout the whole map. There is no fun in that.
[hard]
00:31:168 (5) - no drums here.so remove whistle
00:36:040 (2,3) - drums are the end of 2 sliders.not beginning
don't want to point out these problems above.hope you can check the whistles of the map carefully
00:43:220 (5) - move this farther away from 4?
02:02:066 (3) - I personally like this rhythm http://puu.sh/zuRZ
02:56:681 add a note to follow beginning vocal
hmmm I don't think a slider with only 1 red points fits this song
[Insane]
ehhh SV 3.0 with 1/4 jumps....hard to say anything
^Not really but ok
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Thanks, Ono. God damn that Mitty for being lazy. (http://puu.sh/CjxB)OnosakiHito wrote:
Requested Taiko mod from my queue
[Kinomi's Taiko] (All applied)
Generel
AudioVolumen:
Normal - 60%
soft is here way too quiet. It's hard to hear/listen to some patterns.
Since 80% is loud for such a song, 60% should be fine.
soft 90% is somewhere equal to normal ~30%
Refering from the taiko guidelines:Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Hitcircles - (just a little note: I'm not sure if you half followed beat and half made some own beats, so I don't know if I changed your own beats or little issues)
00:20:784 (95) - k, because of higher "peep"-sound then the tripplet before?
00:28:348 (134,135,136,137,138,139,149) - kdddkdk or kddddkk
00:31:938 (152) - move one forward and delete (153) because the one "peep"-sound drowned out the other little sounds?
00:47:322 - Nice try with the 1/6. It wasn't bad, but I would suggest you to use kkkkd instead because of some reasons:
1.) diff. spread (well, probably not a big problem here)
2.) It's confusing in the first trys
3.) kkkkd follows the beat better since at 00:47:835 - is a bass sound, perfectly for don
4.) generelly no 1/6 hearable.
01:24:758 (271) - d - there was one kat too much in this timeline, also as you can hear, there is a bass in the background.
01:36:553 - okay, this 1/6 fits better. But also here, suggesting to use kkkkd.
01:49:502 (x) - k?
01:52:835 (x) - k
01:55:399 - this kiai cut is allready too short. You should leave it move on.
02:24:373 (x) - k
03:18:604 (291,292,293,294,295,296) - I don't understand this. First you followed the voice and now...? Move 294 one backwards please.
03:21:553 - this kiai cut is allready too short. You should leave it move on. (03:05:143 - is reasonable)
In the last kiai you could make a SV changed like x1 -> x1.1 -> x1.2 or similiar ways. Not necessary.
The map is well mapped. But I don't understand some of the pattern constalations. It follows the voice, the beat, some other sounds which appears and somtimes it feels like some parts are a bit like freestyle mapped(instead using dk kd for the beat, kd dk appears). This dosen't make it unconfortable for playing. But when you listen to it, it has a different influence on us. It depends on my mood, I usually map after vocal, but now I'm trying my best to map after the drums and other stuff besides from the vocal. When I'm out of idea or don't know how to map the next part, I just continue mapping this with vocal.
All in one it's okay~ : )
Hope I could help you with this.
Well then, fixed~ Thanks for moddingAndrea wrote:
[Normal]
00:46:040 (2,3) - Spacing is too far. - Rearranged this part then. Hopefully this is alright now.
[Kinomi's Taiko]
00:33:732 (2) - Missing new combo.
03:05:143 (219) - Remove the kiai time section.
03:05:784 (220) - ^
^ Fixed that for him~
[Hardiers]
01:43:220 (1,2) - This spacing is weird to see. - Fixed I think.
02:29:886 (4) - Add a new combo at least so this anti-jump is easily readable. - Yes
03:05:143 (x) - This kiai should end at 03:05:271 like the other difficulties. - Huh I thought I fixed that.
03:37:579 (3,4,5) - Inconsistent spacing. - Fixed this.
[Insane]
HP Drain -1, it's too high right now. - Aww ok xD
Good luck! - Thanks
Thanks for modding!Kurai wrote:
Hai hai ~ random modding. - Hi~
[Normal]- Right, fixed xD
- 00:31:681 (2) - This slider should have a new combo mark since it is in another bar than (1), And you added a new combo for each new phrase.
- 00:52:450 (3) - ^
[Kinomi's Taiko][Hardiers]
- Increase the hitsound volume to 80% ? 60% isn't loud enough in my opinion, I prefer when beats are loud, that sound better and it is more agreable to play. - Kinomi asked me to put it on 75%. Hope that's better~
[Insane]
- 00:25:784 (3) - The reverse arrow is partially hidden by 00:25:014 (4) and 00:25:527 (2)'s hitbursts. That may disturd the player, so try to make it more visible please. - Made the slider go the other way. Should be allright now
- 00:38:604 (3,4,5) - They are not correctly aligned lol. - Weeeeell derp. I have no idea what you're talking about haha xD
- 03:21:681 (1,2,3,4) - Ah, no.. don't do 1/4 jums please, that is so unexpected and not intuitive at all. @.@ - Actually, my thought is something like this: Every time this chorus has appeared in the song, I've had 1/4 sliderjumps. The only difference this time is that all of them are 1/4 instead of 2. Now, the music sounds a biiit different here, which is why it's also a bit "harder" than the rest. Well, that's my view anyhow. And I find them intuitive, although that could very well just be because it's my map xD I can try ask people around a bit about it, but if possible, I'd rather keep this
Let's hope that.BounceBabe wrote:
Hopefully better than the other version