Echo wrote:
Actually, reward and punishment would be interesting. Obviously it can't be anything monetary. But then what would give someone motivation to mod?
How about a little table that shows how often a BAT mods / how much a BAT has modded? Adding that colour thing that was added would also be a neat factor. That'd motivate me to mod more.
Except that those are already implemented and imo were pretty effective at getting people to mod. Sometimes, people are just
busy.
'course there's other times where people are just lazy. And I wouldn't say being a BAT is a thankless job, because it is not, but I won't be the first to say it can be pretty damned exhausting and the problem with that is most people who aspire to become BATs don't fully understand the task. That's why there are so many BATs with <200 exp.
One other thing that bothers me is not the persistence of mappers (I find that somewhat respectable, even if it is annoying) but the impression that some mappers have that they are somehow special.
You are not a special little snowflake. A lot of people want their maps to be ranked just for the sake of getting ranked. They follow (after enough assistance) all the guidelines and clear out all the problems to get their maps ranked. And at the end of the day, what does it amount to? Most of the time, a higher ranked score and a sense of accomplishment on the mapper's part. That's all well enough, but I wish people would try to excel a little more. Stop aiming for "ranking standards". Start aiming for "obliterate ranking standards with a truly awesome map that people won't just play for score". Easier said than done, of course, but oftentimes it is pretty obvious when someone has the "map to get ranked" mentality. Of course, despite past successes, I can see myself joining the ranks of these clamoring digits. Put me out of my misery when that time comes.
I think I lost sight of the point of my post as I was typing it so I'm going to re-iterate it in a single sentence:
Please be aware of the full scope of the task.