All for [Hard]
01:57:72 (7,8,9) - could be lined up.
00:12:72 (3,4,5) - ^
00:15:54 (3,4,5) - ^
Keep in mind most most nazi posts are not manditory for ranking.
heres more 'suggestions' from me;
01:51:01 (4,5,6,7,8) - This section brings up a DRASTIC difficulty curve increase. especially this 01:51:72 (10,11) - hit. If this is a [hard] i would consider some kind of tone down.
01:30:54 (1) - should this end at 01:31:078, then the sliders after it are moved back to replace the old end and a hit added after them.
01:34:78 (5,6,7) - carefull with how this gets moved up when it is autostacked. creates a false spacing inconsistency in game, technically fine as is just pointing it out.
redo breaks.
Video offset -400
[[Events]
//Background and Video events
1,-400,"aa28e2ab307f5611108875df6806343f.avi"]
more evil nazi-Hara wrote:
Post subject: Re: Sound Holic - Optical Cellophane Reply with quote
blissfulyoshi wrote:
Hard:
00:24:54 (2,5,7,8) - These patterns are technically fine. If you want to be more perfect or whatever then try moving 2 down 1 grid(lvl3) and 4 6 and 7 up 1 grid.
00:27:36 (2,5,7,8) - " "
00:42:89 (2,3) - alternatively, and my preference if i was the mapper, turn off DS and GS and move the anchor points of slider 1 so that they align to 2,3
00:43:24 (4) - spacing from 3 I agree, turn off DS,GS and nudge the start point over
00:43:60 (5,6) - looks fixed
00:48:54 (2,3,4,5,6) - looks fixed
01:31:43 (2) - looks fixed
02:07:43 (6) - looks fixed
02:19:51 (2,3) - spacing'02:19:25 (1) - is still too far'
01:57:72 (7,8,9) - could be lined up.
00:12:72 (3,4,5) - ^
00:15:54 (3,4,5) - ^
Keep in mind most most nazi posts are not manditory for ranking.
heres more 'suggestions' from me;
01:51:01 (4,5,6,7,8) - This section brings up a DRASTIC difficulty curve increase. especially this 01:51:72 (10,11) - hit. If this is a [hard] i would consider some kind of tone down.
01:30:54 (1) - should this end at 01:31:078, then the sliders after it are moved back to replace the old end and a hit added after them.
01:34:78 (5,6,7) - carefull with how this gets moved up when it is autostacked. creates a false spacing inconsistency in game, technically fine as is just pointing it out.
redo breaks.
Video offset -400
[[Events]
//Background and Video events
1,-400,"aa28e2ab307f5611108875df6806343f.avi"]