Eee thank you two~ But no one makes large sized Nitori pictures, because no one cares about her xD I might go find the video instead.
Kirby Mix:*head whirl*
00:13:95 (1,1) - this large jump followed by a smaller move is disorienting
00:19:60 (1,1) - " "
No change so far. This might jack up the whole symmetry thing. <_>
00:30:01 (1,2,3,4,5,6,7) - I don't like how the distance from 2 to 4 is different than 2 to 3, applies for the whole combo What happened here...? Fixed.
00:32:84 (1,2,3,4,5,6,7) - " "
What happened here...? Fixed.
01:19:95 (3,4) - not exactly the same slider as 2 and 1 respectively
It is called Reverse Selection. ;o
01:32:31 (2,4) - might want to make this a counterclockwise turn of 1,3 respectively
Did my own shindig here, dawg. Fix'd.
01:50:31 (1,2,3,4) - make 2 and 3 look like this split the half the circle defined by the ends of 1,2,3,4 into sixths (thirds of the half circle)
D:
02:01:95 (2,1,2) - not an exact horizontal reflection of the previous combo
Reverse selection made ugly stacking, which I had to fix.
02:19:25 (1,2,3) - similar spacing for 2 different differences in beat is disorienting
I didn't do that...Something happened during transfer; I know it. <_>
I feel a little weird about the change in spacing for the purposes of symmetry or style. Ex: 00:16:25 (3,4) and 02:15:72 (1,2), but I guess it is okay. There really was not much else to nazi spacing or symmetry wise.
Undo. This has made it look worse, and in some cases created weird new spacing.blissfulyoshi wrote:
Hard:
00:24:54 (2,5,7,8) - looks better on spacing if you move all of them down on
00:27:36 (2,5,7,8) - " "
00:42:89 (2,3) - align these 2 with the end of 1
00:43:24 (4) - spacing from 3
00:43:60 (5,6) - align these with the end of 4 (this change and the previous change is just for keeping the drop between the sliders and the next note consistent. If you make a uniform drop from each slider then change would be fine. Also remember to change 00:44:30 (2) if you do that)
00:48:54 (2,3,4,5,6) - previous 3 changes
01:31:43 (2) - move this so it is not overlapped by 1
02:07:43 (6) - don't like how this is overlapped by 5
02:19:51 (2,3) - spacing
blissfulyoshi wrote:
01:43:25 (1) - looks better align with the red 1 if you move 1 notch (3) to the right - Move 2-3 pixels to the left now.
more evil nazi-Hara wrote:
Post subject: Re: Sound Holic - Optical Cellophane Reply with quote
blissfulyoshi wrote:
Hard:
00:24:54 (2,5,7,8) - These patterns are technically fine. If you want to be more perfect or whatever then try moving 2 down 1 grid(lvl3) and 4 6 and 7 up 1 grid.
00:27:36 (2,5,7,8) - " "
00:42:89 (2,3) - alternatively, and my preference if i was the mapper, turn off DS and GS and move the anchor points of slider 1 so that they align to 2,3
00:43:24 (4) - spacing from 3 I agree, turn off DS,GS and nudge the start point over
00:43:60 (5,6) - looks fixed
00:48:54 (2,3,4,5,6) - looks fixed
01:31:43 (2) - looks fixed
02:07:43 (6) - looks fixed
02:19:51 (2,3) - spacing'02:19:25 (1) - is still too far'
I must say, you ask me to make new combos in some strange places. But, thank you so much anyways.strager wrote:
General
Background image scares me. If you can, make a different background for each difficulty. Search for Nitori pictures, there are some even creepier and inappropriate images than the one I picked, which is relatively clean.
I'm sure you're capable of making an Easy difficulty. Not sure if it's really needed though.Unfortunately, I'm already at the borderline of rankability because of the size of this file. (19.6 mB) Besides, Easys aren't fun to make![]()
Fun maps, especially Hard and KIRBY Mix. =] (Yeah, Normal is above my skill level. =[)
Normal
Increase Circle Size by one.
There's lots of places where you could insert a break. Meanwhile the player's HP is draining... added.
01:59:48 (1,2,3,4,5,6,7,8) - Spacing looks off.fixed.
Hard
00:17:84 (1) - Remove new combo.did this
00:20:67 (1) - Remove new combo.did this
00:25:60 (8) - Move up one small grid space.did this
00:28:43 (8) - Move up one small grid space.did this
01:05:83 (4,7) - New combo, maybe?Looked strange, didn't do this
01:12:18 (4) - New combo.eh, I guess it doesn't hurt
01:22:07 (4) - New combo?no.
01:26:31 (5) - New combo.nope
01:28:07 (x) - Break ? Or something.break'd
01:34:78 (5) - New combo.no.
01:37:60 (5) - New combo.nope
01:39:01 (8) - New combo?nope.
01:39:37 (x) - Break ? Or something.break'd
01:41:13 (2) - New combo?no
01:48:90 (7) - New combo.no
01:51:01 (4) - New combo?no
01:51:72 (9) - New combo.no
02:00:19 (4) - New combo.no
02:02:84 (6,7) - New combo on one of these.did it on 6
02:04:78 (x) - Break ? Or something.break'd
02:06:54 (4) - New combo.no
02:17:13 (3) - New combo.no
02:18:54 (5) - New combo.no
KIRBY Mix
Looks fine, except:
00:34:43 (x) - Replace break.done
Agent Spin Here wrote:
[Normal]
Not good...
00:45:35 - Why didn't you map anything here?
00:51:01 - ^
01:07:60 - ^
Fixed by either adding something or breaking.
[Hard]
Fine
[KIRBY Mix]
Really good
01:17:66 (1,2,3,4,5,6,7,8,9) - Aww wut
02:21:01 (6) - New combo looks nice here did it
[DBF] wrote:
[Normal]
00:45:018 2 down,grid lvl 3. did this
00:50:665 ^ did this
2:19:253 - 2:19:959 Generate it ummm...?
[Hard]
-
[KIRBY Mix]
-
Good card, work over a hard, something there not so..
Star for you <3 I think I got the general idea of what you said; thanks!
Most jumps where you say needs space fixing are obvious enough to the player that it does not come directly after. If I get more complaints about it, I'll fix it, but for now I think it's fine.mrtn wrote:
use offset 11498 (so +9ms)
[normal]
00:15:54 (3,1) - spacing incorrect here
00:18:37 (2,1) - spacing
01:05:13 (1,2,3) - spacing
01:38:31 (5) - new combo
01:39:72 (1,2) - spacing
01:40:78 (3,1) - spacing
02:18:54 (2,1) - spacing
02:19:95 (4,1) - spacing
[hard]
00:31:25 (5,1,2) - spacing
00:47:48 (3,1) - spacing
01:04:42 (5,1) - spacing
01:58:07 (9,1) - spacing
02:15:72 (1,2,3,4) - spacing
02:19:25 (1,2,3,4,1) - spacing
[KIRBY mix]
00:16:95 (7,1) - spacing
00:43:78 (4,1) - spacing
00:46:60 (4,1) - ^
01:31:78 (4,1) - ^
make sure to keep the spacing consistent in all difficulties. I've pointed out most issues but check through the whole maps for consistenty.
good job. starred
Ryuukun wrote:
[Normal]
00:24:72() - useless small break eh.. not changing
00:27:20() - useless small break ^
00:30:17() - useless small break ^
01:10:08 (3) - 2 lvl 3 grid to the right and 3 up. (looks better) k
01:37:96() - i'd add a circle here so it flows better added
01:39:38() - basicly the same as above but i'm not sure since it has a greater distance to 01:39:73 (1) didn't add
02:18:55 (2) - thats a mean trap.o.o how?
[Hard]
01:28:17() - useless small break meh.
02:19:26 (1,2) - why is the spacing different? fixed, this section has been giving me a headache since day 1
[KIRBY Mix]
01:08:67() - why is no circle here? it kills the flow D: perfectly fine without one
thats it.
nice song.
have a star
As much as it would be cool to have another difficulty, this file is at 19.6 mB, so I can't have another difficultyTakuma wrote:
I now feel like mapping a difficulty again.Maybe I will.
- Normal:
00:19:26 (1) - Move away from (3). I doubt easy level players will think get this.
00:59:49 (2) - New combo.
01:54:55 (1,2) - Move away from (5).
02:17:14 (1) - Stack with 02:15:73 (1).
02:19:26 (1,2,3,4) - Move away from 02:18:55 (2).
That's all.