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44teru-k - F.I (Fantasy Impromptu)

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Armin
[General]

*I don't understand the meaning of some red section. Mhhh I might check those ones when I have more time.
*You know, many people will kill you for your difficulty spread. I suggest you to "collect" some BATs and MATs opinions about your spread difficulty. For me your set can go for ranking, since it's like to consider Silver and Emc's Silver as Hard difficulties.
* Ops, I noticed a little issue with your sb at the end. Nothing of alarmable btw, just a high contrast of the light with the BG: http://puu.sh/eXM9 please consider to fix it, if you can

[Bronze]

00:07:641 (1,2,3) - I'd suggest you to move this pattern a biiiit down please

[Platinum]

01:38:144 (7,1) - Quite unexpected antijump after a long serie of streams.

That's all for me, all difficulties are okay :P
Topic Starter
Cygnus
I think the Diff Spread is fine. [185k > 582k > 2698k > 3484k > 7264k > 14192k]

I'm trying to collect enough resources from BATs / MATs btw. But some ignore me or something because they said that I was very annoying (which is true xD).
lolcubes
Yeah, sorry it took me this long to recheck, kinda busy and stuff.

[Gold]
  1. 01:54:478 (2) - The whistle should be at the start, not end.
  2. 01:56:978 - You used your normal hitsounds until this point, if you don't wanna use a normal finish for the end, raise the volume to 85%. Current finish sounds weak. If you swap to normal hitsounds, just leave the volume alone.
[Platinum]
  1. 01:56:978 (17) - You didn't add finish here. Add it please.
Yeah, fix those and I'll rebubble. Don't kudo this post.
It's always best to double check any change you make, so you don't have to wait like this btw. ;x;

P.S. the difficulty spread is fine.
Topic Starter
Cygnus
DONE. Thanks again. :DD
Topic Starter
Cygnus
CELEBRATING 1 MONTH OF THIS SONG'S BEATMAP'S EXISTENCE. LOL :D
Rucker
Topic Starter
Cygnus


you are the best RUCKER! I SALUTE YOU! D:
EDIT: At last, I can prove this song is FCable even with Mod. 8D
lolcubes
You didn't fix the finish in the gold diff as I told you to, but that doesn't matter anymore.

Rebubbled.

lolcubes wrote:

It's always best to double check any change you make, so you don't have to wait like this btw. ;x;
Topic Starter
Cygnus
Hm. Sorry about that again. I'll do that when I get back home later after a few hours. Thank you so much! :D
Topic Starter
Cygnus
Oh, i had a recheck. I think it was fine without finish cause it sounds way too noisy when i tried adding it. I hope it's fine. D:
lolcubes

Philippines wrote:

Oh, i had a recheck. I think it was fine without finish cause it sounds way too noisy when i tried adding it. I hope it's fine. D:
Eh? The thing I was talking about was 85% volume on that section, since you didn't use normal sound. You could have just said you will leave it as it is, instead of "done" on everything.
It is okay as it is, that's why I rebubbled. Please pay attention to the mods. ;x;
Topic Starter
Cygnus
Done with all lolcubes's mod. YEY! :D
lolcubes
Mapper selfpopped to move a slider in Platinum diff for nazi amounts and to add a repeat on a kick slider.
Rebubbled.
Deif
This bubble is worth poppable, because this is not Fantasy Impromptu by DM Ashura... it's F.I by 44teru-k (Respect for Chopin). Just check out these videos (yes, both from StepMania...):


I've checked all the pages of the thread, but it wasn't mentioned before. The point is:

Artist: 44teru-k (you can avoid "Respect for Chopin" and let it in tags only).
Title: F.I
Tags: Add Fantasy Impromptu and remove 44teru-k.

EDIT: Anyway, Fantasie is mispelled...
Topic Starter
Cygnus
no Deif.

http://www.google.com.ph/search?sourcei ... 80&bih=890


ill just change Artist to DM Ashura vs. F Chopin
remove Chopin in tags
change title to Fantasy Impromptu.
Deif
The music of the video you provided is still DM Ashura's Fantasy Impromptu, but not F.I... can't you hear the difference between both songs?

EDIT:
"log"
01:50 <Philippines> : hi there
01:50 <Philippines> : ..
01:53 <Deif> : already responded
01:59 <Philippines> : i believe their difference is how the song started
02:00 <Deif> : DM Ashura's version has a speed-up in the intense part of the song
02:00 <Deif> : which F.I doesn't (your song is a constant 180 BPM)
02:01 <Philippines> : so should i copy AHO's?
02:01 <Deif> : AHO's title is the most accurate
02:01 <Deif> : you haven't copied his map, so you can use that title
02:01 <Philippines> : okay, sure thing
02:03 <Philippines> : what about the source?
02:04 <Philippines> : this is also a song from O2Jam D:
02:04 <Philippines> : i think i can keep the source and copy the rest
02:04 <Deif> : http://youtu.be/UqAPP_dGUus
02:04 <Deif> : not from o2jam... this is DM Ashura's version
02:05 <Philippines> : okay. BMS
02:05 <Philippines> : what about DM Ashura?
02:05 <Philippines> : should i add it on tags?
02:06 <Deif> : nah...
02:06 <Deif> : just look AHO's map tags
02:07 <Philippines> : ill just add fantasie on tags
02:07 <Philippines> : its not mispelled
02:07 <Philippines> : it really is the title
02:07 <Deif> : nope, because the original Chopin's song is Fantasie Impromptu http://osu.ppy.sh/s/17172
02:07 <Philippines> : http://puu.sh/fC7o
02:08 <Deif> : DM Ashura ends it in "y", instead of "ie"
02:08 <Philippines> : but im already going to follow AHO's info
02:08 <Philippines> : cahnge song title to FI
02:09 <Deif> : do you know how to change the title-artist without making a duplicate?
02:09 <Philippines> : no
02:09 <Deif> : ok, I'll look for the thread
02:09 <Philippines> : ill just delete all diffs atm
02:09 <Philippines> : ill redownload
02:09 <Philippines> : beatmap info got messed up
02:10 <Deif> : viewtopic.php?f=56&t=24443
02:10 <Deif> : if you follow those instructions, you'll be able to do it without any problem
02:12 <Philippines> : thanks
02:12 <Deif> : oh, no problem ^^
02:12 <Deif> : I'm just in love with that song... that's all
02:14 <Philippines> : oh man i have to go
02:14 <Philippines> : :D
02:14 <Philippines> : D:
02:14 <Philippines> : ill just do the job later
02:14 <Philippines> : thanks for that btw. :D
02:14 <Deif> : ok~
02:14 <Deif> : no prob =)
I hope you can recover that bubble asap =)
lolcubes
Popped again until the name gets fixed.
Emdyion

Deif wrote:

This bubble is worth poppable, because this is not Fantasy Impromptu by DM Ashura... it's F.I by 44teru-k (Respect for Chopin). Just check out these videos (yes, both from StepMania...):
I wondered why it sounded similar to this... http://osu.ppy.sh/s/25828
Topic Starter
Cygnus
Done changing. Phew, that was one huge problem. I never knew changing title and artist was that hard. D:

i had to redo all things over and over again but finally. :D
Topic Starter
Cygnus
Reupdated. Forgot to remove o2jam in tags cause there is one already. :D
lolcubes
Alright, this is the last time I can rebubble. If it gets popped you need to ask someone else.

Rebubbled.
Topic Starter
Cygnus
And again, THANK YOU x1230489724958745 for everything lolcubes! You've been a really big help. And yeah, your last bubble. XDD lol :D
Charles445
Quick look through by request.

General:
Add "Impromptu" to tags.

Storyboard:
The storyboard, while it looks nice, is terribly optimized. It takes much more processing than needed. There are times where there is over 3x storyboard load with NOTHING HAPPENING. Also, there are three OSBs.

Bronze:
01:38:311 (2) - Missing a new combo, it's a circle after a spinner so it should have one.

Platinum:
Some of these streams aren't very intuitive, especially the random kicksliders. They're rankable, just not that fun to play.


You might be able to make the changes to Bronze and the Storyboard as pre-rank changes, so I'm leaving the bubble intact for now.

If another MAT/BAT feels that optimizing a storyboard warrants a pop, then go ahead and pop it.
Beuchi
Quick quick mod~

General
- Fix what Charles said.
SB:
- Max SBLoad is 7,69x at 01:35:561. This happens because you have 5 big images active at the same time, one of them scaled up. Unfortunately, the bigger the images (and the amount of it) are, the bigger the real load will be (and lag while playing), so you should really look for a way to use less images to do the same effect, maybe merging some of those lights on a wallpaper-size image (640x480 recommended, if not 800x600) will work.
- About what Charles mentioned, you can see the little lights at 01:08:894 fading in very slowly, but this seems to be in purpose. I suggest doing what I just said above and maybe making that slow fade a bit faster, you really can't see anything at 00:56:514, but the images are still active (and its load)
- I fixed that light thing I told you on IRC and made the background smaller, 1024x768 isn't allowed for storyboard elements, they're on that attachment (replace the .osb too).
- Just my opinion here, but the Credits appear on Emdyion's diff as well, so you should add their name to that image (or make a new image and make it diff specific) <w<;

Mapping-wise, I don't see anything to be pointed out besides what Charles said (which I also mentioned to you on chat), cool map/sb and great spread, unfortunately I'll have to pop it x3;

Download: 42225 44teru-k - FI.rar
Topic Starter
Cygnus
Fixed the SBLoad Issue. But seriously, I never reached such Load to 7.69x. Maybe it depends on the user's pc. But I hope the update is now fine. :D
Charles445
I reached a little above 5x. It depends on your screen's resolution.
Still, anything above 5 on default resolution pretty much needs changing.
Topic Starter
Cygnus
Thanks Beuchi-chan for that Major SB Fix <3 :D
Derekku
[Timing]
*Timing should be the same on all difficulties (even Taiko), because inherited sections affect the osu! main menu pulses. Plus, time signatures are used in Taiko, so 4/4 and 3/4 should be used correctly in that diff as well.
*The 1/3 measure at 00:54:306 actually feels off to me with the extra uninherited section, so remove one of the two.
*Also, the ending at 01:56:978 should technically be 180 BPM as well, so remove the 90 BPM section and change the 0.25x sliders (at 180bpm) to 0.5. Otherwise, they're unrankable as you cannot use BPM sections to falsely slow down sliders (although this is debatable since the ending DOES seem to slow down to half speed...)
*Therefore, the only uninherited sections should be:
  1. 002,307 4/4
  2. 034,307 3/4
  3. 054,306 4/4 (The second of the two sections here was 5ms later than it should be, so you'll need to resnap notes)
Topic Starter
Cygnus

Derekku wrote:

[Timing]
*Timing should be the same on all difficulties (even Taiko), because inherited sections affect the osu! main menu pulses. Plus, time signatures are used in Taiko, so 4/4 and 3/4 should be used correctly in that diff as well. So do I have to change anything? Or should Ozzy just be the one to change his diff?
*The 1/3 measure at 00:54:306 actually feels off to me with the extra uninherited section, so remove one of the two I think it's fine.
*Also, the ending at 01:56:978 should technically be 180 BPM as well, so remove the 90 BPM section and change the 0.25x sliders (at 180bpm) to 0.5. Otherwise, they're unrankable as you cannot use BPM sections to falsely slow down sliders (although this is debatable since the ending DOES seem to slow down to half speed...) I also believe this is actually fine even though its out of the rules. Since it's the slowest part of the song.
*Therefore, the only uninherited sections should be:
  1. 002,307 4/4
  2. 034,307 3/4
  3. 054,306 4/4 (The second of the two sections here was 5ms later than it should be, so you'll need to resnap notes) Uh, can anyone help me do this? I dont seem to understand them and I might just mess up my timing. D:
Topic Starter
Cygnus
Oh and btw, I have 7 Diffs. Is it okay? (I know its not).

Well, I dont know what happened cause I never really planned to upload Taiko Diff since its gonna make 7 Diffs. But because Derekku made a mod about it, im actually planning to keep it. I don't really wanna remove any of the osu standard diffs cause it's gonna cause a major diff spread if i do that thing. D: (i hope you wont recommend me to delete Platinum, cause I will never do. lol)
Beuchi
I'm back :) with good news~

I cleaned the .osb and "re-made" the SB. The max SBLoad is 4,6x. YAY :D
Replace the files on the folder with this (it contains Ozzy's diff with its own credits): http://puu.sh/g3Nh

Now my last mod~

General
- It seems that 7-diff mapsets are fine as long as the spread is good, so imo there isn't any problem with it in this case.
- Add OzzyOzrock to tags on all diffs. Also you should remove fi since the search function doesn't work with only 2 letters and 44teru-k since that's already the artist of the song.
Timing
- I guess you should call Ozzy to change the timing on his diff o-o
- About the 2 timing sections at 00:54:307 and 00:54:330 I agree with Derekku, there isn't any timing/signature change and the 1/3 part is actually a whole measure, so the timing section isn't needed.
- About the 90bpm timing section, I think you should replace it with a 0.5x inherited section. As Derek already said, using uninherited (red) timing sections to modify the speed of sliders is not rankable. It's true that the music feels slower at the end, but it's also slower at the middle of the song, the only difference is that the time signature changes.

[Ozzy's Taiko]
- Fix the timing sections above mentioned.

00:34:312 (3,4,5,1,1,1,2) - This sounds really weird. It also ends at a random place because the piano keeps playing the same melody but the pattern doesn't continue.
00:36:979 (1,1,2) - Same as above.
00:39:312 (2,3,4) - Move these 1/4 earlier.
00:39:646 (5,6,7,8) - These notes sound really weird (though I don't really know where do they sound good since piano parts don't usually have a constant timing :/)

That's all~
Topic Starter
Cygnus
Will PM Ozzy right away. :D THANKS! Also, I'll do the updates later ~~
OzzyOzrock
The diff probably shouldn't be here. It's much too hard, I'd say. More following than Shinsekai but still the same rage.

But if someone like Lepi says that it could be fine or something, then I might fix things lol.
Topic Starter
Cygnus
have you contacted lepi about it?

edit: i did. :D let's see what comes out of his opinion. Hopefully.. D:
Topic Starter
Cygnus
UPDATE.
Ozzy's Taiko Diff Removed Temporarily til everyone thinks its fine having 7 Diffs and until it's fixed or whatsoever.
Done with the timing. Thanks to some helpers. >:D<

Now let's get this thing DONE! :D
lepidopodus
Some comment:

This Taiko map is too streamy, ok sometimes it's works, but I don't' think those streams are suits that well with music.
And 01:56:979 (1) is completely hidden, there isn't even a slight time gap to read that, This is unrankable issue, man.
Even some barlines are misplaced.
If you want to make this Taiko map ranked, you need to cut some streams, I guess...
OzzyOzrock
Don't want it ranked ;w;

Might make an easier one.
Topic Starter
Cygnus
When will you finish it?
lepidopodus
Hey I don't mean 'make easy map or you will be punished' or something.
Topic Starter
Cygnus

Zurrrr wrote:

heyhey,

after i was able to get some sleep after beeing up for like 36hours i replayed the map a little more.

wanted to point out some things that throw me off on Silver+Emdyion's Silver

-Silver:
well im actually able to SS the map until 1:19:644
after those 3x4stacked halfs it kinda starts feeling awkward to play to me.
the up+down stream (1:19:644-1:20:811) are fine, but the following combos are kinda... i dont know how to express it properly.... maybe "confusing?" everytime i play that i insta-fail on that section after beeing at 98-100% accuracy
might be just some kind of personal thing, but i think u should rework that section a little, maybe make 1:19:644-1:20:811 1,2,3,4 1,2,3,4 into 4 1/2 sliders followed by cyclone combo? just an idea^^
oh, and if u do that, u should also maybe rotate the 2nd combo in the cyclone a little so it doesnt stack with the prev combo like it does now since the notes are kinda hidden due to low approachrate

-Emdyion's Silver:
0:09:140 (1) jump feels awkward
0:10:473 (1) ^
0:14:473 (5) ^
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issue :)
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ )
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticism :)

sooo, thats all ive found
maybe its just personal issues from my side, but as i said im not actually a BMS-map-lover^^
dont forget to check out my map aswell pls http://osu.ppy.sh/s/44449
its only hard+ so far, need to work on normal now^^

greetz
Emdyion

Zurrrr wrote:

-Emdyion's Silver:
0:09:140 (1) jump feels awkward Understood, fixed (moved circle down to 1.37x
0:10:473 (1) ^ Fixed, distance snapped, repositioned
0:14:473 (5) ^ Nope, distance snap 1.02x
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issue :) I see no problem with this pattern.
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then Fixed, but differently
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play Fixed, but not sure about change.
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ ) Keeping it that way, triple notes will increase difficulty (might change it though, but as of now I'm not)
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticism :) Does not fit at all; not adding
Download: 44teru-k - F.I (Philippines) [Emdyion's Silver].osu
Beuchi
Everything is okay now :)

RE-BUBBLED!!
Topic Starter
Cygnus
Reupdated Emdyions. Didn't made any change on Zurrr's. :)
Curry
hope my mod helped, gogo get it ranked already!
Derekku
[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though!

[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes!
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes!

[Rust]
00:54:306 (1) - Isn't snapped to the white tick (regardless of the uninherited section there).

[Bronze]
*Difficulty settings felt a bit low; I'd bump up the Drain and OD by 1 tick each.
00:08:973 (3) - love sliders like this
00:31:723 (1) - Since the approach late is a bit low, I'd move this to the red tick and shorten by 1/4.

[Silver]
01:22:311 (5) - Perhaps new combo this?
01:48:478 (1,2) - Try and make these closer since (2) is only 1/2 after (1). Otherwise, they look more like 01:49:478 (2,3) which have a 1/1 space in-between...

[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections.
01:36:478 (1) - perhaps add a finish?

[Gold]
*I'd bump the Drain/OD up by 1 tick each; this IS an "Insane", after all. :p

[Platinum]
00:32:973 (1,2,3,4,5,6,7,8,9) - looove these jumps~
02:07:644 (1) - This is unrankable, since the slider path is very ambiguous (especially when using mmsliders: http://puu.sh/hss5)
Emdyion

Derekku wrote:

[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. True, but I think this is for the epilepsy warning. I agree with Derekku though.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! Agree

[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes!
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes!

[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections. I will resnap, once the sections are removed.
01:36:478 (1) - perhaps add a finish? Agree, Philippines could do that though :3
Derekku

Emdyion wrote:

True, but I think this is for the epilepsy warning.
Ahhhhh right, that's true. The epilepsy warning is buggy, so I suppose it wouldn't hurt to keep the longer lead-in times. It's up to you, Philippines! :p
Low


ಠ_ಠ
Topic Starter
Cygnus
Eh, My sister messed up with all my stars so there's nothing I could do for it.

Btw, Emdyion, please edit your own diff atm, i'm sorry im a bit busy this weekdays. So I might do all this by weekends.

Oh Derreku, I'll try to reduce the lead in. But maybe a sec or something since I find the breaks a bit long which makes me feel weird about it.
Topic Starter
Cygnus

Derekku wrote:

[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. Changed 2 1/2 addictional seconds to 1 sec.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! okay, okay (:

[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes! Changed into an inherit section instead
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes! Same as above.

[Rust]
00:54:306 (1) - Isn't snapped to the white tick (regardless of the uninherited section there). snapped.

[Bronze]
*Difficulty settings felt a bit low; I'd bump up the Drain and OD by 1 tick each.
00:08:973 (3) - love sliders like this
00:31:723 (1) - Since the approach late is a bit low, I'd move this to the red tick and shorten by 1/4.

[Silver]
01:22:311 (5) - Perhaps new combo this?
01:48:478 (1,2) - Try and make these closer since (2) is only 1/2 after (1). Otherwise, they look more like 01:49:478 (2,3) which have a 1/1 space in-between... done

[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections.Done
01:36:478 (1) - perhaps add a finish?Done

[Gold]
*I'd bump the Drain/OD up by 1 tick each; this IS an "Insane", after all. :pDidn't add OD, but i'd say yes for the Drain thing.

[Platinum]
00:32:973 (1,2,3,4,5,6,7,8,9) - looove these jumps~
02:07:644 (1) - This is unrankable, since the slider path is very ambiguous (especially when using mmsliders: http://puu.sh/hss5)changed into a normal curve slider.
This should be ready for ranking. o3o (:
wcx19911123

Philippines wrote:

This should be ready for ranking. o3o (:
plz resnap all notes..
Topic Starter
Cygnus

wcx19911123 wrote:

plz resnap all notes..
Oh done. D: I think the timing is messed up again. D:
Derekku
Since the timing changed, you'll want to move your inherited sections back by 5-10ms so that they're not late. Otherwise, I notice that many notes end up using the wrong samplesets or getting silenced from previous sections.

If you didn't already know, you can click/ctrl-click multiple sections in the timing window and then move them all at once: http://puu.sh/i5MJ

[Gold]
00:55:389 (6) - not snapped to 1/3

don't kd since i've already gotten some on 2 posts~
Topic Starter
Cygnus

Derekku wrote:

Since the timing changed, you'll want to move your inherited sections back by 5-10ms so that they're not late. Otherwise, I notice that many notes end up using the wrong samplesets or getting silenced from previous sections.

If you didn't already know, you can click/ctrl-click multiple sections in the timing window and then move them all at once: http://puu.sh/i5MJ
DONE, decreased 8 on offsets 00:55:645 til the last section on all diffs.


[Gold]
00:55:389 (6) - not snapped to 1/3 DONE

don't kd since i've already gotten some on 2 posts~
Derekku
Whoops, I missed an unsnapped slider end (probably because of the 0.59 slider speed)! Please adjust the last slider anchor/node on 02:07:639 (1) on [Platinum]!

The inherited sections like fine now (unless Emdyion wants to check his difficulty to make sure).
Emdyion

Derekku wrote:

Whoops, I missed an unsnapped slider end (probably because of the 0.59 slider speed)! Please adjust the last slider anchor/node on 02:07:639 (1) on [Platinum]!

The inherited sections like fine now (unless Emdyion wants to check his difficulty to make sure).
I'm fine with it. :D
Topic Starter
Cygnus
okay, ill so the job when i get home. im currently using mobile atm. lol
Derekku
Rebubbled! =]
Topic Starter
Cygnus
Everything's going quite good.

RANKED

lolol (:
Starrodkirby86
Well, whaddya know. Very sensational.

The difficulty spread is wonderful. Each difficulty acts just as they're supposed to, making things really enjoyable to digest. Gonna be really difficult for people to search the name of this though. :( Ah well, that's what tags are for, right? :D

P'doink. Anyone who's looking for a challenge, try tackling on those wacky streams in [Platinum].
Topic Starter
Cygnus
OH MY GOD. O.O
Curry
congratz :o
Derekku
Congrats on your first rank~!

EDIT: Congrats Kirby on your 100th rank! :p
Starrodkirby86
Oh, and on a special semi-related note, this seems to be my 100th rank. I think this is a very wonderful map to do such. :)
Topic Starter
Cygnus
What a pleasure ~ :)) THANKS EVERYONE! :DD
thOnz
waw gratz 1st beat map done Philippines! keep it up bro.. :D
HeatKai
congrats!
---Assault[K]---
Another ranked streamy map~
Skyblue_old_1
congratz! <3
rockleejkooo
wow o.o suddenly! congratz, phill :3
fanzhen0019
wow gratz!
Yuji Tokaji
Congratz' on your first map' (:
[CSGA]Ar3sgice
????????????
yeahyeahyeahhh
I approve of such things.
Kings
Grats!
Snow Note
Congratz!
-kevincela-
Gratz~ :D
S h i o n
That's unbelievable for your 1st ranked map...

nice!
kanpakyin
Another AHO.....
Congrats!
.
.
...
....
btw AHO should make this song rerank (run
OzzyOzrock
\:D/
Aurele
Congratulation Philippines !
DJNightmare
First map with 4 Insane difficulties =D
Topic Starter
Cygnus
Thanks everyone! I'm glad many people like my map and my storyboard. (:

DJNightmare wrote:

First map with 4 Insane difficulties =D
Actually it's only two. Because the two are 'Hard' Diffs.
Shiirn
02:07:639 - need a 175bpm timing section here

there are notes before the first timing section

about the stream-slider-jumps that vary from 6x to 9x (your "heralding in a new style of mapping"):
Charles445
First one's a questionable issue
Second one doesn't matter (seriously who made that a problem?)
Third one is very true, mapping has changed recently...
Shiirn
timing is timing
Topic Starter
Cygnus
D: I'm guessing something..
Shiirn
foreword: not suggesting it be deranked, just

be careful next time

Aren't we all worried about "bad bubbles" and the like? (at: MAT/BAT)

Shouldn't we all be much more careful...?
Topic Starter
Cygnus
:?
dkun
I'm sure this has been noted by Shiirn, but... what the hell?

Bass
>wide streams
>Ranked by Starrodkirby86

ok
Tony
I call this super-beatmap! I'm amazed of the awesomeness of this mapset. Congrats for your first map ranked~!
narakucrimson
Pretty nice work! :D
[CSGA]Ar3sgice

kanpakyin wrote:

Another AHO.....
ahaha so true

go go make more AHO maps :) :) :)
Topic Starter
Cygnus
Thanks Everyone! :D


I'm better than AHO and you know it.. >.> lol just kidding XD hope her his (oh sorry) map gets ranked too. :3
Garven

Philippines wrote:

her map
:|
yeahyeahyeahhh

Garven wrote:

Philippines wrote:

her map
:|
AHO is her very moemoe
ziin

Oh and I suppose I can let you know what the time signatures are:

00:00:973 - 4/4 @ 180 BPM
00:34:307 - 4/4 @ 120 BPM
00:54:306 - 3/4 @ 120 BPM
00:55:639 - 4/4 @ 180 BPM

The ending is pretty confusing; I have no idea what's going on there.
Faust
Would give kudos.
Hika

Bass wrote:

>wide streams
>Ranked by Starrodkirby86

ok
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