DONE. Thanks again.
D

CELEBRATING 1 MONTH OF THISSONG'SBEATMAP'S EXISTENCE. LOL
you are the best RUCKER! I SALUTE YOU! D:
EDIT: At last, I can prove this song is FCable even with Mod. 8D
lolcubes wrote:
It's always best to double check any change you make, so you don't have to wait like this btw. ;x;
Eh? The thing I was talking about was 85% volume on that section, since you didn't use normal sound. You could have just said you will leave it as it is, instead of "done" on everything.Philippines wrote:
Oh, i had a recheck. I think it was fine without finish cause it sounds way too noisy when i tried adding it. I hope it's fine. D:
I wondered why it sounded similar to this... http://osu.ppy.sh/s/25828Deif wrote:
This bubble is worth poppable, because this is not Fantasy Impromptu by DM Ashura... it's F.I by 44teru-k (Respect for Chopin). Just check out these videos (yes, both from StepMania...):
Derekku wrote:
[Timing]
*Timing should be the same on all difficulties (even Taiko), because inherited sections affect the osu! main menu pulses. Plus, time signatures are used in Taiko, so 4/4 and 3/4 should be used correctly in that diff as well. So do I have to change anything? Or should Ozzy just be the one to change his diff?
*The 1/3 measure at 00:54:306 actually feels off to me with the extra uninherited section, so remove one of the two I think it's fine.
*Also, the ending at 01:56:978 should technically be 180 BPM as well, so remove the 90 BPM section and change the 0.25x sliders (at 180bpm) to 0.5. Otherwise, they're unrankable as you cannot use BPM sections to falsely slow down sliders (although this is debatable since the ending DOES seem to slow down to half speed...) I also believe this is actually fine even though its out of the rules. Since it's the slowest part of the song.
*Therefore, the only uninherited sections should be:
- 002,307 4/4
- 034,307 3/4
- 054,306 4/4 (The second of the two sections here was 5ms later than it should be, so you'll need to resnap notes) Uh, can anyone help me do this? I dont seem to understand them and I might just mess up my timing. D:
UPDATE.
Ozzy's Taiko Diff Removed Temporarily til everyone thinks its fine having 7 Diffs and until it's fixed or whatsoever.
Done with the timing. Thanks to some helpers. >:D<
Now let's get this thing DONE!
Zurrrr wrote:
heyhey,
after i was able to get some sleep after beeing up for like 36hours i replayed the map a little more.
wanted to point out some things that throw me off on Silver+Emdyion's Silver
-Silver:
well im actually able to SS the map until 1:19:644
after those 3x4stacked halfs it kinda starts feeling awkward to play to me.
the up+down stream (1:19:644-1:20:811) are fine, but the following combos are kinda... i dont know how to express it properly.... maybe "confusing?" everytime i play that i insta-fail on that section after beeing at 98-100% accuracy
might be just some kind of personal thing, but i think u should rework that section a little, maybe make 1:19:644-1:20:811 1,2,3,4 1,2,3,4 into 4 1/2 sliders followed by cyclone combo? just an idea^^
oh, and if u do that, u should also maybe rotate the 2nd combo in the cyclone a little so it doesnt stack with the prev combo like it does now since the notes are kinda hidden due to low approachrate
-Emdyion's Silver:
0:09:140 (1) jump feels awkward
0:10:473 (1) ^
0:14:473 (5) ^
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issue
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ )
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticism
sooo, thats all ive found
maybe its just personal issues from my side, but as i said im not actually a BMS-map-lover^^
dont forget to check out my map aswell pls http://osu.ppy.sh/s/44449
its only hard+ so far, need to work on normal now^^
greetz
Download: 44teru-k - F.I (Philippines) [Emdyion's Silver].osuZurrrr wrote:
-Emdyion's Silver:
0:09:140 (1) jump feels awkward Understood, fixed (moved circle down to 1.37x
0:10:473 (1) ^ Fixed, distance snapped, repositioned
0:14:473 (5) ^ Nope, distance snap 1.02x
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issueI see no problem with this pattern.
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then Fixed, but differently
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play Fixed, but not sure about change.
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ ) Keeping it that way, triple notes will increase difficulty (might change it though, but as of now I'm not)
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticismDoes not fit at all; not adding
Derekku wrote:
[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. True, but I think this is for the epilepsy warning. I agree with Derekku though.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! Agree
[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes!
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes!
[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections. I will resnap, once the sections are removed.
01:36:478 (1) - perhaps add a finish? Agree, Philippines could do that though :3
Ahhhhh right, that's true. The epilepsy warning is buggy, so I suppose it wouldn't hurt to keep the longer lead-in times. It's up to you, Philippines! :pEmdyion wrote:
True, but I think this is for the epilepsy warning.
This should be ready for ranking. o3o (:Derekku wrote:
[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. Changed 2 1/2 addictional seconds to 1 sec.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! okay, okay (:
[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes! Changed into an inherit section instead
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes! Same as above.
[Rust]
00:54:306 (1) - Isn't snapped to the white tick (regardless of the uninherited section there). snapped.
[Bronze]
*Difficulty settings felt a bit low; I'd bump up the Drain and OD by 1 tick each.
00:08:973 (3) - love sliders like this
00:31:723 (1) - Since the approach late is a bit low, I'd move this to the red tick and shorten by 1/4.
[Silver]
01:22:311 (5) - Perhaps new combo this?
01:48:478 (1,2) - Try and make these closer since (2) is only 1/2 after (1). Otherwise, they look more like 01:49:478 (2,3) which have a 1/1 space in-between... done
[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections.Done
01:36:478 (1) - perhaps add a finish?Done
[Gold]
*I'd bump the Drain/OD up by 1 tick each; this IS an "Insane", after all. :pDidn't add OD, but i'd say yes for the Drain thing.
[Platinum]
00:32:973 (1,2,3,4,5,6,7,8,9) - looove these jumps~
02:07:644 (1) - This is unrankable, since the slider path is very ambiguous (especially when using mmsliders: http://puu.sh/hss5)changed into a normal curve slider.
plz resnap all notes..Philippines wrote:
This should be ready for ranking. o3o (:
Oh done. D: I think the timing is messed up again. D:wcx19911123 wrote:
plz resnap all notes..
Derekku wrote:
Since the timing changed, you'll want to move your inherited sections back by 5-10ms so that they're not late. Otherwise, I notice that many notes end up using the wrong samplesets or getting silenced from previous sections.
If you didn't already know, you can click/ctrl-click multiple sections in the timing window and then move them all at once: http://puu.sh/i5MJ
DONE, decreased 8 on offsets 00:55:645 til the last section on all diffs.
[Gold]
00:55:389 (6) - not snapped to 1/3 DONE
don't kd since i've already gotten some on 2 posts~
I'm fine with it.Derekku wrote:
Whoops, I missed an unsnapped slider end (probably because of the 0.59 slider speed)! Please adjust the last slider anchor/node on 02:07:639 (1) on [Platinum]!
The inherited sections like fine now (unless Emdyion wants to check his difficulty to make sure).
Thanks everyone! I'm glad many people like my map and my storyboard. (:
Actually it's only two. Because the two are 'Hard' Diffs.DJNightmare wrote:
First map with 4 Insane difficulties =D
ahaha so truekanpakyin wrote:
Another AHO.....
Philippines wrote:
her map
AHO is her very moemoeGarven wrote:
Philippines wrote:
her map
Bass wrote:
>wide streams
>Ranked by Starrodkirby86
ok
Hika wrote:
Bass wrote:
>wide streams
>Ranked by Starrodkirby86
ok