Round 2!
[General]
[General]
- Storyboard: A few seconds above 5.0x load won't hurt, but if it can be avoided it's best to do so. The thing is, your storyboard goes up to 6.2x in play (test) mode, and this CAN be avoided if you set the ending fade for your lights at 55496. This is 1/4 earlier than it ends right now, because on the next tick, the SBLoad goes crazy. Since it's only a fraction of a second, I won't hold it against you, but you should definitely change this if you can, seeing how you made the storyboard, you have the knowledge on how to do this.
- 00:18:307 - In this section, when I suggested to add dynamics, I didn't mean that you should just reduce the volume for each part. I meant that you progressively increase the volume from that point. For example: 00:18:307 - here you should use the volume you have now, but 00:18:641 - here you increase it by 5%, and you increase it again by 5% for the next round of notes (up to the part where you have 80% volume obviously). This creates a crescendo which is really nice. The same applies to the section at 00:20:974, section at 00:23:641. This does not apply for 00:26:307 this section though, so you should leave the volume at 80% here.
Note: This dynamics suggestion works for all diffs (except for Emdyion's diff). This is only a suggestion, and you don't have to change it if you don't want to. I just think it would sound nicer if you do just that though. - 01:35:644 (1) - Add a finish? (also applies to 01:36:311 (1))
- 01:52:978 (5) - Same as the above, a finish here would follow the music better and would sound nice.
- 01:56:978 (17) - ^, however, here you should use 80% volume for this red section.
- 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.
- 01:14:811 (6) - This finish sounds a bit off. I think it's best you remove it. (same goes for 01:15:478 (12))
- 01:22:311 - You have a finish here in your Platinum diff, add it here too?
- 01:28:311 (9) - Sounds like you have an extra whistle on this slider located on 01:28:728. I suggest you remove it.
- 01:54:478 (2) - This whistle on the end of the slider also sounds like an extra, maybe remove it?
- 01:56:978 - Here you should use 65% volume for this red section and set it to normal hitsounds.
- 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.
- 01:35:644 (1,1) - This is somewhat inappropriate for a normal diff. The circle 1 comes kinda too soon after a spinner. Best way to handle this would be to end the spinner at 01:37:644 with a soft hitsound set with 5% volume, and then you put back normal hitsounds of 65% volume to 01:37:644, and you map a note here. This also means removal of the new combo on 01:38:644 (1) and adding a finish to the newly mapped note at 01:38:311.
Something like this.
- 00:54:330 (1) - This slider has an unsnapped slider end. Due to the limitations of the editor, it's sort of impossible to snap it correctly and has to be done through notepad. I suggest you change it to a circle at 00:55:645, or you can use this code for the slider:SPOILER.
136,160,54330,6,0,B|336:80|240:224|464:144,1,315.2,0|4
Find a similar line in your .osu by using notepad (it should start the same, so take first ~15 characters for referrence) and overwrite it with this code.