<3
its not ranked yet. But thanks.nold_1702 wrote:
So quicky o_o~BTW,Grats.(:33
this is the moment where the hardest part can be seen. Doesn't mean its so far, its not rankable. I've already done a lot of test plays with several players (Silvia, Uan, Apricot, etc..) And they actually got all this part 300. Yes, you may ask them a few test plays and you'll see.lolcubes wrote:
01:21:469 (7,8) - You should totally tone down this spacing. Best way to do it would be to make a better curve in the previous stream so the stream where the 7 is located in is a bit higher (and 8 a bit lower, since the section is kinda symmetrical). 8.46x jump on 1/4 180bpm is not something I am comfortable with approving (ranking).
but (7) is a slider? D:lolcubes wrote:
Players hitting that or not, 8.5x spacing on 1/4 @180 bpm is too much. Excuse such as "that player can play it" is not a valid excuse for something that doesn't make much sense in a map.
Keep in mind that this map goes for ranking and it's not a gimmick superhard map for approval. I could hit that note myself after a couple of retries, but that still doesn't change the fact that it's just too big of a spacing. Since I can't rank this because of the timing change, I could rebubble without that change though, but you should really tone it down.
However the timing is still off. While the first offset is debatable cause it's a <10ms change, the offset 00:55:635 is just way too early. You can even hear it's too early. I strongly suggest to apply my timings, or if you are keen on keeping your first offset, just apply all other timings I provided with -5 on all of them.
edit: spelling.
Philippines wrote:
Okay, reduced the jump part. Any more?
lolcubes wrote:
However the timing is still off. While the first offset is debatable cause it's a <10ms change, the offset 00:55:635 is just way too early. You can even hear it's too early. I strongly suggest to apply my timings, or if you are keen on keeping your first offset, just apply all other timings I provided with -5 on all of them.
Which is why I wrote my timings -5 if he doesn't agree with the first offset change. Keep in mind that the timing sections have to be snapped, so it's not only that red line that needs changing.Kite wrote:
BPM 180,OFFSET 55650, 4/4 time signature
You should totally apply this offset from lolcubes timing, current one at that section is too early.
+15 is a bit too much imo though so I would suggest offset 55645. Rest seems pretty good to me.
(silly 1/4 jumps in Platinum diff, but that's just me)
No. After applying all of my timings, you can do -5 to all of those if you think my offset is a bit late. I think my offsets are spot on though. I wrote all of my timings down in my mod post, so when you apply those, if you are gonna keep your first offset 2303 (mine is 2308), just do -5 on all other timing sections I provided in that post when applying them.Philippines wrote:
ill just wait for CNF's response about this by tomorrow. Since I'm still afraid touching the timing section. I might just give some mess.. again.
EDIT: You want me to decrease -5 on all offsets & diffs?
lolcubes wrote:
[Emdyion's Silver]
- 00:28:969 (5) - This should be a new combo instead of 00:29:636 (1). Agree
NatsumeRin wrote:
[Emdyion's Silver]
not a fan of those offbeat sliders..
01:55:644 (1) - why lower the volume... a 60% Normal-hitfinish would fit it fine. Also the green line here is useless. That was set by Philippines, not me. I also agree on this.
Eh, I guess they aren't massive changes, so I guess you did fine XDnold_1702 wrote:
[Emdyion's Silver]
00:59:311 (5) - Add whistle at the end :33? Sure
01:36:311 (1) - Del NC :33 Don't really know about this one, I think the NC is fine
Everything seems fine, I don't think I need to change anythingPhilippines wrote:
Anything you want me to change? Emdyion?
136,160,54330,6,0,B|336:80|240:224|464:144,1,315.2,0|4
lolcubes wrote:
Round 2!
[General][Platinum]
- Storyboard: A few seconds above 5.0x load won't hurt, but if it can be avoided it's best to do so. The thing is, your storyboard goes up to 6.2x in play (test) mode, and this CAN be avoided if you set the ending fade for your lights at 55496. This is 1/4 earlier than it ends right now, because on the next tick, the SBLoad goes crazy. Since it's only a fraction of a second, I won't hold it against you, but you should definitely change this if you can, seeing how you made the storyboard, you have the knowledge on how to do this.DONE
[Gold]
- 00:18:307 - In this section, when I suggested to add dynamics, I didn't mean that you should just reduce the volume for each part. I meant that you progressively increase the volume from that point. For example: 00:18:307 - here you should use the volume you have now, but 00:18:641 - here you increase it by 5%, and you increase it again by 5% for the next round of notes (up to the part where you have 80% volume obviously). This creates a crescendo which is really nice. The same applies to the section at 00:20:974, section at 00:23:641. This does not apply for 00:26:307 this section though, so you should leave the volume at 80% here. I didn't change it since I think it sounds quite fine now.
Note: This dynamics suggestion works for all diffs (except for Emdyion's diff). This is only a suggestion, and you don't have to change it if you don't want to. I just think it would sound nicer if you do just that though.
[/color]- 01:35:644 (1) - Add a finish? (also applies to 01:36:311 (1))DONE
- 01:52:978 (5) - Same as the above, a finish here would follow the music better and would sound nice.DONE
- 01:56:978 (17) - ^, however, here you should use 80% volume for this red section. DONE
- 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.DONE[/color]
[Bronze]
- 01:14:811 (6) - This finish sounds a bit off. I think it's best you remove it. (same goes for 01:15:478 (12))DONE
- 01:22:311 - You have a finish here in your Platinum diff, add it here too?DONE
- 01:28:311 (9) - Sounds like you have an extra whistle on this slider located on 01:28:728. I suggest you remove it.DONE
- 01:54:478 (2) - This whistle on the end of the slider also sounds like an extra, maybe remove it?DONE
- 01:56:978 - Here you should use 65% volume for this red section and set it to normal hitsounds.DONE
- 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.DONE[/color]
[Rust]
- 01:35:644 (1,1) - This is somewhat inappropriate for a normal diff. The circle 1 comes kinda too soon after a spinner. Best way to handle this would be to end the spinner at 01:37:644 with a soft hitsound set with 5% volume, and then you put back normal hitsounds of 65% volume to 01:37:644, and you map a note here. This also means removal of the new combo on 01:38:644 (1) and adding a finish to the newly mapped note at 01:38:311.DONE
Something like this.
- 00:54:330 (1) - This slider has an unsnapped slider end. Due to the limitations of the editor, it's sort of impossible to snap it correctly and has to be done through notepad. I suggest you change it to a circle at 00:55:645, or you can use this code for the slider:
SPOILER.136,160,54330,6,0,B|336:80|240:224|464:144,1,315.2,0|4
Find a similar line in your .osu by using notepad (it should start the same, so take first ~15 characters for referrence) and overwrite it with this code.DONE[/color]
CELEBRATING 1 MONTH OF THISSONG'SBEATMAP'S EXISTENCE. LOL
you are the best RUCKER! I SALUTE YOU! D:
EDIT: At last, I can prove this song is FCable even with Mod. 8D
lolcubes wrote:
It's always best to double check any change you make, so you don't have to wait like this btw. ;x;
Eh? The thing I was talking about was 85% volume on that section, since you didn't use normal sound. You could have just said you will leave it as it is, instead of "done" on everything.Philippines wrote:
Oh, i had a recheck. I think it was fine without finish cause it sounds way too noisy when i tried adding it. I hope it's fine. D:
I wondered why it sounded similar to this... http://osu.ppy.sh/s/25828Deif wrote:
This bubble is worth poppable, because this is not Fantasy Impromptu by DM Ashura... it's F.I by 44teru-k (Respect for Chopin). Just check out these videos (yes, both from StepMania...):
Derekku wrote:
[Timing]
*Timing should be the same on all difficulties (even Taiko), because inherited sections affect the osu! main menu pulses. Plus, time signatures are used in Taiko, so 4/4 and 3/4 should be used correctly in that diff as well. So do I have to change anything? Or should Ozzy just be the one to change his diff?
*The 1/3 measure at 00:54:306 actually feels off to me with the extra uninherited section, so remove one of the two I think it's fine.
*Also, the ending at 01:56:978 should technically be 180 BPM as well, so remove the 90 BPM section and change the 0.25x sliders (at 180bpm) to 0.5. Otherwise, they're unrankable as you cannot use BPM sections to falsely slow down sliders (although this is debatable since the ending DOES seem to slow down to half speed...) I also believe this is actually fine even though its out of the rules. Since it's the slowest part of the song.
*Therefore, the only uninherited sections should be:
- 002,307 4/4
- 034,307 3/4
- 054,306 4/4 (The second of the two sections here was 5ms later than it should be, so you'll need to resnap notes) Uh, can anyone help me do this? I dont seem to understand them and I might just mess up my timing. D:
UPDATE.
Ozzy's Taiko Diff Removed Temporarily til everyone thinks its fine having 7 Diffs and until it's fixed or whatsoever.
Done with the timing. Thanks to some helpers. >:D<
Now let's get this thing DONE!
Zurrrr wrote:
heyhey,
after i was able to get some sleep after beeing up for like 36hours i replayed the map a little more.
wanted to point out some things that throw me off on Silver+Emdyion's Silver
-Silver:
well im actually able to SS the map until 1:19:644
after those 3x4stacked halfs it kinda starts feeling awkward to play to me.
the up+down stream (1:19:644-1:20:811) are fine, but the following combos are kinda... i dont know how to express it properly.... maybe "confusing?" everytime i play that i insta-fail on that section after beeing at 98-100% accuracy
might be just some kind of personal thing, but i think u should rework that section a little, maybe make 1:19:644-1:20:811 1,2,3,4 1,2,3,4 into 4 1/2 sliders followed by cyclone combo? just an idea^^
oh, and if u do that, u should also maybe rotate the 2nd combo in the cyclone a little so it doesnt stack with the prev combo like it does now since the notes are kinda hidden due to low approachrate
-Emdyion's Silver:
0:09:140 (1) jump feels awkward
0:10:473 (1) ^
0:14:473 (5) ^
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issue
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ )
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticism
sooo, thats all ive found
maybe its just personal issues from my side, but as i said im not actually a BMS-map-lover^^
dont forget to check out my map aswell pls http://osu.ppy.sh/s/44449
its only hard+ so far, need to work on normal now^^
greetz
Download: 44teru-k - F.I (Philippines) [Emdyion's Silver].osuZurrrr wrote:
-Emdyion's Silver:
0:09:140 (1) jump feels awkward Understood, fixed (moved circle down to 1.37x
0:10:473 (1) ^ Fixed, distance snapped, repositioned
0:14:473 (5) ^ Nope, distance snap 1.02x
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issueI see no problem with this pattern.
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then Fixed, but differently
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play Fixed, but not sure about change.
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ ) Keeping it that way, triple notes will increase difficulty (might change it though, but as of now I'm not)
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticismDoes not fit at all; not adding
Derekku wrote:
[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. True, but I think this is for the epilepsy warning. I agree with Derekku though.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! Agree
[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes!
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes!
[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections. I will resnap, once the sections are removed.
01:36:478 (1) - perhaps add a finish? Agree, Philippines could do that though :3
Ahhhhh right, that's true. The epilepsy warning is buggy, so I suppose it wouldn't hurt to keep the longer lead-in times. It's up to you, Philippines! :pEmdyion wrote:
True, but I think this is for the epilepsy warning.
This should be ready for ranking. o3o (:Derekku wrote:
[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. Changed 2 1/2 addictional seconds to 1 sec.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! okay, okay (:
[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes! Changed into an inherit section instead
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes! Same as above.
[Rust]
00:54:306 (1) - Isn't snapped to the white tick (regardless of the uninherited section there). snapped.
[Bronze]
*Difficulty settings felt a bit low; I'd bump up the Drain and OD by 1 tick each.
00:08:973 (3) - love sliders like this
00:31:723 (1) - Since the approach late is a bit low, I'd move this to the red tick and shorten by 1/4.
[Silver]
01:22:311 (5) - Perhaps new combo this?
01:48:478 (1,2) - Try and make these closer since (2) is only 1/2 after (1). Otherwise, they look more like 01:49:478 (2,3) which have a 1/1 space in-between... done
[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections.Done
01:36:478 (1) - perhaps add a finish?Done
[Gold]
*I'd bump the Drain/OD up by 1 tick each; this IS an "Insane", after all. :pDidn't add OD, but i'd say yes for the Drain thing.
[Platinum]
00:32:973 (1,2,3,4,5,6,7,8,9) - looove these jumps~
02:07:644 (1) - This is unrankable, since the slider path is very ambiguous (especially when using mmsliders: http://puu.sh/hss5)changed into a normal curve slider.
plz resnap all notes..Philippines wrote:
This should be ready for ranking. o3o (:
Oh done. D: I think the timing is messed up again. D:wcx19911123 wrote:
plz resnap all notes..
Derekku wrote:
Since the timing changed, you'll want to move your inherited sections back by 5-10ms so that they're not late. Otherwise, I notice that many notes end up using the wrong samplesets or getting silenced from previous sections.
If you didn't already know, you can click/ctrl-click multiple sections in the timing window and then move them all at once: http://puu.sh/i5MJ
DONE, decreased 8 on offsets 00:55:645 til the last section on all diffs.
[Gold]
00:55:389 (6) - not snapped to 1/3 DONE
don't kd since i've already gotten some on 2 posts~
I'm fine with it.Derekku wrote:
Whoops, I missed an unsnapped slider end (probably because of the 0.59 slider speed)! Please adjust the last slider anchor/node on 02:07:639 (1) on [Platinum]!
The inherited sections like fine now (unless Emdyion wants to check his difficulty to make sure).