Oh hey.
Yeah, you got me interested a bit, so I'll give this a full mod (it's been months since my last one uhuh) even though i promised myself i wouldn't have done such thing anymore.
So:
- General: (Considerations and things you need to check/fix for the whole map)
Yeah, you got me interested a bit, so I'll give this a full mod (it's been months since my last one uhuh) even though i promised myself i wouldn't have done such thing anymore.
So:
- General: (Considerations and things you need to check/fix for the whole map)
- Timing inconsistencies. Use the timing from Emdyion's difficulty for the whole mapset, because it's using the correct timing signature for each section. Then also resnap all notes, fix preview time and fix any possible unsnapped inherited section you notice for each difficulty (as they will probably get unsnapped thus messing up hitsounding, KIAI time or other stuff).
Add "Emdyion" to tags
I would +15% the volume of every timing section for each difficulty (except for Emdyion's), it's kinda low right now imho.
- The Scale and Move values you used for "bg_fade" are not good enough and because of that the "fade" effect is not alligned correctly. Considering that you're also using a non-conventional BG size, Let's just do a one-fix for everything altogether:SPOILERThe rest looks nice and seems to work correctly so I won't try messing up with it.Download: SB_fix.zip
This package includes resized BGs (to 1024*768 keeping the correct aspect ratio) and various script fixes, including the correction for the Scale value and the removal of a faulty Rotation value.
Remember to Full Submit!
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
01:35:646 (1,1,2,3) - i somehow find this weird, but i can't think of anything better that's also easy enough, so I'm just telling you to make you aware of it. - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:17:977 - add a beat here
00:23:310 - add a beat here
00:58:979 (1) - remove new combo; 01:00:644 - add beat; 01:00:979 (2) - New Combo
01:05:977 - add a beat here
01:43:310 - add a beat here - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
Unsnapped stuff. It will fix if you do what i said about the timing
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
01:00:644 - add a beat here
01:39:644 (4) - new combo; 01:39:977 (1) - remove new combo; 01:40:977 (4) - new combo; 01:41:310 (1) - remove new combo
01:46:310 (1) - make this end at 01:48:310; 01:48:977 - add a beat with new combo; 01:49:644 (1) - remove new combo - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
An unsnapped beat. It will fix if you do what i said about the timing
01:43:644 (1) - this has to end at 01:45:644.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
Maybe the difficulty gap from Bronze is a bit high. Not that bad anyway. - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
00:33:477 (4) - remove this?
01:17:477 (4) - 01:18:144 (4) - 01:18:810 (4) - 01:19:477 (4) - remove all of these
01:20:977 (1,2,3,4,1,2,3,4,5) - move them a tiny bit more to the left
01:27:644 (1,2) - kinda big and unexpected jump at this point, maybe just make it a bit more lenient - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
An unsnapped beat. It will fix if you do what i said about the timing
01:46:477 (1) - it's fairly logic to miss 01:48:310 (1) as it is now, so this spinner has to end at 01:48:310 following the same pattern as the other one; 01:48:310 (1) - remove one repetition and Reverse Selection.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
01:54:478 (2,3,4,1,2,3,4) - weird sound pattern. It doesn't really sound bad, but is it intentional? - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
01:43:312 (4) - remove two repetitions; 01:43:978 (1) - make this start at 01:43:644.
01:46:311 (1,1) - I'd say to do the same thing as Silver, but this is a harder difficulty and also the higher AR helps a bit more, so it's up to you to decide here.
02:07:644 (3) - i'd remove the repetition and add a beat at 02:10:312 - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
Unsnapped stuff. It will fix if you do what i said about the timing
Overall Difficulty +1
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
01:07:644 (1,2,3,4,5,6,7,8,9,10,11,12) - wow. Kudos for having the idea of having them play like triplets and thus more playable and enjoyable. Same goes for the other similiar patterns - .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
01:30:144 - 01:31:477 - 01:32:810 - all these balnk spaces feel weird actually
01:35:310 (10) - remove a repetition.
01:41:310 (5) - DDDDDDDD: move farther
01:46:310 (1,1,2,3,4) - same as Gold
02:07:644 (1) - same as Gold - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
Unsnapped stuff. It will fix if you do what i said about the timing
Overall Difficulty +2. +1 at the very least.
- .Opinions: (Just some thoughts, I'd personally like if you follow them)
I would +10% the volume of KIAI sections.
I like this map - .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
Unsnapped stuff. It will fix if you do what i said about the timing
Missing epilepsy warning.