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44teru-k - F.I (Fantasy Impromptu)

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Card N'FoRcE
Oh hey.
Yeah, you got me interested a bit, so I'll give this a full mod (it's been months since my last one uhuh) even though i promised myself i wouldn't have done such thing anymore.

So:

- General: (Considerations and things you need to check/fix for the whole map)
  • Timing inconsistencies. Use the timing from Emdyion's difficulty for the whole mapset, because it's using the correct timing signature for each section. Then also resnap all notes, fix preview time and fix any possible unsnapped inherited section you notice for each difficulty (as they will probably get unsnapped thus messing up hitsounding, KIAI time or other stuff).
    Add "Emdyion" to tags
    I would +15% the volume of every timing section for each difficulty (except for Emdyion's), it's kinda low right now imho.
- Storyboard:
  • The Scale and Move values you used for "bg_fade" are not good enough and because of that the "fade" effect is not alligned correctly. Considering that you're also using a non-conventional BG size, Let's just do a one-fix for everything altogether:
    SPOILER
    Download: SB_fix.zip

    This package includes resized BGs (to 1024*768 keeping the correct aspect ratio) and various script fixes, including the correction for the Scale value and the removal of a faulty Rotation value.
    Remember to Full Submit!
    The rest looks nice and seems to work correctly so I won't try messing up with it.
- Rust:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:35:646 (1,1,2,3) - i somehow find this weird, but i can't think of anything better that's also easy enough, so I'm just telling you to make you aware of it.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:17:977 - add a beat here
    00:23:310 - add a beat here
    00:58:979 (1) - remove new combo; 01:00:644 - add beat; 01:00:979 (2) - New Combo
    01:05:977 - add a beat here
    01:43:310 - add a beat here
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Unsnapped stuff. It will fix if you do what i said about the timing
- Bronze:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:00:644 - add a beat here
    01:39:644 (4) - new combo; 01:39:977 (1) - remove new combo; 01:40:977 (4) - new combo; 01:41:310 (1) - remove new combo
    01:46:310 (1) - make this end at 01:48:310; 01:48:977 - add a beat with new combo; 01:49:644 (1) - remove new combo
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    An unsnapped beat. It will fix if you do what i said about the timing
    01:43:644 (1) - this has to end at 01:45:644.
- Silver:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Maybe the difficulty gap from Bronze is a bit high. Not that bad anyway.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:33:477 (4) - remove this?
    01:17:477 (4) - 01:18:144 (4) - 01:18:810 (4) - 01:19:477 (4) - remove all of these
    01:20:977 (1,2,3,4,1,2,3,4,5) - move them a tiny bit more to the left
    01:27:644 (1,2) - kinda big and unexpected jump at this point, maybe just make it a bit more lenient
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    An unsnapped beat. It will fix if you do what i said about the timing
    01:46:477 (1) - it's fairly logic to miss 01:48:310 (1) as it is now, so this spinner has to end at 01:48:310 following the same pattern as the other one; 01:48:310 (1) - remove one repetition and Reverse Selection.
- Gold:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:54:478 (2,3,4,1,2,3,4) - weird sound pattern. It doesn't really sound bad, but is it intentional?
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:43:312 (4) - remove two repetitions; 01:43:978 (1) - make this start at 01:43:644.
    01:46:311 (1,1) - I'd say to do the same thing as Silver, but this is a harder difficulty and also the higher AR helps a bit more, so it's up to you to decide here.
    02:07:644 (3) - i'd remove the repetition and add a beat at 02:10:312
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Unsnapped stuff. It will fix if you do what i said about the timing
    Overall Difficulty +1
- Platinum:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:07:644 (1,2,3,4,5,6,7,8,9,10,11,12) - wow. Kudos for having the idea of having them play like triplets and thus more playable and enjoyable. Same goes for the other similiar patterns
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:30:144 - 01:31:477 - 01:32:810 - all these balnk spaces feel weird actually
    01:35:310 (10) - remove a repetition.
    01:41:310 (5) - DDDDDDDD: move farther
    01:46:310 (1,1,2,3,4) - same as Gold
    02:07:644 (1) - same as Gold
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Unsnapped stuff. It will fix if you do what i said about the timing
    Overall Difficulty +2. +1 at the very least.
- Emdyion's Silver:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I would +10% the volume of KIAI sections.
    I like this map :D
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Unsnapped stuff. It will fix if you do what i said about the timing
    Missing epilepsy warning.
Emdyion

Card N'FoRcE wrote:

- Emdyion's Silver:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I would +10% the volume of KIAI sections. Added.
    I like this map :D Thanks! XD
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    Unsnapped stuff. It will fix if you do what i said about the timing Fixed.
    Missing epilepsy warning.Fixed.
Download: DM Ashura - Fantasie Impromptu (Philippines) [Emdyion's Silver].osu
Topic Starter
Cygnus
Thanks Card NForce! I'll fix all of it as soon as I get enough free time during weekends or something.
Topic Starter
Cygnus
Shooted another star. Oh well.
-kevincela-
Hi~

[Rust]


  1. 01:11:646 (1) - Spacing
  2. 01:13:979 (5,1) - Allign them with the notes 01:12:979 (2,3,4) -
  3. 01:38:643 (1,2,3,4) - Very strange rythm here. Maybe it yould be better if you put the notes 1/1 back.
  4. 01:43:310 (5) - Add a note,if you did ^
  5. 01:43:646 (1) - Make the slider longer until 01:45:971 -

[Bronze]


  1. 00:12:311 (4) - Flip it horizontally
  2. 01:12:977 (5,6,7,8) - A pattern like this would be better:
  3. 01:43:644 (1) - Make the slider longer until 01:45:971 -

[Silver]


  1. 00:15:977 (3) -(nazi) 1 grid left (with grid 4)
  2. 00:16:310 (4) - (nazi) 1 grid right (with grid 4)
  3. 00:24:977 (1) - Spacing
  4. 00:32:644 (4) - ^
  5. 01:22:310 (5) - You should center that better (use grid 4 to move it without any problem)

[Emydion's silver]


  1. 01:08:811 - Maybe add a note here?

[Gold]


  1. 01:51:978 (2) - Make the spacing of this slider higher,just like the sliders 3 and 4
  2. 01:53:311 (2) - ^
  3. 01:54:311 (1,2,3,4,1,2,3,4) - This seems really difficult,even for an insane. Maybe,you can make the spacing lower.
  4. All the part next to 01:57:979: Unfortunately is not allowed to use different BPMs to change the slider velocity. Now I don't know what to do here,maybe yo can remap this part with the bpm 180,like before.

[Platinum]


  1. 00:16:977 (1) - Spacing (maybe it's on purpose,but i see that the slider 00:17:644 (3) - is on the same line on where the slider 1 should be.)
  2. Maybe put a new combo in zones like 01:07:977 (4), - 01:08:310 (7),or - 01:08:644 (10) - ?
  3. 01:21:644 (8) - New combo?
  4. All the part next to 01:57:979: Unfortunately is not allowed to use different BPMs to change the slider velocity. Now I don't know what to do here,maybe yo can remap this part with the bpm 180,like before.
Topic Starter
Cygnus
Emdyion, ill just add a note by myself on kevincelo's modding. if its okay with you

NVM, i doubt you want add a note. I think it's better.
Emdyion

Philippines wrote:

Emdyion, ill just add a note by myself on kevincelo's modding. if its okay with you

NVM, i doubt you want add a note. I think it's better.
Yep, don't add a note :P

EDIT: SPELLCHECK MY NAME IN TAGS
Samah
From queue:

[General]
That first break is very long for such a short song.
01:56:979 - Either remove these two timing points or change the red point to 4/4 and remove the green 0.5x one.
Edit: I see some of the diffs have been mapped past this point. You can leave the green 0.5x timing point, but the red should still be 4/4.

[Rust]
You could probably flesh out the hitsounds a little more in this.
01:08:979 (1) - Down one to keep the spacing on that curve.
01:11:646 (1) - Get rid of the cusp on the end of this slider.
01:18:312 (3) - ^
01:34:312 (2) - ^

[Bronze]
01:12:479 (3) - Up and right one.
01:17:645 (3,4) - Right one.
01:18:312 (5,6) - Down one.
01:18:979 (7,8) - One left.

[Silver]
Mostly grid with this diff just to even up spacing and get rid of overlapping notes. Pedantic, sorry. :)
00:06:311 (3,4,5,6,7) - Spacing is a little uneven here. Some notes are almost touching.
00:08:977 (3,4,5) - ^
00:11:644 (1,2,4,5,6) - ^
00:24:310 (2,3) - Too close.
00:27:310 (4) - Down one.
00:28:310 (2,3,1) - Increase the gap between these just slightly (about one grid or so).
00:54:532 (2,5) - Symmetry.
00:55:979 (2) - Down one.
00:56:312 (3) - Down two.
01:00:146 (5) - One left.
01:02:312 (1) - One right.
01:06:979 (3,4,1,2) - Up one.
01:09:646 (3,4) - Up one.
01:14:812 (3) - One right.
01:15:479 (6) - Up one.
01:16:145 (3) - One right.
01:16:645 (5) - Two down.
01:19:645 (1) - Two down.
01:29:645 (3,4) - Two left.
01:30:979 (3,4) - One up.
01:35:645 (1) - The slider ends aren't quite symmetrical, if you're fussed.
01:53:145 (2) - One up.

[Emdyion's Silver]
00:10:977 (3,4,5) - Spacing.
00:58:645 (2) - Maybe move this up one to centre it between 1 and 3?

[Gold]
Seems all good.

[Platinum]
00:04:560 (12,13) - Too close?
01:04:062 (6,7) - This looks a bit uneven and makes the curve stick out.

So many diffs....
Nice set.
Topic Starter
Cygnus
DONE WITH ALL THY MODS. <3
Scorpiour
Hi there~ mod from queue
~~o2jam~~~my memories~~

General:
  1. there're something wrong with the file name of 'Emdyion's Silver', it is DM Ashura - Fantasie Impromptu %28Philippines%29 %5BEmdyion%27s Silver%5D.osu now, looks strange, try to fix please
  2. Preview time is different in Emdyion's Silver.
  3. SliderMultiplier is strange in Bronze and Rust, please fix them via osu file directly.
Plantium:
  1. i suppose there's overuse of clap, finish, and normal-whistle. imo, claps' position should be consitent, for example, 2/4 clap or 4-clap, and finishes just only put on downbeats or emphatic beats. Really a good stream but the hit sound is mess...please try to make it better and this map will be great
  2. 00:26:977 (3,4) - change to a five-notes stream?
  3. 00:54:311 (1,2,3,4,5,6) - i suppose an anti-stream here is better~~up to u~
  4. 00:56:979 (1) - change to notes like prev stream?
  5. 00:58:312 (1,2,3) - add two repeats and remove (2,3)?or reduce 2 repeats and add 2 notes?
  6. 01:07:979 (4) - to these jumps, because of the different between slider and note, highly recommend to put slider before notes~
  7. 01:31:479 - i suppose u miss a note here~
  8. 01:32:812 - ^
  9. 01:55:645 (1) - omg, u must be mad! but it's really coooooooooooooool~
  10. 01:56:979 - and then, i suppose i'd like end my map here, the rest part is excrescent and boring.
Gold:
  1. same issues on hitsounds
  2. 01:10:478 (2) - remove it?
  3. 01:56:979 - same suggestion as Plantium diff.
Emdyion's Silver:
  1. 00:08:477 (4) - add a repeat?
  2. 00:09:810 (4) - ^
  3. 00:13:811 (4) - ^
  4. 01:11:311 - add a note here? or move (8) to here?
  5. 01:15:978 - add a note here?
that's all , and good luck :)
Emdyion

Samah wrote:

[Emdyion's Silver]
00:10:977 (3,4,5) - Spacing. Fixed.
00:58:645 (2) - Maybe move this up one to centre it between 1 and 3? Fixed.

Scorpiour wrote:

Emdyion's Silver:
  1. 00:08:477 (4) - add a repeat? No; following the music
  2. 00:09:810 (4) - ^ ^
  3. 00:13:811 (4) - ^ ^
  4. 01:11:311 - add a note here? or move (8) to here? Done. Thinking about changing back though..
  5. 01:15:978 - add a note here? Don't think so.
"Sorry, the board attachment quota has been reached." :o
"Could not upload attachment to ./files/190213_c7a9d52236d529b9770d8680d1919783" >:o

Will add updated diff soon~

EDIT: http://puu.sh/dXrA <--
Axey
I am a lazy man

hi mod time

just suggestions

[Gold]
01:14:645(5,6)-I think finish should add on (5)? remove finish on (6)
01:21:479(6)-remove whis , too noisy
01:21:979(11)-add whis

[Emdyion's Silver]
nice map on mapset and hitsound <3

[Platinum]
00:08:310(5)-add clap?
00:08:977(1)-add whis?
00:09:644(5)-add clap?
00:10:644~00:16:894(8)-I think you can add some whistle in this pattern
for example:
00:10:977(4)-add whis?

wtf crazy stream map..
NatsumeRin
[General]
Timing is a bit off. it should be -6 at the first section. (-8 at the others. i don't know what caused your timing section problems... it's now changed a bit during 1st/2nd.), don't forget to snap everything.
I don't know if it's just me, the SB load sometimes get over 5.0x, plz check it (also the reason may be i downloaded this map twice)
One thing i hope you could pay some attention in the future: try to use different Slider Velocities for different diffs, especially the higher ones. Now [Emdyion's Silver] have faster sliders than [Plantinum], it's kinda weird. However, i'm not trying to make you change the settings in this map, just want you to know it.

[Rust]
Not focusing any of the patterns...i think even in the easiest diff, you could make the 1/1 notes clear from each other (no parts stacked), it looks better to me.
01:16:979 (1) - maybe change the direction a bit, make it parallel or use a larger degree.
01:27:646 (1,2,3,4) - i think you're trying to make it curve more along with the notes, but it won't make much sense because they're so slow. A straight line here may be better.
01:30:312 (1,2,3,4) - ^

[Bronze]
Is there any reason why you only use tick rate 2 for this diff..?
00:23:644 (1) - looks poor... how about http://puu.sh/e5Ft
00:27:644 (3) - 1 grid left nazi.
00:54:309 (1) - the ticks are just out of place, that's why i would insist tick 1.
00:55:643 (1,2) - looks not so good... combine 2 differnt kind of sliders like this is not a good idea imo.
01:00:645 (6,1,2,3,4,1,2,3,4) - hope you could use 1 or 2 slider in this group of notes. patterns like this would be definitely hard than the other parts.
01:16:979 (1) - ^ similar.

[Silver]
00:11:311 (4) - whistle at the beginning.
00:13:977 (3) - ^
00:22:310 (5,1) - switch new combo
00:32:977 (1) - try to avoid 1/2 notes streams like this... remember you still have 3 diffs higher than it.
00:54:310 (1,2,3,4,5,6) - would be a bit hard (or at least hard to recognize) for this diff, sliders would be more appreciated.
00:58:979 (2) - whistle at the end.
01:17:312 (3,1) - make them farther would be better, now it may be misread as 1/2.
01:53:645 (5,6,7,8) - could you make them curve better? or just use sliders here..?
01:54:312 (1,2,3,4,5,6,7,8,9,10,11,12) - no for this diff. no one want to die just before the song ends. consider the players of this level plz.

[Emdyion's Silver]
not a fan of those offbeat sliders..
01:55:644 (1) - why lower the volume... a 60% Normal-hitfinish would fit it fine. Also the green line here is useless.

[Gold]
HP-1, the HP drain in the last part is kinda stupid... or you could switch HP/OD.
00:16:644 (4) - remove sliderwhistle.
00:20:310 (3) - whistle at the end..?
00:54:728 (3) - not snapped to 1/3, fix plz.

[Plantinum]
00:22:310 (1,2,3,4) - why no hitsounds here.
00:32:977 (1,4,7) - according to your placements, add finish here...?
01:03:312 (13) - whistle at the beginning
the kiai part... well i'm not even close to this level, no comments.
in fact i doubt if players will like such things but well, at least a great try.
Topic Starter
Cygnus
Thanks. NatsumeRin! Will work on that by tomorrow. Ill do a massive change for the beatmap. Thanks! :D

EDIT: STAR! O.O
Ulysses
From my modding queue,I have to mod this map.
First of all,quite good map with good SB.But,you have to follow the rule:
Rule:

A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels").
Or you have to note Sliver and Emdyion's Silver are hard in this thread :33

Therefore,first fix this unrankable issue.

Before modding,I have to say something:
1.My English is poor so ask me in IRC or PM me if you don't understand anything in this modding.
2.Don't challeng me if my mod is wrong or poor.Just calm it down.Or you can remind me.
3.I just want to improve your map , not destroy it.
4.You can ignore everything if you don't like that suggestion even thought it's a unrankable issue.

Okay,let's begin.

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

[Platinum]


00:02:144 (1) - Del clap,it doesn't fit at all.

00:07:310 (13) - Del whistle at 00:07:560 ?

00:12:894 (10) - Del clap?

01:07:729 (2,3,4,5,6,7,8,9,10,11,12) - These 1/4 jumps are too big and unreable to understand it's a 1/4 jump!!

01:10:396 (1,2,3,4,5,6,7,8,9,10,11,12) - ^

01:12:979 (1,2,3,4,5,6,7,8,9,10,11,12) - Really unplayable


01:16:979 - Since here,you have to keep low volume when the normal whistle hit comes.It's too loud.


01:31:645 (1,2,3,4,5,6,7,8) - Why no whistle here?


01:35:645 (1) - Since here,the same problem.The whistle hitsounds are too loud.

01:57:979 - Since here:20% volume is enough.


That's all for this diff:33


[Gold]

00:06:977 (5,6,7) - 5 between 6 is 0.5x distance snap and 6 between 7 isn't.

01:11:978 (5,6,7) - Uneven Spacing.

01:16:978 (1) - Start at here,the normal whistle hitsounds are too loud.Keep low volume when the normal whistle hit comes?

01:26:313 (1,2,3,4) - Do it like this :33?

01:57:978 (1) - Start at here,20% volume is enough.

[Emdyion's Silver]

00:59:311 (5) - Add whistle at the end :33?

01:36:311 (1) - Del NC :33

[Silver]

00:27:310 (4) - One grid up to becomes a congruent triangle.

00:32:977 (1,2,3,4,5,6,7,8,9) - So many circles :33~It's too hard for this diff.


01:38:645 (1) - From here,I think 01:38:645 (1,2,3,1) are one group.01:39:979 (2,3,4,1) Are one group ...And more...


01:48:979 (1) - Del NC and 01:49:312 (2) - NC

01:54:312 (1,2,3,4,5,6,7,8,9,10,11,12) - It will become a Insane if you don't change it to easier.

[Bronze]

00:27:644 (3) - x272,y240?

00:28:977 (1) - Spinner bouns are too lund:33

00:31:727 (1) - ^ :33

00:31:727 (1) - Add whistle is the best :33

Also,double spinner in Normal diff s the way too hard><"

01:16:312 (4) - 's end,Stack it probably at 01:15:312 (2)

The rest is fine :33

[Rust]

Fine :33

That's all my mod><"Hope I can help you :33
Topic Starter
Cygnus
Will basically do all of it next time. I better go to sleep though atm. Thanks for the star! <3
ax_pokl
[Gereral]
well done!
offest=2300!
circle size of gold and Platium can be larger
[Platium]
00:03:310 (14,1) - distance
00:04:560 (12,13) -
......
I see that you make NC every Section, But a recommend that make it when it's Jump
such as:
00:02:144 (1,2) -
00:07:977 (2,3) -
etc..(that's only a suggestion, or you need to adjust the distance)

Hp rate=4 or 5
00:55:646 (1) - sb loader > 6.0
the move of the sb-- BG Fade.jpg can be larger.
01:35:645 (1) - sb > 7.0
you can make it earlyer to load it frist.
01:51:812 (2,3,4,5,6,7,8) - what's that?
02:03:645 (2,3) - make a jump?

[Gold]
overall diff +1
00:06:977 (5,6,7,1,1,2) - too hard to read!

[Sliver]
overall diff +1
00:23:310 (2,1) - jump?
00:16:311 (4,2) - don't snapp
01:05:646 (3,2) -
01:08:312 (3,1,2) -
01:20:812 (4,1,2,3,4,1,2,3,4,5) - you can make that, but don't snapp

[Bronze]
00:19:310 (2,1) - snapp it

[Rust]
add sth in break?


From ax_pokl's modding Queue
Topic Starter
Cygnus
Thanks for the mod and stars everyone.
NatsumeRin
Still in doubt but after 2 hours' modding/fixing period i'm really tired... the map itself is a good try somewhere i guess.

To the next BAT/MAT:
At some of the parts, SB Load get over 5.0x (example: 00:54:301 - ), i'm not good at SB and don't know a good idea to tone it down, but my old computer could run it fine so i just assume it's ok here.
The patterns in [Plantinum] is quite crazy but ... well, don't know if crazy players will like things like that.
Hope i didn't miss other things.


Bubbled.

Good Luck.
(logs if needed)
SPOILER
10:14 <Philippines> : hi there
10:14 <Philippines> : im about to do the mod you gave me
10:14 <Philippines> : still having somequestions
10:14 <NatsumeRin> : ~?
10:15 <Philippines> : the timing thing
10:15 <Philippines> : you said first and second
10:15 <Philippines> : do you mean the red lines?
10:15 <NatsumeRin> : yep
10:15 <Philippines> : oh i see
10:15 <Philippines> : what about the other red lines?
10:18 <Philippines> : okay now im lost
10:18 <Philippines> : someone modded my map and told me offset is 2300
10:19 <NatsumeRin> : in fact i got about the same when listening
10:19 <NatsumeRin> : i got 2302
10:19 <NatsumeRin> : but when playing i tend to make it 2305 (-6)
10:19 <Philippines> : ill take a look at AHO's offset
10:20 <Philippines> : he also has this beatmap
10:20 <NatsumeRin> : but the mp3 file is different..?
10:20 <Philippines> : nvm, their different
10:20 <Philippines> : yeah
10:20 <Philippines> : eh, i think ill just follow -6 / -8 thing
10:20 <NatsumeRin> : or you could make it -8/-10
10:20 <NatsumeRin> : -10/-12
10:21 <Philippines> : okay
10:21 <NatsumeRin> : when it's only about 5ms error
10:21 <NatsumeRin> : i won't pick it
10:21 <Philippines> : ill follow -10/-12
10:21 <NatsumeRin> : hehe a bit much imo
10:21 <NatsumeRin> : i'd suggest-8/-10
10:21 <Philippines> : okay
10:21 <Philippines> : i already decreased rust by -6-8
10:21 <NatsumeRin> : don't forget to resnap (especially the 1/3)
10:21 <Philippines> : so -2 for both again lol
10:21 <Philippines> : yeah i knew that
10:54 <Philippines> : http://puu.sh/eaui
10:54 <Philippines> : is it normal?
10:54 <Philippines> : after i edited gold, that happened
10:54 <NatsumeRin> : yep it's quite common
10:55 <Philippines> : i see
10:55 <NatsumeRin> : the order is only related to the star rating
10:55 <NatsumeRin> : and star rating is not that accurate
10:55 <Philippines> : can star rating be manipulated?
10:56 <NatsumeRin> : you can do it by changing difficulty settings
10:56 <NatsumeRin> : but only a bit
10:56 <NatsumeRin> : 1hp/od=0.04 star rating
10:57 <Philippines> : oh
10:57 <Philippines> : i decreased hp drain by 1 because you said it D:
10:58 <NatsumeRin> : you could do od+1
10:58 <NatsumeRin> : and the star rating will be back
10:58 <Philippines> : okay
10:58 <Philippines> : there
10:58 <Philippines> : thanks XD
11:09 <Philippines> : A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels").
11:09 <Philippines> : oh god, so should i delete my silver diff? D:
11:10 <NatsumeRin> : don't really need to
11:10 <NatsumeRin> : that's a hard
11:11 <NatsumeRin> : Emdyion's Silver is also a hard
11:11 <Philippines> : okay
11:11 <NatsumeRin> : but well, just mention here: when you do the other maps in the future
11:11 <NatsumeRin> : plan your difficluty spread before
11:11 <NatsumeRin> : this one is not so good...
11:12 <Philippines> : but nothings wrong right?
11:12 <NatsumeRin> : true. nothing wrong here, just feels not so good
11:13 <NatsumeRin> : also it would be appreciated to reply to the mods
11:13 <Philippines> : but its rankable right?
11:13 <Philippines> : the modder saidd its not
11:13 <NatsumeRin> : rankable.
11:13 <NatsumeRin> : though i doubt the highest diff a bit, but i'll leave it for BATs to decide
11:13 <Philippines> : Gonzvlo said it was okay
11:14 <Philippines> : hes just actually waiting for the beatmap to have a bubble
11:14 <NatsumeRin> : ok. but imo it's... barely ok.
11:14 <NatsumeRin> : the map itself is good
11:14 <NatsumeRin> : but the spread... some other things..= =|||
11:14 <NatsumeRin> : hope you could plan them better in the future
11:14 <Philippines> : D:
11:14 <Philippines> : yeah
11:14 <NatsumeRin> : also it would be appreciated to reply to the mods
11:15 <NatsumeRin> : i know they're long, but it won't take you more time than the modder right..?
11:15 <NatsumeRin> : modders like CNF should get some respect for the mod
11:15 <NatsumeRin> : still a thing i hope you can do in the future
11:15 <Philippines> : yeah :D
11:15 <Philippines> : but we actually discussed CNF's mod via in game
11:16 <Philippines> : i just asked him to post a copy via forums
11:16 <NatsumeRin> : hehe, i hope you could do such thing in general
11:16 <NatsumeRin> : (i didn't see you reply to any except for "all fixed")
11:16 <Philippines> : lol yeah
11:16 <Philippines> : btw, whats the difference between the star you gave to the thread and the bubble?
11:17 <NatsumeRin> : emm, star probably means after you fix those things the MAT/BAT will give you a bubble
11:17 <NatsumeRin> : a bubble means it only needs one more BAT to check and then go to rank
11:17 <Philippines> : oh, now i see it
11:18 <Philippines> : at first i thought those were just designs
11:18 <Philippines> : oh lol :D
11:18 <NatsumeRin> : go to lunch now, hope you could get it done when i'm back = =
11:18 <NatsumeRin> : (need to go out 2~3 hours later)
11:18 <Philippines> : i already had my brunch
11:18 <Philippines> : but thanks for reminding :3
11:19 <Philippines> : you have your lunch too. :
11:47 <Philippines> : done with all mods
11:49 <NatsumeRin> : wait a moment
11:49 <Philippines> : yeahsure
11:49 <Philippines> : take your time :)
12:03 <NatsumeRin> : 00:15:638 (1) - sliderwhistle is on purpose or ont?
12:03 <NatsumeRin> : not*
12:03 <NatsumeRin> : [Rust]
12:04 <Philippines> : no :D
12:04 <Philippines> : lol
12:04 <NatsumeRin> : ..i still can find some more but lazy to point out
12:05 <NatsumeRin> : pay attention to them in the future
12:05 <Philippines> : yup.
12:06 <NatsumeRin> : 00:54:300 (1,2,3,4,5,6) - [Silver]
12:07 <NatsumeRin> : 01:19:638 (1) - also [Silver], i don't think use 32 circles in a row is a good way
12:07 <NatsumeRin> : maybe you can change
12:07 <NatsumeRin> : 01:19:638 (1,2,3,4,1,2,3,4) -
12:08 <NatsumeRin> : to sliders?
12:09 <Philippines> : i think its fine since its a kiai part
12:09 <NatsumeRin> : you could leave it there and let's wait for a BAT check
12:10 <NatsumeRin> : just imo it's not good
12:10 <NatsumeRin> : (consider about the diff spread)
12:10 <Philippines> : there is still a diff spread? D:
12:10 <NatsumeRin> : i mean in general
12:10 <NatsumeRin> : Silver is the 3rd Easy diff
12:10 <NatsumeRin> : and it get massive 1/2... = =
12:11 <NatsumeRin> : Emdyion's Silver --- offset not changed
12:11 <Philippines> : Emdyion is not online yet
12:11 <NatsumeRin> : also plz delete the useless green line at the end
12:11 <Philippines> : okay
12:11 <Philippines> : btw Silver is a hard diff
12:11 <NatsumeRin> : i didn't pick anything in his diff in fact..
12:11 <NatsumeRin> : offset change and green lines... they could be done by the mapper = =
12:12 <Philippines> : okay ill do it
12:12 <Philippines> : its just that
12:12 <Philippines> : there are so many lines D:
12:12 <NatsumeRin> : 00:54:302 (1,2,3,4,5,6) -
12:12 <NatsumeRin> : gold
12:12 <NatsumeRin> : damn you...
12:13 <Philippines> : i think its okay
12:13 <Philippines> : its gold = insane
12:13 <NatsumeRin> : it's 1/3, man
12:13 <Philippines> : oh nvm
12:13 <NatsumeRin> : it's not ok.
12:13 <Philippines> : its not snapped
12:13 <NatsumeRin> : *sad face
12:14 <Philippines> : how about i scale by .75?
12:14 <NatsumeRin> : btw you don't need to snap every green line
12:14 <Philippines> : .8?
12:14 <NatsumeRin> : you could choose them all and shift
12:14 <NatsumeRin> : ehh what're you talking about?
12:15 <Philippines> : 00:54:301
12:15 <Philippines> : 00:54:301 (1,2,3,4,5,6)
12:15 <NatsumeRin> : i don't mean you have to change the placement
12:15 <NatsumeRin> : just snap them
12:15 <Philippines> : oh. lol
12:16 <Philippines> : i dont see any useless green lines D:
12:16 <NatsumeRin> : Emdyion's diff
12:17 <NatsumeRin> : 116979
12:18 <Philippines> : so i should decrease timing by -8 on first red
12:18 <Philippines> : and on the rest -10?
12:18 <NatsumeRin> : yep
12:19 <Philippines> : btw i have to go
12:19 <NatsumeRin> : ...
12:19 <Philippines> : ill probably just let emd edit
12:19 <Philippines> : my mom is dare
12:19 <Philippines> : i better go
12:19 <Philippines> : there*
12:19 <NatsumeRin> : well i have to go out some time later
12:19 <Philippines> : lol, she musn;t know im here
12:19 <NatsumeRin> : so i can't bubble it today or tomorrow
12:19 <NatsumeRin> : be patient again
12:19 <Philippines> : its okay
12:19 <NatsumeRin> : hehe bye~
12:28 <Philippines> : ah
12:28 <Philippines> : thank god its not my mom
12:28 <NatsumeRin> : .
12:28 <Philippines> : back to mapping
12:29 <NatsumeRin> : but anyway, i'll go out soon.. orz
12:29 <Philippines> : eh
12:29 <Philippines> : anymore errors?
12:29 <NatsumeRin> : need to check
12:29 <Philippines> : im doing emdyion's now
12:29 <NatsumeRin> : k, let's do it fast so i can bubble it before go out
12:30 <NatsumeRin> : 01:30:135 -
12:31 <NatsumeRin> : [Plantinum]
12:31 <NatsumeRin> : probably miss a note here?
12:31 <NatsumeRin> : ..oh wait.. on purpose?
12:31 <Philippines> : yup
12:31 <Philippines> : is there anything wrong with this part?
12:31 <NatsumeRin> : no
12:32 <NatsumeRin> : just feel empty there suddenly
12:32 <NatsumeRin> : 00:54:302 (1,2,3,4,5,6) - same thing
12:32 <Philippines> : should i add a note?
12:32 <NatsumeRin> : i hope you could add
12:32 <NatsumeRin> : also the similar parts
12:32 <NatsumeRin> : 01:31:469 - 01:32:802 -
12:32 <Philippines> : what's with the star shape thing?
12:32 <NatsumeRin> : it's ... not snapped
12:33 <NatsumeRin> : when you have both 1/3 and 1/4 in your song
12:33 <NatsumeRin> : after you click "resnap all notes", remember to check the 1/3 parts!
12:34 <Philippines> : checked
12:34 <Philippines> : and snapped
12:34 <Philippines> : ill add some notes on the empty parts you said
12:34 <NatsumeRin> : kk
12:35 <NatsumeRin> : [Gold], the first note is not snapped
12:35 <NatsumeRin> : 00:02:302 (2) -
12:36 <Philippines> : done
12:41 <Philippines> : oh god
12:41 <Philippines> : im lost on emdy's timing
12:41 <NatsumeRin> : ....
12:41 <NatsumeRin> : you just need to change the red lines (-8/-10)
12:41 <NatsumeRin> : then shift all the green line before 2nd red line to -8
12:42 <Philippines> : oh D:
12:42 <NatsumeRin> : shift all green line after 2nd red line to -10
12:42 <NatsumeRin> : easy to do
12:42 <Philippines> : lol
12:42 <Philippines> : i changed each line manually
12:42 <NatsumeRin> : ...
12:43 <NatsumeRin> : http://puu.sh/eaX9
12:43 <NatsumeRin> : just as you select multiple folders in windows
12:50 <Philippines> : finally
12:50 <Philippines> : done <3
12:53 <NatsumeRin> : [Rust]
12:53 <NatsumeRin> : first offset should be 2303
12:54 <Philippines> : okay
12:54 <NatsumeRin> : [Emdyion's Silver] hundreds of unsnapped notes
12:55 <Philippines> : oh and i forgot to delete the useless green thing
12:55 <Philippines> : okay updating
12:56 <NatsumeRin> : god, why you always forget to resnap
12:56 <NatsumeRin> : [Rust]
12:56 <NatsumeRin> : after change this offset you forget it agian.
12:57 <Philippines> : :DD
12:58 <Philippines> : okay done
12:58 <Philippines> : uploaded
Topic Starter
Cygnus
<3
Ulysses
So quicky o_o~BTW,Grats.(:33
Topic Starter
Cygnus

nold_1702 wrote:

So quicky o_o~BTW,Grats.(:33
its not ranked yet. But thanks. :D
Card N'FoRcE
Bubbled popped by the mapper for various reasons:

First of all, my previous SB fix wasn't applied correctly so there was still the flickering background instead of the fixed one.

Also, there are a LOT of timing inconsistencies between difficulties. Since the mapper told me he's afraid of breaking something, there's an archive with every single difficulty using a consistent timing:

Download: all difficulties fix v2.zip

Download: all difficulties fixed.zip



A few inherited sections may be 2/3 ms early but that does not ruin how histounds should work (them being late does instead)
Also fixed some other inconsistent stuff (preview time and tags having emydion instead of emdyion)

lolcubes
Here we go then.
Red stuff must be fixed, black stuff is general mod, blue stuff is stuff I would like to see changed personally (minor aesthetic things and stuff).

[General]
  1. Timing: Your timing is off. Also it's completely off at one spot.
    You need 1 more red line than you have atm, here is the timing:

    BPM 180, OFFSET 2308, 4/4 time signature
    BPM 180, OFFSET 34307, 3/4 time signature
    BPM 180, OFFSET 54330, 4/4 time signature
    BPM 180,OFFSET 55650, 4/4 time signature
    BPM 90, OFFSET 116983, 4/4 time signature

    The underlined one is the one you're missing.
    Don't forget to adjust timings in your storyboard as well.
  2. Tags: You have incorrectly spelled "emdyion" in your tags.
[Platinum]
  1. 00:02:302 (2) - I would suggest a new combo for this, because the first note is not the downbeat and it's a "pre-note", while this note actually "starts" the song, or so you could say. This would bring consistency throughout this section as well, because your combos are 1-13, and this one is the only one which is 1-14.
  2. 00:24:969 (1,2,3,4,5,6,7,8,9) - You could bring some dynamics here, each triplet could be louder than the previous one, cause the music is more intense. Also it bugs me that 00:25:636 (7) doesn't have a finish on it, because it's the "heaviest" note of all of them imo. Adding it could be overusing your finish cause you have it just after it, so see if you want to change this somehow (you did something similar in your Silver diff).
  3. 00:32:969 (1,2,3,4,5,6,7,8,9) - Similarly to the above, you could bring some dynamics here. 456 could be louder than the 123, and 789 could be louder than 456, to bring out the music better.
  4. 00:54:302 (1,2,3,4,5,6) - These notes should be snapped to 1/3, not 1/4. Also this is that spot where the timing is off, so apply your timing change first, then snap these to 1/3 manually, else your streams will break.
  5. 01:21:469 (7,8) - You should totally tone down this spacing. Best way to do it would be to make a better curve in the previous stream so the stream where the 7 is located in is a bit higher (and 8 a bit lower, since the section is kinda symmetrical). 8.46x jump on 1/4 180bpm is not something I am comfortable with approving (ranking).
  6. 01:51:635 (1) - Add a finish here perhaps? (same goes for 01:52:969 (5), they are in the music and it would follow the music a bit better)
  7. 01:51:802 (2,4,6,8) - I would actually suggest that you either ctrl+r all of them (cause as they are they play extremely uncomfortable for me, cause it breaks the flow of movement), or atleast ctrl+r 4 and 8, to make the jumps a bit easier. Even when reversed, they are still very challenging but they are just better to play.
    One more thing about those, they aren't really lined up properly, you could say the incrementing spacing was a bit random, you could try lining them up better, something like this.
  8. 02:07:635 (1) - Remove the repeat? It ends pretty much nowhere, while as a normal slider it would end where the last note starts.
[Gold]
  1. 00:02:302 (2) - Just like I suggested for the highest diff, you should probably add a new combo here.
  2. 00:55:635 (1) - The 2 finishes here bother me, remove the 2nd one.
  3. 01:54:302 (1,2,3,4,1,2,3,4) - Whistles on these sliders seemed pretty random. Try removing all of those, and add them to 01:54:469, 01:54:802, 01:55:135, 01:55:469 and see how that works out. I think this sounds better because it brings out more important parts of the music.
  4. 02:04:969 (1) - Remove this new combo for this section to be consistent with the highest diff.
  5. 02:07:635 (3) - Add a new combo here instead. Also, consider removing the repeat, same reason like I wrote in Platinum diff.
[Emdyion's Silver]
  1. 00:28:969 (5) - This should be a new combo instead of 00:29:636 (1).
[Silver]
  1. 00:02:303 (2) - Consider adding a new combo here, same reason as the other diffs.
  2. 01:32:972 (3) - New combo here and remove it from 01:33:638 (1), makes more sense as it follows the music better. If you think the combo will be long, just add a new combo to 01:34:305 (3) then, cause it makes the pattern prettier as well.
[Bronze]
  1. 00:08:969 (3) - Well, I think you were aiming for symmetry maybe, but this clearly isn't symmetrical.
  2. 00:23:636 (1) - Sounds like you're missing a finish at the start.
  3. 01:50:969 (4) - I would suggest to remove this whistle cause it sounds off, as you didn't use it before this in this section.
[Rust]
  1. -
Just don't forget to carefully check how you resnap your notes after you fix your timing. Also check AIMod for unsnapped notes just in case.

edit: Oh hi CNF. :D

edit2: for the record, the timings were fine tuned a bit and I forgot to update the post. Since some time passed I will leave the post as it is, but will note that we did -5 to the all red timing sections (except for the first two) in this post. This brings offsets on a consistent level.
Topic Starter
Cygnus
hmm. what do i do first. D:
lolcubes
Just apply fixes after applying CNF's fixes instead, heh.

Also I changed one number in the timing cause I forgot to update (2nd red line should be 34307, not 34309).
Card N'FoRcE
Before we do some mess.
I included the new section in my fix pack. Let's just go with that timing (it works nice) before we mess up something else. :<
Topic Starter
Cygnus
:D okay ill do the fixing.. thank you for the both of you. :D
Topic Starter
Cygnus
@lolcubes, i fixed all your suggestions except for one thing.

lolcubes wrote:

01:21:469 (7,8) - You should totally tone down this spacing. Best way to do it would be to make a better curve in the previous stream so the stream where the 7 is located in is a bit higher (and 8 a bit lower, since the section is kinda symmetrical). 8.46x jump on 1/4 180bpm is not something I am comfortable with approving (ranking).
this is the moment where the hardest part can be seen. Doesn't mean its so far, its not rankable. I've already done a lot of test plays with several players (Silvia, Uan, Apricot, etc..) And they actually got all this part 300. Yes, you may ask them a few test plays and you'll see.
lolcubes
Players hitting that or not, 8.5x spacing on 1/4 @180 bpm is too much. Excuse such as "that player can play it" is not a valid excuse for something that doesn't make much sense in a map.
Keep in mind that this map goes for ranking and it's not a gimmick superhard map for approval. I could hit that note myself after a couple of retries, but that still doesn't change the fact that it's just too big of a spacing. Since I can't rank this because of the timing change, I could rebubble without that change though, but you should really tone it down.

However the timing is still off. While the first offset is debatable cause it's a <10ms change, the offset 00:55:635 is just way too early. You can even hear it's too early. I strongly suggest to apply my timings, or if you are keen on keeping your first offset, just apply all other timings I provided with -5 on all of them.

edit: spelling.
Topic Starter
Cygnus

lolcubes wrote:

Players hitting that or not, 8.5x spacing on 1/4 @180 bpm is too much. Excuse such as "that player can play it" is not a valid excuse for something that doesn't make much sense in a map.
Keep in mind that this map goes for ranking and it's not a gimmick superhard map for approval. I could hit that note myself after a couple of retries, but that still doesn't change the fact that it's just too big of a spacing. Since I can't rank this because of the timing change, I could rebubble without that change though, but you should really tone it down.

However the timing is still off. While the first offset is debatable cause it's a <10ms change, the offset 00:55:635 is just way too early. You can even hear it's too early. I strongly suggest to apply my timings, or if you are keen on keeping your first offset, just apply all other timings I provided with -5 on all of them.

edit: spelling.
but (7) is a slider? D:
lolcubes
Let me just give you my opinion on that, which has nothing to do is it correct or not.

You map 01:19:634 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) these 16 notes as a stream, and then you make a jump out of 01:21:468 (7,8), which makes absolutely zero sense to me, because the music is the same pretty much.
I do understand why you wanted that jump, because you could say "to split a section of 8 beats into 2, so each section has 4 beats". That is atleast what I was thinking when I saw this. However, even though you have other extreme jumps, they are not 1/4, they are 1/2 and that is completely fine. This 1/4 jump is too extreme and is not something you should have in a rankable map (even though if it's not unrankable by rules, but common sense still applies).

Also you missed a whistle on that slider 7 start. :P
Topic Starter
Cygnus
Okay, reduced the jump part. Any more?
lolcubes

Philippines wrote:

Okay, reduced the jump part. Any more?

lolcubes wrote:

However the timing is still off. While the first offset is debatable cause it's a <10ms change, the offset 00:55:635 is just way too early. You can even hear it's too early. I strongly suggest to apply my timings, or if you are keen on keeping your first offset, just apply all other timings I provided with -5 on all of them.
:P
Topic Starter
Cygnus
Wait til i get all this timing fixed.

EDIT: please go online in-game. i have lots of questions.
Kite
BPM 180,OFFSET 55650, 4/4 time signature
You should totally apply this offset from lolcubes timing, current one at that section is too early.
+15 is a bit too much imo though so I would suggest offset 55645. Rest seems pretty good to me.
(silly 1/4 jumps in Platinum diff, but that's just me)
lolcubes
I am currently busy irl so I can't go online, and I am mostly afk, that's why my responses are slow. You can catch me in game tomorrow because I have to go out soon.

Kite wrote:

BPM 180,OFFSET 55650, 4/4 time signature
You should totally apply this offset from lolcubes timing, current one at that section is too early.
+15 is a bit too much imo though so I would suggest offset 55645. Rest seems pretty good to me.
(silly 1/4 jumps in Platinum diff, but that's just me)
Which is why I wrote my timings -5 if he doesn't agree with the first offset change. Keep in mind that the timing sections have to be snapped, so it's not only that red line that needs changing. :)
Topic Starter
Cygnus
ill just wait for CNF's response about this by tomorrow. Since I'm still afraid touching the timing section. I might just give some mess.. again.

EDIT: You want me to decrease -5 on all offsets & diffs?
lolcubes

Philippines wrote:

ill just wait for CNF's response about this by tomorrow. Since I'm still afraid touching the timing section. I might just give some mess.. again.

EDIT: You want me to decrease -5 on all offsets & diffs?
No. After applying all of my timings, you can do -5 to all of those if you think my offset is a bit late. I think my offsets are spot on though. I wrote all of my timings down in my mod post, so when you apply those, if you are gonna keep your first offset 2303 (mine is 2308), just do -5 on all other timing sections I provided in that post when applying them.
Topic Starter
Cygnus
Okay final decision: I'll follow all your offset. D: I'll take the risk.. By tomorrow. lol
Emdyion
WHOA WHO LET YOU DO THE MODS FOR ME >:O
Whatever, let's see how good you did :3

lolcubes wrote:

[Emdyion's Silver]
  1. 00:28:969 (5) - This should be a new combo instead of 00:29:636 (1). Agree

NatsumeRin wrote:

[Emdyion's Silver]
not a fan of those offbeat sliders..
01:55:644 (1) - why lower the volume... a 60% Normal-hitfinish would fit it fine. Also the green line here is useless. That was set by Philippines, not me. I also agree on this.

nold_1702 wrote:

[Emdyion's Silver]

00:59:311 (5) - Add whistle at the end :33? Sure

01:36:311 (1) - Del NC :33 Don't really know about this one, I think the NC is fine :P
Eh, I guess they aren't massive changes, so I guess you did fine XD
Topic Starter
Cygnus
Anything you want me to change? Emdyion?
Emdyion

Philippines wrote:

Anything you want me to change? Emdyion?
Everything seems fine, I don't think I need to change anything :P
Topic Starter
Cygnus
Glad it's fine. *waits for CNF* D:
Topic Starter
Cygnus
OKAY! At last, after a really very careful timing check, it's DONE!

@lolcubes, any more?
lolcubes
Round 2!

[General]
  1. Storyboard: A few seconds above 5.0x load won't hurt, but if it can be avoided it's best to do so. The thing is, your storyboard goes up to 6.2x in play (test) mode, and this CAN be avoided if you set the ending fade for your lights at 55496. This is 1/4 earlier than it ends right now, because on the next tick, the SBLoad goes crazy. Since it's only a fraction of a second, I won't hold it against you, but you should definitely change this if you can, seeing how you made the storyboard, you have the knowledge on how to do this.
[Platinum]
  1. 00:18:307 - In this section, when I suggested to add dynamics, I didn't mean that you should just reduce the volume for each part. I meant that you progressively increase the volume from that point. For example: 00:18:307 - here you should use the volume you have now, but 00:18:641 - here you increase it by 5%, and you increase it again by 5% for the next round of notes (up to the part where you have 80% volume obviously). This creates a crescendo which is really nice. The same applies to the section at 00:20:974, section at 00:23:641. This does not apply for 00:26:307 this section though, so you should leave the volume at 80% here.

    Note: This dynamics suggestion works for all diffs (except for Emdyion's diff). This is only a suggestion, and you don't have to change it if you don't want to. I just think it would sound nicer if you do just that though.
  2. 01:35:644 (1) - Add a finish? (also applies to 01:36:311 (1))
  3. 01:52:978 (5) - Same as the above, a finish here would follow the music better and would sound nice.
  4. 01:56:978 (17) - ^, however, here you should use 80% volume for this red section.
  5. 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.
[Gold]
  1. 01:14:811 (6) - This finish sounds a bit off. I think it's best you remove it. (same goes for 01:15:478 (12))
  2. 01:22:311 - You have a finish here in your Platinum diff, add it here too?
  3. 01:28:311 (9) - Sounds like you have an extra whistle on this slider located on 01:28:728. I suggest you remove it.
  4. 01:54:478 (2) - This whistle on the end of the slider also sounds like an extra, maybe remove it?
  5. 01:56:978 - Here you should use 65% volume for this red section and set it to normal hitsounds.
  6. 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.
[Bronze]
  1. 01:35:644 (1,1) - This is somewhat inappropriate for a normal diff. The circle 1 comes kinda too soon after a spinner. Best way to handle this would be to end the spinner at 01:37:644 with a soft hitsound set with 5% volume, and then you put back normal hitsounds of 65% volume to 01:37:644, and you map a note here. This also means removal of the new combo on 01:38:644 (1) and adding a finish to the newly mapped note at 01:38:311.
    Something like this.
[Rust]
  1. 00:54:330 (1) - This slider has an unsnapped slider end. Due to the limitations of the editor, it's sort of impossible to snap it correctly and has to be done through notepad. I suggest you change it to a circle at 00:55:645, or you can use this code for the slider:
    SPOILER
    136,160,54330,6,0,B|336:80|240:224|464:144,1,315.2,0|4
    .
    Find a similar line in your .osu by using notepad (it should start the same, so take first ~15 characters for referrence) and overwrite it with this code.
Topic Starter
Cygnus
Thanks for the mod again. :) I'll look back into that after I finish having our final exams tomorrow.
Topic Starter
Cygnus

lolcubes wrote:

Round 2!

[General]
  1. Storyboard: A few seconds above 5.0x load won't hurt, but if it can be avoided it's best to do so. The thing is, your storyboard goes up to 6.2x in play (test) mode, and this CAN be avoided if you set the ending fade for your lights at 55496. This is 1/4 earlier than it ends right now, because on the next tick, the SBLoad goes crazy. Since it's only a fraction of a second, I won't hold it against you, but you should definitely change this if you can, seeing how you made the storyboard, you have the knowledge on how to do this.DONE
[Platinum]
  1. 00:18:307 - In this section, when I suggested to add dynamics, I didn't mean that you should just reduce the volume for each part. I meant that you progressively increase the volume from that point. For example: 00:18:307 - here you should use the volume you have now, but 00:18:641 - here you increase it by 5%, and you increase it again by 5% for the next round of notes (up to the part where you have 80% volume obviously). This creates a crescendo which is really nice. The same applies to the section at 00:20:974, section at 00:23:641. This does not apply for 00:26:307 this section though, so you should leave the volume at 80% here. I didn't change it since I think it sounds quite fine now. :)

    Note: This dynamics suggestion works for all diffs (except for Emdyion's diff). This is only a suggestion, and you don't have to change it if you don't want to. I just think it would sound nicer if you do just that though.
    [/color]
  2. 01:35:644 (1) - Add a finish? (also applies to 01:36:311 (1))DONE
  3. 01:52:978 (5) - Same as the above, a finish here would follow the music better and would sound nice.DONE
  4. 01:56:978 (17) - ^, however, here you should use 80% volume for this red section. DONE
  5. 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.DONE[/color]
[Gold]
  1. 01:14:811 (6) - This finish sounds a bit off. I think it's best you remove it. (same goes for 01:15:478 (12))DONE
  2. 01:22:311 - You have a finish here in your Platinum diff, add it here too?DONE
  3. 01:28:311 (9) - Sounds like you have an extra whistle on this slider located on 01:28:728. I suggest you remove it.DONE
  4. 01:54:478 (2) - This whistle on the end of the slider also sounds like an extra, maybe remove it?DONE
  5. 01:56:978 - Here you should use 65% volume for this red section and set it to normal hitsounds.DONE
  6. 01:56:979 - This green section is too close to the red one, and will overwrite the volume change. Move it atleast a tick further, to 01:57:144.DONE[/color]
[Bronze]
  1. 01:35:644 (1,1) - This is somewhat inappropriate for a normal diff. The circle 1 comes kinda too soon after a spinner. Best way to handle this would be to end the spinner at 01:37:644 with a soft hitsound set with 5% volume, and then you put back normal hitsounds of 65% volume to 01:37:644, and you map a note here. This also means removal of the new combo on 01:38:644 (1) and adding a finish to the newly mapped note at 01:38:311.DONE
    Something like this.
[Rust]
  1. 00:54:330 (1) - This slider has an unsnapped slider end. Due to the limitations of the editor, it's sort of impossible to snap it correctly and has to be done through notepad. I suggest you change it to a circle at 00:55:645, or you can use this code for the slider:
    SPOILER
    136,160,54330,6,0,B|336:80|240:224|464:144,1,315.2,0|4
    .
    Find a similar line in your .osu by using notepad (it should start the same, so take first ~15 characters for referrence) and overwrite it with this code.DONE[/color]
Topic Starter
Cygnus
Bump.
Armin
[General]

*I don't understand the meaning of some red section. Mhhh I might check those ones when I have more time.
*You know, many people will kill you for your difficulty spread. I suggest you to "collect" some BATs and MATs opinions about your spread difficulty. For me your set can go for ranking, since it's like to consider Silver and Emc's Silver as Hard difficulties.
* Ops, I noticed a little issue with your sb at the end. Nothing of alarmable btw, just a high contrast of the light with the BG: http://puu.sh/eXM9 please consider to fix it, if you can

[Bronze]

00:07:641 (1,2,3) - I'd suggest you to move this pattern a biiiit down please

[Platinum]

01:38:144 (7,1) - Quite unexpected antijump after a long serie of streams.

That's all for me, all difficulties are okay :P
Topic Starter
Cygnus
I think the Diff Spread is fine. [185k > 582k > 2698k > 3484k > 7264k > 14192k]

I'm trying to collect enough resources from BATs / MATs btw. But some ignore me or something because they said that I was very annoying (which is true xD).
lolcubes
Yeah, sorry it took me this long to recheck, kinda busy and stuff.

[Gold]
  1. 01:54:478 (2) - The whistle should be at the start, not end.
  2. 01:56:978 - You used your normal hitsounds until this point, if you don't wanna use a normal finish for the end, raise the volume to 85%. Current finish sounds weak. If you swap to normal hitsounds, just leave the volume alone.
[Platinum]
  1. 01:56:978 (17) - You didn't add finish here. Add it please.
Yeah, fix those and I'll rebubble. Don't kudo this post.
It's always best to double check any change you make, so you don't have to wait like this btw. ;x;

P.S. the difficulty spread is fine.
Topic Starter
Cygnus
DONE. Thanks again. :DD
Topic Starter
Cygnus
CELEBRATING 1 MONTH OF THIS SONG'S BEATMAP'S EXISTENCE. LOL :D
Rucker
Topic Starter
Cygnus


you are the best RUCKER! I SALUTE YOU! D:
EDIT: At last, I can prove this song is FCable even with Mod. 8D
lolcubes
You didn't fix the finish in the gold diff as I told you to, but that doesn't matter anymore.

Rebubbled.

lolcubes wrote:

It's always best to double check any change you make, so you don't have to wait like this btw. ;x;
Topic Starter
Cygnus
Hm. Sorry about that again. I'll do that when I get back home later after a few hours. Thank you so much! :D
Topic Starter
Cygnus
Oh, i had a recheck. I think it was fine without finish cause it sounds way too noisy when i tried adding it. I hope it's fine. D:
lolcubes

Philippines wrote:

Oh, i had a recheck. I think it was fine without finish cause it sounds way too noisy when i tried adding it. I hope it's fine. D:
Eh? The thing I was talking about was 85% volume on that section, since you didn't use normal sound. You could have just said you will leave it as it is, instead of "done" on everything.
It is okay as it is, that's why I rebubbled. Please pay attention to the mods. ;x;
Topic Starter
Cygnus
Done with all lolcubes's mod. YEY! :D
lolcubes
Mapper selfpopped to move a slider in Platinum diff for nazi amounts and to add a repeat on a kick slider.
Rebubbled.
Deif
This bubble is worth poppable, because this is not Fantasy Impromptu by DM Ashura... it's F.I by 44teru-k (Respect for Chopin). Just check out these videos (yes, both from StepMania...):


I've checked all the pages of the thread, but it wasn't mentioned before. The point is:

Artist: 44teru-k (you can avoid "Respect for Chopin" and let it in tags only).
Title: F.I
Tags: Add Fantasy Impromptu and remove 44teru-k.

EDIT: Anyway, Fantasie is mispelled...
Topic Starter
Cygnus
no Deif.

http://www.google.com.ph/search?sourcei ... 80&bih=890


ill just change Artist to DM Ashura vs. F Chopin
remove Chopin in tags
change title to Fantasy Impromptu.
Deif
The music of the video you provided is still DM Ashura's Fantasy Impromptu, but not F.I... can't you hear the difference between both songs?

EDIT:
"log"
01:50 <Philippines> : hi there
01:50 <Philippines> : ..
01:53 <Deif> : already responded
01:59 <Philippines> : i believe their difference is how the song started
02:00 <Deif> : DM Ashura's version has a speed-up in the intense part of the song
02:00 <Deif> : which F.I doesn't (your song is a constant 180 BPM)
02:01 <Philippines> : so should i copy AHO's?
02:01 <Deif> : AHO's title is the most accurate
02:01 <Deif> : you haven't copied his map, so you can use that title
02:01 <Philippines> : okay, sure thing
02:03 <Philippines> : what about the source?
02:04 <Philippines> : this is also a song from O2Jam D:
02:04 <Philippines> : i think i can keep the source and copy the rest
02:04 <Deif> : http://youtu.be/UqAPP_dGUus
02:04 <Deif> : not from o2jam... this is DM Ashura's version
02:05 <Philippines> : okay. BMS
02:05 <Philippines> : what about DM Ashura?
02:05 <Philippines> : should i add it on tags?
02:06 <Deif> : nah...
02:06 <Deif> : just look AHO's map tags
02:07 <Philippines> : ill just add fantasie on tags
02:07 <Philippines> : its not mispelled
02:07 <Philippines> : it really is the title
02:07 <Deif> : nope, because the original Chopin's song is Fantasie Impromptu http://osu.ppy.sh/s/17172
02:07 <Philippines> : http://puu.sh/fC7o
02:08 <Deif> : DM Ashura ends it in "y", instead of "ie"
02:08 <Philippines> : but im already going to follow AHO's info
02:08 <Philippines> : cahnge song title to FI
02:09 <Deif> : do you know how to change the title-artist without making a duplicate?
02:09 <Philippines> : no
02:09 <Deif> : ok, I'll look for the thread
02:09 <Philippines> : ill just delete all diffs atm
02:09 <Philippines> : ill redownload
02:09 <Philippines> : beatmap info got messed up
02:10 <Deif> : viewtopic.php?f=56&t=24443
02:10 <Deif> : if you follow those instructions, you'll be able to do it without any problem
02:12 <Philippines> : thanks
02:12 <Deif> : oh, no problem ^^
02:12 <Deif> : I'm just in love with that song... that's all
02:14 <Philippines> : oh man i have to go
02:14 <Philippines> : :D
02:14 <Philippines> : D:
02:14 <Philippines> : ill just do the job later
02:14 <Philippines> : thanks for that btw. :D
02:14 <Deif> : ok~
02:14 <Deif> : no prob =)
I hope you can recover that bubble asap =)
lolcubes
Popped again until the name gets fixed.
Emdyion

Deif wrote:

This bubble is worth poppable, because this is not Fantasy Impromptu by DM Ashura... it's F.I by 44teru-k (Respect for Chopin). Just check out these videos (yes, both from StepMania...):
I wondered why it sounded similar to this... http://osu.ppy.sh/s/25828
Topic Starter
Cygnus
Done changing. Phew, that was one huge problem. I never knew changing title and artist was that hard. D:

i had to redo all things over and over again but finally. :D
Topic Starter
Cygnus
Reupdated. Forgot to remove o2jam in tags cause there is one already. :D
lolcubes
Alright, this is the last time I can rebubble. If it gets popped you need to ask someone else.

Rebubbled.
Topic Starter
Cygnus
And again, THANK YOU x1230489724958745 for everything lolcubes! You've been a really big help. And yeah, your last bubble. XDD lol :D
Charles445
Quick look through by request.

General:
Add "Impromptu" to tags.

Storyboard:
The storyboard, while it looks nice, is terribly optimized. It takes much more processing than needed. There are times where there is over 3x storyboard load with NOTHING HAPPENING. Also, there are three OSBs.

Bronze:
01:38:311 (2) - Missing a new combo, it's a circle after a spinner so it should have one.

Platinum:
Some of these streams aren't very intuitive, especially the random kicksliders. They're rankable, just not that fun to play.


You might be able to make the changes to Bronze and the Storyboard as pre-rank changes, so I'm leaving the bubble intact for now.

If another MAT/BAT feels that optimizing a storyboard warrants a pop, then go ahead and pop it.
Beuchi
Quick quick mod~

General
- Fix what Charles said.
SB:
- Max SBLoad is 7,69x at 01:35:561. This happens because you have 5 big images active at the same time, one of them scaled up. Unfortunately, the bigger the images (and the amount of it) are, the bigger the real load will be (and lag while playing), so you should really look for a way to use less images to do the same effect, maybe merging some of those lights on a wallpaper-size image (640x480 recommended, if not 800x600) will work.
- About what Charles mentioned, you can see the little lights at 01:08:894 fading in very slowly, but this seems to be in purpose. I suggest doing what I just said above and maybe making that slow fade a bit faster, you really can't see anything at 00:56:514, but the images are still active (and its load)
- I fixed that light thing I told you on IRC and made the background smaller, 1024x768 isn't allowed for storyboard elements, they're on that attachment (replace the .osb too).
- Just my opinion here, but the Credits appear on Emdyion's diff as well, so you should add their name to that image (or make a new image and make it diff specific) <w<;

Mapping-wise, I don't see anything to be pointed out besides what Charles said (which I also mentioned to you on chat), cool map/sb and great spread, unfortunately I'll have to pop it x3;

Download: 42225 44teru-k - FI.rar
Topic Starter
Cygnus
Fixed the SBLoad Issue. But seriously, I never reached such Load to 7.69x. Maybe it depends on the user's pc. But I hope the update is now fine. :D
Charles445
I reached a little above 5x. It depends on your screen's resolution.
Still, anything above 5 on default resolution pretty much needs changing.
Topic Starter
Cygnus
Thanks Beuchi-chan for that Major SB Fix <3 :D
Derekku
[Timing]
*Timing should be the same on all difficulties (even Taiko), because inherited sections affect the osu! main menu pulses. Plus, time signatures are used in Taiko, so 4/4 and 3/4 should be used correctly in that diff as well.
*The 1/3 measure at 00:54:306 actually feels off to me with the extra uninherited section, so remove one of the two.
*Also, the ending at 01:56:978 should technically be 180 BPM as well, so remove the 90 BPM section and change the 0.25x sliders (at 180bpm) to 0.5. Otherwise, they're unrankable as you cannot use BPM sections to falsely slow down sliders (although this is debatable since the ending DOES seem to slow down to half speed...)
*Therefore, the only uninherited sections should be:
  1. 002,307 4/4
  2. 034,307 3/4
  3. 054,306 4/4 (The second of the two sections here was 5ms later than it should be, so you'll need to resnap notes)
Topic Starter
Cygnus

Derekku wrote:

[Timing]
*Timing should be the same on all difficulties (even Taiko), because inherited sections affect the osu! main menu pulses. Plus, time signatures are used in Taiko, so 4/4 and 3/4 should be used correctly in that diff as well. So do I have to change anything? Or should Ozzy just be the one to change his diff?
*The 1/3 measure at 00:54:306 actually feels off to me with the extra uninherited section, so remove one of the two I think it's fine.
*Also, the ending at 01:56:978 should technically be 180 BPM as well, so remove the 90 BPM section and change the 0.25x sliders (at 180bpm) to 0.5. Otherwise, they're unrankable as you cannot use BPM sections to falsely slow down sliders (although this is debatable since the ending DOES seem to slow down to half speed...) I also believe this is actually fine even though its out of the rules. Since it's the slowest part of the song.
*Therefore, the only uninherited sections should be:
  1. 002,307 4/4
  2. 034,307 3/4
  3. 054,306 4/4 (The second of the two sections here was 5ms later than it should be, so you'll need to resnap notes) Uh, can anyone help me do this? I dont seem to understand them and I might just mess up my timing. D:
Topic Starter
Cygnus
Oh and btw, I have 7 Diffs. Is it okay? (I know its not).

Well, I dont know what happened cause I never really planned to upload Taiko Diff since its gonna make 7 Diffs. But because Derekku made a mod about it, im actually planning to keep it. I don't really wanna remove any of the osu standard diffs cause it's gonna cause a major diff spread if i do that thing. D: (i hope you wont recommend me to delete Platinum, cause I will never do. lol)
Beuchi
I'm back :) with good news~

I cleaned the .osb and "re-made" the SB. The max SBLoad is 4,6x. YAY :D
Replace the files on the folder with this (it contains Ozzy's diff with its own credits): http://puu.sh/g3Nh

Now my last mod~

General
- It seems that 7-diff mapsets are fine as long as the spread is good, so imo there isn't any problem with it in this case.
- Add OzzyOzrock to tags on all diffs. Also you should remove fi since the search function doesn't work with only 2 letters and 44teru-k since that's already the artist of the song.
Timing
- I guess you should call Ozzy to change the timing on his diff o-o
- About the 2 timing sections at 00:54:307 and 00:54:330 I agree with Derekku, there isn't any timing/signature change and the 1/3 part is actually a whole measure, so the timing section isn't needed.
- About the 90bpm timing section, I think you should replace it with a 0.5x inherited section. As Derek already said, using uninherited (red) timing sections to modify the speed of sliders is not rankable. It's true that the music feels slower at the end, but it's also slower at the middle of the song, the only difference is that the time signature changes.

[Ozzy's Taiko]
- Fix the timing sections above mentioned.

00:34:312 (3,4,5,1,1,1,2) - This sounds really weird. It also ends at a random place because the piano keeps playing the same melody but the pattern doesn't continue.
00:36:979 (1,1,2) - Same as above.
00:39:312 (2,3,4) - Move these 1/4 earlier.
00:39:646 (5,6,7,8) - These notes sound really weird (though I don't really know where do they sound good since piano parts don't usually have a constant timing :/)

That's all~
Topic Starter
Cygnus
Will PM Ozzy right away. :D THANKS! Also, I'll do the updates later ~~
OzzyOzrock
The diff probably shouldn't be here. It's much too hard, I'd say. More following than Shinsekai but still the same rage.

But if someone like Lepi says that it could be fine or something, then I might fix things lol.
Topic Starter
Cygnus
have you contacted lepi about it?

edit: i did. :D let's see what comes out of his opinion. Hopefully.. D:
Topic Starter
Cygnus
UPDATE.
Ozzy's Taiko Diff Removed Temporarily til everyone thinks its fine having 7 Diffs and until it's fixed or whatsoever.
Done with the timing. Thanks to some helpers. >:D<

Now let's get this thing DONE! :D
lepidopodus
Some comment:

This Taiko map is too streamy, ok sometimes it's works, but I don't' think those streams are suits that well with music.
And 01:56:979 (1) is completely hidden, there isn't even a slight time gap to read that, This is unrankable issue, man.
Even some barlines are misplaced.
If you want to make this Taiko map ranked, you need to cut some streams, I guess...
OzzyOzrock
Don't want it ranked ;w;

Might make an easier one.
Topic Starter
Cygnus
When will you finish it?
lepidopodus
Hey I don't mean 'make easy map or you will be punished' or something.
Topic Starter
Cygnus

Zurrrr wrote:

heyhey,

after i was able to get some sleep after beeing up for like 36hours i replayed the map a little more.

wanted to point out some things that throw me off on Silver+Emdyion's Silver

-Silver:
well im actually able to SS the map until 1:19:644
after those 3x4stacked halfs it kinda starts feeling awkward to play to me.
the up+down stream (1:19:644-1:20:811) are fine, but the following combos are kinda... i dont know how to express it properly.... maybe "confusing?" everytime i play that i insta-fail on that section after beeing at 98-100% accuracy
might be just some kind of personal thing, but i think u should rework that section a little, maybe make 1:19:644-1:20:811 1,2,3,4 1,2,3,4 into 4 1/2 sliders followed by cyclone combo? just an idea^^
oh, and if u do that, u should also maybe rotate the 2nd combo in the cyclone a little so it doesnt stack with the prev combo like it does now since the notes are kinda hidden due to low approachrate

-Emdyion's Silver:
0:09:140 (1) jump feels awkward
0:10:473 (1) ^
0:14:473 (5) ^
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issue :)
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ )
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticism :)

sooo, thats all ive found
maybe its just personal issues from my side, but as i said im not actually a BMS-map-lover^^
dont forget to check out my map aswell pls http://osu.ppy.sh/s/44449
its only hard+ so far, need to work on normal now^^

greetz
Emdyion

Zurrrr wrote:

-Emdyion's Silver:
0:09:140 (1) jump feels awkward Understood, fixed (moved circle down to 1.37x
0:10:473 (1) ^ Fixed, distance snapped, repositioned
0:14:473 (5) ^ Nope, distance snap 1.02x
0:27:640 (1,2,3,4 1,2,3,4,5,6,7,8) if i listen to it at 100% the notes seem to be to early, if i do it at 25% i see what notes ur trying to hit.... feels a little bit off since the high-pitched notes are actually better to hear then the lower-pitched that u actually want. the notes on that part are kinda echoing i guess, starting with a low-pitch and echo out with a high pitch, i think that makes it feel that awkward to me, but might just again be a personal issue :) I see no problem with this pattern.
0:34:306 (5) spacing is off by .1 on this compare to the previous ones in the combo, maybe move it 2rosterticks to the right on tiny grit, that would make it 1.12 and would look better imo since its more of an arch then Fixed, but differently
1:41:311 (1,2,3,4,5,6,7) in the previous combo the distance constantly increases from 1.00 to 2.15, so i thought it might be nice to just decrease the distance in that part, going down to 1.00 from the 2.15, might feel nice i think, at least thats what i rly enjoy to play Fixed, but not sure about change.
1:50:144 (8) maybe remove that one? feels like an empty note since theres no actual hit in the music i think, theres a tripple base-hit one (8,-,1) but then i think there should be 3 1/4 notes (link: http://250kb.de/cDYtaNQ ) Keeping it that way, triple notes will increase difficulty (might change it though, but as of now I'm not)
1:57:144 (-) maybe add a center circle on the red tick after the spinner? i think it would fit there bcuz of the snare hit there.... just an idea, no criticism :) Does not fit at all; not adding
Download: 44teru-k - F.I (Philippines) [Emdyion's Silver].osu
Beuchi
Everything is okay now :)

RE-BUBBLED!!
Topic Starter
Cygnus
Reupdated Emdyions. Didn't made any change on Zurrr's. :)
Curry
hope my mod helped, gogo get it ranked already!
Derekku
[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though!

[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes!
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes!

[Rust]
00:54:306 (1) - Isn't snapped to the white tick (regardless of the uninherited section there).

[Bronze]
*Difficulty settings felt a bit low; I'd bump up the Drain and OD by 1 tick each.
00:08:973 (3) - love sliders like this
00:31:723 (1) - Since the approach late is a bit low, I'd move this to the red tick and shorten by 1/4.

[Silver]
01:22:311 (5) - Perhaps new combo this?
01:48:478 (1,2) - Try and make these closer since (2) is only 1/2 after (1). Otherwise, they look more like 01:49:478 (2,3) which have a 1/1 space in-between...

[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections.
01:36:478 (1) - perhaps add a finish?

[Gold]
*I'd bump the Drain/OD up by 1 tick each; this IS an "Insane", after all. :p

[Platinum]
00:32:973 (1,2,3,4,5,6,7,8,9) - looove these jumps~
02:07:644 (1) - This is unrankable, since the slider path is very ambiguous (especially when using mmsliders: http://puu.sh/hss5)
Emdyion

Derekku wrote:

[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. True, but I think this is for the epilepsy warning. I agree with Derekku though.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! Agree

[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes!
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes!

[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections. I will resnap, once the sections are removed.
01:36:478 (1) - perhaps add a finish? Agree, Philippines could do that though :3
Derekku

Emdyion wrote:

True, but I think this is for the epilepsy warning.
Ahhhhh right, that's true. The epilepsy warning is buggy, so I suppose it wouldn't hurt to keep the longer lead-in times. It's up to you, Philippines! :p
Low


ಠ_ಠ
Topic Starter
Cygnus
Eh, My sister messed up with all my stars so there's nothing I could do for it.

Btw, Emdyion, please edit your own diff atm, i'm sorry im a bit busy this weekdays. So I might do all this by weekends.

Oh Derreku, I'll try to reduce the lead in. But maybe a sec or something since I find the breaks a bit long which makes me feel weird about it.
Topic Starter
Cygnus

Derekku wrote:

[General]
*Even though four of the difficulties start right at the beginning of the map, I really don't see a need for an audio lead-in. There's already two seconds of silence before the notes, and so adding a lead-in of 2 1/2 additional seconds is just overkill. If anything, change them to 0.5 seconds, but definitely nothing more. Changed 2 1/2 addictional seconds to 1 sec.
*I'm surprised that Hard/Insane/Extra use 1.4 SV, while the guest Hard uses 1.6, but it's an issue, per se. I suggest using faster SVs for the hardest difficulties in the future, though! okay, okay (:

[Timing]
*Uninherited section at 00:55:645 is unnecessary; remove and resnap notes! Changed into an inherit section instead
*Uninherited section at 01:56:978 is unnecessary; remove and resnap notes! Same as above.

[Rust]
00:54:306 (1) - Isn't snapped to the white tick (regardless of the uninherited section there). snapped.

[Bronze]
*Difficulty settings felt a bit low; I'd bump up the Drain and OD by 1 tick each.
00:08:973 (3) - love sliders like this
00:31:723 (1) - Since the approach late is a bit low, I'd move this to the red tick and shorten by 1/4.

[Silver]
01:22:311 (5) - Perhaps new combo this?
01:48:478 (1,2) - Try and make these closer since (2) is only 1/2 after (1). Otherwise, they look more like 01:49:478 (2,3) which have a 1/1 space in-between... done

[Emdyion's Silver]
*Check AIMod for unsnapped notes, even though you'll need to resnap after removing the aforementioned uninherited sections.Done
01:36:478 (1) - perhaps add a finish?Done

[Gold]
*I'd bump the Drain/OD up by 1 tick each; this IS an "Insane", after all. :pDidn't add OD, but i'd say yes for the Drain thing.

[Platinum]
00:32:973 (1,2,3,4,5,6,7,8,9) - looove these jumps~
02:07:644 (1) - This is unrankable, since the slider path is very ambiguous (especially when using mmsliders: http://puu.sh/hss5)changed into a normal curve slider.
This should be ready for ranking. o3o (:
wcx19911123

Philippines wrote:

This should be ready for ranking. o3o (:
plz resnap all notes..
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