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DJ Okawari - Canon (Short Ver.) [Taiko|Osu]

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Total Posts
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Topic Starter
Backstep
This beatmap was submitted using in-game submission on 9 กุมภาพันธ์ 2556 at 21:17:31

Artist: DJ Okawari
Title: Canon (Short Ver.)
Tags: Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
BPM: 98
Filesize: 7737kb
Play Time: 02:17
Difficulties Available:
  1. Boss Taiko Oni (4.83 stars, 559 notes)
  2. Peaceful (5 stars, 383 notes)
  3. Quiet (0.68 stars, 85 notes)
  4. Restful (3.69 stars, 161 notes)
  5. Spinboxer (4.9 stars, 350 notes)
  6. Tranquil (4.53 stars, 217 notes)
Download: DJ Okawari - Canon (Short Ver.)
Information: Scores/Beatmap Listing
---------------
My 4th beatmap for rank ~
DJ Okawari ~ Canon ♫
Quiet [Easy] >> Done!
Restful [Normal] >> Done!
Tranquil [Hard] >> Done!
Spinboxer [Insane] >> Done by spboxer3
Peaceful [Hyper] >> Done!
Boss Taiko Oni [Taiko oni] >> Done by bossandy
spboxer3
without hitsound~
ok~100% Done~

then please add soft-hitclap2.wav >"<

Download: DJ Okawari - Canon (Short Version) (backstep) [Spinboxer] and hitsound .rar
Evil_Twilight
[Spinboxer]
01:27:277 (4,5) - 他們重疊了

dont give me kd :P
Topic Starter
Backstep

spboxer3 wrote:

without hitsound~
ok~100% Done~

then please add soft-hitclap2.wav >"<
Kudo for supporter of this map!
Nymph
Hi Nymph here and request from in game.

General:
nothing I got here.


Quiet:
Issues
OD4 is very high for a 1star diff...-2?

Hitsound
00:24:681 (1,2) - why don't you silence the slider here too? (same things on other diffs too so I am not gonna mention it again


Normal:
Beatmap design/suggestion
01:48:865 (2) - this seems stacked well but when you test played it it still seems weird, so maybe don't stack them?


Spinboxer:
Issue
这第一反应玩着像LKS的文艺花舞啊

Beatmap design/suggestion
00:46:569 (6,7) - 这些间距均等下?
01:28:202 (7) - 靠这个note玩起来超难判断的....
哦草后面坑爹不解释 带着comboburst我miss了5个还多


Peaceful:
Beatmap design/suggestion
00:48:247 (1,2,3,4,5,6,7,8,9,10,11,12,1) - too weird... what are they following...
WTF the jumps during the kiai....


Ok, that is all.
spboxer3
bossandy
Topic Starter
Backstep

bossandy wrote:

Finished!! I think this BG is better :D


Thanks a lot Bossandy :)

Kudo for supporter
Ulysses
小三的mod req,我要來mod了...
因為全都是說中文的人,我可以用中文MOD?

Before modding,I have to say something:
1.My English is poor so ask me in IRC or PM me if you don't understand anything in this modding.
2.Don't challeng me if my mod is wrong or poor.Just calm it down.Or you can remind me.
3.I just want to improve your map , not destroy it.
4.You can ignore everything if you don't like that suggestion even thought it's a unrankable issue.

Okay,let's begin.

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

[Peaceful]
I think the HP drain is too low for a Insane.
+2or1?

00:29:573 (x) - Start from here to 00:46:722 ,please decrease the volume when the S1 clap appears and fix it be the orginal volume when it 's end.The clap is too loud for me.

00:48:094 (1,2,3,4,5,6,7) - A bit overmapping,I don't mean it's not good.But fix it if you don't like overmap.
Or add whistle on00:48:247 (2,4,6) will be better :D

00:53:604 (x) - I think the rythm will be better if you add a note here.


01:05:696 (5,6,1) - Put them like this?I think new combo jump is better:

01:49:012 (1,2) - It's not comfortable to hit.I can't expect it has 2 U-turns.

That's all for this diff.

[Spinboxer]

It's the first time that sp3 is so serious for hitsound.You may feel glad backstep.

00:26:518 (5) - Let's see,it's not a stright line :D

00:29:579 (1) - Start from here to 00:46:722 ,please decrease the volume when the S1 clap appears and fix it be the orginal volume when it 's end.The clap is too loud for me.

00:52:845 (5) - Nazi,stack it better.

01:07:538 (4) - Put it like this?

01:09:987 (4) - ^

[Restful]

CZ +1 is the way better.

00:55:906 (3) - Stack it better at the end of 00:54:069 (1) :33

01:47:947 (1,2,3) - These stacking is hard for normal player ._.

[Quiet]

02:13:661 (2) - Make it better to stack the begin of 02:11:212 (4) ._.?

Good map ~
Thank's all,hopem y modding is helpful for you ._.~
spboxer3
Topic Starter
Backstep
I'll fixed it later.

(My PC had some crashed!! and need fixed them.)

Maybe after 27 Feb :?
ShoruRi
nice songs :)

star~:D
spboxer3
Because kanpakyin Denied my kudos so I try to mod this map >~<"

[general]


  • Settings
  1. Inconsistency red timing sections~
  2. Inconsistency Kiai Times~

[Quiet]



  • mapping
  1. none~

[Restful]


  • Settings
  1. suggest OD,HP-1

mapping
  1. 01:47:947 (1,2) - not really stack now~you can use X0.0 DS to fix it
  2. 01:48:865 (2,3) - ^
  3. 02:14:885 (7,4) - suggest stack for slider end!

[Peaceful]



  • mapping
  1. none~

[Boss Taiko Oni]


  • Settings
  1. AR用5 因為AR在這邊沒有用.
  2. 你既然是Oni的話 現在這樣太簡單了 所以我建議HP,OD用6
  3. 02:17:328 - 變速不要動 會很奇怪的!!
mapping
  1. none~




red is unrankable issue. bule is need to discuss. Black is just suggest.
Topic Starter
Backstep
@ Nymph : Fixed some suggestion.
@ nold_1702 : Fixed some suggestion.
@spboxer3 : Fixed offset & kiai time on Peaceful difficulty.
-s u i r e n-
hello~backstep:) MOD></


Quiet
00:32:028(3)-It is better to carry out a slider in this way http://puu.sh/gKZJ
00:41:212(2)-1grid right
00:43:661(2)-1grid left
00:50:396(1)-1grid left.1grid down
00:53:457(3)-3grid outer
00:55:906(2)-1grid down.1grid left
00:58:355(2)-1grid down
01:00:206(2)-1grid left
01:24:069(2)-1grid down
01:30:192(3)-1grid left
01:31:569(4)-1grid left.1grid down
01:38:763(2)-1grid right.2grid down
01:43:661(1)-1grid down
01:46:110(3)-^
01:47:947(1)-^
02:10:600(3)-^
02:13:049(1)-1grid left.1grid down



Restful
00:19:783(1)-1grid left
00:22:214(3)-1grid outer
00:24:069(4)-1grid down
00:26:824(3)-^
00:30:808(2)-^
00:41:518(4)-1grid outer.1grid left
00:43:355(2)-1grid right
00:45:498(2)-1grid left
00:51:314(4)-^
00:55:005(2)-1grid down
00:56:212(4)-^
00:58:661(3)-^
01:00:498(3)-1grid left
01:01:416(1)-^
01:06:008(5)-^
01:09:987(2)-2grid outer
01:11:212(1)-1grid left
01:25:902(1)-1grid outer
01:33:253(4)-^
01:44:273(3)-^
01:46:416(2)-1grid left
01:47:947(1)-1grid down
01:48:865(2)-1grid left.1grid outer
01:50:396(1)-1grid down.1grid right
02:03:865(3)-1grid dow
02:06:620(4)-1grid right.1grid outer
02:07:538(1)-1grid outer
02:09:065(4)-1grid down
02:09:681(5)-^
02:10:906(2)-1grid left
02:12:436(1)-1grid right
02:10:743(2)-1grid down
02:13:355(3)-1grid right
02:13:967(4)-^
02:16:722(4)-1grid outer
02:17:334(5)-^



I am sorry to be poor at Mod TAT
Topic Starter
Backstep
@suirenn05 : Fixed some.

P.S. If it's possible you shouldn't modded only nazi mod, because this problem is a bit to fixed it.
AsprikaQ
Why am I here ..............

Of course For star!!! :)
YTYuyu
Alright let's see what I can find.

General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side

Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.

Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.

Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.

Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this

This is the best i can do. Star and GL :D
Topic Starter
Backstep

Byakugan249 wrote:

Alright let's see what I can find.

General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side

Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.

Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.

Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.

Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this

This is the best i can do. Star and GL :D

I think it's okay for your suggestion and I fixed it's all :D

Kudosu
Faust
Hi.

On the request of spboxer3.

In general, I think your skin doesn't really make a good impression. For one, the hitbursts aren't really fit for playing since they tend to do the job of obscuring the next note rather than be a natural-looking aspect of the map itself.

The pause overlay, skp button & spinner background all have different derivations, eg. Miku
I understand the overall trait in this is in the "harmony" so I suppose it is not really a problem.

I just suggest you get plainer and more consistent images if you're going to do such themes, because it's better if you don't have an element that's outstanding/or from a notable copyright eg. Miku and then have various other things mixed in.
To me, the skip button is the more glaring oddity.

I don't quite know how the cogwheel design for the hitcircle came about, though it's probably due to the BG being a train station with tracks.
But in that case, I don't understand why you didn't do the same for the spinner elements.
To be honest, your soft-hitclap is more reminisce of a place near streams/water since it has that "ripple" feeling.
Not to mention the string instrument used here is of oriental origin.

In conclusion, I suggest you re-do the hit0 ~ 300s
It is exasperating when the hit300 is the reason why my anticipation of the next approach circle is impaired.
For a map that emphasizes harmony and peace, it's not doing too well. Do something about this.

I'd suggest you have another combo color as well, maybe yellow-green for a mellow contrast with the blue.
Combo1 : 202,249,155

I don't mod Taiko maps, but Boss Taiko Oni has it's timing section at - 00:00:186 - whereas the rest have theirs at - 00:00:192 -
Please have it the same on all difficulties.

Nothing on Quiet.

Restful:

- 00:26:212 (2,3) - Bit surprised why you decided to add slider-points since they're already too short to make any difference.

Spinboxer:

- 01:39:528 (3,4,5,6,7,8,9) - Yes, this is pretty much exactly the thing that plays the worse with the hitbursts you have now.

- 01:44:579 (2,3,4,1) - Gonna tell you to be careful about this.

- 01:46:722 (1,2,3,4,1,2,3,4) - If you make sure the hitbursts are done so it's not this obscured, then this passes, but for now. No.

- 01:53:916 (4,1,2,3,4,5,6,7,8) - Feel that this whole thing is counter-effective, it just looks like a huge mess whether I see in editor or testplay it.

- 01:58:967 (1,2,3,4) - Covered up, again.

- 02:08:763 (1,2,3,4,5,6,7,8,1) - See, this pattern and arrangement isn't really flying because of the 2 sole combo colors and the hitbursts.

- 02:11:212 (1,2,3,4,5,6,7,8) - This does a worse job than above. Change this into a more intuitive jump section.

- 02:13:814 (2,3,4,5,6,7,8,1) - If you want to do something like this, then make sure - 02:13:967 (3,4) - have a new combo for easier identification.

Peaceful:

- 00:44:273 (1) - Better if you reversed the position imo

- 00:49:783 (2) - This note is obscured by the previous note's hitbursts

- 01:38:457 (1,2,3) - I think this is a bit much here. I can play it, but I honestly don't think it warrants this kind of spacing.

- 01:39:069 (1,2,3) - ^

That's it.

Not really a fan of this leap in DS, but it's at least consistent.
This entire thing just mostly has needless issues arising from the skin in general, and it is annoying to mod with especially when you know these can be avoided.
Topic Starter
Backstep

Faust wrote:

Hi.

On the request of spboxer3.

In general, I think your skin doesn't really make a good impression. For one, the hitbursts aren't really fit for playing since they tend to do the job of obscuring the next note rather than be a natural-looking aspect of the map itself.

The pause overlay, skp button & spinner background all have different derivations, eg. Miku
I understand the overall trait in this is in the "harmony" so I suppose it is not really a problem.
:arrow: Fixed with other picture

I just suggest you get plainer and more consistent images if you're going to do such themes, because it's better if you don't have an element that's outstanding/or from a notable copyright eg. Miku and then have various other things mixed in.
To me, the skip button is the more glaring oddity.

I don't quite know how the cogwheel design for the hitcircle came about, though it's probably due to the BG being a train station with tracks.
But in that case, I don't understand why you didn't do the same for the spinner elements.
To be honest, your soft-hitclap is more reminisce of a place near streams/water since it has that "ripple" feeling.
Not to mention the string instrument used here is of oriental origin.
:arrow: For my diffs I remap for hitsound ._.


In conclusion, I suggest you re-do the hit0 ~ 300s
It is exasperating when the hit300 is the reason why my anticipation of the next approach circle is impaired.
For a map that emphasizes harmony and peace, it's not doing too well. Do something about this.
:arrow: Remove it (I can't to make this for my map concept ._.)

I'd suggest you have another combo color as well, maybe yellow-green for a mellow contrast with the blue.
Combo1 : 202,249,155
:arrow: Okay

I don't mod Taiko maps, but Boss Taiko Oni has it's timing section at - 00:00:186 - whereas the rest have theirs at - 00:00:192 -
Please have it the same on all difficulties.
:arrow: Fixed.

Nothing on Quiet.

Restful:

- 00:26:212 (2,3) - Bit surprised why you decided to add slider-points since they're already too short to make any difference.
:arrow: Fixed with add 1/1 note instead.

Spinboxer:

- 01:39:528 (3,4,5,6,7,8,9) - Yes, this is pretty much exactly the thing that plays the worse with the hitbursts you have now.

- 01:44:579 (2,3,4,1) - Gonna tell you to be careful about this.

- 01:46:722 (1,2,3,4,1,2,3,4) - If you make sure the hitbursts are done so it's not this obscured, then this passes, but for now. No.

- 01:53:916 (4,1,2,3,4,5,6,7,8) - Feel that this whole thing is counter-effective, it just looks like a huge mess whether I see in editor or testplay it.

- 01:58:967 (1,2,3,4) - Covered up, again.

- 02:08:763 (1,2,3,4,5,6,7,8,1) - See, this pattern and arrangement isn't really flying because of the 2 sole combo colors and the hitbursts.

- 02:11:212 (1,2,3,4,5,6,7,8) - This does a worse job than above. Change this into a more intuitive jump section.

- 02:13:814 (2,3,4,5,6,7,8,1) - If you want to do something like this, then make sure - 02:13:967 (3,4) - have a new combo for easier identification.

Peaceful:

- 00:44:273 (1) - Better if you reversed the position imo

:arrow: Fixed.

- 00:49:783 (2) - This note is obscured by the previous note's hitbursts
:arrow: Fixed.

- 01:38:457 (1,2,3) - I think this is a bit much here. I can play it, but I honestly don't think it warrants this kind of spacing.

- 01:39:069 (1,2,3) - ^

:arrow: Fixed with reduce DS.

That's it.

Not really a fan of this leap in DS, but it's at least consistent.
This entire thing just mostly has needless issues arising from the skin in general, and it is annoying to mod with especially when you know these can be avoided.
bossandy
Hello
Please remove SB on taiko diff~!!
You have to delete osb files and add SB to all diff except Taiko diff
Topic Starter
Backstep

bossandy wrote:

Hello
Please remove SB on taiko diff~!!
You have to delete osb files and add SB to all diff except Taiko diff
okay :P

I'll delete it later.
Roddie
Hey.

I apologize for not getting to your map sooner.

Well, here's my mod.

General
  1. Since you have a custom hitcircle, you got to have a SliderBorder included. Insert it under combo2 beneath [Colours].
  2. I checked the map's source which was cohana 2nd~ oriental classics and it turns out that it's an album. The album where the song came from really doesn't belong in the source. However, you can add the album in the tags but you really don't need the album included in the mapset.
Storyboard
  1. The Storyboard that is playing on Boss Taiko Oni is missing up the Taiko's background display. It's like moving the background up and its not displaying properly because of the storyboard and it looks weird that way. Remove the storyboard scripting from Boss Taiko Oni. (Credit goes to OnosakiHito for pointing that out.)
Skin
  1. You need a reversearrow.png file to complete the hitcircle skin set.
Timing Points
  1. 00:48:100 (Restful, Spinboxer)-This timing point is useless. I'm not sure if you were really trying to use the slider speed to see if that has any affect on the spinner on the Restful difficulty. Plus on Spinboxer, there is alright a timing point that is already set to Soft custom 2 and the volume is already set to 50%. So, delete it.
Quiet
  1. It would be best to decrease the HP Drain Rate and Approach Rate by 1.
Restful
  1. The Approach Rate is a bit much on a Normal(?) difficulty like this. xD Decrease it by 1. This would be best if you do that.
  2. 01:47:028 (4)-Perhaps add a whistle on the beginning?
Boss Taiko Oni
  1. This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine.
  2. I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward.
  3. 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here.
Spinboxer
  1. I strongly suggest using at least an Approach Rate 7. Assuming that this is a hard, an Approach Rate of 8 doesn't really fit here.
  2. 01:46:722 (1, 2, 3, 4, 1, 2 , 3, 4)-This pattern looks confusing to read. ): I strongly suggest rearranging a different spacing pattern.
  3. 01:51:620 (1, 2, 3, 4, 5, 6, 7, 8)-Care to explain why you think a jumping pattern like this is fitting? ):
  4. 01:54:069 (1, 2, 3, 4, 5, 6, 7, 8)-Those notes that are clustered like that... they don't play very well. Please rearrange the pattern something more neat.
Peaceful
  1. Okay, one main issue I would really like to point out is that considering this song is like a calming melody, in my opinion making the hardest difficulty frustrating to play on and having jumps that are a bit over the top on a song like this is really not the best way to go. ): If you have a good explanation on why it's like that, please do so.
  2. Why would you use an Approach Rate of 9? ): It doesn't fit at all in my honest opinion. Have this set to at least an Approach Rate of 8.
  3. The HP Drain Rate is a bit too much. Lower it by one.
  4. 01:46:416(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is fitting?
  5. 01:51:314 (1, 2, 3, 4, 5, 6, 7, 8)-Instead of a pattern like this, why not replace those with sliders after another. http://puu.sh/jP4B
  6. 02:03:559 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is also fitting?
  7. 02:15:957 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)-^ :/
You know, when I first listen to the song, I thought it sounded soothing and well, thought that you made the Peaceful difficulty pretty fun to play on. But nope. It turns out it's not and Peaceful wasn't really that fun to play on because of how the jumping patterns really wasn't fitting and overall, it can be frustrating to play on.
spboxer3
[quote="Roddie"]

Spinboxer
  1. I strongly suggest using at least an Approach Rate 7. Assuming that this is a hard, an Approach Rate of 8 doesn't really fit here.
    Umm... use AR7 is too slow for any player. at least for help me test this diff's player says:AR7 is too slow for me. maybe use AR8 is better?
  2. 01:46:722 (1, 2, 3, 4, 1, 2 , 3, 4)-This pattern looks confusing to read. ): I strongly suggest rearranging a different spacing pattern.
    increase this pattern spacing, and I just use same pattern and scale it :/
  3. 01:51:620 (1, 2, 3, 4, 5, 6, 7, 8)-Care to explain why you think a jumping pattern like this is fitting? ):
    because increase the pitch. I think it's can use some jump and increase the spacing.
  4. 01:54:069 (1, 2, 3, 4, 5, 6, 7, 8)-Those notes that are clustered like that... they don't play very well. Please rearrange the pattern something more neat. umm... just like HTT - NO, Thank You! (TV Size) 00:54:222 (1,2,3,4) - I used rotate to do this. so... It's neat pattern for me :/ ((also, I used to overlaps for all my diff orz
Download: DJ Okawari - Canon (Short Version) (backstep) [Spinboxer].osu
Topic Starter
Backstep

Roddie wrote:

Hey.

I apologize for not getting to your map sooner.

Well, here's my mod.

General
  1. Since you have a custom hitcircle, you got to have a SliderBorder included. Insert it under combo2 beneath [Colours].
  2. I checked the map's source which was cohana 2nd~ oriental classics and it turns out that it's an album. The album where the song came from really doesn't belong in the source. However, you can add the album in the tags but you really don't need the album included in the mapset.
:arrow: Move to tag & add SliderBorder instead.
Storyboard
  1. The Storyboard that is playing on Boss Taiko Oni is missing up the Taiko's background display. It's like moving the background up and its not displaying properly because of the storyboard and it looks weird that way. Remove the storyboard scripting from Boss Taiko Oni. (Credit goes to OnosakiHito for pointing that out.)
:arrow: Remove it
Skin
  1. You need a reversearrow.png file to complete the hitcircle skin set.
:arrow: Add
Timing Points
  1. 00:48:100 (Restful, Spinboxer)-This timing point is useless. I'm not sure if you were really trying to use the slider speed to see if that has any affect on the spinner on the Restful difficulty. Plus on Spinboxer, there is alright a timing point that is already set to Soft custom 2 and the volume is already set to 50%. So, delete it.
:arrow: Remove my timing diff.
Quiet
  1. It would be best to decrease the HP Drain Rate and Approach Rate by 1.
:arrow: Okay
Restful
  1. The Approach Rate is a bit much on a Normal(?) difficulty like this. xD Decrease it by 1. This would be best if you do that.
  2. 01:47:028 (4)-Perhaps add a whistle on the beginning?
:arrow: Fixed them all

Peaceful
  1. Okay, one main issue I would really like to point out is that considering this song is like a calming melody, in my opinion making the hardest difficulty frustrating to play on and having jumps that are a bit over the top on a song like this is really not the best way to go. ): If you have a good explanation on why it's like that, please do so.
  2. Why would you use an Approach Rate of 9? ): It doesn't fit at all in my honest opinion. Have this set to at least an Approach Rate of 8.
    :arrow: AR -1
  3. The HP Drain Rate is a bit too much. Lower it by one.
    :arrow: HP Drain - 1
  4. 01:46:416(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is fitting?
    :arrow: Change it like this pattern. http://osu.ppy.sh/ss/260502
  5. 01:51:314 (1, 2, 3, 4, 5, 6, 7, 8)-Instead of a pattern like this, why not replace those with sliders after another. http://puu.sh/jP4B
    :arrow: Change this pattern too. http://osu.ppy.sh/ss/260504
  6. 02:03:559 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is also fitting?
    :arrow: Change this pattern too. (Again ._.) http://osu.ppy.sh/ss/260505
  7. 02:15:957 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)-^ :/
:arrow: Change this pattern too. (Again & Again ._.) http://osu.ppy.sh/ss/260507
You know, when I first listen to the song, I thought it sounded soothing and well, thought that you made the Peaceful difficulty pretty fun to play on. But nope. It turns out it's not and Peaceful wasn't really that fun to play on because of how the jumping patterns really wasn't fitting and overall, it can be frustrating to play on.
Anyway thanks for checking my map Roddie ;)
Muya
[General]:
should make a between [Quiet] and [Restful].

[Restful]:
01:38:151 (1,2,3) - don't stack please. it's boring

[Spinboxer]:
01:38:151 - this part is hard than Peaceful diff. imo :(

map is very good.
but balance is not good :o
bossandy

Roddie wrote:

Hey.

Boss Taiko Oni
  1. This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine. I think it is fine , because of http://osu.ppy.sh/s/29582
    And you can rename this "Boss Sweet Taiko" if you want ,because this song is sweet and not noisy :D
  2. I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward. backstep , help me change to 1.6 >_<
  3. 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here. Same as above xD
Topic Starter
Backstep

bossandy wrote:

Roddie wrote:

Hey.

Boss Taiko Oni
  1. This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine. I think it is fine , because of http://osu.ppy.sh/s/29582
    And you can rename this "Boss Sweet Taiko" if you want ,because this song is sweet and not noisy :D
  2. I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward. backstep , help me change to 1.6 >_<
  3. 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here. Same as above xD
Okay, fixed as your request >3
rullu--
I love you for this !!!
Topic Starter
Backstep

rullu-- wrote:

I love you for this !!!
Thank you :)
wmfchris
shit I want to make taiko

[General]
- I prefer tagging "classical" instead of "classics", or if "classics" has other meaning simply add the tag "classical"
- The pause bg fits the BG image, but it doesn't look "classical" with some trivial "touhou" elements. I'd wonder if there's better selection.

[Peaceful]
00:20:396 (3) - suggestion: use 1/2 instead to make a progression which I expect it's less dense at the beginning.
00:53:763 (7) - remove clap
01:37:232 - imo you can introduce some drum sounds in this 7-plet
01:58:967 (3,2) - try to stack?
Quite extreme ._.

[bakasp3]
01:17:334 (4,5,6) - sliders cover too much each other :/
01:26:977 (3,4,5,6) - ^
01:36:467 - break ends here
鬼畜!
*目前的break 是在有沙沙聲的地方開始 但我認為遲一點完break 沙沙聲開始=end break arrow出現 更好

[Restful]
*soft whistle sounds like used a bit too frequently and a bit too loud

[Quiet]
01:08:763 (1) - I suggest you to curve this to avoid overlapping with (3) since this is diff for newbie
01:19:783 (3,5) - remove whistle in the beginning of (5) and (3)
*the density is easy enough, but the spacing maybe a bit large for newbies.

[Taiko]
00:24:987 - d k
00:25:600 - 1/1的節奏你放啥2-2, 還要在red tick開始(slap
00:28:049 - ^
00:28:967 - dkddk
01:00:498 - kkd kdd
01:04:783 - kkd
01:43:967 - 族律向下走 kdkddd...
01:52:538 - kkd kkd
01:53:763 - 與旋律不符
02:17:334 - 照放加速 這段繼續輕快
*1/8放太多 梗就變爛了
*intro部分 鼓聲未出現時1/4通通拿掉

*some nice work are done, but the difficulty spread is really poor, lack something between [quiet] and [restful].
*the drum sound can't fit whistle well...
*nice music >A< and nice map, have a star [right top corner]!
bossandy

wmfchris wrote:

shit I want to make taiko
Haha!! 爽快~

Download: DJ Okawari - Canon (Short Version) (backstep) [Boss Taiko Oni].osu
Topic Starter
Backstep

wmfchris wrote:

shit I want to make taiko

[General]
- I prefer tagging "classical" instead of "classics", or if "classics" has other meaning simply add the tag "classical"
- The pause bg fits the BG image, but it doesn't look "classical" with some trivial "touhou" elements. I'd wonder if there's better selection.
:arrow: Fixed.
[Peaceful]
00:20:396 (3) - suggestion: use 1/2 instead to make a progression which I expect it's less dense at the beginning.
00:53:763 (7) - remove clap
01:37:232 - imo you can introduce some drum sounds in this 7-plet
01:58:967 (3,2) - try to stack?
Quite extreme ._.
:arrow: Fixed all
[bakasp3]
01:17:334 (4,5,6) - sliders cover too much each other :/
01:26:977 (3,4,5,6) - ^
01:36:467 - break ends here
鬼畜!
*目前的break 是在有沙沙聲的地方開始 但我認為遲一點完break 沙沙聲開始=end break arrow出現 更好
:arrow: He told me to fixed about break time only.
[Restful]
*soft whistle sounds like used a bit too frequently and a bit too loud
:arrow: Change whistle for 1/1 beat.
[Quiet]
01:08:763 (1) - I suggest you to curve this to avoid overlapping with (3) since this is diff for newbie
01:19:783 (3,5) - remove whistle in the beginning of (5) and (3)
*the density is easy enough, but the spacing maybe a bit large for newbies.
:arrow: Fixed all. (I think spacing it's okay)


*some nice work are done, but the difficulty spread is really poor, lack something between [quiet] and [restful].
*the drum sound can't fit whistle well...
*nice music >A< and nice map, have a star [right top corner]!
Thanks for modded and love your right corner star Chris. :oops:
those
From .:Let those mod those maps:.

[General]
Love the storyboard :3
Delete "DJ Okawari - Canon (Short Version) (backstep).osb" and full submit since you're not using that file.

[Quiet]
00:27:130 (2) - Space at 1.40x spacing. Try x:476 y:124.

[Restful]
00:49:783 (1) - Consider moving away from the centre, since it may get confused with spinner circle.
01:57:130 (3) - Whistle on tail
02:01:722 (3) - Whistle on tail
02:06:620 (4) - Whistle on tail
02:11:518 (3) - Whistle on tail
02:16:722 (4) - Whistle on tail

[Spinboxer]
00:52:538 (4) - Reverse, since you don't use this stacking pattern anywhere else.

[Peaceful]
-
Real nice.

[Boss Taiko Oni]
Set AR to 5, default.
You'd want to use a Normal hitsound set as well.
00:33:865 (1) - k to break up the kdkdkdkd
00:42:130 - add d
01:52:156 - add k or d

Good luck :3
Topic Starter
Backstep

those wrote:

From .:Let those mod those maps:.

[General]
Love the storyboard :3
Delete "DJ Okawari - Canon (Short Version) (backstep).osb" and full submit since you're not using that file.
:arrow: Okay

[Quiet]
00:27:130 (2) - Space at 1.40x spacing. Try x:476 y:124.
:arrow: Moved it.
[Restful]
00:49:783 (1) - Consider moving away from the centre, since it may get confused with spinner circle.
:arrow: Moved.
01:57:130 (3) - Whistle on tail
02:01:722 (3) - Whistle on tail
02:06:620 (4) - Whistle on tail
02:11:518 (3) - Whistle on tail
02:16:722 (4) - Whistle on tail
:arrow: All whistle on tail not change.

[Peaceful]
-
Real nice.

[Spinboxer]
:arrow: Not change.

Good luck :3
Nichiyouki
m4m ตามคำขอจ้า

General

  1. ลบไฟล์ .osb ออก หลังจากนั้นให้อัพโหลดโดยใช้ full submission

Quiet

  1. 00:24:681 (1,2) - ย้ายขึ้น 1 ช่อง จะทำให้ (1) ทับกับ 00:19:783 (1)
  2. 00:53:457 (3) - ถ้าต้องการให้ทับกับ (1) ให้ย้ายลงไป 2 ช่อง
  3. 00:55:906 (2) - ย้ายไปทางขวา 2 ช่อง น่าจะดูดีขึ้นนะครับ
  4. 01:48:559 (2) - ย้ายขึ้น 1 ช่อง น่าจะดูดีขึ้นนะครับ

Restful

  1. 01:57:743 (1,2,3,4) - ผมให้เลือก 2 วิธี คือ
    1. ทำให้ (4) ห่างจาก (1,2,3)
    2. แยก (1,2,3) ห่างกัน แล้วทำให้ (4) ทับกับ (3)

Spinboxer

  1. 01:26:518 (2) - Move last point to right 1grid? (Parallel with (3))

Peaceful

  1. 00:20:396 (3) - ย้ายจุดสุดท้ายของ slider ไปทางซ้าย 2 ช่อง
  2. 00:21:314 (4) - ^ ไปทางขวา 2 ช่อง เพื่อให้คล้ายกับ (3)

นี่คือทั้งหมด ที่ผมหามาได้ครับ

และสุดท้าย ขอให้โชคดีครับ ^^
Topic Starter
Backstep
แก้บางส่วนครับ ขอบคุณครับ
ertyukjh010


Hello, :)

[General]

Inconsistency Tags
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classics
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classics
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical

[Quiet]

00:46:722 (1) - Do not stack with different colors, new players can not adapt, it will lead to a new player confusion.

[Restful]

00:29:579 - Useless inherited point
00:46:263 - ^
00:49:324 - ^
01:57:743 - ^
01:57:896 - There are two same inherited point.
01:58:355 - Useless inherited point
02:14:732 (6) - Are you sure it's suitable for new player? This map BPM is 192 so fast. I think delete it better.
02:15:957 (2) - ^

[Spinboxer]

00:24:528 - Useless inherited point
00:39:222 - ^
00:48:100 - ^
01:26:977 (3,4,5,6,7) - Bug? Delete 01:28:202 (7) and 01:26:977 (3,4,5,6) move to 01:27:130
01:41:824 (1,2,3,4,5) - Make a arc here? http://osu.ppy.sh/ss/300981
01:47:640 (3) - The number is blocked off, I do not see the order
01:54:528 (4) - Blocked, move away to be able to see 4
02:00:191 (1) - Unsnap, move it to 02:00:192

[Peaceful]

Fine :)

I am a jump players, in my view, I think Spinboxer is more difficult than Peaceful
Peaceful only big jump , Spinboxer jump will confuse the line of sight
Good luck ~
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